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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • What is the last entry in an unfilled array (C++)?

    - by jwaffe
    I put C++ because I'm just starting in C# and I'm not sure if there's a difference. if you declare an array char arr[10] and fill in values for arr[0] through arr[8], what value will be put in arr[9]? a space ' '? An endline '\n'? '\0'? Or is it nothing at all? I'm asking this because I've always used tactics like this char word[20]; for(count = 0 ; count < 20 ; count++) { cout << word[count]; } to print the entire contents of an array, and I was wondering if I could simplify it (e.g., if the last entry was '\0') by using something like this char word[20]; while(word[count] != '\0') { cout << word[count]; } that way, I wouldn't have to remember how many pieces of data were entered into an array if all the spaces weren't filled up. If you know an even faster way, let me know. I tend to make a bunch of mistakes on arrays.

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  • error: 'void Base::output()' is protected within this context

    - by Bill
    I'm confused about the errors generated by the following code. In Derived::doStuff, I can access Base::output directly by calling it. Why can't I create a pointer to output() in the same context that I can call output()? (I thought protected / private governed whether you could use a name in a specific context, but apparently that is incomplete?) Is my fix of writing callback(this, &Derived::output); instead of callback(this, Base::output) the correct solution? #include <iostream> using std::cout; using std::endl; template <typename T, typename U> void callback(T obj, U func) { ((obj)->*(func))(); } class Base { protected: void output() { cout << "Base::output" << endl; } }; class Derived : public Base { public: void doStuff() { // call it directly: output(); Base::output(); // create a pointer to it: // void (Base::*basePointer)() = &Base::output; // error: 'void Base::output()' is protected within this context void (Derived::*derivedPointer)() = &Derived::output; // call a function passing the pointer: // callback(this, &Base::output); // error: 'void Base::output()' is protected within this context callback(this, &Derived::output); } }; int main() { Derived d; d.doStuff(); }

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  • const object in c++

    - by Codenotguru
    I have a question on constant objects. In the following program: class const_check{ int a; public: const_check(int i); void print() const; void print2(); }; const_check::const_check(int i):a(i) {} void const_check::print() const { int a=19; cout<<"The value in a is:"<<a; } void const_check::print2() { int a=10; cout<<"The value in a is:"<<a; } int main(){ const_check b(5); const const_check c(6); b.print2(); c.print(); } void print() is constant member function of the class const_check, so according to the definition of constants if any attempt to change int a it should result in an error but the program works fine for me.I think i am having some confusion here, can anybody tell me why the compiler is not flagging it as an error??

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  • deleting an array that stores pointers to some objects

    - by memC
    hi, I am storing pointers to elements of a vec_A in an array A* a_ptrs[3] . Assume that vec_A will not be resized. So, a_ptrs[i] will point to the correct element. My question is: Suppose A* a_ptrs[3] is declared in a class B. Since it is not created using 'new' I am guessing I don't need to delete it in the destructor. Am I right?? class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } A* a_ptrs[3]; a_ptrs[0] = &vec_A[0]; a_ptrs[1] = &vec_A[3]; a_ptrs[2] = &vec_A[5]; for (i = 0; i<3; i++){ std::cout<<"\n: a_ptrs[i].getNumber() = "<<a_ptrs[i]->getNumber(); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • QMetaMethods for regular methods missing?

    - by oleks
    Hi, I'm new in QT, and I'm just testing out the MOC. For a given class: class Counter : public QObject { Q_OBJECT int m_value; public: Counter() {m_value = 0;} ~Counter() {} int value() {return m_value;} public slots: void setValue(int value); signals: void valueChanged(int newValue); }; I want to get a list of all methods in a class, but seem to only be getting a list of signals and slots, although the documentation says it should be all methods? Here's my code: #include <QCoreApplication> #include <QObject> #include <QMetaMethod> #include <iostream> using std::cout; using std::endl; int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); const QMetaObject cntmo = Counter::staticMetaObject; for(int i = 0; i != cntmo.methodCount(); ++i) { QMetaMethod qmm(cntmo.method(i)); cout << qmm.signature() << endl; } return app.exec(); } Please beware this is my best c/p, perhaps I forgot to include some headers. My output: destroyed(QObject*) destroyed() deleteLater() _q_reregisterTimers(void*) valueChanged(int) setValue(int) Does anyone know why this is happening? Does qt not recognise int value() {return m_value;} as a valid method? If so, is there a macro I've forgotten or something like that? P.S. I'm using 4.6.2 UPDATE I forgot the implementation of the setValue method, not that it makes too much a difference to my actual question. void Counter::setValue(int value) { if(value != m_value) { m_value = value; emit valueChanged(value); } }

