Search Results

Search found 2242 results on 90 pages for 'actionscript 2'.

Page 52/90 | < Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >

  • Invite friends from facebook on my application using facebook api

    - by Seema
    Hello all, I create a application which allow user integration through facebook(connect with facebook).when user sign-in in application , i want to show all facebook friends of sign-in user for invite them to join my application. In current i am using multi friend selector for invite friends. <fb:serverfbml width="615"> <script type="text/fbml"> <fb:request-form action="action url" method="POST" invite="true" type="invite" content=" my message"> <fb:multi-friend-selector showborder="true" bypass="cancel" cols=3 email_invite="false" import_external_friends="false" actiontext="Invite your friend from facebook"/> </fb:request-form> </script> </fb:serverfbml> I want to customize mult friend selector 1 Can change css and show all friend in a single column? 2 can i show disable the friends whose are already connect with my application? please give your suggestion or if any other option for this. Thanks

    Read the article

  • Accessing ItemRenderer in AdvancedDataGrid Flex / AS3?

    - by Muhammad Husnain Ashfaq
    i have XMLList data which is used for advanceddatagird dataprovide(by converting it to hierarchal data ), the advanceddatagrid consist of 2 columns,i want to access the ItemRenderer of 2nd colomn (customized item rendrer) by giving the item. i can get the itemRendrer bu using var Obj:Object = itemToItemRenderer(item); i cant understand that obj is IListItemRendrer, but in 2nd colomn i have used the renderer named "ProcessFLowRendrer"? can you tell me how i can access the rendrer of 2nd column, by item not by index ?

    Read the article

  • flash with recaptcha or any other captcha solution

    - by Katsuke
    Hello there, I have been looking over the internet for a while about this, but it doesn't seem like there is any information available specifically related to captcah and flash. My purpose is to create an image up-loader on flash, and implement "recaptcha" on it, so the upload is controlled. I know that some people will say, "well you can't automatize flash input so you don't need captcha in this situation" even though this is somewhat true, there is still screen macro programs that could potentially make the computer upload hundreds of pictures if there is not something in place to avoid it. I thought of implementing my own captcha but that seems to me like i would be reinventing the wheel, can anyone point me on the right track for this? or suggest another approach to avoid abuse on my image up-loader flash?

    Read the article

  • Fast way to set text format for a range of Text using TLF

    - by wezzy
    Hi, i have to set the text format for some tokens in a plain text. I'm trying to use the Text Layout Framework to improve the speed of the operation but i've founded that TLF is far slower (10X in my tests) than the old setTextFormat(). For each token i call this function: public function setTextFormat(format:TextLayoutFormat, begin:int, end:int):void{ var selection:SelectionState = new SelectionState(this._textFlow, begin, end, this._normalFormat); IEditManager(_textFlow.interactionManager).applyLeafFormat(format, selection); } is there any faster and clever way to do this operation ? Thanks

    Read the article

  • Flip clock showing time issue (animations invovled)

    - by Hwang
    I'm creating a flip clock (clock where you always see in airport), but I can't seems to get the time to show at the correct timing. After the flip, then will see the number changing. But I want it to change before it flips. Currently I'm not sure whether is the animation problem, or isit I have to do something else on the script. I've uploaded the FLA so that you could have a look on how I set up the flipping animation. http://www.mediafire.com/?nzmymjgtntz Below is the AS3 code: package { import flash.display.MovieClip; import flash.events.TimerEvent; import flash.utils.Timer; public class flipClock extends MovieClip { private var clock:clockMC=new clockMC(); //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function flipClock():void { decrease(); addChild(clock); } private function decrease():void { var countdownTimer:Timer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); updateSecond(); //updateMinute(); } private function updateSecond():void { clock.second.play(); secTop1.text=num2; secTop2.text=num1; if (num1<10) { num1="0"+num1; } if (num2<10) { num2="0"+num2; } if (num1==60) { num1=0; } if (num2==60) { num2=0; } secTop1.text=num1; secTop2.text=num2; //secBot1.text=num1; //secBot2.text=num2; } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,4,26,0,0,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

    Read the article

  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

    Read the article

  • Change the height of a list item when it's in edit mode

    - by toby
    I have custom list item renderers and editors for a List control. I need for the editor to have a greater height then the renderer, i.e., the row should expand(in height) when it goes into edit mode. However, even when the list's variableRowHeight is set to true, it doesn't do what I want: the height seems to be based on the height of the renderer only, not the editor. Is there any way to do what I want?

