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  • Address book Phone number (+45) prefix causing crash!

    - by CCDEV
    Hi Guys... I am having trouble getting phone numbers from the iPhone Addressbook. There is no problem when the number do not contain a country code prefix like +45, but if it does, my app crashes... Is this a known issue? I haven't been able to find anything about it... Thanks EDIT: I get phonenumber like this: -(void)getContact { ABPeoplePickerNavigationController *pp = [[ABPeoplePickerNavigationController alloc] init]; pp.displayedProperties = [NSArray arrayWithObject:[NSNumber numberWithInt:kABPersonPhoneProperty]]; pp.peoplePickerDelegate = self; [self presentModalViewController:pp animated:YES]; [pp release]; } - (void)peoplePickerNavigationControllerDidCancel:(ABPeoplePickerNavigationController *)peoplePicker { // assigning control back to the main controller [self dismissModalViewControllerAnimated:YES]; } - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { return YES; } -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { ABMultiValueRef phoneProperty = ABRecordCopyValue(person,property); saveString = (NSString *)ABMultiValueCopyValueAtIndex(phoneProperty,identifier); saveString = [saveString stringByReplacingOccurrencesOfString:@" " withString:@""]; nummerTextField.text = saveString; }

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  • Works on emulator but not on device

    - by Klaus
    Hello Community, I have an inner handler class that calls the method sendMessage. sendMessige is outside the handler class, but inside the conatining Android java class. On the emulator (AVD 2.2) it works fine, but on my Android 2.2 device the method sendMessage is not called at all. Inner handler class: private Handler handler2 = new Handler() { public void handleMessage(Message msg) { if (GeoSetting.equals("s") && (inNumber.equals(definedNumber))) **SendService.this.sendMessage(definedNumber, DisplayLoc)**; if (GeoSetting.equals("a")) **SendService.this.sendMessage(inNumber, DisplayLoc)**; stopService(new Intent(getApplicationContext(), GeoService.class)); }; The method that should be called: private void sendMessage(String sendNumber, String sendText){ Toast.makeText(getApplicationContext(), "done!!!", Toast.LENGTH_LONG).show(); SmsManager sms = SmsManager.getDefault(); try { sms.sendTextMessage(sendNumber, null, sendText, null, null); if (Message == true) {Toast.makeText(getApplicationContext(), "Sending SMS to "+sendNumber+": "+sendText, Toast.LENGTH_LONG).show();} } catch (Exception exeption){ Toast.makeText(getApplicationContext(), "Something is wrong, could not send SMS!", Toast.LENGTH_LONG).show(); } Toast.makeText(getApplicationContext(), "method called!", Toast.LENGTH_LONG).show(); } Does anybody have an idea why sendMessage is not called on the real device? Thank you for the help!

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  • How to manage lifecycle in a ViewGroup-derived class?

    - by Scott Smith
    I had a bunch of code in an activity that displays a running graph of some external data. As the activity code was getting kind of cluttered, I decided to extract this code and create a GraphView class: public class GraphView extends LinearLayout { public GraphView(Context context, AttributeSet attrs) { super(context, attrs); LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); inflater.inflate(R.layout.graph_view, this, true); } public void start() { // Perform initialization (bindings, timers, etc) here } public void stop() { // Unbind, destroy timers, yadda yadda } . . . } Moving stuff into this new LinearLayout-derived class was simple. But there was some lifecycle management code associated with creating and destroying timers and event listeners used by this graph (I didn't want this thing polling in the background if the activity was paused, for example). Coming from a MS Windows background, I kind of expected to find overridable onCreate() and onDestroy() methods or something similar, but I haven't found anything of the sort in LinearLayout (or any of its inherited members). Having to leave all of this initialization code in the Activity, and then having to pass it into the view seemed like it defeated the original purpose of encapsulating all of this code into a reusable view. I ended up adding two additional public methods to my view: start() and stop(). I make these calls from the activity's onResume() and onPause() methods respectively. This seems to work, but it feels like I'm using duct tape here. Does anyone know how this is typically done? I feel like I'm missing something...

