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  • Checking for cross-site scripting vulnerabilities in Perl web applications

    - by David Scholefield
    I'm putting together some notes for a dev team on how to write secure Perl code - especially taking into account the current OWASP top 10 web application vulnerabilities. For cross-site scripting I've included information on ensuring that all output to the browser is checked and escaped where necessary, but I'm looking for more automated mechanisms that would mean a developer doesn't have to think about every output statement and, potentially, miss one. Perl's 'taint' function sounds like it should be a help because it distrusts all user input, but it doesn't complain on tainted data being output to the browser. Apart from checking all output statements individually (probably by calling a generic sanitizing function) does anyone have any ideas on how Perl can help with this with existing libraries or techniques?

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  • controlling an object through another object ?

    - by Stefano Borini
    Today I've seen the following pattern: you have an object A and an object B. Object B accepts a pointer to A at its constructor. Once B is created, there's a method B.doCalc() that performs a calculation (internally using A's information). The result is obtained with method B.getResult(). In order to perform another calculation, A is modified, and B.doCalc() is called again. What is your opinion on this choice ? I would have designed it differently, but I want to hear your voice. Edit : note that my main objection is to modify A to have a different result from B, without touching B. Although similar, I think that just this discipline expresses a much better feeling of what's going on. Instead of a = new A a.whatever = 5 b = new B(a) b.doCalc() res = b.getResult() a.whatever = 6 b.doCalc() res = b.getResult() You get the a pointer object from b itself. a = new A a.whatever = 5 b = new B(a) b.doCalc() res = b.getResult() a = b.getAPointer() a.whatever = 6 b.doCalc() res = b.getResult() because it makes more explicit the fact that a is taken from b and then modified. I still don't like it, though...

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  • How to make creating viewmodels at runtime less painful

    - by Mr Happy
    I apologize for the long question, it reads a bit as a rant, but I promise it's not! I've summarized my question(s) below In the MVC world, things are straightforward. The Model has state, the View shows the Model, and the Controller does stuff to/with the Model (basically), a controller has no state. To do stuff the Controller has some dependencies on web services, repository, the lot. When you instantiate a controller you care about supplying those dependencies, nothing else. When you execute an action (method on Controller), you use those dependencies to retrieve or update the Model or calling some other domain service. If there's any context, say like some user wants to see the details of a particular item, you pass the Id of that item as parameter to the Action. Nowhere in the Controller is there any reference to any state. So far so good. Enter MVVM. I love WPF, I love data binding. I love frameworks that make data binding to ViewModels even easier (using Caliburn Micro a.t.m.). I feel things are less straightforward in this world though. Let's do the exercise again: the Model has state, the View shows the ViewModel, and the ViewModel does stuff to/with the Model (basically), a ViewModel does have state! (to clarify; maybe it delegates all the properties to one or more Models, but that means it must have a reference to the model one way or another, which is state in itself) To do stuff the ViewModel has some dependencies on web services, repository, the lot. When you instantiate a ViewModel you care about supplying those dependencies, but also the state. And this, ladies and gentlemen, annoys me to no end. Whenever you need to instantiate a ProductDetailsViewModel from the ProductSearchViewModel (from which you called the ProductSearchWebService which in turn returned IEnumerable<ProductDTO>, everybody still with me?), you can do one of these things: call new ProductDetailsViewModel(productDTO, _shoppingCartWebService /* dependcy */);, this is bad, imagine 3 more dependencies, this means the ProductSearchViewModel needs to take on those dependencies as well. Also changing the constructor is painful. call _myInjectedProductDetailsViewModelFactory.Create().Initialize(productDTO);, the factory is just a Func, they are easily generated by most IoC frameworks. I think this is bad because Init methods are a leaky abstraction. You also can't use the readonly keyword for fields that are set in the Init method. I'm sure there are a few more reasons. call _myInjectedProductDetailsViewModelAbstractFactory.Create(productDTO); So... this is the pattern (abstract factory) that is usually recommended for this type of problem. I though it was genius since it satisfies my craving for static typing, until I actually started using it. The amount of boilerplate code is I think too much (you know, apart from the ridiculous variable names I get use). For each ViewModel that needs runtime parameters you'll get two extra files (factory interface and implementation), and you need to type the non-runtime dependencies like 4 extra times. And each time the dependencies change, you get to change it in the factory as well. It feels like I don't even use a DI container anymore. (I think Castle Windsor has some kind of solution for this [with it's own drawbacks, correct me if I'm wrong]). do something with anonymous types or dictionary. I like my static typing. So, yeah. Mixing state and behavior in this way creates a problem which don't exist at all in MVC. And I feel like there currently isn't a really adequate solution for this problem. Now I'd like to observe some things: People actually use MVVM. So they either don't care about all of the above, or they have some brilliant other solution. I haven't found an in-depth example of MVVM with WPF. For example, the NDDD-sample project immensely helped me understand some DDD concepts. I'd really like it if someone could point me in the direction of something similar for MVVM/WPF. Maybe I'm doing MVVM all wrong and I should turn my design upside down. Maybe I shouldn't have this problem at all. Well I know other people have asked the same question so I think I'm not the only one. To summarize Am I correct to conclude that having the ViewModel being an integration point for both state and behavior is the reason for some difficulties with the MVVM pattern as a whole? Is using the abstract factory pattern the only/best way to instantiate a ViewModel in a statically typed way? Is there something like an in depth reference implementation available? Is having a lot of ViewModels with both state/behavior a design smell?