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  • Implement two functions with the same name but different, non-covariant return types due to multiple abstract base classes

    - by user1508167
    If I have two abstract classes defining a pure virtual function with the same name, but different, non-covariant return types, how can I derive from these and define an implementation for both their functions? #include <iostream> class ITestA { public: virtual ~ITestA() {}; virtual float test() =0; }; class ITestB { public: virtual ~ITestB() {}; virtual bool test() =0; }; class C : public ITestA, public ITestB { public: /* Somehow implement ITestA::test and ITestB::test */ }; int main() { ITestA *a = new C(); std::cout << a->test() << std::endl; // should print a float, like "3.14" ITestB *b = dynamic_cast<ITestB *>(a); if (b) { std::cout << b->test() << std::endl; // should print "1" or "0" } delete(a); return 0; } As long as I don't call C::test() directly there's nothing ambiguous, so I think that it should work somehow and I guess I just didn't find the right notation yet. Or is this impossible, if so: Why?

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  • C++ compile time polymorphism doubt ?

    - by user313921
    Below program contains two show() functions in parent and child classes, but first show() function takes FLOAT argument and second show() function takes INT argument. .If I call show(10.1234) function by passing float argument, it should call class A's show(float a) function , but it calls class B's show(int b). #include<iostream> using namespace std; class A{ float a; public: void show(float a) { this->a = a; cout<<"\n A's show() function called : "<<this->a<<endl; } }; class B : public A{ int b; public: void show(int b) { this->b = b; cout<<"\n B's show() function called : "<<this->b<<endl; } }; int main() { float i=10.1234; B Bobject; Bobject.show((float) i); return 0; } Output: B's show() function called : 10 Expected output: A's show() function called : 10.1234 Why g++ compiler chosen wrong show() function i.e class B's show(int b) function ?

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  • when will come the new C++ standard? C++0x

    - by Oops
    Hi, when will the new C++ standard became official? C++ was standardized in 1998 and the standard is called C++98 the C++ standard was updated in 2003 and is called C++03 so the unofficial name "C++0x" lead us to the wrong conclusion that it will come within the first decade of the 20th century. Have u also mentioned that we all make the year 2000 bug again? Now we have 2010 so if you take the X as the latin sign for 10 it should come out this year. But no, also this would be wrong. The answer: The name of the language was always part of the language itself. As we all know the ++ operator means: one more But we have learned in some situations it would be better to write ++C so the other way around often is better. and what does the characters 0x mean in the C++ language? Right it's the prefix for a hexadecimal number. Now the question is easy to answer, it's meaning is: 0x++C int main(){ std::cout << "When will the new C++ standard come out? " << std::endl; int x0_ = 0x7D0, _0x = x0_, C = 0xC, Y1 = C+++_0x, Y2 = x0_+++C; std::cout << "it will be standardized between the Years: " << Y1 << " and " << Y2 << std::endl; char c; std::cin >> c; return 0; } do you agree? regards Oops

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  • This program isn't asking for the predetermined 5 numbers from the array?

    - by user1801781
    Okay, so this question is difficult to state. I'm a beginner at C++, and I rarely run into problems with these simple assignments, but something is majorly wrong here and I cannot identify it. I've been trying for hours. This program is supposed to read 5 numbers from an array that the user enters, and then print the largest one. (I know it's easier to just write a for-loop, but our professor wanted us to call a function). The only problem is that instead of asking for 5 numbers, it asks for 2. It works other than that, I JUST NEED IT TO ASK FOR 5 NUMBERS. haha. Your input would be greatly appreciated. I aspire to be a programmer one day, so don't be afraid to go harsh on me. #include <iostream> using namespace std; int largest_number(int score[], int max) { for (int i=1; i<5; i++) { cin >> score[i]; if(score[i] > max) max=score[i]; return (max); } } int main () { int score[5], max, z; cout << "Enter 5 numbers: " <<endl; cin >> score[0]; max = score[0]; z = largest_number(score, max); cout << "The largest number is: " << z <<endl; system("pause"); return 0; }

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  • Why this doesnt't work in C++?

