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  • Flash AS3 button eventlistener array bug

    - by Tyler Pepper
    Hi there, this is my first time posting a question here. I have an array of 12 buttons on a timeline that when first visiting that part of the timeline, get a CLICK eventlistener added to them using a for loop. All of them work perfectly at that point. When you click one it plays a frame label inside the specific movieClip and reveals a bio on the corresponding person with a close button and removes the CLICK eventlisteners for each button, again using a for loop. The close button plays a closing animation, and then the timeline goes back to the first frame (the one with the 12 buttons on it) and the CLICK eventlisteners are re-added, but now only the first 9 buttons of the array work. There are no output errors and the code to re-add the eventlisteners is exactly the same as the first time that works. I am completely at a loss and am wondering if anyone else has run into this problem. All of my buttons are named correctly, there are absolutely no output errors (I've used the debug module) and I made sure the array with the buttons in it is outputting all 12 at the moment the close button is clicked to add the eventlisteners back. for (var q = 0; q < ackBoDBtnArray.length; q++){ contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[q]].addEventListener(MouseEvent.CLICK, showBio); } private function showBio(eo:MouseEvent):void { trace("show the bio"); bodVar = ackBoDBtnArray.getIndex(eo.target.name); contentArea_mc.acknowledgements_mc.BoD_mc.gotoAndPlay(ackBoDPgArray[bodVar]); contentArea_mc.acknowledgements_mc.BoD_mc.closeBio_btn.addEventListener(MouseEvent.CLICK, hideBio); for (var r = 0; r < ackBoDBtnArray.length; r++){ contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[r]].mouseEnabled = false; contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[r]].removeEventListener(MouseEvent.CLICK, showBio); } } private function hideBio(eo:MouseEvent):void { trace("hide it!"); contentArea_mc.acknowledgements_mc.BoD_mc.closeBio_btn.removeEventListener(MouseEvent.CLICK, hideBio); contentArea_mc.acknowledgements_mc.BoD_mc.gotoAndPlay(ackBoDClosePgArray[bodVar]); for (var s = 0; s < ackBoDBtnArray.length; s++){ trace(ackBoDBtnArray[s]); contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[s]].mouseEnabled = true; contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[s]].addEventListener(MouseEvent.CLICK, showBio); } Thanks in advance for any help and insight you can provide...I have a slight feeling that its something that may be obvious to another set of eyes...haha.

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  • dynamic variable in c#?

    - by terrani
    Hi, is it possible to use dynamic variable (not sure about naming) in c#? in php, I can do $var_1 = "2"; $var_2 = "this is variable 2"; $test = ${"var_".$var_1}; echo $test; output: this is variable 2; can we do this in c# ?

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  • Button STILL not working with FLASH CS4

    - by aarontb
    Okay, I have absolutely NO Compiler/Output errors anymore...however, the buttons are still not working? Any suggestions? Replay_btn.addEventListener(MouseEvent.CLICK; replay); function replay(event:MouseEvent):void{ gotoAndPlay(25);} WHAT THE HELL IS WRONG!!! PLEASE LET ME KNOW!!!

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  • Specific query in Mysql

    - by Radhe
    I have two tables reports and holidays. reports: (username varchar(30),activity varchar(30),hours int(3),report_date date) holidays: (holiday_name varchar(30), holiday_date date) select * from reports gives +----------+-----------+---------+------------+ | username | activity | hours | date | +----------+-----------+---------+------------+ | prasoon | testing | 3 | 2009-01-01 | | prasoon | coding | 4 | 2009-01-03 | | prasoon | designing| 2 | 2009-01-04 | | prasoon | coding | 4 | 2009-01-06 | +----------+-----------+---------+------------+ select * from holidays gives +--------------+---------------+ | holiday_name | holiday_date | +--------------+---------------+ | Diwali | 2009-01-02 | | Holi | 2009-01-05 | +--------------+---------------+ Is there any way by which I can output the following? +-------------+-----------+---------+-------------------+ | date | activity | hours | holiday_name | +-------------+-----------+---------+-------------------+ | 2009-01-01 | testing | 3 | | | 2009-01-02 | | | Diwali | | 2009-01-03 | coding | 4 | | | 2009-01-04 | designing| 2 | | | 2009-01-05 | | | Holi | | 2009-01-06 | coding | 4 | | +-------------+-----------+---------+-------------------+

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  • Recursive multiline sed - remove beginning of file until pattern match.

