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  • Long 'pause' after copying large files on windows 2008

    - by Ian
    I have a mystery regarding pauses after file copies on windows server 2088 (and other releases) When copying large files, like vhds, to locally attached USB disks I often see a long pause after the copy has completed 100%. As an example: robocopying vhd files. The bytes read/written count matches the vhd file size and robocopy shows 100% but it pauses for several minutes. If I do nothing it will continue, but I will have to wait for quite some time - about the same amount of time as it took to get to 100%. The bytes read/bytes written counters for robocopy do not change. My first thought was that the AV had to scan it, but I'm looking at a machine right now which doesn't have an AV installed and this is occurring, so impossible. No other processes are showing read/write byte counts as going up. The behavior is the same if I use the copy command or xcopy. I've seen this on other systems but have never worked out what the cause is. Anyone got any suggestions as to what might be going on?

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  • stop-play-pause-button-opening-itunes-in-snow-leopard

    - by hotsawz
    First time on here so forgive me if this is incorrect etiquette but I found this post that has been answered but I have a better solution. As the post was answered I could not post on there. The solution is simple. Pressing Option + Shift + (media keys) does not fire up / alert iTunes. I've tried it with VLC and Spotify on an external keyboard with media keys and it works fine.

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  • How to find what is causing Windows 7 Desktop pause

    - by user1009073
    Windows 7 64 bit. Been in use approx 2 years since last rebuild. Recently, system is misbehaving. Specifically, on bootup, I get the login screen. I login, I get my desktop wallpapers (2 monitors). I get one widget (Rainlender2). It now pauses for approx 12 minutes. After that time, it continues fine, without errors/popups. It acts like the delay never happens. How do I identify the cause of the delay?

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  • Pause the log4c++ logger

    - by chedi
    Hi, is it possible to pause the logger in log4c++, and by pause I mean to stop writing messages in the log file but not finalize the logger object or delete it. thanks in advance

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  • Using HTML5 on iPhone - cannot pause

    - by Ariel
    Hey guys, I was wondering whether anyone has tried to use the new tag that comes with HTML5 on the iPhone. Specifically, I didn't manage to make the pause() command to work. Below is a portion of the page. As you can see, I'm trying to pause the video 10sec after it started. It works on Safari on a Mac btw. Has anyone managed to make this work? <head> <javascript language="JavaScript"> function timeUpdate() { var myVideo = document.getElementsByTagName('video')[0]; var time = myVideo.currentTime; if (time > 10) { myVideo.pause(); } } function addListeners() { var myVideo = document.getElementsByTagName('video')[0]; myVideo.addEventListener('timeupdate',timeUpdate,false); } </script> </head> <body onload="addListeners()"> <video controls src="resources/bb_poor_cinderella_512kb.mp4" poster="resources/background.png"> Video tag not supported! </video> </body> Thanks, Ariel

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  • Cocos2D Director Pause/Resume Issue

    - by Aditya
    I am trying to play a .gif animation in cocos2D. For this i am using the library glgif. Now, to display the animation i am pausing the Director, adding a subview to show the animation and after the animation is done i am resuming the Director. However, I am not able to resume the state of the Director and it shows blank. So I tried this without pausing and resuming this Director and it still did not work.I also tried detaching the director before tha animation and adding it back afterwards and even that did not work. So is there a way to pause/suspend the Director in the application and properly restore is back? Thanks. Code sample: [[Director sharedDirector] pause]; [[Director sharedDirector] detach]; AppDelegate *del = [[UIApplication sharedApplication] delegate]; [del.window addSubview:del.viewController.view]; [del.window makeKeyAndVisible]; // this is code to call glgif class and start anim. //code to resume the director AppDelegate *del = [[UIApplication sharedApplication] delegate]; [[Director sharedDirector] resume]; [[Director sharedDirector] attachInView:del.window]; MScene *m = [MScene node]; [[Director sharedDirector] replaceScene:m];

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  • Android in-game pause screen

    - by Max
    Right now Im calling a new activity with an xml-view when I pause my game, but Since I do this I need to use context in my real-time code, and this is causing a memory leak. Is there any preffered way to pause the game? By pause I mean if game is over, if I die, or if I press pause-button. Would a custom dialog work just aswell? this would mean I wont have to leave my main-activity while im in-game.

