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  • A "quick" vector editor (SVG) for Linux (for annotating images?)

    - by sdaau
    I often need to take a bitmap (.png) image, and draw some lines or text on top of it, and possibly export a new, thusly "annotated" image. I know I can basically do all this in inkscape - but inkscape is a complex program, and it needs almost a minute to start up properly on my PCs. So I was thinking - is there something like a "mini" vector editor for Linux, which would start up fast, and allow me to: Right-click, open an image in this editor program The program scales the active "document"/"window size" to the size of the image I can zoom in/zoom out (and possibly crop) the image I can add at least lines, boxes and text in different colors? A bonus for me would be to have the overlay graphics saved as SVG format, say with the same filename as the image - as in, "image.png.svg" being saved in the same directory where the original "image.png" is located (thus allowing opening and editing these "annotations" further, either in this editor, or possibly in inkscape). And another bonus would be the export of the annotated image to a bitmap. Anyone know about anything like this?

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  • Unable to display images through media queries form stylesheet

    - by kNair
    I'm trying to create a responsive homepage with max-width of 1024 first. However the images are not displaying when I called from the css file. I did include the stylesheet inside the home page and the current viewport is 1024. I can't find my mistake, please help. Thanks. homepage <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="viewport" content="width=device-width,initial-scale=1"/> <title>Responsive design</title> <link rel="stylesheet" href="res-style.css" type="text/css" media="screen and (max-width:1024px)"/> </head> <body> <table class="ct"> <tr> <td class="1"> <?php include 'menu.php'; ?> </td> </tr> <tr> <td class="2"> </td> </tr> <tr> <td class='3'> <img src="NewLogo1.png"></td> </tr> <tr> <td class='4'> </td> </tr> <tr> <td class='5'> wefhuiweabhfuia</td> </tr> </table> </body> </html> stylesheet @charset "utf-8"; /* CSS Document */ @media screen and (max-width:1024px) { .ct{min-width:1000px;height:898px;border:0;} .1{background-image:url('images/text-5_02.png');min-width:1000px;height:43px;margin-left:10px;background-repeat:no-repeat;display:inherit;} .2{background-image:url('images/text-5_04.png');min-width:1000px;height:256px;background-repeat:no-repeat;} .3{background-image:url('images/text-5_05.png');min-width:1000px;height:288px;padding-left:25%;background-repeat:no-repeat;} .4{background-image:url('images/text-5_06.png');min-width:1000px;height:256px;background-repeat:no-repeat;} .5{background-image:url('images/text-5_07.png');min-width:1000px;height:55px;background-repeat:no-repeat;} }

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  • Desktop Fun: Adventure Icon Packs

    - by Asian Angel
    Do you long for adventure and excitement? If so you can add some of that goodness to your desktop with our adventure icon packs collection. A Sneak Peak To give you an idea of how these icons could look on your desktop we have an example set up here using the “LOTR – Armoury of the Third Age” set shown below. Note: Wallpaper can be found here. A close-up look at the icons… Indiana Jones and the Raiders of the Lost Ark Download Indiana Jones and the Temple of Doom Download Indiana Jones and the Last Crusade Download Indiana Jones and the Kingdom of the Crystal Skull Download Adventure Icons Note: This icon set in “.png” format only. Download Climb On Download Hieroglyphica Vol. 1 Download Hieroglyphica Vol. 2 Download Tribal Masks Download Kong Download Jolly Roger Vol. 1 Download Jolly Roger Vol. 2 Download Pirates Theme Icon Collection Note: This icon set contains both “.ico” and “.png” files. Download Vampire Hunter Kit 1 Note: This icon set contains both “.ico” and “.png” files. Download LOTR – Armoury of the Third Age Download If you enjoyed this icon collection then make certain to visit our new Desktop Fun section for more customization goodness! Similar Articles Productive Geek Tips Restore Missing Desktop Icons in Windows 7 or VistaAdd Home Directory Icon to the Desktop in Windows 7 or VistaQuick Help: Downloadable Show Desktop Icon for XPDesktop Customization: Sci-Fi Icon PacksDisplay My Computer Icon on the Desktop in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico

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  • Directory structure for a website (js/css/img folders)

    - by nightcoder
    For years I've been using the following directory structure for my websites: <root> ->js ->jquery.js ->tooltip.js ->someplugin.js ->css ->styles.css ->someplugin.css ->images -> all website images... it seemed perfectly fine to me until I began to use different 3rd-party components. For example, today I've downloaded a datetime picker javascript component that looks for its images in the same directory where its css file is located (css file contains urls like "url('calendar.png')"). So now I have 3 options: 1) put datepicker.css into my css directory and put its images along. I don't really like this option because I will have both css and image files inside the css directory and it is weird. Also I might meet files from different components with the same name, such as 2 different components, which link to background.png from their css files. I will have to fix those name collisions (by renaming one of the files and editing the corresponding file that contains the link). 2) put datepicker.css into my css directory, put its images into the images directory and edit datepicker.css to look for the images in the images directory. This option is ok but I have to spend some time to edit 3rd-party components to fit them to my site structure. Again, name collisions may occur here (as described in the previous option) and I will have to fix them. 3) put datepicker.js, datepicker.css and its images into a separate directory, let's say /3rdParty/datepicker/ and place the files as it was intended by the author (i.e., for example, /3rdParty/datepicker/css/datepicker.css, /3rdParty/datepicker/css/something.png, etc.). Now I begin to think that this option is the most correct. Experienced web developers, what do you recommend?