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  • Multiple Object Instantiation

    - by Ricky Baby
    I am trying to get my head around object oriented programming as it pertains to web development (more specifically PHP). I understand inheritance and abstraction etc, and know all the "buzz-words" like encapsulation and single purpose and why I should be doing all this. But my knowledge is falling short with actually creating objects that relate to the data I have in my database, creating a single object that a representative of a single entity makes sense, but what are the best practises when creating 100, 1,000 or 10,000 objects of the same type. for instance, when trying to display a list of the items, ideally I would like to be consistent with the objects I use, but where exactly should I run the query/get the data to populate the object(s) as running 10,000 queries seems wasteful. As an example, say I have a database of cats, and I want a list of all black cats, do I need to set up a FactoryObject which grabs the data needed for each cat from my database, then passes that data into each individual CatObject and returns the results in a array/object - or should I pass each CatObject it's identifier and let it populate itself in a separate query.

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  • storing data for maps database

    - by Timigen
    I am working on an application that displays choropleth maps. These maps are of all different types, some display state by county, country by state/province, or world by country. How should I handle storing the map information in the database? My Thoughts: I won't need to do queries to find POI inside a region, so I don't think there is a need to use spatial datatypes. I am considering storing a map as a geoJSON object (I am using JS mapping library that accepts geoJSON). The only issue is what if I want a map of the US northeast. Then I would have geoJSON for the US and a separate one for the US northeast, which would be redundant. Would it make sense to have a shape database where I had each state then when I needed a map of the US I could query for each state, and when I needed a map of the US Northeast I could again query for what I need? Note: I am not concerned with storing the data for each region, just the region itself. I will query for the data on the fly for the specific region.

