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  • What are incentives (if any) to use WinRT instead of .Net?

    - by Ark-kun
    Let's compare WinRT with .Net .Net .Net is the 13+ years evolution of COM. Three main parts of .Net are execution environment, standard libraries and supported languages. CLR is the native-code execution environment based on COM .Net Framework has a big set of standard libraries (implemented using managed and native code) that can be used from all .Net languages. There are .Net classes that allow using OS APIs. WPF or Silverlight provide a XAML-based UI framework .Net can be used with C++, C#, Javascript, Python, Ruby, VB, LISP, Scheme and many other languages. C++/.Net is a variation of the C++ language that allows interaction with .Net objects. .Net supports inheritance, generics, operator and method overloading and many other features. .Net allows creating apps that run on Windows (XP, 7, 8 Pro (Desktop and Metro), RT, CE, etc), Mac OS, Linux (+ other *nix); iOS, Android, Windows Phone (7, 8); Internet Explorer, Chrome, Firefox; XBox 360, Playstation Suite; raw microprocessors. There is support for creating games (2D/3D) using any managed language or C++. Created by Developer Division WinRT WinRT is based on COM. Three main parts of WinRT are execution environment, standard libraries and supported languages. WinRT has a native-code execution environment based on COM WinRT has a set of standard libraries that more or less can be used from WinRT languages. There are WinRT classes that allow using OS APIs. Unnamed Silverlight clone provides a XAML-based UI framework WinRT can be used with C++, C#, Javascript, VB. C++/CX is a variation of the C++ language that allows interaction with WinRT objects. Custom WinRT components don't support inheritance (classes must be sealed), generics, operator overloading and many other features. WinRT allows creating apps that run on Windows 8 Pro and RT (Metro only); Windows Phone 8 (limited). There is support for creating games (2D/3D) using C++ only. Ordered by Windows Team I think that all the aspects except the last ones are very important for developers. On the other hand it seems that the most important aspect for Microsoft is the last one. So, given the above comparison of conceptually identical technologies, what are incentives (if any) to use WinRT instead of .Net?

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  • ms excel find and replace @ symbol results in broken formula

    - by Loopo
    I'm trying to search and replace in excel, the column is formatted as 'Text'. Find: [@ replace with: @ Whenever this finds a match at the start of a cell i.e the cell contents start with [@ and tries to replace that with @ the result is an error 'This function is not valid' I guess that since the @ operator is for references, this is causing the cell to be interpreted differently (not as text anymore) How do I make this replacement work? Copy/paste into another program is not a good option because some of the cells contain line-breaks.

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  • C++0x rvalue references - lvalues-rvalue binding

