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  • How to credit other authors in an open source project

    - by erik
    I have a pet project that I am planning to release as open source at some point in the not-too-distant future. A couple of the files use or are mostly code that was taken from a project released under the New BSD License. While I have changed it to fit my needs and added some small stuff, the algorithm and the functionality is basically exactly the same. I want to make sure that the author of the code gets credit and that the license is not broken, but I also want to make the reader aware that this is not the code as it was orignally released. How should I approach this? Should I isolate the code as much as possible and just retain the original license? Maybe put all the files that contain foreign code in their own folder and add a readme explaining what has been added/removed? There must have been tons of projects using other open source code. What is the standard approach to this?

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  • Database Management System do exist?

    - by Bakaburg
    I want to build a database for my no-profit association, and i was planning to do it by myself. But then i realize that really i don't have the time to buid a solid, secure system. So i was thinking, maybe like cms do exist, maybe there are also database management systems. I mean a layer of abstraction over the database that allow you manage data, manage access to data, create widgets with and expand the data. Maybe with a frontend to use this data and a backend to manage it. that is a cms but not based on pages and post but on data! Moreover, i would like some standard solution, because my IT management position ends this year, so i need something that will be easy to use and expand even by someone that is not a developer. So do exist something that fit my need? PS: i would really like some modern and visually pleasant solution, javascritp and ajax heavy and that relies the fewest is possible on server and reloading of the pages.

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  • How to get quality sprite sheet generation with rotations

    - by BenMaddox
    I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png sequence and then used a C# app to do matrix based rotations (System.Drawing.Drawing2D.Matrix). Unfortunately, there are several places where the image gets clipped. What would you suggest for a way to get high quality rotations from either flash or the exported PNGs? A circle should fit within the same image boundaries. I don't mind a new program that I must write or an existing program I must download/buy.

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  • XNA GUI: Creating a 'scroll pane' widget

    - by Keith Myers
    I'm trying to create a simple GUI system and am currently stuck on how to implement a textarea with a scrollbar. In other words, the text is too large to fit into the view area. I want to learn how to do this, so I'd rather not use an already rolled API. I believe this could be done if the text were part of a texture, but if the game had a lot of unique dialog, this seems expensive. I researched creating a texture on the fly and writing to it, but came up with nothing. Any suggested strategies would be appreciated. I believe it boils down to: text in a texture and how? Or something I have not thought of...

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  • Where's Randall Hyde?

    - by user1124893
    This probably doesn't belong here, but I couldn't think of any other StackExchange site that would fit it. Quick question, what ever happened to Randall Hyde, author of The Art of Assembly, HLA, and other works? I ask this because I was just exploring some of the content on his website and a lot of it is now gone. His website was hosted on Apple's MobileMe. As of the writing of this question, Apple has closed off all MobileMe content a few days ago. Correct me if I'm wrong, but didn't Apple warn of this a year in advance? If so, then where's Randall Hyde? Come to think of it, all of the content on his website that I have seen is several years old. A lot of it is rather useful but unfinished.

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  • The Oracle Graduate Experience...A Graduates Perspective by Angelie Tierney

