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  • Rewriting code under BSD license

    - by Frank
    I am currently studding OpengGL with OpenGL Supebible 5th edition. I've found interested for me some C++ code that is distributed with the book (see also on google code). That code is under New BSD License. I am writing my software on C# with SharpGL wrapper and I'd like to know following things: Can I rewrite that C++ to C#? edid: I'am interesting in using such things like GLBatch, GLShaderManager and some other thing from GLTools. Problem is that library is on C++, but I use C#. How do I have to mark my source code if I put it somewhere like to my github account? What disclaimer should be? Original disclaimer looks like: /* GLShaderManager.h Copyright (c) 2009, Richard S. Wright Jr. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of Richard S. Wright Jr. nor the names of other contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ Edit: Should my copyright looks like after rewriting something like that? Copyright (c) 2014, My Name Copyright (c) 2009, Richard S. Wright Jr. All rights reserved. Redistribution...................

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  • Detail of acceptance criteria in user story

    - by Kai Kramhoeft
    I have the following example for a user story with acceptance criteria. I would like to know if I am allowed to describe how the GUI must be changed to support the new feature. How much detail can acceptance criteria have? This is my example: User Story: As forum administrator I will connect persons in groups, so that people can get organized. Acceptance Criteria: The creation of a person group happens below a person group pool (person group pool is an object also visually available in the current software system) The creation happens with a context menu of the persongroup pool. Below the pool one can create new groups. A person group contains: person group-ID, description, remark May that be relevant an right acceptance criteria? Because I describe how you can create a new group by opening a context menu.

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  • What are the Top Developer Productivity Tools/Plugins for Java in Eclipse?

    - by Ryan Hayes
    I personally use CodeRush in Visual Studio 2010 to do refactoring, write code faster with templates and generally navigate my code 10 times faster than stock VS. Recently, I've been working on another Android app and got to thinking...What are the top productivity plugins for Eclipse? Preferably free. I'm looking for plugins that help write in Java, not PHP or Rails or any of the other languages Eclipse supports.

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  • How to deal with different programming styles in a team?

    - by user3287
    We have a small dev team (only 3 developers) and we recently got a new team member. While he is a smart coder, his coding style is completely different from ours. Our existing code base contains mostly readable, clean and maintainable code, but the new team member is quickly changing many files, introducing ugly hacks and shortcuts, using defines all over the place, adding functions in the wrong places, etc. My question is if others have experienced such a situation before, and if anyone has tips on how to talk to him.

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  • Hidden web standards behind Google "custom searchEngines"?

    - by Hoàng Long
    Today while playing with Google Chrome Omnibox, I notice a strange behavior. I guess there's some "hidden" web standard behind it, but can't figure it out. Here's how to reproduce: Go to http://edition.cnn.com/ Use the search function at the higher right corner, Search a random keyword, for example: "abc" Close the tabs. Open a new tab, type until Chrome reminds you about http://edition.cnn.com/, then press "Tab" The Omnibox now shows "Search CNN.com"! And when you type "abc" and press Enter, it uses the CNN search function to do the job, not Google! I also tried it for several different sites. To some it won't work. But to some sites, like CNN, vnexpress.net, it works after I use the search function of that site once. I also learnt about chrome://settings/searchEngines (type it in your chrome box and you will see), and learnt about you can add custom search engine in chrome. But the question is, why Chrome can realize the search URL automatically to some pages, and not others? It's not because some site subscribe to Google service, because I can do the same method for my site (http://ledohoanglong.wordpress.com), and I'm sure that there's no subscription. So I guess there's a method to "expose" the search function of a site, so that Google Chrome can catch it (after I call the search function of that site once, of courses). Does anyone know about how it works behind the scene?

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  • Correct definition of the term "Yak Shaving"

    - by StevenWilkins
    The wiktionary has two different definitions: Any apparently useless activity which, by allowing you to overcome intermediate difficulties, allows you to solve a larger problem. The actually useless activity you do that appears important when you are consciously or unconsciously procrastinating about a larger problem. This post defines it as: yak shaving is what you are doing when you're doing some stupid, fiddly little task that bears no obvious relationship to what you're supposed to be working on, but yet a chain of twelve causal relations links what you're doing to the original meta-task. I personally prefer the final definition because it contains the word "fiddly" which I think perfectly describes a typical yak shaving task. What is the best definition you've come across or can provide?

