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  • Light shaped like a line

    - by Michael
    I am trying to figure out how line-shaped lights fit into the standard point light/spotlight/directional light scheme. The way I see it, there are two options: Seed the line with regular point lights and just deal with the artifacts. Easy, but seems wasteful. Make the line some kind of emissive material and apply a bloom effect. Sounds like it could work, but I can't test it in my engine yet. Is there a standard way to do this? Or for non-point lights in general?

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  • Problems in exporting terrain from autodesk 3ds

    - by Jatin Kumar
    i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working fine but with few problems: The terrain is mainly made up of some cubical boxes with texture on them and placed on a big flat surface with boundary wall. In opengl i have enabled anti aliasing but still there is too much aliasing on the boundaries (visible when rotating the camera). I have tiled the floor with some image but in opengl it is just the single image stretched over the complete surface. I have exported animated model (Skelton+mesh+material+animation) from 3ds and used cal3d library for reading the same. Model has a gun also which is not appearing in opengl and it too has too much of aliasing problem. I have googled around but couldn't find any relevant solutions. Thanks in advance

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  • How many questions is it appropriate to ask as an intern?

    - by Casey Patton
    So, I just started an internship, and I'm worried that I'm asking too many questions. I've been assigned a mentor who has been assigning me projects and helping me learn all the company's technologies and methodologies. However, there's so much new material for me to learn while doing this project that I have a lot of questions. I generally ask questions over instant messages or E-mail (those are the primary modes of communication for my company). I'm trying to be careful not to ask too many questions: I don't want to come off as annoying or dumb. How many questions is appropriate to ask? Once an hour? More? Less? Keep in mind, my mentor is also a fellow programmer that has his own responsibilities.

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  • Is php|architect any good?

    - by Andrew Heath
    Kind of a hard topic to search for, as architect turns up a lot about software architects instead. After 8 months of PHP self-study, I finally stumbled across the php|architect site. The length of time it took me to find it makes me suspicious of its quality. 3 related questions: do professional PHP coders read/care about php|architect? is it a good source for PHP beginners? assuming yes to either of the above, how far back in the archives to articles remain relevant? (ex: does stuff written about PHP4 still matter?)

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  • Oracle at the Gartner BI Summit Next Week

    - by kimberly.billings
    We're heading back to Vegas next week - this time for the Gartner Business Intelligence Summit April 12 - 14, 2010 at the Mandalay Bay Resort. Be sure to attend our Customer Case Study session featuring Beckman Coulter, Tuesday, April 13th at 9:45, then swing by our booth to have all your questions answered by Oracle BI and data warehousing experts. We will also be scheduling Face-to-Face meetings with Oracle product executives, so if you would like to schedule a meeting, submit a request via the online agenda builder and Gartner will arrange a meeting with the appropriate Oracle contact. To view the agenda and to find out more about the Gartner BI Summit, visit: http://www.gartner.com/it/page.jsp?id=1118023

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  • Supply Chain Professionals: Get Connected, Stay Current

    - by Stephen Slade
    Each day, thousands of supply chain professionals like you face challenges to lower inventory, collaborate better with distant partners and stretch the value from depleting resources.  Meeting ever-changing customer demands, with products getting to market faster and lifecycles shortning, the challenges grow even faster.  How do we respond? It’s amazing how much material is available on-line for our supply chain community. Many want to stay informed and be connected with better information. One great way to stay current on rapidly changing markets and solutions is to subscribe to the Value Chain Transformation newsletter published quarterly by the content staff at Oracle. In this edition, there’s a few great articles on Cloud, OpenWorld, events and products with solid customer testimony to share with you, our supply chain community.  Below is the link to the newsletter and how to subscribe Sept ‘12 Value Chain Newsletter: http://www.oracle.com/us/corporate/newsletter/archive/value-chain-and-procurement-1559127.html Subscription information is located at the bottom of the newsletter.

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  • What are some easy techniques to scan books for new information?

    - by aditya menon
    I find it irresistible to keep purchasing cheap programming and technical e-books in fields such as Drupal, PHP, etc., and also compulsively download free material made available such as those from Microsoft's developer blog... The main problem with the large library I've developed is that there are many chapters (especially the first few) in these books packed with information I already know, but with helpful tidbits hidden in between. The logical step would be to skip those chapters and read the ones I don't seem to know anything about, but I'm afraid I may lose out on really important information this way. But naturally it is tedious to have to read about variables, functions and objects all over again when you are trying to know more about the Registry pattern, for example. It's hard to research on the net for this, because my question itself seems vague and difficult to formulate into a single search query. I need people-advice - what do you do in this situation?