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  • Time passage arithmetic explanation

    - by Cyber Axe
    I ported this from http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5 some time ago. However i'm now wanting to modify it for the purpose of changing it from floating point to fixed point maths for enhanced efficiency (for those who are going to talk about premature optimization and what not, i want to have my entire engine in fixed point both as a learning process for me and so i can port code more easily to systems in the future that dont have native floating points such as arm cpus) My initial conversion to fixed points just resulted in the cycling stuck on either the first or last frame of cycling. Plus it would be nice to understand better how it works so i can add more options and so forth in the future, my maths however sucks and the comments are limited so i don't really know how the maths work for determining the frame it shoud use (cycleAmount) I was also a beginner when i ported it as i had no idea between floating points and integers and what not. So in summary my question is, can anyone give an explination of the arithmatic used for determining the cycleAmount (which determings the "frame" of the cycle) This is the working floating point maths version of the code: public final void cycle(Colour[] sourceColours, double timeNow, double speedAdjust) { // Cycle all animated colour ranges in palette based on timestamp. sourceColours = sourceColours.clone(); int cycleSize; double cycleRate; double cycleAmount; Cycle cycle; for (int i = 0, len = cycles.length; i < len; ++i) { cycle = cycles[i]; cycleSize = (cycle.HIGH - cycle.LOW) + 1; cycleRate = cycle.RATE / (int) (CYCLE_SPEED / speedAdjust); cycleAmount = 0; if (cycle.REVERSE < 3) { // Standard Cycle cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); if (cycle.REVERSE < 1) { cycleAmount = cycleSize - cycleAmount; // If below 1 make sure its not reversed. } } else if (cycle.REVERSE == 3) { // Ping-Pong cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize << 1); if (cycleAmount >= cycleSize) { cycleAmount = (cycleSize * 2) - cycleAmount; } } else if (cycle.REVERSE < 6) { // Sine Wave cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); cycleAmount = Math.sin((cycleAmount * 3.1415926 * 2) / cycleSize) + 1; if (cycle.REVERSE == 4) { cycleAmount *= (cycleSize / 4); } else if (cycle.REVERSE == 5) { cycleAmount *= (cycleSize >> 1); } } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } if (USE_BLEND_SHIFT) { blendShiftColours(sourceColours, cycle, cycleAmount); } else { shiftColours(sourceColours, cycle, cycleAmount); } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } } colours = sourceColours; } // This utility function allows for variable precision floating point modulus. private double DFLOAT_MOD(final double d, final double b) { return (Math.floor(d * PRECISION) % Math.floor(b * PRECISION)) / PRECISION; }

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  • Is it wise to ask about design decisions made on a product during an interview?

    - by Desolate Planet
    I've been thinking about interview questions lately and I've been reflecting on bad interview experiences I've had in the past. One of particular note is where I had asked the interviewer why the team chose to use Spring over EJB3 in their product. The interviewer pretty much tore my face off, yelling "Because Spring is not the be all and end all of Java software development, do you want this job or not?". In response to this, I told him that this probably wasn't the job for me and I walked out the interview. He told me at the start of the interview that they had high stuff turnover, the product had gone from Modula 3 to Perl to Java then after asking him a technical question, he went in flames. It seemed obvious to me that he was toxic to the company with that kind of attitude. Question: Is it a good idea to probe on architectural choices taken in an interview? If not, why? From my own point of view, an interview is a two-way process. If the interviewers are testing me on my technical skills, I've got every right to ask them the same questions to 1) Figure out what their mindset and attitudes towards developing software solutions are and 2) To figure out if there are in line with how I would approach problems of that kind. It's very possible that the interviewer who got angry was a bad interviewer and forgot that an interview is a two-way process. If I was asked this, I would have simply said something along the lines of wanting to leverage the container more, but I certainly wouldn't have tried to put him in a state of meek capitulation. The interviewer in question was the lead developer in the team.

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  • Thick models Vs. Business Logic, Where do you draw the distinction?

