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  • Error while trying to dual boot Ubuntu alongside Windows 8

    - by Brian
    I recently purchased a new Toshiba Ultrabook that comes pre-installed with Windows 8. I'm trying to dual boot 12.10 with it and I have run into a problem with the installer. When I get to the page to pick the partitions I get this: No drives are listed and the only thing in that device drop down is /dev/sda. If I click Install Now or +/-/change I get an "Ubuntu has stopped working" error message. I'm trying to install off a 12.10 64-bit USB drive in UEFI mode, and I have tried it with secure boot both enabled and disabled with the same results. The hard drive set up is as follows: 500 GB main drive windows recovery (primary) EFI boot section (primary) Windows' partion (280 GB I believe) (primary) unallocated space I created for Ubuntu partition (200ish GB) another Windows recovery partition (primary) 12 GB solid state drive all unallocated space Could it be a problem with the number of primary partitions? I think I read somewhere about a max of 4.

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  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

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  • Is there any difference between processor and core?

    - by Salvador
    The following two command seems to give me different information about the same hardware srs@ubuntu:~$ cat /proc/cpuinfo | grep -e processor -e cores processor : 0 cpu cores : 4 processor : 1 cpu cores : 4 processor : 2 cpu cores : 4 processor : 3 cpu cores : 4 srs@ubuntu:~$ sudo dmidecode -t processor # dmidecode 2.9 SMBIOS 2.6 present. Handle 0x0004, DMI type 4, 42 bytes Processor Information Socket Designation: LGA1155 Type: Central Processor Family: <OUT OF SPEC> Manufacturer: Intel ID: A7 06 02 00 FF FB EB BF Version: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz Voltage: 1.0 V External Clock: 100 MHz Max Speed: 3800 MHz Current Speed: 3300 MHz Status: Populated, Enabled Upgrade: Other L1 Cache Handle: 0x0005 L2 Cache Handle: 0x0006 L3 Cache Handle: 0x0007 Serial Number: To Be Filled By O.E.M. Asset Tag: To Be Filled By O.E.M. Part Number: To Be Filled By O.E.M. Core Count: 4 Core Enabled: 1 Characteristics: 64-bit capable Until today I thought I had a single processor with 4 independent cores. I also thought that within each core can be used different threads.

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  • Tips for building an AI for a 2D racing game

    - by declique
    I have a school project to build an AI for a 2D racing game in which it will compete with several other AIs (no collision). We are given a black and white bitmap image of the racing track, we are allowed to choose basic stats for our car (handling, acceleration, max speed and brakes) after we receive the map. The AI connects to the game's server and gives to it several times a second numbers for the current acceleration and steering. The language I chose is C++, by the way. The questions are: What is the best strategy or algorithm (since I want to try and win)? I currently have in mind some ideas found on the net and one or two of my own, but I would like before I start to code that my perspective is one of the best. What good books are there on that matter? What sites should I refer to?

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  • Lubuntu notifications extend off screen

    - by cbojar
    I just installed a fresh Lubuntu 12.04. When notifications pop up in the corner, longer ones seem to extend off-screen and get cut off. Shorter ones do not have this problem (I'm assuming they draw from a fixed corner at top left and dynamically extend). My screen resolution is correct and no other applications seem to have this problem. I've even changed the resolution and the problem persists (at both resolutions). Is there any way to fix this? Is there a max-width setting or something that might need adjusting?

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  • Data base preference for network based C# windows application [on hold]

    - by Sinoop Joy
    I'm planning to develop a C# widows based application for an academy. The academy will have different instances of application running in different machines. The database should have shared access. All the application instances can do update, delete or insert. I've not done any network based application. Anybody can give any useful link to where to start with ? Which database would give max performance with all required features i said for this scenario ?

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  • How do i use latest Pulseaudio in 11.10?

    - by YumYumYum
    Ubuntu 11.04 i had pulseaudio from source compiled and i used it to learn, it always worked (git versions). But since i have Ubuntu 11.10, i can install it but i can not use it anymore like i do in 11.04 before. Everytime i play something its throwing this: $ speaker-test speaker-test 1.0.24.2 Playback device is default Stream parameters are 48000Hz, S16_LE, 1 channels Using 16 octaves of pink noise Rate set to 48000Hz (requested 48000Hz) Buffer size range from 192 to 2097152 Period size range from 64 to 699051 Using max buffer size 2097152 Periods = 4 ALSA lib pcm_pulse.c:746:(pulse_prepare) PulseAudio: Unable to create stream: Invalid argument Unable to set hw params for playback: Input/output error Setting of hwparams failed: Input/output error How to make pulseaudio work in 11.10 from source?

