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  • How can I superscript a single character throughout my site?

    - by dvn66
    Finishing up development work for a client and they have a late request to superscript every occurrence of the &reg character throughout the site. I merely get by with CSS, but not even sure CSS provides the best solution here. how can I make a global change to every occurrence of a single character in the site copy without going back and adding tags everywhere? if the best solution does involve inserting a span or other tag I'm thinking it could be accomplished with a database query (all the copy is wired up to a CMS).

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  • How can I search for the dot character using the search command?

    - by lk
    I'm trying to use the Search command in Vim: :Rs/F/T/X R = range F = text to find T = text to replace with X = options But, when I want to search for the "." (dot character) I'm getting some problems. The task: Replace all occurences of " ." (space dot) for "" (greater-than) So, first I tried this: :%s/ ./>/g But this changed me all the " ." (space ANY-CHARACTER) to the "" character. Then I remembered that the dot character is a special one, so I tried this: :%s/ \./>/g But vim threw me an error: E486 Can't find pattern " \." And finally I tried this crazy thing: :%s/" ."/>/g and this :%s/" \."/>/g But I got the same result: E486 Can't find pattern... So, how can I search for the dot character using the search command? PS: Sorry for my poor Enlish.

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  • My Big Break - this is my story and I am sticking to it ;)

    - by dbasnett
    The value of undertaking new and difficult tasks can have many wonderful consequences, don't you agree? Here is the story of my big break. Remember yours? During the mid 70's I was in the Navy and worked as a computer operator at the CNO's Command and Control computer system (WWMCCS) in the Washington Navy Yard. I was a tape ape, but knew that I wanted to be a systems programmer. One day the Lieutenant in charge of the OS group was running a test that required the development system to be re-booted, and I was politely hinting that I wanted out of computer operations. As he watched the accounting tape rewind to BOT and then search for where it had just been (severalminutes) he told me if I would fix "that" he would have me transferred. I couldn't say "Deal" fast enough. Up until then my programming experience had been on Edsger Dijkstra's favorite computer (sic), an IBM 1620. It took almost 6 months of learning the assembler for the Honeywell 6000 and finding the code responsible for rewinding the tape and then forwarding it. After much trial and error at o’dark thirty I succeeded. The tape barely moved and my “patch” was later adopted by many other sites. Lieutenant Jack Cowan kept his promise and I have gone on to have a varied and enjoyable career. To Jack, and the rest of the crew (Ken, Stu, Neil, Tom, Silent W, Mr. Jacobs, Roy, Rocco, etc.) I’d like to thank you all.

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  • Using Enums for comparing string values in Switch

    - by kaleidoscope
    Problem Scenario: There is an enum keeping track of operations to be performed on a table Public Enum PartitionKey { Createtask, Updatetask, Deletetask } User is entering the value for the operation to be performed and the code to check the value entered in switch case. Switch (value) {           case PartitionKey.Createtask.ToString():          {          Create();          break;          }          case PartitionKey.Updatetask.ToString():          {           Update();           break;          }          case PartitionKey.Deletetask.ToString():          {           Delete();          break;          } } and it displays as error as “.” Solution: One of the possible implmentation is as below. Public Enum PartitionKey: byte { Createtask, Updatetask, Deletetask } Switch ((PartitionKey)(Int32.Parse(value))) {          case PartitionKey.Createtask:          {                   Create();                   break;          }          case PartitionKey.Updatetask:          {                    Update();                   break;          }          case PartitionKey.Deletetask:          {                    Delete();                   break;          }          default:          {                   break;          } } Technorati Tags: Enum,A Constant Value is required,Geeta,C#

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  • Calculating for leap year [migrated]

    - by Bradley Bauer
    I've written this program using Java in Eclipse. I was able to utilize a formula I found that I explained in the commented out section. Using the for loop I can iterate through each month of the year, which I feel good about in that code, it seems clean and smooth to me. Maybe I could give the variables full names to make everything more readable but I'm just using the formula in its basic essence :) Well my problem is it doesn't calculate correctly for years like 2008... Leap Years. I know that if (year % 400 == 0 || (year % 4 == 0 && year % 100 != 0)) then we have a leap year. Maybe if the year is a leap year I need to subtract a certain amount of days from a certain month. Any solutions, or some direction would be great thanks :) package exercises; public class E28 { /* * Display the first days of each month * Enter the year * Enter first day of the year * * h = (q + (26 * (m + 1)) / 10 + k + k/4 + j/4 + 5j) % 7 * * h is the day of the week (0: Saturday, 1: Sunday ......) * q is the day of the month * m is the month (3: March 4: April.... January and Feburary are 13 and 14) * j is the century (year / 100) * k is the year of the century (year %100) * */ public static void main(String[] args) { java.util.Scanner input = new java.util.Scanner(System.in); System.out.print("Enter the year: "); int year = input.nextInt(); int j = year / 100; // Find century for formula int k = year % 100; // Find year of century for formula // Loop iterates 12 times. Guess why. for (int i = 1, m = i; i <= 12; i++) { // Make m = i. So loop processes formula once for each month if (m == 1 || m == 2) m += 12; // Formula requires that Jan and Feb are represented as 13 and 14 else m = i; // if not jan or feb, then set m to i int h = (1 + (26 * (m + 1)) / 10 + k + k/4 + j/4 + 5 * j) % 7; // Formula created by a really smart man somewhere // I let the control variable i steer the direction of the formual's m value String day; if (h == 0) day = "Saturday"; else if (h == 1) day = "Sunday"; else if (h == 2) day = "Monday"; else if (h == 3) day = "Tuesday"; else if (h == 4) day = "Wednesday"; else if (h == 5) day = "Thursday"; else day = "Friday"; switch (m) { case 13: System.out.println("January 1, " + year + " is " + day); break; case 14: System.out.println("Feburary 1, " + year + " is " + day); break; case 3: System.out.println("March 1, " + year + " is " + day); break; case 4: System.out.println("April 1, " + year + " is " + day); break; case 5: System.out.println("May 1, " + year + " is " + day); break; case 6: System.out.println("June 1, " + year + " is " + day); break; case 7: System.out.println("July 1, " + year + " is " + day); break; case 8: System.out.println("August 1, " + year + " is " + day); break; case 9: System.out.println("September 1, " + year + " is " + day); break; case 10: System.out.println("October 1, " + year + " is " + day); break; case 11: System.out.println("November 1, " + year + " is " + day); break; case 12: System.out.println("December 1, " + year + " is " + day); break; } } } }