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  • Handling changes to data types and entries in a database migration

    - by jandjorgensen
    I'm fully redesigning a site that indexes a number of articles with basic search functionality. The previous site was written about a decade ago, and I'm salvaging about 30,000 entries with data stored in less-than-ideal formats. While I'm moving from MSSQL to MySQL, I don't need to make any "live" changes, so this is not a production-level migration issue so much as a redesign. For instance, dates are stored the same as tags/subjects about the articles, but in strings as "YYYYMMDDd" (the lowercase d stands for "date" in the string). Essentially, before or after I move from the previous database format to a new one, I'm going to need to do a lot of replacement of individual entries. While I understand how to do operations with regular expressions in non-database issues, my database experience isn't robust enough to know the best way to handle this. What is the best (or standard) way to handle major changes like this? Is there an SQL operation I should be looking into? Please let me know if the problem isn't clear--I'm not entirely sure what kind of answer I'm looking for.

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  • What are the options for setting up a UNIX environment to learn C using Kernighan and Richie's The C Programming Language?

    - by ssbrewster
    I'm a novice programmer and have been experimenting with Javascript, jQuery and PHP but felt I wasn't getting a real depth of understanding of what I was doing. So, after reading Joel Spolsky's response to a question on this site (which I can't find now!), I took it back to basics and read Charles Petzold's 'Code' and am about to move onto Kernighan and Richie's The C Programming Language. I want to learn this in a UNIX environment but only have access to a Windows system. I have Ubuntu 12.04 running on a virtualised machine via VMWare Player, and done some coding in the terminal. Is using a Linux distro the only option for programming in a UNIX environment on Windows? And what are the next steps to start programming in C in UNIX and where do I get a compiler from?

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  • What kind of code would Kent Beck avoid unit testing?

    - by tieTYT
    I've been watching a few of the Is TDD Dead? talks on youtube, and one of the things that surprised me is Kent Beck seems to acknowledge that there are just some kinds of programs that aren't worth unit testing. For example, right here DHH says that Kent Beck is ... very happy to say "Well, TDD doesn't fit in this case, I'm just going to bail" It's frustrating to me that Kent Beck seems to acknowledge this, but nobody asks him to elaborate on it or give concrete examples. I'd like to know the situations where Kent Beck thinks TDD is a bad fit. Nobody can read his mind or speak for him, but I'm hoping he's been transparent enough through his books/tweets/whatever for someone to be able to answer. I'm not necessarily going to take what he says as gospel, but it would be useful to know that the times I've tried TDD and it just felt impossible/useless are situations that he would have bailed on it himself. Or, if it turned out he would have tested that code it'd suggest to me that I was approaching the process very wrong. I also think it would be enlightening to understand why he would bail on such projects. My opinion on why this is not a duplicate of "When is it appropriate to not unit test?" After skimming those answers I'm not satisfied. For example, look at UncleBob's answer. He doesn't even acknowledge that such a situation exists. I really think there's value in understanding Kent Beck's position, not just a general, "What's your opinion?" type of question. After all, he's the father of TDD.

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  • Finding complexity of a program as a service [on hold]

    - by Seshu
    I would like to find the complexity of a specific code chunk written in Java. Is there a place/web site/service where I can find out the complexity of any arbitrary program. This program might include loops/recursion. Using theory we can compute complexity ourselves. But, just curious in finding if any service is out there to find such complexity. We have several code quality related tools does any of such tools will also find complexity of given code? Could any one point me or direct me to such a utility/site/service?