    - by Doug
    This is a follow-on question to http://stackoverflow.com/questions/2748866/c0x-rvalue-references-and-temporaries In the previous question, I asked how this code should work: void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } It seems that the move overload should probably be called because of the implicit temporary, and this happens in GCC but not MSVC (or the EDG front-end used in MSVC's Intellisense). What about this code? void f(std::string &&); //NB: No const string & overload supplied void g1(const char * arg) { f(arg); } void g2(const std::string & arg) { f(arg); } It seems that, based on the answers to my previous question that function g1 is legal (and is accepted by GCC 4.3-4.5, but not by MSVC). However, GCC and MSVC both reject g2 because of clause 13.3.3.1.4/3, which prohibits lvalues from binding to rvalue ref arguments. I understand the rationale behind this - it is explained in N2831 "Fixing a safety problem with rvalue references". I also think that GCC is probably implementing this clause as intended by the authors of that paper, because the original patch to GCC was written by one of the authors (Doug Gregor). However, I don't this is quite intuitive. To me, (a) a const string & is conceptually closer to a string && than a const char *, and (b) the compiler could create a temporary string in g2, as if it were written like this: void g2(const std::string & arg) { f(std::string(arg)); } Indeed, sometimes the copy constructor is considered to be an implicit conversion operator. Syntactically, this is suggested by the form of a copy constructor, and the standard even mentions this specifically in clause 13.3.3.1.2/4, where the copy constructor for derived-base conversions is given a higher conversion rank than other implicit conversions: A conversion of an expression of class type to the same class type is given Exact Match rank, and a conversion of an expression of class type to a base class of that type is given Conversion rank, in spite of the fact that a copy/move constructor (i.e., a user-defined conversion function) is called for those cases. (I assume this is used when passing a derived class to a function like void h(Base), which takes a base class by value.) Motivation My motivation for asking this is something like the question asked in http://stackoverflow.com/questions/2696156/how-to-reduce-redundant-code-when-adding-new-c0x-rvalue-reference-operator-over ("How to reduce redundant code when adding new c++0x rvalue reference operator overloads"). If you have a function that accepts a number of potentially-moveable arguments, and would move them if it can (e.g. a factory function/constructor: Object create_object(string, vector<string>, string) or the like), and want to move or copy each argument as appropriate, you quickly start writing a lot of code. If the argument types are movable, then one could just write one version that accepts the arguments by value, as above. But if the arguments are (legacy) non-movable-but-swappable classes a la C++03, and you can't change them, then writing rvalue reference overloads is more efficient. So if lvalues did bind to rvalues via an implicit copy, then you could write just one overload like create_object(legacy_string &&, legacy_vector<legacy_string> &&, legacy_string &&) and it would more or less work like providing all the combinations of rvalue/lvalue reference overloads - actual arguments that were lvalues would get copied and then bound to the arguments, actual arguments that were rvalues would get directly bound. Questions My questions are then: Is this a valid interpretation of the standard? It seems that it's not the conventional or intended one, at any rate. Does it make intuitive sense? Is there a problem with this idea that I"m not seeing? It seems like you could get copies being quietly created when that's not exactly expected, but that's the status quo in places in C++03 anyway. Also, it would make some overloads viable when they're currently not, but I don't see it being a problem in practice. Is this a significant enough improvement that it would be worth making e.g. an experimental patch for GCC?

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  • Compile error with initializer_list when trying to use it to initialize member value of class

    - by ilektron
    I am trying to make a class initializable from an initialization_list in a class constructor's constructor's initialization list. It works for a std::map, but not for my custom class. I don't see any difference other than templates are used in std::map. #include <iostream> #include <initializer_list> #include <string> #include <sstream> #include <map> using std::string; class text_thing { private: string m_text; public: text_thing() { } text_thing(text_thing& other); text_thing(std::initializer_list< std::pair<const string, const string> >& il); text_thing& operator=(std::initializer_list< std::pair<const string, const string> >& il); operator string() { return m_text; } }; class static_base { private: std::map<string, string> m_test_map; text_thing m_thing; static_base(); public: static static_base& getInstance() { static static_base instance; return instance; } string getText() { return (string)m_thing; } }; typedef std::pair<const string, const string> spair; text_thing::text_thing(text_thing& other) { m_text = other.m_text; } text_thing::text_thing(std::initializer_list< std::pair<const string, const string> >& il) { std::stringstream text_gen; for (auto& apair : il) { text_gen << "{" << apair.first << ", " << apair.second << "}" << std::endl; } } text_thing& text_thing::operator=(std::initializer_list< std::pair<const string, const string> >& il) { std::stringstream text_gen; for (auto& apair : il) { text_gen << "{" << apair.first << ", " << apair.second << "}" << std::endl; } return *this; } static_base::static_base() : m_test_map{{"test", "1"}, {"test2", "2"}}, // Compiler fine with this m_thing{{"test", "1"}, {"test2", "2"}} // Compiler doesn't like this { } int main() { std::cout << "Starting the program" << std::endl; std::cout << "The text thing: " << std::endl << static_base::getInstance().getText(); } I get this compiler output g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++11 -MMD -MP -MF"static_base.d" -MT"static_base.d" -o "static_base.o" "../static_base.cpp" Finished building: ../static_base.cpp Building file: ../test.cpp Invoking: GCC C++ Compiler g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++11 -MMD -MP -MF"test.d" -MT"test.d" -o "test.o" "../test.cpp" ../test.cpp: In constructor ‘static_base::static_base()’: ../test.cpp:94:40: error: no matching function for call to ‘text_thing::text_thing(<brace-enclosed initializer list>)’ m_thing{{"test", "1"}, {"test2", "2"}} ^ ../test.cpp:94:40: note: candidates are: ../test.cpp:72:1: note: text_thing::text_thing(std::initializer_list<std::pair<const std::basic_string<char>, const std::basic_string<char> > >&) text_thing::text_thing(std::initializer_list< std::pair<const string, const string> >& il) ^ ../test.cpp:72:1: note: candidate expects 1 argument, 2 provided ../test.cpp:67:1: note: text_thing::text_thing(text_thing&) text_thing::text_thing(text_thing& other) ^ ../test.cpp:67:1: note: candidate expects 1 argument, 2 provided ../test.cpp:23:2: note: text_thing::text_thing() text_thing() ^ ../test.cpp:23:2: note: candidate expects 0 arguments, 2 provided make: *** [test.o] Error 1 Output of gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/4.8/lto-wrapper Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu 4.8.1-2ubuntu1~13.04' --with-bugurl=file:///usr/share/doc/gcc-4.8/README.Bugs --enable-languages=c,c++,java,go,d,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.8 --enable-shared --enable-linker-build-id --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.8 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --with-system-zlib --disable-browser-plugin --enable-java-awt=gtk --enable-gtk-cairo --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64/jre --enable-java-home --with-jvm-root-dir=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64 --with-jvm-jar-dir=/usr/lib/jvm-exports/java-1.5.0-gcj-4.8-amd64 --with-arch-directory=amd64 --with-ecj-jar=/usr/share/java/eclipse-ecj.jar --enable-objc-gc --enable-multiarch --disable-werror --with-arch-32=i686 --with-abi=m64 --with-multilib-list=m32,m64,mx32 --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 4.8.1 (Ubuntu 4.8.1-2ubuntu1~13.04) It compiles fine with the std::map constructed this way, and if I modify the static_base to return the strings from the maps, all is fine and dandy. Please help me understand what is going on here.

