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  • std::thread and class constructor and destructor

    - by toeplitz
    When testing threads in C++11 I have created the following example: #include <iostream> #include <thread> class Foo { public: Foo(void) { std::cout << "Constructor called: " << this << std::endl; } ~Foo(void) { std::cout << "Destructor called: " << this << std::endl; } void operator()() const { std::cout << "Operatior called: " << this << std::endl; } }; void test_normal(void) { std::cout << "====> Standard example:" << std::endl; Foo f; } void test_thread(void) { std::cout << "====> Thread example:" << std::endl; Foo f; std::thread t(f); t.detach(); } int main(int argc, char **argv) { test_normal(); test_thread(); for(;;); } Which prints the following: Why is the destructor called 6 times for the thread? And why does the thread report different memory locations?

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  • Java redirected system output to jtext area, doesnt update until calculation is finished

    - by user1806716
    I have code that redirects system output to a jtext area, but that jtextarea doesnt update until the code is finished running. How do I modify the code to make the jtextarea update in real time during runtime? private void updateTextArea(final String text) { SwingUtilities.invokeLater(new Runnable() { public void run() { consoleTextAreaInner.append(text); } }); } private void redirectSystemStreams() { OutputStream out = new OutputStream() { @Override public void write(int b) throws IOException { updateTextArea(String.valueOf((char) b)); } @Override public void write(byte[] b, int off, int len) throws IOException { updateTextArea(new String(b, off, len)); } @Override public void write(byte[] b) throws IOException { write(b, 0, b.length); } }; System.setOut(new PrintStream(out, true)); System.setErr(new PrintStream(out, true)); } The rest of the code is mainly just an actionlistener for a button: private void updateButtonActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: String shopRoot = this.shopRootDirTxtField.getText(); String updZipPath = this.updateZipTextField.getText(); this.mainUpdater = new ShopUpdater(new File(shopRoot), updZipPath); this.mainUpdater.update(); } That update() method begins the process of copying+pasting files on the file system and during that process uses system.out.println to provide an up-to-date status on where the program is currently at in reference to how many more files it has to copy.

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  • How can I get back into my main processing thread?

    - by daveomcd
    I have an app that I'm accessing a remote website with NSURLConnection to run some code and then save out some XML files. I am then accessing those XML Files and parsing through them for information. The process works fine except that my User Interface isn't getting updated properly. I want to keep the user updated through my UILabel. I'm trying to update the text by using setBottomBarToUpdating:. It works the first time when I set it to "Processing Please Wait..."; however, in the connectionDidFinishLoading: it doesn't update. I'm thinking my NSURLConnection is running on a separate thread and my attempt with the dispatch_get_main_queue to update on the main thread isn't working. How can I alter my code to resolve this? Thanks! [If I need to include more information/code just let me know!] myFile.m NSLog(@"Refreshing..."); dispatch_sync( dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ [self getResponse:@"http://mylocation/path/to/file.aspx"]; }); [self setBottomBarToUpdating:@"Processing Please Wait..."]; queue = dispatch_queue_create("updateQueue", DISPATCH_QUEUE_CONCURRENT); connectionDidFinishLoading: if ([response rangeOfString:@"Complete"].location == NSNotFound]) { // failed } else { //success dispatch_async(dispatch_get_main_queue(),^ { [self setBottomBarToUpdating:@"Updating Contacts..."]; }); [self updateFromXMLFile:@"http://thislocation.com/path/to/file.xml"]; dispatch_async(dispatch_get_main_queue(),^ { [self setBottomBarToUpdating:@"Updating Emails..."]; }); [self updateFromXMLFile:@"http://thislocation.com/path/to/file2.xml"]; }

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  • Java: "implements Runnable" vs. "extends Thread"

    - by user65374
    From what time I've spent with threads in Java, I've found these two ways to write threads. public class ThreadA implements Runnable { public void run() { //Code } } //with a "new Thread(threadA).start()" call public class ThreadB extends Thread { public ThreadB() { super("ThreadB"); } public void run() { //Code } } //with a "threadB.start()" call Is there any significant difference in these two blocks of code?