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  • Should mobile webpages have hreflang links to non-mobile pages?

    - by Noam
    My site has multilingual links, which are specified like this on non-mobile pages: <link rel="alternate" hreflang="en" href="http://mydomain.com/page" /> <link rel="alternate" hreflang="jp" href="http://ja.mydomain.com/page" /> <link rel="alternate" hreflang="ko" href="http://ko.mydomain.com/page" /> In addition, these non-mobile pages link to a mobile version: <link rel="alternate" media="only screen and (max-width: 640px)" href="/mobile/page" /> Now the question is about what links should be in the mobile page, which isn't translated to different languages now. Is this enough: <link rel="canonical" href="/page"/> Or should I also have the same group of hreflangs that point to non-mobile pages?

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  • Debugging-Setting Consoles in Games

    - by ShrimpCrackers
    Right now I have the graphical and input portions of a console for my game (command parsing hasn't been implemented yet). I was wondering how you would go about making changes to properties in game objects. For example, if I typed in the console: skeletonMonster maxHP 20 That would change all of the existing in-game skeletons' max hit points to 20. After you parse this information what are some ways to change the value? How can I change the variable(s) without violating information hiding? I'd like to implement this so I don't have to change variables in the code and recompile every time while playtesting.

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  • 2D game big background images for maps

    - by WhiteCat
    Update: this question is general, not specific to Sprite Kit or a single language/platform. I'm toying with Sprite Kit with an idea to make a 2D side-scroller. Now the backgrounds for the maps are going to be hand-drawn and surely bigger than retina display, so the maps could span more than 1 screen in both axis. I imagine loading such a huge image could mean trouble and I don't plan to use tiling. I'm not sure how Sprite Kit splits images bigger than max texture size, if it does. I could split the images myself and use more sprites for each part of the background. What is the usual way to handle this?

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  • Ubuntu can't identify correct resolution

    - by Kushal
    I had a Dell monitor and now I have an AOC monitor. The last time these worked without any Xrandr tweaking were with Ubuntu 10.10. Since 11.04, the max resolution that I can use on these is 1024x768. I know for a fact that the correct resolution on this monitor should be 1360x768. Even with Precise beta 2, this problem persists. I know I can fix it using Xrandr, but I want to understand how to get Ubuntu to identify the correct possible resolutions the way it did two years ago. Can someone help me? Thanks in advance for all your help.

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  • Welcome to our Friday tips series!

    - by Chris Kawalek
    Today we're starting a brand new blog series. For your Friday afternoon reading, we'll be posting a technical tip or question and answer on a technical topic. We'll start by introducing ideas on our own, but we'd really like it if you were involved and asked us questions via Twitter! Tag your tweet with #AskOracleVirtualization and we'll consider your question for the blog. Today's tip is on Storage and Oracle Virtual Desktop Infrastructure: Question: I run Oracle Virtual Desktop 3.4.1 on Solaris and use a local ZFS storage pool.  How should I configure my ZFS ARC cache?  Answer by John Renko, Consulting Developer, Oracle: Oracle recommends about 5G of ARC cache per template in use to achieve up to a 90% disk read offload. Set your ARC min=max to reserve the maximum amount of your remaining memory for your running VMs. In /etc/system: set zfs:zfs_arc_min = 5368709120 set zfs:zfs_arc_max = 5368709120 The amount you need to reserve will depend on your template but this has proven to be a great start for a typical windows 7 VM running productivity applications.

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  • Configure application priority to access the network

    - by Mario
    I noticed that when I am running applications such BitTorrent all the other applications have trouble accessing the network. I am sure it would be possible to limit BitTorrent's network usage but what I really want is to be able to set priorities to applications (or protocols) accessing the network. For example, let's say I put max priority for the browser (or http) and then, no matter how much bandwidth was using at the time, the http packets would always go through. Is this possible? Is there an application for Ubuntu to do this or a way to configure this on Ubuntu directly?

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  • How do I disable/modify CPU underclocking due to temperature on a laptop with a 2nd generation core cpu?

