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  • Rendering Views as String with Spring MVC and Apache Tiles

    - by lynxforest
    I am trying to reuse some of my tiles in a controller which is returning a json response to the client. I would like to return a json response similar to the following format: { 'success': <true or false>, 'response': <the contents of an apache tile> } In my controller I would like to perform logic similar to this pseudocode: boolean valid = validator.validate(modelObj) String response = "" if(valid){ response = successView.render() // im looking for a way to actually accomplish // this, where the successView is the apache tiles view. // I would also need to pass a model map to the view somehow. }else{ response = errorView.render() } writeJsonResponse(httpResponse, /* a Map whose json representation looks like the one I described above. */)

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  • Ttstyledtextlabel does not draw properly when text property is assigned multiple times

    - by user210504
    I have A ttstyledtextlabel in my uitableview cell. It has got some web URLs for images which are being rendered. But since images take some time to download i reload the cell after sometime to render the images if they have been downloaded. The problem I am facing is that during subsequent assignment of text if the size of the label changes, happens when images have been successfully loaded the label does not render properly but rather blanks out. But I see the proper label when is scroll and come back to the cell again. Anyone faced this issue or simply when the following line is executed multiple times, the Styled Label goes blank StyledView.text = [TTStyledText textFromXHTML:[self getStyledText] lineBreaks:YES URLs:YES];

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  • 2 Shaders using the same vertex data

    - by Fonix
    So im having problems rendering using 2 different shaders. Im currently rendering shapes that represent dice, what i want is if the dice is selected by the user, it draws an outline by drawing the dice completely red and slightly scaled up, then render the proper dice over it. At the moment some of the dice, for some reason, render the wrong dice for the outline, but the right one for the proper foreground dice. Im wondering if they aren't getting their vertex data mixed up somehow. Im not sure if doing something like this is even allowed in openGL: glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, numVertices*sizeof(GLfloat), vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(effect->vertCoord); glVertexAttribPointer(effect->vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(effect->toon_vertCoord); glVertexAttribPointer(effect->toon_vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); im trying to bind the vertex data to 2 different shaders here when i load my first shader i have: vertCoord = glGetAttribLocation(TexAndLighting, "position"); and the other shader has: toon_vertCoord = glGetAttribLocation(Toon, "position"); if I use the shaders independently of each other they work fine, but when i try to render both one on top of the other they get the model mixed up some times. here is how my draw function looks: - (void) draw { [EAGLContext setCurrentContext:context]; glBindVertexArrayOES(_vertexArray); effect->modelViewMatrix = mvm; effect->numberColour = GLKVector4Make(numbers[colorSelected].r, numbers[colorSelected].g, numbers[colorSelected].b, 1); effect->faceColour = GLKVector4Make(faceColors[colorSelected].r, faceColors[colorSelected].g, faceColors[colorSelected].b, 1); if(selected){ [effect drawOutline]; //this function prepares the shader glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } [effect prepareToDraw]; //same with this one glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } this is what it looks like, as you can see most of the outlines are using the wrong dice, or none at all: links to full code: http://pastebin.com/yDKb3wrD Dice.mm //rendering stuff http://pastebin.com/eBK0pzrK Effects.mm //shader stuff http://pastebin.com/5LtDAk8J //my shaders, shouldn't be anything to do with them though TL;DR: trying to use 2 different shaders that use the same vertex data, but its getting the models mixed up when rendering using both at the same time, well thats what i think is going wrong, quite stumped actually.

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • Django template context not working with imported class

    - by Andy Hume
    I'm using Django's templating on appengine, and am having a problem whereby a class I'm importing from another package is not correctly being made available to the template context. Broadly speaking, this is the code. The prop1 is not available in the template in the first example below, but is in the second. MyClass is identical in both cases. This does not work: from module import MyClass context = MyClass() self.response.out.write(template.render(path, context)) This does: class MyClass(object): def __init__(self): self.prop1 = "prop1" context = MyClass() self.response.out.write(template.render(path, context)) If I log the context in the above code I get: <module.MyClass object at 0x107b1e450> when it's imported, and: <__main__.MyClass object at 0x103759390> when it's defined in the same file. Any clues as to what might cause this kind of behaviour?

