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  • object representation and value representation

    - by FredOverflow
    3.9 §4 says: The object representation of an object of type T is the sequence of N unsigned char objects taken up by the object of type T, where N equals sizeof(T). The value representation of an object is the set of bits that hold the value of type T. For trivially copyable types, the value representation is a set of bits in the object representation that determines a value, which is one discrete element of an implementation-defined set of values. Does "The value representation of an object" imply that values are always stored in objects? What is the value representation of non-trivially copyable types?

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  • URIs and Resource vs Resource representation

    - by bckpwrld
    URL is an URI which identifies a resource by location. Resource representation is a view of resource's state. This view is encoded in one or more transferable formats, such as XHTML, Atom, XML, MP3 ... URIs associate resource representations with their resources a) So I assume URI identifies a resource and not resource representation? b) I've read that relationship between an URI and resource representation is one to many. Assuming we're talking about URL, how can a single URL address more than one resource representation? thank you

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  • Seeking an C/C++ OBJ geometry read/write that does not modify the representation

    - by Blake Senftner
    I am seeking a means to read and write OBJ geometry files with logic that does not modify the geometry representation. i.e. read geometry, immediately write it, and a diff of the source OBJ and the one just written will be identical. Every OBJ writing utility I've been able to find online fails this test. I am writing small command line tools to modify my OBJ geometries, and I need to write my results, not just read the geometry for rendering purposes. Simply needing to write the geometry knocks out 95% of the OBJ libraries on the web. Also, many of the popular libraries modify the geometry representation. For example, Nat Robbin's GLUT library includes the GLM library, which both converts quads to triangles, as well as reverses the topology (face ordering) of the geometry. It's still the same geometry, but if your tool chain expects a given topology, such as for rigging or morph targets, then GLM is useless. I'm not rendering in these tools, so dependencies like OpenGL or GLUT make no sense. And god forbid, do not "optimize" the geometry! Redundant vertices are on purpose for maintaining oneself on cache with our weird little low memory mobile devices.

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  • High resolution graphical representation of the Earth's surface

    - by Simon
    I've got a library, which I inherited, which presents a zoomable representation of the Earth. It's a Mercator projection and is constructed from triangles, the properties of which are stored in binary files. The surface is built up, for any given view port, by drawing these triangles in an overlapping fashion to produce the image. The definition of each triangle is the lat/long of the vertices. It looks OK at low values of zoom but looks progressively more ragged as the user zooms in. The view ports are primarily referenced though a rectangle of lat/long co-ordinates. I'd like to replace it with a better quality approach. The problem is, I don't know where to begin researching the options as I am not familiar either with the projections needed nor the graphics techniques used to render them. For example, I imagine that I could acquire high resolution images, say Mercator projections although I'm open to anything, break them into tiles and somehow wrap them onto a graphical representation of a sphere. I'm not asking for "how do I", more where should I begin to understand what might be involved and the techniques I will need to learn. I am most grateful for any "Earth rendering 101" pointers folks might have.

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  • Python class representation under the hood

    - by decentralised
    OK, here is a simple Python class: class AddSomething(object): __metaclass__ = MyMetaClass x = 10 def __init__(self, a): self.a = a def add(self, a, b): return a + b We have specified a metaclass, and that means we could write something like this: class MyMetaClass(type): def __init__(cls, name, bases, cdict): # do something with the class Now, the cdict holds a representation of AddSomething: AddSomething = type('AddSomething', (object,), {'x' : 10, '__init__': __init__, 'add': add}) So my question is simple, are all Python classes represented in this second format internally? If not, how are they represented? EDIT - Python 2.7

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  • On-the-fly graphical representation of code

    - by dukeofgaming
    I know about Omondo's plugin for live code-UML synchronization in Eclipse, but I was wondering if there was any other tool/IDE/IDE-extension that has some form of live graphical code representaiton (structural, flow, call-stacks, dependencies, etc.). I'm essentially looking for richer visual feedback on code while programming, not really looking for purely graphical code editors, though round-trips would be nice (edit graphically, code gets modified; edit code, representation gets modified). If you don't know about any graphical live documentation tool for code, maybe someone that can coexist with code, such as MySQL Workbench or Enterprise Architect.

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  • Accented characters representation in the URL

    - by Dan
    We have support for various languages in our website, including Spanish, French and Swedish. For now, the links in the site are NOT encoded before sent to the browser, sending the real accented chars (if such exists, i.e. href="www.(dot)example(dot)com/héllo.html") and not their HEX representation. This works & looks good on all browsers, including Chrome, FF and IE. However, we care great deal about SEO. We got this tip that encoding the links before sending them to the browser (so instead of linking to http://www.example.com/héllo, we will link to http://www.example.com/h%E9llo) will improve the way search engines will 'understand' the links and the keywords in the URL. This involves some work at our side, so we wanted to know if there's truth in that tip, but couldn't find anything addressing this issue.

