Search Results

Search found 8801 results on 353 pages for 'stop motion'.

Page 2/353 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Problems with MediaPlayer, raw resources, stop and start

    - by arakn0
    Hello everybody, I'm new in Android development and I have the next question/problem. I'm playing around with the MediaPlayer class to reproduce some sounds/music. I am playing raw resources (res/raw) and it looks kind of easy. To play a raw resource, the MediaPlayer has to be initialized like this: MediaPlayer mp = MediaPlayer.create(appContext, R.raw.song); mp.start(); Until here there is no problem. The sound is played, and everything works fine. My problem appears when I want to add more options to my application. Specifically when I add the "Stop" button/option. Basically, what I want to do is...when I press "Stop", the music stops. And when I press "Start", the song/sound starts over. (pretty basic!) To stop the media player, you only have to call stop(). But to play the sound again, the media player has to be reseted and prepared. mp.reset(); mp.setDataSource(params); mp.prepare(); The problem is that the method setDataSource() only accepts as params a file path, Content Provider URI, streaming media URL path, or File Descriptor. So, since this method doesn't accept a resource identifier, I don't know how to set the data source in order to call prepare(). In addition, I don't understand why you can't use a Resouce identifier to set the data source, but you can use a resource identifier when initializing the MediaPlayer. I guess that I'm missing something. I wonder if I am mixing concepts, and the method stop() doesn't have to be called in the "Stop" button. Any help? Thanks in advanced!!!

    Read the article

  • How stop mp3 playing started with audioplayer

    - by bucche
    Hi, My application consists of a table view. row1, row2, row3.... When a cell is touched a different mp3 starts to play (row1.mp3, row2.mp3, row3.mp3....). it works! but i have a problem: i am not able to stop previous mp3, so if i touch a second cell i have 2 mp3s playing... if i touch a third cell i have 3 mp3s and so on... i want to stop mp3 that started before and play mp3 that is related to touched cell... during my tries, i created a variable to show some alerts if the player plays or not and when i am "inside the if" i used [myAudioPlayer stop].. i see the correct alert but mp3 doesn't stop. here is my code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSArray *elementi = [[array objectAtIndex:indexPath.row] componentsSeparatedByString:@"|"]; NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/%@.mp3", [[NSBundle mainBundle] resourcePath],[elementi objectAtIndex:1]]]; NSError *error; myAudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; myAudioPlayer.numberOfLoops = -1; if (inEsecuzione == 0) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"1" message:@"1" delegate:nil cancelButtonTitle:@"OK"otherButtonTitles:nil]; [alert show]; [alert release]; [myAudioPlayer play]; inEsecuzione = 1; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"2" message:@"2" delegate:nil cancelButtonTitle:@"OK"otherButtonTitles:nil]; [alert show]; [alert release]; [myAudioPlayer stop]; inEsecuzione = 0; } } as i wrote before, i am not able to stop previous mp3

    Read the article

  • How to stop scheduled chkdisk on windows 7?

    - by AndrejaKo
    Hi! I have a problem with windows 7 64-bit. I was trying out chkdsk command line options and scheduled a chddsk /r on next start. After that I disassembled the laptop on which I set the chkdsk. After I reassembled it, windows gets normally to the point where it should start the check and then hangs when the countdown reaches 1 second. During the countdown, it doesn't detect any input from keyboard. At first I thought that I didn't correctly install the keyboard, but under GNU/Linux, everything is working fine and I can normally mount the windows partition . So is there any way to stop the scheduled chkdsk? I really don't feel like reinstalling windows again because I just finished setting up my tool-chain the way I like it and compiled about 6GiB worth of dependencies I need for some project I'm working on.

