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  • Threading and cores

    - by Matt
    If I have X cores on my machine and I start X threads. Let's assume for the sake of argument that each thread is completely separated in terms of the memory, hdd, etc it uses. Is the OS going to know to send each thread to a core or do more time slicing on one core for multiple threads. What the question boils down to, is if I have X cores and my program must do independent calculations, should I start X threads, will they each get piped to a core, or is the presumption that because I have X cores I can start X threads completely wrong? I'm thinking it is. This is with C# --

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  • Is PThread a good choice for multi-platorm C/C++ multi-threading program?

    - by RogerV
    Been doing mostly Java and smattering of .NET for last five years and haven't written any significant C or C++ during that time. So have been away from that scene for a while. If I want to write a C or C++ program today that does some multi-threading and is source code portable across Windows, Mac OS X, and Linux/Unix - is PThread a good choice? The C or C++ code won't be doing any GUI, so won't need to worry with any of that. For the Windows platform, I don't want to bring a lot of Unix baggage, though, in terms of unix emulation runtime libraries. Would prefer a PThread API for Windows that is a thin-as-possible wrapper over existing Windows threading APIs. ADDENDUM EDIT: Am leaning toward going with boost:thread - I also want to be able to use C++ try/catch exception handling too. And even though my program will be rather minimal and not particularly OOPish, I like to encapsulate using class and namespace - as opposed to C disembodied functions.

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  • multitreading scheduling related java

    - by vichi
    class A implements Runnable{ B b=new B(); public void run(){ while(true){ System.out.println("H1"+Thread.currentThread().getName()); } } } public class Test { public static void main(String[] str){ A a1 =new A(); // A a2 =new A(); // Thread t1 =new Thread(a1, "Vichi"); Thread t2 =new Thread(a1,"Vishu"); t1.start(); t2.start(); } } what will be the ans: 1) only one of them will get the chance to execute 2) both will get chance in arbitrary manner please suggest possible ans with explations

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  • Easy Threading in WPF

    - by Sandeep Bansal
    Hi everyone, I've been reading a lot about threading in C#, WPF and Silverlight but can't get it to work. My main problem is I have the _load (_Initialized) action and it has a lot of object creation and along with that I have timers working doing different things, this causes the startup time of the program to be very slow and obviously causes the UI to hang and it isn't a good thing for deploying to a lot of users. My timers change values of labels and textfields but having them do that on another thread is an obvious no go. So can someone give me some examples on how to achieve what I need to do? Thanks

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  • Is there a way to reliably detect the total number of CPU cores?

    - by John Sheares
    I need a reliable way to detect how many CPU cores are on a computer. I am creating a numerically intense simulation C# application and want to create the maximum number of running threads as cores. I have tried many of the methods suggested around the internet like Environment.ProcessorCount, using WMI, this code: http://blogs.adamsoftware.net/Engine/DeterminingthenumberofphysicalCPUsonWindows.aspx. None of them seem to think a AMD X2 has two cores. Any ideas?

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  • Application window sent behind other windows on closing different thread (C#)

    - by david.murrant
    I'm writing a Windows Forms Application in C#.NET On startup, the application displays a splash screen which is running in a separate thread. Whilst the splash screen is showing, the main application is initialising. Once the main application has finished initialising, the main form of the application is displayed, and the splash screen still shows over the top. Everything so far is as expected. Then, the Splash screen is closed, which causes that thread to exit. For some reason, at the point, the main application windows gets sent behind all other open Windows, notably the Windows Explorer window where you clicked the .exe file to run the application in the first place! What could be causing the windows to suddenly jump "behind" like this?

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  • Multithreaded SDL error in C++

    - by wyatt
    I'm building a program in C++, using SDL, and am occasionally receiving this error: * glibc detected * ./assistant: double free or corruption (!prev) It's difficult to replicate, so I can't find exactly what's causing it, but I just added a second thread to the program, and neither thread run on its own seems to cause the error. The threads don't share any variables, though they both run the functions SDL_BlitSurface and SDL_Flip. Could running these concurrently throw up such an error, or am I barking up the wrong tree? If this is the cause, should I simply throw a mutex around all SDL calls? Thanks

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  • .NET Threading : How to wait for other thread to finish some task

    - by Alex Ilyin
    Assume I have method void SomeMethod(Action callback) This method does some work in background thread and then invokes callback. The question is - how to block current thread until callback is called ? There is an example bool finished = false; SomeMethod(delegate{ finished = true; }); while(!finished) Thread.Sleep(); But I'm sure there should be better way

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  • Thread Jobs in Java

    - by Bragaadeesh
    Hi, I want to spawn 200 threads simultaneously in Java. What I'm doing right now is running into a loop and creating 200 threads and starting them. After these 200 gets completed, I want to spawn another 200 set of threads and so on. The gist here is that the first 200 threads I spawned need to be FINISHED before spawning the next set. I tried the code below, but its not working for(int i=0;i<200;i++){ Thread myThread = new Thread(runnableInstance); myThread.start(); } for(int i=0;i<200;i++){ Thread myThread = new Thread(runnableInstance); myThread.start(); } Note: I have intentionally put the for loop Twice, but the desired effect I intend is not happening simply because the second for loop is executed before the first set of threads end their execution. Please advise

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  • When should ThreadLocal be used instead of Thread.SetData/Thread.GetData?

