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  • Custom animation problem in Powerpoint 2003

    - by Tom Gullen
    I have an animation of a grid that scrolls to the left. It's a Gantt chart, and it works fine. I then have several elements I want to drop on the grid, I give them all the same movement animation and this works fine, everything scrolls at the same speed and time. However I want to add entrance animations for the elements on the grid, I can have it so that when all the entrance animations are complete then it starts scrolling, but I want it to enter whilst it is scrolling. How do you have an entrance animation for an element and keep it's position updated? The entrance animation and movement animation don't seem to work together as expected when run simultaneously. cheers!

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  • which kernels can I safely purge?

    - by ecoologic
    I use the main answer of this question quite often to clear some space, but now I'm in extreme need and I'd like to better understand which kernels are safe to purge, my list is the following 10:50:58-673 - ~> dpkg -l | grep -Eo "^.i +linux-(image|headers)[^ ]+" | cut -c 5- | grep --color -E "$|"`uname -r` linux-headers-2.6.38-15 linux-headers-2.6.38-15-generic linux-headers-2.6.38-15-generic-pae linux-headers-2.6.38-16 linux-headers-2.6.38-16-generic linux-headers-2.6.38-16-generic-pae # current one linux-headers-generic linux-headers-generic-pae linux-headers-server linux-image-2.6.38-15-generic-pae linux-image-2.6.38-16-generic-pae linux-image-generic-pae linux-image-server Is it enough to keep linux-headers-2.6.38-15 linux-headers-2.6.38-15-generic linux-headers-2.6.38-15-generic-pae linux-headers-2.6.38-16 linux-headers-2.6.38-16-generic linux-headers-2.6.38-16-generic-pae # current one Or would this be enough linux-headers-2.6.38-15-generic-pae linux-headers-2.6.38-16-generic-pae # current one Or which other would be the shortest (keeping the previous one too)? And why?

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  • how can I get 32-bit program to run on 64-bit Ubuntu?

    - by Carol
    Sorry to be asking this, but I have read quite a few posts and articles a lot of places wrt the issue I am having, to no avail. I am trying to get a Second Life Viewer (Firestorm) to run, and just keep getting the '64-bit error message' it throws. I have installed every 32-lib I can find, still doesn't work. I think I am surely missing some setting somewhere, or running Firestorm from the wrong place, or something, but I have no idea what. FWIW, Firestorm loads but doesn't behave right in the 32-bit version, either. I have actually tried several linux distros, 32 and 64-bit. Mint 32-bit runs it straight off, and Mint 64-bit throws the '64-bit error'. openSUSE, any version, won't run it at all. Oh, and all the other SL viewers I have tried behave the same way. I am beginning to wonder if my set-up just doesn't like linux. Here is my system info: CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (2661 MHz) Memory: 4026 MB OS Version: Linux 3.2.0-29-generic-pae #46-Ubuntu SMP Fri Jul 27 17:25:43 UTC 2012 i686 Graphics Card Vendor: ATI Technologies Inc. Graphics Card: ATI Radeon HD 5700 Series I appreciate any help anyone can give me! Thanks so much! Carol :)

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  • Dealing with multiple animation state in one sprite sheet image using html5 canvas

    - by Sora
    I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't find the best way to deal with those multiple states this is my jsfiddle : http://jsfiddle.net/Z7a5h/5/ i managed to do one animation but i started my code in a messy way ,can anyone show me a way to deal with multiple state animation for one sprite image or just give a useful link to follow and understand the concept of it please .I appreciate your help if (!this.IsWaiting) { this.IsWaiting = true; this.lastRenderTime = now; this.Pos = 1 + (this.Pos + 1) % 3; } else { if (now - this.lastRenderTime >= this.RenderRate) this.IsWaiting = false; }

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  • How do you deal with transitions in animating walking?

    - by Aerovistae
    I'm pretty new to this whole animating models thing. Just learning the ropes. I got a nice walking animation going, which I can loop while a character is walking, but what about when they stop walking? I mean, they could be at any point in the animation at the time the player stops walking. How do I get them to smoothly return to a standing still position without having them snap into that position? The same goes for starting walking from a standing still position. Do you need a separate animation? How is this dealt with?

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  • Running 32 bit assembly code on a 64 bit Linux & 64 bit Processor : Expalin the anomaly.

