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  • How do I mashup Google Maps with geolocated photos from one or more social networks?

    - by PureCognition
    I'm working on a proof of concept for a project, and I need to pin random photos to a Google Map. These photos can come from another social network, but need to be non-porn. I've done some research so far, Google's Image Search API is deprecated. So, one has to use the Custom Search API. A lot of the images aren't photos, and I'm not sure how well it handles geolocation yet. Twitter seems a little more well suited, except for the fact that people can post pictures of pretty much anything. I was also going to look into the API's for other networks such as Flickr, Picasa, Pinterest and Instagram. I know there are some aggregate services out there that might have done some of this mash-up work for me as well. If there is anyone out there that has a handle on social APIs and where I should look for this type of solution, I would really appreciate the help. Also, in cases where server-side implementation matters, I'm a .NET developer by experience.

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  • What is the rationale behind Apache Jena's *everything is an interface if possible* design philosophy?

    - by David Cowden
    If you are familiar with the Java RDF and OWL engine Jena, then you have run across their philosophy that everything should be specified as an interface when possible. This means that a Resource, Statement, RDFNode, Property, and even the RDF Model, etc., are, contrary to what you might first think, Interfaces instead of concrete classes. This leads to the use of Factories quite often. Since you can't instantiate a Property or Model, you must have something else do it for you --the Factory design pattern. My question, then, is, what is the reasoning behind using this pattern as opposed to a traditional class hierarchy system? It is often perfectly viable to use either one. For example, if I want a memory backed Model instead of a database-backed Model I could just instantiate those classes, I don't need ask a Factory to give me one. As an aside, I'm in the process of writing a library for manipulating Pearltrees data, which is exported from their website in the form of an RDF/XML document. As I write this library, I have many options for defining the relationships present in the Peartrees data. What is nice about the Pearltrees data is that it has a very logical class system: A tree is made up of pearls, which can be either Page, Reference, Alias, or Root pearls. My question comes from trying to figure out if I should adopt the Jena philosophy in my library which uses Jena, or if I should disregard it, pick my own design philosophy, and stick with it.

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  • I'm learning html and I'm confused as to how href's work. [migrated]

    - by Robolisk
    Okay so i'm learning html right now and soon css. In my html coding I have a section like this for navigation: <div id="header"> <h1>Guild Wars 2 Fanbase</h1> <ol id="navigation"> <li><a href="/">Home</a></li> <li><a href="/facts">Facts</a></li> <li><a href="/gallery">Gallery</a></li> <li><a href="/code">Coding</a> <ul><li><a href="/code/line">Lines</a></li> <li><a href="/code/comment">Comment Lines</a></li> </ul> </li> </ol></div> Now when I open up this .html file this is all layed out the way I want it too look (the mark up that is). My question is this, when I click on a link on this site (this site being this code) I get an a error saying this webpage is not found, but of course. But how do I create it so I can have the web pages working together? I'm not sure how to word it correctly. Like, do I create another .html file in the same directory so somehow when I click the link it reads from the second .html file? If you not sure what I'm asking, just let me know and I'll try to be more specific. Thank you for your help (: excuse my mistakes in grammar, not the worlds best in English, trying my best (:

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  • UML class diagram - can aggregated object be part of two aggregated classes?

    - by user970696
    Some sources say that aggregation means that the class owns the object and shares reference. Lets assume an example where a company class holds a list of cars but departments of that company has list of cars used by them. class Department { list<Car> listOfCars; } class Company { list<Car> listOfCars; //initialization of the list } So in UML class diagram, I would do it like this. But I assume this is not allowed because it would imply that both company and department own the objects.. [COMPANY]<>------[CAR] [DEPARTMENT]<>---| //imagine this goes up to the car class

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  • Is there an established or defined best practice for source control branching between development and production builds?

    - by Matthew Patrick Cashatt
    Thanks for looking. I struggled in how to phrase my question, so let me give an example in hopes of making more clear what I am after: I currently work on a dev team responsible for maintaining and adding features to a web application. We have a development server and we use source control (TFS). Each day everyone checks in their code and when the code (running on the dev server) passes our QA/QC program, it goes to production. Recently, however, we had a bug in production which required an immediate production fix. The problem was that several of us developers had code checked in that was not ready for production so we had to either quickly complete and QA the code, or roll back everything, undo pending changes, etc. In other words, it was a mess. This made me wonder: Is there an established design pattern that prevents this type of scenario. It seems like there must be some "textbook" answer to this, but I am unsure what that would be. Perhaps a development branch of the code and a "release-ready" or production branch of the code?

