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  • delete everything before last comma

    - by clankill3r
    I want to delete everything before the last tab (or comma). For example, in this sentence: Hoe treedt een gevestigd instituut als het Nederlands Openluchtmuseum, alom geassocieerd met ambacht en traditie, buiten zijn grenzen op zoek naar vernieuwing? should be naar vernieuwing? Ik heb ruim 6 weken geleden een boek besteld en ik wacht nog steeds,enig idee hoe lang dit wachten nog gaat duren? should be enig idee hoe lang dit wachten nog gaat duren? I tried this, "^(.*\t+)+" but that doesn't work.

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  • Best way to unit test Collection?

    - by limc
    I'm just wondering how folks unit test and assert that the "expected" collection is the same/similar as the "actual" collection (order is not important). To perform this assertion, I wrote my simple assert API:- public void assertCollection(Collection<?> expectedCollection, Collection<?> actualCollection) { assertNotNull(expectedCollection); assertNotNull(actualCollection); assertEquals(expectedCollection.size(), actualCollection.size()); assertTrue(expectedCollection.containsAll(actualCollection)); assertTrue(actualCollection.containsAll(expectedCollection)); } Well, it works. It's pretty simple if I'm asserting just bunch of Integers or Strings. It can also be pretty painful if I'm trying to assert a collection of Hibernate domains, say for example. The collection.containsAll(..) relies on the equals(..) to perform the check, but I always override the equals(..) in my Hibernate domains to check only the business keys (which is the best practice stated in the Hibernate website) and not all the fields of that domain. Sure, it makes sense to check just against the business keys, but there are times I really want to make sure all the fields are correct, not just the business keys (for example, new data entry record). So, in this case, I can't mess around with the domain.equals(..) and it almost seems like I need to implement some comparators for just unit testing purposes instead of relying on collection.containsAll(..). Are there some testing libraries I could leverage here? How do you test your collection? Thanks.

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  • lwjgl 101: How can I use VBOs?

    - by Vuntic
    How can I draw anything in lwjgl using VBOs? When I follow the tutorial, it just breaks. I've also tried running this example (with the byteorder fix) but it just displays a blank window. SO hasn't been helpful to me yet, but this is the last place I can think of that might have an answer...

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  • this implementation does not contain a WSDL definition and is not a SOAP 1.1

    - by user1635118
    I am trying to deploy a simple SOAP 1.2 web service to WebSphere v8. My service is @Stateless @WebService(serviceName = "MemberServices", portName = "MemberPort", endpointInterface = "gov.virginia.vita.edmsvc.ws.MemberWS") @BindingType(value=SOAPBinding.SOAP12HTTP_BINDING) @TransactionAttribute(TransactionAttributeType.REQUIRED) public class MemberBean implements MemberWS, MemberBeanLocal { .... } However the server is throwing the following error: "This implementation does not contain a WSDL definition and is not a SOAP 1.1 based binding. Per the JAXWS specification, a WSDL definition cannot be generated for this implementation.error" this same service deploy successfully on Glashfish and JBoss, any ideas ?

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  • Call HashMap from jsp EL ?

    - by Parhs
    Here is my Entity Class public enum UnitType { HOSPITAL, HEALTHCENTER } public static LinkedHashMap<UnitType, String> unitType = new LinkedHashMap<UnitType, String>() { { put(UnitType.HEALTHCENTER, "???t?? ??e?a?"); put(UnitType.HOSPITAL, "??s???µe??"); } }; @Id @GeneratedValue(strategy = GenerationType.IDENTITY) private Long id; private String name; private String address; @Column(columnDefinition = "TEXT") private String info; @Enumerated(EnumType.STRING) private UnitType type; At my jsp <c:forEach var="unit" items="${requestScope.units}"> <tr> <td>${unit.id}</td> <td>${unit.name}</td> <td>${unit.address}</td> <td>??!?</td> <td><a href="#">?e??ss?te?a</a></td> </tr> </c:forEach> How can i place the text value of the enum at ??!? .. Any idea? Tried some ways but nothing worked..