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  • Desktop Fun: Sci-Fi Icons Packs Series 2

    - by Asian Angel
    If you loved our first sci-fi icon packs collection then get ready for more icon goodness with the selection in our second sci-fi series. Sneak Preview As always we have an example desktop full of icon goodness to share with you. Here you can see a Star Trek themed desktop using the “Borg-green” set shown below. Note: Wallpaper can be found here. Our new desktop icons up close… Borg-green *.png format only Download Trek Insignia *.ico format only Download Star Trek Elite Force X *.ico format only Download Starships X *.ico format only Download If I Were A Thief In The 24th Century 1.0 *.ico format only Download Star Wars: Attack of the Clones *.ico format only Download BSG: Frakking Toasters *.ico format only Download Doctor Who *.ico format only Download TRON *.ico format only Download Alien vs Predator Icons *.ico and .png format Download 2001: A Space Odyssey 1.0 *.ico format only Download To the Moon *.ico format only, also has bonus set of wallpapers included! This is what the bonus wallpaper looks like…it comes in the following sizes: 1024*768, 1280*854, 1280*1024, 1440*900, 1600*1200, & 1920*1200. Download Space Icons *.ico and .png format Download Matrix Documentations *.ico format only Download Matrix Rebooted *.ico format only Download If you loved this collection of sci-fi icons then head on over to see our first sci-fi series here. Also, be certain to visit our new Desktop Fun section for more customization goodness! Similar Articles Productive Geek Tips Desktop Customization: Sci-Fi Icon PacksRestore Missing Desktop Icons in Windows 7 or VistaDesktop Fun: Adventure Icon PacksDesktop Fun: Star Trek WallpapersCreate a Keyboard Shortcut to Access Hidden Desktop Icons and Files TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • multi-dimension array problem in RGSS (RPG Maker XP)

    - by AzDesign
    This is my first day code script in RMXP. I read tutorials, ruby references, etc and I found myself stuck on a weird problem, here is the scenario: I made a custom script to display layered images Create the class, create an instance variable to hold the array, create a simple method to add an element into it, done The draw method (skipped the rest of the code to this part): def draw image = [] index = 0 for i in [email protected] if image.size > 0 index = image.size end image[index] = Sprite.new image[index].bitmap = RPG::Cache.picture(@components[i][0] + '.png') image[index].x = @x + @components[i][1] image[index].y = @y + @components[i][2] image[index].z = @z + @components[i][3] @test =+ 1 end end Create an event that does these script > $layerz = Layerz.new $layerz.configuration[0] = ['root',0,0,1] > $layerz.configuration[1] = ['bark',0,10,2] > $layerz.configuration[2] = ['branch',0,30,3] > $layerz.configuration[3] = ['leaves',0,60,4] $layerz.draw Run, trigger the event and the result : ERROR! Undefined method`[]' for nil:NilClass pointing at this line on draw method : image[index].bitmap = RPG::Cache.picture(@components[i][0] + '.png') THEN, I changed the method like these just for testing: def draw image = [] index = 0 for i in [email protected] if image.size > 0 index = image.size end image[index] = Sprite.new image[index].bitmap = RPG::Cache.picture(@components[0][0] + '.png') image[index].x = @x + @components[0][1] image[index].y = @y + @components[0][2] image[index].z = @z + @components[0][3] @test =+ 1 end I changed the @components[i][0] to @components[0][0] and IT WORKS, but only the root as it not iterates to the next array index Im stuck here, see : > in single level array, @components[0] and @components[i] has no problem > in multi-dimension array, @components[0][0] has no problem BUT > in multi-dimension array, @components[i][0] produce the error as above > mentioned. any suggestion to fix the error ? Or did I wrote something wrong ?

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  • How do I animate a spritesheet in cocos2d Android

    - by user729053
    I'm trying to animate a sprite in a spritesheet, the goal is to make the character walk from left to right. I subclassed CCSprite: CharacterSprite. this is my code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("WalkAnimation.plist"); CCSpriteSheet spriteSheet = CCSpriteSheet.spriteSheet("WalkAnimation.png"); w.addChild(spriteSheet); ArrayList<CCSpriteFrame> walkSprites = new ArrayList<CCSpriteFrame>(); for(int i = 1; i<=8;++i) { walkSprites.add(CCSpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("walk"+ i +".png")); } //float randomFactor = (float)Math.random()*10; CCAnimation walkAnimation = CCAnimation.animation("walk", 0.1f, walkSprites); Log.v("addEnemy", "Show"); this.character = CCSprite.sprite(walkSprites.get(0)); Log.v("addEnemy", "Don't Show"); this.walkAction = CCRepeatForever.action(CCAnimate.action(walkAnimation, false)); character.runAction(walkAction); for(int k =0; k<amount; k++) { float randomFactor = (float)Math.random()*10; character.setPosition(CGPoint.ccp(-randomFactor * character.getContentSize().width/2, winSize.height / 6.0f)); spriteSheet.addChild(character); } This code is in my 2nd scene. And whenever I press on Start Game, nothing happens. But the code is executed till: character = CharacterSprite.sprite("walk1.png"); Can someone provide me of a snippet of animation using a spritesheet?

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  • Please help with bounding box/sprite collision in darkBASIC pro

    - by user1601163
    So I just recently learned BASIC and figured I would try making a clone of pong on my own in darkBASIC pro, and I made everything else work just fine except for the part that makes the ball bounce off the paddle. And yes I'm aware that the game is not yet finished. The error is on lines 39-51 EVERYTHING IS 2D. /////////////////////////////////////////////////////////// // // Project: Pong // Created: Friday, August 31, 2012 // Code: Brandon Spaulding // Art: Brandon Spaulding // Made in CIS lab at CPAVTS // Pong art and code © Brandon Spaulding 2012-2013 // ////////////////////////////////////////////////////////// y=150 x=0 ay=150 ax=612 ballx=300 bally=200 ballx_DIR=1 bally_DIR=1 hide mouse set global collision on //objectnumber=10 //make object box objectnumber,5,150,0 do load image "media\paddle1.png",1 load image "media\paddle2.png",2 load image "media\ball.png",3 sprite 1,x,y,1 sprite 2,ax,ay,2 sprite 3,ballx,bally,3 if upkey()=1 then y = y - 4 if downkey()=1 then y = y + 4 //num_1 = sprite collision(1,0) //num_2 = sprite collision(2,0) num_3 = sprite collision(3,0) for t=1 to 2 //ball&paddle collision if num_3 > 0 if bally_DIR=1 bally_DIR=0 else bally_DIR=1 endif if ballx_DIR=0 ballx_DIR=1 else ballx_DIR=0 endif endif //if bally > 1 and bally < 500 then bally=bally + 2.5 if bally_DIR=1 bally=bally-2.5 if bally<-2.5 bally_DIR=0 endif else bally=bally+2.5 if bally>452.5 bally_DIR=1 endif endif if ballx_DIR=1 ballx=ballx-2.5 if ballx<-2.5 ballx_DIR=0 endif else ballx=ballx+2.5 if ballx>612 ballx_DIR=1 endif endif //bally = bally + t //if bally < 600 or bally > 1 then bally = bally - 2.5 //if ballx < 400 or ballx > 1 then ballx = ballx + 2.5 //move sprite 3,1 next t if escapekey()=1 then exit loop end Thank you in advance for the help.