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  • Why does my finite state machine take so long to execute?

    - by BillyONeal
    Hello all :) I'm working on a state machine which is supposed to extract function calls of the form /* I am a comment */ //I am a comment perf("this.is.a.string.which\"can have QUOTES\"", 123456); where the extracted data would be perf("this.is.a.string.which\"can have QUOTES\"", 123456); from a file. Currently, to process a 41kb file, this process is taking close to a minute and a half. Is there something I'm seriously misunderstanding here about this finite state machine? #include <boost/algorithm/string.hpp> std::vector<std::string> Foo() { std::string fileData; //Fill filedata with the contents of a file std::vector<std::string> results; std::string::iterator begin = fileData.begin(); std::string::iterator end = fileData.end(); std::string::iterator stateZeroFoundLocation = fileData.begin(); std::size_t state = 0; for(; begin < end; begin++) { switch (state) { case 0: if (boost::starts_with(boost::make_iterator_range(begin, end), "pref(")) { stateZeroFoundLocation = begin; begin += 4; state = 2; } else if (*begin == '/') state = 1; break; case 1: state = 0; switch (*begin) { case '*': begin = boost::find_first(boost::make_iterator_range(begin, end), "*/").end(); break; case '/': begin = std::find(begin, end, L'\n'); } break; case 2: if (*begin == '"') state = 3; break; case 3: switch(*begin) { case '\\': state = 4; break; case '"': state = 5; } break; case 4: state = 3; break; case 5: if (*begin == ',') state = 6; break; case 6: if (*begin != ' ') state = 7; break; case 7: switch(*begin) { case '"': state = 8; break; default: state = 10; break; } break; case 8: switch(*begin) { case '\\': state = 9; break; case '"': state = 10; } break; case 9: state = 8; break; case 10: if (*begin == ')') state = 11; break; case 11: if (*begin == ';') state = 12; break; case 12: state = 0; results.push_back(std::string(stateZeroFoundLocation, begin)); }; } return results; } Billy3

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  • Model View Control Issue: Null Pointer Initialization Question

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • Model View Control Issue: Null Pointer Initialization Question [closed]

