What C++ libraries can be used in game development [closed]
- by RedShft
I'm currently in the planning stage for my next game, and since I've been away from C++ for a while I have some questions about helpful libraries. I plan on making a 2D game with SDL, constructing my own simple 2D engine. I plan on making this game for the PC.
What libraries would you recommend to make this process easier?
What about unittests?
What about an enforce operator to throw exceptions?
int a = 1;
enforce(a == 2); //Throws an exception,
Specifically, i'm looking for general purpose libraries, that implement that make my life easier (like boost). Also, a helpful library for physics/collision, AI, XML file parsing (specifically working with the Tiled map editor), and any others that you guys have used that are useful in a 2D game.