    - by TokenMacGuy
    Today I got into a heated debate with another developer at my organization about where and how to add methods to database mapped classes. We use sqlalchemy, and a major part of the existing code base in our database models is little more than a bag of mapped properties with a class name, a nearly mechanical translation from database tables to python objects. In the argument, my position was that that the primary value of using an ORM was that you can attach low level behaviors and algorithms to the mapped classes. Models are classes first, and secondarily persistent (they could be persistent using xml in a filesystem, you don't need to care). His view was that any behavior at all is "business logic", and necessarily belongs anywhere but in the persistent model, which are to be used for database persistence only. I certainly do think that there is a distinction between what is business logic, and should be separated, since it has some isolation from the lower level of how that gets implemented, and domain logic, which I believe is the abstraction provided by the model classes argued about in the previous paragraph, but I'm having a hard time putting my finger on what that is. I have a better sense of what might be the API (which, in our case, is HTTP "ReSTful"), in that users invoke the API with what they want to do, distinct from what they are allowed to do, and how it gets done. tl;dr: What kinds of things can or should go in a method in a mapped class when using an ORM, and what should be left out, to live in another layer of abstraction?

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  • DI/IoC in Java for a .NET'er used to Castle.Windsor

    - by Ciddan
    Is there a Java DI container that works in a similar way to the most excellent Castle.Windsor container on the .NET side? The Java containers I've had a look at all seem to rely on annotations (Guice) within my services, which I don't dig all that much - I'd like to go POJO all the way if possible. Spring on the other hand can do without the annotations, but it requires a lot of XML. XML configuration != maintainability. One of the really nice things about Castle.Windsor is the wiring you're able to set up in code with Installers, auto wiring based on naming conventions and whatnot. Ideally the container should also support lifecycle management and configuration; i.e. registering components as transient, singleton, pooled etc. Another bonus would be support for interceptors. Any tips would be greatly appreciated.

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  • CSS naming guildlines with elements with multiple classes

    - by ryanzec
    Its seems like there are 2 ways someone can handle naming classes for elements that are designed to have multiple classes. One way would be: <span class="btn btn-success"></span> This is something that twitter bootstrap uses. Another possibility I would think would be: <span class="btn success"></span> It seems like the zurb foundation uses this method. Now the benefits of the first that I can see is that there less chance of outside css interfering with styling as the class name btn-success would not be as common as the class name success. The benefit of the second as I can see is that there is less typing and potential better style reuse. Are there any other benefits/disadvantages of either option and is one of them more popular than the other?

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  • Is Haskell's type system an obstacle to understanding functional programming?

    - by FarmBoy
    I'm studying Haskell for the purpose of understanding functional programming, with the expectation that I'll apply the insight that I gain in other languages (Groovy, Python, JavaScript mainly.) I choose Haskell because I had the impression that it is very purely functional, and wouldn't allow for any reliance on state. I did not choose to learn Haskell because I was interested in navigating an extremely rigid type system. My question is this: Is a strong type system a necessary by-product of an extremely pure functional language, or is this an unrelated design choice particular to Haskell? If it is the latter, I'm curious what would be the most purely functional language that is dynamically typed. I'm not particularly opposed to strong typing, it has its place, but I'm having a hard time seeing how it benefits me in this educational endeavor.

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  • Creating a remote management interface

    - by Johnny Mopp
    I'm looking for info on creating a remote management interface for our software. This is not anything illicit. Our software is for live TV production and once they go on-air we can't access the PC (usually through LogMeIn). I would like to be able to upload/download files and issue commands to our software. The commands would be software specific like "load this file" or "run this script" or "return this value" etc. A socket connection is preferred but the problem is most of our PCs are behind firewalls and NAT servers. I'm not sure where to start. I think HTTP tunneling is the way to go but am wondering if there are other options or recommendations. Also, assume our clients are not willing to open up ports for security reasons. Thanks.

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  • How can I evaluate a candidate's knowledge of Html/CSS during an interview?

    - by webnoob
    I am trying to determine some good interview questions to assess the ability of people coming in for a Html/CSS job, however that topic is extremely broad, and I'm not sure what sort of questions I can ask to properly evaluate someone's HTML/CSS knowledge. What sort of questions can I ask to evaluate a candidate's Html/CSS abilities during an interview? Ideally I would like to ask few questions and then give them a real life scenario to combat.

