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  • Architecture for a farmville/yoville/cafe world type game?

    - by Joff
    I'm thinking of building a game along the lines of Farmville - items, events, time management system etc. Options I am thinking of: 1) Flash UI frontend that uses AMFPHP to get all data for the view from a PHP powered backend. 2) Actionscript to power the whole game Any input is appreciated. My concern with Actionscript is scaling, my concern with PHP is having to build an update system that would need a lot of back and forth xmlhttprequests which might get complicated. If there's a better way to build something like this, I'm all ears :)

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  • How to use CodeDomSerializer to serialize an object in .Net?

    - by user341127
    I have a class, which is defined as the following: [ToolboxItem(false)] [DesignTimeVisible(false)] [DesignerSerializer("DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer, DevExpress.XtraEditors.v10.1.Design", "System.ComponentModel.Design.Serialization.CodeDomSerializer, System.Design")] [Designer("DevExpress.XtraEditors.Design.BaseRepositoryItemDesigner, DevExpress.XtraEditors.v10.1.Design")] [LicenseProvider(typeof(DXEditorLicenseProvider))] public class RepositoryItem : Component, ISupportInitialize, ICustomTypeDescriptor, IImageCollectionHelper {......} I tried the following code to serialize the object of this class. DesignerSerializationManager m = new System.ComponentModel.Design.Serialization.DesignerSerializationManager(); m.CreateSession(); DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer s = m.GetSerializer(typeof(RepositoryItem), typeof(DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer)) as DevExpress.XtraEditors.Design.RepositoryItemCodeDomSerializer; RepositoryItem i = persistentRepository1.Items[0]; //m.Container.Add(i); s.Serialize(m,i );// An error "Object reference not set to an instance of an object." happended here. For I am not familiar with CodeDom, I have spent one day to get the way out. I guess the above code has some stupid mistakes. Please give me a hand to show how to serialize AND DeSelialize such objects of the class of Repository. BTW, the reason I don't use any other serializer is that I am supposed not to have rights to know the source code of RepositoryItem and others could inherit RepositoryItem at the same time. And actually I have to deal with RepositoryItem and its descendants. Thank you in advance. Ying

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  • How to determine orientation of Windows Phone 7 in XNA game?

    - by Larsenal
    Similar to this question, but looking for an answer that will work in the context of an XNA game. How can I determine whether the device is in a landscape or portrait orientation? The answer given in the general question relies upon functionality built into PhoneApplicationPage. AFAIK, you wouldn't normally be using that class within the context of an XNA game on Windows Phone 7.

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  • Visual Studio Designer looses / ignores data

    - by Kempeth
    I'm writing my own control - a datagridviewcolumn that displays integer values as texts like the comboboxcolumn can but without showing the combobox unless the cell is edited. I'm mostly there but I have problems with the databinding. I managed to get the necessary properties to appear in the designer but every time I set the datasource and close the editor the changes are dropped. When I assign the same datasource later in code it works like a charm, I just would prefer not having to do that... public class DataGridViewLookupColumn : DataGridViewColumn { private DataGridViewLookupCell template; private Object datasource = null; private String displaymember = String.Empty; private String valuemember = String.Empty; private BindingSource bindingsource = new BindingSource(); public DataGridViewLookupColumn() : base() { this.template = new DataGridViewLookupCell(); } public override DataGridViewCell CellTemplate { get { return this.template; } set { } } [Category("Data")] [ DefaultValue(null), RefreshProperties(RefreshProperties.Repaint), AttributeProvider(typeof(IListSource)), DesignerSerializationVisibility(DesignerSerializationVisibility.Visible), ] public object DataSource { get { return this.bindingsource.DataSource; //return this.datasource; } set { this.bindingsource.DataSource = value; this.bindingsource.EndEdit(); } } [Category("Data")] [ DefaultValue(""), TypeConverterAttribute("System.Windows.Forms.Design.DataMemberFieldConverter, System.Design"), Editor("System.Windows.Forms.Design.DataMemberFieldEditor, System.Design", typeof(System.Drawing.Design.UITypeEditor)), DesignerSerializationVisibility(DesignerSerializationVisibility.Visible), ] public String DisplayMember { get { return this.displaymember; } set { this.displaymember = value; } } [Category("Data")] [ DefaultValue(""), TypeConverterAttribute("System.Windows.Forms.Design.DataMemberFieldConverter, System.Design"), Editor("System.Windows.Forms.Design.DataMemberFieldEditor, System.Design", typeof(System.Drawing.Design.UITypeEditor)), DesignerSerializationVisibility(DesignerSerializationVisibility.Visible), ] public String ValueMember { get { return this.valuemember; } set { this.valuemember = value; } } } EDIT: I experimenting I just found out that that original DataGridViewComboBoxColumn can be made to behave exactly like I wanted to. By setting the DisplayStyle to Nothing the combobox control is only shown in edit mode.

