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  • coding after a couple beers

    - by Patrick
    Sometimes after work I'll come home and have a beer or two and I've found that once I have a beer in me, my desire to code drops precipitously. I'm not talking about getting hammered or anything, but I can't seem to get up the gumption to do any coding. I'm still fine to do other things, i.e.- paying bills, playing games, reading, etc, it's just coding. I know that some people prefer to code with some beer in them. Is this normal, or do I need to practice coding under the influence so if the need ever arises, I'm ready for it. (I will only be coding on pet projects, nothing serious while CUI)

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  • How does Starcraft 2 load it's metadata?

    - by chobok
    Lets say you are playing Starcraft 2 melee map. The game loads the map. Melee maps have the following dependencies: Liberty (Mod) Liberty Multi (Mod) I think the game engine will load the data from Liberty (Mod) first, then from Liberty Multi (Mod). For data that exists in both dependencies, the engine will use the one from Liberty Multi (Mod). Is this correct? Liberty Multi (Mod) is updated with each patch of Starcraft 2. Does the game engine load just the latest version of Liberty Multi (Mod)? or Does the game engine load all the versions and overwrite duplicate data with the latest version?

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  • How can I play AMR files in Firefox on Ubuntu?

    - by Dave M G
    I use Evernote to keep voice and text notes. Unfortunately, I've just discovered that I can't take full advantage of the cloud storage capabilities of Evernote, because support for Android's native sound file format, AMR, is deficient in Ubuntu. When I view my voice notes in Firefox in Ubuntu, I get a "missing plugin" error. The problem is discussed on the Evernote forums, but the solutions offered there are really lacking. They all involve saving and converting files, which seems like an unreasonable amount of fiddling. Surely an AMR file is just a sound file, and surely Ubuntu could (and should) have a way of playing it? There is some suggestion that Media Player can play AMR format, and I thought there was a Media Player plugin for Firefox. But I can not find any specifics. How can I get Ubuntu to play AMR file directly in Firefox in Ubuntu?

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  • Clickworthy tweets, the sequel&hellip;

    - by Chris Williams
    Twitter moves fast, and if you don’t stay on top of it, you can miss a lot. I don’t follow a ton of people, but I combine it with topic searches. Here are a few things I’ve found that are worth your time and attention, especially if you’re into video games… development or playing: The 15 Greatest Sci-Fi/Horror Games for the Commodore 64 - http://moe.vg/bovATG  (via @jlist)  Practical Tactics for Dealing with Haters! - http://www.fourhourworkweek.com/blog/2010/05/18/tim-ferriss-scam-practical-tactics-for-dealing-with-haters/ (via @The_Zman) Assassin’s Creed 2 + $10 Video Game Credit + $5 MP3 Credit - $24.99 on Amazon.com – http://amzn.to/bvRI9h (via @Assassin10k) Make Small Good – A design article about not trying to compete with ginormous AAA multimillion dollar titles. - http://www.gamasutra.com/blogs/AlexanderBrandon/20100518/5067/Make_Small_Good.php (via @Kei_tchan) (CW: Excellent article, I do this a lot in my roguelike games!) Purposes for Randomization in Game Design – http://bit.ly/cAH7PG  (via @gamasutra)

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  • How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop

    - by Eric Z Goodnight
    Ever removed a background in Photoshop, only to find want to use parts of that background later? Layer Masks and Vector Masks are the elegant and often misunderstood answer to this common problem. Keep reading to see how they work. In this article, we’ll learn exactly what a Layer Mask is, and two methods to use them in practically any version of Photoshop, including a simpler example for less experienced Photoshop users, and another for more seasoned users who are comfortable with the Pen tool and vectors Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Outlook2Evernote Imports Notes from Outlook to Evernote Firefox 4.0 Beta 9 Available for Download – Get Your Copy Now The Frustrations of a Computer Literate Watching a Newbie Use a Computer [Humorous Video] Season0nPass Jailbreaks Current Gen Apple TVs IBM’s Jeopardy Playing Computer Watson Shows The Pros How It’s Done [Video] Tranquil Juice Drop Abstract Wallpaper

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  • Reverse X11 forwarding

    - by Oli
    I was playing with my phone (that runs a Linux/X stack) last night and I managed to ssh into my desktop and run an application and have it show up on my phone. It was awesome. Today I'd like to sort of do the opposite. I want to view an application running on my phone on my PC. I could install a SSH server on my phone but I frankly don't fancy that purely for security reasons. I want this to be initiated from my phone. Is there a way to connect from my phone and tunnel the PC's X connection back to the phone and then run an application on the phone that show on the PC?