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  • Fonts look bad in Microsoft Office using Wine

    - by amfcosta
    Office fonts in wine look very different from what they look in Windows or LibreOffice. As can be seen from the attached screenshots, they look blurry in some sizes and aliased in other sizes. You can see the differences not only in the document text but also in the ribbon menu. It happens with a lot of fonts. I'm testing it with Office 2010 now, but it also happens in Office 2007. Things I've tried: Changing fontsmooth settings with winetricks - made no difference. Copying fonts from a Windows system - made no difference. Using Ubuntu's fonts (by removing the Windows/Fonts from the wineprefix) - removed the blurriness in some fonts but increased aliasing. The three screenshots correspond to different "configurations": office_wine.png - Office Word in Wine using Wine's original fonts; office_nowinefonts.png - Office Word in Wine using Ubuntu's fonts; office_windows.png - Office Word in Windows. PS: please make sure to see the screenshots without scaling them to notice the problem. EDIT: A screenshot of how Calibri behaves in Wine here.

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  • First Minecraft mod not working: make a new sword

    - by yamikoWebs
    I am making my first mod and cannot see what is wrong with it. I am using MCP and Modloader. For my first mod I was going to make swords. I started with making a new EnumToolMaterials WOOD(0, 59, 2.0F, 0, 15), STONE(1, 131, 4.0F, 1, 5), IRON(2, 250, 6.0F, 2, 14), LAPIS(3, 750, 7.0F, 2, 14), OBSIDIAN(3, 1000, 7.5F, 3, 12), EMERALD(3, 1561, 8.0F, 3, 10),//diamond GREEN(3, 2000, 9.0F, 4, 10),//emerald GOLD(0, 200, 12.0F, 0, 22); then here is the mod class public class _Mod_Yamiko extends BaseMod{ /* mod itemts */ public static final Item swordLapis = (new ItemSword(600, EnumToolMaterial.LAPIS)).setItemName("swordLapis"); public static final Item swordObsidian = (new ItemSword(601, EnumToolMaterial.OBSIDIAN)).setItemName("swordObsidian"); public static final Item swordGreen = (new ItemSword(602, EnumToolMaterial.GREEN)).setItemName("swordGreen"); public void load(){ //set images swordLapis.iconIndex = ModLoader.addOverride("/gui/items.png","/gui/swordLapis.png"); ModLoader.addName(swordLapis, "Lapis Sword"); //craft ModLoader.addRecipe(new ItemStack(_Mod_Yamiko.swordLapis, 1), new Object[]{ " X ", " X ", " Y ", 'X', Block.dirt, 'Y', Item.stick }); } public String getVersion(){ return "0.1"; } } Then I made a 16×16 .png image. I am not sure where to save it so I recompiled and reobfuscated, took the mod files and put it in my local Minecraft install, added the image where it be should be. No problems when playing but I cannot make the new sword.

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  • Exporting PowerPoint Slides with Specific Heights and Widths

    - by Damon Armstrong
    I found myself in need of exporting PowerPoint slides from a presentation and was fairly excited when I found that you could save them off in standard image formats. The problem is that Microsoft conveniently exports all images with a resolution of 960 x 720 pixels, which is not the resolution I wanted.  You can, however, specify the resolution if you are willing to put a macro into your project: Sub ExportSlides()   For i = 1 To ActiveWindow.Selection.SlideRange.Count     Dim fileName As String     If (i < 10) Then       fileName = "C:\PowerPoint Export\Slide" & i & ".png"     Else       fileName = "C:\PowerPoint Export\Slide0" & i & ".png"     End If     ActiveWindow.Selection.SlideRange(i).Export fileName, "PNG", 1280, 720   Next End Sub When you call the Export method you can specify the file type as well as the dimensions to use when creating the image.  If the macro approach is not your thing, then you can also modify the default settings through the registry: http://support.microsoft.com/kb/827745

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  • JPEG images not loading on PlayBook (Marmalade + iwgame)

    - by Vexille
    I'm using iwgame on a test project and I was trying to render different resolutions of JPG and PNG images. Everything works fine on the Marmalade Simulator, however once I deploy the game to our PlayBook and run it, only the PNG images are shown. I have declared the images in the MKB file and on a XML file iwgame's using to load the images. I've checked the deployments folder and all images are present in the intermediatefiles/native folder. We're currently using a BlackBerry only license, so we can only test this on the PlayBook, but we do intend to get a Community license and deploy to iOS and Android devices eventually (I'm not sure if this is a problem exclusive to the PlayBook). I really don't know if this is a Marmalade or a iwgame issue. I have a different test project without iwgame and it simply won't run with jpg images (I get the error: 'Could not find handler for extension "jpg"'). While searching for a sollution, I've seen people talking about using libjpg, but I've also found that Marmalade supposedly has integrated native jpeg support (and because of that iwgame has abandoned their jpeg loading support since v0.340), so I don't know what to think. I'm currently using the most recent versions of both Marmalade and iwgame, I believe: Marmalade 6.1.2 and iwgame 0.400. Also, please let me know if there's an easier or better way to do this, such as linking libjpg or something (I'm not exactly sure how to do this). I really would appreciate some help with this, there's a huge difference in size for the images we're planning to use, from a ~500kb jpg file to a ~3.5mb png file. Thanks, guys.