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  • Detail of acceptance criteria in user story

    - by Kai Kramhoeft
    I have the following example for a user story with acceptance criteria. I would like to know if I am allowed to describe how the GUI must be changed to support the new feature. How much detail can acceptance criteria have? This is my example: User Story: As forum administrator I will connect persons in groups, so that people can get organized. Acceptance Criteria: The creation of a person group happens below a person group pool (person group pool is an object also visually available in the current software system) The creation happens with a context menu of the persongroup pool. Below the pool one can create new groups. A person group contains: person group-ID, description, remark May that be relevant an right acceptance criteria? Because I describe how you can create a new group by opening a context menu.

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  • Is there an open source license for this?

    - by Philip
    I have written code at home, on my own time and using my own knowledge and equipment, while under no contract or NDA. I want to make this code open source so that I can use it in software I write for an employer, without denying myself the right to use it at home or elsewhere later. I'm not sure if saying it is in the "public domain" would fit this purpose, or if I need to find an open source license. I want anyone to be able to use the code in closed source proprietary software with zero requirements for including a license with the source or binary. And I want to minimize the risk of anyone being sued for using it. (I'm aware that one can never be 100% safe from being sued.) Is there an open source license that fits this purpose? To what extent is what I want to do even possible? I wouldn't mind putting the license in comments in the code files themselves, but that obviously doesn't go with the binary.

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  • With which class to start Test Driven Development of card game application? And what would be the next 5 to 7 tests?

    - by Maxis
    I have started to write card game applications. Some model classes: CardSuit, CardValue, Card Deck, IDeckCreator, RegularDeckCreator, DoubleDeckCreator Board Hand and some game classes: Turn, TurnHandler IPlayer, ComputerPlayer, HumanPlayer IAttackStrategy, SimpleAttachStrategy, IDefenceStrategy, SimpleDefenceStrategy GameData, Game are already written. My idea is to create engine, where two computer players could play game and then later I could add UI part. Already for some time I'm reading about Test Driven Development (TDD) and I have idea to start writing application from scratch, as currently I have tendency to write not needed code, which seems usable in future. Also code doesn't have any tests and it is hard to add them now. Seems that TDD could improve all these issue - minimum of needed code, good test coverage and also could help to come to right application design. But I have one issue - I can't decide from where to start TDD? Should I start from bottom - Card related classes or somewhere on top - Game, TurnHandler, ... ? With which class you would start? And what would be the next 5 to 7 tests? (use the card game you know the best) I would like to start TDD with your help and then continue on my own!

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  • Use the latest technology or use a mature technology as a developer?

    - by Ted Wong
    I would like to develop an application for a group of people to use. I have decided to develop using python, but I am thinking of using python 2.X or python 3.X. If I use python 2.X, I need to upgrade it for the future... But it is more mature, and has many tools and libraries. If I develop using 3.X, I don't need to think of future integration, but currenttly it doesn't have many libraries, even a python to executable is not ready for all platforms. Also, one of the considerations is that it is a brand new application, so I don't have the history burden to maintain the old libraries. Any recommendation on this dilemma? More information about this application: Native application Time for maintenance: 5 years+ Library/Tools must need: don't have idea, yet. Must need feature that in 2.X: Convert to an executable for both Windows and Mac OS X

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  • How to organize a programming course?

    - by Bogdan Gavril
    I've been given the task to train our manual testers to become developers in test (write test automation!). some have basic programing knowledge (either dabbling in PHP or reading stuff) and some who have no experience. Note that I do have teaching experience, but with real students, not employees, and one concern is that they will not put extra hours except the 20% management gave them for the transition. Language to be taught and used: C# We have 8 hours per week to do this and should decide if they will make it in 2 months. I am thinking of a combined approach: use a manual such as Head First C# (although I'm not happy with the labs, they're mostly games and I don't want to add UI complexities) have them read from the manual do labs with them, solving more and more difficult problems and explain the theoretical stuff as well have them do a bigger project towards the end Some questions: do you have a better suggestion as far as manuals go? do you have a better aproach? Focus less on labs? what kind of assesments should I use and how often? should I let them do a bigger project (bank system or small game) and how much time should I invest in that? ideeas on labs? other resources ? Any other tips would be most welcomed! Thanks!