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  • The problems with Avoiding Smurf Naming classes with namespaces

    - by Daniel Koverman
    I pulled the term smurf naming from here (number 21). To save anyone not familiar the trouble, Smurf naming is the act of prefixing a bunch of related classes, variables, etc with a common prefix so you end up with "a SmurfAccountView passes a SmurfAccountDTO to the SmurfAccountController", etc. The solution I've generally heard to this is to make a smurf namespace and drop the smurf prefixes. This has generally served me well, but I'm running into two problems. I'm working with a library with a Configuration class. It could have been called WartmongerConfiguration but it's in the Wartmonger namespace, so it's just called Configuration. I likewise have a Configuration class which could be called SmurfConfiguration, but it is in the Smurf namespace so that would be redundant. There are places in my code where Smurf.Configuration appears alongside Wartmonger.Configuration and typing out fully qualified names is clunky and makes the code less readable. It would be nicer to deal with a SmurfConfiguration and (if it was my code and not a library) WartmongerConfiguration. I have a class called Service in my Smurf namespace which could have been called SmurfService. Service is a facade on top of a complex Smurf library which runs Smurf jobs. SmurfService seems like a better name because Service without the Smurf prefix is so incredibly generic. I can accept that SmurfService was already a generic, useless name and taking away smurf merely made this more apparent. But it could have been named Runner, Launcher, etc and it would still "feel better" to me as SmurfLauncher because I don't know what a Launcher does, but I know what a SmurfLauncher does. You could argue that what a Smurf.Launcher does should be just as apparent as a Smurf.SmurfLauncher, but I could see `Smurf.Launcher being some kind of class related to setup rather than a class that launches smurfs. If there is an open and shut way to deal with either of these that would be great. If not, what are some common practices to mitigate their annoyance?

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  • Is there an established or defined best practice for source control branching between development and production builds?

    - by Matthew Patrick Cashatt
    Thanks for looking. I struggled in how to phrase my question, so let me give an example in hopes of making more clear what I am after: I currently work on a dev team responsible for maintaining and adding features to a web application. We have a development server and we use source control (TFS). Each day everyone checks in their code and when the code (running on the dev server) passes our QA/QC program, it goes to production. Recently, however, we had a bug in production which required an immediate production fix. The problem was that several of us developers had code checked in that was not ready for production so we had to either quickly complete and QA the code, or roll back everything, undo pending changes, etc. In other words, it was a mess. This made me wonder: Is there an established design pattern that prevents this type of scenario. It seems like there must be some "textbook" answer to this, but I am unsure what that would be. Perhaps a development branch of the code and a "release-ready" or production branch of the code?

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  • Which language and platform features really boosted your coding speed?

    - by Serge
    The question is about delivering working code faster without any regard for design, quality, maintainability, etc. Here is the list of things that help me to write and read code faster: Language: static typing, support for object-oriented and functional programming styles, embedded documentation, short compile-debug-fix cycle or REPL, automatic memory management Platform: "batteries" included (text, regex, IO, threading, networking), thriving community, tons of open-source libs Tools: IDE, visual debugger, code-completion, code navigation, refactoring

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  • Which open source PHP project has the 'perfect' OOP design I can learn from?

    - by aditya menon
    I am a newbie to OOP, and I learn best by example. You could say this question is similar to Which Scala open source projects should I study to learn best coding practices - but in PHP. I have heard-tell that Symfony has the best 'architecture' (I will not pretend I know what that exactly means), as well as Doctrine ORM. Is it worth it to spend many months reading the source code of these projects, trying to deduce the patterns used and learning new tricks? I have seen equal number of web pages dissing and liking Zend's codebase (will provide links if deemed necessary). Do you know of any other project that would make any veteran OOP developer shed tears of joy? Please let me add that practicality and scope of use is not a concern at all here - I just want to do: Pick a project that has a codebase deemed awesome by devs way better and greater than me. Write code that achieves what the project does. Compare results and try to learn what I don't know. Basically, an academic interest codebase. Any recommendations please?