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  • Representation of data in application versus database

    - by user1815201
    I'm going to make an application that will be given data to put in a database. The data will for the most part be the same, but the way it is formatted will vary a lot (could be in anything from text files to .xls to .doc). I'm not a very experienced developer, but I can see some potential issues and I want to minimize them. First off I have decided to use the DAO pattern, so that I can easily support new file formats or file suddenly formatted in different ways. What I really wonder about though, is how I should manage the data itself within my application. I'm thinking that the database DAO should have models representing each table of the database with the same relations between them, to make the uploading process easy. But should the filesystem DAO's have to use the same models? I can imaging that when the database changes, the change will suddenly propagate throughout the entire system, all DAOs and models alike. And that is obviously a bad thing. I'm a little bit tired and out of time. Will update with what ever questions you have. Thanks!

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  • 2D shader to draw representation of rotating sphere.

    - by TheBigO
    I want to display a 3D textured sphere, and then rotate it in one direction. The direction will never change, and the camera will never move. One way is to actually create a spherical mesh, map a texture to it, rotate the sphere, and render in 3D. My question is, is there a way to display a 2D circle, that looks like a rotating sphere, with just a 2D shader. In other words, can someone think of a trick, like mapping a texture to the circle in a particular way, to give the appearance of an in-place rotating sphere, that is always viewed from the side? I don't need exact shader code, I'm just looking for the right idea.

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  • Canonical representation of a class object containing a list element in XML

    - by dendini
    I see that most implementations of JAX-RS represent a class object containing a list of elements as follows (assume a class House containing a list of People) <houses> <house> <person> <name>Adam</name> </person> <person> <name>Blake</name> </person> </house> <house> </house> </houses> The result above is obtained for instance from Jersey 2 JAX-RS implementation, notice Jersey creates a wrapper class "houses" around each house, however strangely it doesn't create a wrapper class around each person! I don't feel this is a correct mapping of a list, in other words I'd feel more confortable with something like this: <houses> <house> <persons> <person> <name>Adam</name> </person> <person> <name>Blake</name> </person> </persons> </house> <house> </house> </houses> Is there any document explaining how an object should be correctly mapped apart from any opninion?

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  • s expression representation for c

    - by wirrbel
    Experimenting with various lisps lately (clojure especially) i have wondered if there are any s expression based representations of (subsets) of c, so you could use lisp/closure to write macros and then convert the s-expression c tree to pure c. I am not asking for a to-c-compilers of lisp/scheme/clojure but more of using lisps to transform a c syntax tree. Little background to why i am asking this question: i find myself to really enjoy certain clojure macros like the threading macros -> doto etc. And i feel that they would be great in a non FP environment as well.

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  • Level Representation in a 2D Game

    - by meszar.imola
    I would like to create a 2D game, where a character should move on a stage/level. My stage would be static, constructed some little cubes, similar to the well-known Mario game: some of the elements should represent an element of the way where the character can step, but if the element is missing, the character should fall. My problem is, how to represent this programmatically? My first thought was to represent the stage with a vector, which should contain boolean elements, depending on the state of the element on the stage - if it's missing or not. But this means, I have to verify at my character's x or y position change if it has a stage element under or not (if not, to simulate the falling of the character) - I think it is not the best practice, it's not the beautiful solution. Can you help me with some advice, how to represent the stage?

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  • What is a right datatype in C++ for OpenGL scene representation with use of GLSL

    - by Rarach
    I am programming in C++ OpenGl with GLSL. Until now I have been using a data structure that is composed of std::vector filled with structures of vertexes and with their parameters (position , normal, color ...) as a global variable for all the code. My question is, as I am using VBOs for drawing - is this a good approach to this problem? I am asking because I happen to have a lot of memory related trouble with this structure. I am trying to generate a terrain with a lot of vertices - more than 1 million. This seems to work, but as I refill the buffer I get memory related issues (crushes that occur, more or less randomly). So again the question is, is this a good data structure to use / and look for the faults in my code, or should I change to something else? Or what data structure would be advisable?

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  • Collision representation in game overworlds

    - by Akroy
    I'm implementing a 2D overworld where one can walk through an area that is not tile based. I was wondering the best way to implement collisions. In the past when I've done similar things, I've used one image (or set of images) to show an elaborately drawn world and then a second binary image that does nothing but differentiate "wall" and "not wall". Then, I'd use the first for all drawing to the screen, but the second for collision detection. Having another image of the same size to represent collisions seems like lots of overhead. Is there a better way to handle this? (I'm currently using C++ with SDL, although I'm more interested in general concepts)

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  • Settlers-like terrain representation

    - by Olle
    Remember this beauty? I'm playing it now on my old Amiga 1200. My question is: How do you think they represented the terrain, data structure wise? Obviously it's some kind of points, with a height. Or hexagons. And how did they decide which dots were buildable? EDIT: I could rephrase the question to say "how do I achieve this kind of terrain", but I would still only be interested in how to do it on a machine with 1 MB of RAM and a 7 Mhz processor, because this is the machine i currently developing games for. If that seems like a vague or meaningless question to you, that's alright, but I'm still curious if someone has any knowledge about this.