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  • Any suggestions how it would be good to promote software in a small company ?

    - by Derfder
    Ok, I know if I am Red hat or other giant and offer some support etc. I can be profitable, in fact, Red Hat is doing quite well. However, what about a small company where I create a small program. e.g. an instant messenger for a windows or linux (just as an illustration) and I want to sell it. But how can I sell it if it is free and everybody can download it? Any advice? I like the idea of FSF by Richard Stallman, however I am missing the way how to sell my software under GNU/GPL licence. Any advice, how can I solve this problem? Any profitable small business software developers around with their opinion? Any links or names of small companies taht I can look at and study their model of business?

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  • Do you have a plan for your digital assets after you die?

    - by pablo
    After reading this question I remembered of a news article about some websites that manage your online identity after you pass away. Have you planned what to do with your digital assets once you go? I'd imagine that your online footprint is as important as anything you leave of material value. I mean, what would be the difference of that open-source project that you created to the money and savings that you had? How would you like to have your identity managed after you pass away? Would you prefer to go "off the grid"? It's a sensitive topic and I never met anyone who prepared for it.

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  • What are the IEEE and ACM good for?

    - by Joshua Fox
    Membership in the IEEE and ACM is sometimes portrayed as a sign of professionalism. But all that is involved, as far as I can tell, is sending them your money. In return, besides the potential resume line, these organizations sponsor conferences and journals. I can always attend a conference or subscribe to or submit a paper to a journal, whether I am a member or not. If being a member makes some of that cheaper, or is a prerequisite for admission then OK, but I still don't see the purpose of these organizations. The answer, as far as I can gather, is that their most important value is to provide some reading material. I'd suggest that this is not worth the money given the wide availability of other valuable reading materials.

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  • Why isn't reflection on the SCJP / OCJP?

    - by Nick Rosencrantz
    I read through Kathy Sierra's SCJP study guide and I will read it again more throughly to improve myself as a Java programmer and be able to take the certification either Java 6 or wait for the Java 7 exam (I'm already employed as Java developer so I'm in no hurry to take the exam.) Now I wonder why reflection is not on the exam? The book it seems covers everything that should be on the exam and AFAIK reflection is at least as important as threads if not more used inpractice since many frameworks use reflection. Do you know why reflection is not part of the SCJP? Do you agree that it's at least important to know reflection as threads? Thanks for any answer

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  • HTG Explains: Photography with Film-Based Cameras

    - by Eric Z Goodnight
    We’ve become reliant on digital cameras since they are so easy to use. But have you ever wondered how film-based photography works? Read on to increase your photographic knowledge—or to develop an new appreciation for your point and click camera. Film-based cameras, to some, are a relic of the past. Simply an old technology made obsolete by the new and improved. But to many, film is an artisan’s material, and a photographic experience no digital system could hope to ever recreate. While many photographers, professional and amateur will swear by the quality of both film-based or digital cameras—the fact remains that film is still a valid way to take great photographs, and a fascinating way to learn more about how photography works.  HTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

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  • Did Blowing Into Nintendo Cartridges Really Help?

    - by Jason Fitzpatrick
    Anyone old enough to remember playing cartridge-based games like those that came with the Nintendo Entertainment System or its successors certainly remembers how blowing across the cartridge opening always seemed to help a stubborn game load–but did blowing on them really help? Mental Floss shares the results of their fact finding mission, a mission that included researching the connection mechanism in the NES, talking to Frank Viturello (who conducted an informal study on the effects of moisture on cartridge connectors), and otherwise delving into the history of the phenomenon. The most interesting part of the analysis, by far, is their explanation of how blowing on the cartridge didn’t do anything but the ritual of removing the cartridge to blow on it did. Hit up the link below for the full story. Did Blowing into Nintendo Cartridges Really Help? [Mental Floss] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • How many questions is it appropriate to ask as an intern?

    - by Casey Patton
    So, I just started an internship, and I'm worried that I'm asking too many questions. My mentor assigns me projects and helps me learn all the company's technologies and methodologies. However, there's so much new material for me to learn while doing this project that I have a lot of questions. I generally ask questions over instant messages or E-mail (those are the primary modes of communication for my company). I'm trying to be careful not to ask too many questions: I don't want to come off as annoying or dumb. How many questions are appropriate to ask? Once an hour? More? Less? Keep in mind, my mentor is also a fellow programmer who has his own responsibilities.