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  • 8-Puzzle Solution executes infinitely [migrated]

    - by Ashwin
    I am looking for a solution to 8-puzzle problem using the A* Algorithm. I found this project on the internet. Please see the files - proj1 and EightPuzzle. The proj1 contains the entry point for the program(the main() function) and EightPuzzle describes a particular state of the puzzle. Each state is an object of the 8-puzzle. I feel that there is nothing wrong in the logic. But it loops forever for these two inputs that I have tried : {8,2,7,5,1,6,3,0,4} and {3,1,6,8,4,5,7,2,0}. Both of them are valid input states. What is wrong with the code? Note For better viewing copy the code in a Notepad++ or some other text editor(which has the capability to recognize java source file) because there are lot of comments in the code. Since A* requires a heuristic, they have provided the option of using manhattan distance and a heuristic that calculates the number of misplaced tiles. And to ensure that the best heuristic is executed first, they have implemented a PriorityQueue. The compareTo() function is implemented in the EightPuzzle class. The input to the program can be changed by changing the value of p1d in the main() function of proj1 class. The reason I am telling that there exists solution for the two my above inputs is because the applet here solves them. Please ensure that you select 8-puzzle from teh options in the applet. EDITI gave this input {0,5,7,6,8,1,2,4,3}. It took about 10 seconds and gave a result with 26 moves. But the applet gave a result with 24 moves in 0.0001 seconds with A*. For quick reference I have pasted the the two classes without the comments : EightPuzzle import java.util.*; public class EightPuzzle implements Comparable <Object> { int[] puzzle = new int[9]; int h_n= 0; int hueristic_type = 0; int g_n = 0; int f_n = 0; EightPuzzle parent = null; public EightPuzzle(int[] p, int h_type, int cost) { this.puzzle = p; this.hueristic_type = h_type; this.h_n = (h_type == 1) ? h1(p) : h2(p); this.g_n = cost; this.f_n = h_n + g_n; } public int getF_n() { return f_n; } public void setParent(EightPuzzle input) { this.parent = input; } public EightPuzzle getParent() { return this.parent; } public int inversions() { /* * Definition: For any other configuration besides the goal, * whenever a tile with a greater number on it precedes a * tile with a smaller number, the two tiles are said to be inverted */ int inversion = 0; for(int i = 0; i < this.puzzle.length; i++ ) { for(int j = 0; j < i; j++) { if(this.puzzle[i] != 0 && this.puzzle[j] != 0) { if(this.puzzle[i] < this.puzzle[j]) inversion++; } } } return inversion; } public int h1(int[] list) // h1 = the number of misplaced tiles { int gn = 0; for(int i = 0; i < list.length; i++) { if(list[i] != i && list[i] != 0) gn++; } return gn; } public LinkedList<EightPuzzle> getChildren() { LinkedList<EightPuzzle> children = new LinkedList<EightPuzzle>(); int loc = 0; int temparray[] = new int[this.puzzle.length]; EightPuzzle rightP, upP, downP, leftP; while(this.puzzle[loc] != 0) { loc++; } if(loc % 3 == 0){ temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); }else if(loc % 3 == 1){ //add one child swaps with right temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); //add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); }else if(loc % 3 == 2){ // add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); } if(loc / 3 == 0){ //add one child swaps with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if(loc / 3 == 1 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); //add one child, swap with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if (loc / 3 == 2 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); } return children; } public int h2(int[] list) // h2 = the sum of the distances of the tiles from their goal positions // for each item find its goal position // calculate how many positions it needs to move to get into that position { int gn = 0; int row = 0; int col = 0; for(int i = 0; i < list.length; i++) { if(list[i] != 0) { row = list[i] / 3; col = list[i] % 3; row = Math.abs(row - (i / 3)); col = Math.abs(col - (i % 3)); gn += row; gn += col; } } return gn; } public String toString() { String x = ""; for(int i = 0; i < this.puzzle.length; i++){ x += puzzle[i] + " "; if((i + 1) % 3 == 0) x += "\n"; } return x; } public int compareTo(Object input) { if (this.f_n < ((EightPuzzle) input).getF_n()) return -1; else if (this.f_n > ((EightPuzzle) input).getF_n()) return 1; return 0; } public boolean equals(EightPuzzle test){ if(this.f_n != test.getF_n()) return false; for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } public boolean mapEquals(EightPuzzle test){ for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } } proj1 import java.util.*; public class proj1 { /** * @param args */ public static void main(String[] args) { int[] p1d = {1, 4, 2, 3, 0, 5, 6, 7, 8}; int hueristic = 2; EightPuzzle start = new EightPuzzle(p1d, hueristic, 0); int[] win = { 0, 1, 2, 3, 4, 5, 6, 7, 8}; EightPuzzle goal = new EightPuzzle(win, hueristic, 0); astar(start, goal); } public static void astar(EightPuzzle start, EightPuzzle goal) { if(start.inversions() % 2 == 1) { System.out.println("Unsolvable"); return; } // function A*(start,goal) // closedset := the empty set // The set of nodes already evaluated. LinkedList<EightPuzzle> closedset = new LinkedList<EightPuzzle>(); // openset := set containing the initial node // The set of tentative nodes to be evaluated. priority queue PriorityQueue<EightPuzzle> openset = new PriorityQueue<EightPuzzle>(); openset.add(start); while(openset.size() > 0){ // x := the node in openset having the lowest f_score[] value EightPuzzle x = openset.peek(); // if x = goal if(x.mapEquals(goal)) { // return reconstruct_path(came_from, came_from[goal]) Stack<EightPuzzle> toDisplay = reconstruct(x); System.out.println("Printing solution... "); System.out.println(start.toString()); print(toDisplay); return; } // remove x from openset // add x to closedset closedset.add(openset.poll()); LinkedList <EightPuzzle> neighbor = x.getChildren(); // foreach y in neighbor_nodes(x) while(neighbor.size() > 0) { EightPuzzle y = neighbor.removeFirst(); // if y in closedset if(closedset.contains(y)){ // continue continue; } // tentative_g_score := g_score[x] + dist_between(x,y) // // if y not in openset if(!closedset.contains(y)){ // add y to openset openset.add(y); // } // } // } } public static void print(Stack<EightPuzzle> x) { while(!x.isEmpty()) { EightPuzzle temp = x.pop(); System.out.println(temp.toString()); } } public static Stack<EightPuzzle> reconstruct(EightPuzzle winner) { Stack<EightPuzzle> correctOutput = new Stack<EightPuzzle>(); while(winner.getParent() != null) { correctOutput.add(winner); winner = winner.getParent(); } return correctOutput; } }

