Search Results

Search found 3433 results on 138 pages for 'i wonder'.

Page 28/138 | < Previous Page | 24 25 26 27 28 29 30 31 32 33 34 35  | Next Page >

  • Search for odt files without indexing

    - by josinalvo
    I am looking for: a way to search inside odt files (i.e. search for contents, not name) that does not require any kind of indexing that is graphical and very user-friendly (for a relatively old person, who does not like computers much) I know that it is possible to have 1) and 2): for x in `find . -iname '*odt'`; do odt2txt $x | grep Query; done works well enough, and it's pretty fast. But I wonder if there is already a good solution that does this with a GUI (or can be adapted to do this easily)

    Read the article

  • Next step after first few years at work [closed]

    - by juniordeveloper87
    Its been 2 years since graduating from uni and working in a IT solutions company as a programmer. My initial year was particularly exciting when we were trying to get a fresh product up to speed. The product has now gone live and are in the maintenance phase. My current day job involves merely bug fixing and also small designing/implementing change requests and also helping resolve issues faced from clients. Slowly I feel a little 'normal' in my role. I wonder how I can make myself stand out. (I work in a company of no more than 200 people) Or what should be the next step I take after 2 years doing programming? Thanks!

    Read the article

  • Why do I get this error trying to compile libxml2?

    - by bfaskiplar
    Although, I installed libxml2 once and reinstalled it for a few times. I cannot compile c-source code because compiler cannot find where the header file is. I am able to locate where it is (in the folder where I downloaded the tar.gz package) but I had a feeling in my guts that this package isn't installed correctly because when I tried to sudo make install, it says /bin/bash: /home/bfaskiplar/Downloads/tar.gz: No such file or directory make[2]: *** [install-libLTLIBRARIES] Error 127 make[2]: Leaving directory `/home/bfaskiplar/Downloads/tar.gz packages/libxml2-2.8.0' make[1]: *** [install-am] Error 2 make[1]: Leaving directory `/home/bfaskiplar/Downloads/tar.gz packages/libxml2-2.8.0' make: *** [install-recursive] Error 1 that's why I installed synaptic package manager and reinstalled it, but in this case, isn't it supposed to put header files in default directory where gcc normally searches in currently, I am able to compile it with -I option, but I wonder why do I have to copy headers manually even if I used synaptic for installation and why I am getting Error 1 and Error 2 when trying to install the package manually. thanks in advance

    Read the article

  • Does a program need to respond straight to the point or politely? [migrated]

    - by Fabian Bigler
    I wonder if it's better if the program responds straight to the point or politely. Consider the following example: The user clicks a button to print something based on a template. However, the template does not exist. Which feedback would you prefer: The template is not defined yet. Please make sure to set the template before you print it out. Make sure to configure the template before printing. The first statement is more polite. The user feels treated well. The second statement is more straight forward and faster understood. What is generally better?

    Read the article

  • Would my domain(register in USA ) or vps(locaton in USA) be banned because of hold pirated resources? [on hold]

    - by Mithril
    I am building a torrent sharing site(like thepiratebay).I don't want to waste time to handle piracy, it is really annoying. I plan to register a domain at godaddy or namecheap, and buy a vps on digitalocean. They are all American company. So I wonder if I buy a domain via a American provider or host my site at on VPS in American.Would they force to ban my domain or vps because of piracy? Is there any good place to register a domain or host a argument site?

    Read the article

  • Help me choose an engine

    - by Gjorgji
    So far i've been trying to make a RTS in pygame but, i feel like 2d is not enough and pygame has me do a lot of stuff that i would not like doing. What i would like doing is working on the AI gameplay and such and not worying too much about how to display stuff,physics and the like too much. So far Unity has boo which is supposed to be similar to python i wonder if that could work. How similar is it to python should i use this? Other options as far as i can see are ogre3d python bindings and UDK. Which would best suit my needs?

    Read the article

  • Where, in an object oriented system should you, if at all, choose (C-style) structs over classes?

    - by Anto
    C and most likely many other languages provide a struct keyword for creating structures (or something in a similar fashion). These are (at least in C), from a simplified point of view like classes, but without polymorphism, inheritance, methods, and so on. Think of an object-oriented (or multi paradigm) language with C-style structs. Where would you choose them over classes? Now, I don't believe they are to be used with OOP as classes seem to replace their purposes, but I wonder if there are situations where they could be preferred over classes in otherwise object-oriented programs and in what kind of situations. Are there such situations?

    Read the article

  • Ubuntu 10.04 LTS Minimal requirements (special)

    - by BDX
    I have a PC with 512MB of RAM, an Intel Pentium 4 processor(2GHz), SiS 651 video card(32MB) and a SiS C-Media AC'97 sound controller. I know that my video card is not and will not be supported for Linux. But I wonder if my PC is able to install and start Ubuntu, not just 10.04 LTS, because I'm willing to download 12.04 LTS when it's released. Will unity work? I searched on the internet but I couldn't find a good answer. Thanks in advanced.

    Read the article

  • Can I resize my partitions?