    - by Tyson Marchuk
    I am running Ubuntu 11.04 on a tablet with a Core i5-2557M processor. When doing processing intensive tasks the CPU is forcibly under-clocked to 800MHz (instead of the normal base of 1.7GHz.) The CPU temperature is around 75 C. I have disabled CPU scaling (set governor to performance) but this seems to have no effect. I would like to either modify the behavior so that the throttling happens at 95 C or I would like to disable it altogether. Changing the min/max frequency as root using cpufreq works until the temperature rises and then it ceases to work, ignoring a minimum frequency above the 800MHz. On Windows 7 there is a 3rd party utility that can do this (ThrottleStop). Thank you.

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  • haw to install libenca.so.0 in SUSE Linux (release 11Kernel linux 2.6.32.59-0.7-pae)gnome 2.28.2 [closed]

    - by Zeljko
    I haw problem with Mplayer. When I try to watch mouvie i got error code: /usr/bin/mplayer -noquiet -nofs -nomouseinput -vc coreserve, -sub-fuzziness 1 -identify -slave -vo xv, -ao alsa, -nokeepaspect -framedrop -dr -double -input conf=/usr/share/smplayer/input.conf -stop-xscreensaver -wid 31457623 -monitorpixelaspect 1 -ass -embeddedfonts -ass-line-spacing 0 -ass-font-scale 1 -ass-styles /home/adria/.config/smplayer/styles.ass -fontconfig -font Arial -subfont-autoscale 0 -subfont-osd-scale 20 -subfont-text-scale 20 -subcp ISO-8859-1 -subpos 100 -nocache -osdlevel 0 -vf-add eq2,hue -vf-add screenshot -slices -channels 2 -af equalizer=0:0:0:0:0:0:0:0:0:0 -softvol -softvol-max 110 /home/adria/Resident Evil - Retribution 2012 R5 DVDRiP XviD AC3 - BHRG/Resident Evil - Retribution 2012 R5 DVDRiP XviD AC3 - BHRG.avi /usr/bin/mplayer: error while loading shared libraries: libenca.so.0: cannot open shared object file: No such file or directory help please

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  • Futures/Monads vs Events

    - by c69
    So, the question is quite simple: in an application framework, when performance impact can be ignored (10-20 events per second at max), what is more maintainable and flexible to use as a preferred medium for communication between modules - Events or Futures/Promices/Monads ? Its often being said, that Events (pub/sub, mediator) allow loose-coupling and thus - more maintainable app... My experience deny this: once you have more that 20+ events - debugging becomes hard, and so is refactoring - because it is very hard to see: who, when and why uses what. Promices (i'm coding in javascript) are much uglier and dumber, than Events. But: you can clearly see connections between function calls, so application logic becomes more straight-forward. What i'm afraid. though, is that Promices will bring more hard-coupling with them... p.s: the answer does not have to be based on JS, experience from other functional languages is much welcome.

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  • Number Game Algorithm

    - by 7Aces
    Problem Link - http://www.iarcs.org.in/inoi/2011/zco2011/zco2011-1b.php The task is to find the maximum score you can get in the game. Such problems, based on games, where you have to simulate, predict the result, or obtain the maximum possible score always seem to puzzle me. I can do it with recursion by considering two cases - first number picked or last number picked, each of which again branches into two states similarly, and so on... which finally can yield the max possible result. But it's a very time-inefficient approach, since time increases exponentially, due to the large test cases. What is the most pragmatic approach to the problem, and to such problems in general?

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  • query in codeIgniter style

    - by troy
    I have below query: SET @sql = NULL ; SELECT GROUP_CONCAT( DISTINCT CONCAT( 'select latitude,longitude,max(serverTime) as serverTime,', deviceID, ' AS device from d', deviceID, '_gps' ) SEPARATOR ' UNION ALL ' ) INTO @sql FROM devices WHERE accountID =2; PREPARE stmt FROM @sql ; EXECUTE stmt; Can someone help me to write the above query in codeIgniter style.... ANd another thing is :What is the difference between writing the query in 1 and 2 formats 1. $query = $this->db->query('YOUR QUERY HERE'); 2. $this->db->select("..."); $this->db->from(); $this->db->where(); Will it have any effect on performance if we use 2nd style... Thank You

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  • Textures selectively not applying in Unity

    - by user46790
    On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model only some submeshes didn't show the texture, while some did. I have tried every combination of import/calculate normals/tangents to no avail. FYI I'm not exactly experienced with the software or gamedev in general; this is to make a small static scene with 3-4 objects max. One model tested was created in 3DSMax, the other in Blender. I've had this happen on every export from Blender, but only some submeshes from the 3DSMax model (internet sourced to test the problem)

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  • Are Intel HD 4000 graphics supported on Ubuntu 10.04 LTS?

