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  • Another design-related C++ question

    - by Kotti
    Hi! I am trying to find some optimal solutions in C++ coding patterns, and this is one of my game engine - related questions. Take a look at the game object declaration (I removed almost everything, that has no connection with the question). // Abstract representation of a game object class Object : public Entity, IRenderable, ISerializable { // Object parameters // Other not really important stuff public: // @note Rendering template will never change while // the object 'lives' Object(RenderTemplate& render_template, /* params */) : /*...*/ { } private: // Object rendering template RenderTemplate render_template; public: /** * Default object render method * Draws rendering template data at (X, Y) with (Width, Height) dimensions * * @note If no appropriate rendering method overload is specified * for any derived class, this method is called * * @param Backend & b * @return void * @see */ virtual void Render(Backend& backend) const { // Render sprite from object's // rendering template structure backend.RenderFromTemplate( render_template, x, y, width, height ); } }; Here is also the IRenderable interface declaration: // Objects that can be rendered interface IRenderable { /** * Abstract method to render current object * * @param Backend & b * @return void * @see */ virtual void Render(Backend& b) const = 0; } and a sample of a real object that is derived from Object (with severe simplifications :) // Ball object class Ball : public Object { // Ball params public: virtual void Render(Backend& b) const { b.RenderEllipse(/*params*/); } }; What I wanted to get is the ability to have some sort of standard function, that would draw sprite for an object (this is Object::Render) if there is no appropriate overload. So, one can have objects without Render(...) method, and if you try to render them, this default sprite-rendering stuff is invoked. And, one can have specialized objects, that define their own way of being rendered. I think, this way of doing things is quite good, but what I can't figure out - is there any way to split the objects' "normal" methods (like Resize(...) or Rotate(...)) implementation from their rendering implementation? Because if everything is done the way described earlier, a common .cpp file, that implements any type of object would generally mix the Resize(...), etc methods implementation and this virtual Render(...) method and this seems to be a mess. I actually want to have rendering procedures for the objects in one place and their "logic implementation" - in another. Is there a way this can be done (maybe alternative pattern or trick or hint) or this is where all this polymorphic and virtual stuff sucks in terms of code placement?

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  • ASP.NET MVC 2 Dynamic QueryString Management

    - by vikas anand
    Hello All, I am very new to ASP.NET MVC and currently, I am involved in developing a new application in ASP.NET MVC 2. I am having problem in managing a long querystring parameters that comes from dBase. For example, in any non-mvc app the following URL works well: http ://example.com/test.aspx?first_name=fname&last_name=lname&email_id=email&address1=add1&address2=add2&city=city&state=state&zip_code=zip and so on. The QueryString parameter can be determined on the fly (i.e. at run-time). Now for dynamic QueryString how routing will be done? Also for a simple URL, the URL will be as follows (in ASP.NET MVC): http ://example.com/test/id/category But for above mentioned dynamic & long QueryString how the URL will look like? Will all the QueryString parameters be separated through slash (/)? Thanks in advance for your help. Best Regards, Vikas Anand

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  • Why does WPF toggle button pulse once unchecked

    - by randyc
    Wihtin a Desktop app I have a toggle button: For the Checked event I am setting a value and then executing a method FilterView(); //ommitting code Unchecked state is just the opposite. resets a variable and executed the method again The question I have is I noticed when I uncheck the toggle button the button continues to pulse or flash ( going from blue to chrome) as if it still has focus. The button will stay like this until another button is clicked. Is there a way to remove this focus so that when the button is unchecked the button goes back to a unchecked state without the flashing / pulsing color. As you can see from above this is a standard toggle button no styles or custom I tested this on just a regular button and I found the same occured when clicked the button will continue to pulse / flash until another button is clicked. How do you work around this or prevent this effect from happening. Thank you

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  • How to GET a read-only vs editable resource in REST style?