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  • 2D Grid based game - how should I draw grid lines?

    - by Adam K Dean
    I'm playing around with a 2D grid based game idea, and I am using sprites for the grid cells. Let's say there is a 10 x 10 grid and each cell is 48x48, which will have sprites drawn there. That is fine. But in design mode, I'd like to have a grid overlay the screen. I can do this either with sprites (2x600 pixel image etc) or with primitives, but which is best? Should I really be switching between sprites and 3d/2d rendering? Like so: Thanks!

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  • Joystick acts as mouse; won't stop

    - by Shazzner
    Joystick acts as a mouse, even when I'm playing a game that uses a joystick so I get random mouse events going on. I plugged a joystick in to play Spiral Knights, also installed joystick and jcalibrate. Everything is working good, except by default the joystick moves the mouse around and the button activate mouse keys. Now normally this would be good behavior if I'm on a Myth-box or something, unfortunately when I play Spiral Knights with joystick input I see my mouse cursor moving in the back ground and when I hit a button it thinks I'm pressing right-click so it minimizes everything. Also it creates folders and probably deletes stuff. So, basically how the heck do I stop it from acting as a mouse?

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  • Sound fails when I switch users

    - by Sam
    Sound on my computer was working fine under 12.04 however when I upgraded to 12.10 I have encounter a strange problem where when I switch users instead of the first user having its sound swamped the sound of the first user keep playing and the second user can not play and thing. The sound setting for the second user only show a Dummy Output. If I reboot and log into the second user sound works fine but then if you switch to the first user it has a dummy output instead. What could would cause such a problem?

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  • How to effectively gather info about how players play my HTML5 game?

    - by Bane
    I'm finishing another HTML5 game, and this time I'd like to do some spying business on the players... Mostly just basic stuff: when they are playing, for how long, what upgrades they are buying the most and so on. Now, my first idea was just to collect this information during the gameplay, and then have a Javascript function fire when they close the tab/browser, and said function would send it to my server via Socket.io. This, of course, wouldn't work, because anyone who takes a look at the code would realize it and could start sending a tonne of false info which would mess up my statistics. Questions: Is there a way to effectively do this? If yes, what kind of info should I be looking for, aside from stuff I already mentioned?

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  • How do I know if my game's average game session time is too small?

    - by you786
    My game has only one life, and the aim is to stay alive as long as possible to get as many points as possible (it's an endless runner). Using Google Analytics I found that players are staying alive for an average of 17 seconds. I could easily increase or decrease this by manipulating acceleration or starting speed. The question is, should I change it at all? Is there any research or general ideas on the best playing time for a game like this? I would also like to know about any research about how long an ideal mobile game session should last.

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  • Are there any good html 5 mmo design tutorials? [on hold]

    - by Dwight Spencer
    Hey all. I got a rather inspired after playing gaia online's zOMG and wanted to revive an old project idea I've had laying around for a few years now. I'm looking to work with html5 (ie canvas, svg based sprites, & WebGL) to build a graphical web based MUD/MMO. Obviously, this is a new take on an old idea and after searching google I haven't really turned up many good resources. But does anyone have any tutorials or other resources to point me in the right direction?