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  • Dividing up spritesheet in Javascript

    - by hustlerinc
    I would like to implement an object for my spritesheets in Javascript. I'm very new to this language and game-developement so I dont really know how to do it. My guess is I set spritesize to 16, use that to divide as many times as it fits on the spritesheet and store this value as "spritesheet". Then a for(i=0;i<spritesheet.length;i++) loop running over the coordinates. Then tile = new Image(); and tile.src = spritesheet[i] to store the individual sprites based on their coordinates on the spritesheet. My problem is how could I loop trough the spritesheet and make an array of that? The result should be similar to: var tile = Array( "img/ground.png", "img/crate.png" ); If possible this would be done with one single object that i only access once, and the tile array would be stored for later reference. I couldn't find anything similar searching for "javascript spritesheet". Edit: I made a small prototype of what I'm after: function Sprite(){ this.size = 16; this.spritesheet = new Image(); this.spritesheet.src = 'img/spritesheet.png'; this.countX = this.spritesheet.width / 16; this.countY = this.spritesheet.height / 16; this.spriteCount = this.countX * this.countY; this.divide = function(){ for(i=0;i<this.spriteCount;i++){ // define spritesheet coordinates and store as tile[i] } } } Am I on the right track?

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  • Dynamically load images inside jar

    - by Rahat Ahmed
    I'm using Slick2d for a game, and while it runs fine in Eclipse, i'm trying to figure out how to make it work when exported to a runnable .jar. I have it set up to where I load every image located in the res/ directory. Here's the code /** * Loads all .png images located in source folders. * @throws SlickException */ public static void init() throws SlickException { loadedImages = new HashMap<>(); try { URI uri = new URI(ResourceLoader.getResource("res").toString()); File[] files = new File(uri).listFiles(new FilenameFilter(){ @Override public boolean accept(File dir, String name) { if(name.endsWith(".png")) return true; return false; } }); System.out.println("Naming filenames now."); for(File f:files) { System.out.println(f.getName()); FileInputStream fis = new FileInputStream(f); Image image = new Image(fis, f.getName(), false); loadedImages.put(f.getName(), image); } } catch (URISyntaxException | FileNotFoundException e) { System.err.println("UNABLE TO LOAD IMAGES FROM RES FOLDER!"); e.printStackTrace(); } font = new AngelCodeFont("res/bitmapfont.fnt",Art.get("bitmapfont.png")); } Now the obvious problem is the line URI uri = new URI(ResourceLoader.getResource("res").toString()); If I pack the res folder into the .jar there will not be a res folder on the filesystem. How can I iterate through all the images in the compiled .jar itself, or what is a better system to automatically load all images?

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  • cocos2d event handler not fired when reentering scene

    - by Adam Freund
    I am encountering a very strange problem with my cocos2d app. I add a sprite to the page and have an event handler linked to it which replaces the scene with another scene. On that page I have another button to take me back to the original scene. When I am back on the original scene, the eventHandler doesn't get fired when I click on the sprite. Below is the relevant code. Thanks for any help! CCMenuItemImage *backBtnImg = [CCMenuItemImage itemWithNormalImage:@"btn_back.png" selectedImage:@"btn_back_pressed.png" target:self selector:@selector(backButtonTapped:)]; backBtnImg.position = ccp(45, 286); CCMenu *backBtn = [CCMenu menuWithItems:backBtnImg, nil]; backBtn.position = CGPointZero; [self addChild:backBtn]; EventHandler method (doesn't get called when the scene is re-entered). (void)backButtonTapped:(id)sender { NSLog(@"backButtonTapped\n"); CCMenuItemImage *backButton = (CCMenuItemImage *)sender; [backButton setNormalImage:[CCSprite spriteWithFile:@"btn_back_pressed.png"]]; [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:.25 scene:[MenuView scene] withColor:ccBLACK]]; }

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  • How can I remove duplicate icons for "launched" java programs in the launcher?

    - by Tim
    When launching java programs (like IntelliJ IDEA and Crashplan) in Natty's Unity launcher, duplicate icons are shown (see image). For IntelliJ I created the .desktop file, for Crashplan the .desktop file is supplied with the application. Is there something that can be changed in the .desktop files (or somewhere else) that can prevent this from occurring? I couldn't find a bug report for unity itself but programs like Gnome-Do/Docky have bug reports and had to make internal changes to their applications to prevent this. In this image the 1st icon is the one created from the .desktop file and the second icon is after launching it. Second icon disappears when closing the application. Custom IntelliJ .desktop file #!/usr/bin/env xdg-open [Desktop Entry] Version=1.0 Type=Application Terminal=false Icon[en_US]=/opt/idea/bin/idea128.png Name[en_US]=IntelliJ IDEA Exec=/opt/idea/bin/idea.sh Name=IntelliJ IDEA Icon=/opt/idea/bin/idea128.png StartupNotify=true Crashplan provide .desktop file [Desktop Entry] Version=1.0 Encoding=UTF-8 Name=CrashPlan Categories=; Comment=CrashPlan Desktop UI Comment[en_CA]=CrashPlan Desktop UI Exec=/usr/local/crashplan/bin/CrashPlanDesktop Icon=/usr/local/crashplan/skin/icon_app_64x64.png Hidden=false Terminal=false Type=Application GenericName[en_CA]=

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  • Automating repetitive game development tasks

    - by MrDatabase
    Disclaimer: this is an open-ended and kinda "far out" question Over the last few years I've made a few iPhone games. I use very common programs like Xcode and Illustrator to make the games. Lately I've become tired of repeating certain tasks over and over again. Here are some examples: in Xcode: "clean target, build, run" over and over again in Xcode: delete image resources and then import updated image resources (identical names) I'd like to automate these tasks in Xcode. Any ideas? I've done some automation in Photoshop using the "button mode" thing where you record a macro... that's been very useful. Here's the kinda wacky or "far out" part of the question: how can this automation be done via voice commands? (perhaps using a Nuance product or something) Here's an example of what I'd love to do via a few voice commands: Save artwork from illustrator at a user-specified size (@2x versions as well) Delete "someArt.png" and "someArt@2x.png" from Xcode Add the updated versions of someArt.png to Xcode In Xcode: clean target, build, and run I know this question probably seems bizarre... but something like this could make certain things substantially easier for game developers. Edit: wonder if a combination of AppleScript and Nuance might work?