    - by David Dimalanta
    Good morning again. This is David. Please, I need an urgent help regarding control model view where I making a code that uniquely separating into groups: An Activity Java Class to Display the Interface A View and Function Java Class for Drawing Cards and Display it on the Activity Class The problem is that the result returns a Null Pointer Exception. I have initialize for the ID for Text View and Image View. Under this class "draw_deck.java". Please help me. Here's my code for draw_deck.java: package com.bodapps.inbetween.model; import android.content.Context; import android.view.View; import android.widget.ImageView; import android.widget.TextView; import com.bodapps.inbetween.R; public class draw_deck extends View { public TextView count_label; public ImageView draw_card; private int count; public draw_deck(Context context) { super(context); // TODO Auto-generated constructor stub //I have initialized two widgets for ID. I still don't get it why I got forced closed by Null Pointer Exception thing. draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); } public void draw(int s, int c, String strSuit, String strValue, Pile pile, Context context) { //super(context); //Just printing the card drawn from pile int suit, value = 1; draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); count_label = (TextView) findViewById(R.id.Text_View_Count_Card); Card card; if(!pile.isEmpty()) //Setting it to IF statement displays the card one by one. { card = pile.drawFromPile(); //Need to check first if card is null. if (card != null) { //draws an extra if (card != null) { //Get suit of card to print out. suit = card.getSuit(); switch (suit) { case CardInfo.DIAMOND: strSuit = "DIAMOND"; s=0; break; case CardInfo.HEART: strSuit = "HEART"; s=1; break; case CardInfo.SPADE: strSuit = "SPADE"; s=2; break; case CardInfo.CLUB: strSuit = "CLUB"; s=3; break; } //Get value of card to print out. value = card.getValue(); switch (value) { case CardInfo.ACE: strValue = "ACE"; c=0; break; case CardInfo.TWO: c=1; break; case CardInfo.THREE: strValue = "THREE"; c=2; break; case CardInfo.FOUR: strValue = "FOUR"; c=3; break; case CardInfo.FIVE: strValue = "FIVE"; c=4; break; case CardInfo.SIX: strValue = "SIX"; c=4; break; case CardInfo.SEVEN: strValue = "SEVEN"; c=4; break; case CardInfo.EIGHT: strValue = "EIGHT"; c=4; break; case CardInfo.NINE: strValue = "NINE"; c=4; break; case CardInfo.TEN: strValue = "TEN"; c=4; break; case CardInfo.JACK: strValue = "JACK"; c=4; break; case CardInfo.QUEEN: strValue = "QUEEN"; c=4; break; case CardInfo.KING: strValue = "KING"; c=4; break; } } } }// //Below two lines of code, this is where issued the Null Pointer Exception. draw_card.setImageResource(deck[s][c]); count_label.setText(new StringBuilder(strValue).append(" of ").append(strSuit).append(String.valueOf(" " + count++)).toString()); } //Choice of Suits in a Deck public Integer[][] deck = { //Array Group 1 is [0][0] (No. of Cards: 4 - DIAMOND) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 2 is [1][0] (No. of Cards: 4 - HEART) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 3 is [2][0] (No. of Cards: 4 - SPADE) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, //Array Group 4 is [3][0] (No. of Cards: 4 - CLUB) { R.drawable.card_dummy_1, R.drawable.card_dummy_2, R.drawable.card_dummy_4, R.drawable.card_dummy_5, R.drawable.card_dummy_3 }, }; } And this one of the activity class, Player_Mode_2.java: package com.bodapps.inbetween; import java.util.Random; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.bodapps.inbetween.model.Card; import com.bodapps.inbetween.model.Pile; import com.bodapps.inbetween.model.draw_deck; /* * * Public class for Two-Player mode. * */ public class Player_Mode_2 extends Activity { //Image Views private ImageView draw_card; private ImageView player_1; private ImageView player_2; private ImageView icon; //Buttons private Button set_deck; //Edit Texts private EditText enter_no_of_decks; //text Views private TextView count_label; //Integer Data Types private int no_of_cards, count; private int card_multiplier; //Contexts final Context context = this; //Pile Model public Pile pile; //Card Model public Card card; //create View @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.play_2_player_mode); //-----[ Search for Views ]----- //Initialize for Image View draw_card = (ImageView) findViewById(R.id.IV_Draw_Card); player_1 = (ImageView) findViewById(R.id.IV_Player_1_Card); player_2 = (ImageView) findViewById(R.id.IV_Player_2_Card); //Initialize for Text view or Label count_label = (TextView) findViewById(R.id.Text_View_Count_Card); //-----[ Adding Values ]----- //Integer Values count = 0; no_of_cards = 0; //-----[ Adding Dialog ]----- //Initializing Dialog final Dialog deck_dialog = new Dialog(context); deck_dialog.setContentView(R.layout.dialog); deck_dialog.setTitle("Deck Dialog"); //-----[ Initializing Views for Dialog's Contents ]----- //Initialize for Edit Text enter_no_of_decks = (EditText) deck_dialog.findViewById(R.id.Edit_Text_Set_Number_of_Decks); //Initialize for Button set_deck = (Button) deck_dialog.findViewById(R.id.Button_Deck); //-----[ Setting onClickListener() ]----- //Set Event Listener for Image view draw_card.setOnClickListener(new Draw_Card_Model()); //Set Event Listener for Setting the Deck set_deck.setOnClickListener(new OnClickListener() { public void onClick(View v) { if(card_multiplier <= 8) { //Use "Integer.parseInt()" method to instantly convert from String to int value. card_multiplier = Integer.parseInt(enter_no_of_decks.getText().toString()); //Shuffling cards... pile = new Pile(card_multiplier); //Multiply no. of decks //Dismiss or close the dialog. deck_dialog.dismiss(); } else { Toast.makeText(getApplicationContext(), "Please choose a number from 1 to 8.", Toast.LENGTH_SHORT).show(); } } }); //Show dialog. deck_dialog.show(); } //Shuffling the Array public void Shuffle_Cards(Integer[][] Shuffle_Deck) { Random random = new Random(); for(int i = Shuffle_Deck[no_of_cards].length - 1; i >=0; i--) { int Index = random.nextInt(i + 1); //Simple Swapping Integer swap = Shuffle_Deck[card_multiplier-1][Index]; Shuffle_Deck[card_multiplier-1][Index] = Shuffle_Deck[card_multiplier-1][i]; Shuffle_Deck[card_multiplier-1][i] = swap; } } //Private Class for Random Card Draw private class Draw_Card_Model implements OnClickListener { public void onClick(View v) { //Just printing the card drawn from pile int suit = 0, value = 0; String strSuit = "", strValue = ""; draw_deck draw = new draw_deck(context); //This line is where issued the Null Pointer Exception. if (count == card_multiplier*52) { // A message shows up when all cards are draw out. Toast.makeText(getApplicationContext(), "All cards have been used up.", Toast.LENGTH_SHORT).show(); draw_card.setEnabled(false); } else { draw.draw(suit, value, strSuit, strValue, pile, context); count_label.setText(count); //This is where I got force closed error, although "int count" have initialized the number. This was supposed to accept in the setText() method. count++; } } } } Take note that the issues on Null Pointer Exception is the Image View and the Edit Text. I got to test it. Thanks. If you have any info about my question, let me know it frankly.