    - by yaya3
    I have nested subdirectories containing html files. For each of these html files I want to delete from the top of the file until the pattern <div id="left- This is my attempt from osx's terminal: find . -name "*.html" -exec sed "s/.*?<div id=\"left-col/<div id=\"left-col/g" '{}' \; I get a lot of html output in the termainal, but no files contain the substitution or are written Thanks

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  • Prolog: Error Handling and Find Unique

    - by anotherstat
    Given: fruitid('Apple', 'Granny Smith', 1). fruitid('Apple', 'Cox', 2). fruitid('Pear', 'Bartlett', 3). How would I go about finding only unique items for instance: is_unique(FruitName):- In the example clauses the answer would be Pear. I'm also trying to add error handling to my code, so in this instance if an input is: is_unique(pineapple) How could I catch this and output an error message? Thanks, AS

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  • Simplifying and reducing the cost of an anti-join query

    - by Savitha
    Hi, Could you please help me in simplifying and reducing the cost of the below query? I tried making it a co-related subquery with NOT EXISTS but it didn't give me any output. Please note that the table in both main and inner query is the same 'table_1". SELECT * FROM Table_1 A WHERE A.Col1 = 'abcd' AND (A.Col2, A.Col3) NOT IN (SELECT Col2, Col3 FROM Table_1 B WHERE (B.Col4 IN (1,2,3) And B.Col5 In ('x','y')) OR (B.Col4 = 1 AND B.Col5 = 'z' AND B.Col6 = 'f') )) Thanks in advance, Savitha

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  • How to know which process hold a semnum with a specific number?

    - by Daniel
    For the following truss output, we can see the process post to 11 processes whose semnum is 49,32, ..etc, is there anyway to find out which process hold semnum 49, and which process holds setnum32, etc? /1: semop(67108928, 0xFFFFFFFF7FFF9F4C, 11) = 0 /1: semnum=49 semop=1 semflg=0 /1: semnum=32 semop=1 semflg=0 /1: semnum=52 semop=1 semflg=0 /1: semnum=41 semop=1 semflg=0 /1: semnum=40 semop=1 semflg=0 /1: semnum=55 semop=1 semflg=0 /1: semnum=46 semop=1 semflg=0 /1: semnum=35 semop=1 semflg=0 /1: semnum=37 semop=1 semflg=0 /1: semnum=48 semop=1 semflg=0 /1: semnum=39 semop=1 semflg=0

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  • PIVOT not performing as expected.

    - by Matt W
    Sorry for an unclear question previously; hopefully I can start again... I have this data: entityid name stringvalue ----------- -------------------- -------------------- 1 ShortDescription Coal 1 LongDescription BlackCoal 1 ShortDescription Gold 1 LongDescription WhiteGold 1 ShortDescription Steel 1 LongDescription StainlessSteel And this query: select * from ( select entityid, name, stringvalue as stringvalue from mytable ) as d pivot ( min([stringvalue]) for [name] in ([ShortDescription],[LongDescription]) ) as p Producing this output: entityid ShortDescription LongDescription -------- ---------------- --------------- 1 Coal BlackCoal Could someone tell me why the other rows are not being produced, please? I was expecting to see: entityid ShortDescription LongDescription -------- ---------------- --------------- 1 Coal BlackCoal 1 Gold WhiteGold 1 Steel StainlessSteel Thanks, Matt

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  • Cat with new line

    - by murugaperumal
    My input file content is welcome welcome1 welcome2 My script is for groupline in `cat file` do echo $groupline; done I got the following output. welcome welcome1 welcome2 Why it is not print the empty line. I want the reason.

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  • Drawing a Web Graph

    - by Kenn
    I'm trying to draw a graph on an ASP webpage. I'm hoping an API can be helpful, but so far I have not been able to find one. The graph contains labeled nodes and unlabeled directional edges. The ideal output would be something like this. Anybody know of anything pre-built than can help?

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  • How to run SQL that contains bind variables in the ODT Query Window?