    - by Tim
    Following is a screenshot of my current partitions shown by gparted Note that the partitions on the right of /dev/sda3, without labels on them in the figure, are /dev/sda6 (for /home), /dev/sda7 (for /), unallocated, and /dev/sda5 (for swap), from left to right, form altogether the primary partition /dev/sda4. I would like to resize the partitions, such that some unused space from /dev/sda7 (for /) and the small unallocated space can be moved to /dev/sda3 (for /windows-d) and make it larger. If it is possible, I wonder how to do that? Thanks and regards!

    Read the article

  • Does facebook store multiple password hashes for each user?

    - by loxxy
    I noticed that Facebook allows multiple variants of my own password : My password as it is. My password with first letter capitalized. My password with all letters capitalized. It is commonly known that passwords are stored as hashes. So my question is, does facebook store multiple hashes for each user? Since the hash of each variant should be completely different... Or am I missing something, here? And there may be more combinations, besides the one I observed as well. This is obviously done to provide a better user experience & they probably have a statistical explanation of people repeating these mistakes. But I could not help but wonder, is it worth to increase so many lookups (in their database) just to help the user type a wrong password? On top of this, they warn about the caps lock (even though they don't seem to care) :

    Read the article

  • Can I properly use NS2 on latest Ubuntu 12.04?

    - by Nwe Nwe
    I am a novice user for Ubuntu because I need to work with NS2. NS2 properly work only in Linux, Ubuntu. Now, I wonder if it can properly work on latest version Ubuntu. My current window is Window7. I also want to use Window7. So, which one will be better on parallel booting of Window 7 and Ubuntu or using VMWare on Window7 to install Ubuntu. My RAM is 4G. My processor speed is 1.6G. If I use VMWare, my C drive is only extra 10G. So, does VMWare can work properly in D drive? Please let me know which way is the best for my situation. I hope the advice from anyone. Thanks in advance.

    Read the article

  • How to name a clamp function that only clamps from one side?

    - by dog_funtom
    Clamp() is a function that ensures that provided variable is in provided range. You can find such function in .NET, in Unity, and probably anywhere. While it is useful, I often need to clamp my value from one side only. For example, to ensure that float is always non-negative or always positive (like radius value from inspector). I used names ClampFromAbove() and ClampFromBelow(), but I wonder if such names is good or even grammatically valid in programming-English. Also, it probably make sense to distinguish non-negative case too. How'd you name such function? Something like EnsureNonNegative()? My intention is creating pair of extension methods and use them like this: var normalizedRadius = originalRadius.ClampFromBelow(0.0001); var distance = someVector.Magnitude.ClampFromAbove(maxDistance);

    Read the article

  • Inversion of control in Unity?

    - by user3206275
    I am semi-experienced .NET developer who has just began working with Unity. I am trying to decide on how to make IoC work in Unity 4.X ( I have not yet tested anything), and I wonder what are the good ways of achieving it. This post and its answers states that Ninject won't work with Unity, however it is old. Is it still true? If yes, what are other means of achieving IoC in Unity ? Edit 1 : I am targeting mainly Windows platform. So I don't need platform interoperability, I just need it to work.

    Read the article

  • Is it safe to run multiple XNA ContentManager instances on multiple threads?

    - by Boinst
    My XNA project currently uses one ContentManager instance, and one dedicated background thread for loading all content. I wonder, would it be safe to have multiple ContentManager instances, each in it's own dedicated thread, loading different content at the same time? I'm prompted to ask this question because this article makes the following statement: If there are two textures created at the same time on different threads, they will clobber the other and you will end up with some garbage in the textures. I think that what the author is saying here, is that if I access one ContentManager simultaneously on two threads, I'll get garbage. But what if I have separate ContentManager instances for each thread? If no-one knows the answer already from experience, I'll go ahead and try it and see what happens.

    Read the article

  • Fonts have gone small for (almost) all users

    - by steevc
    We have four of us using the same PC with an account each. Recently noticed that the other 3 had smaller fonts than usual and the fonts for the log-in screen were smaller too. My account seems unaffected. I wonder if I might have done a manual change on my fonts at some point, but don't remember doing it. What would have changed this and where is it set? Still using Kubuntu 10.04. Just not got around to upgrading.

    Read the article

  • Any idea of what to do with an old PC?

    - by phineas
    I got an old PC for free, similar to that one. Additionlly, I'm a hobbyist programmer who does mainly python and java under a linux (mostly ubuntu) development environment. And now I wonder what I could do with such a piece of crappy hardware and would be pleased to get a good answer. It's one thing if you code your app that could run on almost any pc (or webbrowser) but another if you got an own hardware platform which you could extend or more generally customize the way you like. What I would like to hear from you: Are you in a similar situation? Have you already done a project like that? What would be your ideas?

    Read the article

  • writing 3d game [closed]

    - by user1432980
    I want to write a game as my final year diploma project.(I'm a 4th-year-student now so I've got a year and several months). But I don't know what to choose: either write my own game engine using DirectX9(10)(I don't like OpenGL) or use OGRE + PhysX(Don't like Unity) I'm more interested in writing my own game engine(but I wonder if I'll create engine on the same level as even Unreal 1.0 hah) but on the other side with PhysX I'll have advanced physics in my game and with OGRE I'll have good grahics. For 3d models I want to use Maya. What do you advise me to choose? As for me I've got a little DirectX experience,not bad C++ programming skills(but not expert's) and a little knowledge of Maya. My English isn't perfect either hah...

