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  • didSelectRowAtIndexPath being called after viewDidLoad of the called view

    - by Serguei Fedorov
    I am trying to pass variables over to the new view. I have the following code: appDelegate *dataCenter = (AppDelegate*)[[UIApplication sharedApplication] delegate]; dataCenter.myVariable = [array objectAtIndex:indexPath.row]; in the didSelectRowAtIndexPath of the calling view. However, the issue that I have is that this variable is empty in the vewDidLoad function of the next view, simply because it fired off BEFORE the didSelectRowAtIndexPath of the calling view. I am using storyboard to link the views together. Both are UITableView. If I hit back and then reselect the table element it is then set, granted that by the time I hit back and then selected again, the variable got set. Is there any way to for the order of execution? I really don't want to do UI view switching on the back end. Any help is greatly appreciated!

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  • Show a SplashScreenScene before to GameScene?

    - by lisovaccaro
    I want to add a splash screen to my game. I created a SplashScene.sks and a SplashScene.swift file. I'm trying to load my SplashScene before GameScene but I cannot manage to do it. How should I do this? This is what I'm trying now: class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.ignoresSiblingOrder = true /* Set the scale mode to scale to fit the window */ var scene = SplashScreenScene() // Present SplashScreenScene first scene.scaleMode = .AspectFill skView.presentScene(scene) } Then on my SplashScreenScene: class SplashScreenScene: SKScene { override func didMoveToView(view: SKView) { self.size = view.bounds.size self.anchorPoint = CGPointMake(0.5, 0.5) var background = SKSpriteNode(imageNamed:"LaunchImage") self.addChild(background) // Start timer to load next scene NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("changeScene"), userInfo: nil, repeats: false) } func changeScene() { let scene = GameScene() view.presentScene(scene) } } This is very close to the solution, however for some reason when I do this my game becomes laggy (if I present GameScene directly the game runs fine).

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  • NSURLSession has NSoperationqueue internally?

    - by JeffWood
    A)If NSURLSession runs task in background in iOS7,Has Apple integrated internally Queue in NSURLSession?How it works in secondary thread and also in App suspended Mode? B)What is the difference between NSURLSession and NSoperationqueue? C)If NSURLSession is the replacement of NSURLCOnnection, Can we integrate NSURLSession into NSOPerationqueue? D)Are both same? E)Can we do the same thing in NSURLSession as in NSoperationQueue? If NSURLSession is the relplacement of NSUrlconnection ,Which one is the best in all situations?What is the future of NSUrlconnection?

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  • NSUserDefaults with in-app Settings bundle

    - by Hema Vasudevan
    I'm in the process of building an app and would prefer to have an in-app specific Settings bundle rather than make it available in the Settings application. I'm using NSUserDefaults class to save and retrieve them but would like to have the same Settings app look and feel. I wanted to use InAppSettingsKit or the llamasettings but don't know how to use the NSUserDefaults class. Those kits tell me how to create a .plist file and use their kits. All I need is use the Settings app look and feel while at the same time use NSUserDefaults class to save and retrieve values. Please help.

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  • UIImage in UIView and display image parts out of bounds

    - by Mpampinos Holmens
    I have an image in a subview that is bigger than the subview it self, is it possible to display parts of the image that are out of the subview! have tried the view.clipsToBounds=NO; but no lack still. here is part of my code so far. xRayView = [[XRayView alloc] initWithFrame: CGRectMake((1024 - 800) / 2, self.device.frame.origin.y - 26, 800,530)]; xRayView.clipsToBounds=NO; [xRayView setForgroundImage: [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"xray_foreground_01" ofType: @"png"]]]; [xRayView setBackgroundImage: [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"xray_background_01" ofType: @"png"]]]; the foreground and the background images are bigger than the xray view

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  • Breaking One Big Graphic of MutablePaths into CAShapeLayers

    - by StackOverFlowRider
    I have a class called GraphicView that takes a Graphic object and draws it in its drawRect method. This Graphic object is basically an array of mutablePaths that comprise an icon that I want drawn. For performance and other issues, I was thinking of taking this icon that is comprised of mutablePaths, and dividing it into a bunch of CAShapeLayers. I'm wondering is this possible? Considering the points for the mutablePaths of the icon are all interwoven together (ie the icon was initially an SVG file that I converted to code), is it possible to divide different parts of the icon into CAShapeLayers, and reassemble them all together when assigning to the views layer? If so how would it be done? If I assign them as sublayers to a CALayer or CAShapeLayer, will it understand to mesh them all together?

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  • what is the required code method of making a sticker app?

    - by zeropt7
    I am new to photo apps, recently I am interested in making a sticker app like those can be seen in the appstore, I know I would need to use uiimagepickercontroller, uiscrollview and uigesturerecognizer. However I wonder which code method should I use for the app to load multiple stickers? Should it be called programmatically? Is that I would need to use the if-statement, say if one sticker is loaded, the app will auto generate a new sticker on top of it?