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  • Pause-able download

    - by zubin71
    Hello, I have an Apache server running which hosts a php web application. Also, its provides provisions for downloading a file of size around 900MB from it. However, while testing the application I found out that its not possible to pause the downloads and resume them later on. Could someone help me? Is it an apache property I must change?

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  • Any Good Cocos2d Pause Menu Library

    - by Mahbubur R Aaman
    Background : From http://code.google.com/p/cocos2d-iphone/issues/detail?id=173 Scenes/Nodes doesn't support the CocosNodeOpacity protocol. From http://playsnackgames.com/blog/2011/09/cocos2d-tutorial-creating-a-reusable-pause-layer/ Cocos2d offers a simple method to pause and resume itself, but these methods stop the CCDirector (the class that manages most aspects of a Cocos2d’s app lifetime) from running actions and lower the fps to 5 to conserve battery life. Related issues http://www.cocos2d-iphone.org/forum/topic/4368 http://www.cocos2d-iphone.org/forum/topic/151 http://stackoverflow.com/questions/5852354/cocos2d-engine-pause-resume http://stackoverflow.com/questions/11878450/how-to-pause-a-layer-in-cocos2d-2-0 Question : Is there any Good Cocos2d Pause Menu Library solving these tricky issues? This will save many hours of Game Developer's life.

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  • Media keys play/pause globally worked in 12.10, not in 13.10

    - by Stéphane Gourichon
    Laptop media keys On Asus n55sf laptop, there are a dedicated keys for volume up, volume down, mute, [play/pause], stop, launch (plus a dozen Fn-key combinations). In 12.10 most worked. (Overall is seems unrelated to desktop environment used, stating it for the sake of completeness.) On Ubuntu 12.10 under XFCE they just worked. That is: when a player like rhythmbox or totem was started, it would alternate between play and pause. Interestingly, if several were started, they would alternate independently. E.g. use mouse to pause rhythmbox, launch totem, and one hit on [play/pause] key would pause one and resume the other. Keys Next,Previous and Stop worked as expected in any program. In 13.10 most still work, but play/skip related ignored. On Xubuntu 13.10 (XFCE too) the volume keys work but the [play/pause], stop, next and prev are ignored. Not tried regular Ubuntu 13.10 (Unity). Search before you ask Here are a few facts: https://wiki.ubuntu.com/Hotkeys/Architecture is ummutable and mentions Ubuntu 9.10. https://wiki.ubuntu.com/Hotkeys/Troubleshooting is also outdated as it mentions /usr/share/doc/udev/README.keymap.txt which no longer exists. On 12.10 and 13.10 versions, at XFCE level (as visible by xfconf-query or using xfce4-settings-manager) there are a couple of shortcut for keys like XF86Calculator or XF86TouchpadToggle but nothing related to volume prev/next/play/stop, which is okay. XF86Audio substring doesn't appear in /etc (which is normal) Kernel-level test: "showkey -s" on console shows that keys Next,Play/Pause,Previous,Stop are keycodes 163,164,165,166. Nothing relevant in /etc about that. Reports https://bugs.launchpad.net/ubuntu/+source/udev/+bug/1072371 and https://bugs.launchpad.net/ubuntu/+source/systemd/+bug/1012365 suggest to adjust at udev level. Alas, the udev tutorials I found ( e.g. https://wiki.debian.org/udev ) don't even mention keyboard. A thread in french seems to deal with a similar issue: https://forum.ubuntu-fr.org/viewtopic.php?id=1395051. @sudo evtest /dev/input/event3@, in X as well as on plain console, reports events on key pressed and repeats, but nothing when pressing those media keys. Is udev a dead end ? Questions How did it work in 12.10 ? Through udev ? Something else ? Any other hint ?