    - by user3377450
    I'm doing something and I have this: //main.cpp file template<typename t1, typename t2> std::ostream& operator<<(std::ostream& os, const std::pair<t1, t2>& pair) { return os << "< " << pair.first << " , " << pair.second << " >"; } int main() { std::map<int, int> map = { { 1, 2 }, { 2, 3 } }; std::cout << *map.begin() << std::endl;//This works std::copy(map.begin(), map.end(), std::ostream_iterator<std::pair<int,int> >(std::cout, " "));//this doesn't work } I guess this is not working because in the std::copy algorithm the operator isn't defined, but what can I do?

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  • How can pointers to functions point to something that doesn't exist in memory yet? Why do prototypes have different addresses?

    - by Kacy Raye
    To my knowledge, functions do not get added to the stack until run-time after they are called in the main function. So how can a pointer to a function have a function's memory address if it doesn't exist in memory? For example: using namespace std; #include <iostream> void func() { } int main() { void (*ptr)() = func; cout << reinterpret_cast<void*>(ptr) << endl; //prints 0x8048644 even though func never gets added to the stack } Also, this next question is a little less important to me, so if you only know the answer to my first question, then that is fine. But anyway, why does the value of the pointer ( the memory address of the function ) differ when I declare a function prototype and implement the function after main? In the first example, it printed out 0x8048644 no matter how many times I ran the program. In the next example, it printed out 0x8048680 no matter how many times I ran the program. For example: using namespace std; #include <iostream> void func(); int main() { void ( *ptr )() = func; cout << reinterpret_cast<void*>(ptr) << endl; } void func(){ }

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  • Assigning a 2D array (of pointers) to a variable in an object for access in C++?

    - by MrMormon
    I'm sorry if I didn't pick a descriptive or concise name. A lot of questions sound similar, but I haven't been able to find what I'm looking for. What I want to do is store a 2D array of pointers somewhere and assign a variable in some object to that array to be able to access it. Here's some example code that has the same compile error I'm getting with a bigger project. #include <iostream> using namespace std; struct X{ float * b[8][8]; X(){ *(b[1][5]) = 1; cout << *(b[1][5]) << endl; } void Set(float * c[8][8]){ b = c; cout << *(b[1][5]) << endl; } }; main(){ float * a[8][8]; *(a[1][5]) = 2; X obj; obj.Set(a); } What I want to happen in this code is that an X object starts with its own 2D array, whose value pointed to by b[1][5] should be printed as "1". Then the main method's 2D array, a, is passed to the object's Set() method and assigned to its array variable. The value pointed to by b[1][5] should then be printed as "2". However, I can't figure out what type the Set() parameter, c, should be. I get error: incompatible types in assignment of ‘float* (*)[8]’ to ‘float* [8][8]’ when I try to compile. As for why I want to do this, I'm trying to use an array of pointers to objects, not floats, but it's the same error.

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  • How do I reset my pointer to a specific array location?

    - by ohtanya
    I am a brand new programming student, so please forgive my ignorance. My assignment states: Write a program that declares an array of 10 integers. Write a loop that accepts 10 values from the keyboard and write another loop that displays the 10 values. Do not use any subscripts within the two loops; use pointers only. Here is my code: #include "stdafx.h" #include <iostream> using namespace std; int main() { const int NUM = 10; int values[NUM]; int *p = &values[0]; int x; for(x = 0; x < NUM; ++x, ++p) { cout << "Enter a value: "; cin >> *p; } for(x = 0; x < NUM; ++x, ++p) { cout << *p << " "; } return 0; } I think I know where my problem is. After my first loop, my pointer is at values[10], but I need to get it back to values[0] to display them. How can I do that?