    - by Val
    I'm fairly familiar with REST principles, and have read the relevant dissertation, Wikipedia entry, a bunch of blog posts and StackOverflow questions on the subject, but still haven't found a straightforward answer to a common case: I need to request a resource to display. Depending on the resource's state, I need to render either a read-only or an editable representation. In both cases, I need to GET the resource. How do I construct a URL to get the read-only or editable version? If my user follows a link to GET /resource/<id>, that should suffice to indicate to me that s/he needs the read-only representation. But if I need to server up an editable form, what does that URL look like? GET /resource/<id>/edit is obvious, but it contains a verb in the URL. Changing that to GET /resource/<id>/editable solves that problem, but at a seemingly superficial level. Is that all there is to it -- change verbs to adjectives? If instead I use POST to retrieve the editable version, then how do I distinguish between the POST that initially retrieves it, vs the POST that saves it? My (weak) excuse for using POST would be that retrieving an editable version would cause a change of state on the server: locking the resource. But that only holds if my requirements are to implement such a lock, which is not always the case. PUT fails for the same reason, plus PUT is not enabled by default on the Web servers I'm running, so there are practical reasons not to use it (and DELETE). Note that even in the editable state, I haven't made any changes yet; presumably when I submit the resource to the Web server again, I'd POST it. But to get something that I can later POST, the server has to first serve up a particular representation. I guess another approach would be to have separate resources at the collection level: GET /read-only/resource/<id> and GET /editable/resource/<id> or GET /resource/read-only/<id> and GET /resource/editable/<id> ... but that looks pretty ugly to me. Thoughts?

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  • CCSprite following a sequence of CGPoints

    - by pgb
    I'm developing a line drawing game, similar to Flight Control, Harbor Master, and others in the appstore, using Cocos2D. For this game, I need a CCSprite to follow a line that the user has drawn. I'm storing a sequence of CGPoint structs in an NSArray, based on the points I get in the touchesBegin and touchesMoved messages. I now have the problem of how to make my sprite follow them. I have a tick method, that is called at the framerate speed. In that tick method, based on the speed and current position of the sprite, I need to calculate its next position. Is there any standard way to achieve this? My current approach is calculate the line between the last "reference point" and the next one, and calculate the next point in that line. The problem I have is when the sprite "turns" (moves from one segment of the line to another). Any hint will be greatly appreciated.

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  • How does one paint the entire row's background in a QStyledItemDelegate ?

    - by Casey Link
    I have a QTableView which I am setting a custom QStyledItemDelegate on. In addition to the custom item painting, I want to style the row's background color for the selection/hovered states. The look I am going for is something like this KGet screenshot: Here is my code: void MyDelegate::paint( QPainter* painter, const QStyleOptionViewItem& opt, const QModelIndex& index ) const { QBrush backBrush; QColor foreColor; bool hover = false; if ( opt.state & QStyle::State_MouseOver ) { backBrush = opt.palette.color( QPalette::Highlight ).light( 115 ); foreColor = opt.palette.color( QPalette::HighlightedText ); hover = true; } QStyleOptionViewItemV4 option(opt); initStyleOption(&option, index); painter->save(); const QStyle *style = option.widget ? option.widget->style() : QApplication::style(); const QWidget* widget = option.widget; if( hover ) { option.backgroundBrush = backBrush; } painter->save(); style->drawPrimitive(QStyle::PE_PanelItemViewItem, &option, painter, widget); painter->restore(); switch( index.column() ) { case 0: // we want default behavior style->drawControl(QStyle::CE_ItemViewItem, &option, painter, widget); break; case 1: // some custom drawText break; case 2: // draw a QStyleOptionProgressBar break; } painter->restore(); } The result is that each individual cell receives the mousedover background only when the mouse is over it, and not the entire row. It is hard to describe so here is a screenshot: In that picture the mouse was over the left most cell, hence the highlighted background.. but I want the background to be drawn over the entire row. How can I achieve this? Edit: With some more thought I've realized that the QStyle::State_MouseOver state is only being passed for actual cell which the mouse is over, and when the paint method is called for the other cells in the row QStyle::State_MouseOver is not set. So the question becomes is there a QStyle::State_MouseOver_Row state (answer: no), so how do I go about achieving that?

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  • iPhone: Switching from a map screen to a battle screen without the map progress being reset

    - by user298261
    Hello! I'm trying to make a role-playing game, and I want the game to work so that it transitions to the battle NIB for battles, then returns back to the map NIB afterward, yet still retain all the progress the player has made exploring the dungeon. I've tried proto-typing this with just a view-switcher, where one view creates content, and then switches to the other view, and then coming back from the other view. However, once the view goes back to the original, the original view is reset. How to make the data persistent so that it doesn't reset after every "battle"? Thanks!

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  • MySQL create stored procedure fails but all internal queries succeed alone?