    - by claws
    Hello, I'm in an interesting problem.I forgot I'm using 64bit machine & OS and wrote a 32 bit assembly code. I don't know how to write 64 bit code. This is the x86 32-bit assembly code for Gnu Assembler (AT&T syntax) on Linux. #include <asm/unistd.h> #include <syscall.h> #define STDOUT 1 .data hellostr: .ascii "hello wolrd\n"; helloend: .text .globl _start _start: movl $(SYS_write) , %eax //ssize_t write(int fd, const void *buf, size_t count); movl $(STDOUT) , %ebx movl $hellostr , %ecx movl $(helloend-hellostr) , %edx int $0x80 movl $(SYS_exit), %eax //void _exit(int status); xorl %ebx, %ebx int $0x80 ret Now, This code should run fine on a 32bit processor & 32 bit OS right? As we know 64 bit processors are backward compatible with 32 bit processors. So, that also wouldn't be a problem. The problem arises because of differences in system calls & call mechanism in 64-bit OS & 32-bit OS. I don't know why but they changed the system call numbers between 32-bit linux & 64-bit linux. asm/unistd_32.h defines: #define __NR_write 4 #define __NR_exit 1 asm/unistd_64.h defines: #define __NR_write 1 #define __NR_exit 60 Anyway using Macros instead of direct numbers is paid off. Its ensuring correct system call numbers. when I assemble & link & run the program. Its not printing helloworld. In gdb its showing: Program exited with code 01. I don't know how to debug in gdb. using tutorial I tried to debug it and execute instruction by instruction checking registers at each step. its always showing me "program exited with 01". It would be great if some on could show me how to debug this. (gdb) break _start Note: breakpoint -10 also set at pc 0x4000b0. Breakpoint 8 at 0x4000b0 (gdb) start Function "main" not defined. Make breakpoint pending on future shared library load? (y or [n]) y Temporary breakpoint 9 (main) pending. Starting program: /home/claws/helloworld Program exited with code 01. (gdb) info breakpoints Num Type Disp Enb Address What 8 breakpoint keep y 0x00000000004000b0 <_start> 9 breakpoint del y <PENDING> main I tried running strace. This is its output: execve("./helloworld", ["./helloworld"], [/* 39 vars */]) = 0 write(0, NULL, 12 <unfinished ... exit status 1> Explain the parameters of write(0, NULL, 12) system call in the output of strace? What exactly is happening? I want to know the reason why exactly its exiting with exitstatus=1? Can some one please show me how to debug this program using gdb? Why did they change the system call numbers? Change this program appropriately so that it can run correctly on this machine.

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  • Android: how to hide and then show View with animation effect?

    - by tomash
    I have similar question like this one: http://stackoverflow.com/questions/2079074/update-layout-with-the-animation Basically: I have one vertical LinearLayout View with edittext, button and then list. I'd like to hide exittext after pressing button to make more space for list (button will go up). On second press edittext should be visible again. Edittext and button have "wrap_content" height. I'd like to hide and show edittext with animation. I succeeded to animate hiding by overloading Animation's applyTransformation: final float edittextheight= edittext.getHeight(); [....] @Override protected void applyTransformation(float interpolatedTime, Transformation t) { super.applyTransformation(interpolatedTime, t); android.view.ViewGroup.LayoutParams lp = edittext.getLayoutParams(); lp.height = (int)(edittextheight*(1.0-interpolatedTime)); edittext.setLayoutParams(lp); } Problem: I don't know how to calculate height to animate showing - edittext.getHeight(); returns 0 when widget is hidden and in layout definition I'm using "wrap_content". Help?

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  • Cocos2D SpriteSheet animation problem, my number of frames is much larger.

    - by vaibhav-tekam
    Hello, I am trying to use SpriteSheet to run an animation. My frames are of 320x480 in size each, So I am able to put max 6 frames on the texture image. But my animation consists of frame number ranging from 50 to 200 sometimes, and all are of size 320x480. But this much number of frames cannot be added on the Texture image as the size is restricted to 1024x1024. Is there any other approach I can try out. Can I play one animation after the other.And won't it be hampering the performance. Please, I need suggestions. Best, Vaibhav Tekam.

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  • How to transform (rotate) a already exist CALayer/animation?

    - by Flocked
    Hello, I have added a CALayer to the UIView of my app: CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:0.35]; [animation setTimingFunction:UIViewAnimationCurveEaseInOut]; animation.type = @"pageCurl"; animation.fillMode = kCAFillModeForwards; animation.endProgress = 0.58; [animation setRemovedOnCompletion:NO]; [[self.view layer] addAnimation:animation forKey:@"pageCurlAnimation"]; Now when the user rotates the device, the layer always stays in the same position on the screen (in line to the homescreen button). Is it possible to rotate the animation/layer? I tried self.view.layer.transform = CGAffineTransformMakeRotation (angle); but this code just rotates the UIView and not the animation/layer I set.