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  • Empty vector of type <stuff*>

    - by bo23
    I have a vector populated with objects: std::vector<Stuff*> stuffVector; and am trying to delete all elements of it using a cleanup function void CleanUp() { for (std::vector<Stuff*>::size_type i = 0 ; i < stuffVector.size() ; i++) { stuffVector.erase(stuffVector.begin()+i); } cout << stuffVector.size() << endl; if (stuffVector.size() == 0) cout << "Vector Emptied" << endl; } This always reports back with a size of however many objects are in the vector, and doesn't actually seem to delete anything at all. It's odd as a similar function works elsewhere to delete a specific object from the vector: void DestroyStuff() { if (stuffVector.size() > 1) { for (std::vector<Stuff*>::size_type i = 0 ; i < stuffVector.size() ; i++ ) { if(stuffVector[i]->CanDestroy()) { stuffVector.erase (stuffVector.begin()+i); } } } } The above works fine, but CleanUp() does not. Why might this be happening?

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  • QMetaMethod for regular methods missing?

    - by oleks
    Hi, I'm new in QT, and I'm just testing out the MOC. For a given class: class Counter : public QObject { Q_OBJECT int m_value; public: Counter() {m_value = 0;} ~Counter() {} int value() {return m_value;} public slots: void setValue(int value); signals: void valueChanged(int newValue); }; I want to get a list of all methods in a class, but seem to only be getting a list of signals and slots, although the documentation says it should be all methods? Here's my code: #include <QCoreApplication> #include <QObject> #include <QMetaMethod> #include <iostream> using std::cout; using std::endl; int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); const QMetaObject cntmo = Counter::staticMetaObject; for(int i = 0; i != cntmo.methodCount(); ++i) { QMetaMethod qmm(cntmo.method(i)); cout << qmm.signature() << endl; } return app.exec(); } Please beware this is my best c/p, perhaps I forgot to include some headers. My output: destroyed(QObject*) destroyed() deleteLater() _q_reregisterTimers(void*) valueChanged(int) setValue(int) Does anyone know why this is happening? Does qt not recognise int value() {return m_value;} as a valid method? If so, is there a macro I've forgotten or something like that? P.S. I'm using 4.6.2

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  • Unit Conversion from feet to meters

    - by user1742419
    I have to write a program that reads in a length in feet and inches and outputs the equivalent length in meters and centimeters. I have to create three functions: one for input, one or more for calculating, and one for output; And include a loop that lets the user repeat this computation for new input values until the user says he or she wants to end the program. I can't seem to get the input from one function to be used in the conversion function and then outputted by the next function. How do I do that? Thank you. #include <iostream> #include <conio.h> using namespace std; double leng; void length(double leng); double conv(double leng); void output(double leng); int main() { length(leng); conv(leng); output(leng); _getche(); return 0; } void length(double leng) { cout<<"Enter a length in feet, then enter a length in inches if needed: "; cin>>leng; return; } double conv(double leng) { return leng = leng * .3048; } void output(double leng) { cout<<"Your input is converted to "<<leng; return; }

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  • Virtual functions - base class pointer

    - by user980411
    I understood why a base class pointer is made to point to a derived class object. But, I fail to understand why we need to assign to it, a base class object, when it is a base class object by itself. Can anyone please explain that? #include <iostream> using namespace std; class base { public: virtual void vfunc() { cout << "This is base's vfunc().\n"; } }; class derived1 : public base { public: void vfunc() { cout << "This is derived1's vfunc().\n"; } }; int main() { base *p, b; derived1 d1; // point to base p = &b; p->vfunc(); // access base's vfunc() // point to derived1 p = &d1; p->vfunc(); // access derived1's vfunc() return 0; }

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  • isalpha(<mychar>) == true evaluates to false??