    - by Mark
    Hi all, I just created a simple database in MySQL, and I am learning how to write stored proc's. I'm familiar with M$SQL and as far as I can see the following should work: use mydb; -- -------------------------------------------------------------------------------- -- Routine DDL -- -------------------------------------------------------------------------------- DELIMITER // CREATE PROCEDURE mydb.doStats () BEGIN CREATE TABLE IF NOT EXISTS resultprobability ( ballNumber INT NOT NULL , probability FLOAT NULL, PRIMARY KEY (ballNumber) ); CREATE TABLE IF NOT EXISTS drawProbability ( drawDate DATE NOT NULL , ball1 INT NULL , ball2 INT NULL , ball3 INT NULL , ball4 INT NULL , ball5 INT NULL , ball6 INT NULL , ball7 INT NULL , score FLOAT NULL , PRIMARY KEY (drawDate) ); TRUNCATE TABLE resultprobability; TRUNCATE TABLE drawprobability; INSERT INTO resultprobability (ballNumber, probability) (select resultset.ballNumber ballNumber,(count(0)/(select count(0) from resultset)) probability from resultset group by resultset.ballNumber); INSERT INTO drawProbability (drawDate, ball1, ball2, ball3, ball4, ball5, ball6, ball7, score) (select distinct r.drawDate, a.ballnumber ball1, b.ballnumber ball2, c.ballnumber ball3, d.ballnumber ball4, e.ballnumber ball5, f.ballnumber ball6,g.ballnumber ball7, ((a.probability + b.probability + c.probability + d.probability + e.probability + f.probability + g.probability)/7) score from resultset r inner join (select r.drawDate, r.ballNumber, p.probability from resultset r inner join resultprobability p on p.ballNumber = r.ballNumber where r.appearence = 1) a on a.drawdate = r.drawDate inner join (select r.drawDate, r.ballNumber, p.probability from resultset r inner join resultprobability p on p.ballNumber = r.ballNumber where r.appearence = 2) b on b.drawdate = r.drawDate inner join (select r.drawDate, r.ballNumber, p.probability from resultset r inner join resultprobability p on p.ballNumber = r.ballNumber where r.appearence = 3) c on c.drawdate = r.drawDate inner join (select r.drawDate, r.ballNumber, p.probability from resultset r inner join resultprobability p on p.ballNumber = r.ballNumber where r.appearence = 4) d on d.drawdate = r.drawDate inner join (select r.drawDate, r.ballNumber, p.probability from resultset r inner join resultprobability p on p.ballNumber = r.ballNumber where r.appearence = 5) e on e.drawdate = r.drawDate inner join (select r.drawDate, r.ballNumber, p.probability from resultset r inner join resultprobability p on p.ballNumber = r.ballNumber where r.appearence = 6) f on f.drawdate = r.drawDate inner join (select r.drawDate, r.ballNumber, p.probability from resultset r inner join resultprobability p on p.ballNumber = r.ballNumber where r.appearence = 7) g on g.drawdate = r.drawDate order by score desc); END // DELIMITER ; instead i get the following Executed successfully in 0.002 s, 0 rows affected. Line 1, column 1 Error code 1064, SQL state 42000: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 26 Line 6, column 1 Error code 1064, SQL state 42000: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ')) probability from resultset group by resultset.ballNumber); INSERT INTO d' at line 1 Line 31, column 51 Error code 1064, SQL state 42000: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ') score from resultset r inner join (select r.drawDate, r.ballNumber, p.probabi' at line 1 Line 39, column 114 Execution finished after 0.002 s, 3 error(s) occurred. What am I doing wrong? I seem to have exhausted my limited mental abilities!

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  • Is it a good object-oriented-design practice to send a pointer to private data to another class?

    - by Denis
    Hello everyone, There is well known recommendation not to include into class interface method that returns a pointer (or a reference) to private data of the class. But what do you think about public method of a class that sends to another class a pointer to the private data of the first one. For example: class A { public: void fA(void) {_b.fB(&_var)}; private: B _b; int _var; }; I think that it is some sort of data hiding damage: the private data define state of their own class, so why should one class delegate changes of its own state to another one? What do you think? Denis

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  • CompliationLock throws HttpException when registering areas for ASP.NET MVC unit tests

