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  • What are the options for setting up a UNIX environment to learn C using Kernighan and Richie's The C Programming Language?

    - by ssbrewster
    I'm a novice programmer and have been experimenting with Javascript, jQuery and PHP but felt I wasn't getting a real depth of understanding of what I was doing. So, after reading Joel Spolsky's response to a question on this site (which I can't find now!), I took it back to basics and read Charles Petzold's 'Code' and am about to move onto Kernighan and Richie's The C Programming Language. I want to learn this in a UNIX environment but only have access to a Windows system. I have Ubuntu 12.04 running on a virtualised machine via VMWare Player, and done some coding in the terminal. Is using a Linux distro the only option for programming in a UNIX environment on Windows? And what are the next steps to start programming in C in UNIX and where do I get a compiler from?

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  • Finding the Twins when Implementing Catmull-Clark subdivision using Half-Edge mesh [migrated]

    - by Ailurus
    Note: The description became a little longer than expected. Do you know a readable implementation of this algorithm using this mesh? Please let me know! I'm trying to implement Catmull-Clark subdivision using Matlab (because later on the results have to be compared with some other stuff already implemented in Matlab). First try was with a Vertex-Face mesh, the algorithm works but it is of course not very efficient (since you need neighbouring information for edges and faces). Therefore, I'm now using a Half-Edge mesh (info), see also the paper of Lutz Kettner. Wikipedia link to the idea behind Catmull-Clark SDV: Wiki. My problem lies in finding the Twin HalfEdges, I'm just not sure how to do this. Below I'm describing my thoughts on the implementation, trying to keep it concise. Half-Edge mesh (using indices to Vertices/HalfEdges/Faces): Vertex (x,y,z,Outgoing_HalfEdge) HalfEdge (HeadVertex (or TailVertex, which one should I use), Next, Face, Twin). Face (HalfEdge) To keep it simple for now, assume that every face is a quadrilateral. The actual mesh is a list of Vertices, HalfEdges and Faces. The new mesh will consist of NewVertices, NewHalfEdges and NewFaces, like this (note: Number_... is the number of ...): NumberNewVertices: Number_Faces + Number_HalfEdges/2 + Number_Vertices NumberNewHalfEdges: 4 * 4 * NumberFaces NumberNewfaces: 4 * NumberFaces Catmull-Clark: Find the FacePoint (centroid) of each Face: --> Just average the x,y,z values of the vertices, save as a NewVertex. Find the EdgePoint of each HalfEdge: --> To prevent duplicates (each HalfEdge has a Twin which would result in the same HalfEdge) --> Only calculate EdgePoints of the HalfEdge which has the lowest index of the Pair. Update old Vertices Ok, now all the new Vertices are calculated (however, their Outgoing_HalfEdge is still unknown). Next step to save the new HalfEdges and Faces. This is the part causing me problems! Loop through each old Face, there are 4 new Faces to be created (because of the quadrilateral assumption) First create the 4 new HalfEdges per New Face, starting at the FacePoint to the Edgepoint Next a new HalfEdge from the EdgePoint to an Updated Vertex Another new one from the Updated Vertex to the next EdgePoint Finally the fourth new HalfEdge from the EdgePoint back to the FacePoint. The HeadVertex of each new HalfEdge is known, the Next HalfEdge too. The Face is also known (since it is the new face you're creating!). Only the Twin HalfEdge is unknown, how should I know this? By the way, while looping through the Vertices of the new Face, assign the Outgoing_HalfEdge to the Vertices. This is probably the place to find out which HalfEdge is the Twin. Finally, after the 4 new HalfEdges are created, save the Face with the HalfVertex index the last newly created HalfVertex. I hope this is clear, if needed I can post my (obviously not-yet-finished) Matlab code.

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  • What simple game is good to learn OO principles?