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  • UTF-8 bit representation

    - by Yanick Rochon
    I'm learning about UTF-8 standards and this is what I'm learning : Definition and bytes used UTF-8 binary representation Meaning 0xxxxxxx 1 byte for 1 à 7 bits chars 110xxxxx 10xxxxxx 2 bytes for 8 à 11 bits chars 1110xxxx 10xxxxxx 10xxxxxx 3 bytes for 12 à 16 bits chars 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 4 bytes for 17 à 21 bits chars And I'm wondering, why 2 bytes UTF-8 code is not 10xxxxxx instead, thus gaining 1 bit all the way up to 22 bits with a 4 bytes UTF-8 code? The way it is right now, 64 possible values are lost (from 1000000 to 10111111). I'm not trying to argue the standards, but I'm wondering why this is so? ** EDIT ** Even, why isn't it UTF-8 binary representation Meaning 0xxxxxxx 1 byte for 1 à 7 bits chars 110xxxxx xxxxxxxx 2 bytes for 8 à 13 bits chars 1110xxxx xxxxxxxx xxxxxxxx 3 bytes for 14 à 20 bits chars 11110xxx xxxxxxxx xxxxxxxx xxxxxxxx 4 bytes for 21 à 27 bits chars ...? Thanks!

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  • Modify Sublime Text 2 whitespace representation?

    - by Mike Grace
    Is there a way to modify the whitespace representation characters so I can change it from dots and dashes to something else? Because I currently have whitespace characters being drawn always, it looks like this. I don't need it turned off, just interested in changing how it's represented. I like how TextMate shows invisible characters but I would be ok with just being able to change the spaces to show a blank space instead of a dot.

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  • Compact representation of GUID/UUID?

    - by chakrit
    I need to generate a GUID and save it via a string representation. The string representation should be as short as possible as it will be used as part of an already-long URL string. Right now, instead of using the normal abcd-efgh-... representation, I use the raw bytes generated and base64-encode them instead, which results in a somewhat shorter string. But is it possible to make it even shorter? I'm OK with losing some degree of uniqueness and keeping a counter, but scanning all existing keys is not an option. Suggestions?

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  • Converting integer to a bit representation

    - by bobber205
    How can I convert a integer to its bit representation. I want to take an integer and return a vector that has contains 1's and 0's of the integer's bit representation. I'm having a heck of a time trying to do this myself so I thought I would ask to see if there was a built in library function that could help. Thanks!

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  • [C++] Converting Integer to a Byte Representation

    - by bobber205
    How can I convert a integer to it's byte representation. I want to take an integer and return a vector that has contains 1's and 0's of the integers byte representation. I'm having a heck of a time trying to do this myself so I'd thought I would ask to see if there was a built in library function that could help. Thanks!

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  • Excel data representation: show me all people who did not pass the exam

    - by dreftymac
    Background I have an excel spreadsheet with the results of a pass/no-pass exam. Students are allowed to take the exam as often as they want until they either pass, or give up trying. student ;; result ;; date [email protected] ;; no-pass ;; 2000-06-07 [email protected] ;; pass ;; 2000-06-07 [email protected] ;; pass ;; 2000-06-07 [email protected] ;; no-pass ;; 2000-06-07 [email protected] ;; pass ;; 2000-06-07 [email protected] ;; pass ;; 2000-06-08 [email protected] ;; no-pass ;; 2000-06-08 Question Using a pivot-table or something else, how can I get excel to show me a clean report or representation of this data on another sheet that answers the question: Who are all the people who took the exam, but never got a passing grade? In the above example it would just show me [email protected] ;; no-pass ;; with all the dates that delta took the exam. I know excel is not a database nor a reporting tool per-se, but it would be great if I could get it to do this.

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  • A question on webpage representation in Java

    - by Gemma
    Hello there. I've followed a tutorial and came up with the following method to read the webpage content into a CharSequence public static CharSequence getURLContent(URL url) throws IOException { URLConnection conn = url.openConnection(); String encoding = conn.getContentEncoding(); if (encoding == null) { encoding = "ISO-8859-1"; } BufferedReader br = new BufferedReader(new InputStreamReader(conn.getInputStream(),encoding)); StringBuilder sb = new StringBuilder(16384); try { String line; while ((line = br.readLine()) != null) { sb.append(line); sb.append('\n'); } } finally { br.close(); } return sb; } It will return a representation of the webpage specified by the url. However,this representation is hugely different from what I use "view page source" in my Firefox,and since I need to scrape data from the original webpage(some data segement in the original "view page source" file),it will always fail to find required text on this Java representation. Did I go wrong somewhere?I need your advice guys,thanks a lot for helping!

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  • determine if parity bit representation in MIPS

    - by Hristo
    Is there some instruction in MIPS that will determine the parity of a certain bit representation? I know to determine whether a "number" has an even parity or an odd parity is to XOR the individual bits of the binary representation together, but that seems computationally-intensive for a set of MIPS instructions... and I need to do this as quick as possible. Also, the number I'm working in is represented in Grey Code... just to throw that in there. So is there some pseudo-instruction in MIPS to determine the parity of a "number" or do I have to do it by hand? Thanks, Hristo

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