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  • How to compile the Linux kernel

    <b>TuxRadar:</b> "Do you want to remove bloat from your Linux installation? Are you looking to enable extra features that aren't provided by your distro? Fancy trying some of the cutting-edge patches doing the rounds? You'll need to recompile your kernel, and while it might look like black magic if you've never done it before, it's actually pretty straightforward."

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  • SilverlightShow for June 20 - 26, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for SilverlightShow Top 5 News for June 20 - 26, 2011. Here are the top 5 news on SilverlightShow for last week: Metro UI for RadControls for Silverlight and WPF Nokia's first Windows Phone: images and video, codenamed 'Sea Ray' List of standard icons for Windows Phone 7 (WP7) Is Adobe’s new HTML5 Edge tool Expression Blends replacement? The Ultimate Windows Phone 7.5 Mango Preview Visit and bookmark SilverlightShow. Stay in the 'Light

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  • Ray Picking Problems

    - by A Name I Haven't Decided On
    I've read so many answers on here about how to do Ray Picking, that I thought I had the idea of it down. But when I try to implement it in my game, I get garbage. I'm working with LWJGL. Here's the code: public static Ray getPick(int mouseX, int mouseY){ glPushMatrix(); //Setting up the Mouse Clip Vector4f mouseClip = new Vector4f((float)mouseX * 2 / 960f - 1, 1 - (float)mouseY * 2 / 640f ,0 ,1); //Loading Matrices FloatBuffer modMatrix = BufferUtils.createFloatBuffer(16); FloatBuffer projMatrix = BufferUtils.createFloatBuffer(16); glGetFloat(GL_MODELVIEW_MATRIX, modMatrix); glGetFloat(GL_PROJECTION_MATRIX, projMatrix); //Assigning Matrices Matrix4f proj = new Matrix4f(); Matrix4f model = new Matrix4f(); model.load(modMatrix); proj.load(projMatrix); //Multiplying the Projection Matrix by the Model View Matrix Matrix4f tempView = new Matrix4f(); Matrix4f.mul(proj, model, tempView); tempView.invert(); //Getting the Camera Position in World Space. The 4th Column of the Model View Matrix. model.invert(); Point cameraPos = new Point(model.m30, model.m31, model.m32); //Theoretically getting the vector the Picking Ray goes Vector4f rayVector = new Vector4f(); Matrix4f.transform(tempView, mouseClip, rayVector); rayVector.translate((float)-cameraPos.getX(),(float) -cameraPos.getY(),(float) -cameraPos.getZ(), 0f); rayVector.normalise(); glPopMatrix(); //This Basically Spits out a value that changes as the Camera moves. //When the Mouse moves, the values change around 0.001 points from screen edge to edge. System.out.format("Vector: %f %f %f%n", rayVector.x, rayVector.y, rayVector.z); //return new Ray(cameraPos, rayVector); return null; } I don't really know why this isn't working. I was hoping some more experienced eyes might be able to help me out. I can get the camera position like a champ, it's the vector the rays going in that I can't seem to get right. Thanks.

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  • How can I model a pendulum blade?

    - by Micah Delane Bolen
    Like this one from Saw V: What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the entire object in a weird way? I tried starting out with a cylinder and then subtracting the top half using a duplicate cylinder and a difference modifier, but I ended up distorting the entire object when I tried to pull the "blade" edges together. I think I need to add lattices to smoothly "sharpen" the edge of the blade.

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  • Making Room for Innovation - Oracle Interactive eBook

    - by Javier Puerta
    Innovation and complexity are two critical topics on the minds of business leaders. Innovation is what gives them a competitive edge; increased complexity is their greatest challenge. Learn how Oracle is helping customers change the game and make room for innovation by simplifying IT. Access the new Oracle interactive e-book, “Simplify IT and Unleash Innovation”. You can download it here.

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  • Uber ouvre son API aux services tiers, 11 nouveaux partenaires l'utilisent déjà dans leurs applications

    Uber ouvre son API aux services tiers 11 nouveaux partenaires l'utilisent déjà dans leurs applications Uber annonce l'ouverture de son API aux développeurs tiers afin qu'ils puissent intégrer le service dans leurs applications. « Chez Uber, notre mission est de rentre le transport aussi fiable que l'eau courante pour tous et partout ; tapez juste sur un bouton et votre voiture arrive dans les minutes suivantes » explique la société californienne dans son blog.Actuellement actif dans 150 villes...

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  • Get a Totally free Apple iPad Mearly For Trying It!

    If you want to get your hands on the cutting edge Apple iPAD, but you don';t necessarily wish to spend the $500 dollars... There is certainly other alternatives out there. For instance obtaining an Ap... [Author: Tim Cooper - Computers and Internet - April 09, 2010]

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  • Uber ouvre son API aux services tiers, 11 nouveaux partenaires vont l'intégrer à leurs applications

    Uber ouvre son API aux services tiers 11 nouveaux partenaires vont l'intégrer à leurs applications Uber annonce l'ouverture de son API aux développeurs tiers afin qu'ils puissent intégrer le service dans leurs applications. « Chez Uber, notre mission est de rentre le transport aussi fiable que l'eau courante pour tous et partout ; tapez juste sur un bouton et votre voiture arrive dans les minutes suivantes » explique la société californienne dans son blog.Actuellement actif dans 150 villes d'une...