    - by patridge
    The moment I added a unit test to my ASP.NET MVC application to test some of the area routing, I got an HttpException coming out of the System.Web.Complication.CompilationLock type initializer with the following stack trace. System.Web.HttpException : The type initializer for 'System.Web.Compilation.CompilationLock' threw an exception. ----> System.TypeInitializationException : The type initializer for 'System.Web.Compilation.CompilationLock' threw an exception. ----> System.NullReferenceException : Object reference not set to an instance of an object. at System.Web.Compilation.BuildManager.ReportTopLevelCompilationException() at System.Web.Compilation.BuildManager.EnsureTopLevelFilesCompiled() at System.Web.Compilation.BuildManager.GetReferencedAssemblies() at System.Web.Mvc.BuildManagerWrapper.System.Web.Mvc.IBuildManager.GetReferencedAssemblies() at System.Web.Mvc.TypeCacheUtil.FilterTypesInAssemblies(IBuildManager buildManager, Predicate`1 predicate) at System.Web.Mvc.TypeCacheUtil.GetFilteredTypesFromAssemblies(String cacheName, Predicate`1 predicate, IBuildManager buildManager) at System.Web.Mvc.AreaRegistration.RegisterAllAreas(RouteCollection routes, IBuildManager buildManager, Object state) at System.Web.Mvc.AreaRegistration.RegisterAllAreas(Object state) at System.Web.Mvc.AreaRegistration.RegisterAllAreas() at StpWeb.MvcApplication.RegisterRoutes(RouteCollection routes) in Global.asax.cs: line 16 at StpWeb.Tests.RoutesTest.TestFixtureSetUp() in RoutesTest.cs: line 11 --TypeInitializationException at System.Web.Compilation.CompilationLock.GetLock(ref Boolean gotLock) at System.Web.Compilation.BuildManager.EnsureTopLevelFilesCompiled() --NullReferenceException at System.Web.Compilation.CompilationLock..cctor()

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  • Simple way to implement computer-go board in Java

    - by codingbear
    I want to make a simple Go board to design an Computer Go game. In a go game, you lie a "stone" (white or black) on a position where horizontal and vertical lines intersect. What are some simple ways to restrict users from placing their stones in other locations? Maybe I'm just not seeing a simple solution. EDIT I guess I should rephrase my question better: I want to know how to do the background image of Go board, so that I can lie my stones on the intersection of the horizontal and the vertical lines. I was thinking about getting a just regular Go board image, and when I'm actually rendering stones, I find right position of pixels to lie stones. However, that solution did not seem to be the best solution, since I need to worry about size of stone images and think about proportionality when I either expand or shrink the board window.

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  • custom button MouseLeave event

    - by Jelle
    Hi, I made a custom button with some panels and pictureboxes. With the MouseEnter and MouseLeave I set the appropriate hover images like normal buttons. The problem is that if I move the mouse too fast over the control it sometimes doesn't trigger the MouseLeave event. This way the button is "locked" in hover state. screenshot problem: http://www.jesconsultancy.nl/images/screens/screen_prblm.png the button at the right is locked in "hover" state. How can i solve this? Thanks.

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  • Finding minimum cut-sets between bounded subgraphs

    - by Tore
    If a game map is partitioned into subgraphs, how to minimize edges between subgraphs? I have a problem, Im trying to make A* searches through a grid based game like pacman or sokoban, but i need to find "enclosures". What do i mean by enclosures? subgraphs with as few cut edges as possible given a maximum size and minimum size for number of vertices for each subgraph that act as a soft constraints. Alternatively you could say i am looking to find bridges between subgraphs, but its generally the same problem. Given a game that looks like this, what i want to do is find enclosures so that i can properly find entrances to them and thus get a good heuristic for reaching vertices inside these enclosures. So what i want is to find these colored regions on any given map. My Motivation The reason for me bothering to do this and not just staying content with the performance of a simple manhattan distance heuristic is that an enclosure heuristic can give more optimal results and i would not have to actually do the A* to get some proper distance calculations and also for later adding competitive blocking of opponents within these enclosures when playing sokoban type games. Also the enclosure heuristic can be used for a minimax approach to finding goal vertices more properly. A possible solution to the problem is the Kernighan-Lin algorithm: function Kernighan-Lin(G(V,E)): determine a balanced initial partition of the nodes into sets A and B do A1 := A; B1 := B compute D values for all a in A1 and b in B1 for (i := 1 to |V|/2) find a[i] from A1 and b[i] from B1, such that g[i] = D[a[i]] + D[b[i]] - 2*c[a][b] is maximal move a[i] to B1 and b[i] to A1 remove a[i] and b[i] from further consideration in this pass update D values for the elements of A1 = A1 / a[i] and B1 = B1 / b[i] end for find k which maximizes g_max, the sum of g[1],...,g[k] if (g_max > 0) then Exchange a[1],a[2],...,a[k] with b[1],b[2],...,b[k] until (g_max <= 0) return G(V,E) My problem with this algorithm is its runtime at O(n^2 * lg(n)), i am thinking of limiting the nodes in A1 and B1 to the border of each subgraph to reduce the amount of work done. I also dont understand the c[a][b] cost in the algorithm, if a and b do not have an edge between them is the cost assumed to be 0 or infinity, or should i create an edge based on some heuristic. Do you know what c[a][b] is supposed to be when there is no edge between a and b? Do you think my problem is suitable to use a multi level problem? Why or why not? Do you have a good idea for how to reduce the work done with the kernighan-lin algorithm for my problem?