    - by Bogdan Gavril
    I have to come up with a project propsal for my students, here are some details: The design should be gove over OO concepts: encapsulation, interfaces, inheritance, abstract classes Idealy a game, to keep interest high No GUI, just the console Effective time to finish this: ~ 6 days (1 person per proj) I have found one nice example of a game with carnivore and herbivore cells in a drop of water (array), it's a game of life twist. It is a bit too simple. Any ideeas? Aditional info: - language is C#

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  • Video documentary on the open source culture ?

    - by explorest
    Hello, I'm looking for some videos on these subjects: A movie/documentary detailing the origin, history, and current state of open source culture A movie/documentary on how open source software actually gets developed. What are the technical workflows. How do people create projects, recruit contributors, build a community, assign roles, track issues, assimilate new comers ... etc etc. Could someone suggest a title?

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  • How to 'reproduce copyright` in an app?

    - by ohho
    Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. The above is quoted from a BSD licensed COPYING file. How can I "reproduce the above copyright" when I distribute my app in binary form? Should I put the COPYING file content in some Credit/About screen of my app or what? Thanks!

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  • Which language and platform features really boosted your coding speed?

    - by Serge
    The question is about delivering working code faster without any regard for design, quality, maintainability, etc. Here is the list of things that help me to write and read code faster: Language: static typing, support for object-oriented and functional programming styles, embedded documentation, short compile-debug-fix cycle or REPL, automatic memory management Platform: "batteries" included (text, regex, IO, threading, networking), thriving community, tons of open-source libs Tools: IDE, visual debugger, code-completion, code navigation, refactoring

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  • Which open source PHP project has the 'perfect' OOP design I can learn from?

    - by aditya menon
    I am a newbie to OOP, and I learn best by example. You could say this question is similar to Which Scala open source projects should I study to learn best coding practices - but in PHP. I have heard-tell that Symfony has the best 'architecture' (I will not pretend I know what that exactly means), as well as Doctrine ORM. Is it worth it to spend many months reading the source code of these projects, trying to deduce the patterns used and learning new tricks? I have seen equal number of web pages dissing and liking Zend's codebase (will provide links if deemed necessary). Do you know of any other project that would make any veteran OOP developer shed tears of joy? Please let me add that practicality and scope of use is not a concern at all here - I just want to do: Pick a project that has a codebase deemed awesome by devs way better and greater than me. Write code that achieves what the project does. Compare results and try to learn what I don't know. Basically, an academic interest codebase. Any recommendations please?

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  • Approach on Software Development Architecture

    - by john ryan
    Hi i am planning to standardize our way of creating project for our new projects. Currently we are using 3tier architecture where we have our ClassLibrary Project where it includes our Data Access Layer and Business Layer Something like: Solution ClassLibrary >ClassLibrary Project : >DAL(folder) > DAL Classes >BAL(folder) > BAL Classes And this Class Library dll was reference on our presentation Layer Project which are the Application(web/desktop) Something like: Solution WebUniversitySystem >Libraries(folder) > ClassLibrary.dll >WebUniversitySystem(Project): >Reference ClassLibrary.dll >Pages etc... Now i am planning to do is something like: Solution WebUniversitySystem >DataAccess(Project) >BusinesLayer(Project) >Reference DAL >WebUniversitySystem(Project): >Reference BAL >Pages etc... Is this Ok ? Or there is a good Approach that we can follow? Thanks In Regards

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  • I'm tasked with leading the documentation effort for an existing, entirely undocumented, software product - what resources are there to help me?

    - by Ben Rose
    I'm a software developer at a technology company. I have been tasked with leading the documentation effort for the product I work on. The goal is to produce documentation internal to developer, and the project spills over into the business side, where it covers requirements documentation. This project is challenging. Specifically, I'm dealing with a product which: - has been around for a long time, at least 6 years. - has no form of documentation other than some small, outdated pieces here and there. - has comments in the code, but they are technical and do not convey any over-arching behavior (even on technical side). - as a consequence of having little to no documentation, is often unnecessarily complex under the covers In addition, we have not been given a lot of time to work on this project. I do not have any formal documentation or writing background, training, or experience. I have displayed some ability in writing/communication around the office, which may be why I was assigned to this project. Please share your advice or recommendation for resources to help me prepare and deal with this project. I'm looking for references to books/website/forums/whatever, to help me come up with the design of a plan with milestones, learn about best practices, task delegation, templates, buy-in, etc. I'm hoping specifically for resources targeting or giving special mention of introducing good documentation to existing, undocumented, projects. I would be very grateful for your responses. Ben

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  • How to choose an agile methodology?