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  • Error with `Thread.Sleep` during automatic testing on TeamCity 5

    - by yeyeyerman
    Hello, I'm having some problems executing the tests of the application I'm developing. All the tests execute normally with ReSharper and in NCover. However, the execution of one of these tests in TeamCity is generating an error. This test initializes two objects, the object under test and a simulator of a real object. Both objects will communicate throug a serial link in a representation of the real scenario. ObjectSimulator r_simulator = new ObjectSimulator(...); ObjectDriver r_driver = new ObjectDriver(...); Assert.IsTrue(r_driver.Connect() == ErrorCode.Success); The simulator just do the following in the constructor public class ObjectSimulator { ... public ObjectSimulator() { // serial port configuration m_port = new SerialPort(); m_port.DataReceived += DataReceivedEvent; } ... } The main object has two threads. The main thread of the application and a timer to refresh a watchdog timer in the real object. public ErrorCode Connect() { ... StartSynchroTimer(); Thread.Sleep(4); // to check if the timer is working properly ... } The problem seems to be comming from the Thread.Sleep() call, as when I remove it everything works. The ObjectSimulator somehow doesn't execute the DataReceived event callback. How can I resolve this issue?

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  • [java] run 2 threads simultaneously

    - by lamsaitat
    hi all, in the case of an IM client. i have made 2 separate threads to handle sending packets (by std io) and receiving packets. the question is how to make these 2 threads run simultaneously so that i can keep prompting for input while at the same time be ready to receive packets at any time? i have already tried setting a timer but the data is always lost receiving.

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  • What happens if you break out of a Lock() statement?

    - by cyclotis04
    I'm writing a program which listens to an incoming TcpClient and handles data when it arrives. The Listen() method is run on a separate thread within the component, so it needs to be threadsafe. If I break out of a do while loop while I'm within a lock() statement, will the lock be released? If not, how do I accomplish this? Thanks! (Any other advice on the subject of Asynchronous TCP Sockets is welcome as well.) private void Listen() { do { lock (_client) { if (!_client.Connected) break; lock (_stateLock) { if (!_listening) break; if (_client.GetStream().DataAvailable) HandleData(); } } Thread.Sleep(0); } while (true); }

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  • Java ThreadPool for multiple identical tasks

    - by tdimmig
    I have 1 thread who sole job is to grab DatagramPackets off of a socket and stick them in a buffer. Another thread works out of that buffer, processing the DatagramPackets. I'd like to have a pool of threads working out of that buffer. I had thought to use a fixed thread pool to do this. To do so, do I need to create the pool, then submit enough runnables for execution to fill it up? I had hoped for a way to say "this is the thread/runnable that I want you to execute, this is how many I want running, GO!". Is there such a method of doing this? Is something other than a fixed thread pool better suited?

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  • Threading across multiple files