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  • How To Play DVDs on Windows 8

    - by Chris Hoffman
    Upgrade to Windows 8 and you may be surprised to find that you can no longer play video DVDs. Unlike previous versions of Windows, Windows 8 doesn’t include built-in support for playing DVDs. Microsoft opted not to include DVD support because so many new computers – especially tablets and ultrabooks – aren’t coming with DVD drives. Microsoft pays a licensing fee for each copy of Windows that ships with DVD support. Note: You can still use data DVDs with Windows 8. This only applies to video DVDs. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Game engine design: Multiplayer and listen servers

    - by jarx
    My game engine right now consists of a working singleplayer part. I'm now starting to think about how to do the multiplayer part. I have found out that many games actually don't have a real singleplayer mode, but when playing alone you are actually hosting a local server as well, and almost everything runs as if you were in multiplayer (except that the data packets can be passed over an alternate route for better performance) My engine would need major refactoring to adapt to this model. There would be three possible modes: Dedicated client, Dedicated server and Client-Server (listen mode) * How often is the listen-server model used in the gaming industry? * What are the (dis)advantages of it? * What other options do I have?

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  • What is Logical Volume Management and How Do You Enable It in Ubuntu?

    - by Justin Garrison
    Logical Volume Management (LVM) is a disk management option that every major Linux distribution includes. Whether you need to set up storage pools or just need to dynamically create partitions, LVM is probably what you are looking for. Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Outlook2Evernote Imports Notes from Outlook to Evernote Firefox 4.0 Beta 9 Available for Download – Get Your Copy Now The Frustrations of a Computer Literate Watching a Newbie Use a Computer [Humorous Video] Season0nPass Jailbreaks Current Gen Apple TVs IBM’s Jeopardy Playing Computer Watson Shows The Pros How It’s Done [Video] Tranquil Juice Drop Abstract Wallpaper

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  • USB Audio Device Loopback Through Speakers

    - by matto1990
    I have a USB turntable which when plugged in to my ubuntu 10.10 machine appears in the audio settings as an input device (USB PnP Audio Device Analog Stereo) like a microphone. What I'd like to be able to do it to have the sound for that audio device played back through the audio output (speaker or whatever). I'm not too worried if there's a slight delay between the audio coming in and it being played out through the speakers. As far as I'm aware this is refereed to as software loopback. I can achieve exactly what I want if I open Audacity, enable software loopback and press record. Obvious this isn't ideal as I don't really want it recording what I'm playing all the time. I know this is possible because of the Audacity example however I'd like to know if there's a way to do it without it recording. I've search around for a while for a piece of software that does this, however I couldn't get anything even close. Any help would be greatly appreciated.

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  • Correct order of tasks in each frame for a Physics simulation

    - by Johny
    I'm playing a bit around with 2D physics. I created now some physic blocks which should collide with each other. This works fine "mostly" but sometimes one of the blocks does not react to a collision and i think that's because of my order of tasks done in each frame. At the moment it looks something like this: function GameFrame(){ foreach physicObject do AddVelocityToPosition(); DoCollisionStuff(); // Only for this object not to forget! AddGravitationToVelocity(); end RedrawScene(); } Is this the correct order of tasks in each frame?

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  • Fastest bit-blit in C# ?

    - by AttackingHobo
    I know there is Unity, and XNA that both use C#, but I am don't know what else I could use. The reason I say C# is that the syntax and style is similar to AS3, which I am familiar with, and I want to choose the correct framework to start learning with. What should I use to be able to do the most possible bit-blit(direct pixel copy) objects per frame. EDIT: I should not need to add this, but I am looking for the most possible amount of objects per frame because I am making a few Bullet-Hell SHMUPS. I need thousands and thousands of bullets, particles, and hundreds of enemies on the screen at once. I am looking for a solution to do as many bit-blit operations per frame, I am not looking for a general purpose engine. EDIT2: I want bit-blitting because I do not want to exclude people who have lower end video cards but a fast processor from playing my games.

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  • No 'Hardware' tab in audio and no profiles

    - by Gene
    If I run the 12.x ubuntu (latest May 2012) from the CD, I get full audio settings, and sound playing in speaker. Profiles let me change analog to digital in/out. Once I run install from the same CD onto the laptop HD, once it boots the first time, after selecting audio settings, there is no 'Hardware' tab and no way to change profiles. Worst part is the audio device is set to SPDIF so nothing comes out of the speakers. Very off how booting off the CD I can get analog audio, and installing to HD and booting seems to limit the profile to something useless. Laptop is a 5 year old Dell D820 with Nvidea 128meg video on a 1920x1200 screen and T7200 CPU. I suspect if I could get the damn HARDWARE tab back in audio settings, I could just select the proper Analog profile - just as is the case if running from a boot CD. Searched the web, no similar problems found... any help appreciated!