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  • Splitting Code into Headers/Source files

    - by cam
    I took the following code from the examples page on Asio class tcp_connection : public boost::enable_shared_from_this<tcp_connection> { public: typedef boost::shared_ptr<tcp_connection> pointer; static pointer create(boost::asio::io_service& io_service) { return pointer(new tcp_connection(io_service)); } tcp::socket& socket() { return socket_; } void start() { message_ = make_daytime_string(); boost::asio::async_write(socket_, boost::asio::buffer(message_), boost::bind(&tcp_connection::handle_write, shared_from_this(), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } private: tcp_connection(boost::asio::io_service& io_service) : socket_(io_service) { } void handle_write(const boost::system::error_code& /*error*/, size_t /*bytes_transferred*/) { } tcp::socket socket_; std::string message_; }; I'm relatively new to C++ (from a C# background), and from what I understand, most people would split this into header and source files (declaration/implementation, respectively). Is there any reason I can't just leave it in the header file if I'm going to use it across many source files? If so, are there any tools that will automatically convert it to declaration/implementation for me? Can someone show me what this would look like split into header/source file for an example (or just part of it, anyway)? I get confused around weird stuff like thistypedef boost::shared_ptr<tcp_connection> pointer; Do I include this in the header or the source? Same with tcp::socket& socket() I've read many tutorials, but this has always been something that has confused me about C++.

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  • Error 2025: The supplied DisplayObject must be a child of the caller

    - by Mocca
    Hi, sorry, new to actionscript 3. I have a display() function for an object rotator(image based like a QT object movie). It first saves the current image in a helper variable and then allocates a new image, from the library, beneath the old one. To get a nice crossfade effect, the old image's alpha is looped down via enter_frame and then removed. Which is where there seems to be an issue with the display list, maybe recognizing oldImg's value as being already added? (it's not a first pass error) Btw, do i have to remove the old image or can i leave it, for when it's being called up via the mouse position again? (the image number can get fairly large) Does anyone have further insight? Thanks! function display(num:Number):void //num: image number { ... oldImg = newImg; ClassReference = getDefinitionByName("Class"+num) as Class; imgBD = new ClassReference(0,0); newImg = new Bitmap(imgBD); images.addChild(newImg); newImg.x=0; newImg.y=0; } function onEnter(evt:Event):void { if (oldImg) { if (oldImg.alpha > 0) oldImg.alpha -= 0.15; **else images.removeChild(oldImg);** } ... }

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  • i integer does not +1 the 1st time

    - by Hwang
    I have a gallery where it will load an image after a previous image is loaded, so every time 'i' will +1 so that it could move to the next image. This code works fine on my other files, but I dunno why it doesn't work for the current file. Normally if I trace 'i' the correct will be 0,1,2,3,4,5,6... etc adding on till the limit, but this files its 'i' repeat the 1st number twice, only it continues to add 0,0,1,2,3,4,5,6...etc The code is completely the same with the other file I'm using, but I don't know why it just doesn't work here. The code does not seems to have any problem. Anyway i can work around this situation? private var i:uint=0; private function loadItem():void { if (i<myXMLList.length()) { loadedPic=myXMLList[i].thumbnails; galleryLoader = new Loader(); galleryLoader.load(new URLRequest(loadedPic)); galleryLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,picLoaded); } else { adjustImage(); } } private function picLoaded(event:Event):void { var bmp=new Bitmap(event.target.content.bitmapData); bmp.smoothing=true; bmpArray.push(bmp); imagesArray[i].addChild(bmp); i++; loadItem(); }

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  • C++ Bubble Sorting for Singly Linked List [closed]

    - by user1119900
    I have implemented a simple word frequency program in C++. Everything but the sorting is OK, but the sorting in the following script does not work. Any emergent help will be great.. #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <iostream> #include <fstream> #include <cstdio> using namespace std; #include "ProcessLines.h" struct WordCounter { char *word; int word_count; struct WordCounter *pNext; // pointer to the next word counter in the list }; /* pointer to first word counter in the list */ struct WordCounter *pStart = NULL; /* pointer to a word counter */ struct WordCounter *pCounter = NULL; /* Print statistics and words */ void PrintWords() { ... pCounter = pStart; bubbleSort(pCounter); ... } //end-PrintWords void bubbleSort(struct WordCounter *ptr) { WordCounter *temp = ptr; WordCounter *curr; for (bool didSwap = true; didSwap;) { didSwap = false; for (curr = ptr; curr->pNext != NULL; curr = curr->pNext) { if (curr->word > curr->pNext->word) { temp->word = curr->word; curr->word = curr->pNext->word; curr->pNext->word = temp->word; didSwap = true; } } } }

