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  • Place images byte into String is not working?

    - by Proyb2
    I tried on Flex 3, facing issue with uploading JPG/PNG image, trace readUTFBytes would return correct bytes length but tmpFileContent is trucated, it would only appear to have upload just 3 characters of data to the server through PHP script which made image unusable. I have no issue for non-images format. What is wrong here? var tmpFileContent:String = fileRef.data.readUTFBytes(fileRef.data.length); Is String capable of handle bytes?

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  • JavaScript socket vs. Flash socket?

    - by Dr.Dredel
    Steve Jobs just posted this article on why Apple rejects Flash... http://www.apple.com/hotnews/thoughts-on-flash/ I agree that javascript and css can be used to replicate some of Flash's animation, though Flash does all sorts of scaling and tweening that is incredibly powerful, and I'm not sure that there's anything comparable in javascript, if there is, I certainly haven't seen it. However, my question is about the socket. Flash has an incredibly powerful openSocket class that allows you to connect to a server and have the server and the client talk back and forth to one another. As far as I know there is no equivalent class in Javascript. Am I mistaken? Is there some secret mystery Ajax class that replicates the openSocket? If not, then that feature alone makes Flash an invaluable tool. I'm interested in all answers though... and yes this IS a programming question! :)

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  • Set scaleX property on a Sprite without altering the child inside

    - by grammar
    Is this possible? My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage. Trying to hack this problem I have tried numerous things ( classes written by others, other hacks) and the best that I have found is to use the scaleX method on the Sprite, changing the scale to -1. This, of course, makes the Sprite seem like it's reflected from its normal point, which means all its children show up backwards. Is there anyway I can use this hack without it altering the text? OR Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer? Thank you very much in advance. Here is a snippet to give an idea of what's happening: naxtPage.labelBG.scaleX = -1; nextPage.labelBG.startDrag( true, nextHitRect ); nextPage.labelBG.x = nextPage.labelBG.parent.mouseX; nextPage.labelBG.y = nextPage.labelBG.parent.mouseY; Cheers

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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  • TypeError: Error #2007: Parameter child must be non-null.

    - by Bobby Francis Joseph
    I am running the following piece of code: package { import fl.controls.Button; import fl.controls.Label; import fl.controls.RadioButton; import fl.controls.RadioButtonGroup; import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextFieldAutoSize; public class RadioButtonExample extends Sprite { private var j:uint; private var padding:uint = 10; private var currHeight:uint = 0; private var verticalSpacing:uint = 30; private var rbg:RadioButtonGroup; private var questionLabel:Label; private var answerLabel:Label; private var question:String = "What day is known internationally as Speak Like A Pirate Day?"; private var answers:Array = [ "August 12", "March 4", "September 19", "June 22" ]; public function RadioButtonExample() { setupQuiz(); } private function setupQuiz():void { setupQuestionLabel(); setupRadioButtons(); setupButton(); setupAnswerLabel(); } private function setupQuestionLabel():void { questionLabel = new Label(); questionLabel.text = question; questionLabel.autoSize = TextFieldAutoSize.LEFT; questionLabel.move(padding, padding + currHeight); currHeight += verticalSpacing; addChild(questionLabel); } private function setupAnswerLabel():void { answerLabel = new Label(); answerLabel.text = ""; answerLabel.autoSize = TextFieldAutoSize.LEFT; answerLabel.move(padding + 120, padding + currHeight); addChild(answerLabel); } private function setupRadioButtons():void { rbg = new RadioButtonGroup("question1"); createRadioButton(answers[0], rbg); createRadioButton(answers[1], rbg); createRadioButton(answers[2], rbg); createRadioButton(answers[3], rbg); } private function setupButton():void { var b:Button = new Button(); b.move(padding, padding + currHeight); b.label = "Check Answer"; b.addEventListener(MouseEvent.CLICK, checkAnswer); addChild(b); } private function createRadioButton(rbLabel:String, rbg:RadioButtonGroup):void { var rb:RadioButton = new RadioButton(); rb.group = rbg; rb.label = rbLabel; rb.move(padding, padding + currHeight); addChild(rb); currHeight += verticalSpacing; } private function checkAnswer(e:MouseEvent):void { if (rbg.selection == null) { return; } var resultStr:String = (rbg.selection.label == answers[2]) ? "Correct" : "Incorrect"; answerLabel.text = resultStr; } } } This is from Adobe Livedocs. http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/ I have added a Radiobutton to stage and then deleted it so that its there in the library. However I am getting the following error TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChildAt() at fl.controls::BaseButton/fl.controls:BaseButton::drawBackground() at fl.controls::LabelButton/fl.controls:LabelButton::draw() at fl.controls::Button/fl.controls:Button::draw() at fl.core::UIComponent/::callLaterDispatcher() Can anyone tell me what is going on and how to remove this error.