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  • How do I get rid of duplicates in Rhythmbox even though the music in my Home folder is not showing duplicates?

    - by Drake
    I clicked import within Rhythmbox in Ubuntu 12.04 so I could get music to Ubuntu from my windows partition. The music appeared in my Rhythmbox library and I started playing it. However, when I restarted my computer the imported music did not show up. I looked in my music library and it was completely empty. So, I copied all of my music from my Windows partition into my music folder and launched Rhythmbox, but now it shows duplicates of all of the music I have. How can I get rid of the duplicate files if they are not showing in my Home folder?

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  • CMS without templates

    - by Mark
    I am looking for a CMS where I can layout the page from scratch using HTML/PHP/CSS and simply enter code such as:- FOR EACH (listOfArticles) SORT mostRecent CATEGORY news LIMIT 5 <div class="articleTitle">{title}</div> <div class="arcielBody">{body}</div> END to get a list of the five most recent articles of a certain category in the relevant place. Does such a thing exist anymore? Unless my mind is playing tricks on me, the CMSs of five or ten years ago had this approach. I am thinking of MovableType and the now defunct CityDesk. It seems to me that CMSs these days have a 'templates first' approach. I.E. you must always choose a template before doing anything - which I find really painful. Learning how to design these structured templates also seems overly painful. So can anyone help me in my quest? Thank you, Mark

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  • Login speed varies over time

    - by Brock Dute
    I have a weird problem with my Ubuntu right now. My login speed is never consistent for months, sometimes it changes within weeks. What I mean is, for example, within 2 weeks, boot time is really fast and speedy but then say after that, boot time becomes noticeably slower. Usually, right after the ubuntu login sound plays, my desktop would've finished loading already but sometimes, the ubuntu login sound is already done playing and I'm still in this stage of the login -- image, exactly like that. Any reasons for this? Sometimes it slows down after updates (which I think is kind of normal?) After a few reboots, it becomes fast then randomly it becomes slow again.

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  • Photoshop, slice, Dreamweaver, web?

    - by Omega
    So I am playing around with Photoshop and Dreamweaver. I have created a site layout, and have used the slice function on it. Next, I saved as html & images. In Dreamweaver, I open such html file and I fill the page with content, links, etc. I have a website and everything, and I would like to use my newly created html page on it. But, obviously, if I copy & paste the html to my website it won't work because it will lack the images. But two things: I can't find the images, and apparently they are a lot. I am sure I am doing a great mistake regarding the images. Can someone help me?

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  • How can I store all my level data in a single file instead of spread out over many files?

    - by Jon
    I am currently generating my level data, and saving to disk to ensure that any modifications done to the level are saved. I am storing "chunks" of 2048x2048 pixels into a file. Whenever the player moves over a section that doesn't have a file associated with the position, a new file is created. This works great, and is very fast. My issue, is that as you are playing the file count gets larger and larger. I'm wondering what are techniques that can be used to alleviate the file count, without taking a performance hit. I am interested in how you would store/seek/update this data in a single file instead of multiple files efficiently.

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  • Why do people use programming books?

    - by Alex Hope O'Connor
    I find that when someone asks what is the best way to learn how to program, people usually provide them with references to a bunch texts written by various authors. However I don't believe many people at all learn to program from books? I find that they are usually faced with a challenge and then use programming as tool to overcome it. For example I 'got into' programming because I wanted to start a server for a game I was playing, so I googled and read through the support for that particular server and now I am a employed software engineer, using only the skills I developed (and then further developed) by coding C# scripts for a not very popular server package. So my question is, do people generally find it easier to learn from these books? I know I have looked at a few of them and found them far too 'dry' to encourage me to finish it.

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