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  • Can I remove items from a ConcurrentDictionary from within an enumeration loop of that dictionary?

    - by the-locster
    So for example: ConcurrentDictionary<string,Payload> itemCache = GetItems(); foreach(KeyValuePair<string,Payload> kvPair in itemCache) { if(TestItemExpiry(kvPair.Value)) { // Remove expired item. Payload removedItem; itemCache.TryRemove(kvPair.Key, out removedItem); } } Obviously with an ordinary Dictionary this will throw an exception because removing items changes the dictionary's internal state during the life of the enumeration. It's my understanding that this is not the case for a ConcurrentDictionary as the provided IEnumerable handles internal state changing. Am I understanding this right? Is there a better pattern to use?

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  • Collection <NSCFSet: 0x1b0b30> was mutated while being enumerated. How to determine which set?

    - by jamone
    I'm doing a bunch of core data inserts and after 20k or so inserts with saves every 1-2k I get this error: Terminating app due to uncaught exception 'NSGenericException', reason: '*** Collection <NSCFSet: 0x1b0b30> was mutated while being enumerated.' I'm trying to figure out which NSSet is causing this. I've done a search and the only NSSets in my code are the autogenerated ones that handle the Core Data relationships. I'm using NSXMLParser and for each element found creating a new entity (if a matching one doesn't already exist). So I will create a state entity and then populate all the city entities and then do a save. This means that a state's NSSet *cities is getting added to but I don't see why you can't do that.

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  • Does RVM "failover" to another ruby instance on error?