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  • How to filter List<T> with LINQ and Reflection

    - by Ehsan Sajjad
    i am getting properties via reflection and i was doing like this to iterate on the list. private void HandleListProperty(object oldObject, object newObject, string difference, PropertyInfo prop) { var oldList = prop.GetValue(oldObject, null) as IList; var newList = prop.GetValue(newObject, null) as IList; if (prop.PropertyType == typeof(List<DataModel.ScheduleDetail>)) { List<DataModel.ScheduleDetail> ScheduleDetailsOld = oldList as List<DataModel.ScheduleDetail>; List<DataModel.ScheduleDetail> ScheduleDetailsNew = newList as List<DataModel.ScheduleDetail>; var groupOldSchedules = ScheduleDetailsOld .GroupBy(x => x.HomeHelpID) .SelectMany(s => s.DistinctBy(d => d.HomeHelpID) .Select(h => new { h.HomeHelpID, h.HomeHelpName })); } } Now i am making it generic because there will be coming different types of Lists and i don't want to put if conditions this way i want to write generic code to handle any type of list. I came up with this way: private void HandleListProperty(object oldObject, object newObject, string difference, PropertyInfo prop) { var oldList = prop.GetValue(oldObject, null) as IList; var newList = prop.GetValue(newObject, null) as IList; var ListType = prop.PropertyType; var MyListInstance = Activator.CreateInstance(ListType); MyListInstance = oldList; } i am able to get the items in MyListInstance but as the type will come at runtime i am not getting how to write linq query to filter them, any ideah how to do.

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  • Tomcat application: Frequent OutOfMemory PermGen exception while image uploads

    - by rabbit
    Hi, I have a tomcat 6 application which I have set parameters of -Xms512m -Xmx1024m. I thought 1 GB of memory in a 4 GB RAM would be enough, but that is not the case. On application stop/start multiple times (from tomcat manager) and also on image uploads (sometimes) I run into the OutOfMemory PermGen space error and the site stops responding. Should I increase the memory still some more? Is there anything else that I can do to from the tomcat side so that it does not run into the PermGen space issue? Thanks in advance for pointers/tips etc.

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  • Java Graphics not displaying on successive function calls, why?

    - by primehunter326
    Hi, I'm making a visualization for a BST implementation (I posted another question about it the other day). I've created a GUI which displays the viewing area and buttons. I've added code to the BST implementation to recursively traverse the tree, the function takes in coordinates along with the Graphics object which are initially passed in by the main GUI class. My idea was that I'd just have this function re-draw the tree after every update (add, delete, etc...), drawing a rectangle over everything first to "refresh" the viewing area. This also means I could alter the BST implementation (i.e by adding a balance operation) and it wouldn't affect the visualization. The issue I'm having is that the draw function only works the first time it is called, after that it doesn't display anything. I guess I don't fully understand how the Graphics object works since it doesn't behave the way I'd expect it to when getting passed/called from different functions. I know the getGraphics function has something to do with it. Relevant code: private void draw(){ Graphics g = vPanel.getGraphics(); tree.drawTree(g,ORIGIN,ORIGIN); } vPanel is what I'm drawing on private void drawTree(Graphics g, BinaryNode<AnyType> n, int x, int y){ if( n != null ){ drawTree(g, n.left, x-10,y+10 ); if(n.selected){ g.setColor(Color.blue); } else{ g.setColor(Color.gray); } g.fillOval(x,y,20,20); g.setColor(Color.black); g.drawString(n.element.toString(),x,y); drawTree(g,n.right, x+10,y+10); } } It is passed the root node when it is called by the public function. Do I have to have: Graphics g = vPanel.getGraphics(); ...within the drawTree function? This doesn't make sense!! Thanks for your help.

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  • EF in a UserControl can't see the app.config?