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  • Create a overflow screen while a game/program is running?

    - by Dodi300
    Hello. Does anyone know how I can create a screen overflow while a program is running? Mainly while a game is running. If anyone has used xFire or Steam, these use this feature. I've created a winform which starts the game/program and then minimizes. Could the overflow be created in the same winform? Thanks for the help! :)

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • Why does my Doctrine DBAL query return no results when quoted?

    - by braveterry
    I'm using the Doctrine DataBase Abstraction Layer (DBAL) to perform some queries. For some reason, when I quote a parameter before passing it to the query, I get back no rows. When I pass it unquoted, it works fine. Here's the relevant snippet of code I'm using: public function get($game) { load::helper('doctrinehelper'); $conn = doctrinehelper::getconnection(); $statement = $conn->prepare('SELECT games.id as id, games.name as name, games.link_url, games.link_text, services.name as service_name, image_url FROM games, services WHERE games.name = ? AND services.key = games.service_key'); $quotedGame = $conn->quote($game); load::helper('loghelper'); $logger = loghelper::getLogger(); $logger->debug("Quoted Game: $quotedGame"); $logger->debug("Unquoted Game: $game"); $statement->execute(array($quotedGame)); $resultsArray = $statement->fetchAll(); $logger->debug("Number of rows returned: " . count($resultsArray)); return $resultsArray; } Here's what the log shows: 01/01/11 17:00:13,269 [2112] DEBUG root - Quoted Game: 'Diablo II Lord of Destruction' 01/01/11 17:00:13,269 [2112] DEBUG root - Unquoted Game: Diablo II Lord of Destruction 01/01/11 17:00:13,270 [2112] DEBUG root - Number of rows returned: 0 If I change this line: $statement->execute(array($quotedGame)); to this: $statement->execute(array($game)); I get this in the log: 01/01/11 16:51:42,934 [2112] DEBUG root - Quoted Game: 'Diablo II Lord of Destruction' 01/01/11 16:51:42,935 [2112] DEBUG root - Unquoted Game: Diablo II Lord of Destruction 01/01/11 16:51:42,936 [2112] DEBUG root - Number of rows returned: 1 Have I fat-fingered something?

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  • Visual Studio 2008 Report Server Project Design View not working.

    - by skynate
    When I create a new Reporting Services report or try to open an existing report (that has been working) in Visual Studio 2008. I cannot view the design. I get no error message and it only shows html code in the "Design View". I've tried reinstalling VS2008 and BIDS, but hasn't worked. This was all working when I last used it 2 weeks ago. -nate

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  • How to make msbuild ItemGroup items be separated with a space rather than semi-colon?

    - by mark
    Dear ladies and sirs. Observe the following piece of an msbuild script: <ItemGroup> <R Include="-Microsoft.Design#CA1000" /> <R Include="-Microsoft.Design#CA1002" /> </ItemGroup> I want to convert it to /ruleid:-Microsoft.Design#CA1000 /ruleid:-Microsoft.Design#CA1002 Now, the best I came up with is @(R -> '/ruleid:%(Identity)'), but this only yields /ruleid:-Microsoft.Design#CA1000;/ruleid:-Microsoft.Design#CA1002 Note the semi-colon separating the two rules, instead of a space. This is bad, it is not recognized by the fxcop - I need a space there. Now, this is a simple example, so I could just declare something like this: <PropertyGroup> <R>/ruleid:-Microsoft.Design#CA1000 /ruleid:-Microsoft.Design#CA1002</R </PropertyGroup> But, I do not like this, because in reality I have many rules I wish to disable and listing all of them like this is something I wish to avoid.

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  • Create a overlay screen while a game/program is running?