    - by Christophe Debove
    I'm working in a little firm about 10 developpers, we are working a kind of agile way but knowledgeless and without formalism. I think be aware of what are agile method, what can they afford to us, may render more productive our products. However there is a lot of agile method, which could be the simplest to "learn"? Rapid Application Development Dynamic systems development method Scrum Feature Driven Development Extreme programming Adaptive software development Test Driven Development Crystal clear

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  • Checking for cross-site scripting vulnerabilities in Perl web applications

    - by David Scholefield
    I'm putting together some notes for a dev team on how to write secure Perl code - especially taking into account the current OWASP top 10 web application vulnerabilities. For cross-site scripting I've included information on ensuring that all output to the browser is checked and escaped where necessary, but I'm looking for more automated mechanisms that would mean a developer doesn't have to think about every output statement and, potentially, miss one. Perl's 'taint' function sounds like it should be a help because it distrusts all user input, but it doesn't complain on tainted data being output to the browser. Apart from checking all output statements individually (probably by calling a generic sanitizing function) does anyone have any ideas on how Perl can help with this with existing libraries or techniques?

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  • Number crunching algo for learning multithreading?

    - by Austin Henley
    I have never really implemented anything dealing with threads; my only experience with them is reading about them in my undergrad. So I want to change that by writing a program that does some number crunching, but splits it up into several threads. My first ideas for this hopefully simple multithreaded program were: Beal's Conjecture brute force based on my SO question. Bailey-Borwein-Plouffe formula for calculating Pi. Prime number brute force search As you can see I have an interest in math and thought it would be fun to incorporate it into this, rather than coding something such as a server which wouldn't be nearly as fun! But the 3 ideas don't seem very appealing and I have already done some work on them in the past so I was curious if anyone had any ideas in the same spirit as these 3 that I could implement?

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  • A new CAPTCHA using sentences?

    - by Xeoncross
    I was just thinking about how recaptcha is getting harder when I thought about another posible solution. Images won't last forever so we will need something else some day - like human logic or emotion. Google and others are trying grouping images by category (find the image that doesn't belong) but that requires a large amount of images and doesn't work for the blind. Anyway, what if a massive collection of text was gathered (public-domain books from each language) and a sentence was shown to the user with 1 (or 2) words that were a select box of choices? Only computers that knew correct English/Spanish/German grammar would be able to tell which of the words belonged in the sentence. Would there be any problems with this approach? I would assume that it would be easy enough for anyone that knew the language that the sentense was displayed in to figure out the answer easier than trying to read the reCAPTCHA text. Plus, storing an insane number of sentences would only take a couple gigabytes of space and wouldn't take anywhere near the CPU time creating images/audio takes. In other words, anyone could host their own captcha system with minimal impact on system performance. Is there a problem with this approach? More specifically I'm looking for the main problem with this approach. migrated from stackoverflow

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  • Why are most websites optimized for viewing in portrait mode?

    - by NVM
    I simply cannot figure this out. Almost all monitors have an aspect ratio where width is much bigger than the height and yet almost all websites are designed exactly for the other way round? I am not really a web developer and am just experimenting stuff at the moment but this madness baffles me!!! Edit: The point is not that I would like to limit the height of a website. The point is that I'd wat it to somehow fill all available space when I have my 1920x1080 in landscape mode. Edit 2: See this to understand what I am saying

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  • In WPF, should I base my converters on types or use-cases?

    - by user1013159
    I'm looking for some advice on how to write my WPF value converters. The way I'm currently writing them, they are very specific, like (bool?,bool) = Brush, i.e. I'm writing each converter for a specific use case, in this case, the Brush is bound to an indicator showing equality information between the bool? and the bool. This obviously makes re-use very hard and I end up with a quite large list of converters. Should I strive to write my converters in a more general way? Can I?