    - by Sven
    I just created a user control. This control also makes use of my static Entity Framework class to load two comboboxes. All is well and runs without a problem. Design and runtime are working. Then when I stop the application all the forms that contain my UserControl don't work any more in design time. I just see two errors: Error1: The specified named connection is either not found in the configuration, not intended to be used with the EntityClient provider, or not valid. Error 2: The variable ccArtikelVelden is either undeclared or was never assigned. (ccArtikelVelde is my UserControl) Runtime everything is still working My static EF Repositoy class: public class BSManagerData { private static BSManagerEntities _entities; public static BSManagerEntities Entities { get { if (_entities == null) _entities = new BSManagerEntities(); return _entities; } set { _entities = value; } } } Some logic happening in my UserControl to load the data in the comboboxes: private void LaadCbx() { cbxCategorie.DataSource = (from c in BSManagerData.Entities.Categories select c).ToList(); cbxCategorie.DisplayMember = "Naam"; cbxCategorie.ValueMember = "Id"; } private void cbxCategorie_SelectedIndexChanged(object sender, EventArgs e) { cbxFabrikant.DataSource = from f in BSManagerData.Entities.Fabrikants where f.Categorie.Id == ((Categorie)cbxCategorie.SelectedItem).Id select f; cbxFabrikant.DisplayMember = "Naam"; cbxFabrikant.ValueMember = "Id"; } The only way to make my forms work again, design time, is to comment out the EF part in the UserControl (see above) and rebuild. It's very strange, everything is in the same assembly, same namespace (for the sake of simplicity). Anyone an idea?

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  • Why is the 'this' keyword not a reference type in C++ [closed]

    - by Dave Tapley
    Possible Duplicates: Why ‘this’ is a pointer and not a reference? SAFE Pointer to a pointer (well reference to a reference) in C# The this keyword in C++ gets a pointer to the object I currently am. My question is why is the type of this a pointer type and not a reference type. Are there any conditions under which the this keyword would be NULL? My immediate thought would be in a static function, but Visual C++ at least is smart enough to spot this and report static member functions do not have 'this' pointers. Is this in the standard?

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  • C++ MACRO that will execute a block of code and a certain command after that block.

    - by Poni
    void main() { int xyz = 123; // original value { // code block starts xyz++; if(xyz < 1000) xyz = 1; } // code block ends int original_value = xyz; // should be 123 } void main() { int xyz = 123; // original value MACRO_NAME(xyz = 123) // the macro takes the code code that should be executed at the end of the block. { // code block starts xyz++; if(xyz < 1000) xyz = 1; } // code block ends << how to make the macro execute the "xyz = 123" statement? int original_value = xyz; // should be 123 } Only the first main() works. I think the comments explain the issue. It doesn't need to be a macro but to me it just sounds like a classical "macro-needed" case. By the way, there's the BOOST_FOREACH macro/library and I think it does the exact same thing I'm trying to achieve but it's too complex for me to find the essence of what I need. From its introductory manual page, an example: #include <string> #include <iostream> #include <boost/foreach.hpp> int main() { std::string hello( "Hello, world!" ); BOOST_FOREACH( char ch, hello ) { std::cout << ch; } return 0; }

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  • Can I transform this asynchronous java network API into a monadic representation (or something else

    - by AlecZorab
    I've been given a java api for connecting to and communicating over a proprietary bus using a callback based style. I'm currently implementing a proof-of-concept application in scala, and I'm trying to work out how I might produce a slightly more idiomatic scala interface. A typical (simplified) application might look something like this in Java: DataType type = new DataType(); BusConnector con = new BusConnector(); con.waitForData(type.getClass()).addListener(new IListener<DataType>() { public void onEvent(DataType t) { //some stuff happens in here, and then we need some more data con.waitForData(anotherType.getClass()).addListener(new IListener<anotherType>() { public void onEvent(anotherType t) { //we do more stuff in here, and so on } }); } }); //now we've got the behaviours set up we call con.start(); In scala I can obviously define an implicit conversion from (T = Unit) into an IListener, which certainly makes things a bit simpler to read: implicit def func2Ilistener[T](f: (T => Unit)) : IListener[T] = new IListener[T]{ def onEvent(t:T) = f } val con = new BusConnector con.waitForData(DataType.getClass).addListener( (d:DataType) => { //some stuff, then another wait for stuff con.waitForData(OtherType.getClass).addListener( (o:OtherType) => { //etc }) }) Looking at this reminded me of both scalaz promises and f# async workflows. My question is this: Can I convert this into either a for comprehension or something similarly idiomatic (I feel like this should map to actors reasonably well too) Ideally I'd like to see something like: for( d <- con.waitForData(DataType.getClass); val _ = doSomethingWith(d); o <- con.waitForData(OtherType.getClass) //etc )