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  • The problems with Avoiding Smurf Naming classes with namespaces

    - by Daniel Koverman
    I pulled the term smurf naming from here (number 21). To save anyone not familiar the trouble, Smurf naming is the act of prefixing a bunch of related classes, variables, etc with a common prefix so you end up with "a SmurfAccountView passes a SmurfAccountDTO to the SmurfAccountController", etc. The solution I've generally heard to this is to make a smurf namespace and drop the smurf prefixes. This has generally served me well, but I'm running into two problems. I'm working with a library with a Configuration class. It could have been called WartmongerConfiguration but it's in the Wartmonger namespace, so it's just called Configuration. I likewise have a Configuration class which could be called SmurfConfiguration, but it is in the Smurf namespace so that would be redundant. There are places in my code where Smurf.Configuration appears alongside Wartmonger.Configuration and typing out fully qualified names is clunky and makes the code less readable. It would be nicer to deal with a SmurfConfiguration and (if it was my code and not a library) WartmongerConfiguration. I have a class called Service in my Smurf namespace which could have been called SmurfService. Service is a facade on top of a complex Smurf library which runs Smurf jobs. SmurfService seems like a better name because Service without the Smurf prefix is so incredibly generic. I can accept that SmurfService was already a generic, useless name and taking away smurf merely made this more apparent. But it could have been named Runner, Launcher, etc and it would still "feel better" to me as SmurfLauncher because I don't know what a Launcher does, but I know what a SmurfLauncher does. You could argue that what a Smurf.Launcher does should be just as apparent as a Smurf.SmurfLauncher, but I could see `Smurf.Launcher being some kind of class related to setup rather than a class that launches smurfs. If there is an open and shut way to deal with either of these that would be great. If not, what are some common practices to mitigate their annoyance?

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  • How to 'reproduce copyright` in an app?

    - by ohho
    Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. The above is quoted from a BSD licensed COPYING file. How can I "reproduce the above copyright" when I distribute my app in binary form? Should I put the COPYING file content in some Credit/About screen of my app or what? Thanks!

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  • What simple game is good to learn OO principles?

    - by Bogdan Gavril
    I have to come up with a project propsal for my students, here are some details: The design should be gove over OO concepts: encapsulation, interfaces, inheritance, abstract classes Idealy a game, to keep interest high No GUI, just the console Effective time to finish this: ~ 6 days (1 person per proj) I have found one nice example of a game with carnivore and herbivore cells in a drop of water (array), it's a game of life twist. It is a bit too simple. Any ideeas? Aditional info: - language is C#

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  • What is the way to understand someone else's giant uncommented spaghetti code? [closed]

    - by Anisha Kaul
    Possible Duplicate: I’ve inherited 200K lines of spaghetti code — what now? I have been recently handled a giant multithreaded program with no comments and have been asked to understand what it does, and then to improve it (if possible). Are there some techniques which should be followed when we need to understand someone else's code? OR do we straightaway start from the first function call and go on tracking next function calls? C++ (with multi-threading) on Linux

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  • Gerrit, git and reviewing whole branch

    - by liori
    I'm now learning Gerrit (which is the first code review tool I use). Gerrit requires a reviewed change to consist of a single commit. My feature branch has about 10 commits. The gerrit-prefered way is to squash those 10 commits into a single one. However this way if the commit will be merged into the target branch, the internal history of that feature branch will be lost. For example, I won't be able to use git-bisect to bisect into those commits. Am I right? I am a little bit worried about this state of things. What is the rationale for this choice? Is there any way of doing this in Gerrit without losing history?

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  • Configure Jenkins and Tomcat using Puppet on Vagrant

    - by ex3v
    I'm playing with setting up my first Spring + jenkins + Tomcat CI dev environment. For now it's just a test/fun phase, but in the near future I'll be starting new project with my coworkers. That's the reason that I want development environment virtualized and exactly te same on every development machine, as well as on production server. I choosen to use Vagrant and to try to write puppet scripts that not only install everything, but also configure everything so each of us will have the same jenkins plugins, same jenkins and tomcat login and password, and literally after calling vagrant up we are ready to work. What I managed to do so far is installation of stuff needed and port forwarding. My vagrantfile looks like this (comments stripped): VAGRANTFILE_API_VERSION = "2" Vagrant.configure(VAGRANTFILE_API_VERSION) do |config| config.vm.box = "precise32" config.vm.box_url = "http://files.vagrantup.com/precise32.box" config.vm.network :forwarded_port, guest: 80, host: 8090 config.vm.network :forwarded_port, guest: 8080, host: 8091 config.vm.network :private_network, ip: "192.168.33.10" config.vm.provision :puppet do |puppet| puppet.manifests_path = "puppet/" puppet.manifest_file = "default.pp" puppet.options = ['--verbose'] end end And this is my puppet file: Exec { path => [ "/bin/", "/sbin/" , "/usr/bin/", "/usr/sbin/" ] } class system-update { exec { 'apt-get update': command => 'apt-get update', } $sysPackages = [ "build-essential" ] package { $sysPackages: ensure => "installed", require => Exec['apt-get update'], } } class tomcat { package { "tomcat": ensure => present, require => Class["system-update"], } service { "tomcat": ensure => "running", require => Package["tomcat"], } } class jenkins { package { "jenkins": ensure => present, require => Class["system-update"], } service { "jenkins": ensure => "running", require => Package["jenkins"], } } include system-update include tomcat include jenkins Now, when I hit vagrant provision and go to http://localhost:8091/ I can see jenkins running, so above script works good. Next step is configurating jenkins and tomcat by extending above puppet scripts. I'm pretty green when it comes to CI. After wandering around web I've found few tutorials about jenkins configuration (here's one of them). I really want to move configuration presented in this tutorial to puppet file, so when I spread my vagrantfile and puppet file between my coworkers, I will be sure that everyone has exactly te same setup. Unfortunately I'm also green about using puppet, I don't know how to do this. Any help will be apreciated.