    - by Jon Ediger
    Prior to .net 4.0, I implemented a solution using named data slots in System.Threading.Thread. Now, in .net 4.0, there is the idea of ThreadLocal. How does ThreadLocal usage compare to named data slots? Does the ThreadLocal value get inherited by children threads? Is the idea that ThreadLocal is a simplified version of using named data slots? An example of some stuff using named data slots follows. Could this be simplified through use of ThreadLocal, and would it retain the same properties as the named data slots? public static void SetSliceName(string slice) { System.Threading.Thread.SetData(System.Threading.Thread.GetNamedDataSlot(SliceVariable), slice); } public static string GetSliceName(bool errorIfNotFound) { var slice = System.Threading.Thread.GetData(System.Threading.Thread.GetNamedDataSlot(SliceVariable)) as string; if (errorIfNotFound && string.IsNullOrEmpty(slice)) {throw new ConfigurationErrorsException("Server slice name not configured.");} return slice; }

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  • Java Socket - how to catch Exception of BufferedReader.readline()

    - by Hasan Tahsin
    I have a Thread (let's say T1) which reads data from socket: public void run() { while (running) { try { BufferedReader reader = new BufferedReader( new InputStreamReader(socket.getInputStream()) ); String input = reader.readLine(); } catch (IOException e) { e.printStackTrace(); } } } Another Thread (lets say T2) try to finish the program in one of its method. Therefore T2 does the following: T1.running = false; socket.close(); Here is this scenario for which i couldn't find a solution: T1 is active and waiting for some input to read i.e. blocking. context switching T2 is active and sets running to false, closes the socket context switching because T1 was blocking and T2 closed the socket, T1 throws an Exception. What i want is to catch this SocketException. i can't put a try/catch(SocketException) in T1.run(). So how can i catch it in T1's running-method? If it's not possible to catch it in T1's running, then how can i catch it elsewhere? PS: "Another question about the Thread Debugging" Normally when i debug the code step by step, i lose the 'active running line' on a context switch. Let's say i'm in line 20 of T1, context switch happens, let's assume the program continues from the 30.line of T2, but the debugger does not go/show to the 30.line of T2, instead the 'active running line' vanishes. So i lose the control over the code. I use Eclipse for Java and Visual Studio for C#. So what is the best way to track the code while debugging on a context switch ?

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  • java threads don't see shared boolean changes

    - by andymur
    Here the code class Aux implements Runnable { private Boolean isOn = false; private String statusMessage; private final Object lock; public Aux(String message, Object lock) { this.lock = lock; this.statusMessage = message; } @Override public void run() { for (;;) { synchronized (lock) { if (isOn && "left".equals(this.statusMessage)) { isOn = false; System.out.println(statusMessage); } else if (!isOn && "right".equals(this.statusMessage)) { isOn = true; System.out.println(statusMessage); } if ("left".equals(this.statusMessage)) { System.out.println("left " + isOn); } } } } } public class Question { public static void main(String [] args) { Object lock = new Object(); new Thread(new Aux("left", lock)).start(); new Thread(new Aux("right", lock)).start(); } } In this code I expect to see: left, right, left right and so on, but when Thread with "left" message changes isOn to false, Thread with "right" message don't see it and I get ("right true" and "left false" console messages), left thread don't get isOn in true, but right Thread can't change it cause it always see old isOn value (true). When i add volatile modifier to isOn nothing changes, but if I change isOn to some class with boolean field and change this field then threads are see changes and it works fine Thanks in advance.

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  • std::thread and class constructor and destructor

    - by toeplitz
    When testing threads in C++11 I have created the following example: #include <iostream> #include <thread> class Foo { public: Foo(void) { std::cout << "Constructor called: " << this << std::endl; } ~Foo(void) { std::cout << "Destructor called: " << this << std::endl; } void operator()() const { std::cout << "Operatior called: " << this << std::endl; } }; void test_normal(void) { std::cout << "====> Standard example:" << std::endl; Foo f; } void test_thread(void) { std::cout << "====> Thread example:" << std::endl; Foo f; std::thread t(f); t.detach(); } int main(int argc, char **argv) { test_normal(); test_thread(); for(;;); } Which prints the following: Why is the destructor called 6 times for the thread? And why does the thread report different memory locations?

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  • How can I get back into my main processing thread?