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  • How to adjust a JScrollPane to its contained JTree

    - by spuas
    Hello, here I have a swing size question: I have a JTree which is contained inside a JScrollPane (which is contained in a custom component which extends JXPanel from swingx, but I think that has nothing to do with this question). Doesn't matter how many rows the tree has, the scrollpane is always bigger (the tree is dinamic but not designed to have many rows) but what I would like is the JScrollPane to adjust to the tree initial height and then show the vertical scroll when some of the nodes are expanded. I have tried without setting any size at all, setting tree preferred size to null and setting scrollpane preferred size to null as well but nothing changes. I DO NOT WANT to set the size manually... Is there a way to do this? Thanks

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  • Android Canvas.DrawBitmap without blurring/AntiAliasing?

    - by Sh33p
    I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so... matrix.preScale(xrat,yrat); canvas.drawBitmap(img, matrix, null); Where img is the Bitmap and the xrat and yrat are the scales. My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry. Any (ANY) help appreciated!

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  • How the reading from and writing to sockets are synchronized?

    - by Roman
    We create a socket. On one side of the socket we have a "server" and on another side there is a "client". Both, the server and client, can write to and read from the socket. It is what i understand. I do not understand the following things: If a server reads from the socket, does it see in the socket only those stuff which was written to the socket by the client? I mean if server writes something to the socket and than reads from the socket, will it (server) see in the socket the stuff it (server) wrote there? I hope not. Let's consider the following situation. A client write something to the socket and then it writes something new to the socket and then server reads from the socket. What will the server see there? Only the "new" stuff written by the client or both "new" and "old" one? If a client (or server) writes to the socket, can it see if the written information was received by other side? For example out.println("Hello, Server!") will return true it server received this message.

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  • Please help me with Red5 server

    - by Nitesh Panchal
    hello, I have installed Red5 server successfully and also am able to run the demos fine. Now, I want to create a sample red5 server application. I created a sample project according to the specific directory structure that Red5 requires. But, now when i try to open this project in Netbeans 6.8, i am unable to because both have a different directory structure. So, Netbeans doesn't consider it as a project. I actually want to convert this project to a war file, so i can deploy it to red5/webapps directory and then red5 deployer service can make project out it automatically. How do i convert this project to a war file? because in Netbeans i am unable to open it. Please help. Thanks in advance :)

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  • Error in my web.xml

    - by Mercer
    Why i have an error in my web.xml when i want add servlet..? <servlet> <servlet-name>ClientServlet</servlet-name> <servlet-class>org.task.ClientServlet</servlet-class> <servlet-name>FactoryServlet</servlet-name> <servlet-class>org.task.FactoryServlet</servlet-class> <servlet-name>TraderServlet</servlet-name> <servlet-class>org.task.TraderServlet</servlet-class> </servlet> <servlet-mapping> <servlet-name>ClientServlet</servlet-name> <url-pattern>/ClientServlet</url-pattern> <servlet-name>FactoryServlet</servlet-name> <url-pattern>/FactoryServlet</url-pattern> <servlet-name>TraderServlet</servlet-name> <url-pattern>/TraderServlet</url-pattern> </servlet-mapping>

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  • Is Catching a Null Pointer Exception a Code Smell?

    - by Drew
    Recently a co-worker of mine wrote in some code to catch a null pointer exception around an entire method, and return a single result. I pointed out how there could've been any number of reasons for the null pointer, so we changed it to a defensive check for the one result. However, catching NullPointerException just seemed wrong to me. In my mind, Null pointer exceptions are the result of bad code and not to be an expected exception in the system. Are there any cases where it makes sense to catch a null pointer exception?

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  • how to retrive String from DatagramPacket

    - by sajith
    the following code prints [B@40545a60,[B@40545a60abc exp but i want to print abc,so that i can retrive the correct message from the receiving system public class Operation { InetAddress ip; DatagramSocket dsock; DatagramPacket pack1; byte[] bin,bout; WifyOperation(InetAddress Systemip) { ip=Systemip; try { dsock=new DatagramSocket(); } catch (SocketException e) { // TODO Auto-generated catch block e.printStackTrace(); } } void sendbyte() { String senddata="abc"+"123"; bout=senddata.getBytes(); pack1=new DatagramPacket(bout,bout.length,ip,3322); try { dsock.send(pack1); Log.d(pack1.getData().toString(),"abc exp"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } how i retrieve string instead of byte from the packet pack1

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  • Hibernate: getting a record but it's being updated in the database?