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  • A new Rails idea in views and no more controller. maybe better maybe worse, i need help if this is t

    - by Totty
    Hy, I was thinking that all my website will have use of cells, using the known plugin cell for rails, so this is my idea: A table that contains 3 fields: id, view_name and layout. the layout will be a serialized hash. When a request is made, the layout field is requested and then in the view, default layout, will be unserialized the layout var, that looks like this: @layout[:sidecol][:gallery] = {... some params for it...}; @layout[:maincol][:comments] = {..params...}; In the <% #ruby code to render the cells in the @layout[:sidecol] % will be some ruby code that will loop over the @layout[:sidecol] and render all cells in it. the same occurs in the maincol div. What do you think? Positive in my opinion: More modular controller is used only for post easy change of structure easier to implement some kind of traking to see diferences on what layout is better or not. Negative: not found yet

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  • Grails: can remoteField update multiple fields?

    - by Michael Bavin
    Hi, Assume i have a book entity with an isbn field. When entered a isbn number, i want 2 fields to be updated: title and author. My controller looks like this: def ajaxGetBook = { def book = Book.findByIsbn(params.isbn) if(book==null) book = new Book() render book as JSON } So my call works, and i get a full JSON Book. Now i would like to update 2 texfields by the update attribute <g:remoteField action="ajaxGetBook" update="title" name="isbn" value="${bookInstance?.book?.isbn}" paramName="isbn"/> Now the title field gets updated with the full book object, so that doesn't work. Is it possible to update field title with only the JSON book.title? Is it possible to update more fields at once? I could render book.title as JSON but that works for only one field. Thank you

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  • html embeded php code not executing when hosted on iis

    - by Jack
    <HTML> <HEAD> <META NAME="GENERATOR" Content="Microsoft Visual Studio .NET 7.1"> <TITLE></TITLE> </HEAD> <BODY> <?php echo '<p>Hello World</p>'; ?> </BODY> When I run the above code in browser, firefox render it like this Hello World '; ? I am doing my coding in Windows XP/IIS 5.1. I have PHP setup correctly because i have no problem running .php file. The problem seem to me that IIS can't render php code embedded inside html. Does anyone know how to fix this problem or should i switch to Apache?

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  • How to read in the XML file on a remote website using JSP?

    - by Alex
    Hi, I'm using java servlets and jsp in my application and I need to read the remote XML file and properly render it into HTML and display on a web page...What is the technology used for reading process?Should I use HTTPURLConnection class to read the contents of the xml file or there is some other way? And also,if I use servlet as a controller and JSP as a view,what would be the responsibility of servlet and jsp in this process?Should servlet just read the whole XML file and then just pass the read output to JSP which will just print it and render properly using XSL for example? I really hope to hear from any people who may help, With kind regards

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  • Conditional root_url (index)

    - by vise
    I'd like my application to display different data on the frontpage depending on whether the user has been logged in or not. def index if current_user # render another controllers action else # render another controllers action end end I can achieve this by using render_component. However it has been obsolete for some time. Although I can still use it as a plugin, I'm interested if anyone has a better approach. Just take in mind that rendering another controller's view directly is not an option. Thanks.

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  • Rails 3 date_select for year only

    - by tvalent2
    I have a form in my Rails 3 app where I want to create a select tag for just the year on a method :grad_year. I have everything working - and storing - properly using date_select and adding :discard_month and :discard_day. However when I render @profile.grad_year I get the month and day values. So I'm wondering how to store and render only the year for @profile.grad_year? Here is the form: <%= f.date_select :grad_year, {:start_year => Time.now.year, :end_year => Time.now.year - 95, :discard_day => true, :discard_month => true}, :selected => @profile.grad_year %> In my migration: t.date :grad_year

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  • How to use jQuery to generate 2 new associated objects in a nested form?