    Read the article

  • Guidelines regarding developing a flash web-site (especially loading - order swf, xml, etc...) ?

    - by shane.amon
    I would like to know, if you people out there could help me out, regarding the best practices or the a better way for creating a flash website... Actually I would like to know whether we should load the xml first and then the swf and other components or the other way round ? I am bit confused, even if anybody could refer some book to dig upon the steps or most common practices regarding the development... it would of great help... Thanks shane amon

    Read the article

  • flex 3 cancel tooltip event

    - by gmoniey
    I am trying to cancel a tooltip event (I only want it to display when the mouse is hovered over a certain area), and can't seem to figure it out. I tried stopPropagation, preventDefault, and stopImmediatePropagation, but none of them seem to work. Here the code I am using: private function toolTipCreateHandler(event:ToolTipEvent):void { if(event.currentTarget.mouseX < 130) { var tooltip:PhotoToolTip = new PhotoToolTip(); tooltip.src = event.currentTarget.toolTip; event.toolTip = tooltip; } else { event.stopImmediatePropagation(); } } Any ideas? Thanks

    Read the article

  • How can I modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

    Read the article

  • FileReference.download() not working

    - by Lowgain
    I'm building a Flex app which requires me to download files. I have the following code: public function execute(event:CairngormEvent) : void { var evt:StemDownloadEvent = event as StemDownloadEvent; var req:URLRequest = new URLRequest(evt.data.file_path); var localRef:FileReference = new FileReference(); localRef.addEventListener(Event.OPEN, _open); localRef.addEventListener(ProgressEvent.PROGRESS, _progress); localRef.addEventListener(Event.COMPLETE, _complete); localRef.addEventListener(Event.CANCEL, _cancel); localRef.addEventListener(Event.SELECT, _select); localRef.addEventListener(SecurityErrorEvent.SECURITY_ERROR, _securityError); localRef.addEventListener(IOErrorEvent.IO_ERROR, _ioError); try { localRef.download(req); } catch (e:Error) { SoundRoom.logger.log(e); } } As you can see, I hooked up every possible event listener as well. When this executes, I get the browse window, and am able to select a location, and click save. After that, nothing happens. I have each event handler hooked up to my logger, and not a single one is being called! Is there something missing here?

    Read the article

  • AS2 attaching or duplicating the MC

    - by ortho
    var myXML:XML = new XML(); myXML.ignoreWhite=true; myXML.load("tekst.xml"); myXML.onLoad = function(success){ var yC:Number = 65; if (success){ var myTxt:Array = Array(0); var myNode = this.firstChild.childNodes; for (i=0; i } } var c:Number = 70 for(hiThere=1;hiThere<5;hiThere++){ kropka1.duplicateMovieClip("circleCopy"+hiThere, c); this["circleCopy"+hiThere]._y=c; c += 20; } So my problem is that I want to create it dynamicaly as text fields above, now it creates only 4 MovieClips and I would like to specify the Y value from xml file and number of loops (here 5), but it should be the same condition as loop above. Please help

    Read the article

  • Error in playing a swf file on internet explorer

    - by Rajeev
    In the below code i get an error saying Error #2007: Parameter url must be non-null on Ineternet explorer only.What am i doing wrong here html <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH="50" HEIGHT="50" id="myMovieName"> <PARAM NAME="movie" VALUE="/media/players/testsound.swf" /> <PARAM NAME="quality" VALUE="high" /> <PARAM NAME="bgcolor" VALUE="#FFFFFF" /> <EMBED href="/media/players/testsound.swf" src="/media/players/testsound.swf" flashvars="soundUrl=sound.mp3" quality=high bgcolor=#FFFFFF NAME="myMovieName" ALIGN="" TYPE="application/x-shockwave-flash"> </EMBED> </OBJECT> mxml ; import flash.net.; import mx.controls.Alert; import mx.controls.Button; import flash.events.Event; import flash.media.Sound; import flash.net.URLRequest; private function clickhandler(event:Event):void { var musicfile:String; var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, onSoundLoaded); var req:URLRequest = new URLRequest("/opt/cloodon/site/media/players/sound.mp3"); //musicfile = stage.loaderInfo.parameters["soundUrl"]; //var req:URLRequest = new URLRequest(musicfile); s.load(req); } private function onSoundLoaded(event:Event):void { //Alert.show("1"); //var localSound:Sound = event.currentTarget as Sound; var localSound:Sound = event.target as Sound; localSound.play(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <!--<mx:Button id="play" label="PLAY" click="clickhandler(event)" />--> <mx:Image id="loader1" source="@Embed(source='/opt/cloodon/site/media/img/speaker.gif')" click="clickhandler(event)" /> </s:Application>