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  • How can I prevent page-break in CFDocument from occuring in middle of content?

    - by Dan Roberts
    I am generating a PDF file dynamically from html/css using the cfdocument tag. There are blocks of content that I don't want to span multiple pages. After some searching I found that the style "page-break-inside" is supported according to the docs. However in my testing the declaration "page-break-inside: avoid" does no good. Any suggestions on getting this style declaration to work, or have alternative suggestions? Here is an example. I would expect the content in the div tag not to span a page break but it does. The style "page-break-inside: avoid" is not being honored. <cfdocument format="flashpaper"> <cfloop from="1" to="10" index="i"> <div style="page-break-inside: avoid"> <h1>Table Label</h1> <table> <tr><td>label</td><td>data</td></tr> <tr><td>label</td><td>data</td></tr> <tr><td>label</td><td>data</td></tr> <tr><td>label</td><td>data</td></tr> <tr><td>label</td><td>data</td></tr> <tr><td>label</td><td>data</td></tr> <tr><td>label</td><td>data</td></tr> <tr><td>label</td><td>data</td></tr> <tr><td>label</td><td>data</td></tr> </table> </div> </cfloop> </cfdocument>

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  • How do I make my character slide down high-angled slopes?

    - by keinabel
    I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the mountains with higher degrees. But he can still jump them up. How do I manage to make him slide down again when he jumped at places with too high slope? Thanks in advance. edit: Code snippet of my basic movement. using UnityEngine; using System.Collections; public class BasicMovement : MonoBehaviour { private float speed; private float jumpSpeed; private float gravity; private float slopeLimit; private Vector3 moveDirection = Vector3.zero; void Start() { PlayerSettings settings = GetComponent<PlayerSettings>(); speed = settings.GetSpeed(); jumpSpeed = settings.GetJumpSpeed(); gravity = settings.GetGravity(); slopeLimit = settings.GetSlopeLimit(); } void Update() { CharacterController controller = GetComponent<CharacterController>(); controller.slopeLimit = slopeLimit; if (controller.isGrounded) { moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (Input.GetButton("Jump")) { moveDirection.y = jumpSpeed; } } moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); } }

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  • Building an *efficient* if/then interface for non-technical users to build flow-control in PHP

    - by Brendan
    I am currently building an internal tool to be used by our management to control the flow of traffic. I have built an if/then interface allowing the user to set conditions for certain outcomes, however it is inefficient to use the switch statement to control the flow. How can I improve the efficiency of my code? Example of code: if($previous['route_id'] == $condition['route_id'] && $failed == 0) //if we have not moved on to a new set of rules and we haven't failed yet { switch($condition['type']) { case 0 : $type = $user['hour']; break; case 1 : $type = $user['location']['region_abv']; break; case 2 : $type = $user['referrer_domain']; break; case 3 : $type = $user['affiliate']; break; case 4 : $type = $user['location']['country_code']; break; case 5 : $type = $user['location']['city']; break; } $type = strtolower($type); $condition['value'] = strtolower($condition['value']); switch($condition['operator']) { case 0 : if($type == $condition['value']); else $failed = '1'; break; case 1 : if($type != $condition['value']); else $failed = '1'; break; case 2 : if($type > $condition['value']); else $failed = '1'; break; case 3 : if($type >= $condition['value']); else $failed = '1'; break; case 4 : if($type < $condition['value']); else $failed = '1'; break; case 5 : if($type <= $condition['value']); else $failed = '1'; break; } }

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  • Alright, I'm still stuck on this homework problem. C++