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  • Sequence for authentication on a decoupled client?

    - by A T
    Using a sequence diagram and example code could you explain to me how authentication works when the client is completely separated from the server? I.e.: you haven't generated any of the client using a server-side template engine, rather you are communicating using REST (SOAP xor HTTP) xor RPC (XML xor JSON) with javascript on the client-side. Specifically I would like to know the sequence of: Authenticating using basic auth (user+pass) with "my" server Authenticating using OAuth2, e.g.: with Facebook, with facebook's server then whatever extra steps are needed for "my" server And how it could be implemented. (feel free to use psuedo-code [like below] or [preferably] prototyped simply using BackboneJS, AngularJS, EmberJS, BatmanJS, AgilityJS, SammyJS xor ActiveJS. if cookie.status in [Expired, Tampered, Wrong IP, Invalid, Not Found]: try auth(user,pass): if user is in my db: try authenticate(user,pass) if successful: login user # give session-cookie here? else: present user with "auth failed" msg else if user not in db: redirect to "edit-profile" page PS: I have written an example (editable) auth sequence diagram; based on facebooks' documentation.

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  • Designing configuration for subobjects

    - by Stefano Borini
    I have the following situation: I have a class (let's call it Main) encapsulating a complex process. This class in turn orchestrates a sequence of subalgorithms (AlgoA, AlgoB), each one represented by an individual class. To configure Main, I have a configuration stored into a configuration object MainConfig. This object contains all the config information for AlgoA and AlgoB with their specific parameters. AlgoA has no interest to the information relative to the configuration of AlgoB, so technically I could have (and in practice I have) a contained MainConfig.AlgoAConfig and MainConfig.AlgoBConfig instances, and initialize as AlgoA(MainConfig.AlgoAConfig) and AlgoB(MainConfig.AlgoBConfig). The problem is that there is some common configuration data. One example is the printLevel. I currently have MainConfig.printLevel. I need to propagate this information to both AlgoA and AlgoB, because they have to know how much to print. MainConfig also needs to know how much to print. So the solutions available are I pass the MainConfig to AlgoA and AlgoB. This way, AlgoA has technically access to the whole configuration (even that of AlgoB) and is less self-contained I copy the MainConfig.printLevel into AlgoAConfig and AlgoBConfig, so I basically have three printLevel information repeated. I create a third configuration class PrintingConfig. I have an instance variable MainConfig.printingConfig, and then pass to AlgoA both MainConfig.AlgoAConfig and MainConfig.printingConfig. Have you ever found this situation? How did you solve it ? Which one is stylistically clearer to a new reader of the code ?

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  • What kind of code would Kent Beck avoid unit testing?

    - by tieTYT
    I've been watching a few of the Is TDD Dead? talks on youtube, and one of the things that surprised me is Kent Beck seems to acknowledge that there are just some kinds of programs that aren't worth unit testing. For example, right here DHH says that Kent Beck is ... very happy to say "Well, TDD doesn't fit in this case, I'm just going to bail" It's frustrating to me that Kent Beck seems to acknowledge this, but nobody asks him to elaborate on it or give concrete examples. I'd like to know the situations where Kent Beck thinks TDD is a bad fit. Nobody can read his mind or speak for him, but I'm hoping he's been transparent enough through his books/tweets/whatever for someone to be able to answer. I'm not necessarily going to take what he says as gospel, but it would be useful to know that the times I've tried TDD and it just felt impossible/useless are situations that he would have bailed on it himself. Or, if it turned out he would have tested that code it'd suggest to me that I was approaching the process very wrong. I also think it would be enlightening to understand why he would bail on such projects. My opinion on why this is not a duplicate of "When is it appropriate to not unit test?" After skimming those answers I'm not satisfied. For example, look at UncleBob's answer. He doesn't even acknowledge that such a situation exists. I really think there's value in understanding Kent Beck's position, not just a general, "What's your opinion?" type of question. After all, he's the father of TDD.