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  • URL is generating a /#!/splash-page

    - by user32642
    My site for some reason is generating a shebang - /#!/splash-page on the URL. For example when I type www.modernvintage1005.com, the browser returns www.modernvintage1005.com/#!/splash-page and every subsequent page is /#!/about, /#!/contact, and so forth. There's absolutely nothing on the Google about this. There is a lot of rewrite help to eliminate .index.php from the home page, but that's it. How do I rewrite it to just say domain.com and domain.com/about.html, etc.? Here is my .htaccess file if you need to see it. # Rewrite Rule <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # compress text, html, javascript, css, xml: <IfModule mod_deflate.c> AddOutputFilterByType DEFLATE text/plain AddOutputFilterByType DEFLATE text/html AddOutputFilterByType DEFLATE text/xml AddOutputFilterByType DEFLATE text/css AddOutputFilterByType DEFLATE application/xml AddOutputFilterByType DEFLATE application/xhtml+xml AddOutputFilterByType DEFLATE application/rss+xml AddOutputFilterByType DEFLATE application/javascript AddOutputFilterByType DEFLATE application/x-javascript AddType x-font/otf .otf AddType x-font/ttf .ttf AddType x-font/eot .eot AddType x-font/woff .woff AddType image/x-icon .ico AddType image/png .png </IfModule> ## EXPIRES CACHING ## <IfModule mod_expires.c> ExpiresActive On ExpiresByType image/jpg "access 1 year" ExpiresByType image/jpeg "access 1 year" ExpiresByType image/gif "access 1 year" ExpiresByType image/png "access 1 year" ExpiresByType text/css "access 1 month" ExpiresByType application/pdf "access 1 month" ExpiresByType text/x-javascript "access 1 month" ExpiresByType application/x-shockwave-flash "access 1 month" ExpiresByType image/x-icon "access 1 year" ExpiresDefault "access 2 days" </IfModule> ## EXPIRES CACHING ##

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  • Where will the image be saved? [closed]

    - by Dummy Derp
    import java.awt.Dimension; import java.awt.Rectangle; import java.awt.Robot; import java.awt.Toolkit; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import java.io.File; ... public void captureScreen(String fileName) throws Exception { Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); Rectangle screenRectangle = new Rectangle(screenSize); Robot robot = new Robot(); BufferedImage image = robot.createScreenCapture(screenRectangle); ImageIO.write(image, "png", new File(fileName)); } ... Going over this code I found on the internet. I got everything except the part where file is created. In what format file name should be? Should it be C:/myFolder/myImage.png" or just myImage.png and where will it be saved? Here is what docs say: File public File(String pathname) Creates a new File instance by converting the given pathname string into an abstract pathname. If the given string is the empty string, then the result is the empty abstract pathname. Parameters: pathname - A pathname string Throws: NullPointerException - If the pathname argument is null

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  • 16-bit PNGs in Slick2D

    - by Neglected
    I'm working on a project and I'm using some 3rd party sprites just to get it off the ground; recently I've come into a hitch. Slick2D doesn't seem to want to load my images. That is, it will warn me that images are the wrong bit-depth. All the images are in 16-bit PNG form (PNG is required for transparency). Is there any way I can disable the warning (being the bad guy programmer (the console print for each individual load REALLY SLOWS DOWN the image)) or is there another solution? I was thinking about converting all images (using imagemagick) to .gif (with an alpha channel). Would there be any loss in quality between formats? EDIT: I tried using imagemagick but some of the sprites use pure black so I can't do that without wrecking the image. EDIT2: using "identify" on any of the images show them as being 8-bit.. but Slick2D won't load them. What the hell? D: EDIT3: Issue solved (ish). If you are googling this then just disable the java png loader from slick by sticking this somewhere in your code (like the main method): System.setProperty("org.newdawn.slick.pngloader", "false");

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  • Proper caching method with .htaccess

    - by mark075
    There are a lot of snippets that enable caching on a website and I don't know which one should I use. The most popular is something like this: <IfModule mod_expires.c> ExpiresActive On ExpiresByType image/jpg "access 1 year" ExpiresByType image/png "access 1 year" ExpiresByType text/css "access 1 month" ExpiresDefault "access 2 days" </IfModule> I also found something similar, but with keyword 'plus'. Like this: ExpiresByType image/png "access plus 2592000 seconds" What does it mean, because I didn't find anything in the documentation. Another snippet I found: <ifModule mod_headers.c> <filesMatch "\.(ico|jpe?g|png|gif|swf)$"> Header set Cache-Control "max-age=2592000, public" </filesMatch> <filesMatch "\.(css)$"> Header set Cache-Control "max-age=604800, public" </filesMatch> <filesMatch "\.(js)$"> Header set Cache-Control "max-age=216000, private" </filesMatch> <filesMatch "\.(x?html?|php)$"> Header set Cache-Control "max-age=600, private, must-revalidate" </filesMatch> </ifModule> What is the best practice?

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  • Positioned element adding to total div height [migrated]

    - by Max
    I have a 800 x 600 rotatable image with forward and back buttons repositioned to the sides. The height of the div is suppose to be 600px, but the actual height of the div was pushed to 690, including the height of the button image. And the div was blocking a row of clickable menu on top. So I made the div height to 518px and moved top -75px to get the real dimension I want. But I feel dirty doing this... Is there a correct way to do this? Or is this workaround more or less correct? Below is the code. Thanks! <div class="Content Wide" id="LayoutColumn1"> <div style=" width: 980px; height: 518px; display: block; position: relative; float: left;"> <a href="#" onClick="prev();"><img src="/template/img/next_button.png" style="position: relative; top: 200px; left: 5px; z-index: 2;"></a> <a href="/chef-special/" id="mainLink"><img src="/template/img/chef_special_large.png" id="main" style="margin: 0 0 0 50px; position: relative; float: left; top: -75px; z-index: 1;"></a> <a href="#" onClick="next();"><img src="/template/img/next_button.png" style="position: relative; top: 200px; left: 787px; z-index: 2;"></a> </div> </div>

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  • PHP & MySQL submit error message problem

