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  • Are there any Java based libraries that provide game mapping features?

    - by James.Elsey
    Hi All, I'm working on a Java web based game in my spare time (springMVC / JSPs etc), and I'm wondering what are my options for dealing with the "game world" or mapping element. My game will be 2d / text based, so I have no need for any OpenGL / Flash etc. My initial idea was to use Google maps and provide a custom overlay, but I want to know if there are any alternatives? For example, if I create a 2d map with all my zones, are there any libraries that will help me plot players, work out distances and so forth? Regards

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  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

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  • Trying to run 32bit windows game in wine on 64bit 12.04

    - by georgelappies
    I am trying to run Icewind dale2 from GOG.com in wine on ubuntu 12.04 64bit. I am using the AMD ATI binary blob display driver. Running the file command on /usr/lib32/fglrx/libGL.so.1.2 gives: george@devbox:/usr/lib32/fglrx$ file libGL.so.1.2 libGL.so.1.2: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, stripped george@devbox:/usr/lib32/fglrx$ So I definetly have 32bit opengl. I am using latest Playonlinux and tried this on wine 1.4 and 1.5... How can I force wine to use my opengl library?

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  • How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

    - by Phil
    Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file on the server, so it updates automatically in the game after the game is on the app store) How would I go about acheiving that? is it as simple as using a getURL? are there any specifical issues with trying to do this on the iPhone via AIR that I should be aware of? Thanks for any advice.

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  • I can't capture the output screen of a game tutorial

    - by user12543
    Hello, I'm trying to do a screen capture with gtk-recordmydesktop and other capture tools but for some reason, it will not capture an output screen while its running. It captures one screen but doesn't show the rest. I can capture my screen running if I use my flip camcorder but recordmydesktop will not work. Is there a way to capture live video playing on the desktop without using an outside camera? Brian

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  • Where to start, to develop an online Backgammon game?

    - by Matt V.
    I would like to develop a backgammon game to play against other players online, as a way of learning more Javascript/jQuery and a little game development. I'm a web developer and most of my experience is in PHP. I have minimal Javascript experience and no game development experience. Where should I start? Are there any particular books, tutorials, libraries, or frameworks that would help give me a jumpstart? As a beginner, am I better of using the DOM or Canvas?

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  • SEO effects of intermix of WP blog, custom PHP site and FB app game

    - by melbournetechlover
    We're a melbourne tech company in the process of building a custom site in PHP. We plan to launch a "pre-launch" page which is also custom coded (CSS3 on twitter bootstrap framework + HTML5 front end and PHP back end). On that site will be a link to a blog - the idea behind this is to build up ranking for a variety of relevant keywords prior to the full site going live (given the majority of the site is a member only community anyway so the blog is really the main way we'll be able to execute on-site SEO. Ideally, we would like to install wordpress in a subdirectory on our servers and just customise the header to look the same as the landing page of the website. But some questions and concerns... Is there any detrimental effect on SEO efforts in having two separate systems (one custom PHP, the other an installation of wordpress) to manage the blog vs the rest of the site? Are there any benefits or detriments to installing on a sub domain such as blog.sitename.com vs. sitename.com/blog. My preference would be sitename.com/blog as it feels neater - but open to suggestions based on knowledge of Google preferences. Separately, we are building a Facebook app which is under another site name. Again because we are launching this app first, from an SEO perspective, would it actually be better to run it from a sub domain on the main site - e.g. gamename.mainsitename.com instead of on app.gamename.com? Currently we have it on app.gamename.com, but if there are SEO benefits to moving it to the other domain and server then we'll do it. Basically we don't want to have our SEO efforts divided - will Google algorithms prefer two sites heavily referring traffic, or is it better to focus our efforts on one. I guess that's the crux of the issue. But the other one is - does Google care about traffic accessing a page built for the Facebook app iFrame - does that count toward rankings? Sorry I hope these questions aren't too complex - but we're in the tech world every day and still can't seem to find a good answer to these ones...hence I'm taking to the forums!! Free beer for whoever can give me a solid answer!

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  • What are my tool options to prototype a 2D multiplayer game?