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  • Browser performance when combining image resizing with animated movement

    - by Steve Reichgut
    I have been tasked with the job of converting a Flash animation into HTML. The animation is rather complex and requires the need to move multiple images (9) from location (x,y) to location (x2,y2) while simultaneously increasing the image size from 215px wide to 930px wide. While doing some initial testing of this animation with just 1-2 images, I noticed a lot of choppiness in FF handling of this animation. To try and isolate the problem, I removed the dynamic resizing of the animation and just moved it from point A to point B. What was interesting was that I saw the same behavior when simply moving a 930px image that was resized down to 215px (via the CSS width or inline width properties). When I try the same animation with a different image that is actually 215px wide, it performed smoothly. I then tried the same animation with the original 930px wide image (with no resizing) and it performed well also. This makes me wonder if the browser is having to "resize" the image down to 215px each time it is moved which is causing the choppiness. Is this a correct assumption? If so, is there any other way to optimize the animation to allow for simultaneous image resizing and image movement? Notes: 1) One optimization I have done is to position the images absolutely in order to minimize the reflow process. 2) I have tested the animation using both jQuery and the fX animation framework.

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  • How to render consistence and smooth moving animation on iphone / ipod / iphone simulator.

    - by shakthi
    I am trying render a simple animation(object movement animations) on iphone. I used opengl for object rendering. Movements appears to be smooth on the simulator. But if I used same code in the ipod, object movement is slower. In the iphone it is still slower. I googled a bit and found 'frame rate independent rendering method', which taught me the concept of 'time interval' and object movement based on it. However result is very unpleasant. There is a lot of jerk in the animation even when fps remains above 20. Following code fragment is used for calculation of time interval between successive frames and I am using that to move my animation. NSTimeInterval GetTimeIntervals(NSTimeInterval * inLastElapsedTime ) { NSTimeInterval intervalTime = 0; NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate]; if(*inLastElapsedTime != 0 ) { intervalTime = currentTime - *inLastElapsedTime; } *inLastElapsedTime = currentTime; return intervalTime; }

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  • How do I trigger a closing animation for a WPF ContextMenu?

    - by Ashley Davis
    Does anyone know if it is possible to trigger an animation when a WPF ContextMenu closes? I have code that triggers an animation when the ContextMenu is opened. The animation makes the context menu fade into view. I also want an animation when the ContextMenu is closed that makes it fade out. The code that starts the opened fade-in animation looks something like this: var animation = new DoubleAnimation(); animation.From = 0; animation.To = 1; animation.Duration = TimeSpan.FromSeconds(0.2); animation.Freeze(); menu.BeginAnimation(ContextMenu.OpacityProperty, animation); The fade-in animation also runs on sub-menu items. Note that I also want to run other animations besides fade in and fade out. Eg I want the context menu to scale up from nothing so that it sort of 'bounces' into view.

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  • Weird Animation when inserting a row in UITableView

    - by svveet
    I have tableview which holds a list of data, when users press "Edit" i add an extra row at the bottom saying "add new" - (void)setEditing:(BOOL)editing animated:(BOOL)animated { [super setEditing:editing animated:animated]; NSArray *paths = [NSArray arrayWithObject: [NSIndexPath indexPathForRow:1 inSection:0]]; if (editing) { [[self tableView] insertRowsAtIndexPaths:paths withRowAnimation:UITableViewRowAnimationTop]; } else { [[self tableView] deleteRowsAtIndexPaths:paths withRowAnimation:UITableViewRowAnimationTop]; } } and of course the UITableView transform with animation, but weird thing is the row before the row that i just added, has different animation than all others. all rows perform "slides in" animation, but that 2nd last one did a "fade in" animation. and i didnt set any animation on the 2nd last row (or any other row), and if i didnt add the new row in, the animation slides in as normal when i switch to editing mode. somehow i cant find an answer, i check with contact app on my phone, it didnt have that weird animation as i have, when they adding a new row on editing mode. Any help would be appreciated. Thanks

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  • Adobe edge animation fails to load first time in Opera, Crome but works in Firefox and Safari