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  • Why don't computers store decimal numbers as a second whole number?

    - by SomeKittens
    Computers have trouble storing fractional numbers where the denominator is something other than a solution to 2^x. This is because the first digit after the decimal is worth 1/2, the second 1/4 (or 1/(2^1) and 1/(2^2)) etc. Why deal with all sorts of rounding errors when the computer could have just stored the decimal part of the number as another whole number (which is therefore accurate?) The only thing I can think of is dealing with repeating decimals (in base 10), but there could have been an edge solution to that (like we currently have with infinity).

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  • How do I encrypt the source code on the webserver?

    - by Ashin k n
    I have a web application developed using Python, HTML, CSS & JavaScript. The customer installs it in any of their own Machine and uses it through their LAN. In short the customer sets up the webserver in any of their own machine. Since its a web application, all the source code is open for the customer in the document root directory of webserver. I want to encrypt the whole source code in the document root directory in such a way that it should not effect the working of the web application. Is there is any way to encrypt the Python, HTML, CSS & JavaScript for this purpose.

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  • Looking for tips on managing complexity with SCM repositories

    - by Philip Regan
    I am a solo developer in my department and I have a lot of individual projects, all created and managed by me. I started using SVN at ProjectLocker via Versions on the Mac a couple years ago when the variety of projects started getting unwieldy. Scenario 1: Now I have a process that is of reasonable complexity it can be broken up into multiple smaller applications and they all share files. In one phase, there is a single shared file—a constants file—that is shared between a Cocoa app and an iPhone app framework. In the second phase, the iPhone app framework will be used to create individual apps of the same ilk—controller classes and what not will all be the same—but with different content in each. The problem that I am running across is that the file in the first phase is in one repository with the application that started it, and the app framework is in a second, separate repository. Scenario 2: I have another application framework that partially relies on code from an open source project. This is all internal, non-commerical work, but again, the application framework is going to be used to create a variety of unique products and processes. So, now I have an internally managed repository and an externally managed one out of my control. I make little changes to the open source code to meet the needs of my framework when there is an update I download, but I never commit back into the external repository (though, now that I think about it, I don't think I'm committing it to mine either. Oops). The Problem I have all of this set up on my production Mac quite nicely, but duplicating and subsequently maintaining that environment on my laptop has been challenging. For Scenario 1, I've thought of merging these two projects together into the same repository because they are, for all intents and purposes inextricably linked. But, Scenario 2, I think I'm stuck just managing files as best I can. The Question I'm wondering if anyone has any tips on how to manage either of these situations, as well as other complex SCM scenarios when it comes to linking various files from various repositories together. My familiarity with SVN only comes from my work with Versions. It's been great, but I'm a little out of my depth here.

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  • How to credit other authors in an open source project

    - by erik
    I have a pet project that I am planning to release as open source at some point in the not-too-distant future. A couple of the files use or are mostly code that was taken from a project released under the New BSD License. While I have changed it to fit my needs and added some small stuff, the algorithm and the functionality is basically exactly the same. I want to make sure that the author of the code gets credit and that the license is not broken, but I also want to make the reader aware that this is not the code as it was orignally released. How should I approach this? Should I isolate the code as much as possible and just retain the original license? Maybe put all the files that contain foreign code in their own folder and add a readme explaining what has been added/removed? There must have been tons of projects using other open source code. What is the standard approach to this?

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  • How to organize a programming course?