    - by Asher Einhorn
    I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly run. I have little experience with these things and since it's a prototype i'd like the easiest options for achieving this. I am looking to make this game for the web and mobile devices, although at present I only have access to ios hardware, (no android etc). I just want to get the bare bones of this set up so I can test it from the earliest opportunity to see if it's fun.

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  • Development of a Card Game Website [on hold]

    - by Correna Hurley
    Yahoo did away with all of their "parlor-type" games on 3/31/14. There is a great demand to get these games back, but Yahoo has no plan to do so. I'd like to find someone who has the knowledge necessary to create such an "animal" and would be willing to give it a try. If someone from this forum would be so kind as to point me in the right direction to find such an individual, I'd be grateful. Thank you.

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  • How can I make my game more popular without paying money?

    - by Marlon Drescher
    I am a game designer, software developer, composer and graphic artist and made the 3D Hack 'n Slay MMO Forgotten Elements on my own. It's playable at open Beta and will be released at the end of the year. I used Plain Old JAVA, JPCT 3D Engine, Tomcat Webserver and Blender 3D / Gimp to manage all the tasks. I developed the whole game from scratch. For me the hardest task in this challenge is probably the whole thing about marketing and advertisement. Because it is a independent project and I am the only person working on it, there is no money I could invest for making advertisement. But anyhow... How could it be possible to make this game more popular? What would you suggest me?

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  • How to design a game engine in an object-oriented language?

    - by chuzzum
    Whenever I try and write a game in any object-oriented language, the first problem I always face (after thinking about what kind of game to write) is how to design the engine. Even if I'm using existing libraries or frameworks like SDL, I still find myself having to make certain decisions for every game, like whether to use a state machine to manage menus, what kind of class to use for resource loading, etc. What is a good design and how would it be implemented? What are some tradeoffs that have to be made and their pros/cons?

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  • Game crash/Screen freeze recovery (without shell or reboot)

    - by Asavar Tzeth
    I am an old Windows PC gamer, now converted into Ubuntu (Linux) lover. I am even going so far as to attempt to replace all my games in a Windows dual-boot with Wine and it is going well. However... Even if Linux is less prone to crashing, games, especially the windows ones (but also a few native) can crash. My problem is when this is in full screen and the computer becomes non-responsive. In Windows you can solve this with ctrl+alt+delete, but Ubuntu lacks this feature and my only choice is a reboot. Is there any Ubuntu version of this feature? Of course excepting the ctrl+alt+F1, find and kill process method. It is fine if you know how to do it, but too slow and difficult for the typical gamer. I believe strongly in Ubuntu as the future gaming platform in one form or another. If this feature does not exist, then the Ubuntu team should address this as fast as possible, since it is critical for all old Windows gamers. Thank you for your time. Asavar Tzeth (Alias)

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  • How should I model an economy-based game in code?

    - by Matthew G.
    I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this: Main Control Class Graphics Class Player Class Enemy class I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?

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  • The true cost to get my XNA game on XBox?

    - by Fëanor
    There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered: You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for professional). $1000+ You then buy a XBox to find you also need a harddrive - so buy a Xbox harddrive too. $400 You need to buy XBox Gold LIVE subscription. $70 You need to buy AppHub Creators Club subscription $100 Then after all that I cannot even find the place on my XBox to download Indie games?!!! Seriously WTF - after doing all this I could have come proficient in WebGL and done it all for free... Before I go all the way down this path (hole) are there any other hidden hurdels before I can publish my game? UPDATE: "Indie Games are not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved."....... im going to have to break something....

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  • Can there be an Environment that Reacts to Weather changes in-game?

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. I had some recent thoughts about the possibility of creating an environment in a game that interacts with weather (Rain, Snow, Storms) Is it possible to make an environment that can simulate weather changes in a game? I wrote notes on this for weeks now. I was thinking that an increase on environments occlusion maps was necessary for creating the effect of rain on windows, as well as making a flowing liquid surface on windows that is only visible in rain. I was also considering the idea of additive bump-maps on meshes for snow, to simulate accumulation. Are these elements dynamic in Unreal 4? Can I implement them?

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  • Unique Content is the Best Way to Win the SEO Game

    It has always been the case that in the world of search engine optimisation content is king - well almost always and it affects search engine ranking. Gone are the days when you could saturate your website with keywords and hide them by using identical font and background colours. And you certainly cannot create articles with so many keywords that they don't actually make sense any more.

