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  • C++ initializing constants and inheritance

    - by pingvinus
    I want to initialize constant in child-class, instead of base class. And use it to get rid of dynamic memory allocation (I know array sizes already, and there will be a few child-classes with different constants). So I try: class A { public: const int x; A() : x(0) {} A(int x) : x(x) {} void f() { double y[this->x]; } }; class B : A { B() : A(2) {} }; Pretty simple, but compiler says: error C2057: expected constant expression How can I say to compiler, that it is really a constant?

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  • Entity Framework ObjectContext Life-cycle

    - by Leonardo
    Hello, I'm developing a web application using asp.net 4.0 with Entity Framework. In my apllication I have a page DataEntry.aspx wich has 3 web user control.Each user control manage an entity and use a repository class to access data. The final user before save all the changes can add or remove entity in memory. My question is: how can i share the ObjectContext between the repositories? Basically I need a ObjectContext for the entire session working of DataEntry.aspx. How can I achive this? Thank you

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  • In C, would !~b ever be faster than b == 0xff ?

    - by James Morris
    From a long time ago I have a memory which has stuck with me that says comparisons against zero are faster than any other value (ahem Z80). In some C code I'm writing I want to skip values which have all their bits set. Currently the type of these values is char but may change. I have two different alternatives to perform the test: if (!~b) /* skip */ and if (b == 0xff) /* skip */ Apart from the latter making the assumption that b is an 8bit char whereas the former does not, would the former ever be faster due to the old compare to zero optimization trick, or are the CPUs of today way beyond this kind of thing?

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  • storing an integral value in a pointer variable while declaration

    - by benjamin button
    int main() { int *d=0; printf("%d\n",*d); return 0; } this works fine. >cc legal.c > ./a.out 0 if i change the statement int *d=0; to int *d=1; i see the error. cc: "legal.c", line 6: error 1522: Cannot initialize a pointer with an integer constant other than zero. so its obvious that it will allow only zero.i want to know what happens inside the memory when we do this int *d=0 which is making it valid syntax. I am just asking this out of curiosity!

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  • Why is 'volatile' parasitic in C++?

    - by Steve
    Consider the following code: int main() { int i; volatile int* p = &i; int *v = p; return 0; } This gives an error in g++: $ g++ -o volatile volatile.cpp volatile.cpp: In function ‘int main()’: volatile.cpp:6: error: invalid conversion from ‘volatile int*’ to ‘int*’ My intention was that I want to make p volatile. However, once I've read the value of p, I don't care if accessing v is volatile. Why is it required that v be declared volatile? This is hypothetical code of course. In a real situation you could imagine that p points to a memory location, but is modified externally and I want v to point to the location that p pointed to at the time of v = p, even if later p is externally modified. Therefore p is volatile, but v is not. By the way I am interested in the behaviour both when this is considered C and C++, but in C this only generates a warning, not an error.

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  • How to find grid array in the browser ExtJs

    - by insanity
    Suppose if i have created a grid store like this var store = Ext.create('Ext.data.ArrayStore', { fields:['id','title', 'director', 'released', 'genre','tagline', 'price', 'available'], data: [ [ 1, "Office Space", "Mike Judge", "1999-02-19", 1, "Work Sucks", "19.95", 1 ], [ 3, "Super Troopers", "Jay Chandrasekhar", "2002-02-15", 1, "Altered State Police", "14.95", 1 ] ] }); when i run it on browser i could not see anything because it has already been saved in the browser's memory , we need to display it to the the grid to see those data. if i am editing the grid in the browser using editors plugin, so how can i see the changes made to the grid store? how to see it ?

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  • efficient way to detect if an image is empty

    - by Jos
    Hi, I need a very fast method to detect if an image is empty. Im my case then all pixels are white and transparant. The images are png's. My current method is to load them in a memory bitmap and check each pixel value, but this is way to slow. Is there a more efficient way? This is my current code: 'Lock the bitmap bits. Dim bmpData As System.Drawing.Imaging.BitmapData = bmp.LockBits(rectBmp, _ Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat) Try Dim x As Integer Dim y As Integer For y = 0 To bmpData.Height - 1 For x = 0 To bmpData.Width - 1 If System.Runtime.InteropServices.Marshal.ReadByte(bmpData.Scan0, (bmpData.Stride * y) + (4 * x) + 3) <> 0 Then Return True Exit For End If Next Next Finally bmp.UnlockBits(bmpData) End Try

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  • How does c# type safety affect the garbage collection?

    - by Indeera
    I'm dealing with code that handles large buffers ( 100MB) and manipulation of these is done in unsafe blocks. I'd like to refactor these to avoid unsafe code. I'm wondering about the likely memory performance gains (positive/negative/neutral) before I embark on that. I assert that if the compiler can verify types, it could possibly generate better code and that could also mean good GC performance. Is this a valid assertion? What is your experience? Thanks.