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  • Failed to specialize function template

    - by citizencane
    This is homework, although it's already submitted with a different approach. I'm getting the following from Visual Studio 2008 error C2893: Failed to specialize function template 'void std::sort(_RanIt,_RanIt,_Pr)' The code is as follows main.cpp Database<> db; db.loadDatabase(); db.sortDatabase(sort_by_title()); Database.cpp void Database<C>::sortDatabase(const sort_by &s) { std::sort(db_.begin(), db_.end(), s); } And the function objects are defined as struct sort_by : public std::binary_function<const Media *, const Media *, bool> { virtual bool operator()(const Media *l, const Media *r) const = 0; }; struct sort_by_title : public sort_by { bool operator()(const Media *l, const Media *r) const { ... } }; ... What's the cure here? [Edit] Sorry, maybe I should have made the inheritance clear template <typename C = std::vector<Media *> > class Database : public IDatabase<C> [/Edit]

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  • Tableview not drilling down

    - by JoshD
    I have a Tableview which is loaded with a dummy list of exercises. I need to drill to a different page. My didSelectRow is being called, but not implementing the method. The app is a tab bar navigation app that loads a UITableView. #import <UIKit/UIKit.h> @interface Schedule : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *mySchedule; } @end #import "Schedule.h" #import "AnotherViewController.h" @implementation Schedule - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return mySchedule.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //create a cell UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; //fill it with contents cell.textLabel.text = [mySchedule objectAtIndex:indexPath.row]; //return it return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherViewController" bundle:nil]; [self.navigationController pushViewController:anotherViewController animated:YES]; [anotherViewController release]; } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myFile = [[NSBundle mainBundle] pathForResource:@"exercise" ofType:@"plist"]; mySchedule = [[NSArray alloc] initWithContentsOfFile:myFile]; [super viewDidLoad]; }

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  • Update a portion UIView

    - by Brett
    Hi; I'm using -setNeedsDisplayinRect to update only a part of my UIView. However, all of my drawing done previously to calling this method is erased. Here is my code in the UIView subclass: -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); NSLog(@"drawing"); } and in the view controller: -(void)drawView{ drawingView = [[DrawingView alloc]init]; x=10; y=10; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; x=20; y=20; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; } I end up with a screen where there is only one pixel at 20,20. Any help with this is so much appreciated. I am a beginner with XCode and am trying to complete a class project asap.

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  • Progressbar behaves strangely

    - by wanderameise
    I just created an application in C# that uses a thread which polls the UART for a receive event. If data is received an event is triggered in my main thread (GUI) and a progress bar is controlled via PerformStep() method (of course, I previously set the Max value accordingly). PerformStep is invoked using the following expression to handle cross threading this.Invoke((Action)delegate{progressBar2.PerformStep();}) When running this application the progressbar never hits its final value. It stops at 80%. When debugging and stopping at the line mentioned above, everything works fine using single steps. I have no idea what is going one! Start read thread on main thread: pThreadWrite = new Thread(new ThreadStart(ReadThread)); pThreadWrite.Start(); Read Thread: private void ReadThread() { while(1) { if (ReceiveEvent) { FlashProgressBar(); } } } Event that is triggered in main thread: private void FlashProgressBar() { this.Invoke((Action)delegate { progressBar2.PerformStep();}); } (It's a simplified representation of my code) It seems as if the internal progress is faster than the visual one.

