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  • Opengl-es android best way to preload images

    - by lacas
    I have a game app, and i have many screens. The first screen will be the SCREEN.LOADING screen. When the app starting, I want to show a picture "loading please wait" while the images, menus, etc loaded succesfull. I tried asynctask to do this, but its not work in GLThread. What is the way to do this in opengl-es? 03-06 12:46:35.282: ERROR/AndroidRuntime(32736): Caused by: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Thanks, Leslie

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  • How do I exit a series of If / else conditions in a mysql trigger?

    - by ScArcher2
    I have a trigger that checks to see if certain fields changed during the update. If any of these fields changed I update another table. I'd like to "break" out of the if conditions as soon as I know that something changed. Is there a way to do this within a MySQL Trigger? What I have works, but It seems inefficient. CREATE TRIGGER profile_trigger BEFORE UPDATE ON profile FOR EACH ROW BEGIN DECLARE changed INTEGER; SET changed = 0; IF STRCMP(NEW.first_name, OLD.first_name) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.last_name, OLD.last_name) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.maiden_name, OLD.maiden_name) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.suffix, OLD.suffix) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.title, OLD.title) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.gender, OLD.gender) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.street, OLD.street) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.street2, OLD.street2) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.city, OLD.city) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.state, OLD.state) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.zip, OLD.zip) <> 0 THEN SET changed = 1; ELSEIF STRCMP(NEW.home_phone, OLD.home_phone) <> 0 THEN SET changed = 1; ELSEIF NEW.date_of_birth <> OLD.date_of_birth THEN SET changed = 1; END IF; IF changed > 0 THEN update other_table set updated = CURRENT_TIMESTAMP where id = NEW.id; END IF; END; |

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  • SQL Server Subquery returned more than 1 value. This is not permitted when the subquery follows =, !

    - by anilkumarn
    Once i run this query, getting the following error. please help. select OrderDetails.Sku,orderdetails.mf_item_number,orderdetails.Qty,orderdetails.Price,Supplier.SupplierId, Supplier.SupplierName,Supplier.DropShipFees, cost = (Select Supplier_Item.Price from Supplier_Item,orderdetails,Supplier where Supplier_Item.SKU=OrderDetails.Sku and Supplier_Item.SupplierId=Supplier.SupplierID ) from orderdetails,Supplier,Group_Master where invoiceid='339740' and OrderDetails.Mfr_ID = Supplier.SupplierId and Group_Master.Sku = OrderDetails.Sku Msg 512, Level 16, State 1, Line 2 Subquery returned more than 1 value. This is not permitted when the subquery follows =, !=, <, <= , , = or when the subquery is used as an expression.

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  • onchange of FilteringSelect do not work

    - by vusan
    Same code I'm using of dojo documentation just downloaded code work fine but onchange event do not fire on my project. I have make it to work by firing onblur onBlur: function(){alert(3)} What thing may cause onchange event not fire? var filteringSelect = new FilteringSelect({ id: "stateSelect", name: "state", value: "CA", store: stateStore, searchAttr: "name", onChange: function(){alert(3)} }, "stateSelect");

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  • Pretty Pixel-level Picture Painting, Programatically

    - by dreeves
    My mac laptop has 1,024,000 pixels. What's the simplest way to turn my display completely black and go nuts with writing little programs to twiddle pixels to my heart's delight? To make it more concrete, say I wanted to implement the Chaos Game to draw a Sierpinski triangle, at the pixel level, with nothing else on the screen. What are ways to do that?

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  • Google App Engine - Error vacuuming indexes

    - by Spines
    I had an index that had status error, so following the docs I tried to vacuum my indexes to remove it. When running appcfg.py to vacuum it I got this error message: Error 400: --- begin server output --- Deleting a composite index failed: ApplicationError: 1 --- end server output --- Now all of my indexes are in error state. How can I fix this?

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  • Is there a common practice how to make freeing memory for Garbage Collector easier in .NET?

    - by MartyIX
    I've been thinking if there's a way how to speed up freeing memory in .NET. I'm creating a game in .NET (only managed code) where no significant graphics is needed but still I would like to write it properly in order to not to lose performance for nothing. For example is it useful to assign null value to objects that are not longer needed? I see this in a few samples over Internet. Thanks for answers!

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  • Why do I get a WCF timeout even though my service call and callback are successful?