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  • Minimize useless tweaking of a numeric app

    - by Potatoswatter
    I'm developing a numeric application (nonlinear optimizer), with a zillion knobs to tweak and rising. It's not my first foray into this domain, but this time there are even more variables in the code and I'm on a tight schedule. Don't want to waste time fiddling. Days or even months can potentially be wasted adjusting variables, recompiling, and reprocessing benchmark datasets. The resulting data is viewed and trouble spots are checked. The overall quality of the solution is reported by the program but the meaning of the report could change over time. (Numeric units for the report are one thing I'm trying to nail down.) One main problem is organizing result files to identify each with specific code changes. Note taking can be a pain, is there software to help with this? Are there agreed best practices to making this kind of development cycle reliably move forward? The solver package converges to its optimal solution with mechanical determination, but I'm all too familiar with the way an excess of design decisions can mire development.

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  • How do you dive into large code bases?

    - by miku
    What tools and techniques do you use for exploring and learning an unknown code base? I am thinking of tools like grep, ctags, unit-tests, functional test, class-diagram generators, call graphs, code metrics like sloccount and so on. I'd be interested in your experiences, the helpers you used or wrote yourself and the size of the codebase, with which you worked with. I realize, that this is also a process (happening over time) and that learning can mean "can give a ten minute intro" to "can refactor and shrink this to 30% of the size". Let's leave that open for now.

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  • 8-Puzzle Solution executes infinitely [migrated]