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  • Is an in-app purchase required to unlock game in order to bypass pirating acceptable?

    - by digitaljoel
    I'm considering writing a mobile game and looking at distribution. The game will have a server requirement, which means I will have to pay for bandwidth, hosting, processor time, etc. Because of that I'll need to make at least a little money off this thing. According to the press piracy is rampant in the android community. To get around this, I'm thinking of implementing a simple model where the game is free, perhaps allowing play for X number of turns or something, and then requiring an in-app purchase to continue to play. I would clearly explain this in the app description, and the in-app purchase would be managed per account so it would be linked to your google play account so you wouldn't have to re-purchase every time you get a new device. Would gamers accept this model or see it as unreasonable?

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  • Game Development In C Only. Is it possible?

    - by Ishan Sharma
    I am a first year college student in India and want to make a small game as a this semester project. I am quite good at C and am learning it rapidly but I wanted to ask if developing a game entirely in C (no C++ or C#) I'd love to use these but for college projects, we have strict requirements of using only C. What I am looking for is a simple top view driving game. It won't have anything fancy and even the visual things will be powered by simple characters. For example, user controlled car can be represented by ¦ and edges of road by series of |'s. What do you think?

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  • How to configure simple game AI setting with jtable

    - by Asgard
    I'm developing an application that has methods of this kind: attackIfIsFar(); protectIfIsNear(); helpAfterDeadOf(); helpBeforeAttackOf(); etc. The initialization of my application for n players is something like player1.attackIfIsFar(player2); player2.protectIfIsNear(player4); player3.helpAfterDeadOf(player1); player4.helpBeforeAttackOf(player3); etc. I don't know how to configure a jtable that that can allow me to set the equivalent of this code-block In others words I need simply a way to create a jtable with 3 column and n row, were I can set in the column 1 and 3, the player, and in the central column one of the available methods that each player on the column 1 must invoke on each player of column 3

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  • SEO - A Game of Numbers and Strategy

    Traditional marketing strategy would capitalize on the usual television commercial, banner ads, holding a social event to promote your new product, print ads and more. However, these portfolios might be missing one vital ingredient: the internet. Over one billion people have the access to internet.

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  • Is it possible to programmatically prevent a game from pausing when its window loses focus?

    - by user836045
    I'm playing Skyrim in windowed mode and I am trying to create a bot for this game for personal use. I would like to have the bot play the game in the background, while I do other things, the only problem is that the game window pauses when it loses focus. Is there a way to make the Skyrim process think that it still has the focus, so it continues to run while I do something else on another window? I'm not a windows programming expert but would this be possible if I could somehow intercept the message that says unfocused or minimized to the process, and thus let the process think its still focused? I think Skyrim uses directx, so is it possible to come up with a solution from that end?

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  • Grid Game Algorithm

    - by 7Aces
    Problem Link - http://www.iarcs.org.in/inoi/2009/zco2009/zco2009-1a.php You have to find the path with the maximum weight, from the top-left cell to the bottom-right cell. It could've been solved with a simple Dynamic Programming approach, if it were not for the special condition - you are allowed at most one move that can be either to the left or up. How do I now approach the problem with this special case? Also, I'm looking for a time-efficient approach. Thanks!

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  • What kind of programmer job positions are there in professional game development? [on hold]

    - by skiwi
    I have been wondering the following since recently, seeing as I want to pursue a career in game development after university: What programmer job positions are there in professional game development? Think about AAA titles, etc. What programming language are the most commonly used ones in that area? I can think of some job aspects, like game engine, network, centralized server and artificial intelligence. I am just wondering what options I have later on, and in what programming languages I should invest right now. I am quite proficient with Java, and also wondering if that is of any help.

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  • Game-over! Gaining Physical access to a computer

    Security requires defense in depth. The cleverest intrusion detection system, combined with the best antivirus, won’t help you if a malicious person can gain physical access to your PC or server. A routine job, helping a family member remove a malware infection, brings it home to Wesley just how easy it is to get a command prompt with SYSTEM access on any PC, and inspires him to give a warning about the consequences.

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