    - by user3721777
    I have quite a serous problem here since I work on this animation for a while, I have a Adobe Edge Animation (done in CC) that fails to load the first time in Opera and Crome but does work in Firefox and Safari. It fail to load every time coming from another page. Only work if you reload. The problem persist both locally and online. It does work in preview every single time. I you can push me in the right direction, that would be great. Thanks! Here you can see the animation: http://tierraburritos.com/test/laCarta.html

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  • Can't control connection bit rate using iwconfig with Atheros TL-WN821N (AR7010)

    - by Paul H
    I'm trying to reduce the connection bit rate on my Atheros TP-Link TL-WN821N v3 usb wifi adapter due to frequent instability issues (reported connection speed goes down to 1Mb/s and I have to physically reconnect the adapter to regain a connection). I know this is a common problem with this device, and I have tried everything I can think of to fix it, including using drivers from linux-backports; compiling and installing a custom firmware (following instructions on https://wiki.debian.org/ath9k_htc#fw-free) and (as a last resort) using ndiswrapper. When using ndiswrapper, the wifi adapter is stable and operates in g mode at 54Mb/s (whilst when using the default ath9k_htc module, the adapter connects in n mode and the bit rate fluctuates constantly). Unfortunately, with this setup I have to run my processor using only one core, since using SMP with ndiswrapper causes a kernel oops on my system. So I want to lock my bit rate to 54Mb/s (or less, if need be) for connection stability, using the ath9k_htc module. I've tried 'sudo iwconfig wlan0 rate 54M'; the command runs with no error but when I check the bit rate with 'sudo iwlist wlan0 bitrate' the command returns: wlan0 unknown bit-rate information. Current Bit Rate:78 Mb/s Any ideas? Here's some info (hopefully relevant) on my setup: Xubuntu (12.04.3) 64bit (kernel 3.2.0-55.85-generic) using Network Manager. My Router is from Virgin Media, the VMDG480. lshw -C network : *-network description: Wireless interface physical id: 1 bus info: usb@1:4 logical name: wlan0 serial: 74:ea:3a:8f:16:b6 capabilities: ethernet physical wireless configuration: broadcast=yes driver=ath9k_htc driverversion=3.2.0-55 firmware=1.3 ip=192.168.0.9 link=yes multicast=yes wireless=IEEE 802.11bgn lsusb -v: Bus 001 Device 003: ID 0cf3:7015 Atheros Communications, Inc. TP-Link TL-WN821N v3 802.11n [Atheros AR7010+AR9287] Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 255 Vendor Specific Subclass bDeviceProtocol 255 Vendor Specific Protocol bMaxPacketSize0 64 idVendor 0x0cf3 Atheros Communications, Inc. idProduct 0x7015 TP-Link TL-WN821N v3 802.11n [Atheros AR7010+AR9287] bcdDevice 2.02 iManufacturer 16 ATHEROS iProduct 32 UB95 iSerial 48 12345 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 60 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 500mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 6 bInterfaceClass 255 Vendor Specific Class bInterfaceSubClass 0 bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x01 EP 1 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x83 EP 3 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 1 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x04 EP 4 OUT bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 1 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x05 EP 5 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x06 EP 6 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 255 Vendor Specific Subclass bDeviceProtocol 255 Vendor Specific Protocol bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0000 (Bus Powered) iwlist wlan0 scanning: wlan0 Scan completed : Cell 01 - Address: C4:3D:C7:3A:1F:5D Channel:1 Frequency:2.412 GHz (Channel 1) Quality=37/70 Signal level=-73 dBm Encryption key:on ESSID:"my essid" Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 18 Mb/s 24 Mb/s; 36 Mb/s; 54 Mb/s Bit Rates:6 Mb/s; 9 Mb/s; 12 Mb/s; 48 Mb/s Mode:Master Extra:tsf=00000070cca77186 Extra: Last beacon: 5588ms ago IE: Unknown: 0007756E69636F726E IE: Unknown: 010882848B962430486C IE: Unknown: 030101 IE: Unknown: 2A0100 IE: Unknown: 2F0100 IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: Unknown: 32040C121860 IE: Unknown: 2D1AFC181BFFFF000000000000000000000000000000000000000000 IE: Unknown: 3D1601080400000000000000000000000000000000000000 IE: Unknown: DD7E0050F204104A0001101044000102103B00010310470010F99C335D7BAC57FB00137DFA79600220102100074E657467656172102300074E6574676561721024000631323334353610420007303030303030311054000800060050F20400011011000743473331303144100800022008103C0001011049000600372A000120 IE: Unknown: DD090010180203F02C0000 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: Unknown: DD180050F2020101800003A4000027A4000042435E0062322F00 iwconfig: lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"my essid" Mode:Managed Frequency:2.412 GHz Access Point: C4:3D:C7:3A:1F:5D Bit Rate=78 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=36/70 Signal level=-74 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0,