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  • Unity3D - Android pause screen - double click issue

    - by user3666251
    I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the player clicks the pause button then clicks resume then he wants to pause the game again.When he clicks pause the second time the buttons dont show up unless he clicks again. This is the script : #pragma strict var paused = false; var isButtonVisible : boolean = true; function OnMouseDown(){ this.paused = !this.paused; Time.timeScale = 0; isButtonVisible = true; } function OnGUI(){ if ( isButtonVisible ) { if(this.paused){ if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+3,200,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); Time.timeScale = 1; isButtonVisible = false; } if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2-50,200,50),"Resume")){ Time.timeScale = 1; isButtonVisible = false; } // Insert the rest of the pause menu logic if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2+56,200,50),"Main Menu")){ Application.LoadLevel ("MainMenu"); isButtonVisible = false; Time.timeScale = 1; } } } } Thank you.

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  • Unity3D : Pause Menu - Android

    - by user3666251
    Im making a 2D game for android.I almost completed the game but now I need a pause game option.I added a pause icon on the top right side of the screen.The icon is a gui texture.Here is what I did so far : I made a script which will bring up some buttons (which is not working) and attached it to the GUITexture.This is the script : #pragma strict function OnMouseDown() { Debug.Log("*Pause Menu Opens*"); Time.timeScale = 0; if (GUI.Button(Rect(10,10,100,50),"Restart")); Application.LoadLevel(Application.loadedLevel); if (GUI.Button(Rect(10,60,100,50),"MainMenu")); Application.LoadLevel("MainMenu"); } Now,the problem stands at the part where the buttons won't show up,the game freezes at the first frame but the buttons won't show up.Please,if you can help I would be realy thankful. Thank you. Edit #1 : I just noticed that when I click "Pause" the game freezes and it takes me to the MainMenu.That's because I added the GUIButton which takes you to the main menu.I think the whole script structure is wrong.I also forgot to mention that Im new in scripting/unity. Thank you.

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  • C# How to pause/suspend a thread then continue it?

    - by Russ K
    I am making an application in C# which uses a winform as the GUI and a separate thread which is running in the background automatically changing things. Ex: public void run() { while(true) { printMessageOnGui("Hey"); Thread.Sleep(2000); . . } } How would I make it pause anywhere in the loop, because one iteration of the loop takes around 30 seconds. So I wouldnt want to pause it after its done one loop, I want to pause it on time. Thanks!

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  • Problem with Update(GameTime) Methods and Pause implementation

    - by Adam
    I have the pause function implemented and it works correctly in that it dims the player screen and stops updating the gameplay. The problem is that GameTime continues to increase while it is paused, so my method that checks gameTime versus previousSpawnTime before spawning another enemy gets messed up and if the game is paused too long it is noticeable that the next enemy draws far too early. Here is my code for the enemy update. private void UpdateEnemies(GameTime gameTime) { // Spawn a new enemy every 1.5 seconds if (gameTime.TotalGameTime - previousSpawnTime > enemySpawnTime) { previousSpawnTime = gameTime.TotalGameTime; // Add an Enemy AddEnemy(); } ... I also have other methods that depend on gameTime. I've tried getting the total pause time and subtracting that from the total game time, but I can't seem to get it to work correctly if that is the way I should go about solving this. If you need to see any other code let me know. Thank you.

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  • XNA tempory pause

    - by Marivs
    I need to do a temporary pause. If I do a collision with an enemy I want to pause the game for 1.5 seconds. Take a look here to my code: bool tPause; float timer; public ovveride Update(GameTime gameTime) { if(!tPause) { //... if(enemy.rectangle.Intersects(player.rectangle)) { timer+=(float)gameTime.ElapsedGameTime.TotalMilliseconds; tPause=true; if(timer>1500) { tPause=false; timer=0; } } //... } } It doesn't function.

