How would one go about integrated python into a c++ written game for the use of user-made scripts
- by Spencer Killen
I'm quite new to game development (not the site) and I'm currently just trying to educate myself about some certain things before I really begin working and a game.
anyway, I'd like to know what basic algorithm/outline of how a game would be coded effeciently with the implementation of user coded scripts for gameplay and levels that are written in python,
Is this even possible? would all the features of python be avalible? like say "multi-threading"?