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  • How to make a link button visible after another button has been clicked in asp.net(vb) in button_c

    - by Parth
    How to make a link button visible after another button has been clicked in asp.net(vb) in button_click() it says error as "Object reference not set to an instance of an object." i've done this in my code Protected Sub InsertButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Dim receipt As LinkButton = FormView1.FindControl("LinkButton1") ' receipt.Enabled = "true" ' receipt.EnableTheming = "true" ' receipt.EnableViewState = "true" receipt.Visible = "true" End Sub

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  • Which Java Service or Daemon framework would you recommend?

    - by blwy10
    I have encountered many different ways to turn a Java program into a Windows Service or a *nix daemon, such as Java Service Wrapper, Apache Commons Daemon, and so on. Barring licensing concerns (such as JSW's GPL or pay dual-license), and more advanced features, which one would you recommend? All I intend to do is convert a simple Java program into a service; I don't need anything fancy, just something that runs as a service or a daemon, so I can start it or stop it in the service manager, or it runs for the lifetime of my *nix uptime. EDIT: I've decided to make this community wiki. I didn't start this question with an intention to find an answer for a problem I really had. I was just doing some reading and researching and chanced upon this question, so I was looking for recommendations and the like. Sorry for not doing this sooner or doing this at first. I didn't know what community wiki was for when I first started, and I completely forgot about this question until now. Many thanks for the answers!

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  • Need help in Hashtable implementation

    - by rafael
    Hi all, i'm quite a beginner in C# , i tried to write a program that extract words from an entered string, the user has to enter a minimum length for the word to filter the words output ... my code doesn't look good or intuitive, i used two arrays countStr to store words , countArr to store word length corresponding to each word .. but the problem is i need to use hashtables instead of those two arrays , because both of their sizes are depending on the string length that the user enter , i think that's not too safe for the memory or something ? here's my humble code , again i'm trying to replace those two arrays with one hashtable , how can this be done ? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { int i = 0 ; int j = 0; string myString = ""; int counter = 0; int detCounter = 0; myString = Console.ReadLine(); string[] countStr = new string[myString.Length]; int[] countArr = new int[myString.Length]; Console.Write("Enter minimum word length:"); detCounter = int.Parse(Console.ReadLine()); for (i = 0; i < myString.Length; i++) { if (myString[i] != ' ') { counter++; countStr[j] += myString[i]; } else { countArr[j] = counter; counter = 0; j++; } } if (i == myString.Length) { countArr[j] = counter; } for (i = 0; i < myString.Length ; i++) { if (detCounter <= countArr[i]) { Console.WriteLine(countStr[i]); } } Console.ReadLine(); } } }

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  • Using a single texture image unit with multiple sampler uniforms

    - by bcrist
    I am writing a batching system which tracks currently bound textures in order to avoid unnecessary glBindTexture() calls. I'm not sure if I need to keep track of which textures have already been used by a particular batch so that if a texture is used twice, it will be bound to a different TIU for the second sampler which requires it. Is it acceptable for an OpenGL application to use the same texture image unit for multiple samplers within the same shader stage? What about samplers in different shader stages? For example: Fragment shader: ... uniform sampler2D samp1; uniform sampler2D samp2; void main() { ... } Main program: ... glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); glUniform1i(samp1_location, 0); glUniform1i(samp2_location, 0); ... I don't see any reason why this shouldn't work, but what about if the shader program also included a vertex shader like this: Vertex shader: ... uniform sampler2D samp1; void main() { ... } In this case, OpenGL is supposed to treat both instances of samp1 as the same variable, and exposes a single location for them. Therefore, the same texture unit is being used in the vertex and fragment shaders. I have read that using the same texture in two different shader stages counts doubly against GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS but this would seem to contradict that. In a quick test on my hardware (HD 6870), all of the following scenarios worked as expected: 1 TIU used for 2 sampler uniforms in same shader stage 1 TIU used for 1 sampler uniform which is used in 2 shader stages 1 TIU used for 2 sampler uniforms, each occurring in a different stage. However, I don't know if this is behavior that I should expect on all hardware/drivers, or if there are performance implications.

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  • Updating data source on multiple pivot tables within Excel

    - by phrenetic
    Is there an easy way to update the data source for multiple pivot tables on a single Excel sheet at the same time? All of the pivot tables reference the same named range, but I need to create a second worksheet that has the same pivot tables, but accessing a different named range. Ideally I would like to be able to do some kind of search and replace operation (like you can do on formulae), rather than updating each individual pivot table by hand. Any suggestions?

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  • what is this operator called and what is it used for <=>

    - by Scott
    I recently came across this magical operator when digging into Groovy: <= Groovy has really made me happy with elvis operators ?. and ?: which I use constantly now and very much wish were in Java. With this new operator, I have only found this reference. It seems to make comparators much easier. My question is how does it handle null values and how does it compare non Comparable object. Does this operator have a name, I couldn't find it Googling.