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  • SEM & Adwords: How many click without a sale before i should pause a keyword

    - by Thomas Jönsson
    I wonder how many clicks I optimally should let pass through every new keyword I try in Adwords before I find out that it's not making a profit and it should be paused! It's actually four question. 1: At which likelihood percentile should I pause a word? 2: How many clicks should I let through before I pause a word for those word which do not generate any lead? 3: How many clicks should I let through after one sale to consider the word not to be profitable? 4: Does the likelihood of the word becoming profitable affect the above? Conditions: -The clicks is normally distributed. (correct?) -A CR of 1% is break even, everything above is profit (1 sale/100 clicks=break even) Cost per Click(cpc) = 4$ -Marginal (profit per sale) = 400$ -Paybacktime = 1 year -Average click per word = 0,333 per day (121 + 2/3 per year) Exampel: After 1 click and no sale the keyword still has a high probability to be profitable. After 500 clicks and no sale it has almost no likelihood to not be profitable and should probably be paused. Thanks in advance!

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  • Pause and Resume and get the value of a countdown timer by savedInstanceState [closed]

    - by Catherine grace Balauro
    I have developed a countdown timer and I am not sure how to pause and resume the timer as the TextView for the timer is being clicked. Click to start then click again to pause and to resume, click again the timer's text view. This is my code: Timer = (TextView)this.findViewById(R.id.time); //TIMER Timer.setOnClickListener(TimerClickListener); counter = new MyCount(600000, 1000); }//end of create private OnClickListener TimerClickListener = new OnClickListener() { public void onClick(View v) { updateTimeTask(); } private void updateTimeTask() { if (decision==0){ counter.start(); decision=1;} else if(decision==2){ counter.onResume1(); decision=1; } else{ counter.onPause1(); decision=2; }//end if }; }; class MyCount extends CountDownTimer { public MyCount(long millisInFuture, long countDownInterval) { super(millisInFuture, countDownInterval); }//MyCount public void onResume1(){ onResume(); } public void onPause1() { onPause();} public void onFinish() { Timer.setText("00:00"); p1++; if (p1<=4){ TextView PScore = (TextView) findViewById(R.id.pscore); PScore.setText(p1 + ""); }//end if }//finish public void onTick(long millisUntilFinished) { Integer milisec = new Integer(new Double(millisUntilFinished).intValue()); Integer cd_secs = milisec / 1000; Integer minutes = (cd_secs % 3600) / 60; Integer seconds = (cd_secs % 3600) % 60; Timer.setText(String.format("%02d", minutes) + ":" + String.format("%02d", seconds)); //long timeLeft = millisUntilFinished / 1000; }//on tick }//class MyCount protected void onResume() { super.onResume(); //handler.removeCallbacks(updateTimeTask); //handler.postDelayed(updateTimeTask, 1000); }//onResume @Override protected void onPause() { super.onPause(); //do stuff }//onPause I am only beginner in android programming and I don't know how to get the value of the countdown timer using savedInstanceState. How do I do this?

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  • Is it possible to pause a playing SWF file in Adobe Flex? How?

    - by Kim
    Hello guys, I just wanna know if it is possible to pause a playing SWF file in adobe flex? I have an SWF Loader and it plays my SWF file however, it does not have any capability (or built in function) that pauses the file. Can anyone help me with this please? I'll appreciate some code to start with. :) Thanks in advance.

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  • How to pause/resume transfer of large files?

    - by Olivier Lalonde
    I recently had to copy about 20 GB of data split between about 20 files from my laptop to an external hard drive. Since this operation takes quite a while (at ~560kb/s), I was wondering if there was any way to pause the transfer and resume it later (in case, I need to interrupt the transfer). As a side question, is there any performance difference between copying from the terminal vs copying from Nautilus?