    Read the article

  • Flash Hates Me. Error #1009: Cannot access a property or method of a null object reference

    - by sol
    I simply create a movie clip, put it on the stage and give it an instance name of char. Here's my document class, simple as can be: public class Test extends MovieClip { public function Test() { char.x = 1315; char.y = 459; addEventListener(Event.ENTER_FRAME, mouseListen); } private function mouseListen(e:Event) { char.x = mouseX; char.y = mouseY; } } And I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.me::Test/::mouseListen() How in the world is it possible that it knows what "char" is in the constructor but not in the mouseListen function? What else could it be?

    Read the article

  • Problem Loading AS2 swf into AS3 swf

    - by dani
    I've been trying very hard to get an AS2 swf to load properly inside an AS3 swf - but to no avail ... The AS2 file (which is a rather big app referencing many external xml files etc.) works perfectly when launched in Flash Player. When trying to load the same file through an AS3 swf (using URLRequest and Loader classes), the file starts loading but stops abruptly during the preloading phase. (Same happens if I try to load it using AS2 "loadMovie".) What is there more to try? Security settings, custom loader classes - any advice is appreciated.

    Read the article

  • Race condition firing events in AS3

    - by crispclean
    Hello I have some troubles firing and removing events in the right chronicle order. The code below gives the following output: save poster into db, and dispatch event calling service, dispatch event removed = false calling service, dispatch event removed = false calling service, dispatch event removed = true save poster into db, and dispatch event save poster into db, and dispatch event of course this should be more something like: save poster into db, and dispatch event calling service, dispatch event removed = true save poster into db, and dispatch event calling service, dispatch event removed = true save poster into db, and dispatch event calling service, dispatch event removed = true Can someone help me with this? I'm running out of ideas on how to tackle this. thx! for(var i:int = 0;i< 3;i++){ createPoster(); } function createPoster(){ Main.db.savePoster(); Main.db.addEventListener(Config.evt_SAVEPOSTER_READY, callService); } function callService(){ Main.db.removeEventListener(Config.evt_SAVEPOSTER_READY, callService); }

    Read the article

  • Why am I getting 'Argument count mismatch' error here?

    - by Leon
    I have a Document class, Intro class and Nav class. The Intro class runs first, then sends a custom dispatch event to run the Nav class, but I'm getting this error: removed Intro ArgumentError: Error #1063: Argument count mismatch on com.secrettowriting.StanPlayer.ui::Navigation/addNav(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at com.secrettowriting.StanPlayer.display::Intro/removeIntro() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() The addNav function in the Navigation class should expect 0 arguments/variables and I'm not sending any arguments/variables to it, which is why I'm confused as to why it's saying I'm getting 1. My Document Class: public function HomePlayer():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; // Use when Live //videoURL = this.loaderInfo.parameters.theVIDEO; // Get the Video URL from HTML // Remove when video testing ready videoURL = "videos/WhatDifferentiatesUs.flv"; drawNav(); drawIntro(); } private function drawIntro():void { intro = new Intro(); intro.drawIntro(); intro.addEventListener("onComplete", nav.addNav); stage.addChild(intro); } private function drawNav():void { nav = new Navigation(); nav.drawNav(); stage.addChild(nav); } Intro Class: Public function Intro():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); } public function drawIntro():void { introMov = new IntroMov(); introMov.alpha = 0; addChild(introMov); TweenLite.to(introMov, 3, {alpha:1}); // Timer introFader = new Timer(INTRO_DELAY); introFader.addEventListener(TimerEvent.TIMER, fadeIntro); introFader.start(); introRemover = new Timer(INTRO_DELAY); introRemover.addEventListener(TimerEvent.TIMER, removeIntro); } private function fadeIntro(e:TimerEvent):void { if (i < 30){ i++ } else if (i == 30){ TweenLite.to(introMov, 1.5, {alpha:0}); introFader.removeEventListener(TimerEvent.TIMER, fadeIntro); introRemover.start(); } } private function removeIntro(e:TimerEvent):void { if (n < 10){ n++ } else if (n == 10){ introRemover.removeEventListener(TimerEvent.TIMER, removeIntro); removeChild(introMov); trace("removed Intro"); dispatchEvent (new CustomEvent(CustomEvent.COMPLETE, {})); // ? Intro to Navigation } } Navigation Class functions: public function drawNav():void { weAreA = new WeAreA(); weAreA.alpha = 0; weAreA.x = 20; weAreA.y = 35; introText = new IntroText(); introText.alpha = 0; introText.x = 20; introText.y = 124; chooseAVideo = new ChooseAVideo(); chooseAVideo.alpha = 0; chooseAVideo.x = 20; chooseAVideo.y = 336; } public function addNav():void { addChild(weAreA); addChild(introText); addChild(chooseAVideo); TweenLite.to(weAreA, 2, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); TweenLite.to(introText, 3, {alpha:1}); }