    - by Josh
    Okay, the past few days I have been trying to get some input on my programs. Well I decided to scrap them for the most part and try again. So once again, I'm in need of help. For the first program I'm trying to fix, it needs to show the sum of SEVEN numbers. Well, I'm trying to change is so that I don't need the mem[##] = ####. I just want the user to be able to input the numbers and the program run from there and go through my switch loop. And have some kind of display..saying like the sum is?.. Here's my code so far. #include <iostream> #include <iomanip> #include <ios> using namespace std; int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 42; const int HALT = 43; int mem[100] = {0}; //Making it 100, since simpletron contains a 100 word mem. int operation; //taking the rest of these variables straight out of the book seeing as how they were italisized. int operand; int accum = 0; // the special register is starting at 0 int counter; for ( counter=0; counter < 100; counter++) mem[counter] = 0; // This is for part a, it will take in positive variables in //a sent-controlled loop and compute + print their sum. Variables from example in text. mem[0] = 1009; mem[1] = 1109; mem[2] = 2010; mem[3] = 2111; mem[4] = 2011; mem[5] = 3100; mem[6] = 2113; mem[7] = 1113; mem[8] = 4300; counter = 0; //Makes the variable counter start at 0. while(true) { operand = mem[ counter ]%100; // Finds the op codes from the limit on the mem (100) operation = mem[ counter ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case READ: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n Input a positive variable: "; cin >> mem[ operand ]; counter++; break; case WRITE: // takes a word from location cout << "\n\nThe content at location " << operand << " is " << mem[operand]; counter++; break; case LOAD:// loads accum = mem[ operand ];counter++; break; case STORE: //stores mem[ operand ] = accum;counter++; break; case ADD: //adds accum += mem[operand];counter++; break; case SUBTRACT: // subtracts accum-= mem[ operand ];counter++; break; case DIVIDE: //divides accum /=(mem[ operand ]);counter++; break; case MULTIPLY: // multiplies accum*= mem [ operand ];counter++; break; case BRANCH: // Branches to location counter = operand; break; case BRANCHNEG: //branches if acc. is < 0 if (accum < 0) counter = operand; else counter++; break; case BRANCHZERO: //branches if acc = 0 if (accum == 0) counter = operand; else counter++; break; case HALT: // Program ends break; } } return 0; } part B int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 41; const int HALT = 43; int mem[100] = {0}; int operation; int operand; int accum = 0; int pos = 0; int j; mem[22] = 7; // loop 7 times mem[25] = 1; // increment by 1 mem[00] = 4306; mem[01] = 2303; mem[02] = 3402; mem[03] = 6410; mem[04] = 3412; mem[05] = 2111; mem[06] = 2002; mem[07] = 2312; mem[08] = 4210; mem[09] = 2109; mem[10] = 4001; mem[11] = 2015; mem[12] = 3212; mem[13] = 2116; mem[14] = 1101; mem[15] = 1116; mem[16] = 4300; j = 0; while ( true ) { operand = memory[ j ]%100; // Finds the op codes from the limit on the memory (100) operation = memory[ j ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case 1: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n enter #: "; cin >> memory[ operand ]; break; case 2: // takes a word from location cout << "\n\nThe content at location " << operand << "is " << memory[operand]; break; case 3:// loads accum = memory[ operand ]; break; case 4: //stores memory[ operand ] = accum; break; case 5: //adds accum += mem[operand];; break; case 6: // subtracts accum-= memory[ operand ]; break; case 7: //divides accum /=(memory[ operand ]); break; case 8: // multiplies accum*= memory [ operand ]; break; case 9: // Branches to location j = operand; break; case 10: //branches if acc. is < 0 break; case 11: //branches if acc = 0 if (accum == 0) j = operand; break; case 12: // Program ends exit(0); break; } j++; } return 0; }

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  • how to use serial port in UDK using windows DLL and DLLBind directive?