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  • UML class diagram - can aggregated object be part of two aggregated classes?

    - by user970696
    Some sources say that aggregation means that the class owns the object and shares reference. Lets assume an example where a company class holds a list of cars but departments of that company has list of cars used by them. class Department { list<Car> listOfCars; } class Company { list<Car> listOfCars; //initialization of the list } So in UML class diagram, I would do it like this. But I assume this is not allowed because it would imply that both company and department own the objects.. [COMPANY]<>------[CAR] [DEPARTMENT]<>---| //imagine this goes up to the car class

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  • I'm tasked with leading the documentation effort for an existing, entirely undocumented, software product - what resources are there to help me?

    - by Ben Rose
    I'm a software developer at a technology company. I have been tasked with leading the documentation effort for the product I work on. The goal is to produce documentation internal to developer, and the project spills over into the business side, where it covers requirements documentation. This project is challenging. Specifically, I'm dealing with a product which: - has been around for a long time, at least 6 years. - has no form of documentation other than some small, outdated pieces here and there. - has comments in the code, but they are technical and do not convey any over-arching behavior (even on technical side). - as a consequence of having little to no documentation, is often unnecessarily complex under the covers In addition, we have not been given a lot of time to work on this project. I do not have any formal documentation or writing background, training, or experience. I have displayed some ability in writing/communication around the office, which may be why I was assigned to this project. Please share your advice or recommendation for resources to help me prepare and deal with this project. I'm looking for references to books/website/forums/whatever, to help me come up with the design of a plan with milestones, learn about best practices, task delegation, templates, buy-in, etc. I'm hoping specifically for resources targeting or giving special mention of introducing good documentation to existing, undocumented, projects. I would be very grateful for your responses. Ben