    - by Bogdan Gavril
    I've been given the task to train our manual testers to become developers in test (write test automation!). some have basic programing knowledge (either dabbling in PHP or reading stuff) and some who have no experience. Note that I do have teaching experience, but with real students, not employees, and one concern is that they will not put extra hours except the 20% management gave them for the transition. Language to be taught and used: C# We have 8 hours per week to do this and should decide if they will make it in 2 months. I am thinking of a combined approach: use a manual such as Head First C# (although I'm not happy with the labs, they're mostly games and I don't want to add UI complexities) have them read from the manual do labs with them, solving more and more difficult problems and explain the theoretical stuff as well have them do a bigger project towards the end Some questions: do you have a better suggestion as far as manuals go? do you have a better aproach? Focus less on labs? what kind of assesments should I use and how often? should I let them do a bigger project (bank system or small game) and how much time should I invest in that? ideeas on labs? other resources ? Any other tips would be most welcomed! Thanks!

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  • .NET - refactoring code

    - by w0051977
    I have inherited and now further develop a large application consisting of an ASP.NET application, VB6 and VB.NET application. The software was poorly written. I am trying to refactor the code as I go along. The changes I am making are not live (they are contained in a folder on my development machine). This is proving to be time consuming and I am doing this along side other work which is the prioritiy. My question is: is this a practical approach or is there a better methodology for refactoring code? I don't have any experience with version control software or source control software and I am wandering if this is what I am missing. I am a sole developer.

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  • Techniques to read code written by others?

    - by Simon
    Are there any techniques that you find useful or follow when it comes to reading and understanding code written by others when Direct Knowledge Transfer/meeting the person who wrote the code is not an option. One of the techniques that I follow when dealing with legacy code is by adding additional debugging statements and based on the values I figure out the flow/logic. This can be tedious at times. Hence the reason behind this question, Are there any other techniques being widely practiced or that you personally follow when it comes to dealing with code written by other people/colleagues/open-source team?

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  • How would you explain that software engineering is more specialized than other engineering fields?

    - by Spencer K
    I work with someone who insists that any good software engineer can develop in any software technology, and experience in a particular technology doesn't matter to building good software. His analogy was that you don't have to have knowledge of the product being built to know how to build an assembly line that manufactures said product. In a way it's a compliment to be viewed with an eye such that "if you're good, you're good at everything", but in a way it also trivializes the profession, as in "Codemonkey, go sling code". Without experience in certain software frameworks, you can get in trouble fast, and that's important. I tried explaining this, but he didn't buy it. Any different views or thoughts on this to help explain that my experience in one thing, doesn't translate to all things?

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  • Cross platform mobile development VS Native Mobile Development: Present And Future.

    - by MobileDev123
    I just completed one year in Smart phone development, working on BlackBerry and Android and also developed one application exclusively targeted to nokia feature phones. And just a month ago I come to know about Titanium Appcelerator tool that enables cross platform development, but there are some developers who complain about it's sub-par functionalities. Even a little bit experience of mine says that developing in native environment rather than these cross platform tools will give you more advantages by giving a developer a chance to add more features with better performance. Do you have same experience? Or you find such cross development tools really useful regarding to advance functionality and performance? As porting (or co developing) same application to different mobile platform is common thing nowadays, what do you think will these cross platform tools evolve and force developers to get a hands on approach on them or majority will stick to the native development environment?

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  • C++ 'using': Should I use it or should I avoid it?

    - by Mehrdad
    I realize there are subtly different semantics for some of these, because of ADL. In general, though: Which one should I prefer (if any), and why? (Or does it depend on the situation (e.g. inline header vs. implementation?) Also: should I prefer ::std:: over std::? using namespace std; pair<string::const_iterator, string::const_iterator> f(const string &s) { return make_pair(s.begin(), s.end()); } or std::pair<std::string::const_iterator, std::string::const_iterator> f(const std::string &s) { return std::make_pair(s.begin(), s.end()); } or using std::pair; using std::string; pair<string::const_iterator, string::const_iterator> f(const string &s) { return make_pair(s.begin(), s.end()); } or std::pair<std::string::const_iterator, std::string::const_iterator> f(const std::string &s) { using std::make_pair; return make_pair(s.begin(), s.end()); } or std::pair<std::string::const_iterator, std::string::const_iterator> f(const std::string &s) { using namespace std; return make_pair(s.begin(), s.end()); } or something else? (This is assuming I don't have C++11 and auto.)

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