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  • create dynamic navigation from xml file in flash cs3

    - by mjr
    action script newbie here :-) What I want to do is this, hand an xml file to a swf and have the swf generate a dynamic text box and button for each of the links in the xml file a rudimentary navigation here's the xml <?xml version="1.0" encoding="UTF-8"?> <page> <page name="Page Name 1" url="/page-1/" /> <page name="Page Name 2" url="/page-2/" /> <page name="Page Name 3" url="/page-3/" /> <page name="Page Name 4" url="/page-4/" /> </page> and in my fla I have a button in my library named 'nav_button' there's a layer named actions and in frame 1 I have this var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader(); var button:Button = new Button(); xmlLoader.load(new URLRequest("links.xml")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(event:Event):void { xml = XML(event.target.data); xmlList = xml.children(); trace(xml.length()); for(var i:int = 0; i < xmlList.length(); i++) { button = new Button(); button.x = 25; button.y = i * 50 +25; addChild(button); } } the xml imports fine, but when it comes to the for loop and adding the buttons and text boxes to the stage, I'm toast

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  • Substrings, timer and LED lights, as3

    - by VideoDnd
    How would I sync my timer with my LED lights? I don't understand how to to set up the strings and conditions, so that they are unique to each number space. Need a condition and values for each blinker var condition:Number = 5; if(condition==5){ blink.visible = !blink.visible; //blink_.visible = !box.visible; //blink__.visible = !box.visible; } } Complete code //MY TIMER var timer:Timer = new Timer(100); //INTEGER VALUES var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //FORMATTING STRING function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //START TIMER timer.start(); timer.addEventListener(TimerEvent.TIMER, condition); //ANIMATION function condition(event:TimerEvent):void{ count++; fcount=int(count) var toText:String = formatCount(fcount); dec.text = toText.substr(4, 1); decimal.text = toText.substr(3, 1); ones.text = toText.substr(1, 1); //LED LIGHTS var condition:Number = 5; if(condition==5){ blink.visible = !blink.visible; //blink_.visible = !box.visible; //blink__.visible = !box.visible; } }

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  • Flex AS3 - Creating a dynamic property, and then binding a control to it

    - by Caleb Cittadino
    I am trying to: 1) create a dynamic property 2) bind that property to a label This works great for "sealed properties", but for dynamic properties there doesn't appear to be any event triggered. Are dynamic properties implicityly not bindable? var myObj:MyType = new MyType(); // MyType is dynamic myObj["myDynamicPropertyName"] = "initialized"; BindingUtils.bindProperty(myLabel, "data", myObj, repeatedLabel.name); // myLabel now displays "initialized" myObj["myDynamicPropertyName"] = "changed"; // myLabel still displays "initialized", it should say "changed" !!!

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  • Publish to Facebook Stream in as3

    - by Kid Adiran
    Hi, I am trying to publish to a users stream when they click a share button in my flash app that i have living in a tab on a fan fan. I basically have my swf embedded on a page that has a java script function that calls the facebook share dialogue. Here is what i got so far: // flash embedd <fb:fbjs-bridge/> // share function <script> function publishfeed() { var attachment = {'media':[{'type':'image','src':'http://bit.ly/AJTnf','href':'http://bit.ly/hifZk'}]}; Facebook.streamPublish('', attachment); } In my flash file, I try using this code to get it to pull the javascript funtion, but no luck. function jspopupWindow(event:MouseEvent):void { var request:URLRequest = new URLRequest("javascript:publishfeed()"); navigateToURL(request,"_blank"); } share_btn.addEventListener(MouseEvent.CLICK, jspopupWindow); Can anyone help me, what am i missing? thanks a

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  • Event handling for keyboard strokes

    - by david
    Hey, I'm trying to get familiar with the whole keyboard event detection thing. Here's my sample code. <fx:Script> <![CDATA[ import flash.events.KeyboardEvent; import mx.controls.Alert; private function init():void{ addEventListener(KeyboardEvent.KEY_DOWN,reportKeyDown); } private function reportKeyDown(event:KeyboardEvent):void { Alert.show("a key was pressed"); } ]]> </fx:Script> As you can see, I'm at stage 0 of playing around with it, but it won't work. Anyone has any idea what I should be doing instead? Thanks

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  • Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I'm creating a new site using the below script embedded in my swf. But I keep getting this error on all the pages: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • Export images from flash

    - by fabieno
    First of all let my clarify that I am a flash noob, this is a freelance job I am doing for someone. I have a flash files with symbols I need to export as PNG images, for some reason the exported images have different width and height than indicated in the flash file. After checking I found out that the new dimensions don't even keep the original ratio between height and width. This happens for several symbols at different sizes. What might be the reason for this? I have also considered finding a way to take a snapshot from within flash of a slice in the flash movie, is that possible? Understand that I cannot manually take the snapshots as I need this done on a very large quantity of symbols. Thank you

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  • Hide the last children of an XML data provider (not to be displayed in mx:Tree)

    - by Andree
    Hi there! I have an hierachical XML data, and I want to display it as a tree. The XML data is something like this: <services> <service name="TestService" endpoint=""> <method name="sayHi"> <parameter name="firstName" /> <parameter name="lastName" /> </method> <method name="sayGoodbye"> <parameter name="firstName" /> <parameter name="lastName" /> </method> </service> <service name="AnotherTestService"> <method name="getName" /> <method name="setName"> <parameter name="name" /> </method> </service> </services> However, I don't want to display the last elements (parameters) in the tree because, well, it is not meant to be displayed, but still it has to be there. Any advice on how can I achieve that? I am thinking of either extending DefaultDataDescriptor or create a class which implement ITreeDataDescriptor. Which approach will be suitable in this case?