    - by Zach M.
    My program is reading in files and using thread to compute the highest prime number, when I put a print statement into the getNum() function my numbers are printing out. However, it seems to just lag no matter how many threads I input. Each file has 1 million integers in it. Does anyone see something apparently wrong with my code? Basically the code is giving each thread 1000 integers to check before assigning a new thread. I am still a C noobie and am just learning the ropes of threading. My code is a mess right now because I have been switching things around constantly. #include <stdio.h> #include <stdlib.h> #include <time.h> #include <string.h> #include <pthread.h> #include <math.h> #include <semaphore.h> //Global variable declaration char *file1 = "primes1.txt"; char *file2 = "primes2.txt"; char *file3 = "primes3.txt"; char *file4 = "primes4.txt"; char *file5 = "primes5.txt"; char *file6 = "primes6.txt"; char *file7 = "primes7.txt"; char *file8 = "primes8.txt"; char *file9 = "primes9.txt"; char *file10 = "primes10.txt"; char **fn; //file name variable int numberOfThreads; int *highestPrime = NULL; int fileArrayNum = 0; int loop = 0; int currentFile = 0; sem_t semAccess; sem_t semAssign; int prime(int n)//check for prime number, return 1 for prime 0 for nonprime { int i; for(i = 2; i <= sqrt(n); i++) if(n % i == 0) return(0); return(1); } int getNum(FILE* file) { int number; char* tempS = malloc(20 *sizeof(char)); fgets(tempS, 20, file); tempS[strlen(tempS)-1] = '\0'; number = atoi(tempS); free(tempS);//free memory for later call return(number); } void* findPrimality(void *threadnum) //main thread function to find primes { int tNum = (int)threadnum; int checkNum; char *inUseFile = NULL; int x=1; FILE* file; while(currentFile < 10){ if(inUseFile == NULL){//inUseFIle being used to check if a file is still being read sem_wait(&semAccess);//critical section inUseFile = fn[currentFile]; sem_post(&semAssign); file = fopen(inUseFile, "r"); while(!feof(file)){ if(x % 1000 == 0 && tNum !=1){ //go for 1000 integers and then wait sem_wait(&semAssign); } checkNum = getNum(file); /* * * * * I think the issue is here * * * */ if(checkNum > highestPrime[tNum]){ if(prime(checkNum)){ highestPrime[tNum] = checkNum; } } x++; } fclose(file); inUseFile = NULL; } currentFile++; } } int main(int argc, char* argv[]) { if(argc != 2){ //checks for number of arguements being passed printf("To many ARGS\n"); return(-1); } else{//Sets thread cound to user input checking for correct number of threads numberOfThreads = atoi(argv[1]); if(numberOfThreads < 1 || numberOfThreads > 10){ printf("To many threads entered\n"); return(-1); } time_t preTime, postTime; //creating time variables int i; fn = malloc(10 * sizeof(char*)); //create file array and initialize fn[0] = file1; fn[1] = file2; fn[2] = file3; fn[3] = file4; fn[4] = file5; fn[5] = file6; fn[6] = file7; fn[7] = file8; fn[8] = file9; fn[9] = file10; sem_init(&semAccess, 0, 1); //initialize semaphores sem_init(&semAssign, 0, numberOfThreads); highestPrime = malloc(numberOfThreads * sizeof(int)); //create an array to store each threads highest number for(loop = 0; loop < numberOfThreads; loop++){//set initial values to 0 highestPrime[loop] = 0; } pthread_t calculationThread[numberOfThreads]; //thread to do the work preTime = time(NULL); //start the clock for(i = 0; i < numberOfThreads; i++){ pthread_create(&calculationThread[i], NULL, findPrimality, (void *)i); } for(i = 0; i < numberOfThreads; i++){ pthread_join(calculationThread[i], NULL); } for(i = 0; i < numberOfThreads; i++){ printf("this is a prime number: %d \n", highestPrime[i]); } postTime= time(NULL); printf("Wall time: %ld seconds\n", (long)(postTime - preTime)); } } Yes I am trying to find the highest number over all. So I have made some head way the last few hours, rescucturing the program as spudd