    - by user1118764
    I have an intel Core i7-3700 system with Intel HD 4000 integrated graphics with a dual monitor setup (1 connected via VGA, the other via DVI) on Ubuntu 10.04 LTS 64bit. I'm trying to get my monitors correctly detected. Right now, in only 1 unknown monitor is detected with a max resolution of 1280x1024, which is lower than my main monitor connected to DVI. Also, the desktop is mirrored rather than extended. I've previously managed to get a Core i5-2400 system with Intel HD 3000 integrated graphics with the same dual monitor setup and Ubuntu 10.04 LTS 64bit to work using the glasen ppa drivers, but this time, after installing them following the instructions How do I install the Intel HD 3000 video driver? but it doesn't seem to work. Does the Intel HD 4000 require a different driver from the 3000? If so, where can I get it?

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  • Intel GMA 4500M screen resolution problem

    - by I Heart Ubuntu
    I was previously running 10.10 on my Acer Aspire laptop. It has Intel GMA 4500M integrated graphics and worked just fine. Great display, sharp, crisp, etc. I decided to do a fresh install of 11.10 Oneiric and now am having problems. Originally I was getting the dreaded blank screen where the brightness was turned almost completely off. Some searching pulled up several easy fixes (editing GRUB). Right now I am still having one issue. The screen resolution is stuck at a max of 1024x768 giving me a distorted screen. Is there any way to fix this issue? I've Googled, searched Ask Ubuntu and also spent time on the forums looking for a solution. Thus far, nothing. Apparently, was and still is a concern in Natty? Any help would be greatly appreciated.

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  • Need help with gimp 2.8 (cpu not used to full capacity) [closed]

    - by Birgir Freyr
    I know this isn't the right place to ask this question but maybe some one here can point me out to were I should place this question (or help me fix it :)). Since I updated Gimp to 2.8 (and let me start by saying how happy I am with the new gimp) I have notice that Gimp only uses 35% max of my CPU power. I have tried changing settings, assigning only one CPU to Gimp (both in gimp preference and in windblows task manager). No matter what settings I choose it only uses 35% of the cpu. If I assign just one Core to it then Gimp will use 100% of that core (which is about 35% of a three core processor I have. Any thoughts? I am using Windblows 7 64 bit, gimp 2.8.0, AMD a6-3500 cpu. I also use Ubuntu (am going to see if it works the same there). Any help would be great.

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  • Is there a pattern or logical structure I can follow for Event Log Numbers?

    - by makerofthings7
    What are some ideas or structure I can use when assigning EventID to events that will be saved to the Event Log? Some options I've considered Sequential (0... int.Max) Multiple of 10, where the "0" is replaced with how noisy the debugLevel is set. xxx0 may represent exceptions, critical information, start, stop etc. ...? What numbering approach gives you the most insight when a user describes the event in an email or phone? What is the most useful to support staff?

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  • Script to calculate the Median value for SQL Server data

    The standard SQL language has a number of aggregate functions like: SUM, MIN, MAX, AVG, but a common statistics function that SQL Server does not have is a built-in aggregate function for median. The median is the value that falls in the middle of a sorted resultset with equal parts that are smaller and equal parts that are greater. Since there is no built-in implementation for the median, the following is a simple solution I put together to find the median. Get smart with SQL Backup ProPowerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school. Discover why.

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  • Acceleration Based Player Movement

    - by Mike Sawayda
    Ok, so I am making a first person shooter game and I am currently working on movement that looks and feels good. I want to incorporate acceleration based movement for the player so that he has to accelerate to max speed and decelerate to minimum speed. Acceleration will happen when you have the key pressed and deceleration will happen when you let go of that key. The problem is that there are some instances where you switch from moving forward to moving backward where no deceleration is needed because you could potentially be moving at double speed in the reverse if you did. Does anyone have a good implementation of how to accomplish acceleration based movement that works well?

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