    - by mind.blank
    I have a model called Pair, which has_many :questions, and each Question has_one :answer. I've been following this railscast on creating nested forms, however I want to generate both a Question field and it's Answer field when clicking on an "Add Question" link. After following the railscast this is what I have: ..javascripts/common.js.coffee: window.remove_fields = (link)-> $(link).closest(".question_remove").remove() window.add_fields = (link, association, content)-> new_id = new Date().getTime() regexp = new RegExp("new_" + association, "g") $(link).before(content.replace(regexp, new_id)) application_helper.rb: def link_to_add_fields(name, f, association) new_object = f.object.class.reflect_on_association(association).klass.new fields = f.simple_fields_for(association, new_object, :child_index => "new_#{association}") do |builder| render(association.to_s.singularize + "_fields", :f => builder) end link_to_function(name, "window.add_fields(this, \"#{association}\", \"#{escape_javascript(fields)}\")", class: "btn btn-inverse") end views/pairs/_form.html.erb: <%= simple_form_for(@pair) do |f| %> <div class="row"> <div class="well span4"> <%= f.input :sys_heading, label: "System Heading", placeholder: "required", input_html: { class: "span4" } %> <%= f.input :heading, label: "User Heading", input_html: { class: "span4" } %> <%= f.input :instructions, as: :text, input_html: { class: "span4 input_text" } %> </div> </div> <%= f.simple_fields_for :questions do |builder| %> <%= render 'question_fields', f: builder %> <% end %> <%= link_to_add_fields "<i class='icon-plus icon-white'></i> Add Another Question".html_safe, f, :questions %> <%= f.button :submit, "Save Pair", class: "btn btn-success" %> <% end %> _question_fields.html.erb partial: <div class="question_remove"> <div class="row"> <div class="well span4"> <%= f.input :text, label: "Question", input_html: { class: "span4" }, placeholder: "your question...?" %> <%= f.simple_fields_for :answer do |builder| %> <%= render 'answer_fields', f: builder %> <% end %> </div> </div> </div> _answer_fields.html.erb partial: <%= f.input :text, label: "Answer", input_html: { class: "span4" }, placeholder: "your answer" %> <%= link_to_function "remove", "remove_fields(this)", class: "float-right" %> I'm especially confused by the reflect_on_association part, for example how does calling .new there create an association? I usually need to use .build Also for a has_one I use .build_answer rather than answers.build - so what does this mean for the jQuery part?

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  • Set required attribute of two h:selectManyCheckbox

    - by BRabbit27
    I have two h:selectManyCheckBox with the required attribute set to true. What I want is that the required attribute of both of the components work together. Only display the error message if and only if both of the selected items list are empty. Right now my problem is that the message displays if either one of them is empty. Here's my code: <rich:panel> <f:facet name="header"> <h:outputText value="Actualización de catálogos"/> </f:facet> <h:panelGrid columns="4"> <h:outputLabel for="actualizarCatalogoPEC" value="Actualizar catálogos PEC"/> <h:selectBooleanCheckbox id="actualizarCatalogoPEC" value="#{administrationBean.actualizaTodosPecChecked}"> <f:ajax event="click" render="todosCatalogosPEC"/> </h:selectBooleanCheckbox> <h:outputLabel for="actualizarCatalogoSAGARPA" value="Actualizar catálogos SAGARPA"/> <h:selectBooleanCheckbox id="actualizarCatalogoSAGARPA" value="#{administrationBean.actualizaTodosSagarpaChecked}"> <f:ajax event="click" render="todosCatalogosSAGARPA"/> </h:selectBooleanCheckbox> <a4j:outputPanel id="todosCatalogosPEC"> <h:selectManyCheckbox id="selectCatalogosPEC" disabled="#{administrationBean.actualizaTodosPecChecked}" required="true" value="#{administrationBean.catalogosPecSeleccionados}" requiredMessage="Seleccione al menos un catálogo" layout="pageDirection"> <f:selectItems value="#{administrationBean.catalogosPecOptions}"/> </h:selectManyCheckbox> </a4j:outputPanel> <h:panelGroup/> <a4j:outputPanel id="todosCatalogosSAGARPA"> <h:selectManyCheckbox id="selectCatalogosSAGARPA" disabled="#{administrationBean.actualizaTodosSagarpaChecked}" required="true" value="#{administrationBean.catalogosSagarpaSeleccionados}" requiredMessage="Seleccione al menos un catálogo" layout="pageDirection" > <f:selectItems value="#{administrationBean.catalogosSagarpaOptions}"/> </h:selectManyCheckbox> </a4j:outputPanel> <h:panelGroup/> <rich:message id="messageCatalogosPEC" for="selectCatalogosPEC"/> <h:panelGroup/> <rich:message id="messageCatalogosSAGARPA" for="selectCatalogosSAGARPA"/> <h:panelGroup/> <a4j:commandButton value="Actualizar catálogos" render="messageCatalogosPEC" action="#{administrationBean.doActualizaCatalogos}"/> </h:panelGrid> </rich:panel> Cheers