said, currently I am getting a segmentation fault due to my use of structures, I am trying to save the largest individual primes in the struct while giving them the right indices. This is the revised code. So in short what the first thread is doing is creating all the threads and giving them access points to a very large integer array which they will go through and find prime numbers, I want to implement semaphores around the while loop so that while they are executing every 2000 lines or the end they update a global prime number. #include <stdio.h> #include <stdlib.h> #include <time.h> #include <string.h> #include <pthread.h> #include <math.h> #include <semaphore.h> //Global variable declaration char *file1 = "primes1.txt"; char *file2 = "primes2.txt"; char *file3 = "primes3.txt"; char *file4 = "primes4.txt"; char *file5 = "primes5.txt"; char *file6 = "primes6.txt"; char *file7 = "primes7.txt"; char *file8 = "primes8.txt"; char *file9 = "primes9.txt"; char *file10 = "primes10.txt"; int numberOfThreads; int entries[10000000]; int entryIndex = 0; int fileCount = 0; char** fileName; int largestPrimeNumber = 0; //Register functions int prime(int n); int getNum(FILE* file); void* findPrimality(void *threadNum); void* assign(void *num); typedef struct package{ int largestPrime; int startingIndex; int numberCount; }pack; //Beging main code block int main(int argc, char* argv[]) { if(argc != 2){ //checks for number of arguements being passed printf("To many threads!!\n"); return(-1); } else{ //Sets thread cound to user input checking for correct number of threads numberOfThreads = atoi(argv[1]); if(numberOfThreads < 1 || numberOfThreads > 10){ printf("To many threads entered\n"); return(-1); } int threadPointer[numberOfThreads]; //Pointer array to point to entries time_t preTime, postTime; //creating time variables int i; fileName = malloc(10 * sizeof(char*)); //create file array and initialize fileName[0] = file1; fileName[1] = file2; fileName[2] = file3; fileName[3] = file4; fileName[4] = file5; fileName[5] = file6; fileName[6] = file7; fileName[7] = file8; fileName[8] = file9; fileName[9] = file10; FILE* filereader; int currentNum; for(i = 0; i < 10; i++){ filereader = fopen(fileName[i], "r"); while(!feof(filereader)){ char* tempString = malloc(20 *sizeof(char)); fgets(tempString, 20, filereader); tempString[strlen(tempString)-1] = '\0'; entries[entryIndex] = atoi(tempString); entryIndex++; free(tempString); } } //sem_init(&semAccess, 0, 1); //initialize semaphores //sem_init(&semAssign, 0, numberOfThreads); time_t tPre, tPost; pthread_t coordinate; tPre = time(NULL); pthread_create(&coordinate, NULL, assign, (void**)numberOfThreads); pthread_join(coordinate, NULL); tPost = time(NULL); } } void* findPrime(void* pack_array) { pack* currentPack= pack_array; int lp = currentPack->largestPrime; int si = currentPack->startingIndex; int nc = currentPack->numberCount; int i; int j = 0; for(i = si; i < nc; i++){ while(j < 2000 || i == (nc-1)){ if(prime(entries[i])){ if(entries[i] > lp) lp = entries[i]; } j++; } } return (void*)currentPack; } void* assign(void* num) { int y = (int)num; int i; int count = 10000000/y; int finalCount = count + (10000000%y); int sIndex = 0; pack pack_array[(int)num]; pthread_t workers[numberOfThreads]; //thread to do the workers for(i = 0; i < y; i++){ if(i == (y-1)){ pack_array[i].largestPrime = 0; pack_array[i].startingIndex = sIndex; pack_array[i].numberCount = finalCount; } pack_array[i].largestPrime = 0; pack_array[i].startingIndex = sIndex; pack_array[i].numberCount = count; pthread_create(&workers[i], NULL, findPrime, (void *)&pack_array[i]); sIndex += count; } for(i = 0; i< y; i++) pthread_join(workers[i], NULL); } //Functions int prime(int n)//check for prime number, return 1 for prime 0 for nonprime { int i; for(i = 2; i <= sqrt(n); i++) if(n % i == 0) return(0); return(1); }