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  • CPU Usage relative to number of users? - ASP.Net Application

    - by soldieraman
    My Asp.net application uses 25-30% of the CPU on a test server which has 600 MB Ram on it. I can see the asp_wb process taking that much percentage of CPU. This is when I am testing using one user. How many users can the server afford then without falling over? Is there a relationship between the CPU Usage and number of user aka if there are 2 users my application will sky rocket to 60% of memory usage? Or does/Should/How does the server handle this?

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  • Remove from a std::set<shared_ptr<T>> by T*

    - by Autopulated
    I have a set of shared pointers: std::set<boost::shared_ptr<T>> set; And a pointer: T* p; I would like to efficiently remove the element of set equal to p, but I can't do this with any of the members of set, or any of the standard algorithms, since T* is a completely different type to boost::shared_ptr<T>. A few approaches I can think of are: somehow constructing a new shared_ptr from the pointer that won't take ownership of the pointed to memory (ideal solution, but I can't see how to do this) wrapping / re-implementing shared_ptr so that I can do the above just doing my own binary search over the set Help!

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  • what kind of credentials/prerequisites do you need to be a professional penetration tester ?

    - by dfafa
    does it take more than knowing Bt4 ? are there any one that just runs a scanner and no real labor involved ? would you be expected to be able to code your own exploits without having to dl from milw0rm and discover entry into a system by yourself, in other words, do you have to think outside the box even when there's so many tools that makes the job a lot easier ? would you ever be expected to be able to write your own scanners, exploits and etc ? i am also curious how people are able to write long pages of hex address, that magically causes some type of memory overflow...how are people guessing at the hex values for game hacks for instance ? are certification important ? what about formal school education ? I am a CS major.

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  • Direct video card access

    - by icemanind
    Guys, I am trying to write a class in C# that can be used as a direct replacement for the C# Bitmap class. What I want to do instead though is perform all graphic functions done on the bitmap using the power of the video card. From what I understand, functions such as DrawLine or DrawArc or DrawText are primitive functions that use simple cpu math algorithms to perform the job. I, instead, want to use the graphics card cpu and memory to do these and other advanced functions, such as skinning a bitmap (applying a texture) and true transparancy. My problem is, in C#, how do I access direct video functions? Is there a library or something I need?

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  • 907 Invalid Jar Midlet Class is not public: autostartup

    - by vajapravin
    I am developing blackberry app. I use eclipse. When I run app from eclipse it runs well on device. But when I run it on manually installed - copy web and standard folders to my device memory and run jar file it gives me 907 invalid jar... my .cod file is Manifest-Version: 1.0 MIDlet-Jar-Size: 65712 MicroEdition-Configuration: CLDC-1.1 MIDlet-Version: 0.0.1 MIDlet-Name: app_blackberry_6 RIM-COD-Size: 61852 RIM-COD-URL-69: App1.cod RIM-COD-URL-68: App2.cod ...and I have also tried to change size of MIDlet-Jar-Size: 0 but is not working.

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  • #define vs enum in an embedded environment (How do they compile?)

    - by Alexander Kondratskiy
    This question has been done to death, and I would agree that enums are the way to go. However, I am curious as to how enums compile in the final code- #defines are just string replacements, but do enums add anything to the compiled binary? Or are they both equivalent at that stage. When writing firmware and memory is very limited, is there any advantage, no matter how small, to using #defines? Thanks! EDIT: As requested by the comment below, by embedded, I mean a digital camera. Thanks for the answers! I am all for enums!

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  • how to open many files simultaneously for reading in c

    - by monkeyking
    I'm trying to port some of my c++ code into c. I have the following construct class reader{ private: FILE *fp; alot_of_data data;//updated by read_until() method public: reader(const char*filename) read_until(some conditional dependent on the contents of the file, and the arg supplied) } Im then instantiating hundreds of these object and iterate over them using several 'read_until()' for each file until allfiles is at eof. I'm failing to see any clever way to do this in c, the only solution I can come up with is making an array of FILE pointers, and do the same with all the private member data from my class. But this seems very messy, can I implement the functionality of my class as a function pointer, or anything better, I think I'm missing a fundamental design pattern? The files are way to big to have all in memory, so reading everything from every file is not feasible Thanks

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  • Connecting Delphi to P/Invoke and .net

    - by lexdean
    The Delphi complier often uses a *.Dll when a special delivery of code info is required to the complier/editor:- example bourland.dll is the memory manager for the Delphi complier, as I remember. And their are many other *.dll's that Embarcoo keep secret that do other things. Is their anything you know that is public information on this subject .net's un managed code could be declared in a *.pas file as a decelerations but the only way to communicate it out is calling *.dll's like P/Invoke I have ilasm.exe and ildasm.exe and a decomplier into Delphi asm code now but still getting around to learn how to use them all yet. I do not have any reference material/editorials on P/invoke at all as I cannot find anything With that I will have a good concrete plan to make a good result I do not know what *.DLL's are in P/Invoke. Do you have any documentation. I do not have any reference material/editorials on ADO.net. The Dlls that are called and any referqance matrial I could use. Best regards, J Lex Dean.