    - by peakUC
    When I submit a new name and not a new avatar I get the following avatar error message Please upload a .gif, .jpeg, .jpg or .png image!. I want to be able to send a new name only without having to upload a new avatar each time I submit the form without getting the avatar error message Please upload a .gif, .jpeg, .jpg or .png image! can someone help me fix this problem? Here is the php code. if (isset($_POST['submitted'])) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT users.* FROM users WHERE user_id=3"); $first_name = mysqli_real_escape_string($mysqli, htmlentities(strip_tags($_POST['first_name']))); $user_id = '3'; if(isset($_FILES["avatar"]["name"]) && $_FILES['avatar']['size'] <= 5242880) { if($_FILES["avatar"]["type"] == "image/gif" || $_FILES["avatar"]["type"] == "image/jpeg" || $_FILES["avatar"]["type"] == "image/jpg" || $_FILES["avatar"]["type"] == "image/png" || $_FILES["avatar"]["type"] == "image/pjpeg") { if (file_exists("../members/" . $user_id . "/images/" . $_FILES["avatar"]["name"])) { echo '<p class="error">' . mysqli_real_escape_string($mysqli, htmlentities(strip_tags(basename($_FILES["avatar"]["name"])))) . ' already exists! '; } else if($_FILES["avatar"]["name"] == TRUE) { move_uploaded_file($_FILES["avatar"]["tmp_name"], "../members/" . $user_id . "/images/" . mysqli_real_escape_string($mysqli, htmlentities(strip_tags(basename($_FILES["avatar"]["name"]))))); $avatar = mysqli_real_escape_string($mysqli, htmlentities(strip_tags(basename($_FILES["avatar"]["name"])))); } } else if($_FILES["avatar"]["type"] != "image/gif" || $_FILES["avatar"]["type"] != "image/jpeg" || $_FILES["avatar"]["type"] != "image/jpg" || $_FILES["avatar"]["type"] != "image/png" || $_FILES["avatar"]["type"] != "image/pjpeg") { echo '<p class="error">Please upload a .gif, .jpeg, .jpg or .png image!</p>'; } } else if($_FILES['avatar']['size'] >= 5242880) { echo '<p class="error">Please upload a smaller pic!</p>'; } else if($_FILES["avatar"]["name"] == NULL) { $avatar = NULL; } if(isset($_FILES["avatar"]["name"]) && $_FILES['avatar']['size'] <= 5242880) { if (mysqli_num_rows($dbc) == 0) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"INSERT INTO users (user_id, first_name, avatar) VALUES ('$user_id', '$first_name', '$avatar')"); } if ($dbc == TRUE) { $dbc = mysqli_query($mysqli,"UPDATE users SET first_name = '$first_name', avatar = '$avatar' WHERE user_id = '$user_id'"); echo '<p class="changes-saved">Your changes have been saved!</p>'; } if (!$dbc) { print mysqli_error($mysqli); return; } } }

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  • Custom Annotation not showing all

    - by funatsg
    Okay, i have a number of pins on the mapkit. These pins showing different types of attractions. (E.g Parks, Farms and etc) I want to add custom images for these different types of pin. Parks have a park image and vice versa. However, when i added in, not all the images are showing successfully. For example, in parks, it should have 5 pins, but the image only came up in 2 pins, whereas other 3 is in default red pins. But if i used colours to differentiate them. For example, [pinsetPinColor:MKPinAnnotationColorGreen]; It works! Anyone knows what is the problem? Relevant codes below. Tell me if you need more. thanks! - (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation{ if ([annotation isKindOfClass:MKUserLocation.class]) { //user location view is being requested, //return nil so it uses the default which is a blue dot... return nil; } //NSLog(@"View for Annotation is called"); MKPinAnnotationView *pin=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:nil]; pin.userInteractionEnabled=TRUE; MapEvent* event = (MapEvent*)annotation; NSLog(@"thetype: %@", event.thetype); if ([event.thetype isEqualToString:@"adv"]) { //[pin setPinColor:MKPinAnnotationColorGreen]; pin.image = [UIImage imageNamed:@"padv.png"]; } else if ([event.thetype isEqualToString:@"muse"]){ //[pin setPinColor:MKPinAnnotationColorPurple]; pin.image = [UIImage imageNamed:@"pmuse.png"]; } else if ([event.thetype isEqualToString:@"nightlife"]){ pin.image = [UIImage imageNamed:@"pnight.png"]; } else if ([event.thetype isEqualToString:@"parks"]){ pin.image = [UIImage imageNamed:@"ppark.png"]; } else if ([event.thetype isEqualToString:@"farms"]){ pin.image = [UIImage imageNamed:@"pfarm.png"]; } else { [pin setPinColor:MKPinAnnotationColorRed]; } pin.canShowCallout = YES; pin.animatesDrop = YES; UIButton *rightButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; [rightButton addTarget:self action:@selector(clickAnnotation:) forControlEvents:UIControlEventTouchUpInside]; [rightButton setTitle:event.uniqueID forState:UIControlStateNormal]; pin.rightCalloutAccessoryView = rightButton; return pin; }

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  • Wordpress Template HTML CSS Layout Confusion