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  • How should I display a notification bar in WinForms?

    - by mafutrct
    You all know the "You've got new answers!" notification bar on SO. I'd like the same thing in a Form, preferably just as smooth. Is there a simple way? Or do I have to completely create this myself? My searches did not yield any good results, only lots of progress bars and popups in the system notification area, but that's not what I'm looking for.

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  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

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  • Any Sercurity issues in ajax dll

    - by lokendra singh
    Hi Friends I am using ajax dll in my application for smooth working but i have some doubt in my mind ? is there any security problem in server when we are using ajax dll in my application. means any one can missuse the application because we are using public memthods in ajax dll. Any one suggest me, thanks in advance Lokendra

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  • Hi Quality texturing.

    - by Tigran
    Hi all. I'm completely new in Open GL, so have a question. I need to apply hi quality texturing on the surface rendered via triangles . But on zooming i continue see the triangle's under the skin, it's not smooth. I use OpenGL built-in minMapping. So I wonder (lookig at other products) do i need to implement my own mipMapping algorithm or I'm doing something wrong ? This is what I want , more ore less, like a quality:

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  • Convolve a column vector

    - by Geoff
    This is an OpenCV2 question. I have a matrix: cv::Mat_<Point3f> points; representing some space curve. I want to smooth it (using, for example a Gaussian kernel). I have tried using: cv::Mat_<Point3f> result; cv::GaussianBlur(points, result, cv::Size(4 * sigma, 1), sigma, sigma, cv::BORDER_WRAP); But I get the error: Assertion failed (columnBorderType != BORDER_WRAP)

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  • jQuery not taking effect immediately.

    - by iMaster
    Is there any reason for my jQuery effects not to be taking effect immediately? I have jQuery hover fade effects, but then I also have CSS rollovers as backups for anyone who has javascript disabled. What happens is when you load a page and roll over a link, you get the CSS effect, but any time after that, you get the nice, smooth jQuery effect. Is there a fix for this?

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  • How to handle failure to release a resource which is contained in a smart pointer?