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  • Long pause in pxe/preseed install

    - by Bo Kersey
    I'm encountering a long pause during unattended (preseeded) install of precise server via pxe. The install eventually works, but appears to just sit there for 20 or 30 minutes after it authenticates the mirror. There is nothing in the logs during this time, even with full debug. Log excerpt: Aug 2 13:29:59 net-retriever: Signature made Fri Aug 2 06:05:28 2013 UTC using DSA key ID 437D05B5 Aug 2 13:29:59 net-retriever: gpgv: Aug 2 13:29:59 net-retriever: Good signature from "Ubuntu Archive Automatic Signing Key <[email protected]>" Aug 2 13:29:59 net-retriever: Aug 2 13:50:10 anna[5072]: DEBUG: resolver (ext2-modules): package doesn't exist (ignored) Aug 2 13:50:10 anna[5072]: DEBUG: resolver (efi-modules): package doesn't exist (ignored) Bug related to this problem that is not being worked. I'm surprised that no one else is complaining about this. Or, is there some other way to do an unattended install that everyone else is using?

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  • 20 to 40 seconds pause during the boot on 12.04

    - by Vilmantas Baranauskas
    I've just installed new ASRock B75M-ITX Mainboard and fresh Ubuntu 12.04 on it. During the boot, there is a 20 to 40 seconds pause when goa-daemon is starting (/var/log/syslog): Jul 7 11:13:28 sirius goa[1933]: goa-daemon version 3.4.0 starting [main.c:112, main()] Jul 7 11:13:51 sirius kernel: [ 102.771893] ata3.00: exception Emask 0x0 SAct 0x0 SErr 0x0 action 0x6 frozen Any ideas what is wrong and how should I proceed trouble-shooting this? EDIT: Thank you for the tip regarding ATA. I've found following in the logs: Jul 8 10:54:20 sirius kernel: [ 6.007532] ata1: link is slow to respond, please be patient (ready=0) Jul 8 10:54:20 sirius kernel: [ 10.648618] ata1: COMRESET failed (errno=-16) The problem vanished when I've reconnected the Intel G1 SSD from SATA3 to SATA2 connector.

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  • Brief pause after keypress

    - by user36324
    After i press and hold the key it goes forward once then pauses for a second or less then goes forward on forever. My problem is the brief pause I cant locate the issue. Thanks for your help. while(game){ while (SDL_PollEvent(&e)){ mainChar.manageEvents(e); } background.renderChar(); mainChar.renderChar(); SDL_RenderPresent(ren); } void Character::manageEvents(SDL_Event event) { switch(event.type){ case SDL_KEYDOWN: KEYS[event.key.keysym.sym] = true; printf("true"); handleInput(); break; case SDL_KEYUP: KEYS[event.key.keysym.sym] = false; printf("false"); break; default: break; } } void Character::handleInput() { if(KEYS[SDLK_a]) { dst.x--; } if(KEYS[SDLK_d]) { dst.x++; } if(KEYS[SDLK_w]) { dst.y++; } if(KEYS[SDLK_s]) { dst.y--; } }

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  • Paused BitLocker encryption because no longer want to encrypt the hard drive - how do I get out of encrypting?

    - by Matthew Nagear
    I'm hoping someone can help. I'm not a techy and can't seem to find the same question already answered. I went to encrypt (using BitLocker) a Buffalo hard drive but after it took about 1 min to reach 0.2% 'encrypted' I decided to pause and eject, thinking this would have ended the encryption process. However, I had already assigned a password to it on the instruction pre the encryption beginning. I've since connected my hard drive again and I'm asked to input the password. If I don't I cannot access the drive. However, if I do, I CAN access the files but straight away the little BitLocker Drive Encryption dialogue box comes up saying Encryption in progress.. which I have the option to Pause. So I hit Pause straight away as I do not want to go through with the encryption. Is there any way I can stop the process and decrypt before encryption is completed? Or am I forever going to need to Pause quickly and eject. I fear that will affect my hard drive longer term. Thanks.

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