    - by david.talamelli
    [Note: Angelie has just recently joined Oracle in Australia in our 2011 Graduate Program. Last week I shared my thoughts on our 2011 Graduate Program, this week Angelie took some time to share her thoughts of our Graduate Program. The notes below are Angelie's overview from her experience with us starting with our first contact last year - David Talamelli] How does the 1 year program work? It consists of 3 weeks of training, followed by 2 rotations in 2 different Lines of Business (LoB's). The first rotation goes for 4 months, while your 2nd rotation goes for 7, when you are placed into your final LoB for the program. The interview process: After sorting through the many advertised graduate jobs, submitting so many resumes and studying at the same time, it can all be pretty stressful. Then there is the interview process. David called me on a Sunday afternoon and I spoke to him for about 30 minutes in a mini sort of phone interview. I was worried that working at Oracle would require extensive technical experience, but David stressed that even the less technical, and more business-minded person could, and did, work at Oracle. I was then asked if I would like to attend a group interview in the next weeks, to which I said of course! The first interview was a day long, consisting of a brief introduction, a group interview where we worked on a business plan with a group of other potential graduates and were marked by 3 Oracle employees, on our ability to work together and presentation. After lunch, we then had a short individual interview each, and that was the end of the first round. I received a call a few weeks later, and was asked to come into a second interview, at which I also jumped at the opportunity. This was an interview based purely on your individual abilities and would help to determine which Line of Business you would go to, should you land a graduate position. So how did I cope throughout the interview stages? I believe the best tool to prepare for the interview, was to research Oracle and its culture and to see if I thought I could fit into that. I personally found out about Oracle, its partners as well as competitors and along the way, even found out about their part (or Larry Ellison's specifically) in the Iron Man 2 movie. Armed with some Oracle information and lots of enthusiasm, I approached the Oracle Graduate Interview process. Why did I apply for an Oracle graduate position? I studied a Bachelor of Business/Bachelor of Science in IT, and wanted to be able to use both my degrees, while have the ability to work internationally in the future. Coming straight from university, I wasn't sure exactly what I wanted to do in terms of my career. With the program, you are rotated across various lines of business, to not only expose you to different parts of the business, but to also help you to figure out what you want to achieve out of your career. As a result, I thought Oracle was the perfect fit. So what can an Oracle ANZ Graduate expect? First things first, you can expect to line up for your visitor pass. Really. Next you enter a room full of unknown faces, graduates just like you, and then you realise you're in this with 18 other people, going through the same thing as you. 3 weeks later you leave with many memories, colleagues you can call your friends, and a video of your presentation. Vanessa, the Graduate Manager, will also take lots of photos and keep you (well) fed. Well that's not all you leave with, you are also equipped with a wealth of knowledge and contacts within Oracle, both that will help you throughout your career there. What training is involved? We started our Oracle experience with 3 weeks of training, consisting of employee orientation, extensive product training, presentations on the various lines of business (LoB's), followed by sales and presentation training. While there was potential for an information overload, maybe even death by Powerpoint, we were able to have access to the presentations for future reference, which was very helpful. This period also allowed us to start networking, not only with the graduates, but with the managers who presented to us, as well as through the monthly chinwag, HR celebrations and even with the sharing of tea facilities. We also had a team bonding day when we recorded a "commercial" within groups, and learned how to play an Irish drum. Overall, the training period helped us to learn about Oracle, as well as ourselves, and to prepare us for our transition into our rotations. Where to now? I'm now into my 2nd week of my first graduate rotation. It has been exciting to finally get out into the work environment and utilise that knowledge we gained from training. My manager has been a great mentor, extremely knowledgeable, and it has been good being able to participate in meetings, conference calls and make a contribution towards the business. And while we aren't necessarily working directly with the other graduates, they are still reachable via email, Pidgin and lunch and they are important as a resource and support, after all, they are going through a similar experience to you. While it is only the beginning, there is a lot more to learn and a lot more to experience along the way, especially because, as we learned during training, at Oracle, the only constant is change.

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developper ?

    - by jokoon
    We have a big game project on Unity at school on which we are 12 to work on. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game developping companies ? Are there a lot of companies using it because they can't afford to use something else ? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is that much important in the industry ? Does it endangers the value of C++ skills ? It's not that I don't like Unity, it's just that I don't learn nothing with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • Which tool to use for "home banking"?

    - by Huygens
    I would like to manage my bank accounts in a secure manner on Ubuntu. I saw several applications in the Software Centre, but I don't know which one to choose. I don't need fancy features like stock options. I just have regular accounts which I want to follow, I don't want complicated stuff. As bank data are quite sensitive, I would highly prefer an application that does encryption of the data. Though, if you have a really cool app but it does not have this feature, as long as it offers to store the data in one dedicated place, I could do with encrypting that place. So what tool do you use that could fit my needs?

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  • Is there an open source license for this?

    - by Philip
    I have written code at home, on my own time and using my own knowledge and equipment, while under no contract or NDA. I want to make this code open source so that I can use it in software I write for an employer, without denying myself the right to use it at home or elsewhere later. I'm not sure if saying it is in the "public domain" would fit this purpose, or if I need to find an open source license. I want anyone to be able to use the code in closed source proprietary software with zero requirements for including a license with the source or binary. And I want to minimize the risk of anyone being sued for using it. (I'm aware that one can never be 100% safe from being sued.) Is there an open source license that fits this purpose? To what extent is what I want to do even possible? I wouldn't mind putting the license in comments in the code files themselves, but that obviously doesn't go with the binary.