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  • Limiting object allocation over multiple threads

    - by John
    I have an application which retrieves and caches the results of a clients query. The client then requests different chunks of data and the application sends the relevant results and removes them from the cache. A new requirement for this application is that there needs to be a run-time configurable maximum number of results which may be cached. I've taken the naive approach and implemented this by using a counter under a lock which is incremented every time a result is cached and decremented whenever a result is removed from the cache. Unfortunately, this has drastically reduced the applications performance when processing a large number of concurrent requests. I have tried both a critical section lock and spin-lock; the performance improves a bit with a spin-lock, but is still unacceptably slow. Is there a better way to solve this problem which may improve performance? Right now I have a thread pool that services requests and each request is tied to a Request object which stores that cached results for that particular request. Here is a simplified pseudo code version of my current implementation: void ResultCallback( Result result, Request *request ) { lock totalResultsCached lock cachedLimit if( totalResultsCached + 1 > cachedLimit ) { unlock cachedLimit unlock totalResultsCached //cancel the request return; } ++totalResultsCached; unlock cachedLimit unlock totalResultsCached request.add(result) } void SendResults( int resultsToSend, Request *request ) { while ( resultsToSend > 0 ) { send(request.remove()) lock totalResultsCached --totalResultsCached unlock totalResultsCached --resultsToSend; } }

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  • DefaultStyledDocument.styleChanged(Style style) may not run in a timely manner?

    - by Paul Reiners
    I'm experiencing an intermittent problem with a class that extends javax.swing.text.DefaultStyledDocument. This document is being sent to a printer. Most of the time the formatting of the document looks correct, but once in a while it doesn't. It looks like some of the changes in the formatting have not been applied. I took a look at the DefaultStyledDocument.styleChanged(Style style) code: /** * Called when any of this document's styles have changed. * Subclasses may wish to be intelligent about what gets damaged. * * @param style The Style that has changed. */ protected void styleChanged(Style style) { // Only propagate change updated if have content if (getLength() != 0) { // lazily create a ChangeUpdateRunnable if (updateRunnable == null) { updateRunnable = new ChangeUpdateRunnable(); } // We may get a whole batch of these at once, so only // queue the runnable if it is not already pending synchronized(updateRunnable) { if (!updateRunnable.isPending) { SwingUtilities.invokeLater(updateRunnable); updateRunnable.isPending = true; } } } } /** * When run this creates a change event for the complete document * and fires it. */ class ChangeUpdateRunnable implements Runnable { boolean isPending = false; public void run() { synchronized(this) { isPending = false; } try { writeLock(); DefaultDocumentEvent dde = new DefaultDocumentEvent(0, getLength(), DocumentEvent.EventType.CHANGE); dde.end(); fireChangedUpdate(dde); } finally { writeUnlock(); } } } Does the fact that SwingUtilities.invokeLater(updateRunnable) is called, rather than invokeAndWait(updateRunnable), mean that I can't count on my formatting changes appearing in the document before it is rendered? If that is the case, is there a way to ensure that I don't proceed with rendering until the updates have occurred?

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  • How to set the the height of cell progamatically without using nib file ?

    - by srikanth rongali
    This is my program - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; // self.tableView.rowHeight = 80; } -(void)close:(id)sender { // } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(85.0f, 6.0f, 200.0f, 20.0f); dateLabel.tag = tag1; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell.contentView addSubview:dateLabel]; [dateLabel release]; } // Set up the cell... //[(UILabel *)[cell viewWithTag:tag1] setText:@"Date"]; cell.textLabel.text = @"Date"; return cell; } I am setting the frame size of cell in tableView: but the cell is in default size only. I mean the height I set was 80 but it was not set as 80 height. How can I make it. Thank You

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  • Can an application on the user's computer be started from a Firefox Extension?

    - by Saurabh Agarwal
    For example, can I start an instance of "Calculator.exe" on the user's computer (if it is available of course) upon some particular event in firefox, say clicking of a button? I thought of perhaps linking the extension to Python's subprocess method using XPCOM. But I was wondering whether there is an easier way. Additional information: I do not, at this point need to interact with the application upon its instantiation. Therefore I am looking for a way to open an application that's all. (Though, out of interest, if you have any pointers to interact with the same as well, that would be great) Thanks!