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  • How to draw textures on a model

    - by marc wellman
    The following code is a complete XNA 3.1 program almost unaltered to that code skeleton Visual Studio is creating when creating a new project. The only things I have changed are imported a .x model to the content folder of the VS solution. (the model is a simple square with a texture spanning over it - made in Google Sketchup and exported with several .x exporters) in the Load() method I am loading the .x model into the game. The Draw() method uses a BasicEffect to render the model. Except these three things I haven't added any code. Why does the model does not show the texture ? What can I do to make the texture visible ? This is the texture file (a standard SketchUp texture from the palette): And this is what my program looks like - as you can see: No texture! Find below the complete source code of the program AND the complete .x file: namespace WindowsGame1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } Model newModel; /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: usse this.Content to load your game content here newModel = Content.Load<Model>(@"aau3d"); foreach (ModelMesh mesh in newModel.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { meshPart.Effect = new BasicEffect(this.GraphicsDevice, null); } } } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { if (newModel != null) { GraphicsDevice.Clear(Color.CornflowerBlue); Matrix[] transforms = new Matrix[newModel.Bones.Count]; newModel.CopyAbsoluteBoneTransformsTo(transforms); foreach (ModelMesh mesh in newModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.TextureEnabled = true; effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(0) * Matrix.CreateTranslation(new Vector3(0, 0, 0)); effect.View = Matrix.CreateLookAt(new Vector3(200, 1000, 200), Vector3.Zero, Vector3.Up); effect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), 0.75f, 1.0f, 10000.0f); } mesh.Draw(); } } base.Draw(gameTime); } } } This is the model I am using (.x): xof 0303txt 0032 // SketchUp 6 -> DirectX (c)2008 edecadoudal, supports: faces, normals and textures Material Default_Material{ 1.0;1.0;1.0;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } Material _Groundcover_RiverRock_4inch_{ 0.568627450980392;0.494117647058824;0.427450980392157;1.0;; 3.2; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "aau3d.xGroundcover_RiverRock_4inch.jpg"; } } Mesh mesh_0{ 4; -81.6535;0.0000;74.8031;, -0.0000;0.0000;0.0000;, -81.6535;0.0000;0.0000;, -0.0000;0.0000;74.8031;; 2; 3;0,1,2, 3;1,0,3;; MeshMaterialList { 2; 2; 1, 1; { Default_Material } { _Groundcover_RiverRock_4inch_ } } MeshTextureCoords { 4; -2.1168,-3.4022; 1.0000,-0.0000; 1.0000,-3.4022; -2.1168,-0.0000;; } MeshNormals { 4; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000; 0.0000;1.0000;-0.0000;; 2; 3;0,1,2; 3;1,0,3;; } }

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  • Didn't do too well on a Java IKM test, advice?

    - by Jason
    I did an IKM Java test recently and got quite a low score. I only graduated a year ago and I dont have commercial experience in Java (i do web development in my current job). I thought reading up a lot on Java would help me prepare, but when I sat the IKM test i got ripped to pieces. I didn't know much about how the garbage collection actually works, names of other java compilers (i know about javac?), using .dll with Java etc etc. I know a wide range of the basics, but to the extent wether 'int(5L)' produces an integer or not, I really didnt know. My question is that many of the IKM questions I have never come across, yet I have read many of the wider-known Java programming books (Deitel, O'Reilly etc). Am i reading the wrong books??? Could anyone recommend a good plan of action to allow me to go away and self-study and be able to know these really tough java questions?

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  • OpenGL: Filtering/antialising textures in a 2D game

    - by futlib
    I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D games, but I don't see how most of that applies to 2D games - e.g. antisoptric filtering seems to make no sense, FSAA doesn't sound like the best bet either. I suppose this means texture filtering is my best option? Right now I'm using bilinear filtering, I think: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); From what I've read, I'd have to use mipmaps to use trilinear filtering, which would drive memory usage up, so I'd rather not. I know the final sizes of all the textures when they are loaded, so can't I somehow size them correctly at that point? (Using some form of texture filtering).

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  • JMonkey Engine (JME) load Blender scene with textures?