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  • How do I pass objects through a _url based on a routing in rails?

    - by Angela
    I want to pass the attributes associated with two objects into a path created from a route. In this case, the _url is skip_contact_letter_url. contact_letter and letter are passed through a render partial. The clip below resides in the partial. <%= link_to_remote "Skip Letter Remote #{contact_letter}", :url => skip_contact_letter_url(contact_letter, letter), :update => "update-area-#{contact_letter.id}-#{letter.id}" %> <span id='update-area-<%="#{contact_letter.id}-#{letter.id}"%>'> </span> The route I created looks like this: map.resources :contact_letters, :member => {:skip => :post} And the controller looks like this: def skip @contact_letter = ContactLetter.new(params[:all]) @contact_letter.status = "skipped" @contact_letter.date_sent = Date.today #@contact_letter.date_created = Date.today if @contact_letter.save render :text => 'This letter was skipped!' end end When I look at the console, none of the parameters from contact_letter or letter get passed through.

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  • what are the various approaches for generating PDFs?

    - by andthereitgoes
    I have an idea for an app that would take some flash content which contains graphics and images like various geometric shapes and polygons and some random images and convert them to PDF. Also, since I envision this app to be used my multiple users I want this process to be quick and scalable. One possible solution I could think of is have a small flash client with the capability of assembling the above mentioned graphics and images. Generate some sort of XML, send it to a server running a Java process which could render the PDF using iText. I was wondering what are the other possible ways to do it or the best practices. Technology isn't an issue; open source or commercial. I am looking for ideas to make the process fast and scalable. Most importantly, I don't want the back end server side PDF render engine to constraint the flash client capabilities. I would appreciate if you could share your tech stack idea. Thanks a lot!

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  • Can you use Javascript to detect a file download window created server side?

    - by Zacho
    I have a jQuery plugin I use to dynamically create and render a form on a default.aspx asp.net page, then submit it. The page it gets submitted to is a pdf.aspx page. The page builds a PDF then uses Response.Write to write the file (application/pdf) to the browser. I use the same method to render XLSX files to the browser as well. It works really great, but I need a callback or some event to tell the button when to stop spinning. This prevents the user from continuously clicking the Excel or PDF buttons. Does anyone know a way to detect the file dialog window when it was not created using javascript? I am also open to other methods of callback from the server side as well.

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  • Trying to zoom in on an arbitrary rect within a screen-aligned quad.

    - by mos
    I've got a screen-aligned quad, and I'd like to zoom into an arbitrary rectangle within that quad, but I'm not getting my math right. I think I've got the translate worked out, just not the scaling. Basically, my code is the following: // // render once zoomed in glPushMatrix(); glTranslatef(offX, offY, 0); glScalef(?wtf?, ?wtf?, 1.0f); RenderQuad(); glPopMatrix(); // // render PIP display glPushMatrix(); glTranslatef(0.7f, 0.7f, 0); glScalef(0.175f, 0.175f, 1.0f); RenderQuad(); glPopMatrix(); Anyone have any tips? The user selects a rect area, and then those values are passed to my rendering object as [x, y, w, h], where those values are percentages of the viewport's width and height.

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  • Looking for an approach to program a mobile website for any device. Are there any?