    - by Shayan Abbas
    I want to use serial port in UDK, For that purpose i use a windows DLL and DLLBind directive. I have a thread in windows DLL for serial port data recieve event. My problem is: this thread doesn't work properly. Please Help me. below is my code SerialPortDLL Code: // SerialPortDLL.cpp : Defines the exported functions for the DLL application. // #include "stdafx.h" #include "Cport.h" extern "C" { // This is an example of an exported variable //SERIALPORTDLL_API int nSerialPortDLL=0; // This is an example of an exported function. //SERIALPORTDLL_API int fnSerialPortDLL(void) //{ // return 42; //} CPort *sp; __declspec(dllexport) void Open(wchar_t* portName) { sp = new CPort(portName); //MessageBox(0,L"ha ha!!!",L"ha ha",0); //MessageBox(0,portName,L"ha ha",0); } __declspec(dllexport) void Close() { sp->Close(); MessageBox(0,L"ha ha!!!",L"ha ha",0); } __declspec(dllexport) wchar_t *GetData() { return sp->GetData(); } __declspec(dllexport) unsigned int GetDSR() { return sp->getDSR(); } __declspec(dllexport) unsigned int GetCTS() { return sp->getCTS(); } __declspec(dllexport) unsigned int GetRing() { return sp->getRing(); } } CPort class code: #include "stdafx.h" #include "CPort.h" #include "Serial.h" CSerial serial; HANDLE HandleOfThread; LONG lLastError = ERROR_SUCCESS; bool fContinue = true; HANDLE hevtOverlapped; HANDLE hevtStop; OVERLAPPED ov = {0}; //char szBuffer[101] = ""; wchar_t *szBuffer = L""; wchar_t *data = L""; DWORD WINAPI ThreadHandler( LPVOID lpParam ) { // Keep reading data, until an EOF (CTRL-Z) has been received do { MessageBox(0,L"ga ga!!!",L"ga ga",0); //Sleep(10); // Wait for an event lLastError = serial.WaitEvent(&ov); if (lLastError != ERROR_SUCCESS) { //LOG( " Unable to wait for a COM-port event" ); } // Setup array of handles in which we are interested HANDLE ahWait[2]; ahWait[0] = hevtOverlapped; ahWait[1] = hevtStop; // Wait until something happens switch (::WaitForMultipleObjects(sizeof(ahWait)/sizeof(*ahWait),ahWait,FALSE,INFINITE)) { case WAIT_OBJECT_0: { // Save event const CSerial::EEvent eEvent = serial.GetEventType(); // Handle break event if (eEvent & CSerial::EEventBreak) { //LOG( " ### BREAK received ###" ); } // Handle CTS event if (eEvent & CSerial::EEventCTS) { //LOG( " ### Clear to send %s ###", serial.GetCTS() ? "on":"off" ); } // Handle DSR event if (eEvent & CSerial::EEventDSR) { //LOG( " ### Data set ready %s ###", serial.GetDSR() ? "on":"off" ); } // Handle error event if (eEvent & CSerial::EEventError) { switch (serial.GetError()) { case CSerial::EErrorBreak: /*LOG( " Break condition" );*/ break; case CSerial::EErrorFrame: /*LOG( " Framing error" );*/ break; case CSerial::EErrorIOE: /*LOG( " IO device error" );*/ break; case CSerial::EErrorMode: /*LOG( " Unsupported mode" );*/ break; case CSerial::EErrorOverrun: /*LOG( " Buffer overrun" );*/ break; case CSerial::EErrorRxOver: /*LOG( " Input buffer overflow" );*/ break; case CSerial::EErrorParity: /*LOG( " Input parity error" );*/ break; case CSerial::EErrorTxFull: /*LOG( " Output buffer full" );*/ break; default: /*LOG( " Unknown" );*/ break; } } // Handle ring event if (eEvent & CSerial::EEventRing) { //LOG( " ### RING ###" ); } // Handle RLSD/CD event if (eEvent & CSerial::EEventRLSD) { //LOG( " ### RLSD/CD %s ###", serial.GetRLSD() ? "on" : "off" ); } // Handle data receive event if (eEvent & CSerial::EEventRecv) { // Read data, until there is nothing left DWORD dwBytesRead = 0; do { // Read data from the COM-port lLastError = serial.Read(szBuffer,33,&dwBytesRead); if (lLastError != ERROR_SUCCESS) { //LOG( "Unable to read from COM-port" ); } if( dwBytesRead == 33 && szBuffer[0]=='$' ) { // Finalize the data, so it is a valid string szBuffer[dwBytesRead] = '\0'; ////LOG( "\n%s\n", szBuffer ); data = szBuffer; } } while (dwBytesRead > 0); } } break; case WAIT_OBJECT_0+1: { // Set the continue bit to false, so we'll exit fContinue = false; } break; default: { // Something went wrong //LOG( "Error while calling WaitForMultipleObjects" ); } break; } } while (fContinue); MessageBox(0,L"kka kk!!!",L"kka ga",0); return 0; } CPort::CPort(wchar_t *portName) { // Attempt to open the serial port (COM2) //lLastError = serial.Open(_T(portName),0,0,true); lLastError = serial.Open(portName,0,0,true); if (lLastError != ERROR_SUCCESS) { //LOG( "Unable to open COM-port" ); } // Setup the serial port (115200,8N1, which is the default setting) lLastError = serial.Setup(CSerial::EBaud115200,CSerial::EData8,CSerial::EParNone,CSerial::EStop1); if (lLastError != ERROR_SUCCESS) { //LOG( "Unable to set COM-port setting" ); } // Register only for the receive event lLastError = serial.SetMask(CSerial::EEventBreak | CSerial::EEventCTS | CSerial::EEventDSR | CSerial::EEventError | CSerial::EEventRing | CSerial::EEventRLSD | CSerial::EEventRecv); if (lLastError != ERROR_SUCCESS) { //LOG( "Unable to set COM-port event mask" ); } // Use 'non-blocking' reads, because we don't know how many bytes // will be received. This is normally the most convenient mode // (and also the default mode for reading data). lLastError = serial.SetupReadTimeouts(CSerial::EReadTimeoutNonblocking); if (lLastError != ERROR_SUCCESS) { //LOG( "Unable to set COM-port read timeout" ); } // Create a handle for the overlapped operations hevtOverlapped = ::CreateEvent(0,TRUE,FALSE,0);; if (hevtOverlapped == 0) { //LOG( "Unable to create manual-reset event for overlapped I/O" ); } // Setup the overlapped structure ov.hEvent = hevtOverlapped; // Open the "STOP" handle hevtStop = ::CreateEvent(0,TRUE,FALSE,_T("Overlapped_Stop_Event")); if (hevtStop == 0) { //LOG( "Unable to create manual-reset event for stop event" ); } HandleOfThread = CreateThread( NULL, 0, ThreadHandler, 0, 0, NULL); } CPort::~CPort() { //fContinue = false; //CloseHandle( HandleOfThread ); //serial.Close(); } void CPort::Close() { fContinue = false; CloseHandle( HandleOfThread ); serial.Close(); } wchar_t *CPort::GetData() { return data; } bool CPort::getCTS() { return serial.GetCTS(); } bool CPort::getDSR() { return serial.GetDSR(); } bool CPort::getRing() { return serial.GetRing(); } Unreal Script Code: class MyPlayerController extends GamePlayerController DLLBind(SerialPortDLL); dllimport final function Open(string portName); dllimport final function Close(); dllimport final function string GetData();