    Read the article

  • Which VCS is efficient for storing small changes to big text files?

    - by MiguelM
    A government agency publishes a text file with thousands of records. The entire file is about 60MB. Every day the file has about 60 new or changed records. We need to validate some info against that file, and for auditing purposes, we may need to recover the file as it was in certain date. I thought I could use a VCS to store the file using git, but I understand git stores the entire text file gzipped, so the 60BM file will still need about 30MB to store everyday version. I wonder if one of the free VCS stores only diff/patch files.

    Read the article

  • How to give life to my idea which belong to my company?

    - by pmod
    I wonder, what options do I have in the following situation. In the course of the several projects I realised the need in some auxilary software product (related to testing of the main products). I applied a creative approach to the matter and implemented a system which I think has a potential and looking promising (maybe not on the market but at least among some interested supporters). I have even more ideas related to this system and continue developing at my free and work time. It has become a work and hobby at the same time. Unfortunately, this work basically has nothing in common with the company's business and there is no way this will be organized in a form of standard development process and be presented to costumers as a product. What can you suggest in this situation? How to avoid breaching of contract? Have you had something similar in your career? What if my intention is to develop it as an open source project?

    Read the article

  • Popper Email Notifier not working

    - by Joel
    Using Maverick 64bit I downloaded Popper Email Notifier today. Installed it from the v023 deb. https://launchpad.net/popper I configured it, and the TEST tab shows I configured everything properly. I can't get Popper to appear in the notification menu. I have restarted gnome-pannel, restarted my computer, reinstalled the app. No luck. I checked the /usr/share/indicators/messages/applications/ folder, and there's only the defaults there. Anyone know how to fix this? Even if someone knows what file I can drop into that folder to make it work that'd be great. Edit: I wonder if it's because I removed the evolution-indicator package? Thanks!

    Read the article

  • Is regularly hiring and making permanent staff redundant normal? [on hold]

    - by ses
    Is a cycle of hiring permanent staff and then making them redundant after 1-2 years due to 're-alignment of business goals' / 'changes in priorities' normal in the technology industry? This behaviour hardly seems justifiable, and here in the UK it is questionable whether it is even legal. I begin to wonder whether some of this behaviour I have seen in this economy is due to the companies involved not wanting to pay premium rates for contractors (who I must admit in my opinion often offer no more value), and using 'redundancy' e.g. "sorry joe, you're not needed any more", as a convenient way of recreating the contracting scenario. It seems in this situation if you're a valued developer your job probably is never at risk, but I can understand it being a worry for people and I don't think it is fair on those who are mislead into thinking that they have a longer term career with the companies which do this.

    Read the article

  • Key Handling mechanics

    - by Max
    I am new to game development and am working on my first game using OpenGL and C++. I have a game class which handles everything necessary in an update() function. Now i want to handle keyboard inputs. I use GLFW which supports key callbacks. However i wonder how to deal with inputs. Should i record the keys pressed and poll on it the next time my game updates or should the callback immediately perform the necessary actions? And why? Thanks :)

    Read the article

  • Generate Unique Abstract Backgrounds with Ablaze

    - by Jason Fitzpatrick
    If you want custom and unique backgrounds without having to code your own image-generating engine, Ablaze makes it simple (and fun) to create abstract images. You can customize a wide array of options in Ablaze including the base shape (ring, horizontal line, or random), number of particles, distance each particle travels, and the speed (if you increase the speed range you get more distinct lines and if you decrease it you get smoother smokier shapes). You can also seed the design with a color palette pulled from any image you provide (the sample above was seeded with a Wonder Woman comic panel). Tweak and reset the pattern generation as much as you want; when you create an abstract image worthy of your desktop just click the save button to grab a copy of it in PNG format. Ablaze [via Flowing Data] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

    Read the article

  • Application of LGPL license on a simple algorithm

    - by georgesl
    The "scope" of the GNU license is troubling me : I know it has been answered many times ( here, here, ... ) but shouldn't we take into consideration the complexity and originality of a code before using GPL license ? I explain : I'm working on a pet project using the DTW algorithm that I have written in C using the pseudo-code given on the wikipedia page . At one point I decided to change it for a C++ implementation ( just for hone my c++ skill ) . After doing so, I've looked for an existing implementation on the web, to compare the "cleanliness" of it, and I found this one : Vectored DTW implementation, which is part of limproved, a C++ library licensed under GPL v3 . Personnally, I don't mind the GNU license because it is a personnal project, which will never led to any kind of commercial purpose, but I wonder if this implementation can abide a company using it to open their code ( and other FOSS permissions ). Theoretically, I think it can ( I may be wrong :p ), but the algorithm in question is so simple (and old) that it should not.

    Read the article

  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

    Read the article

< Previous Page | 24 25 26 27 28 29 30 31 32 33 34 35  | Next Page >