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  • Designing configuration for subobjects

    - by Stefano Borini
    I have the following situation: I have a class (let's call it Main) encapsulating a complex process. This class in turn orchestrates a sequence of subalgorithms (AlgoA, AlgoB), each one represented by an individual class. To configure Main, I have a configuration stored into a configuration object MainConfig. This object contains all the config information for AlgoA and AlgoB with their specific parameters. AlgoA has no interest to the information relative to the configuration of AlgoB, so technically I could have (and in practice I have) a contained MainConfig.AlgoAConfig and MainConfig.AlgoBConfig instances, and initialize as AlgoA(MainConfig.AlgoAConfig) and AlgoB(MainConfig.AlgoBConfig). The problem is that there is some common configuration data. One example is the printLevel. I currently have MainConfig.printLevel. I need to propagate this information to both AlgoA and AlgoB, because they have to know how much to print. MainConfig also needs to know how much to print. So the solutions available are I pass the MainConfig to AlgoA and AlgoB. This way, AlgoA has technically access to the whole configuration (even that of AlgoB) and is less self-contained I copy the MainConfig.printLevel into AlgoAConfig and AlgoBConfig, so I basically have three printLevel information repeated. I create a third configuration class PrintingConfig. I have an instance variable MainConfig.printingConfig, and then pass to AlgoA both MainConfig.AlgoAConfig and MainConfig.printingConfig. Have you ever found this situation? How did you solve it ? Which one is stylistically clearer to a new reader of the code ?

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  • Should my program "be lenient" in what it accepts and "discard faulty input silently"?

    - by romkyns
    I was under the impression that by now everyone agrees this maxim was a mistake. But I recently saw this answer which has a "be lenient" comment upvoted 137 times (as of today). In my opinion, the leniency in what browsers accept was the direct cause of the utter mess that HTML and some other web standards were a few years ago, and have only recently begun to properly crystallize out of that mess. The way I see it, being lenient in what you accept will lead to this. The second part of the maxim is "discard faulty input silently, without returning an error message unless this is required by the specification", and this feels borderline offensive. Any programmer who has banged their head on the wall when something fails silently will know what I mean. So, am I completely wrong about this? Should my program be lenient in what it accepts and swallow errors silently? Or am I mis-interpreting what this is supposed to mean? Taken to the extreme, if Excel followed this maxim and I gave it an exe file to open, it would just show a blank spreadsheet without even mentioning that anything went wrong. Is this really a good principle to follow?

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  • What are the advantages of Maven when it comes to single man, educational projects

    - by Leron
    I've spend a few hours playing around with Maven + reading some stuff on the apache official site and also a few random googled articles. By this I mean that I really tried to find the answers myself - both by reading and by doing things on my own. Also maybe worth to mention that I installed the m2e plugin so most of the time I've tried things out from Eclipse and not using the command line too much. However aside from the generated project that for example prevent me from using the default package I didn't see that much of a difference with the standard way I've created my projects before try Maven. In fact I've almost decided to skip Maven for now and move on to the other technology I wanted to learn more in-depth - Hibernate, but when I start with opening the official page the first thing I've read was the recommendation to use Hibernate with Maven. That get me confused and made me taking a step back and trying once more to find what I'm obviously missing right now. As it's said in the maven.apache.. site, the true strength of Maven is shown when you work on large projects with other people, but I lack the option to see how Maven is really used in this scenario, still i think that there are maybe advantages even when it comes to working with small projects alone, but I really have difficulties to point them out. So what do you think are the advantages of Maven when it's used for small projects writing from a single person. What are the things that I should be aware of and try to exploit (I mean features offered by Maven) that can come in handy in this situations?

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  • Any valid reason to Nest Master Pages in ASP.Net rather than Inherit?