    - by Buttink
    string temp is equal to "ZERO:\t.WORD\t1" from my debugger. (the first line of my file) string temp = RemoveWhiteSpace(data); int i = 0; if ( temp.length() > 0 && isalpha(temp[0]) ) cout << "without true worked" << endl; if ( temp.length() > 0 && isalpha(temp[0]) == true ) cout << "with true worked" << endl; This is my code to check if first character of temp is a a-z,A-Z. The first if statement will evaluate to true and the 2nd to false. WHY?!?!?! I have tried this even without the "temp.length() 0 &&" and it still evaluates false. It just hates the "== true". The only thing I can think of is that isalpha() returns != 0 and true == 1. Then, you could get isalpha() == 2 != 1. But, I have no idea if C++ is that ... weird. BTW, I dont need to know that the "== true" is logically pointless. I know. output was without true worked Compiled with CodeBlock using GNU GCC on Ubuntu 9.10 (if this matters any)

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  • static_cast from Derived* to void* to Base*

    - by Roberto
    I would like to cast a pointer to a member of a derived class to void* and from there to a pointer of the base class, like in the example below: #include <iostream> class Base { public: void function1(){std::cout<<"1"<<std::endl;} virtual void function2()=0; }; class Derived : public Base { public: virtual void function2(){std::cout<<"2"<<std::endl;} }; int main() { Derived d; void ptr* = static_cast<void*>(&d); Base* baseptr=static_cast<Base*>(ptr); baseptr->function1(); baseptr->function2(); } This compiles and gives the desired result (prints 1 and 2 respectively), but is it guaranteed to work? The description of static_cast I found here: http://en.cppreference.com/w/cpp/language/static_cast only mentions conversion to void* and back to a pointer to the same class (point 10).

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  • replacing space with %20

    - by Codenotguru
    The following program replaces all spaces with %20.the compilation works fine but the program terminates during the runtime.Any help??? #include<iostream> #include<string> using namespace std; void removeSpaces(string url){ int len=url.length(); int i,count=0; while(i<=len){ if(url[i]==' ') count++; i++; } int length2=len+(count*2); string newarr[length2]; for(int j=len-1;j>=0;j--){ if(url[j]==' ') { newarr[length2-1]='0'; newarr[length2-2]='2'; newarr[length2-3]='%'; length2=length2-3; } else { newarr[length2-1]=url[j]; length2=length2-1; } } cout<<"\nThe number of spaces in the url is:"<<count; cout<<"\nThe replaced url is:"<<newarr; } int main(){ string url="http://www.ya h o o.com/"; removeSpaces(url); }

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  • Windows Vista/Win7 Privilege Problem: SeDebugPrivilege & OpenProcess