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  • How do I make this Java code operate properly? [Multi-threaded, race condition]

    - by Fixee
    I got this code from a student, and it does not work properly because of a race condition involving x++ and x--. He added synchronized to the run() method trying to get rid of this bug, but obviously this only excludes threads from entering run() on the same object (which was never a problem in the first place) but doesn't prevent independent objects from updating the same static variable x at the same time. public class DataRace implements Runnable { static volatile int x; public synchronized void run() { for (int i = 0; i < 10000; i++) { x++; x--; } } public static void main(String[] args) throws Exception { Thread [] threads = new Thread[100]; for (int i = 0; i < threads.length; i++) threads[i] = new Thread(new DataRace()); for (int i = 0; i < threads.length; i++) threads[i].start(); for (int i = 0; i < threads.length; i++) threads[i].join(); System.out.println(x); // x not always 0! } } Since we cannot synchronize on x (because it is primitive), the best solution I can think of is to create a new static object like static String lock = ""; and enclose the x++ and x-- within a synchronized block, locking on lock. But this seems really awkward. Is there a better way?

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  • pthread_exit return value

    - by Manty
    This is surprising for me. void * thread_func(void *arg) { pthread_exit(&ret); } int main(void) { pthread_t thr; int *exit_status; pthread_create(&thr, NULL, thread_func, NULL); sleep(2); pthread_join(thr, (void **)&exit_status); printf("value of exit status - %d\n", *exit_status); ret = 20; pthread_join(thr, (void **)&exit_status); printf("value of exit status - %d\n", *exit_status); return 0; } The output is value of exit status - 50 value of exit status - 20 I was expecting both the times the exit_status would be the actual exit value(50 in my case) of the thread. Instead it is just returning the value of the global variable which I used for pthread_exit. Is it not a bug?

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  • Java - multithreaded access to a local value store which is periodically cleared

    - by Telax
    I'm hoping for some advice or suggestions on how best to handle multi threaded access to a value store. My local value storage is designed to hold onto objects which are currently in use. If the object is not in use then it is removed from the store. A value is pumped into my store via thread1, its entry into the store is announced to listeners, and the value is stored. Values coming in on thread1 will either be totally new values or updates for existing values. A timer is used to periodically remove any value from the store which is not currently in use and so all that remains of this value is its ID held locally by an intermediary. Now, an active element on thread2 may wake up and try to access a set of values by passing a set of value IDs which it knows about. Some values will be stored already (great) and some may not (sadface). Those values which are not already stored will be retrieved from an external source. My main issue is that items which have not already been stored and are currently being queried for may arrive in on thread1 before the query is complete. I'd like to try and avoid locking access to the store whilst a query is being made as it may take some time.

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  • Interrupt a thread in DatagramSocket.receive

    - by SEK
    I'm building an application that listens on both TCP and UDP, and I've run into some trouble with my shutdown mechanism. When I call Thread.interrupt() on each of the listening threads, the TCP thread is interrupted from listening, whereas the UDP listener isn't. To be specific, the TCP thread uses Socket.accept(), which simply returns (without actually connecting). Whereas the UDP thread uses DatagramSocket.receive, and doesn't exit that method. Is this an issue in my JRE, my OS, or should I just switch to (Datagram)Socket.close()?

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  • Real World Examples of read-write in concurrent software

    - by Richard Fabian
    I'm looking for real world examples of needing read and write access to the same value in concurrent systems. In my opinion, many semaphores or locks are present because there's no known alternative (to the implementer,) but do you know of any patterns where mutexes seem to be a requirement? In a way I'm asking for candidates for the standard set of HARD problems for concurrent software in the real world.

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  • vs2002: c# multi threading question..

    - by dotnet-practitioner
    I would like to invoke heavy duty method dowork on a separate thread and kill it if its taking longer than 3 seconds. Is there any problem with the following code? class Class1 { /// <summary> /// The main entry point for the application. /// </summary> /// [STAThread] static void Main(string[] args) { Console.WriteLine("starting new thread"); Thread t = new Thread(new ThreadStart(dowork)); t.Start(); DateTime start = DateTime.Now; TimeSpan span = DateTime.Now.Subtract(start); bool wait = true; while (wait == true) { if (span.Seconds>3) { t.Abort(); wait = false; } span = DateTime.Now.Subtract(start); } Console.WriteLine("ending new thread after seconds = {0}", span.Seconds); Console.WriteLine("all done"); Console.ReadLine(); } static void dowork() { Console.WriteLine("doing heavy work inside hello"); Thread.Sleep(7000); Console.WriteLine("*** finished**** doing heavy work inside hello"); } }

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  • Threaded Python port scanner