    Read the article

  • My ubuntu runs in slow motion on ubuntu 13.04 asus 1015cx

    - by thj
    My specs: my Asus EeePC 1015CX certified by ubuntu 12.04 lts asus 1015 cx with gma 3600 graphic card intel atom dual core ubuntu 13.04 My problem: I need to use ubuntu 13.04, not 12.04. ubuntu 13.04 runs in slow motion on default unity desktop, is it graphic card problem? when i clicked file, runs in very slow animation on unity. windows comes up in very slow motion I can't even use ubuntu 13.04 because so slow. what's minimal requirement of ubuntu 13.04 or unity desktop? why is it so slow? what kind of processes should i take to fix it? I tried by myself but no good result. Need some help anyway. Any ideas ? maybe i should change hardware lol? my Asus EeePC 1015CX certified by ubuntu 12.04 lts !

    Read the article

  • "has no motion" warnings

    - by Adam R. Grey
    When I reimport my project's Library, I get lots of warnings such as State combat.Ghoul Attack has no motion but I have no idea why. In this specific case, I looked up Ghoul Attack. Here's the state in which it appears, in the only animator controller that includes anything called Ghoul Attack: State: m_ObjectHideFlags: 3 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Ghoul Attack m_Speed: 1 m_CycleOffset: 0 m_Motions: - {fileID: 7400000, guid: 0db269712a91fd641b6dd5e0e4c6d507, type: 3} - {fileID: 0} m_ParentStateMachine: {fileID: 110708233} m_Position: {x: 492, y: 132, z: 0} m_IKOnFeet: 1 m_Mirror: 0 m_Tag: I thought perhaps that second one - {fileID: 0} was throwing up the warning incorrectly, so I removed it. There was no effect, I still get warnings about Ghoul Attack. So given that the only state I know of with that name does in fact have motion, what is this warning actually trying to tell me?

    Read the article

  • How a Hard Drive Works in Slow Motion [Video]

    - by Asian Angel
    This short video lets you have a good luck at a hard drive in slow motion as the actuator arm moves across the disk and then water is added to the equation as well… How a Hard Drive works in Slow Motion – The Slow Mo Guys [via BoingBoing] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

    Read the article

  • Motion detection of a specific object in .net

    - by abinop
    I need to make a .net application where I must detect a specific object the user is holding, using a camera. If the object must have some specific characteristics so that it can be easily recognized and detected from the surrounding space, please give me some tips (ex a green cube?) What would be the best technique/.net library to use? I need to translate in realtime the user's hand movement and display an animation on screen accordingly.

    Read the article

  • WPF How to stop animation from a thread in background worker

    - by toni
    Hi! I have a task that takes a long time. I do it with a background worker thread and before start it, since Do_Work I begin an animation over a label and when task finishes, I stop it in RunWorkerCompleted but I received an error because I try to begin/stop animation in the background thread that is not the owner. How can I do this, I mean to begin/stop animation in the background worker? thanks!

    Read the article

  • Stop fail2ban stop/start notifications

    - by michael
    If the server is restarted, or even if fail2ban is stopped/start it sends a notification. [asterisk-iptables] enabled = true filter = asterisk action = iptables-allports[name=ASTERISK, protocol=all] sendmail-whois[name=ASTERISK, [email protected], [email protected]] logpath = /var/log/asterisk/messages maxretry = 5 bantime = 259200 Removing the sendmail-whois stops it, but it also stops the ban notifications, how can I get it to stop notifying me when the process starts/stops? Thanks

    Read the article

  • How to stop Excel 2003 from loading a Gazillion files

    - by Gary M. Mugford
    One of my soon-to-be-ex-friends got an Excel file from another friend of his and decided to click on it. It started opening all kinds of files from within Excel. Over 200 and still counting when he called me. I told him to go to task manager, which showed a LOT of files in the applications tab, but only one Excel.exe in the processes tab. Closing it down there, closed down Excel. I then CrossLooped in to see if I could give him a helping hand. Each time Excel was re-opened, the mass influx of files started. They were all kinds of files, PDFs, Docs, JPGs, even some spreadsheets. It looked like the end of solitaire, with multiple windows opening (XP) and the counter on the lone Excel button on the task bar counting off the files. I did the task manager exit routine and went looking for temp files. I CrapCleaned out the system. Made sure I went through the files created in the last hour and deleted anything with a temp anywhere in it. I also deleted the crappy infected/corrupted file from it's place on the desktop (yeah, I know, I yelled for 15 minutes on THAT subject). Despite a delousing, the restart of Excel, which complained of a deactivated add-in, would start the cascading windows, whether I answered yes or no to that question. Yes, it knew it had a serious crash, but why would it just keep on trying to load the bad file, even when I got rid of it? But here's the real question. WHERE was it loading from? I went through the backup folder and NOTHING was there! So what's the process for starting Excel WITHOUT it trying to do a crash recovery? Sort of makes me feel stupid at times. Thanks for any light you can shed on this issue. GM