    - by KevenK
    Everything I've been able to find about escalating to the appropriate privileges for my needs has agreed with my current methods, but the problem exists. I'm hoping maybe someone has some Windows Vista/Win7 internals experience that might shine some light where there is only darkness. I'm sure this will get long, but please bare with me. Context: I'm working on an app that requires accessing the memory of other processes on the current machine. This, obviously, requires administrator rights. It also requires SeDebugPrivilege, which I believe myself to be acquiring correctly, although I question if more privileges aren't necessary and thus the cause of my problems. Code has so far worked successfully on all versions of Windows XP, and on my test Vista32 and Win7x64 environments. Process: Program will Always be run with Administrator Rights. This can be assumed throughout this post. Escalating the current process's Access Token to include SeDebugPrivilege rights. Using EnumProcesses to create a list of current PIDs on the system Opening a handle using OpenProcess with PROCESS_ALL_ACCESS access rights Using ReadProcessMemory to read the memory of the other process. Problem: Everything has been working fine during development and my personal testing (including Windows XP 32 & 64, Windows Vista 32, and Windows 7 x64). However, during a test deployment onto both Windows Vista(32-bit) and Windows 7(64-bit) machines of a colleague, there seems to be a privilege/rights problem with OpenProcess failing with a generic Access Denied error. This occurs both when running as a limited User (as would be expected) and also when run explicitly as Administrator (Right-click Run as Administrator and when run from an Administrator level command prompt). However, this problem has been unreproducible for myself in my test environment. I have witnessed the problem first hand, so I trust that the problem exists. The only difference that I can discern between the actual environment and my test environment is that the actual error is occurring when using a Domain Administrator account at the UAC prompt, whereas my tests (which work with no errors) use a local administrator account at the UAC prompt. It appears that although the credentials being used allow UAC to 'run as administrator', the process is still not obtaining the correct rights to be able to OpenProcess on another process. I am not familiar enough with the internals of Vista/Win7 to know what this might be, and I am hoping someone has an idea of what could be the cause. The Kicker: The person who has reported this error, and who's environment can regularly reproduce this bug, has a small application named along the lines of RunWithDebugEnabled which is a small bootstrap program which appears to escalate its own privileges and then launch the executable passed to it (thus inheriting the escalated privileges). When run with this program, using the same Domain Administrator credentials at UAC prompt, the program works correctly and is able to successfully call OpenProcess and operates as intended. So this is definitely a problem with acquiring the correct privileges, and it is known that the Domain Administrator account is an administrator account that should be able to access the correct rights. (Obviously obtaining this source code would be great, but I wouldn't be here if that were possible). Notes: As noted, the errors reported by the failed OpenProcess attempts are Access Denied. According to MSDN documentation of OpenProcess: If the caller has enabled the SeDebugPrivilege privilege, the requested access is granted regardless of the contents of the security descriptor. This leads me to believe that perhaps there is a problem under these conditions either with (1) Obtaining SeDebugPrivileges or (2) Requiring other privileges which have not been mentioned in any MSDN documentation, and which might differ between a Domain Administrator account and a Local Administrator account Sample Code: void sample() { ///////////////////////////////////////////////////////// // Note: Enabling SeDebugPrivilege adapted from sample // MSDN @ http://msdn.microsoft.com/en-us/library/aa446619%28VS.85%29.aspx // Enable SeDebugPrivilege HANDLE hToken = NULL; TOKEN_PRIVILEGES tokenPriv; LUID luidDebug; if(OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES, &hToken) != FALSE) { if(LookupPrivilegeValue(NULL, SE_DEBUG_NAME, &luidDebug) != FALSE) { tokenPriv.PrivilegeCount = 1; tokenPriv.Privileges[0].Luid = luidDebug; tokenPriv.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED; if(AdjustTokenPrivileges(hToken, FALSE, &tokenPriv, 0, NULL, NULL) != FALSE) { // Always successful, even in the cases which lead to OpenProcess failure cout << "SUCCESSFULLY CHANGED TOKEN PRIVILEGES" << endl; } else { cout << "FAILED TO CHANGE TOKEN PRIVILEGES, CODE: " << GetLastError() << endl; } } } CloseHandle(hToken); // Enable SeDebugPrivilege ///////////////////////////////////////////////////////// vector<DWORD> pidList = getPIDs(); // Method that simply enumerates all current process IDs ///////////////////////////////////////////////////////// // Attempt to open processes for(int i = 0; i < pidList.size(); ++i) { HANDLE hProcess = NULL; hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pidList[i]); if(hProcess == NULL) { // Error is occurring here under the given conditions cout << "Error opening process PID(" << pidList[i] << "): " << GetLastError() << endl; } CloseHandle(hProcess); } // Attempt to open processes ///////////////////////////////////////////////////////// } Thanks! If anyone has some insight into what possible permissions/privileges/rights/etc that I may be missing to correctly open another process (Assuming the executable has been properly "Run as Administrator"ed) on Windows Vista and Windows 7 under the above conditions, it would be most greatly appreciated. I wouldn't be here if I weren't absolutely stumped, but I'm hopeful that once again the experience and knowledge of the group shines bright. I thank you for taking the time to read this wall of text. The good intentions alone are appreciated, thanks for being the type of person that makes SO so useful to all!

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  • friendship and operator overloading help