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  • Website displays in chrome perfectly, but not in mozilla or IE

    - by Atharul Khan
    here are the code snippets for the html and css. It works finds in Google chrome, but when I try to display it in mozilla or IE, it shows something completely different. I cannot attach images as I do not have the required reputation. I really appreciate the help. Thank you! HTML <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1" /> <link rel="stylesheet" type="text/css" href="style.css"> <link rel="shortcut icon" href="ak.png"> <title>Home</title> </head> <body> <div class="Nav"> <nav> <ul class="navigation fade-in2"> <li><a href="#home">Home</a></li> <li><a href="#about">About</a></li> <li><a href="#portfolio">Portfolio</a></li> <li><a href="#shop">Shop</a></li> <li><a href="#blog">Blog</a></li> <li><a href="#contact">Contact</a></li> </ul> </nav> </div> <div class="logo"><a href="#home"><img class="ak fade-in2" src="ak.png"></a></div> <div class="background"><img class="beauty" src="beauty.jpg"></div> <div class="header"> <h1 class="headerName fade-in">DESIGN | DEVELOP | BRAND</h1> <h4 class="service fade-in3"><a href="#portfolio">VIEW PORTFOLIO</a></h4> <h4 class="service fade-in3"><a href="#services">VIEW SERVICES</a></h4> </div> <!--<div class="mainbody"><p>safsdaf</p></div>--> </body> </html> CSS @-webkit-keyframes fadeIn { from { opacity:0; } to { opacity:1; } } @-moz-keyframes fadeIn { from { opacity:0; } to { opacity:1; } } @keyframes fadeIn { from { opacity:0; } to { opacity:1; } } * { padding: 0; margin: 0; } li { display: inline; font-size: 15px; font-family: verdana; } nav { width: 100%; text-align: right; background-color: #222222; padding: 0; margin: 0px; line-height: 47px; position: fixed; z-index: 100; } .ak{ width: 90px; height: 55px; z-index: 101; position: fixed; background: transparent; color: transparent; background-color: transparent; } .Nav a{ text-decoration: none; padding: 15px; } .Nav a:link{ color: #A7A7A7; } .Nav a:visited{ color: #A7A7A7; } .Nav a:hover{ color: #DBDBDB; transition: all 0.3s ease-out 0s; transition-property: all; transition-duration: 0.3s; transition-timing-function: ease-out; transition-delay: 0s; } .header { background-color: rgba(0,0,0, 0.25); width: 100%; height: 626px; text-align: center; position: fixed; z-index: 10; } .background { position: fixed; z-index: 8; } .beauty { width: 100%; height: 626px; } .headerName { font-size: 2.5em; text-align: center; color: #D3D3D3; padding: 180px; padding-bottom: 50px; margin: 0px; letter-spacing: 4px; font-weight: 100; font-family: 'Lato', sans-serif; } .fade-in { opacity:0; /* make things invisible upon start */ -webkit-animation:fadeIn ease-in 1; /* call our keyframe named fadeIn, use animation ease-in and repeat it only 1 time */ -moz-animation:fadeIn ease-in 1; animation:fadeIn ease-in 1; -webkit-animation-fill-mode:forwards; /* this makes sure that after animation is done we remain at the last keyframe value (opacity: 1)*/ -moz-animation-fill-mode:forwards; animation-fill-mode:forwards; -webkit-animation-duration:1s; -moz-animation-duration:1s; animation-duration:1s; -webkit-animation-delay: 0.3s; -moz-animation-delay:0.3s; animation-delay: 0.3s; } .fade-in2 { opacity:0; /* make things invisible upon start */ -webkit-animation:fadeIn ease-in 1; /* call our keyframe named fadeIn, use animation ease-in and repeat it only 1 time */ -moz-animation:fadeIn ease-in 1; animation:fadeIn ease-in 1; -webkit-animation-fill-mode:forwards; /* this makes sure that after animation is done we remain at the last keyframe value (opacity: 1)*/ -moz-animation-fill-mode:forwards; animation-fill-mode:forwards; -webkit-animation-duration:1s; -moz-animation-duration:1s; animation-duration:1s; -webkit-animation-delay: 0.6s; -moz-animation-delay:0.6s; animation-delay: 0.6s; } .fade-in3 { opacity:0; /* make things invisible upon start */ -webkit-animation:fadeIn ease-in 1; /* call our keyframe named fadeIn, use animation ease-in and repeat it only 1 time */ -moz-animation:fadeIn ease-in 1; animation:fadeIn ease-in 1; -webkit-animation-fill-mode:forwards; /* this makes sure that after animation is done we remain at the last keyframe value (opacity: 1)*/ -moz-animation-fill-mode:forwards; animation-fill-mode:forwards; -webkit-animation-duration:1s; -moz-animation-duration:1s; animation-duration:1s; -webkit-animation-delay: 0.9s; -moz-animation-delay:0.9s; animation-delay: 0.9s; } .service{ font-size: 14px; width: 190px; text-align: center; font-family: 'Lato', sans-serif; color: #D3D3D3; border: 2px #A7A7A7 solid; border-color: rgba(255, 255, 255, 0.5); display: inline-block; border-radius: 5px; background-color: transparent; letter-spacing: 2px; } .service a{ text-decoration: none; display: block; padding: 15px 20px; } .service a:link{ color: #D3D3D3; } .service a:visited{ color: #D3D3D3; } .service a:hover{ background-color: rgba(255, 255, 255, 0.15); transition: background-color .15s ease-in; -webkit-transition: background-color .15s ease-in; -moz-transition: background-color .15s ease-in; -o-transition: background-color .15s ease-in; } UPDATE 1: I updated both browsers and it seems the css3 animations work perfectly fine on both browsers. What seems to be the problem is the positioning of the pages UPDATE 2: Here are the links to the different browser screen shots Chrome: https://www.dropbox.com/s/jlpa4vu51kdnews/Chrome.JPG InternetExplorer: https://www.dropbox.com/s/zbchs3su9ahxr0n/IE.JPG Mozilla Firefox: dropbox(.)com/s/fyalnhsha9ktadz/Mozilla.JPG (I can't post the third link because I don't have enough reputation)