    - by jack
    For some reason Hibernate seems to be keeping my session open and updating the object without me explicitely invoking a save/update/saveorupdate. I guess the session is staying open and it's beeing marked as dirty. However this is not the desired behaviour, so what's the cleanest way to fix this? The issue seems to occur because I store a phone number without formatting in the database but the getter of the object returns a formatted telephone number. My flow: go to a jsp = controller = service = dao DAO getter function if(userId != 0) { return (User)dbFactory.get(User.class, userId); } return null; The service just passes it to the controller and the controller puts te User object in the request scope. I display it on my JSP page using EL.

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  • How do you set a double value to a "non-value"

    - by Ankur
    I have two double data elements in an object. Sometimes they are set with a proper value and sometimes not. When the form field from which they values are received is not filled I want to set them to some value that tells me, during the rest of the code that the form fields were left empty. I can't set the values to null as that gives an error, is there some way I can make them 'Undefined'. PS. Not only am I not sure that this is possible, it might not also make sense. But if there is some best practice for such a situation I would be keen to hear it.

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  • Format a number as currency in a JTable?

    - by llm
    Given a JTable where one of the columns contains a number, how do I display this number as a currency? I.e. 5 should display as $5.00 etc. Can this be done directly on the JTable after it has been populated with data, or do I have to do this earlier? Thanks.

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  • #1146 - Table 'phpmyadmin.pma_recent' doesn't exist

    - by Mumin Ali
    Solution Guys... FYI i am using xampp to use phpmyadmin. and this error happens during the process of creating a database on localhost. Below is the code for config.inc file under phpmyadmin directory: <?php /* * This is needed for cookie based authentication to encrypt password in * cookie */ $cfg['blowfish_secret'] = 'xampp'; /* YOU SHOULD CHANGE THIS FOR A MORE SECURE COOKIE AUTH! */ /* * Servers configuration */ $i = 0; /* * First server */ $i++; /* Authentication type and info */ $cfg['Servers'][$i]['auth_type'] = 'HTTP'; $cfg['Servers'][$i]['user'] = 'root'; $cfg['Servers'][$i]['password'] = 'password'; $cfg['Servers'][$i]['extension'] = 'mysql'; $cfg['Servers'][$i]['AllowNoPassword'] = true; $cfg['Lang'] = ''; /* Bind to the localhost ipv4 address and tcp */ $cfg['Servers'][$i]['host'] = 'localhost'; $cfg['Servers'][$i]['connect_type'] = 'tcp'; /* User for advanced features */ $cfg['Servers'][$i]['controluser'] = 'pma'; $cfg['Servers'][$i]['controlpass'] = ''; /* Advanced phpMyAdmin features */ $cfg['Servers'][$i]['pmadb'] = 'phpmyadmin'; $cfg['Servers'][$i]['bookmarktable'] = 'pma_bookmark'; $cfg['Servers'][$i]['relation'] = 'pma_relation'; $cfg['Servers'][$i]['table_info'] = 'pma_table_info'; $cfg['Servers'][$i]['table_coords'] = 'pma_table_coords'; $cfg['Servers'][$i]['pdf_pages'] = 'pma_pdf_pages'; $cfg['Servers'][$i]['column_info'] = 'pma_column_info'; $cfg['Servers'][$i]['history'] = 'pma_history'; $cfg['Servers'][$i]['designer_coords'] = 'pma_designer_coords'; $cfg['Servers'][$i]['tracking'] = 'pma_tracking'; $cfg['Servers'][$i]['userconfig'] = 'pma_userconfig'; $cfg['Servers'][$i]['recent'] = 'pma_recent'; $cfg['Servers'][$i]['table_uiprefs'] = 'pma_table_uiprefs'; /* * End of servers configuration */ ?>

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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