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  • Compile time error: cannot convert from specific type to a generic type

    - by Water Cooler v2
    I get a compile time error with the following relevant code snippet at the line that calls NotifyObservers in the if construct. public class ExternalSystem<TEmployee, TEventArgs> : ISubject<TEventArgs> where TEmployee : Employee where TEventArgs : EmployeeEventArgs { protected List<IObserver<TEventArgs>> _observers = null; protected List<TEmployee> _employees = null; public virtual void AddNewEmployee(TEmployee employee) { if (_employees.Contains(employee) == false) { _employees.Add(employee); string message = FormatMessage("New {0} hired.", employee); if (employee is Executive) NotifyObservers(new ExecutiveEventArgs { e = employee, msg = message }); else if (employee is BuildingSecurity) NotifyObservers(new BuildingSecurityEventArgs { e = employee, msg = message }); } } public void NotifyObservers(TEventArgs args) { foreach (IObserver<TEventArgs> observer in _observers) observer.EmployeeEventHandler(this, args); } } The error I receive is: The best overloaded method match for 'ExternalSystem.NotifyObservers(TEventArgs)' has some invalid arguments. Cannot convert from 'ExecutiveEventArgs' to 'TEventArgs'. I am compiling this in C# 3.0 using Visual Studio 2008 Express Edition.

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  • What is wrong with this Asynchronus task?

    - by bluebrain
    the method onPostExecute simply was not executed, I have seen 16 at LogCat but I can not see 16 in LogCAT. I tried to debug it, it seemed that it goes to the first line of the class (package line) after return statement. private class Client extends AsyncTask<Integer, Void, Integer> { protected Integer doInBackground(Integer... params) { Log.e(TAG,10+""); try { socket = new Socket(target, port); Log.e(TAG,11+""); oos = new ObjectOutputStream(socket.getOutputStream()); Log.e(TAG,14+""); ois = new ObjectInputStream(socket.getInputStream()); Log.e(TAG,15+""); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } Log.e(TAG,16+""); return 1; } protected void onPostExecute(Integer result) { Log.e(TAG,13+""); try { Log.e(TAG,12+""); oos.writeUTF(key); Log.e(TAG,13+""); if (ois.readInt() == OKAY) { isConnected = true; Log.e(TAG,14+""); }else{ Log.e(TAG,15+""); isConnected = false; } } catch (IOException e) { e.printStackTrace(); isClosed = true; } } }

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  • Indirect property notification

    - by Carlo
    Hello, this question might look a little trivial, but it might not be. I'm just wondering which of the following two cases is better for indirect property notification, or perhaps there is an even better way. The scenario: I have two properties, the first one is an object called HoldingObject, the second one is a boolean called IsHoldingObject, which is false if HoldingObject == null, otherwise it's true. I'm just wondering what is the best notification mechanism for IsHoldingObject: Case (A) - Notify IsHoldingObject changed from the HoldingObject proeperty: public class NotifyingClass1 : INotifyPropertyChanged { private object _holdingObject; public object HoldingObject { get { return _holdingObject; } set { if (_holdingObject != value) { _holdingObject = value; NotifyPropertyChanged("HoldingObject"); // Notify from the property that is being checked NotifyPropertyChanged("IsHoldingObject"); } } } public bool IsHoldingObject { get { return this.HoldingObject == null; } } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyChanged(string propertyName) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } #endregion } Case (B) - Notify IsHoldingObject changed from the IsHoldingObject directly, by setting it to false or true from HoldingObject property: public class NotifyingClass2 : INotifyPropertyChanged { private object _holdingObject; public object HoldingObject { get { return _holdingObject; } set { if (_holdingObject != value) { _holdingObject = value; NotifyPropertyChanged("HoldingObject"); // 1) Set the property here this.IsHoldingObject = _holdingObject != null; } } } private bool _isHoldingObject; public bool IsHoldingObject { get { return _isHoldingObject; } set { if (_isHoldingObject != value) { _isHoldingObject = value; // 2) Notify directly from the property NotifyPropertyChanged("IsHoldingObject"); } } } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyChanged(string propertyName) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } #endregion } I personally lean to the first one because it requires less code, but I'm not sure how recommendable it is to do that. Let me know if there is another (better) way. Thanks!

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