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  • Can't inherit from auto_str without problems

    - by fret
    What I want to do is this: #include <memory> class autostr : public std::auto_ptr<char> { public: autostr(char *a) : std::auto_ptr<char>(a) {} autostr(autostr &a) : std::auto_ptr<char>(a) {} // define a bunch of string utils here... }; autostr test(char a) { return autostr(new char(a)); } void main(int args, char **arg) { autostr asd = test('b'); return 0; } (I actually have a copy of the auto_ptr class that handles arrays as well, but the same error applies to the stl one) The compile error using GCC 4.3.0 is: main.cpp:152: error: no matching function for call to `autostr::autostr(autostr)' main.cpp:147: note: candidates are: autostr::autostr(autostr&) main.cpp:146: note: autostr::autostr(char*) I don't understand why it's not matching the autostr argument as a valid parameter to autostr(autostr&).

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  • CUDA driver installation on a laptop with nVidia NVS140M card

    - by stanigator
    I'm trying to first figure out if my computer contains a CUDA-enabled card. It has an nVidia NVS 140M card, but I can't seem to figure out if it is the 128 MB version or 256 MB version. On the laptop purchase receipt, I found out that I ordered the 128 MB version, but the control panel description of the card said otherwise as shown below: When I ran the CUDA driver from nVidia's site, it cannot find a hardware compatible with CUDA (even though the product series is CUDA-enabled, the card does not have 256 MB minimum of memory to do so). What would be your recommendations in this case with trying to use CUDA on this computer (I'm not sure if nothing can be done at this point)? Thanks in advance.

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  • Expert system for writing programs?

    - by aaa
    I am brainstorming an idea of developing a high level software to manipulate matrix algebra equations, tensor manipulations to be exact, to produce optimized C++ code using several criteria such as sizes of dimensions, available memory on the system, etc. Something which is similar in spirit to tensor contraction engine, TCE, but specifically oriented towards producing optimized rather than general code. The end result desired is software which is expert in producing parallel program in my domain. Does this sort of development fall on the category of expert systems? What other projects out there work in the same area of producing code given the constraints?

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  • double fork using vfork

    - by Oren S
    HI I am writing a part of a server which should dispatch some other child processes. Because I want to wait on some of the processes, and dispatch others without waiting for completion, I use double fork for the second kind of processes (thus avoiding the zombie processes). Problem is, my server holds a lot of memory, so forking takes a long time (even the copy-on-write fork used in Linux which copies only the paging tables) I want to replace the fork() with vfork(), and it's easy for the second fork (as it only calls execve() in the child), but I couldn't find any way I can replace the first one. Does anyone know how I can do that? Thanks! The server is a linux (RH5U4), written in C++.

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  • Problem with running a program from flashdrive

    - by rajivpradeep
    I have a USB drive with two partitions in it, one hidden and one normal. I have an application which swaps the memory and runs the flash application in hidden zone. The problem is that the application works fine on Windows 7 and when run on Win XP, it swaps the partitions but doesn't run the flash applications but just keeps running in the background. I can see it in task manager. But, when I copy the application to desktop and run, it runs with no glitch. I was facing the same problem on Win 7 too, but it was running as required when I ran it using "Run in XP mode" and then I applied a SHIM and is running since then as required. The application is built using VC++ 2008. What might be the problem?

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  • How do I do a join in ActiveRecord after records have been returned?

    - by Russ Bradberry
    I am using ActiveRecord in Rails 3 to pull data from two different tables in two different databases. These databases can not join on each other, but I have the need to do a simple join after-the-fact. I would like to preserve the relation so that I can chain it down the line. here is a simplified version of what I am doing browsers = Browser.all # <-- this is fairly small and can reside in memory events = Event.where(:row_date=>Date.today).select(:name, :browser_id) So as you can see, I want to join browsers in on the events relation, where browser_id should equal browsers.name. events is a relation and I can still add clauses to it down the line, so I dont want to run the query on the db just yet. How would I accomplish this?

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  • How to implement a mailing system with Rails that sends emails in the background

    - by Tam
    I want to implement a reliable mailing system with Ruby on Rails that sends emails in the background as sending email sometimes takes like 10 seconds or more so I don't want the user to wait. Some ideas I thought of: 1- Write to a table in DB a have a background process that go over and send email (concern: potential many reads/writes to DB slows down my application) 2- Messaging Queue background process / Rake task (concern: if server crashes queued mails will be lost also might eat up a lot of memory if many emails) I was wondering if you a know of a good solution that provides a balance between reliability and performance.

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  • How can I access and modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

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  • Soundpool sample not ready

    - by SteD
    I have a .wav file that I'd like to use across my game, currently I am loading the sound in onCreate() of each activity in the game. soundCount = soundpool.load(this,R.raw.count, 1); The sound will be played once the activity starts. soundpool.play(soundCount, 0.9f, 0.9f, 1, -1, 1f); Problem is at times I will hit the error "sample x not ready". Is it possible to load the .wav file once upon starting the game and keep it in memory and use it later across the game? Or is it possible to wait for 1-2 seconds for the sound to load finish?

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