    - by Dodi300
    Hello. Does anyone know how I can create a screen overflow while a program is running? Mainly while a game is running. If anyone has used xFire or Steam, these use this feature. I've created a winform which starts the game/program and then minimizes. Could the overflow be created in the same winform? Thanks for the help! :)

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  • Inter process communication C# <--> C++ for game debugging engine.

    - by Andy
    I am working on a debugger project for a game's scripting engine. I'm hoping to write the debugger's GUI in C#. The actual debugging engine, however, is embedded in the game itself and is written in a mixture of C, C++, and assembly patches. What's the best way to handle communication between the debugger GUI and the debugging engine? The two will be running in separate processes. Thanks! Andy

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  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • Exemplars of large document-centric applications with COM/XPCOM/.NET interfaces.

    - by Warren P
    I am looking for exemplars (design examples) showing the use of interfaces (aka 'protocols' for you smalltalkers) to design a document management architecture in a large Word Processor, Spreadsheet, vector graphic or publishing package, or office-productivity (non-database) application with support for as many of the following as possible: any open source project, will be ideal, and language of implementation is unimportant since I am looking for design examples, however an object oriented language with support for "interfaces" is a must. I know at least a dozen languages, and I'm willing to study any application's source. use of "interface" could loosely be applied to either XPCOM or COM interfaces, or .NET interfaces, or even the use of pure-virtual (virtual+abstract) base-classes for OOP languages that lack the ability to declare an interface distinct from a class. I am mostly looking for a robust, thorough and flexible implementation for a document, IDocument, various document views (IDocumentView), and whatever operations make sense in that case. I am particular interested in cases where the product in question is a real-world product. For example, if anybody familiar with OpenOffice can tell me if the code contains a good sample design. I am looking for design documentation that outlines the design of the interfaces for such an application. So for example, if the openoffice spreadsheet has such an interface design, then that might be the best case, because it is a widely used real-world design, with millions of users, rather than a textbook example, which is minimal, and contrived. I know that the Mozilla platform uses XPCOM, and its design is heavily "interface" oriented, but I am looking more for a "word processor" or "spreadsheet" type of document design, rather than a web-browser. I am particularly interested in the interfaces used to access to data and meta-data such as markup (attributes like bold, and italics, and font size), and the ability to search and look up named entities within a document.

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  • C++: Maybe you know this pitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

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  • Painted JPanel won't show up in JFrame

    - by javawarrior
    When I run my code, I expect to see a JPanel in my JFrame, but nothing shows up. I had a button in the frame, and it shows up. But the JPanel doesn't show up, I even colored it in red. Here is the code for my JPanel: import java.awt.*; import javax.swing.JPanel; public class graphic extends JPanel { private static final long serialVersionUID = -3458717449092499931L; public Game game; public graphic(Game game){ this.game = game; this.setPreferredSize(new Dimension(400,400)); this.setBackground(Color.RED); } public void paintComponent(Graphics g){ for (Line l:game.mirrors){ g.setColor(Color.BLACK); g.drawLine(l.start.x, l.start.y, l.end.x, l.end.y); } } } And my JFrame code: import java.awt.Container; import java.awt.event.*; import java.util.Timer; import java.util.TimerTask; import javax.swing.*; public class Viewer implements ActionListener { public JFrame frame; public JButton drawShoot; public boolean draw; public Game game; public graphic graphic; public TimerTask timert; public Timer timer; public Viewer(){ draw = true; game = new Game(); } public static void main(String args[]){ Viewer v = new Viewer(); v.setup(); } public void setup(){ frame = new JFrame("Laser Stimulator"); drawShoot = new JButton("Edit Mode"); graphic = new graphic(game); graphic.repaint(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setBounds(300, 300, 600, 600); Container contentPane = frame.getContentPane(); SpringLayout layout = new SpringLayout(); contentPane.setLayout(layout); drawShoot.addActionListener(this); timert = new TimerTask() { @Override public void run() { } }; timer =new Timer(); timer.scheduleAtFixedRate(timert, 0, 1000/30); contentPane.add(graphic); layout.putConstraint(SpringLayout.NORTH, graphic, 0, SpringLayout.NORTH, contentPane); layout.putConstraint(SpringLayout.WEST, graphic, 0, SpringLayout.WEST, contentPane); frame.setVisible(true); } @Override public void actionPerformed(ActionEvent e) { if (e.getSource()==drawShoot){ draw = !draw; drawShoot.setText((draw)?"Edit Mode":"Shoot Mode"); } } }

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