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  • Testcase with multitouch on Android?

    - by makke
    The TouchUtils class in the android documentation has functions like drag() [http://developer.android.com/intl/de/reference/android/test/TouchUtils.html#drag(android.test.InstrumentationTestCase,%20float,%20float,%20float,%20float,%20int)], but they do not support multi touch gestures, like a two finger swipe. Looking at the MotionEvent.obtain() methods, there does not seem to be any way of invoking a "virtual" multi touch event from a testcase. Anyone has got it working?

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  • is it possible to add a string template to views in a .net mvc project?

    - by Lina
    Hi, I have a newbie question,, how do i add a string template to the views folder in a .net mvc project? i have added a reference to StringTemplate.dll and antlr.runtime.dll but seems that is not enough. i.e. when i right-click on views and choose Add New Item i can't find a file with .st extension in the list that i get... how do i achieve that? Thanks a million in advance

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  • Can't get the new 2009 XAML primitives working, why?

    - by Will
    What I'd like to use: 2009 XAML primitives How it would be nice to use them: <sapv:ExpressionTextBox xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" ExpressionType="x:String" /> What actually happens: "Type reference cannot find the public type named String" The examples I see don't have updated namespaces. I tried 2009 and 2010, but to no avail. This is in VS 2010 RTM. What am I doing wrong?

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  • IEnumerator: Is it normal to have an empty Dispose method?

    - by C. Ross
    I'm writing an IEnumerator<T> class to iterate over a COM collection I'm wrappering. I've noticed that IEnumerator<T> extends IDisposable, so I'm required to implement the Dispose method. However, I can't think of anything I would put there, as I only have a reference to the collection (which I wouldn't want being disposed at the end of a foreach), and an int for the index. Is it normal to leave the Dispose method empty?

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  • Input In Java- How does it work?

    - by Nir Avnon
    Hey guys, with a lot of help from you i was managed to write this nice code (I'm new in it, so kind of exciting.. :) ) And still I have not understand how can I input this code. first of all, I get an this error in the console line (I'm using Eclipse): Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 0 at NumberConverter.main(NumberConverter.java:5). What does that mean? I just want to chack whether it works, and I can't call the function/program any how. I used to call in an "old fashion way", like in scheme, to the function that I wrote and see if something happens. How does it work in java? Do we call the program itself? function? what and where do we write? -I want to chack if it works, doesn't matter how, and I'll be glad to know how can I plugin input. Thank you so much! public class NumberConverter{ public static void main(String[] args) { int i = Integer.parseInt(args[0]); toBinary(i); toOctal(i); toHex(i); } public static void toBinary(int int1){ System.out.println(int1 + " in binary is"); System.out.println(Integer.toBinaryString(int1)); } public static void toOctal(int int1){ System.out.println(int1 + " in octal is"); System.out.println(Integer.toOctalString(int1)); } public static void toHex(int int1){ System.out.println(int1 + " in hex is"); System.out.println(Integer.toHexString(int1)); } }

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  • ID3DXAnimationController.RegisterAnimationSet - How exactly is this supposed to work?

    - by TrespassersW
    I have a mesh file that contains the skinned mesh that I want, and then a bunch of separate animation files that contain various AnimationSets. I'd like to have my program dynamically build the list of AnimationSets available to a mesh at run-time. I know I can combine these into one mesh file using MView, but that isn't practical for what I'm planning. I thought this would be pretty simple since ID3DXAnimationController.RegisterAnimationSet seems like it exists to do exactly this and the MView mesh viewer program can do this. But when I call RegisterAnimationSet using an animation from a different file, it fails with an unhelpful Invalid Call return value. Both the skinned mesh and the animation were exported from the same 3DS file, so I'm pretty certain that they are compatible. Here's my code: var anim : ID3DXAnimationSet; am : IDxAnimMesh; begin fAnim := ResMgr.AnimFetch('man01.x'); am := ResMgr.AnimFetch('a_rigtest.x'); DXCheck(am.Controller.GetAnimationSet(0,anim)); DXCheck(fAnim.Controller.RegisterAnimationSet(anim)); end; The file "man01.x" contains a default animation. And "a_rigtest.x" contains an animation exported from a different portion of the timeline fromt the same 3DS file. So it seems like they should be compatible. MView combines them with no trouble. Am I doing something wrong? Does anyone know how this is supposed to work? Or better yet, does anyone know where I could find the source code to MView? Any help would be appreciated.

