Best way to implement game loop without freezing UI thread
- by Matt H
I'm trying to make a simple 2D game in Java.
So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put…