    - by JohnMetta
    Have a strange problem in that I have a Rake task that seems to be using multiple versions of Ruby. When one fails, it seems to try another one. Details MacBook running 10.6.5 rvm 1.1.0 Rubies: 1.8.7-p302, ree-1.8.7-2010.02, ruby-1.9.2-p0 Rake 0.8.7 Gem 1.3.7 Veewee (provisioning Virtual Machines using Opcode.com, Vagrant and Chef) I'm not entirely sure the specific details of the error matter, but since it might be an issue with Veewee itself. So, what I'm trying to do is build a new box base on a veewee definition. The command fails with an error about a missing method- but what's interesting is how it fails. Errors I managed to figure out that if I only have one Ruby installed with RVM, it just fails. If I have more than one Ruby install, it fails at the same place, but execution seems to continue in another interpreter. Here are two different clipped console outputs. I've clipped them for size. The full outputs of each error are available as a gist. One Ruby version installed Here is the command run when I only have a single version of Ruby (1.8.7) available in RVM boudica:veewee john$ rvm rake build['mettabox'] --trace rvm 1.1.0 by Wayne E. Seguin ([email protected]) [http://rvm.beginrescueend.com/] (in /Users/john/Work/veewee) ** Invoke build (first_time) ** Execute build … creating new harddrive rake aborted! undefined method `max_vdi_size' for #<VirtualBox::SystemProperties:0x102d6af80> /Users/john/.rvm/gems/ruby-1.8.7-p302/gems/virtualbox-0.8.3/lib/virtualbox/abstract_model/dirty.rb:172:in `method_missing' <------ stacktraces cut ----------> /Users/john/.rvm/gems/ruby-1.8.7-p302/gems/rake-0.8.7/bin/rake:31 /Users/john/.rvm/gems/ruby-1.8.7-p302@global/bin/rake:19:in `load' /Users/john/.rvm/gems/ruby-1.8.7-p302@global/bin/rake:19 Multiple Ruby Versions Here is the same command run with three versions of Ruby available in RVM. Prior to doing this, I used "rvm use 1.8.7." Again, I don't know how important the details of the specific errors are- what's interesting to me is that there are three separate errors- each with it's own stacktrace- and each in a different Ruby interpreter. Look at the bottom of each stacktrace and you'll see that they are all sourced from different interpreter locations- First ree-1.8.7, then ruby-1.8.7, then ruby-1.9.2: boudica:veewee john$ rvm rake build['mettabox'] --trace rvm 1.1.0 by Wayne E. Seguin ([email protected]) [http://rvm.beginrescueend.com/] (in /Users/john/Work/veewee) ** Invoke build (first_time) ** Execute build … creating new harddrive rake aborted! undefined method `max_vdi_size' for #<VirtualBox::SystemProperties:0x1059dd608> /Users/john/.rvm/gems/ree-1.8.7-2010.02/gems/virtualbox-0.8.3/lib/virtualbox/abstract_model/dirty.rb:172:in `method_missing' … /Users/john/.rvm/gems/ree-1.8.7-2010.02/gems/rake-0.8.7/bin/rake:31 /Users/john/.rvm/gems/ree-1.8.7-2010.02@global/bin/rake:19:in `load' /Users/john/.rvm/gems/ree-1.8.7-2010.02@global/bin/rake:19 (in /Users/john/Work/veewee) ** Invoke build (first_time) ** Execute build isofile ubuntu-10.04.1-server-amd64.iso is available ["a1b857f92eecaf9f0a31ecfc39dee906", "30b5c6fdddbfe7b397fe506400be698d"] [] Last good state: -1 Current step: 0 last good state -1 destroying machine+disks (re-)executing step 0-initial-a1b857f92eecaf9f0a31ecfc39dee906 VBoxManage: error: Machine settings file '/Users/john/VirtualBox VMs/mettabox/mettabox.vbox' already exists VBoxManage: error: Details: code VBOX_E_FILE_ERROR (0x80bb0004), component Machine, interface IMachine, callee nsISupports Context: "CreateMachine(bstrSettingsFile.raw(), name.raw(), osTypeId.raw(), Guid(id).toUtf16().raw(), FALSE , machine.asOutParam())" at line 247 of file VBoxManageMisc.cpp rake aborted! undefined method `memory_size=' for nil:NilClass /Users/john/Work/veewee/lib/veewee/session.rb:303:in `create_vm' /Users/john/Work/veewee/lib/veewee/session.rb:166:in `build' /Users/john/Work/veewee/lib/veewee/session.rb:560:in `transaction' /Users/john/Work/veewee/lib/veewee/session.rb:163:in `build' /Users/john/Work/veewee/Rakefile:87 /Users/john/.rvm/gems/ruby-1.8.7-p302/gems/rake-0.8.7/lib/rake.rb:636:in `call' /Users/john/.rvm/gems/ruby-1.8.7-p302/gems/rake-0.8.7/lib/rake.rb:636:in `execute' /Users/john/.rvm/gems/ruby-1.8.7-p302/gems/rake-0.8.7/lib/rake.rb:631:in `each' … /Users/john/.rvm/gems/ruby-1.8.7-p302/gems/rake-0.8.7/bin/rake:31 /Users/john/.rvm/gems/ruby-1.8.7-p302@global/bin/rake:19:in `load' /Users/john/.rvm/gems/ruby-1.8.7-p302@global/bin/rake:19 (in /Users/john/Work/veewee) ** Invoke build (first_time) ** Execute build isofile ubuntu-10.04.1-server-amd64.iso is available ["a9c4ab3257e1da3479c984eae9905c2a", "30b5c6fdddbfe7b397fe506400be698d"] [] Last good state: -1 Current step: 0 last good state -1 (re-)executing step 0-initial-a9c4ab3257e1da3479c984eae9905c2a VBoxManage: error: Machine settings file '/Users/john/VirtualBox VMs/mettabox/mettabox.vbox' already exists VBoxManage: error: Details: code VBOX_E_FILE_ERROR (0x80bb0004), component Machine, interface IMachine, callee nsISupports Context: "CreateMachine(bstrSettingsFile.raw(), name.raw(), osTypeId.raw(), Guid(id).toUtf16().raw(), FALSE , machine.asOutParam())" at line 247 of file VBoxManageMisc.cpp rake aborted! undefined method `memory_size=' for nil:NilClass /Users/john/Work/veewee/lib/veewee/session.rb:303:in `create_vm' /Users/john/Work/veewee/lib/veewee/session.rb:166:in `block in build' /Users/john/Work/veewee/lib/veewee/session.rb:560:in `transaction' /Users/john/Work/veewee/lib/veewee/session.rb:163:in `build' /Users/john/Work/veewee/Rakefile:87:in `block in <top (required)>' /Users/john/.rvm/rubies/ruby-1.9.2-p0/lib/ruby/1.9.1/rake.rb:634:in `call' /Users/john/.rvm/rubies/ruby-1.9.2-p0/lib/ruby/1.9.1/rake.rb:634:in `block in execute' … /Users/john/.rvm/rubies/ruby-1.9.2-p0/lib/ruby/1.9.1/rake.rb:2013:in `top_level' /Users/john/.rvm/rubies/ruby-1.9.2-p0/lib/ruby/1.9.1/rake.rb:1992:in `run' /Users/john/.rvm/rubies/ruby-1.9.2-p0/bin/rake:35:in `<main>' It isn't until we reach the last installed version of Ruby that execution halts. Discussion Does anyone have any idea what's going on here? Has anyone seen this "failover"-like behavior before? It seems strange to me that the first exception would not halt execution as it did with one interpreter, but I wonder if there are things happening when RVM is installed that we Ruby developers are not considering.