    - by Jess McKenzie
    I am having huge confusion with a template that I have purchased and I am trying to modify to handle a widget contact form. I am getting close with this but I have now muddled up the CSS or I have a feeling every page has a different CSS structure. The General Layout: What I Manage To Get: HTML View Source: <div id="innerright"> <div id="home" class="page"> <div id="homeslides"> <div class="welcomeslide"> <h1 class="large">Welcome</h1> </div> </div><!-- end home slides --> </div><!-- end page --> <div id="portfolio" class="page"> <div class="verticalline"> <div class="scrollprevnext"></div> </div> <div class="pageheader"> <h3><span>P</span>ortfolio</h3> </div><!--end pageheader --> <div id="portfolioscroller" class="scrollerenabledpage"> <div class="content"> <h5>Recent Work</h5> <ul class="thumb"> <li><a rel="precision_gallery" href="" title=""><img alt="" src="" /></a></li> </ul> </div> </div><!--end v scroll inner--> </div><!-- end page --> <div id="contact" class="page"> <div class="verticalline"> <div class="scrollprevnext"></div> </div> <div class="pageheader"> <h3><span>C</span>ontact</h3> </div><!--end pageheader --> <div id="contactscroller"> <h5>Get In Touch</h5> <div id="contactform">content</div> </div><!--end v scroll inner--> </div><!-- end page --> </div><!--end innerright--> CSS: CSS index.php: <!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title><?php bloginfo('name'); ?></title> <link rel="stylesheet" type="text/css" href="<?php echo get_template_directory_uri(); ?>/style.css" /> <link rel="stylesheet" type="text/css" href="<?php echo get_template_directory_uri(); ?>/fancybox/jquery.fancybox-1.3.4.css" media="screen" /> <?php // jquery will be included by wp_head function as well as scripts and styles by third party plugins wp_head(); ?> <script type="text/javascript" src="<?php echo get_template_directory_uri(); ?>/js/plugins.js"></script> <script type="text/javascript" src="<?php echo get_template_directory_uri(); ?>/js/script.js"></script> <script type="text/javascript" src="<?php echo get_template_directory_uri(); ?>/fancybox/jquery.fancybox-1.3.4.pack.js"></script> <?php // background image if one has been set via options if (function_exists('get_option_tree')) { $background_image = get_option_tree('precision_background_image'); //$background_image = ''; $background_color = get_option_tree('precision_background_color'); if ($background_color != '') { echo '<style>body { background-color:'.$background_color.'; }</style>'; } } ?> <script type="text/javascript"> jQuery(document).ready(function($) { $('.page').each(function(index, element) { $(this).css('left', index * 500); }); <?php // if background is set via the OptionTree then load it first if ($background_image != '') { ?> $.vegas({ src:'<?php echo $background_image; ?>', fade:1000, complete:function() { $("#wrapper").fadeIn(1000); $("#bgpanel").fadeIn(1000); $('#mainslide').crossSlide( { speed: 15, fade: 1 }, [ <?php echo $slides; ?> ] ) $('#homeslides').bxSlider({ mode: 'fade', auto: true, controls:false, speed:1000, pause:5000 }); } }); <?php } else { // if no background has been set then fade-in the page ?> $("#wrapper").fadeIn(1000); $("#bgpanel").fadeIn(1000); $('#mainslide').crossSlide( { speed: 15, fade: 1 }, [ //ENTER YOUR MAIN SLIDESHOW IMAGES HERE\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ <?php echo $slides; ?> ] ) $('#homeslides').bxSlider({ mode: 'fade', auto: true, controls:false, speed:1000, pause:5000 }); <?php } ?> //BX SLIDER INNER PAGE SCROLLERS//////////////////////// $('.scrollerenabledpage').each(function(index, element) { $('#' + $(this).attr('id')).bxSlider({ mode: 'vertical', easing: 'easeInOutQuint', auto: false, controls: true, prevImage:'<?php echo get_template_directory_uri(); ?>/images/up.png', nextImage:'<?php echo get_template_directory_uri(); ?>/images/down.png', infiniteLoop: false, hideControlOnEnd: true, pager: true, pagerType:'short', pagerShortSeparator:'of', speed:800, }); }); //END BX SLIDER INNER PAGE SCROLLERS///////////////// $('#submit').click(function(e) { e.preventDefault(); $('form').submit(); }); // contact form $('form').submit(function(e) { $('#main').append('<img src="<?php echo get_template_directory_uri(); ?>/images/loader.gif" class="loaderIcon" alt="Loading..." />'); $.post("<?php bloginfo('wpurl'); ?>/wp-admin/admin-ajax.php", {action:'precision_contact_form_handler', uname:$('input#uname').val(), uemail:$('input#uemail').val(), ucomments:$('textarea#ucomments').val()}, function(data) { $('#main img.loaderIcon').fadeOut(1000); if (data.status == "success") { $('#response').html("Forum has been successfully submitted."); } else { if (data.response != '') { $('#response').html(data.response); } else { $('#response').html("An error occurred while submitting the form. Please try again."); } } }, "json"); return false; }); }); //hides contact form labels when a field gets focus function initOverLabels () { if (!document.getElementById) return; var labels, id, field; labels = document.getElementsByTagName('label'); for (var i = 0; i < labels.length; i++) { if (labels[i].className == 'overlabel') { id = labels[i].htmlFor || labels[i].getAttribute('for'); if (!id || !(field = document.getElementById(id))) { continue; } labels[i].className = 'overlabel-apply'; if (field.value !== '') { hideLabel(field.getAttribute('id'), true); } field.onfocus = function () { hideLabel(this.getAttribute('id'), true); }; field.onblur = function () { if (this.value === '') { hideLabel(this.getAttribute('id'), false); } }; labels[i].onclick = function () { var id, field; id = this.getAttribute('for'); if (id && (field = document.getElementById(id))) { field.focus(); } }; } } }; function hideLabel(field_id, hide) { var field_for; var labels = document.getElementsByTagName('label'); for (var i = 0; i < labels.length; i++) { field_for = labels[i].htmlFor || labels[i].getAttribute('for'); if (field_for == field_id) { labels[i].style.textIndent = (hide) ? '-1000px' : '0px'; return true; } } } window.onload = function () { setTimeout(initOverLabels, 50); }; </script> <?php if (function_exists('get_option_tree')) { $precision_font_family_1 = get_option_tree('precision_font_family_1'); ?> <link href='http://fonts.googleapis.com/css?family=<?php echo $precision_font_family_1; ?>' rel='stylesheet' type='text/css'> <?php } ?