    - by cj
    How should an error during resource deallocation be handled, when the object representing the resource is contained in a shared pointer? Smart pointers are a useful tool to manage resources safely. Examples of such resources are memory, disk files, database connections, or network connections. // open a connection to the local HTTP port boost::shared_ptr<Socket> socket = Socket::connect("localhost:80"); In a typical scenario, the class encapsulating the resource should be noncopyable and polymorphic. A good way to support this is to provide a factory method returning a shared pointer, and declare all constructors non-public. The shared pointers can now be copied from and assigned to freely. The object is automatically destroyed when no reference to it remains, and the destructor then releases the resource. /** A TCP/IP connection. */ class Socket { public: static boost::shared_ptr<Socket> connect(const std::string& address); virtual ~Socket(); protected: Socket(const std::string& address); private: // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; But there is a problem with this approach. The destructor must not throw, so a failure to release the resource will remain undetected. A common way out of this problem is to add a public method to release the resource. class Socket { public: virtual void close(); // may throw // ... }; Unfortunately, this approach introduces another problem: Our objects may now contain resources which have already been released. This complicates the implementation of the resource class. Even worse, it makes it possible for clients of the class to use it incorrectly. The following example may seem far-fetched, but it is a common pitfall in multi-threaded code. socket->close(); // ... size_t nread = socket->read(&buffer[0], buffer.size()); // wrong use! Either we ensure that the resource is not released before the object is destroyed, thereby losing any way to deal with a failed resource deallocation. Or we provide a way to release the resource explicitly during the object's lifetime, thereby making it possible to use the resource class incorrectly. There is a way out of this dilemma. But the solution involves using a modified shared pointer class. These modifications are likely to be controversial. Typical shared pointer implementations, such as boost::shared_ptr, require that no exception be thrown when their object's destructor is called. Generally, no destructor should ever throw, so this is a reasonable requirement. These implementations also allow a custom deleter function to be specified, which is called in lieu of the destructor when no reference to the object remains. The no-throw requirement is extended to this custom deleter function. The rationale for this requirement is clear: The shared pointer's destructor must not throw. If the deleter function does not throw, nor will the shared pointer's destructor. However, the same holds for other member functions of the shared pointer which lead to resource deallocation, e.g. reset(): If resource deallocation fails, no exception can be thrown. The solution proposed here is to allow custom deleter functions to throw. This means that the modified shared pointer's destructor must catch exceptions thrown by the deleter function. On the other hand, member functions other than the destructor, e.g. reset(), shall not catch exceptions of the deleter function (and their implementation becomes somewhat more complicated). Here is the original example, using a throwing deleter function: /** A TCP/IP connection. */ class Socket { public: static SharedPtr<Socket> connect(const std::string& address); protected: Socket(const std::string& address); virtual Socket() { } private: struct Deleter; // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; struct Socket::Deleter { void operator()(Socket* socket) { // Close the connection. If an error occurs, delete the socket // and throw an exception. delete socket; } }; SharedPtr<Socket> Socket::connect(const std::string& address) { return SharedPtr<Socket>(new Socket(address), Deleter()); } We can now use reset() to free the resource explicitly. If there is still a reference to the resource in another thread or another part of the program, calling reset() will only decrement the reference count. If this is the last reference to the resource, the resource is released. If resource deallocation fails, an exception is thrown. SharedPtr<Socket> socket = Socket::connect("localhost:80"); // ... socket.reset();