    - by ChrisBenyamin
    My wish is to know how I can program a mobile website, that fit to all mobile phones. Are there any special approaches to recognize a device and render the code according to it? Which tools and coding languages are required? My first thought was to hold the website in XML, which would be parsed depending on the device. You have to consider old phones, even devices with only wap support. For example: The mobile website has to recognize Nokia N75 and render/send the code that looks optimal for this device. Same thing with an iPhone or a Motorola Razr.

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  • Ajax response seems to be getting lost

    - by Ringo Blancke
    I'm using the ddslick jquery dropdown plugin in conjunction with my Rails app. In view1, I have $('#challenges_dropdown').ddslick({ <snipped> onSelected: function (data) { $.ajax({ url: "/load_data", type: "GET", data: {"id": data.selectedData.value} }); } }); I.e., I make a call to my controller to load_data. The controller receives this correctly and then at the end, makes a call to render a separate view render "data" This view contains a script snippet that needs to run in order to update some elements of my original view. For some reason, this script snippet is just not running. I'm very confused. When I use a regular link with data-remote="true", then the whole process works perfectly. However, when I make an AJAX call, it fails. What's going on?? Thanks! Ringo

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  • Creating an OpenGL texture with alpha using NSBitmapImageRep

    - by BROK3N S0UL
    I am loading a PNG using: theImage = [NSBitmapImageRep imageRepWithContentsOfFile:imagePath]; from which I can successfully create a gl texture and render correctly without any transparency. However, when I switch blending on using: glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); The texture renders with the correct transparent background, but the image colours are incorrect. I have tried several options in the blend function, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_DST_ALPHA, etc. I was taught maybe I need to reorder the bits in the image data, maybe the channels have been mixed up, but I would not expect it to render correctly when blending is off in that case. Alternatively, I could use libPNG I guess, but I would like to try using a NSBitmapImageRep if it is possible.

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  • DirectX into Bitmap

    - by G. St.
    Hi, I want to develope a graphicintensive application. It should be hardwareaccelerated with DirectX. Also it must looking good, so I use a LayeredWindow for nice shadoweffects. But now I have a big problem, because I cannot draw with DX on a LayeredWindow. So I search for a possibility to render with DX into a bitmap, so I can use it for the layeredwindow. I found a way to get a stream of the rendersurface, but this brings up my processor to 100%, because I must render the layeredwindow up to 75 times per second. Thank you, if you can help me, or you know a better way to draw with DirectX a Window with unregular Border and Shadows.

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  • Help with memory leak (malloc)

    - by user146780
    I'v followed a tutorial to use OGL tesselaton. In one of the callbacks there is a malloc and it creates a leak every time I render a new frame. void CALLBACK combineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut) { GLdouble *vertex; vertex = (GLdouble *) malloc(6 * sizeof(GLdouble)); vertex[0] = coords[0]; vertex[1] = coords[1]; vertex[2] = coords[2]; for (int i = 3; i < 6; i++) { vertex[i] = weight[0] * vertex_data[0][i] + weight[1] * vertex_data[0][i] + weight[2] * vertex_data[0][i] + weight[3] * vertex_data[0][i]; } *dataOut = vertex; } I'v tried to free(vertex) but then the polygons did not render. I also tried allocating on the heap then doing delete(vertex) but then the polygon rendered awkwardly. I'm not sure what to do. Thanks

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  • Why is Django sending the wrong email template?

    - by Mark
    I'm so baffled... I keep staring at this code, looking for the typo, but I can't find it! template = 'emails/transporter_joined' tt = loader.get_template(template+'.txt') c = Context({'user':user, 'fee': settings.FEE * Decimal('100.00'),'settings':settings}) e = EmailMultiAlternatives('Activate Your Account', tt.render(c), '[email protected]', [user.email]) try: ht = loader.get_template(template+'.html') e.attach_alternative(ht.render(c), 'text/html') except: pass e.send() First it should load the 'emails/transporter_joined.txt' template, and adds that to the email. And then it tries to load a '.html' version and attaches that too. In Gmail you can see the the "original email" with both emails, and all the headers in plain text. It very clearly shows the .txt version twice. the .html and .txt files are definitely different. What am I doing wrong here? If I replace this tt = loader.get_template(template+'.txt') With .html instead, then it sends the .html twice... it must be Django that's screwing up, no?

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