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  • Mounting Nexus 7 on Ubuntu 12.04 through USB?

    - by Pomario
    I would like to transfer files between my Ubuntu 12.04 and Nexus 7 (Android 4.2) I have followed another post carefully. BUT upon... mount /mnt/nexus7 I get... Android device detected, assigning default bug flags.Listing File Information on Device with name: (NULL) and even doing an "ls" in "/mnt" generates... ls: cannot access nexus7: Transport endpoint is not connected Ideas why that is happening???

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  • Microsoft: Google Chrome doesn't respect your privacy

    <b>ars Technica:</b> "Microsoft is going on the offensive against Google, accusing the search giant of creating a browser that does not respect user privacy. The company posted a video, embedded below, on TechNet Edge with the following description: "Watch a demo on how Google Chrome collects every keystroke you make..."

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  • Apply the Latest SEO Techniques For Better Page Rankings

    The Internet offers infinite possibilities marketing possibilities. It's important to stay updated with the latest trends and techniques so you can have that extra edge over the competition. This article will discuss some of the latest techniques and tricks being applied to increase SEO ranking.

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  • Selecting the Most Efficient SEO Software

    SEO software are the most efficient tools to help anyone who is trying to do SEO in the present world. They offer great tools that make work easier and save time. They help make the site owner more efficient and valuable search engine marketer as well as give yourself or your clients an edge over your competitors. There are a lot of SEO softwares out there in the market.

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  • Silverlight 4 SDK Release Candidate Is Available

    Microsoft has unveiled the Release Candidate of the Silverlight 4 SDK. This latest version delivers hundreds of features and controls that present the leading edge in rapid, powerful application development. Note: this is a developer release only that does not have "go-live" licensing available or an end-user runtime....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Quality SEO Services to Guarantee Your Online Popularity

    Internet Marketing strategies aim to give you the edge you need to succeed in the online scenario. Whether its business, outsourcing, or for popularity purposes, Internet Marketing aims to put you on top and keep your competitions down. Keep in mind that implementation of its strategies alone is not enough to guarantee that you're going to meet your goals. In most cases, you have to opt for expert implementation of quality SEO Services to ensure your success in the online setting.

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  • Is there a factory pattern to prevent multiple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquely define what the object is (what node, what edge etc), and the others that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methods, so all these objects act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approach which accepts a Builder object and constructs the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquely defines the type of object (this is node A to node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows its state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overriding of serialization methods to make it work (ensure that when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in its place), as well as using a weakHashMap as if it was a weakHashSet to know whether an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to its own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state that is different than my memory; to tell my memory when its own state is inconsistent. I believe this is possible despite their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect that I'm posting).

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  • is a factory pattern to prevent multuple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquly define what the object is (what node, what edge etc), and the oens that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methdos, so these objects all act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approch which accepts a Builder object and construct the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquly defines the type of object (this is node A nto node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows it's state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overiding of serlization methods to make it work (ensure when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in it's place), as well as using a weakHashMap as if it was a weakHashSet to know rather an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to it's own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state taht is different then my memory; to tell my memory when it's own state is inconsistent. I believe this is possible despit their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect I'm posting).

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  • What are some of the more commonly used projectile rendering techniques?

    - by KlashnikovKid
    couldn't find a duplicate question (bit surprising to me) but anywho I'm starting to get near implementing the rendering of projectiles for my game. My question is what are some good techniques for efficiently rendering projectiles? I would like emphasis on techniques that leave room for the projectiles to be "rich" and dynamic (Cool to look at!) I'm also using DX11 for my rendering engine so bleeding edge techniques that can make use of that would be much appreciated too. Thanks!

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  • Oracle 12c: First (and best!) on Solaris

    - by mgerdts
    Oracle 12c is now available for download.  Notice that support for Solaris SPARC and x86-64 are among the operating systems supported on the first day of availability. New database features that relate to Solaris include: I/O outlier support.  This is made possible through the database's use of DTrace, and as such Solaris has a clear edge here. Oracle ACFS Replication and Tagging for Solaris Integration with Solaris resource pools As has been the case for some time, Oracle databases are supported in zones.

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  • No Significant Fragmentation? Look Closer…

    If you are relying on using 'best-practice' percentage-based thresholds when you are creating an index maintenance plan for a SQL Server that checks the fragmentation in your pages, you may miss occasional 'edge' conditions on larger tables that will cause severe degradation in performance. It is worth being aware of patterns of data access in particular tables when judging the best threshold figure to use.

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  • No Significant Fragmentation? Look Closer…

    If you are relying on using 'best-practice' percentage-based thresholds when you are creating an index maintenance plan for a SQL Server that checks the fragmentation in your pages, you may miss occasional 'edge' conditions on larger tables that will cause severe degradation in performance. It is worth being aware of patterns of data access in particular tables when judging the best threshold figure to use.

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