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  • What are the correct set of DLLs and placement for SSL support in mIRC on 64 bit Windows?

    - by honkbish
    I am using mIRC 6.35 on a fresh install of Windows 7 64-bit. No matter what versions of the OpenSSL DLLs I use, nor where I place them, I cannot get mIRC to work with SSL; I get the "ssl not supported" error. The recommended DLLs on mIRC's help page (/ssl.html on the mIRC site) do not work no matter if I put them in the mIRC Program Files folder or anywhere else. Same with the DLLs from http://www.slproweb.com/products/Win32OpenSSL.html which also require Visual C++ runtimes. I am unsure if I need the 32bit DLLs (because mIRC itself is 32 bit), or the 64-bit DLLs, nor where to correctly place them. (Perhaps I currently have a case of incorrect DLLs in a path I am not aware of overriding the other placements...) Does ANYONE have any tips for 'debugging' this, or do they themselves have it working? Thanks in advance!

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  • How do you setup 64-bit PHP5 with APC?

    - by amvx
    I followed this # script on my webhost's wiki to setup a custom install of PHP5, but now theyre telling me they need to move my account to a 64-bit server, and I have no idea how to set this up. APC needs the PHP5 installation to use cgi/fastcgi. I Dunno how that applies to 64-bit or what other considerations need to be made. Does anyone have any idea how to do this, or by least changing the #script to compile using the 64-bit PHP. I'm learning so much from this site, thanks for your help.

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  • libgdx draw issue and animation

    - by johnny-b
    it seems as though i cannot get the draw method to work??? it seems as though the bullet.draw(batcher) does not work and i cannot understand why as the bullet is a sprite. i have made a Sprite[] and added them as animation. could that be it? i tried batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX() / 2, bullet.getOriginY() / 2, bullet.getWidth(), bullet.getHeight(), 1, 1, bullet.getRotation()); but that dont work, the only way it draws is this batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); below is the code. // this is in a Asset Class texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, bullets); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); // this is the GameRender class public class GameRender() { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is the gameworld class public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } is there anyway so make the sprite work?

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  • Flash like animation editing and container format for OpenGL environment?

    - by tbarbe
    Are there ANY tools that lets an animator / designer create scripted animations that can export to an OpenGL compatible format -- that are similar to the timeline editing in Flash or After Effects? Does OpenGL ES have some kind of animation playback or container format? ( is there something similar to .swf for OpenGL? ) Im looking for something that lets a designer / animator do his work with a timeline and in a traditional animation environment... meanwhile still having integration with OpenGL.

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