    Read the article

  • Animation with Initial Velocity

    - by abustin
    I've been trying to solve this problem for a number of days now but I must be missing something. Known Variables: vi = Initial Velocity t = Animation Duration d = Distance The function I'm trying to create: D(t) = the current distance for a given time Using this information I want to be able to create a smooth animation curve with varying velocity (ease-in/ease-out). The animation must be able ease-in from an initial velocity. The animation must be exactly t seconds and must be travel exactly d units. The curve should lean towards the average velocity with acceleration occurring at the beginning and the end portions of the curve. I'm open to extra configuration variables. The best I've been able to come up with is something that doesn't factor in the initial velocity. I'm hoping someone smarter can help me out. ;) Thank you! p.s. I'm working with an ECMAScript variant

    Read the article

  • Drawing Quadratic Bezier circles with a given radius: how to determine control points

    - by Casey
    Just to clarify; the code below works, but I don't understand where the formula for the variable "controlRadius" comes from. I wrote this function by dissecting an example I found elsewhere, but I can't find any explanation and the original code comments were not able to be translated. Thanks in advance //returns an array of quadratic Bezier segments public static function generateCircularQuadraticBezierSegments(radius:Number, numControlPoints:uint, centerX:Number, centerY:Number):Array { var segments:Array = []; var arcLength:Number = 2 * Math.PI / numControlPoints; var controlRadius:Number; var segment:QuadraticBezierSegment; for (var i:int = 0; i < numControlPoints; i++) { var startX:Number = centerX + radius * Math.cos(arcLength * i); var startY:Number = centerY + radius * Math.sin(arcLength * i); //control radius formula //where does it come from, why does it work? controlRadius = radius / Math.cos(arcLength * .5); //the control point is plotted halfway between the arcLength and uses the control radius var controlX:Number = centerX + controlRadius * Math.cos(arcLength * (i + 1) - arcLength * .5); var controlY:Number = centerY + controlRadius * Math.sin(arcLength * (i + 1) - arcLength * .5); var endX:Number = centerX + radius * Math.cos(arcLength * (i + 1)); var endY:Number = centerY + radius * Math.sin(arcLength * (i + 1)); segment = new QuadraticBezierSegment(new Point(startX, startY), new Point(controlX, controlY), new Point(endX, endY)); segments.push(segment); } return segments; }

    Read the article

  • Flex: Run scripts before/after build?

    - by David Wolever
    Currently I'm building my Flex projects using Flex Builder's "built in" build system (ie, "clicking the run button"), but I'd like to start running scripts before/after the build. What's the easiest way to do that? Or, even, where should I start looking?

    Read the article

  • Flex: Linebreak problem with spark.components.TextArea inside a MXDataGridItemRenderer

    - by radgar
    Hi, I have a DataGrid that has a MXDataGridItemRenderer applied as an itemEditor to one of the columns. The editor includes a spark.components.TextArea control. By default, any text item editor of a datagrid closes itself when [enter] key is pressed.. Keeping this in mind; What I want to do is: Prevent editor from closing on [SHIFT+ENTER] key but accept the linebreak (I can do this, see code below) Close the editor on [ENTER] key but do not accept the linebreak (could not achieve this) Here is the current code in the MXDataGridItemRenderer: <s:MXDataGridItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" focusEnabled="true" > <fx:Script> <![CDATA[ protected function onTxtDataKeyDown(event:KeyboardEvent):void { //Prevent editor from closing on [SHIFT+ENTER] key but accept the linebreak // » this works if (event.shiftKey && event.keyCode == 13) { event.stopImmediatePropagation(); } //Close the editor on [ENTER] key but do not accept the linebreak else if (event.keyCode == 13) { event.preventDefault(); } // » does not work } ]]> </fx:Script> <s:TextArea id="txtData" paddingTop="3" lineBreak="explicit" text="{dataGridListData.label}" verticalScrollPolicy="auto" horizontalScrollPolicy="off" keyDown="onTxtDataKeyDown(event)" /> I also tried the textInput event but that did not do the trick. So: How can I prevent the linebreak when the editor is closed on [enter] key? Any help is appreciated. Thanks. EDIT: If I change the spark.components.TextArea to mx.controls.TextArea, second part with event.preventDefault() will work as expected but then the first part where SHIFT+ENTER accepts the linebreak will not work.