> <style> h1, h2 { font-family:<?php echo $precision_font_family_1; ?>; } </style> </head> <body> <div id="wrapper"> <div id="innerleft"> <div id="header"> <?php if (function_exists('get_option_tree')) { $site_logo = get_option_tree('precision_site_logo'); ?> <a href="/" title="<?php bloginfo('name');?>"><img src="<?php echo $site_logo; ?>" alt="<?php bloginfo('name');?>" /></a> <?php } ?> </div><!--end header--> <?php if (function_exists('get_option_tree')) { $precision_slideshow_image = get_option_tree('precision_slideshow_image'); } ?> <ul id="nav"><!--Navigation--> <?php //instead of using wp_nav_menu, we use wp_get_nav_menu_items so that we can store the data in array and re-use it again //wp_nav_menu(array('theme_location' => 'precision-main-menu', 'container' => 'false')); $slt_menuItems = wp_get_nav_menu_items( "precision-main-menu" ); $menusItems = array(); foreach ($slt_menuItems as $slt_menuItem) { $page_title = $slt_menuItem->title; $menuItem = new stdClass; $menuItem->title = $page_title; $menuItem->page_id = $slt_menuItem->object_id; $menusItems[] = $menuItem; ?> <li id="<?php echo strtolower($page_title); ?>nav"><a href="#<?php echo strtolower($page_title); ?>"><?php echo $page_title; ?></a></li> <?php } ?> </ul> <div id="socialMedia"> <ul class="social"> <?php if (function_exists('get_option_tree')) { $twitter_link = get_option_tree('precision_twitter_link'); $facebook_link = get_option_tree('precision_facebook_link'); $gplus_link = get_option_tree('precision_gplus_link'); $delicious_link = get_option_tree('precision_delicious_link'); $flickr_link = get_option_tree('precision_flickr_link'); $vimeo_link = get_option_tree('precision_vimeo_link'); $youtube_link = get_option_tree('precision_youtube_link'); $linkedin_link = get_option_tree('precision_linkedin_link'); ?> <!-- start linkedin icon --> <?php if($linkedin_link != ''){ ?> <li><a href="<?php echo $linkedin_link;?>" title="Follow <?php bloginfo('name'); ?> on Linkedin"><img src="<?php echo get_template_directory_uri();?>/images/social-icons/linkedin.png" width="49" height="64" alt="<?php bloginfo('name'); ?> Linkedin"/></a><li> <?php } ?> <!-- end linkedin icon --> <!--start twitter icon--> <?php if ($twitter_link != '') { ?> <li><a href="<?php echo $twitter_link; ?>" title="Follow <?php bloginfo('name'); ?> on Twitter"><img src="<?php echo get_template_directory_uri(); ?>/images/social-icons/twitter.png" width="49" height="64" alt="<?php bloginfo('name'); ?> Twitter" /></a></li> <?php } ?> <!--end twitter icon--> <!--start facebook icon--> <?php if ($facebook_link != '') { ?> <li><a href="<?php echo $facebook_link; ?>" title="Follow <?php bloginfo('name'); ?> on Facebook"><img src="<?php echo get_template_directory_uri(); ?>/images/social-icons/facebook.png" width="49" height="64" alt="<?php bloginfo('name'); ?> Facebook" /></a></li> <?php } ?> <!--end facebook icon--> <!--start google plus icon--> <?php if ($gplus_link != '') { ?> <li><a href="<?php echo $gplus_link; ?>"><img src="<?php echo get_template_directory_uri(); ?>/images/social-icons/google_plus.png" width="16" height="16" alt="google+" /></a></li> <?php } ?> <!--end google plus icon--> <!--start delicious icon--> <?php if ($delicious_link != '') { ?> <li><a href="<?php echo $delicious_link; ?>"><img src="<?php echo get_template_directory_uri(); ?>/images/social-icons/delicious.png" width="16" height="16" alt="delicious" /></a></li> <?php } ?> <!--end delicious icon--> <!--start flickr icon--> <?php if ($flickr_link != '') { ?> <li><a href="<?php echo $flickr_link; ?>"><img src="<?php echo get_template_directory_uri(); ?>/images/social-icons/flickr.png" width="16" height="16" alt="flickr" /></a></li> <?php } ?> <!--end flickr icon--> <!--start vimeo icon--> <?php if ($vimeo_link != '') { ?> <li><a href="<?php echo $vimeo_link; ?>"><img src="<?php echo get_template_directory_uri(); ?>/images/social-icons/vimeo.png" width="16" height="16" alt="vimeo" /></a></li> <?php } ?> <!--end vimeo icon--> <!--start youtube icon--> <?php if ($youtube_link != '') { ?> <li><a href="<?php echo $youtube_link; ?>"><img src="<?php echo get_template_directory_uri(); ?>/images/social-icons/youtube.png" width="16" height="16" alt="youtube" /></a></li> <?php } ?> <!--end youtube icon--> <?php } ?> </ul> </div> </div><!--end innerleft--> <div id="innerright"> <?php if (function_exists('get_option_tree')) { $precision_home_page_option = get_option_tree('precision_home_page'); $precision_home_page = strtolower(get_the_title($precision_home_page_option)); if ($precision_home_page == '') { $precision_home_page = 'home'; } $precision_contact_page_option = get_option_tree('precision_contact_page'); $precision_contact_page = strtolower(get_the_title($precision_contact_page_option)); if ($precision_contact_page == '') { $precision_contact_page = 'contact'; } } foreach ($menusItems as $menuItem) { ?> <div id="<?php echo strtolower($menuItem->title); ?>" class="page"> <?php if (strtolower($menuItem->title) == $precision_home_page) { ?> <div id="homeslides"> <?php $page_data = get_page($menuItem->page_id); $content = apply_filters('the_content', $page_data->post_content); echo $content; ?> </div><!-- end home slides --> <?php } else { ?> <div class="verticalline"> <div class="scrollprevnext"></div> </div> <div class="pageheader"> <h3><span><?php echo substr($menuItem->title, 0, 1); ?></span><?php echo substr($menuItem->title, 1); ?></h3> </div><!--end pageheader --> <?php $classes = ''; if (strtolower($menuItem->title) == $precision_contact_page) { ?> <div id="<?php echo strtolower($menuItem->title); ?>scroller"> <?php $page_data = get_page($menuItem->page_id); $content = apply_filters('the_content', $page_data->post_content); echo $content; ?> </div><!--end v scroll inner--> <?php } else { $classes = 'scrollerenabledpage'; ?> <div id="<?php echo strtolower($menuItem->title); ?>scroller" class="<?php echo $classes; ?>"> <?php $page_data = get_page($menuItem->page_id); $content = apply_filters('the_content', $page_data->post_content); echo $content; ?> </div><!--end v scroll inner--> <?php } } ?> </div><!-- end page --> <?php } ?> </div><!--end innerright--> <div id="footer"> <p>&copy; <a href="/"><?php bloginfo('name');?></a> | <?php echo date('Y');?></p> </div> </div><!--end wrapper--> </div> <!--Live Preview--> </body> </html>

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