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  • How is a switch statement better than a series of if statements? [closed]

    - by user1276078
    Possible Duplicate: Should I use switch statements or long if…else chains? I'm working on a small program that will conduct an Insertion Sort. A number will be inputted through the keyboard and stored in a variable I called "num." I've decided to use a switch statement in order to obtain the number inputted. switch( e.getKeyCode() ) { case KeyEvent.VK_0: num = 0; break; case KeyEvent.VK_1: num = 1; break; case KeyEvent.VK_2: num = 2; break; case KeyEvent.VK_3: num = 3; break; case KeyEvent.VK_4: num = 4; break; case KeyEvent.VK_5: num = 5; break; case KeyEvent.VK_6: num = 6; break; case KeyEvent.VK_7: num = 7; break; case KeyEvent.VK_8: num = 8; break; case KeyEvent.VK_9: num = 9; break; } I realized one other course of action could have been to use a set of if statements. if( e.getKeyCode() == KeyEvent.VK_0 ) num = 0; else if( e.getKeyCode() == KeyEvent.VK_1 ) num = 1; etc. for every number up until 9. I then wondered what the essential difference is between a switch statement and a series of if statements. I know it saves space and time to write, but it's not that much. So, my question is, aside from the space, does a switch statement differ from a series of if statments in any way? Is it faster, less error-prone, etc.? This question really doesn't affect my code that much. I was just wondering. Also, this question pertains to the JAVA language, not any other programming language.

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  • Translating multiple objects in GUI based on average position?

    - by user1423893
    I use this method to move a single object in 3D space, it accounts for a local offset based on where the cursor ray hits the widget and the center of the widget. var cursorRay = cursor.Ray; Vector3 goalPosition = translationWidget.GoalPosition; Vector3 position = cursorRay.Origin + cursorRay.Direction * grabDistance; // Constrain object movement based on selected axis switch (translationWidget.AxisSelected) { case AxisSelected.All: goalPosition = position; break; case AxisSelected.None: break; case AxisSelected.X: goalPosition.X = position.X; break; case AxisSelected.Y: goalPosition.Y = position.Y; break; case AxisSelected.Z: goalPosition.Z = position.Z; break; } translationWidget.GoalPosition = goalPosition; Vector3 p = goalPosition - translationWidget.LocalOffset; objectSelected.Position = p; I would like to move multiple objects based on the same principle and using a widget which is located at the average position of all the objects currently selected. I thought that I would have to translate each object based on their offset from the average point and then include the local offset. var cursorRay = cursor.Ray; Vector3 goalPosition = translationWidget.GoalPosition; Vector3 position = cursorRay.Origin + cursorRay.Direction * grabDistance; // Constrain object movement based on selected axis switch (translationWidget.AxisSelected) { case AxisSelected.All: goalPosition = position; break; case AxisSelected.None: break; case AxisSelected.X: goalPosition.X = position.X; break; case AxisSelected.Y: goalPosition.Y = position.Y; break; case AxisSelected.Z: goalPosition.Z = position.Z; break; } translationWidget.GoalPosition = goalPosition; Vector3 p = goalPosition - translationWidget.LocalOffset; int numSelectedObjects = objectSelectedList.Count; for (int i = 0; i < numSelectedObjects; ++i) { objectSelectedList[i].Position = (objectSelectedList[i].Position - translationWidget.Position) + p; } This doesn't work as the object starts shaking, which I think is because I haven't accounted for the new offset correctly. Where have I gone wrong?

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  • How to make an Image still when at position at Slick 2D?

    - by SystemNetworks
    For example, I want to put a building down. if I press 2, it will show the building near the character and it is moving with my character. I have done that. Now I wanted to know how do i put it down and stop following my character? I have something called shiftX and shiftY (Which is the position of my character) And my character looks like it is moving because the map and images itself is moving which i call, probePositionX and probePositionY.

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  • Pressing an accent key (´ / ?) adds the character twice in most programs

    - by sh code
    This might seem as duplicate of Pressing key with accent character makes it enter twice but it is not: About three days ago, the issue started - I am using Slovak (Slovakia) keyboard, and the key for adding accents/diacritics (just left from backspace) acts strangely - it should "do nothing" upon pressing, and then when character key is pressed right after it, it should output that character with accent/diacritics. However, in most programs, pressing it once results in immediately outputting the accent itself twice (which under normal circumstances happens when you press the key twice). This issue doesn't happen in Visual Studio or any program I make in it, and Pidgin, it seems to happen everywhere else (firefox, notepad, MS OneNote, Windows Explorer itself). I am not aware of any software installations, driver changes or system updates between the time it worked properly and the time when it broke. What could be the problem and how do I solve it?

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  • Any way to find out which line break char(s) to use in Javascript?