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  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

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  • Flash AS3 undefined property MouseEvent in document class

    - by Lee
    Hi guys, this is my first time trying to use document classes in AS3 and im struggling. I am trying to add event listeners to a 2 levels deep movie clip, waiting for a click however i am getting the following error. ERROR: Access of undefined property MouseEvent package { import flash.display.MovieClip; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { public var snd_state = true; public function game() { ui_setup(); } public function ui_setup() { ui_mc.toggleMute_mc.addEventListener(MouseEvent.CLICK, snd_toggle); } public function snd_toggle(MouseEvent) { // 0 = No Sound, 1 = Full Sound trace("Toggle"); } } }

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  • Generating Random Paired Images in C#

    - by Lemon
    im trying create cards matching game. normally these type of games they match paired cards together (with the same file name "A.jpg with A.jpg") but in my case, im matching cards with different names "B.jpg with A.jpg" (correct), "C.jpg with D.jpg" (correct) but with "B.jpg with C.jpg" (incorrect answer). A.jpg-B.jpg <--correct C.jpg-D.jpg <--correct E.jpg-F.jpg <--correct i face a problem when i generate the cards in random. I manage to generate random cards but i dont manage to generate it with their paired onces. Below is an illustration of the problem A.jpg-B.jpg <--correct C.jpg-F.jpg <--incorrect so how should i code it so that it always generate with their paired onces, so that my game can proceed?

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  • Best Method for Minimizable Fullscreen Window

    - by kaykun
    Hi, I'm coding a short game in C++ and Win32, and I want to be able to make it in fullscreen with a fixed size. I also want the user to be able to switch focus between the game window and other windows as much as he/she wants without any weird screen glitches. So far I know of the ChangeDisplaySettings function and creating the window with the WS_POPUP style at initialization to make it fullscreen. To detect the user switching focus to other windows by way of alt+tab or otherwise, what messages should I be handling on the window's WndProc or should I be using another function? When loss of focus is detected should I only call ChangeDisplaySettings(NULL, 0); or are there other functions I should call as well? And what method should I use to handle focus back into the window? Also can anyone give me some info on how to make it work smoothly for different screen sizes? Thanks for any help.

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  • FireandForget delegate - c#