    - by daveomcd
    I have an app that I'm accessing a remote website with NSURLConnection to run some code and then save out some XML files. I am then accessing those XML Files and parsing through them for information. The process works fine except that my User Interface isn't getting updated properly. I want to keep the user updated through my UILabel. I'm trying to update the text by using setBottomBarToUpdating:. It works the first time when I set it to "Processing Please Wait..."; however, in the connectionDidFinishLoading: it doesn't update. I'm thinking my NSURLConnection is running on a separate thread and my attempt with the dispatch_get_main_queue to update on the main thread isn't working. How can I alter my code to resolve this? Thanks! [If I need to include more information/code just let me know!] myFile.m NSLog(@"Refreshing..."); dispatch_sync( dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ [self getResponse:@"http://mylocation/path/to/file.aspx"]; }); [self setBottomBarToUpdating:@"Processing Please Wait..."]; queue = dispatch_queue_create("updateQueue", DISPATCH_QUEUE_CONCURRENT); connectionDidFinishLoading: if ([response rangeOfString:@"Complete"].location == NSNotFound]) { // failed } else { //success dispatch_async(dispatch_get_main_queue(),^ { [self setBottomBarToUpdating:@"Updating Contacts..."]; }); [self updateFromXMLFile:@"http://thislocation.com/path/to/file.xml"]; dispatch_async(dispatch_get_main_queue(),^ { [self setBottomBarToUpdating:@"Updating Emails..."]; }); [self updateFromXMLFile:@"http://thislocation.com/path/to/file2.xml"]; }

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  • Objective-C: Allocation in one thread and release in other

    - by user423977
    Hi I am doing this in my Main Thread: CCAnimation *anim; //class variable [NSThread detachNewThreadSelector:@selector(loadAimation) toTarget:self withObject:nil]; In loadAimation: -(void) loadAimation { NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init]; anim = [[CCAnimaton alloc] init]; [autoreleasepool drain]; } And in main thread I release it: [anim release]; Now I want to ask if this is fine regarding memory management.

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  • "Multi-threading" w/ NSTimers in an iPhone app

    - by MrDatabase
    Say I have two NSTimers in my iPhone app: timer1 and timer2. timer1 calls function1 30 times per second and timer2 calls function2 30 times per second. Assume these two functions are reading and updating the same integer variables. Are there any "multi-threading" issues here? If not how does iPhone OS handle the execution of the two functions (in general)?

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  • How to synchronize access to many objects

    - by vividos
    I have a thread pool with some threads (e.g. as many as number of cores) that work on many objects, say thousands of objects. Normally I would give each object a mutex to protect access to its internals, lock it when I'm doing work, then release it. When two threads would try to access the same object, one of the threads has to wait. Now I want to save some resources and be scalable, as there may be thousands of objects, and still only a hand full of threads. I'm thinking about a class design where the thread has some sort of mutex or lock object, and assigns the lock to the object when the object should be accessed. This would save resources, as I only have as much lock objects as I have threads. Now comes the programming part, where I want to transfer this design into code, but don't know quite where to start. I'm programming in C++ and want to use Boost classes where possible, but self written classes that handle these special requirements are ok. How would I implement this? My first idea was to have a boost::mutex object per thread, and each object has a boost::shared_ptr that initially is unset (or NULL). Now when I want to access the object, I lock it by creating a scoped_lock object and assign it to the shared_ptr. When the shared_ptr is already set, I wait on the present lock. This idea sounds like a heap full of race conditions, so I sort of abandoned it. Is there another way to accomplish this design? A completely different way?

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  • Should I use multiple threads in this situation? [Ruby]

    - by mr popo
    I'm opening multiple files and processing them, one line at a time. The files contain tokens separating the data, such that sometimes the processing of one file may have to wait for others to catch up to that same token. I was doing this initially with only one thread and an array indicating with true/false if the file should be read in the current iteration or if it should wait for some of the others to catch up. Would using threads make this simpler? More efficient? Does Ruby have a mechanism for this?

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  • Java: "implements Runnable" vs. "extends Thread"

    - by user65374
    From what time I've spent with threads in Java, I've found these two ways to write threads. public class ThreadA implements Runnable { public void run() { //Code } } //with a "new Thread(threadA).start()" call public class ThreadB extends Thread { public ThreadB() { super("ThreadB"); } public void run() { //Code } } //with a "threadB.start()" call Is there any significant difference in these two blocks of code?

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  • Threading in java vs C#

    - by ffayyaz
    I need a little confirmation over something i am confused at . I know how threads work in java. new DialList(string a , string b).start(); // where DialList is a class public class DialList extends Thread { public DialList(String a, string b) { FilePath = a; ThreadLogFile = b"; } public void run() { // some code to run in different thread } } Now i want to run same code in C# , Shall i put the code which is in run() into a method and do something like Thread t = new Thread (runcsharp); // Kick off a new thread t.Start(); static void runcsharp() { // code } or is there some other way to do it ?

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  • C# Anyway to detect if an object is locked.

    - by scope-creep
    Hi, Is their anyway to determine if a object is locked in c#. I have the unenviable position, through design where i'm reading from a queue inside a class, and I need to dump the contents into a collection in the class. But that collection is also read/write from an interface outside the class. So obviously their may be a case when the collection is being written to, as the same time i want to write to it. I could program round it, say using delegate but it would be ugly. Bob.

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