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  • web services & php

    - by pareja
    Hi... I need help because I don't know about web services using php somebody help me I need to create a web services with php and I need some any reference (free) Thanks for your help

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  • JSF 2.0 sample or open source application

    - by Theo
    Does anyone know a complete JSF 2.0 sample or open source application using JSF 2.0 features (Facelets, Composite Component, Templates, Ajax, Navigation, etc.). Would be a good reference to learn some best practices. I'm talking about an application that you would also use in production. The only ones I know are ScrumToys and PetCatalog which are delivered with NetBeans 6.9 and are "tutorial-like" applications.

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  • WCF - Error Handling

    - by inutan
    Hello there, I have my WCF Service hosted in Windows Service. The client application is a website project to which I added the Service reference. I was not using any error logging/tracing... but now I feel I should implement as it will help me not to make void guesses. Please guide me for the best practice so that I can quickly handle errors and pin point the exact issue. Thank you!

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  • Default FileField names for Django files

    - by Adam Nelson
    I have a model: class Example(models.Model): unique_hash = models.CharField(max_length=32,unique=True) content = models.FileField(upload_to='source',blank=True,verbose_name="HTML Content File") I would like to be able to set the content filename to default to a callable, but I don't see any way to have the callable reference unique_hash (or vice versa). Is this possible?

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  • MSBuild - How to build a .NET solution file (in an XML task script) from pre-written command line commands

    - by Devtron
    Hello. I have been studying MSBuild as I have the need to automate my development shop's builds. I was able to easily write a .BAT file that invokes the VS command prompt and passes my MSBuild commands to it. This works rather well and is kinda nifty. Here is the contents of my .BAT build file: call "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\amd64\vcvars64.bat" cd C:\Sandbox\Solution msbuild MyTopSecretApplication.sln /p:OutputPath=c:\TESTMSBUILDOUTPUT /p:Configuration=Release,Platform=x86 pause ^ This works well but I now have the need to use the MSBuild task for TeamCity CI. I have tried to write a few MSBuild scripts but I cannot get them to work the same. What is the equivalent build script to the command I am using in my .BAT file? Any ideas? I have tried using something like this, but no success (I know this is wrong): <?xml version="1.0"?> <project name="Hello Build World" default="run" basedir="."> <target name="build"> <mkdir dir="mybin" /> <echo>Made mybin directory!</echo> <csc target="exe" output="c:\TESTMSBUILDOUTPUT"> <sources> <include name="MyTopSecretApplication.sln"/> </sources> </csc> <echo>MyTopSecretApplication.exe was built!</echo> </target> <target name="clean"> <delete dir="mybin" failonerror="false"/> </target> <target name="run" depends="build"> <exec program="mybin\MyTopSecretApplication.exe"/> </target> What I simply need is an MSBuild XML build script that compiles a single solution for Release mode to a specified output directory. Any help?

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  • Criteria for triggering garbage collection in .Net

    - by Kennet Belenky
    I've come across some curious behavior with regard to garbage collection in .Net. The following program will throw an OutOfMemoryException very quickly (after less than a second on a 32-bit, 2GB machine). The Foo finalizer is never called. class Foo { static Dictionary<Guid, WeakReference> allFoos = new Dictionary<Guid, WeakReference>(); Guid guid = Guid.NewGuid(); byte[] buffer = new byte[1000000]; static Random rand = new Random(); public Foo() { // Uncomment the following line and the program will run forever. // rand.NextBytes(buffer); allFoos[guid] = new WeakReference(this); } ~Foo() { allFoos.Remove(guid); } static public void Main(string args[]) { for (; ; ) { new Foo(); } } } If the rand.nextBytes line is uncommented, it will run ad infinitum, and the Foo finalizer is regularly invoked. Why is that? My best guess is that in the former case, either the CLR or the Windows VMM is lazy about allocating physical memory. The buffer never gets written to, so the physical memory is never used. When the address space runs out, the system crashes. In the latter case, the system runs out of physical memory before it runs out of address space, the GC is triggered and the objects are collected. However, here's the part I don't get. Assuming my theory is correct, why doesn't the GC trigger when the address space runs low? If my theory is incorrect, then what's the real explanation?

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  • Git: Find duplicate blobs (files) in this tree

    - by Readonly
    This is sort of a follow-up to this question. If there are multiple blobs with the same contents, they are only stored once in the git repository because their SHA-1's will be identical. How would one go about finding all duplicate files for a given tree? Would you have to walk the tree and look for duplicate hashes, or does git provide backlinks from each blob to all files in a tree that reference it?

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  • What are you supposed to do with old SVN branches?

    - by John
    We had a SVN branch recently that had been merged back to trunk, and some more work on that feature/functional area was needed. I suggested using the same branch but was told you shouldn't re-use a branch once it has been integrated into trunk (a reference in SVN docs was given, I can't find it now). That suggests a branch is fairly useless once you merge back to trunk, so my question is once a branch is no longer needed, should it simply be deleted or kept?

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