    - by dnorthut
    How do you run SQL that contains one or more bind variables in the Oracle Developer Tools for Visual Studio Query Window? For example, the following works fine in SQL*Plus: variable x NUMBER; BEGIN :x := 0; END; / SELECT 1 FROM DUAL WHERE :x <> 1; When executed in the ODT Query Window, the following exception is raised in the Query output pane: ERROR ORA-01008: not all variables bound

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  • awk/sed/bash to merge data

    - by Kyle
    Trying to merge some data that I have. The input would look like so: foo bar foo baz boo abc def abc ghi And I would like the output to look like: foo bar baz boo abc def ghi I have some ideas using some arrays in a shell script, but I was looking for a more elegant or quicker solution.

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  • use split() for splitting a string

    - by Hamed
    Hi again... Guys I'd asked 2 questions before and I'd said that I want to split a string like below: Input string: a=aa|b=b||b|c=cc and the output: a=aa b=b||b c=cc some guys answer my question but they use .Match(): var matches = "a=aa|b=b||b|c=cc".match(/(?:[^|]|\|\|)+/g) but I need to use the .split() method and store the outputs in an array. please help me guys... It's so critical... Thanks...

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  • if i have three checkboxes on my asp.net webform ..if 1 is already checked om pageload then..

    - by user559800
    if i have three checkboxes on my asp.net webform ..if 1 is already checked on pageload event then output in textbox would be 2,3 if 2 and three checkbox would be checked ...even after ... i want if the checkboxes are already checked on page load event we have to ignore that checkboxes .... and add recently checked checkboxes checkbox2 and checkbox3 will be entered in textbox 1 as 2,3 I WANT THIS IN VB.NET !!

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  • GAE how to see production exceptions?

    - by bach
    Hi, I'm getting an error on the production env but not on the local one. Is there a way to see the exception that is probably being thrown from production? In tomcat - the user will be able the see the exception as the servlet returns its output

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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  • In Ruby, how does coerce() actually work?

    - by Jian Lin
    It is said that when we have a class Point and knows how to perform point * 3 like the following: class Point def initialize(x,y) @x, @y = x, y end def *(c) Point.new(@x * c, @y * c) end end point = Point.new(1,2) p point p point * 3 Output: #<Point:0x336094 @x=1, @y=2> #<Point:0x335fa4 @x=3, @y=6> but then, 3 * point is not understood: Point can't be coerced into Fixnum (TypeError) So we need to further define an instance method coerce: class Point def coerce(something) [self, something] end end p 3 * point Output: #<Point:0x3c45a88 @x=3, @y=6> So it is said that 3 * point is the same as 3.*(point) that is, the instance method * takes an argument point and invoke on the object 3. Now, since this method * doesn't know how to multiply a point, so point.coerce(3) will be called, and get back an array: [point, 3] and then * is once again applied to it, is that true? point * 3 which is the same as point.*(3) and now, this is understood and we now have a new Point object, as performed by the instance method * of the Point class. The question is: 1) who invokes point.coerce(3) ? Is it Ruby automatically, or is it some code inside of * method of Fixnum by catching an exception? Or is it by case statement that when it doesn't know one of the known types, then call coerce? 2) Does coerce always need to return an array of 2 elements? Can it be no array? Or can it be an array of 3 elements? 3) And is the rule that, the original operator (or method) * will then be invoked on element 0, with the argument of element 1? (element 0 and element 1 are the two elements in that array returned by coerce) Who does it? Is it done by Ruby or is it done by code in Fixnum? If it is done by code in Fixnum, then it is a "convention" that everybody follows when doing a coerce? So could it be the code in * of Fixnum do something like this: if (something.typeof? ...) else if ... # other type else if ... # other type else # if it is not a type I know array = something.coerce(self) return array[0].*(array[1]) end

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  • What language/compiler for native running of application in any windows platform?

    - by Xinxua
    Hi, I want to develop an application that runs on any windows platform (XP, Vista, 7) but does not require a dependency like .NET Framework or JVM. I have given the other requirements below: Runs in any windows platform Must have GUI libraries to create windows/primitive controls I also want the output file size of the application to be minimal (So cannot include .net frameword etc in the exe file) Any suggestions for this requirement?

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