    - by Ashwin
    I am looking for a solution to 8-puzzle problem using the A* Algorithm. I found this project on the internet. Please see the files - proj1 and EightPuzzle. The proj1 contains the entry point for the program(the main() function) and EightPuzzle describes a particular state of the puzzle. Each state is an object of the 8-puzzle. I feel that there is nothing wrong in the logic. But it loops forever for these two inputs that I have tried : {8,2,7,5,1,6,3,0,4} and {3,1,6,8,4,5,7,2,0}. Both of them are valid input states. What is wrong with the code? Note For better viewing copy the code in a Notepad++ or some other text editor(which has the capability to recognize java source file) because there are lot of comments in the code. Since A* requires a heuristic, they have provided the option of using manhattan distance and a heuristic that calculates the number of misplaced tiles. And to ensure that the best heuristic is executed first, they have implemented a PriorityQueue. The compareTo() function is implemented in the EightPuzzle class. The input to the program can be changed by changing the value of p1d in the main() function of proj1 class. The reason I am telling that there exists solution for the two my above inputs is because the applet here solves them. Please ensure that you select 8-puzzle from teh options in the applet. EDITI gave this input {0,5,7,6,8,1,2,4,3}. It took about 10 seconds and gave a result with 26 moves. But the applet gave a result with 24 moves in 0.0001 seconds with A*. For quick reference I have pasted the the two classes without the comments : EightPuzzle import java.util.*; public class EightPuzzle implements Comparable <Object> { int[] puzzle = new int[9]; int h_n= 0; int hueristic_type = 0; int g_n = 0; int f_n = 0; EightPuzzle parent = null; public EightPuzzle(int[] p, int h_type, int cost) { this.puzzle = p; this.hueristic_type = h_type; this.h_n = (h_type == 1) ? h1(p) : h2(p); this.g_n = cost; this.f_n = h_n + g_n; } public int getF_n() { return f_n; } public void setParent(EightPuzzle input) { this.parent = input; } public EightPuzzle getParent() { return this.parent; } public int inversions() { /* * Definition: For any other configuration besides the goal, * whenever a tile with a greater number on it precedes a * tile with a smaller number, the two tiles are said to be inverted */ int inversion = 0; for(int i = 0; i < this.puzzle.length; i++ ) { for(int j = 0; j < i; j++) { if(this.puzzle[i] != 0 && this.puzzle[j] != 0) { if(this.puzzle[i] < this.puzzle[j]) inversion++; } } } return inversion; } public int h1(int[] list) // h1 = the number of misplaced tiles { int gn = 0; for(int i = 0; i < list.length; i++) { if(list[i] != i && list[i] != 0) gn++; } return gn; } public LinkedList<EightPuzzle> getChildren() { LinkedList<EightPuzzle> children = new LinkedList<EightPuzzle>(); int loc = 0; int temparray[] = new int[this.puzzle.length]; EightPuzzle rightP, upP, downP, leftP; while(this.puzzle[loc] != 0) { loc++; } if(loc % 3 == 0){ temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); }else if(loc % 3 == 1){ //add one child swaps with right temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 1]; temparray[loc + 1] = 0; rightP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); rightP.setParent(this); children.add(rightP); //add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); }else if(loc % 3 == 2){ // add one child swaps with left temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 1]; temparray[loc - 1] = 0; leftP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); leftP.setParent(this); children.add(leftP); } if(loc / 3 == 0){ //add one child swaps with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if(loc / 3 == 1 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); //add one child, swap with lower temparray = this.puzzle.clone(); temparray[loc] = temparray[loc + 3]; temparray[loc + 3] = 0; downP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); downP.setParent(this); children.add(downP); }else if (loc / 3 == 2 ){ //add one child, swap with upper temparray = this.puzzle.clone(); temparray[loc] = temparray[loc - 3]; temparray[loc - 3] = 0; upP = new EightPuzzle(temparray, this.hueristic_type, this.g_n + 1); upP.setParent(this); children.add(upP); } return children; } public int h2(int[] list) // h2 = the sum of the distances of the tiles from their goal positions // for each item find its goal position // calculate how many positions it needs to move to get into that position { int gn = 0; int row = 0; int col = 0; for(int i = 0; i < list.length; i++) { if(list[i] != 0) { row = list[i] / 3; col = list[i] % 3; row = Math.abs(row - (i / 3)); col = Math.abs(col - (i % 3)); gn += row; gn += col; } } return gn; } public String toString() { String x = ""; for(int i = 0; i < this.puzzle.length; i++){ x += puzzle[i] + " "; if((i + 1) % 3 == 0) x += "\n"; } return x; } public int compareTo(Object input) { if (this.f_n < ((EightPuzzle) input).getF_n()) return -1; else if (this.f_n > ((EightPuzzle) input).getF_n()) return 1; return 0; } public boolean equals(EightPuzzle test){ if(this.f_n != test.getF_n()) return false; for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } public boolean mapEquals(EightPuzzle test){ for(int i = 0 ; i < this.puzzle.length; i++) { if(this.puzzle[i] != test.puzzle[i]) return false; } return true; } } proj1 import java.util.*; public class proj1 { /** * @param args */ public static void main(String[] args) { int[] p1d = {1, 4, 2, 3, 0, 5, 6, 7, 8}; int hueristic = 2; EightPuzzle start = new EightPuzzle(p1d, hueristic, 0); int[] win = { 0, 1, 2, 3, 4, 5, 6, 7, 8}; EightPuzzle goal = new EightPuzzle(win, hueristic, 0); astar(start, goal); } public static void astar(EightPuzzle start, EightPuzzle goal) { if(start.inversions() % 2 == 1) { System.out.println("Unsolvable"); return; } // function A*(start,goal) // closedset := the empty set // The set of nodes already evaluated. LinkedList<EightPuzzle> closedset = new LinkedList<EightPuzzle>(); // openset := set containing the initial node // The set of tentative nodes to be evaluated. priority queue PriorityQueue<EightPuzzle> openset = new PriorityQueue<EightPuzzle>(); openset.add(start); while(openset.size() > 0){ // x := the node in openset having the lowest f_score[] value EightPuzzle x = openset.peek(); // if x = goal if(x.mapEquals(goal)) { // return reconstruct_path(came_from, came_from[goal]) Stack<EightPuzzle> toDisplay = reconstruct(x); System.out.println("Printing solution... "); System.out.println(start.toString()); print(toDisplay); return; } // remove x from openset // add x to closedset closedset.add(openset.poll()); LinkedList <EightPuzzle> neighbor = x.getChildren(); // foreach y in neighbor_nodes(x) while(neighbor.size() > 0) { EightPuzzle y = neighbor.removeFirst(); // if y in closedset if(closedset.contains(y)){ // continue continue; } // tentative_g_score := g_score[x] + dist_between(x,y) // // if y not in openset if(!closedset.contains(y)){ // add y to openset openset.add(y); // } // } // } } public static void print(Stack<EightPuzzle> x) { while(!x.isEmpty()) { EightPuzzle temp = x.pop(); System.out.println(temp.toString()); } } public static Stack<EightPuzzle> reconstruct(EightPuzzle winner) { Stack<EightPuzzle> correctOutput = new Stack<EightPuzzle>(); while(winner.getParent() != null) { correctOutput.add(winner); winner = winner.getParent(); } return correctOutput; } }