    - by Irro
    I'm trying to parse some text into a textarea control and at the same time replace all with ordinary line break chars. I have been able to do it in windows by replacing with CR (it didn't work with CRLF strangely enough, it gave me linebreak + empty space) but I'm afraid that this code won't work in Unix/Mac because they use LF for line break. Is there any way to use the system default line break char in javascript? Something similar to Environment.NewLine in .Net (I wasn't able to write backslash in this editor but I use /r for CR and /n for LF, replace / with backslash)

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  • What happens if you break out of a Lock() statement?

    - by cyclotis04
    I'm writing a program which listens to an incoming TcpClient and handles data when it arrives. The Listen() method is run on a separate thread within the component, so it needs to be threadsafe. If I break out of a do while loop while I'm within a lock() statement, will the lock be released? If not, how do I accomplish this? Thanks! (Any other advice on the subject of Asynchronous TCP Sockets is welcome as well.) private void Listen() { do { lock (_client) { if (!_client.Connected) break; lock (_stateLock) { if (!_listening) break; if (_client.GetStream().DataAvailable) HandleData(); } } Thread.Sleep(0); } while (true); }

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  • How to tell Java SAX Parser to ignore invalid character references?

    - by Epaga
    When trying to parse incorrect XML with a character reference such as &#x1, Java's SAX Parser dies a horrible death with a fatal error such as org.xml.sax.SAXParseException: Character reference "&#x1" is an invalid XML character. Is there any way around this? Will I have to clean up the XML file before I hand it off to the SAX Parser? If so, is there an elegant way of going about this?

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  • How can I tell Firefox to ignore unprintable characters?

    - by BrianH
    Edit: Summary Apparently the intended character to display in this case is an "en-dash". This page has a table half way down that shows that for the &ndash;, some software will convert the correct hex code of 2013 to 0096. (look at the first row in the table). This answer on Stackoverflow explains that somehow this is a mixup between Windows-1252 and UTF-8 This blog article enforces this: Character 150 (0x96) is the unicode character "START OF GUARDED AREA" in the non-displayed C1 control character range, but in the Windows-1252 encoding it's mapped to to the displayable character 0x2013 "en-dash" (a short dash). Others have struggled with this when producing content, as this answer on Stackoverflow shows how to replace 0x0096 with 0x2013. Google must realize this, because as stated in my original question below, Google's cached version of the Amazon page has &ndash; so it seems they are automatically correcting these mistakes on pages they cache. I have tried setting my encoding to Windows-1252 but that does not help. So now I guess my question is, how can I tell Firefox to ignore unprintable characters like these? Original content below: (Firefox 3.6.13 on Windows XP) Every once in a while I notice an odd character on certain web pages when browsing the web. It is a outline of a box with a 4-digit number inside. And example of a page that has these characters is: http://aws.amazon.com/ec2/#highlights After each section heading (Elastic, Completely Controlled, ...) I see a box with the number "0096" inside. I looked at the cached version on Google, and google has &ndash; in it's place, so I'm guessing I should be seeing a dash there instead of the box with the numbers in it. I have tried changing the character encoding in Firefox but haven't been able to find one that shows these characters correctly. Is there a way to allow Firefox to view these characters? Thanks in advance! Edit - adding a screen shot of the "special" characters: Edit #2 - tried in Ubuntu - new screenshots I logged into my Ubuntu desktop and browsed to the amazon page in Chrome and Firefox. Chrome completely ignores character, even if I inspect or view page source. Firefox in Unbutu displays the character exactly like Firefox on my Windows XP box. I copied the character and played around with it at the command line - here is a screenshot of the results: It looks like I can paste the character into this post as well: `` It is definitely not isolated to Windows XP. I tried setting the character encoding for my terminal to Windows 1252 (from Dennis' comment below), but then it just displays this character as a question mark. I pulled the webpage down with wget and with curl, and both outputs show this characters as: <96> It makes me wonder if this character renders correctly for anyone? It appears webkit just ignores it, my IE6 ignores it, Firefox displays the box with the numbers in it. I would have to imagine the design team at Amazon can see it correctly? It's not a huge deal to get these characters displaying correctly, but it would be nice to know if there is a solution to this.

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  • SubSonic error: db.tables with a ~ in the name result in a "Character is not valid" error

    - by Steven
    I renamed a database table and added a ~ character to the table name (my way of notifying it is a backup of something). After generating the SubSonic files, my Visual Studio gives a "Character not valid" error on file "AllStructs.vb" When looking into this file the following line of code was generated; Public Shared ReadOnly DbTable1~old As String = "dbtable1~old". I assume this character has to be filtered out of the db.table names when generating the SubSonic names?

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  • Determite when and which a character added or deleted to/from a Text Box.

    - by Alon
    I have a simple text box in a WPF application. I need to know when a character was added/deleted in the text box, which character and where it was added or deleted. I thought to use the TextBox.KeyDown event, but it has some problems: I can't know where the character was added or deleted. I have no idea how to determite which character was added (from the KeyEventArgs). Any ideas? I don't care to use a completely different solution from what I thought. In addition, I've just started this project so I don't care to use Windows Forms instead of WPF if your solution requires it. Thank you.

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