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  • Scheduler Controls for ASP.NET and WinForms - v2010 vol 1

    Check out the features that the ASPxScheduler and XtraScheduler suites will be getting for DXperience v2010 vol 1: Automatic Time Cell Sizing in Scheduler Reports Time cells can now automatically adjust size depending on content. You can control whether cells should be shrink so that no empty space is used and whether they can be automatically enlarged to fit all available appointments. The following image demonstrates how a calendar changes when you activate Auto Time Cell Sizing. Smart...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to create a fountain in UDK

    - by user36425
    I'm trying to make a fountain in my level in UDK, I made the base of the fountain by using a Cylinder build and now I'm trying to put water in it. I went to use the fluidSurfaceActor but I notice that this is square but my fountain is a cylinder. Is there a way that I can change the shape of the fluidSurfaceActor to fit the builder brush shape or is there another way to do this? Or is it hopeless and I have to make my fountain into a cube? Here is a link/picture to the screenprint of what I'm talking about:

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  • Screencast several application windows at once in Microsoft Windows

    - by Birt
    I have several (20+) applications running on a Microsoft Windows PC. What I would like is a solution that allows me to broadcast the window of each application in a webpage, in readonly mode (there's no need for the users to interact with it). This should work even if the application is in the background, seeing that there's no way to fit all of them on the screen. I performed very extensive searching, from simple screencasting apps such as Camtasia, CamStudio or VHScrCap to things like VNC (haven't found any server able to broadcast multiple windows at once, much less background windows) and even application virtualization, but in the end I haven't found anything that fits my needs. Most solutions that allow capturing a window instead of the whole desktop will not let you capture multiple windows but only a single window and on top of that they don't even work when the window is in the background.

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  • Cumulative Feature Overviews For PeopleSoft 9.2 Now Available

    - by John Webb
    Cumulative Feature Overviews (aka CFO's), are a great tool to start your fit gap analysis for PeopleSoft 9.2.      Built into an Excel spreadsheet, it enables you to quickly understand major changes that have occurred across multiple releases for any give product.    For example, if you are on PeopleSoft Accounts Payable 8.9 and are looking for the changes that have occurred between 8.9 and 9.2, the CFO tool provides a list of these changes for all releases since PeopleSoft 8.9 with detailed descriptions.    Customers and partners can now download the 9.2 version of the CFO's in My Oracle Support at the link below. PeopleSoft Cumulative Feature Overview Tool Homepage [ID 1117033.1]

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  • How to commit a file conversion?

    - by l0b0
    Say you've committed a file of type foo in your favorite vcs: $ vcs add data.foo $ vcs commit -m "My data" After publishing you realize there's a better data format bar. To convert you can use one of these solutions: $ vcs mv data.foo data.bar $ vcs commit -m "Preparing to use format bar" $ foo2bar --output data.bar data.bar $ vcs commit -m "Actual foo to bar conversion" or $ foo2bar --output data.foo data.foo $ vcs commit -m "Converted data to format bar" $ vcs mv data.foo data.bar $ vcs commit -m "Renamed to fit data type" or $ foo2bar --output data.bar data.foo $ vcs rm data.foo $ vcs add data.bar $ vcs commit -m "Converted data to format bar" In the first two cases the conversion is not an atomic operation and the file extension is "lying" in the first commit. In the last case the conversion will not be detected as a move operation, so as far as I can tell it'll be difficult to trace the file history across the commit. Although I'd instinctively prefer the last solution, I can't help thinking that tracing history should be given very high priority in version control. What is the best thing to do here?

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  • Help comparing Cocos2d and Unity3d for this project.....

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

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  • Opensource showcase for MVC in Java Swing

    - by Regular John
    I've allready created small desktop CRUD applications using Java/Swing. In hindsight I'm not quite sure if the overall design of these applications is good. I've also done some reading on MVC and looked at different Swing-tutorials. My problem is, that I've got a very theroatical knowledge of MVC and on the other hand, most Swing-resources don't implement the MVC-pattern. Now I would like to get my hands dirty and see how MVC is implemented in Swing in a real-world-application. Are there any opensource project you could recommend? It would be also interesting to have more than one project, to see different approaches. Best fit would be a software, that uses a relational database in the backend, to see an overall design, that I can compare to my former applications.

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  • I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer?

    - by jokoon
    We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the high level to the lower level. I can understand his view, and I'm wondering: Is unity such an important engine in game development companies? Are there a lot of companies using it because they can't afford to use something else? He is talking like Unity is a big player in game making, but I only see it fit small indie game companies who want to do a game as fast as possible. Do you think Unity is of that much importance in the industry? Does it endanger the value of C++ skills? It's not that I don't like Unity, it's just that I don't learn anything with it, I prefer to achieve little steps with Ogre or SFML instead. Also, we also have C++ practice exercises, but those are just practice with theory, nothing much.

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  • Why do I have to choose between "management" and "technical" tracks in my career?