    - by James P. Wright
    Currently in a debate at work and I cannot fathom why someone would intentionally avoid Inheritance with Master Pages. For reference here is the project setup: BaseProject MainMasterPage SomeEvent SiteProject SiteMasterPage nested MainMasterPage OtherSiteProject MainMasterPage (from BaseProject) The debate came up because some code in BaseProject needs to know about "SomeEvent". With the setup above, the code in BaseProject needs to call this.Master.Master. That same code in BaseProject also applies to OtherSiteProject which is just accessed as this.Master. SiteMasterPage has no code differences, only HTML differences. If SiteMasterPage Inherits MainMasterPage rather than Nests it, then all code is valid as this.Master. Can anyone think of a reason why to use a Nested Master Page here instead of an Inherited one?

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  • Checking for cross-site scripting vulnerabilities in Perl web applications

    - by David Scholefield
    I'm putting together some notes for a dev team on how to write secure Perl code - especially taking into account the current OWASP top 10 web application vulnerabilities. For cross-site scripting I've included information on ensuring that all output to the browser is checked and escaped where necessary, but I'm looking for more automated mechanisms that would mean a developer doesn't have to think about every output statement and, potentially, miss one. Perl's 'taint' function sounds like it should be a help because it distrusts all user input, but it doesn't complain on tainted data being output to the browser. Apart from checking all output statements individually (probably by calling a generic sanitizing function) does anyone have any ideas on how Perl can help with this with existing libraries or techniques?

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  • How to choose an agile methodology?

    - by Christophe Debove
    I'm working in a little firm about 10 developpers, we are working a kind of agile way but knowledgeless and without formalism. I think be aware of what are agile method, what can they afford to us, may render more productive our products. However there is a lot of agile method, which could be the simplest to "learn"? Rapid Application Development Dynamic systems development method Scrum Feature Driven Development Extreme programming Adaptive software development Test Driven Development Crystal clear

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  • Entry / JR Php Programmer - What do I learn next?

    - by dtj
    I got very interested in programming toward the end of college. Took a few classes, but learned most everything on my own via books and such. Its mostly been Php and MySQL. Right out of school, I got a job working at a company for 2 years (web media) and ended up learning a lot of stuff and programming some things for them. I am no longer at that company but I am looking for my next steps as a programmer. I really enjoy Web Development and Php and MySQL seems to be my thing. Basically, I know how to do CRUD operations, i am mediocre at OOP and still have more to learn, I know HTML and CSS quite well, I know my way around a Unix terminal and can access MySQL through it and set up cron jobs and such. I know some basic Javascript. Whats a good next step? I don't anything about 3rd party services, PDO, APIs (twitter, facebook, etc), Drupal / Joomla, Unit Testing, E-Commerce, PECL, PEAR ....in other words A LOT I get easily overwhelmed by the amount of stuff there is to learn, so I'm sort of trying to find a path. Right now, I'm digging into OOP more, as that seems like a good conceptual first-step. Any suggestions?

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  • Is NAN suitable for communicating that an invalid parameter was involved in a calculation?

    - by Arman
    I am currently working on a numerical processing system that will be deployed in a performance-critical environment. It takes inputs in the form of numerical arrays (these use the eigen library, but for the purpose of this question that's perhaps immaterial), and performs some range of numerical computations (matrix products, concatenations, etc.) to produce outputs. All arrays are allocated statically and their sizes are known at compile time. However, some of the inputs may be invalid. In these exceptional cases, we still want the code to be computed and we still want outputs not "polluted" by invalid values to be used. To give an example, let's take the following trivial example (this is pseudo-code): Matrix a = {1, 2, NAN, 4}; // this is the "input" matrix Scalar b = 2; Matrix output = b * a; // this results in {2, 4, NAN, 8} The idea here is that 2, 4 and 8 are usable values, but the NAN should signal to the receipient of the data that that entry was involved in an operation that involved an invalid value, and should be discarded (this will be detected via a std::isfinite(value) check before the value is used). Is this a sound way of communicating and propagating unusable values, given that performance is critical and heap allocation is not an option (and neither are other resource-consuming constructs such as boost::optional or pointers)? Are there better ways of doing this? At this point I'm quite happy with the current setup but I was hoping to get some fresh ideas or productive criticism of the current implementation.

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