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  • A good tool for browser automation/client-side Web scripting

    - by hardmath
    I'm interested in adopting a tool/scripting language to automate some daily tasks connected with fighting forum spammers. A brief overview of these tasks: analyze new registrations and posts on a phpBB forum, and delete or deactivate spammers using a website/community that collects such spam reports. Typically such automation is integrated into the phpBB installation itself, which certainly has its advantages. My approach has the advantage of independent operation, etc. One way to think about this is in terms of browser automation. I've used iOpus iMacros for Firefox (the free version) in the past to respond to individual spammers, but current attacks are highly distributed. My "logic" for pigeonholing spammers vs. nonspammers seems beyond the easy reach of the free version of iMacros. From a more technical perspective one can think about dispensing with the browser altogether and programming GET/POST requests directed to my forum and other Web-based resources. I'm familiar with some scripting languages like Ruby and Lua, but I could be persuaded that a compiled application is better suited for these tasks. However in my experience the dynamic flexibility of interpreted environments is very useful in prototyping and debugging the application logic. So I'm leaning in the direction of scripting languages. Among browsers I favor Firefox and Chrome. I use both Windows and Linux platforms, and if the tool can adapt to an Android platform, it would make a neat demonstration of skills, yes? Thanks in advance for your suggestions!

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  • Significance and role of Node.js in Web development

    - by Pankaj Upadhyay
    I have read that Node.js is a server-side javascript enviroment. This has put few thought and tinkers in my mind. Can we develop a complete data-drivent web application utilizing just JavaScript (along with node.js), HTML5 and CSS? Do we still need to use some server-side scripting language (e.g. C#, PHP)? In case we still need to use other scripting languages, what is node.js worth for, or useful? NOTE: Pardon with my knowledge about node.js.

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  • Encouraging software engineers to track time

    - by M. Dudley
    How can I encourage my coworkers to track the time they spend resolving issues and implementing features? We have software to do this, but they just don't enter the numbers. I want the team to get better at providing project estimates by comparing our past estimates to actual time spent. I suspect that my coworkers don't see the personal benefit, since they're not often involved in project scheduling.

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  • Why no more macro languages?