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  • Pure sine wave inverter

    - by Nick
    Not exactly programming (sorry) but I think it's pretty close and can be of interest to other programmers. I'm trying to setup a battery power station so that I can work from anywhere. I go surfing a lot and my idea is to be able to work from wherever I can park my car (given there's coverage). So, I'm getting a deep cycle battery, a 240V charger (I'm in Australia), and an inverter. At the back of my laptop it says 19V and 4.62A. From the people I've spoken to that means it consumes about 90W at most. So my inverter needs to be able to output about 100W. Most of them seem to be 200W and up so this shouldn't be a problem. I want to be able run my laptop for 10 hours (plus the 2 hours I get from the laptop battery) straight. According to the people I've spoken to and from what I gather online I need a battery that has the amp hours for my "amp draw". I have no idea how to calculate this but I've been guesstimating. Most deep cycle batteries seem to be classified using amp hours (Ah)... 35Ah, 50Ah, 75Ah, 100Ah, and so on. However the amp hours on those batteries is for a 240V and I seem to be using 19V. According to an expert I spoke to you'd need a 100Ah battery to power a 5A appliance at 240V for 10 hours (you only get about 50% useful power). That to me is 5A * 240V = 100Ah battery. So, naive as I might be I take 240V and divide that by my 19V and reach the conclusion that I can get away with a battery that's about 12 times smaller than that 100Ah. The expert told me I needed a 50Ah battery so that's probably what I'll be getting, but it would be interesting to know what I theoretically would need to power my laptop for 10 hours. As for charging the battery the expert I spoke to said I needed a 3-5A charger to be able to charge that 50Ah battery from flat to full in about 10 hours (I will just leave it plugged in over night). Now to my question. The expert said it's not a matter of "if" more like a guaranteed "when" my computer will stuff up if I don't use a "pure sine wave inverter". From what I gather the power that comes out of that battery is not as clean as the power we get in the socket at home. Apparently it's "square" and the one in the socket is nice and smooth. I've already got an inverter, but it's not "pure". Do I really need to buy the $200-300 pure sine wave inverter or can I get away with something else? Perhaps the laptop adapter that sits in the middle of my laptop power cable already fixes that wave to be nice and smooth? Thanks!

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  • What are the best JavaScript implementations of a gallery?

    - by gilles27
    We need to implement a gallery feature for our client's new website. They had a similar feature on their last site, which used Smooth Gallery, which in turn was based on Moo Tools. We could go ahead and do the same however, before we do, does anyone have any suggestions for alternatives and if so, please explain why you feel your choice is better.

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  • Reporting Trend Line

    - by Dave Jarvis
    Hi, How would you create a line in JasperReports that follows the trend for the data, in addition to showing the data points? Here are before and after shots: Before After The Time Series report does not appear to have any such option to draw the orange line. (The orange line should be smooth, and thinner, but that's the general idea.) Any ideas how to craft such a report?

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  • How to display image in Swing? in textarea?

    - by Nitesh Panchal
    Hello, I am creating a chat application using JApplet. I have a TextArea where all chat messages go. Everything in working fine and smooth just as you would expect a basic chat application to do. Now i want to add support for gestures. I wanted to know, how can we show an icon in textarea? it only takes string in append() method. Thanks in advance :)

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  • .net 3.5 to 4.0 Migration

    - by SARAVAN
    Currently we are doing a payroll application in Microsoft Visual Studio 2008 (.Net 3.5) using some of the latest features like WCF, WF and the development for the same has almost completed. However, clients have shown their interest in migrating the developed payroll application in Microsoft Visual Studio 2008 (.Net 3.5) to Microsoft Visual Studio 2010 (.Net 4.0). I don't have an idea about the expected challenges in the migration or if its just going to be very smooth. Any thoughts or comments?

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  • UITableViewCell similar to one in "Things" app

    - by Fiedorowski
    Hi im looking (but cant find) for sample app that will show me how to implement UITableView with custom UITableViewCell that is similar to one in the Things app, with smooth animation from read-only view (that hides empty cells) to editable view that shows only cells that can be edited, and custom cell with multiline input with small image. I would appreciate if someone could point me in the right direction. Im new to Cocoa/Objective-C programming but Im familiar with Object Oriented programing concepts.

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  • Finding subtitute pluggin (After Switching from Notepad++ to Netbeans 6.8)

    - by justjoe
    i would like to ask about some Notepad++ feature that i couldn't find in netbeans. And this feature is somehow really helpful. It's called 'function list' created by Jens Lorenz. this feature will list all of declared function in a PHP files. So, is there any subtitute plugin that i can use to smooth my migration from Notepad++ to Netbeans ? the main reason i switch is for svn, Phpdoc-support, and easiness maintaining medium-size web project.

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  • Thin down jQuery

    - by Taylor Satula
    Hi, I have been optimizing my website but the one problem that stands in my way is all the jQuery functions that I do not use. The only ones that I use are for a smooth page scroller. It just seems like such a waste of download time. My question is: Is there any script or program that will remove the jQuery code that I do not need and leave the 1 or 2 functions that I do need.

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