    - by leigero
    I am having the hardest time trying to accomplish the simplest task. I have created a floor and 4 walls (not that complicated) in Blender. I added a basic material and cloud texture so they have something to look at other than gray. When I import them into JMonkey they show up as solid white objects with no shading or depth. White silhouettes. I thought this may be a lighting issue, but I have ambient light added to the scene. I can remove that light or adjust its intensity and it has no affect on the scene. I exported all Blender files into OgreXML format, then converted them to .j3o format in JMonkey. I renamed the textures to match their corresponding mesh and this didn't do anything. Does anybody know how to create a flat object and put it into JMonkey with a texture? This sounds simple and there is absolutely no information on this. This should be step 1!

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  • weblogs.asp.net! I am here now!

    - by kaushalparik27
    Hello all webloggers!! Finally after much wait I got my blog space approved here. I really want to thank moderators (specially Terry for mail follow up) helping me out creating my weblog here. I; usually; blog about things and situation that I come across while development or something on which I succeeded to have some study/reading. Till now, I was maintaining my blog here (which I am still going to maintain in future as well!). Wishing for the best and thanks all future readers!

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  • What does "context-free" mean in the term "context-free grammar"?

    - by rick
    Given the amount of material that tries to explain what a context-free grammar (CFG) is, I found it surprising that very few (in my sample, less than 1 in 20) give an explanation on why such grammars are called "context-free". And, to my mind, none succeeds in doing so. My question is, why are context-free grammars called context-free? What is "the context"? I had an intuition that the context could be other language constructs surrounding the currently analyzed construct, but that seems not to be the case. Could anyone provide a precise explanation?

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  • Serverside memory efficiency and threading for a turn based game

    - by SkeletorFromEterenia
    Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game server architecture articles I found focus either on FPS oder MMOGs, which doesn't really fit since I want many matches with 1- 16 players on my server, with each match being played in turn based mode. My chief concern is memory usage, since the most basic approach of loading every game that is being played completely into RAM should be quite inefficient, so is there a suitable strategy for selecting only the needed bits and loading them? Another question I got is how to design the threading on the server, since I think using only a single thread could be a problem due to the fact that the game or part of it might have to be loaded from the database. I would be very happy if you could share your knowledge or point me to material on this topic.

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  • Yahoo hosts Cracks / Warez on its OWN server!

    - by Naughty.Coder
    I can not believe no body has done anything regarding this issue. Yahoo bought a website called dvd4arab.com 4-5 years back. This site has all copyrighted / illegal material you can imagine .. Music/ Movies/ Software and games. I believe most of them hosted somewhere on file-sharing websites, but there are attachments in the forum. How to report this? and to whom? The series of buying is like this: Dvd4arab sold to Maktoob, Yahoo bought Maktoob, Microsoft bought Yahoo

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  • Calculating the position of an object with regards to current position using OpenGL like matrices

    - by spartan2417
    i have a 1st person camera that collides with walls, i also have a small sphere in front of my camera denoted by the camera position plus the distance ahead. I cannot get the postion of the sphere but i have the position of my camera. e.g. i need to find the position of the point or at the very least find away of calculating the position using the camera positions. code: static Float P_z = 0; P_z = -15; PushMatrix(); LoadMatrix(&Inv); Material(SCEGU_AMBIENT, 0x00000066); TranslateXYZ(0,0,P_z); ScaleXYZ(0.1f,0.1f,0.1f); pointer.Render(); PopMatrix(); where Inv is the camera positions (Inv.w.x,Inv.w.z), pointer is the sphere.

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  • Building a website, want to use java

    - by Robb
    I'd like to make a simple-ish website that is essentially a small game. Key strokes are to be processed and sent to a server (already acquired and should support SQL and JSP, I believe) which then translate to a location and written to the DB. SQL queries are to be used to retrieve these locations and written to other clients connected to the website. Their page is to be updated with these locations. I have working knowledge of Java, jQuery/Ajax, SQL and JavaScript but I'm unfamiliar with JSP and how everything hooks up. I'm aware of the MVC paradigm as well. For my little game idea, would these technologies work? Am I over thinking this and can make it much easier to implement? What might be a good tutorial or example to study?

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  • Regarding inbuilt application PostGreSQL

    - by Mohamed Fazil
    In my work I need to study about FOSSology. This tool supports only in Linux. So i have installed Ubuntu version 12.10 Quantal. Through net i have come to know Ubuntu has inbuilt postgreSQL application. But when i installed i don't know how to see whether it is already installed. Could you please help me in solving this issue. It's high priority and i have short time to finish my work. I have downloaded manually and while install after executing this command sudo dpkg -i File.dep i am getting error message saying that This need root user privileges. PLease help me.

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