    - by KallDrexx
    I'm playing around with hooking up an in-game console to a WCF interface, so an external application can send console commands and receive console output. To accomplish this I created the following service contracts: public interface IConsoleNetworkCallbacks { [OperationContract(IsOneWay = true)] void NewOutput(IEnumerable<string> text, string category); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IConsoleNetworkCallbacks))] public interface IConsoleInterface { [OperationContract] void ProcessInput(string input); [OperationContract] void ChangeCategory(string category); } On the server I implemented it with: public class ConsoleNetworkInterface : IConsoleInterface, IDisposable { public ConsoleNetworkInterface() { ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler); } public void Dispose() { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); } public void ProcessInput(string input) { ConsoleManager.Instance.ProcessInput(input); } public void ChangeCategory(string category) { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler, category); } protected void OutputHandler(IEnumerable<string> text, string category) { var callbacks = OperationContext.Current.GetCallbackChannel<IConsoleNetworkCallbacks>(); callbacks.NewOutput(text, category); } } On the client I implemented the callback with: public class Callbacks : IConsoleNetworkCallbacks { public void NewOutput(IEnumerable<string> text, string category) { MessageBox.Show(string.Format("{0} lines received for '{1}' category", text.Count(), category)); } } Finally, I establish the service host with the following class: public class ConsoleServiceHost : IDisposable { protected ServiceHost _host; public ConsoleServiceHost() { _host = new ServiceHost(typeof(ConsoleNetworkInterface), new Uri[] { new Uri("net.pipe://localhost") }); _host.AddServiceEndpoint(typeof(IConsoleInterface), new NetNamedPipeBinding(), "FrbConsolePipe"); _host.Open(); } public void Dispose() { _host.Close(); } } and use the following code on my client to establish the connection: protected Callbacks _callbacks; protected IConsoleInterface _proxy; protected void ConnectToConsoleServer() { _callbacks = new Callbacks(); var factory = new DuplexChannelFactory<IConsoleInterface>(_callbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/FrbConsolePipe")); _proxy = factory.CreateChannel(); _proxy.ProcessInput("Connected"); } So what happens is that my ConnectToConsoleServer() is called and then it gets all the way to _proxy.ProcessInput("Connected");. In my game (on the server) I immediately see the output caused by the ProcessInput call, but the client is still stalled on the _proxy.ProcessInput() call. After a minute my client gets a JIT TimeoutException however at the same time my MessageBox message appears. So obviously not only is my command being sent immediately, my callback is being correctly called. So why am I getting a timeout exception? Note: Even removing the MessageBox call, I still have this issue, so it's not an issue of the GUI blocking the callback response.

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  • Visual C# Express 2010: how to set language to C# 2.0

    - by luqui
    I am using Visual C# Express 2010 to develop an application for the Unity3D game engine, which only supports C# 2.0. That is, I am only using it to edit code, but the compilation is done by Unity. I'm wondering if there is a way to configure Visual C# to edit C# 2.0, so that, for example, it yells if I (out of habit) try to use a var declaration or foo => bar function. Thanks!

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  • Non class files with Java Web Start

    - by Michael Munsey
    How do you distribute other files needed by your application that aren't in a jar file? For example, the application at http://www.javabeginner.com/java-swing/java-swing-shuffle-game . The download contains Shuffle.jar, Shuffle.bat, Score.dat, and an images folder with 3 images in it. I can see possibly putting the images directly in Shuffle.jar, but you wouldn't want to put Score.dat in the jar file because it changes. Is there somewhere you could identify this type of file in the jnlp?

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  • Queries stuck in "copying to tmp table"

    - by Parik
    I am running some sample tests against mysql, and finding that there are a bunch of queries which are stuck in "copying to tmp tables". They remain stuck in the same state. They are usually aggregate queries and I can kill those queries. But how can I find out what is causing them to be stuck? I am using mysql 5.1.42 with the innodb plugin.

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  • javascript error: variable is not defined

    - by Hristo
    to is not defined [Break on this error] setTimeout('updateChat(from, to)', 1); I'm getting this error... I'm using Firebug to test and this comes up in the Console. The error corresponds to line 71 of chat.js and the whole function that wraps this line is: function updateChat(from, to) { $.ajax({ type: "POST", url: "process.php", data: { 'function': 'getFromDB', 'from': from, 'to': to }, dataType: "json", cache: false, success: function(data) { if (data.text != null) { for (var i = 0; i < data.text.length; i++) { $('#chat-box').append($("<p>"+ data.text[i] +"</p>")); } document.getElementById('chat-box').scrollTop = document.getElementById('chat-box').scrollHeight; } instanse = false; state = data.state; setTimeout('updateChat(from, to)', 1); // gives error }, }); } This links to process.php with function call getFromDB and the code for that is: case ('getFromDB'): // get the sender and receiver user IDs from their user names $from = mysql_real_escape_string($_POST['from']); $query = "SELECT `user_id` FROM `Users` WHERE `user_name` = '$from' LIMIT 1"; $result = mysql_query($query) or die(mysql_error()); $row = mysql_fetch_assoc($result); $fromID = $row['user_id']; $to = mysql_real_escape_string($_POST['to']); $query = "SELECT `user_id` FROM `Users` WHERE `user_name` = '$to' LIMIT 1"; $result = mysql_query($query) or die(mysql_error()); $row = mysql_fetch_assoc($result); $toID = $row['user_id']; $query = "SELECT * FROM `Messages` WHERE `from_id` = '$fromID' AND `to_id` = '$toID' LIMIT 1"; $result = mysql_query($query); while($row = mysql_fetch_assoc($result)) { $text[] = $line = $row['message']; $log['text'] = $text; } break; So I'm confused with the line that is giving the error. setTimeout('updateChat(from,to)',1); aren't the parameters to updateChat the same parameters that came into the function? Or are they being pulled in from somewhere else and I have to define to and from else where? Any ideas how to fix this error? Thanks, Hristo