    - by Stephen Gross
    I was recently laid off, and although I found a new gig I'm a bit frustrated with how career tracks work in the land of software development. I really love doing a bit of everything: coding, testing, architect(ing), leadership/management, customer contact, requirements gathering, staff development, etc. Software companies, however, want me to fit into a niche: I'm either a coder, a tester, or a manager. When I try to explain to them that I'm best when I'm doing all of those at once, they seem very confused. I'm sympathetic to their interests, but at the same time frustrated that the industry works this way. Any advice? Do I just need to get with the program, so to speak?

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  • Build one to throw away vs Second-system effect

    - by m3th0dman
    One one hand there is an advice that says "Build one to throw away". Only after finishing a software system and seeing the end product we realize what went wrong in the design phase and understand how we should have really done it. On the other hand there is the "second-system effect" which says that the second system of the same kind that is designed is usually worse than the first one; there are many features that did not fit in the first project and were pushed into the second version usually leading to overly complex and overly engineered. Isn't here some contradiction between these principles? What is the correct view over the problems and where is the border between these two? I believe that these "good practices" are were firstly promoted in the seminal book The Mythical Man-Month by Fred Brooks. I know that some of these issues are solved by Agile methodologies, but deep down, the problem is still the principles still stand; for example we would not make important design changes 3 sprints before going live.

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  • How can I tweak this split-tar-gz-archive script?

    - by Sai
    I came across this shell script that can be used to split an entire directory across multiple compressed files. I am interested in making a minor tweak to this script. Lets say I have n GB of files in a directory. I do not want the contents of a particular folder to be split across multiple tar files but inside the same file. I want the n MB folder to be fit within a single compressed file and the remaining (n GB -n MB) split across multiple files. I am not sure whether it is possible with this script. I was looking forward to some suggestions. Though the script has been well documented, it is quite complex to understand for me

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  • How to make the transition to functional programming?

    - by tahatmat
    Lately, I have been very intrigued with F# which I have been working a bit with. Coming mostly from Java and C#, I like how concise and easily understandable it is. However, I believe that my background with these imperative languages disturb my way of thinking when programming in F#. I found a comparison of the imperative and functional approach, and I surely do recognize the "imperative way" of programming, but I also find it difficult to define problems to fit well with the functional approach. So my question is: How do I best make the transition from object-oriented programming to functional programming? Can you provide some tips or perhaps provide some literature that can help one to think "in functions" in general?

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  • Looking for a Python UI library comparable with Windows Forms [on hold]

    - by Mitten
    I am looking for a Python UI library which I could use to develop a desktop GUI comparable to what can be done with .NET Windows Forms. I have no previous experience programming UI in Python, so I would rather choose (if there is a choice) something simple. The application I am building would be a document oriented - rich texts, lists and grids, I don't expect to use much graphics - mostly formatted texts. Any pointers, and if there is more than one major GUI library available for Python - how could I quickly test them to see which one is a better fit for my needs?

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  • Putting altered social media logo icons on my website, can I get sued?

    - by Håkan Bylund
    I would say most websites with a somewhat thought-through graphical design use social media icons (i.e twitter, facebook, youtube, et.c) which are altered to fit the theme and design of the site. Now, my boss insist we only use the ones provided by say facebook or twitter themselfes (in fear of getting sued or lose credability), but sometimes it just doesnt look very good on the site. What is the common practice for these things? What do you risk by using an altered logo? What should I tell my boss? I'll provide a few examples, what'd happen if I put any of these on a site?

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  • cross resolution level design advice [on hold]

    - by Mike
    I was looking for some beginner advice regarding level design across multiple resolutions. I believe the answer is likely "it depends", but any input from anyone with real experience is very appreciated. Basically, I am building a 2D Super Metroid type game. If rooms/levels are to be a tiled grid, what are some general best practices for designing rooms when taking into account different resolutions? Since more or less tiles could fit vertically on a single screen depending on the resolution, is it better to design towards possibly having more of the room visible depending on the screen (with a bare minimum needed for gameplay), or should I fix the design at a certain tile height and scale the graphics?

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  • Light shaped like a line

    - by Michael
    I am trying to figure out how line-shaped lights fit into the standard point light/spotlight/directional light scheme. The way I see it, there are two options: Seed the line with regular point lights and just deal with the artifacts. Easy, but seems wasteful. Make the line some kind of emissive material and apply a bloom effect. Sounds like it could work, but I can't test it in my engine yet. Is there a standard way to do this? Or for non-point lights in general?

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