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  • I want to make the browser fullscreen through my flex website

    - by Zeeshan Rang
    I have a website which is built totally in flex. I want to make a button, on the click of which the browser becomes fullscreen. I am not talking about a flex fullscreen, by which i mean "Application.application.stage.displayState = StageDisplayState.FULL_SCREEN;" I dont want to use this. The reason, I dont want to use it is, that flash does not supports keyboard on flex-fullscreen. But if i can make the browser fullscreen, it will solve my purpose. Plz help me with this. Also i am hoping the same method will be good for all browsers on PC and Mac both. Regards Zeeshan

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  • Creating and editing CSS in Flex3 Air

    - by vineth
    Hi, I need to create a CSS file via the Flex 3 Air application. I need to create and edit the CSS file and access individual styles by class name. Please give any examples or related links of which you aware. Thanks & Regards Vinod.P

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  • AS3 and the loader class

    - by Acti67
    Hi, I write here, because after looking for a solution, I could not resolve my error... var test:MovieClip; var sign:Loader = new Loader(); sign.contentLoaderInfo.addEventListener(Event.COMPLETE, completSIGN); sign.load(new URLRequest("http://files.zebest-3000.com/278374/3011/3011.swf")); function completSIGN(e:Event):void { test = MovieClip(e.target.content); addChild(test); } This is the error: TypeError: Error #1009: Il est impossible d'accéder à la propriété ou à la méthode d'une référence d'objet nul. at Main::StateManager() So, the movie (some videos work perfectly and others not) does not want to load in my container ; it seems there is a problem in the mapping... and can't modify the distant movie. Is there an other method of loading a movie inside one other (I have try also to load with bytearray, but it's the same)? Can we catch this error and relocate the instance to help him to find the correct way?

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  • Flash error 1084: "Syntax error"

    - by Elliot Broomhall
    Hi I'm getting two error messages in Flash when using actionscropt 3.0 "Topbar,Layer 'Action Layer',Frame 1,line 12 1084: syntax error: expection semicolon before add. "Topbar,Layer 'Action Layer',Frame 1,line 12 1084: syntax error: expection rightbrace before semicolon Here is my code could anyone give some insight to what is actually happening thanks and help on rectifying the issue thanks. clip = Number(random(7)) + 1; while (Number(clip) <= 7) { clip = Number(clip) + 1; Scale = Number(random(80)) + 1; setProperty("/star", _x, Number(random(800)) + 10); setProperty("/star", _rotation, Number(random(330)) + 50); setProperty("/star", _xscale, Scale); setProperty("/star", _yscale, Scale); setProperty("/star", _y, Number(random(800)) + 50); n = Number(n) + 1; bn = "star" add n; duplicateMovieClip("star", bn, n); set(bn add ":n", n); } // end while clip = "0";

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  • Drawing an honeycomb with as3

    - by vitto
    Hi, I'm trying to create an honeycomb with as3 but I have some problem on cells positioning. I've already created the cells (not with code) and for cycled them to a funcion and send to it the parameters which what I thought was need (the honeycomb cell is allready on a sprite container in the center of the stage). to see the structure of the cycle and which parameters passes, please see the example below, the only thing i calculate in placeCell is the angle which I should obtain directly inside tha called function Note: the angle is reversed but it isn't important, and the color are useful in example only for visually divide cases. My for cycle calls placeCell and passes cell, current_case, counter (index) and the honeycomb cell_lv (cell level). I thought it was what i needed but I'm not skilled in geometry and trigonometry, so I don't know how to position cells correctly: function placeCell (cell:Sprite, current_case:int, counter:int, cell_lv:int):void { var margin:int = 2; var angle:Number = (360 / (cell_lv * 6)) * (current_case + counter); var radius:Number = (cell.width + margin) * cell_lv; cell.x = radius * Math.cos (angle); cell.y = radius * Math.sin (angle); trace ("LV " + cell_lv + " current_case " + current_case + " counter " + counter + " angle " + angle + " radius " + radius) } how can I do to solve it?

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  • Binding key/value pairs loaded from xml

    - by Hichem
    I want to load key/values configuration pairs stored in XML file. To bind a collection of data i know i need to use the ArrayList class, but the problem is that i want to be able to bind the loaded values using their corresponding keys and not by their indexes in the ArrayList object. For example i want to be able to do this : <mx:Text id="errorText" text="{Config.params['someKey']}" /> instead of : <mx:Text id="errorText" text="{Config.params[0]}" /> where Config.params is ArrayList (obviously i couldn't use ArrayList since it doesn't allow selecting a value by key) So the question is how to bind the key/value pairs loaded form XML. I don't want to go manually set variables, i want to bind them so when they are loaded the are set automatically. Did anyone had to do something like that ?

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