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  • Change Interval Of CADisplayLink

    - by user3679109
    I have replaced an NSTimer with a CADisplayLink. I have it working properly but it is running too slowly. How could I go about speeding this up? This is the code that I'm using: ViewController.h (In {} with @interface: CADisplayLink *displayLink; ViewController.m (viewDidLoad): displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(onTimer)]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; onTimer is the method that it is calling. So my question is how do I speed up how often this is being called? Thanks

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  • UITableView overlaps with NavigationBar in Storyboard Setting on first run

    - by Evils
    I know this seems to be a duplicate question which has been around here many many times, but believe me, I tried all iOS7 and earlier fixes which sets the Layout to a different Edge configuration without any change. My Storyboard looks like this: -> Navigation Controller -> Tab Bar Controller -> MyTableViewController -> VCForCellOne With the first run of my application the UITableView overlaps with the source NavigationController as shown here: After clicking on one of my Cells which pushes the corresponding ViewController to the NavigationController and going back again, everything looks fine as shown here: So everything is as it should be after once pushing another ViewController to the NavigationController and then going back. Switching from Portrait to Landscape and back also fixes the layout problem and everything is layed out as it should be. My ViewController within the Storyboard looks like this: I left it the default value, so I don't know what goes wrong here. I hope you understand my problem here. There's no custom class ViewController here, so no additional code which messes up something here. Any help highly appreciated!

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  • UIImage for UIImageView is nil

    - by yeesterbunny
    I'm having problem displaying UIImage in UIImageView. I looked all over stackoverflow for similar questions, but none of the fixes helped me. The image is indeed in my bundle File Inspector - Target Membership is checked for the image IBOutlet is connected (I have tried both using IBOutlet and doing it programmatically) Both png nor jpg works Here's the code for using Interface Builder - //@property and @synthesize set for IBOutlet UIImageView *imageView - (void)viewDidLoad { [super viewDidLoad]; NSAssert(self.imageView, @"self.imageView is nil. Check your IBOutlet connection"); UIImage *image = [UIImage imageNamed:@"banner.jpg"]; NSAssert(image, @"image is nil"); self.imageView.image = image; } This code will terminate with NSAssert, printing in the console that 'image is nil'. I also tried selecting the Image directly from the attributes inspector: However it still doesn't show the image (still terminates with NSAssert - 'image is nil'). Any help or suggestions will be greatly appreciated. Thanks

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  • Different icons and title for same iPad application

    - by trapo
    I'm developing an iPad application that will be distributed "in-house" ie only inside enterprise. They asked me if i can produce 2 different releases of the same application to be installed on the same iPad. The first one will communicate with a production server while the second will use a sandbox server and will be used by user to learn the system. Server url will be changed in app settings. They told me to differentiate these releases by icon and title (and also, of course, by title in navigation bar). What's the best way to get this goal avoiding duplication of the project?

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  • ViewController Navigating

    - by Kobe.o4
    I have 4 ViewControllers, startViewController as the initial View Controller. This contains my intro. After its finish, it will [self presentViewController:vc animated:YES completion:NULL]; into my menuViewController. startViewController ------> menuViewController ------> C1ViewController \ \ ------> ImportantViewController In my menuViewController are buttons for the two ViewController like the above illustration. Also I presented them in the View with this: [self presentViewController:vc animated:YES completion:NULL]; I return tomenuViewController with this [self dismissModalViewControllerAnimated:YES]; What I wanted is to make the ImportantViewController to be the like the parent view or the mainVIew even if I go to other Views. What I need is when ImportantViewController is presented when I go to either C1ViewController or menuViewController it wont be deallocated, or its content there will still be retained. Is it possible? And How? I don't know much about what parent and child view controllers for so I dont know what to implement in my problem. Thank you. BTW, Im using Storyboard.

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  • Runtime error on Did End On Exit in iPhone application

    - by Deepak Pillai
    Does anyone know why im getting runtime error when i click on return button on iphone keyboard. I need to hide keyboard after done editing values to UITextField. So i assigned Did End On Exit to IBAction and the IBAction code below -(IBAction)FinishEditing:(id)sender { [folderName resignFirstResponder]; } When running ma project i facing a runtime error and the variable values shown below argv char ** 0xbffff58c *argv char * 0xbffff6b8 **argv char '/' Console Value (lldb) Any idea to overcome this issue??

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  • adding a UITableView programmatically to a UIViewController

    - by Adam
    I'm loading a UIViewController into one of my Nav controller's hierarchies, which will contain some text and some images. At the bottom, I will want to create a expandable and collapsable tableview. First off, is this idea possible? If it is, how do I add it and where do I place the data source and delegate methods? Can I just make a separate subclass of the TableViewController and then add it to my ViewController as a subview?