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  • How to save a png image to camera roll?

    - by Napolit
    I'd like to save screenshots from my game to camera roll. Right now I'm using UIImageWriteToSavedPhotosAlbum which saves the image in jpg format with way too much ugly jpg artifacts. Is there a way to save an UIImage in png format to camera roll?

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  • C++ class member functions instantiated by traits

    - by Jive Dadson
    I am reluctant to say I can't figure this out, but I can't figure this out. I've googled and searched Stack Overflow, and come up empty. The abstract, and possibly overly vague form of the question is, how can I use the traits-pattern to instantiate non-virtual member functions? The question came up while modernizing a set of multivariate function optimizers that I wrote more than 10 years ago. The optimizers all operate by selecting a straight-line path through the parameter space away from the current best point (the "update"), then finding a better point on that line (the "line search"), then testing for the "done" condition, and if not done, iterating. There are different methods for doing the update, the line-search, and conceivably for the done test, and other things. Mix and match. Different update formulae require different state-variable data. For example, the LMQN update requires a vector, and the BFGS update requires a matrix. If evaluating gradients is cheap, the line-search should do so. If not, it should use function evaluations only. Some methods require more accurate line-searches than others. Those are just some examples. The original version instantiates several of the combinations by means of virtual functions. Some traits are selected by setting mode bits that are tested at runtime. Yuck. It would be trivial to define the traits with #define's and the member functions with #ifdef's and macros. But that's so twenty years ago. It bugs me that I cannot figure out a whiz-bang modern way. If there were only one trait that varied, I could use the curiously recurring template pattern. But I see no way to extend that to arbitrary combinations of traits. I tried doing it using boost::enable_if, etc.. The specialized state information was easy. I managed to get the functions done, but only by resorting to non-friend external functions that have the this-pointer as a parameter. I never even figured out how to make the functions friends, much less member functions. The compiler (VC++ 2008) always complained that things didn't match. I would yell, "SFINAE, you moron!" but the moron is probably me. Perhaps tag-dispatch is the key. I haven't gotten very deeply into that. Surely it's possible, right? If so, what is best practice?

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  • styling a form button

    - by Ayrton
    Hi I would like to style a form button (input or button tag) with 2 background images to create a stretchable button (relative to the text-length). The form button should also have a hovered state and it should be cross browser (at least IE7 & +) would need to support it. I know how to obtain the effect with just css with an tag = test If anyone could help me a little bit, I would be pleased yours truthfully

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  • replace NA in an R vector with adjacent values

    - by pssguy
    I have a dataframe which has merged player and team data for soccer seasons So for a particular player in a specific season I have data like df <- data.frame(team=c(NA,"CRP",NA,"CRP","CRP",NA), player=c(NA,"Ed",NA,"Ed","Ed",NA), playerGame= c(NA,1,NA,2,3,NA), teamGame =c(1,2,3,4,5,6)) Where the NA's indicate that the player did not appear in that specific team game How would I most efficiently replace the team and player NA's with "CRP" and "Ed" respectively and have a plGame output of, in this instance, 0,1,1,2,3,3

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  • Load a Lua script into a table named after filename

    - by Homeliss
    I load scripts using luaL_loadfile and then lua_pcall from my game, and was wondering if instead of loading them into the global table, I could load them into a table named after their filename? For example: I have I file called "Foo.lua", which contains this: function DoSomething() --something end After loading it I want to be able to access it like: Foo.DoSomething() Thanks!

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  • Cannot change the height of a combo box in the VS Dialog Editor

    - by Hamish Morrison
    Any combo box I create seems to be stuck at 12 dialog units in height. Microsoft's guidelines for spacing and sizing of controls in dialog boxes state that a combo box should be 14 dialog units high. I have even tried editing the resource file in notepad and recompiling in Visual Studio without opening the resource editor - but the combo boxes are still the wrong size! Any ideas?

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