    - by Amnite
    I am having issues with a port scanner I'm editing to use threads. This is the basics for the original code: for i in range(0, 2000): s = socket(AF_INET, SOCK_STREAM) result = s.connect_ex((TargetIP, i)) if(result == 0) : c = "Port %d: OPEN\n" % (i,) s.close() This takes approx 33 minutes to complete. So I thought I'd thread it to make it run a little faster. This is my first threading project so it's nothing too extreme, but I've ran the following code for about an hour and get no exceptions yet no output. Am I just doing the threading wrong or what? import threading from socket import * import time a = 0 b = 0 c = "" d = "" def ScanLow(): global a global c for i in range(0, 1000): s = socket(AF_INET, SOCK_STREAM) result = s.connect_ex((TargetIP, i)) if(result == 0) : c = "Port %d: OPEN\n" % (i,) s.close() a += 1 def ScanHigh(): global b global d for i in range(1001, 2000): s = socket(AF_INET, SOCK_STREAM) result = s.connect_ex((TargetIP, i)) if(result == 0) : d = "Port %d: OPEN\n" % (i,) s.close() b += 1 Target = raw_input("Enter Host To Scan:") TargetIP = gethostbyname(Target) print "Start Scan On Host ", TargetIP Start = time.time() threading.Thread(target = ScanLow).start() threading.Thread(target = ScanHigh).start() e = a + b while e < 2000: f = raw_input() End = time.time() - Start print c print d print End g = raw_input()

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  • Can I overwrite an Object that has been Locked() in C#?

    - by makerofthings7
    I have a few objects that I'd like to send to the server, but I want to make sure that this is the only thread that moving the data from Stage to Upload. Is the following code valid in a multithreaded environment? List<CounterInternal> UploadToServer = new List<CounterInternal>(); List<CounterInternal> StagingQueue = new List<CounterInternal>(); lock (this.UploadToServer) lock (this.StagingQueue) { if (UploadToServer.Count == 0) { UploadToServer = StagingQueue.DoDeepCopyExtensionMethod(); // is the following line valid given that I have a Lock() on it? StagingQueue = new List<CounterInternal>(); } } }

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  • C# thread safety for class instances

    - by Steveng
    I am learning C# and I am confused with the thread safety of the copies of the class instances as below: eg: classA objA; classA objB = objA; objA.field1 = value2; //do I need lock around modification of field1? //let say we pass the objB to another thread objB.field1 = value1 //do I need a lock for objB because of the modification of field1? I am confused because coming from the background of C++, the class in C# is the reference type. If both objA and objB refer to the same memory underlying, then I would need a lock to protect the simultaneous writing to the field1. Could someone confirm with this or am I missing something? Thanks.

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  • Java concurrency - Should block or yield?

    - by teto
    Hi, I have multiple threads each one with its own private concurrent queue and all they do is run an infinite loop retrieving messages from it. It could happen that one of the queues doesn't receive messages for a period of time (maybe a couple seconds), and also they could come in big bursts and fast processing is necessary. I would like to know what would be the most appropriate to do in the first case: use a blocking queue and block the thread until I have more input or do a Thread.yield()? I want to have as much CPU resources available as possible at a given time, as the number of concurrent threads may increase with time, but also I don't want the message processing to fall behind, as there is no guarantee of when the thread will be reescheduled for execution when doing a yield(). I know that hardware, operating system and other factors play an important role here, but setting that aside and looking at it from a Java (JVM?) point of view, what would be the most optimal?

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  • How to tell if there is an available thread in a thread pool in java

    - by Gormcito
    I am trying to proccess a queue of tasks from a database table as fast as possible while also limiting the number of threads to process the tasks. I am using a fixed sized thread pool with Executors.newFixedThreadPool(N); I want to know if there is a way of knowing if the thread pool is full, by that I mean are there currently 50 threads running, if so then I'll wait for a thread to be available before starting a new one instead of sleeping the main thread. Code of what I would like to do: ExecutorService executor = Executors.newFixedThreadPool(N); ResultSet results; while( true ) { results = getWaitingTasksStmt.executeQuery(); while( results.next() && executor.notFull() ) { executor.submit( new thread( new runnableInheritedClass(results) ) ); } }

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  • c# run process without freezing my App's GUI

    - by Data-Base
    Hello, I want to start a process (calling another program), currently the external program takes time (it is normal)! but it freezes my GUI I saw allot of examples and I'm learning, it is hard to figure it out, trying to read and learn threading, but it is not that easy (at least for me) and good simple tutorial or code sample? cheers

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