    - by sil3nt
    hello there, I have the following class #ifndef Container_H #define Container_H #include <iostream> using namespace std; class Container{ friend bool operator==(const Container &rhs,const Container &lhs); public: void display(ostream & out) const; private: int sizeC; // size of Container int capacityC; // capacity of dynamic array int * elements; // pntr to dynamic array }; ostream & operator<< (ostream & out, const Container & aCont); #endif and this source file #include "container.h" /*----------------------------********************************************* note: to test whether capacityC and sizeC are equal, must i add 1 to sizeC? seeing as sizeC starts off with 0?? */ Container::Container(int maxCapacity){ capacityC = maxCapacity; elements = new int [capacityC]; sizeC = 0; } Container::~Container(){ delete [] elements; } Container::Container(const Container & origCont){ //copy constructor? int i = 0; for (i = 0; i<capacityC; i++){ //capacity to be used here? (*this).elements[i] = origCont.elements[i]; } } bool Container::empty() const{ if (sizeC == 0){ return true; }else{ return false; } } void Container::insert(int item, int index){ if ( sizeC == capacityC ){ cout << "\n*** Next: Bye!\n"; return; // ? have return here? } if ( (index >= 0) && (index <= capacityC) ){ elements[index] = item; sizeC++; } if ( (index < 0) && (index > capacityC) ){ cout<<"*** Illegal location to insert--"<< index << ". Container unchanged. ***\n"; }//error here not valid? according to original a3? have i implemented wrong? } void Container::erase(int index){ if ( (index >= 0) && (index <= capacityC) ){ //correct here? legal location? int i = 0; while (i<capacityC){ //correct? elements[index] = elements[index+1]; //check if index increases here. i++; } sizeC=sizeC-1; //correct? updated sizeC? }else{ cout<<"*** Illegal location to be removed--"<< index << ". Container unchanged. ***\n"; } } int Container::size()const{ return sizeC; //correct? } /* bool Container::operator==(const Container &rhs,const Container &lhs){ int equal = 0, i = 0; for (i = 0; i < capacityC ; i++){ if ( rhs.elements[i] == lhs.elements[i] ){ equal++; } } if (equal == sizeC){ return true; }else{ return false; } } ostream & operator<< (ostream & out, const Container & aCont){ int i = 0; for (i = 0; i<sizeC; i++){ out<< aCont.elements[i] << " " << endl; } } */ I dont have the other functions in the header file (just a quikie). Anyways, the last two functions in "/* */" I cant get to work, what am I doing wrong here? the first function is to see whether the two arrays are equal to one another

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  • C++ Linked List - Reading data from a file with a sentinel

    - by Nick
    So I've done quite a bit of research on this and can't get my output to work correctly. I need to read in data from a file and have it stored into a Linked List. The while loop used should stop once it hits the $$$$$ sentinel. Then I am to display the data (by searching by ID Number[user input]) I am not that far yet I just want to properly display the data and get it read in for right now. My problem is when it displays the data is isn't stopping at the $$$$$ (even if I do "inFile.peek() != EOF and omit the $$$$$) I am still getting an extra garbage record. I know it has something to do with my while loop and how I am creating a new Node but I can't get it to work any other way. Any help would be appreciated. students.txt Nick J Cooley 324123 60 70 80 90 Jay M Hill 412254 70 80 90 100 $$$$$ assign6.h file #pragma once #include <iostream> #include <string> using namespace std; class assign6 { public: assign6(); // constructor void displayStudents(); private: struct Node { string firstName; string midIni; string lastName; int idNum; int sco1; //Test score 1 int sco2; //Test score 2 int sco3; //Test score 3 int sco4; //Test score 4 Node *next; }; Node *head; Node *headPtr; }; assign6Imp.cpp // Implementation File #include "assign6.h" #include <fstream> #include <iostream> #include <string> using namespace std; assign6::assign6() //constructor { ifstream inFile; inFile.open("students.txt"); head = NULL; head = new Node; headPtr = head; while (inFile.peek() != EOF) //reading in from file and storing in linked list { inFile >> head->firstName >> head->midIni >> head->lastName; inFile >> head->idNum; inFile >> head->sco1; inFile >> head->sco2; inFile >> head->sco3; inFile >> head->sco4; if (inFile != "$$$$$") { head->next = NULL; head->next = new Node; head = head->next; } } head->next = NULL; inFile.close(); } void assign6::displayStudents() { int average = 0; for (Node *cur = headPtr; cur != NULL; cur = cur->next) { cout << cur->firstName << " " << cur->midIni << " " << cur->lastName << endl; cout << cur->idNum << endl; average = (cur->sco1 + cur->sco2 + cur->sco3 + cur->sco4)/4; cout << cur->sco1 << " " << cur->sco2 << " " << cur->sco3 << " " << cur->sco4 << " " << "average: " << average << endl; } }

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  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

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