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  • What is the most efficient way to use Core Data?

    - by Eric
    I'm developing an iPad application using Core Data, and was hoping someone could clarify something about Core Data. Right now, I populate my table by making a fetch request for all of my data in viewDidLoad. I'd rather make individual fetch requests in my tableView:cellForRowAtIndexPath:. Can anyone tell me which is more efficient, and why? In other words, is it much less efficient to make lots of small requests as opposed to one big request?

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  • viewForHeaderInSection - create header that would display properly in all cases

    - by sha
    I have an interesting problem/question and i'm not sure if it is even doable. So I have a custom header view for regular UITableView. But it's transparent and it doesn't fill fill table width. So it displayed properly when table is scrolled and this header view is displayed above cell content (sticked to the top). But when same header is displayed between two sections down - it looks ugly, because it's transparent and it's either displayed above black rectangle or above table background. I was wondering is there way to customize header view for when it's stick to the top and when it's not. Or... may be it's possible to specify what needs to be displayed underneath header view when it's between sections. Something like sectionSeparatorView?

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  • modifying constants in objective c during run time

    - by moshikafya
    I am trying to solve the following problem. I have the following constants in my header file: #define PREFS_MY_CONSTANT_1 @"bla1" #define PREFS_MY_CONSTANT_2 @"bla2" #define PREFS_MY_CONSTANT_3 @"bla3" ... In one of my functions, I'd like to print to the UIbutton one of those strings based on user input, so say the user inputs '1', i would show bla1. Instead of creating a huge switch (i have 100 of those), I am looking for a way to combine the constant with the variable holding the user input, so something like that ideally: NSInteger input; [button setTitle:PREFS_MY_CONSTANT_{$input} forState: UIControlStateNormal]; Is something like that possible? what would be the best way to solve this?

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  • Navigation Bar color doesn't change back? iOS7

    - by TKP
    I have several tableviews with navigation controller. The navigation bar is white for all the views except the last one, which is red. I have [[[self navigationController] navigationBar] setTintColor:[UIColor redColor]; in the viewDidLoad of the last tableview and [[[self navigationController] navigationBar] setTintColor:[UIColor whiteColor]; in the viewDidLoad of other table views. It works fine until I get to the last view and the color of the navigation bar changes to red. When I go back to the previous views, all the previous views' navigation bar has changed to red. Where should I put those codes so the color will remain unchanged? Thanks,

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  • imagePickerController move and scale does not work

    - by ghostrider
    Here is my code: -(void) takePhoto { UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; //imagePickerController.editing = YES; imagePickerController.allowsEditing=YES; imagePickerController.delegate = self; [self presentViewController:imagePickerController animated:YES completion:NULL]; } #pragma mark - Image picker delegate methdos -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [picker dismissViewControllerAnimated:NO completion:nil]; [self.Picture setImage:[info objectForKey:UIImagePickerControllerOriginalImage]]; } and I have implemented the delegates UINavigationControllerDelegate,UIImagePickerControllerDelegate The image is taken, I can see the move and scale box, but when i move it the box returns to the initial posision - likes it bounces back. Why is that?

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  • is there any way to terminate UIImagePickerViewController while taking video?

    - by wadelim
    Hello! It's the first time to ask a question! until now, I don't need to ask qestion about my problem because Here is the rellay good place to share and solve my programming error(problem?)! now, I'm having a big problem at UIImagePickerViewController Fisrt, while My app is enconding Video Image on pckerViewcontroller, If I push the home button to go background, My app is terminated T_T(EXC_BAD_ACCESS) I want to keep my app alive(living) or close safely pickerview controller to be back I'm going crazy if there is anyone to help me, I would really appreciated Thank you! // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // in Init Method [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(enterBackgound:) name:UIApplicationDidEnterBackgroundNotification object:nil]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// UIImagePickerController *pickerController = [UIImagePickerController new]; i_pc = pickerController; // "i_pc" is member instance .... [self presentModalViewController:pickerController animated:YES]; [pickerController release]; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// while encoding some video in pckerview Contrller, Push homeButton! and return back then my app is killed // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *// // this is my code to try to solve above problem.. But It's not working -(void)enterBackground:(NSNotification *)notification{ [self dismissModalViewControllerAnimated:YES]; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *//

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  • Showing a MKAnnotation for custom object