    - by uno
    I came across this link, link text In the article, where the author has definition of this method static void WriteIt(string first, string second, int num) I changed that in my test app to this static void WriteIt(CustomerObject Customer) { fileIO.CreateFile(XMLUtil.Serialize(Customer)); } Where public static string Serialize(object o) { System.Xml.Serialization.XmlSerializerNamespaces ns = new System.Xml.Serialization.XmlSerializerNamespaces(); ns.Add("", ""); return Serialize(o, ns); } public static string Serialize(object o, XmlSerializerNamespaces ns) { try { using (System.IO.MemoryStream m = new System.IO.MemoryStream()) { //serialize messagelist to xml XmlSerializer serializer = new XmlSerializer(o.GetType(), ""); if (ns != null) serializer.Serialize(m, o, ns); else serializer.Serialize(m, o); m.Position = 0; byte[] b = new byte[m.Length]; m.Read(b, 0, b.Length); return System.Text.UTF8Encoding.UTF8.GetString(b); } } catch (Exception ex) { return "Ex = " + ex.ToString(); } } This method always gives an exception static void EndWrapperInvoke (IAsyncResult ar) { wrapperInstance.EndInvoke(ar); ar.AsyncWaitHandle.Close(); } Stacktrace: Server stack trace: at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at SRC.FileMover.ThreadUtil.InvokeWrappedDelegate(Delegate d, Object[] args) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase) at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData) at SRC.FileMover.ThreadUtil.DelegateWrapper.EndInvoke(IAsyncResult result) at SRC.FileMover.ThreadUtil.EndWrapperInvoke(IAsyncResult ar) at System.Runtime.Remoting.Messaging.AsyncResult.SyncProcessMessage(IMessage msg) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink) at System.Runtime.Remoting.Proxies.AgileAsyncWorkerItem.DoAsyncCall() at System.Runtime.Remoting.Proxies.AgileAsyncWorkerItem.ThreadPoolCallBack(Object o) at System.Threading._ThreadPoolWaitCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal(_ThreadPoolWaitCallback tpWaitCallBack) at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state) UPDATE 1: Trying to run my app and get the full exception. It seems like its happening at different locations. I will repost my ? again shortly. I think it may be wise if I can post my application. Can i upload a .zip file or is it better to just post the .cs code that I am using?

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  • SQL CLR not properly enabling

    - by dnolan
    We have a SQL server running SQL 2005 Workgroup 64 bit (9.0.4273), on Windows 2003 server 64 bit. We have run sp_configure and reconfigured the server which indicates that the clr is now enabled. exec sp_configure 'clr enabled', '1' go reconfigure go However, when trying to call CREATE ASSEMBLY the server completely dies on us and we have to do a full reboot of the machine. A little more diagnostic information, even though clr enabled is set to 1 and we have rebooted the full server, running the following statement select * from sys.dm_clr_properties returns directory version state locked CLR version with mscoree which is what it says when the CLR is not enabled on another machine. On a correctly enabled machine (after reboot) this function reads directory C:\Windows\Microsoft.NET\Framework64\v2.0.50727\ version v2.0.50727 state CLR is initialized

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  • Analysing a Visual Foxpro application to derive requirements. Tools/approaches/practices?

    - by Kabeer
    Hello. In an upcoming project I am supposed to re-engineer a huge application built on Visual Foxpro into a web-application. The target platform is .Net. The application from the end-users' perspective is very complex (complex forms, reports, navigation, etc). The sorry state is that there are no documents available from which I can derive, business processes, business rules, work-flows, validations, application state, etc. I can gather some requirements from end-users but it cannot be complete from any perspective. Maneuvering through the code would be tedious & time consuming, given the millions of lines of code. Therefore I am looking for a tool that can help me in code analysis. My googling attempt didn't help me at least for a Visual Foxpro code base. Besides, I will appreciate if someone can share processes/approaches/techniques to establish the requirements as far as possible. BTW, this link didn't quite help.

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  • Conditions on the DetailsView

    - by jpabluz
    What is the best way of implementing conditions (requiring fields based in other fields) in a DetailsView? I have this: protected override ICollection CreateFieldSet(object dataItem, bool useDataSource) { var country = new BoundField(); country.DataField = "Country"; country.ReadOnly = ViewState["DifferentAddress"] != null; } I set the ViewState["DifferentAddress"] later, but since the change happens after the controls are created I lost the current state and get the old state. Which is the desired way of doing this? I am in the right path - or should I use another class to do this?

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  • Git: can't undo local changes (error: path ... is unmerged)

    - by mklhmnn
    I have following working tree state $ git status foo/bar.txt # On branch master # Unmerged paths: # (use "git reset HEAD <file>..." to unstage) # (use "git add/rm <file>..." as appropriate to mark resolution) # # deleted by us: foo/bar.txt # no changes added to commit (use "git add" and/or "git commit -a") File foo/bar.txt is there and I want to get it to the "unchanged state" again (similar to 'svn revert'): $ git checkout HEAD foo/bar.txt error: path 'foo/bar.txt' is unmerged $ git reset HEAD foo/bar.txt Unstaged changes after reset: M foo/bar.txt Now it is getting confusing: $ git status foo/bar.txt # On branch master # Changes to be committed: # (use "git reset HEAD <file>..." to unstage) # # new file: foo/bar.txt # # Changed but not updated: # (use "git add <file>..." to update what will be committed) # (use "git checkout -- <file>..." to discard changes in working directory) # # modified: foo/bar.txt # The same file in both sections, new and modified? What should I do? Thanks in advance.

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