    Read the article

  • pure as3 benefits to compiling with flex4 instead of flex3?

    - by jedierikb
    If I have a pure as3 project that I have been compiling with flex3 from mxmlc, is there any reason to switch to using the mxmlc with flex4? I can use all of the flash 10 language features like Vector, 3D, etc., so that is not a reason to switch (or is there something I can't do?). But maybe there is a performance boost? Or is the exact same compiling tool and the flex code base is the only difference?

    Read the article

  • Streaming support for flex with Ruby On Rails (working with live data )

    - by Ashine
    Hi Freinds, I am working on flex dasboards and charting stuff. Till now I have build them for static data only now I want to upgrade them to work for real time data where new data is continuosly sent to client (swf file) from server and it updates the same. I am using Ruby On Rails (RoR) at server side. Is there some thing similar to 'Adbobe live cycle(Java-Flex)' applicable for RoR-Flex architecture that can be used here ? Please share the links for any similar implementation in RoR-Flex architecture. Or if you have some suggestions to share I will really appreciate. Thanks friends.

    Read the article

  • embedded Italic, bold fonts don't look the same in flex as in Windows...

    - by Mark
    ...unless they're something like "Times New Roman" or some other established font with a fully designed italic and bold, presumably in seperate files. Let me explain what I mean (though why no one has commented on this before I have no idea.) Numerous, numerous fonts do not have a seperate file for italic and bold, and in fact to the best of my knowledge don't even have italic and bold defined as such. But if you install them on windows (for example) and then use them in an app, You can still make use of italic and bold with those fonts. For italic, and oblique angle is just given to it, presumably by Windows, and it looks the same in all Windows apps, and the bold is just given a heavier weight. OK, well here's the problem: if you embed a font like that in a Flex app, as a "SystemFont" the italic and bold will not look the same as they do in Windows. Specifically, the oblique angle is invariably much less than in Windows (i.e the italic slant is much less) and the bold version is not bold enough. I vaguely recall thinking that there was some flex mechanism to assign custom oblique angles for italic (and weight for bold) but now can't recall what it is. Does anyone know the correct established way to do this. The following is actually a seperate (but related) font question (in case anyone is expert in all this.) Its rather a lengthy question and can be skipped, but its something that's plagued me for a long time. I mention above embedding as a "SystemFont", so iow something like this: package fonts { import flash.display.Sprite; public class FLW_Script_I extends Sprite { [Embed(systemFont='FLW Script', fontName='FLW Script', fontStyle='italic', fntWeight='normal', mimeType='application/x-font-truetype')] public var wrFont:Class; } } The other alternative to SystemFont for embedding, is "Source" followed by the name of an actual font file. If you try to embed one of the aformentioned single file fonts as a Source file (as opposed to SystemFont) and specify fontStyle='italic', then the mxmlc compiler will return an error and say there is no italic info in the font file. So up to now I have only been embedding these fonts as "SystemFont". The problem is, flex uses two different font compilers internally for Source embedding and SystemFont embedding. For source font embeds it uses the "Batik" compiler and for SystemFont, the JRE (Java Runtime) font compiler. Well actually the Batik is considered a superior compiler and generally produces better looking fonts. And also if you mix normal fonts compiled with Batik and italic compiled with JRE, sometimes the line spacing is different for the two, and it doesn't look right. So does anyone have an idea how to get mxmlc to do italic and bold for these single file fonts when embedding as "Source". Would there be a way using C++ or whatever to construct an "italic" font file from the SystemFont for such a font in windows.

    Read the article

< Previous Page | 48 49 50 51 52 53 54 55 56 57 58 59  | Next Page >