    - by Muhammad Alkarouri
    In this answer to a previous question of mine about scripting languages suitability as shells, DigitalRoss identifies the difference between the macro languages and the "parsed typed" languages in terms of string treatment as the main reason that scripting languages are not suitable for shell purposes. Macro languages include nroff and m4 for example. What are the design decisions (or compromises) needed to create a macro programming language? And why are most of the mainstream languages parsed rather than macro? This very similar question (and the accepted answer) covers fairly well why the parsed typed languages, take C for example, suffer from the use of macros. I believe my question here covers different grounds: Macro languages or those working on a textual level are not wholly failures. Arguably, they include bash, Tcl and other shell languages. And they work in a specific niche such as shells as explained in my links above. Even m4 had a fairly long time of success, and some of the web template languages can be regarded as macro languages. It is quite possible that macros and parsed typing do not go well together and that is why macros "break" common languages. In the answer to the linked question, a macro like #define TWO 1+1 would have been covered by the common rules of the language rather than conflicting with those of the host language. And issues like "macros are not typed" and "code doesn't compile" are not relevant in the context of a language designed as untyped and interpreted with little concern for efficiency. The question about the design decisions needed to create a macro language pertain to a hobby project which I am currently working on on designing a new shell. Taking the previous question in context would clarify the difference between adding macros to a parsed language and my objective. I hope the clarification shows that the question linked doesn't cover this question, which is two parts: If I want to create a macro language (for a shell or a web template, for example), what limitations and compromises (and guidelines, if exist) need to be done? (Probably answerable by a link or reference) Why have no macro languages succeed in becoming mainstream except in particular niches? What makes typed languages successful in large programming, while "stringly-typed" languages succeed in shells and one-liner like environments?

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  • How to find Sub-trees in non-binary tree

    - by kenny
    I have a non-binary tree. I want to find all "sub-trees" that are connected to root. Sub-tree is a a link group of tree nodes. every group is colored in it's own color. What would be be the best approach? Run recursion down and up for every node? The data structure of every treenode is a list of children, list of parents. (the type of children and parents are treenodes) Clarification: Group defined if there is a kind of "closure" between nodes where root itself is not part of the closure. As you can see from the graph you can't travel from pink to other nodes (you CAN NOT use root). From brown node you can travel to it's child so this form another group. Finally you can travel from any cyan node to other cyan nodes so the form another group

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  • Is it a bad practice to store large files (10 MB) in a database?

    - by B Seven
    I am currently creating a web application that allows users to store and share files, 1 MB - 10 MB in size. It seems to me that storing the files in a database will significantly slow down database access. Is this a valid concern? Is it better to store the files in the file system and save the file name and path in the database? Are there any best practices related to storing files when working with a database? I am working in PHP and MySQL for this project, but is the issue the same for most environments (Ruby on Rails, PHP, .NET) and databases (MySQL, PostgreSQL).

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  • Programming 101 [closed]

    - by Ashish SIngh
    i just got placed after completing my b.tech as an assistant programmer i am curious to know about some things.... i am not at all a very good programmer(in java) as i just started but whenever i see some complicated coding i feel like how man... how they think so much i mean flow and all... what should i do? should i just go with the flow or what?? java is very vast so nobody can memorize everything then how they find so many specific functions to use... should i try to memorize all the syntax stuff or just use google to things and with time it ll be all handy.... what should be my strategy to enhance my skills PS: i love java (crazy about it...) and one more thing, in my company i m not under much pressure so it is good or bad for me???? please guide me. i know you all can help me with your experience :) thank you.

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  • Is case after case in a switch efficient?

    - by RandomGuy
    Just a random question regarding switch case efficiency in case after case; is the following code (assume pseudo code): function bool isValid(String myString){ switch(myString){ case "stringA": case "stringB": case "stringC": return true; default: return false; } more efficient than this: function bool isValid(String myString){ switch(myString){ case "stringA": return true; case "stringB": return true; case "stringC": return true; default: return false; } Or is the performance equal? I'm not thinking in a specific language but if needed let's assume it's Java or C (for this case would be needed to use chars instead of strings).

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  • Is there any one standard framework for developing Python GUI apps.?

    - by RPK
    There are so many frameworks for writing GUI application using Python. But is there any one key standard framework? For example we have a bundle of .NET/C# on Visual Studio. I am thinking in other perspectives also. In future if I give an interview for a Python programmer job, which GUI framework will be considered? I also wonder, there is no IDE that integrates the GUI and Python language. Choice of flavor is good but over-choice becomes a distraction.

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