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  • Should maven generate jaxb java code or just use java code from source control?

    - by Peter Turner
    We're trying to plan how to mash together a build server for our shiny new java backend. We use a lot of jaxb XSD code generation and I was getting into a heated argument with whoever cared that the build server should delete jaxb created structures that were checked in generate the code from XSD's use code generated from those XSD's Everyone else thought that it made more sense to just use the code they checked in (we check in the code generated from the XSD because Eclipse pretty much forces you to do this as far as I can tell). My only stale argument is in my reading of the Joel test is that making the build in one step means generating from the source code and the source code is not the java source, but the XSD's because if you're messing around with the generated code you're gonna get pinched eventually. So, given that we all agree (you may not agree) we should probably be checking in our generate java files, should we use them to generate our code or should we generate it using the XSD's?

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  • When to use abstract classes instead of interfaces and extension methods in C#?

    - by Gulshan
    "Abstract class" and "interface" are similar type of ideas, while interface being more abstract. One need of abstract classes was to provide method implementations for the derived classes. But in C#, that need has also been reduced by lately introduced extension methods. So, in C#, when should we use abstract classes instead of using interfaces and extension methods associated with the interface? And now, we can use 'Properties' in interfaces also. A notable example of interface+ extension methods is the Heavily used IEnumerable and it's helper methods. You use Linq and it's all by this extension methods!

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  • Video documentary on the open source culture ?

    - by explorest
    Hello, I'm looking for some videos on these subjects: A movie/documentary detailing the origin, history, and current state of open source culture A movie/documentary on how open source software actually gets developed. What are the technical workflows. How do people create projects, recruit contributors, build a community, assign roles, track issues, assimilate new comers ... etc etc. Could someone suggest a title?

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  • Server Side Developer Prerequisites

    - by Jking
    I am new to server side development and am currently learning node.js. What sort of networking information should I be familiar with to allow for a smooth learning curve with server side development. Could anyone provide resources pertaining to the information required to get into server programming? To give you a better idea of my standpoint: I do not know how a server interacts with a database [Q: How does a NoSQL database, or database in general, communicate with a server?] I am unsure of how a web stack works [Q: I have heard of LAMP but do not know how Apache, MySQL, and PHP interact. Hopefully this applies to other stacks as well. How do the components of a stack work together? Also, is a MEAN stack an alternative, or is it completely irrelevant to this] I have trivial knowledge of internet protocol [however extremely inefficient][Q: What resources are beneficial when learning about networking, and how much/what knowledge should I acquire to program on the server side] I am unsure of what I am unsure of concerning networking information necessary to start development Information on how the client-server model works would be greatly appreciated

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  • Staying OO and Testable while working with a database

    - by Adam Backstrom
    What are some OOP strategies for working with a database but keeping thing testable? Say I have a User class and my production environment works against MySQL. I see a couple possible approaches, shown here using PHP: Pass in a $data_source with interfaces for load() and save(), to abstract the backend source of data. When testing, pass a different data store. $user = new User( $mysql_data_source ); $user-load( 'bob' ); $user-setNickname( 'Robby' ); $user-save(); Use a factory that accesses the database and passes the result row to User's constructor. When testing, manually generate the $row parameter, or mock the object in UserFactory::$data_source. (How might I save changes to the record?) class UserFactory { static $data_source; public static function fetch( $username ) { $row = self::$data_source->get( [params] ); $user = new User( $row ); return $user; } } I have Design Patterns and Clean Code here next to me, but I'm struggling to find applicable concepts.

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  • Techniques to read code written by others?

    - by Simon
    Are there any techniques that you find useful or follow when it comes to reading and understanding code written by others when Direct Knowledge Transfer/meeting the person who wrote the code is not an option. One of the techniques that I follow when dealing with legacy code is by adding additional debugging statements and based on the values I figure out the flow/logic. This can be tedious at times. Hence the reason behind this question, Are there any other techniques being widely practiced or that you personally follow when it comes to dealing with code written by other people/colleagues/open-source team?

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