    - by Chamanhm
    I have a list of objects and each of those has a title, name, description, latitude, longitude and address. Is it possible to show this objects as MKAnnotations? I've been stuck with this for hours now. When I tried to make the objects have a CLLocationCoordinate2D I kept getting the error about latitude or longitude not being assignable. #import <Foundation/Foundation.h> #import <MapKit/MapKit.h> @interface Oficina : NSObject <MKMapViewDelegate> @property (nonatomic, readwrite) CLLocationCoordinate2D oficinaCoordinate; @property (nonatomic, strong) NSString *oficinaCiudad; @property (nonatomic, strong) NSString *oficinaEstado; @property (nonatomic, strong) NSString *oficinaTitulo; @property (nonatomic, strong) NSString *oficinaTelefono; @property (nonatomic, strong) NSString *oficinaLatitud; @property (nonatomic, strong) NSString *oficinaLongitud; @property (nonatomic, strong) NSString *oficinaID; @property (nonatomic, strong) NSString *oficinaDireccion; @property (nonatomic, strong) NSString *oficinaHorario; @property (nonatomic, strong) NSString *oficinaTipoDeOficina; @property (nonatomic, strong) NSString *oficinaServicios; @property (nonatomic, strong) NSString *oficinaTipoDeModulo; @end So after consuming an internet service I get around 70 of these objects. Now I want to be able to turn each of those into a map annotation. This is one of the ways I've tried to assign the latitude but I get the error "Expression not assignable".. currentOffice.oficinaCoordinate.latitude = [parseCharacters floatValue]; Where currentOffice is an instance of my custom object.

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  • How to rotate UIViews?

    - by user717452
    The Twitter app is a tab bar app on the iPhone. Nothing in any of the tabs will rotate, yet, when you click on a link from a tweet, the view controller that is pushed on top of it IS allowed to rotate. The only rotations I have ever doe is from tilting the device, landscape or portrait, but I don't understand how to use 2d transformations and animations to rotate views. How do you rotate any view with that's a subclass of UIView?

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  • Display the y value of a uiImageView during an animation

    - by user1422132
    I have the following code: NSString *yValue; yValue=[[NSString alloc] initWithFormat:@"%1.2f" , imageView.center.y]; CGRect labelFrame = CGRectMake( 10, 100, 200, 50 ); UILabel* label5 = [[UILabel alloc] initWithFrame: labelFrame]; [label5 setBackgroundColor:[UIColor blackColor]]; [label5 setText: yValue]; [label5 setTextColor: [UIColor orangeColor]]; [self.view addSubview: label5]; This correctly shows the y value of the UIimageView but the problem is that it only shows the ending y value. When a person flicks the UIImageView I animate it using: [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{ recognizer.view.center = finalPoint; } What I want is the label5 to display the y value of the imageView during the animation not just after. Is it possible to do this?

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  • How do I show a custom UIImagePicker within a view?

    - by cory ginsberg
    I'm making an app that involves a 'mirror.' Basically, the view should show the UIImagePickerControllerCameraDeviceFront with a custom border around it that I would create. I have looked around the web for days and I can only find a way of putting a subview on the camera view, I want it to be the opposite way. I have seen this happen before, but I have no idea as how to do it as it appears that UIImagePickerController must be a superview and can't be a subview. Please help me anyway you can and thank you in advanced.

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  • NSPredicate 'OR' filtering based on an NSArray of keys

    - by So Over It
    Consider the following NSArray: NSArray *dataSet = [[NSArray alloc] initWithObjects: [NSDictionary dictionaryWithObjectsAndKeys:@"abc", @"key1", @"def", @"key2", @"hij", @"key3", nil], [NSDictionary dictionaryWithObjectsAndKeys:@"klm", @"key1", @"nop", @"key2", nil], [NSDictionary dictionaryWithObjectsAndKeys:@"qrs", @"key2", @"tuv", @"key3", nil], [NSDictionary dictionaryWithObjectsAndKeys:@"wxy", @"key3", nil], nil]; I am able to filter this array to find dictionary objects that contain the key key1 // Filter our dataSet to only contain dictionary objects with a key of 'key1' NSString *key = @"key1"; NSPredicate *key1Predicate = [NSPredicate predicateWithFormat:@"%@ IN self.@allKeys", key]; NSArray *filteretSet1 = [dataSet filteredArrayUsingPredicate:key1Predicate]; NSLog(@"filteretSet1: %@",filteretSet1); Which appropriately returns: filteretSet1: ( { key1 = abc; key2 = def; key3 = hij; }, { key1 = klm; key2 = nop; } ) Now, I am wanting to filter the dataSet for dictionary objects containing ANY of the keys in an NSArray. For example, using the array: NSArray *keySet = [NSArray arrayWithObjects:@"key1", @"key3", nil]; I want to create a predicate that returns and array of any dictionary objects that contain either 'key1' or 'key3' (ie. in this example all dictionary objects would be returned except for the third object - as it does not contain either 'key1' or 'key3'). Any ideas on how I would achieve this? Would I have to use a compound predicate?

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