    Read the article

  • how can I boot xp after receiving stop error 0x000000ED

    - by waterfalrain
    I read somewhere that the ultimate boot cd can diagnos computer problems in this case would this program help me get my windows xp back? When I turn on the screen and hit start windows normal or go to safe mode I get a flash of the win xp logo and then it goes to this error page. Can you tell from this message is it a hardware or software issue

    Read the article

  • Lucene stop words not removed during searching need a substitute for AnalyzingQueryParser

    - by iamrohitbanga
    I have created a Lucene index with the following analyzer. public class DocSpecAnalyzer extends Analyzer { private static CharArraySet stopSet;// = new HashSet<String>(Arrays.asList());//STOP_WORDS_SET; static { stopSet = new CharArraySet(FDConstants.stopwords, true); // uncommenting this displays all the stop words // for (String s: FDConstants.stopwords) { // System.out.println(s); // } } /** * Specifies whether deprecated acronyms should be replaced with HOST type. * See {@linkplain https://issues.apache.org/jira/browse/LUCENE-1068} */ private final boolean enableStopPositionIncrements; private final Version matchVersion; public DocSpecAnalyzer(Version matchVersion) { this.matchVersion = matchVersion; enableStopPositionIncrements = StopFilter.getEnablePositionIncrementsVersionDefault(matchVersion); } public TokenStream tokenStream(String fieldName, Reader reader) { StandardTokenizer tokenStream = new StandardTokenizer(matchVersion, reader); tokenStream.setMaxTokenLength(DEFAULT_MAX_TOKEN_LENGTH); TokenStream result = new StandardFilter(tokenStream); result = new LowerCaseFilter(result); result = new StopFilter(enableStopPositionIncrements, result, stopSet); result = new PorterStemFilter(result); return result; } /** Default maximum allowed token length */ public static final int DEFAULT_MAX_TOKEN_LENGTH = 255; } Now when I search for documents for a query containing stop words, i get hits for stop words also. It is because of http://lucene.apache.org/java/2_9_2/api/contrib-misc/org/apache/lucene/queryParser/analyzing/AnalyzingQueryParser.html not handling stop words. Is there a substitute? Update: forgot to mention that I need to do a fuzzy search. that is why i am using an AnalyzingQueryParser. Update portion of code that invokes AnalyzingQueryParser AnalyzingQueryParser parser = new AnalyzingQueryParser(Version.LUCENE_CURRENT,"description", analyzer); // fuzzy matching preparation String fuzzyStr = TextQuery.prepareFuzzy(tq.text, fuzzyDist); Query query = parser.parse(fuzzyStr); TopScoreDocCollector collector = TopScoreDocCollector.create(numHits, true); searcher.search(query, collector);

    Read the article

  • Python equivalent of IDL's stop and .reset

    - by Jamie
    Hi there, I'm relatively new to python but have a bit of experience using IDL. I was wondering if anyone knows if there are equivalent commands in python for IDL's stop and .reset commands. If I'm running some IDL script I wrote that I put a stop command in, essentially what it does is stop the script there and give me access to the command line in the middle of the script. So I have access to all the functions and variables that I defined before the stop command, which I find really useful for debugging. The .reset command I find extremely useful too. What it does is reset the the IDL environment (clears all variables, functions, etc.). It's as if I closed that session and opened a new one, but without having to exit and restart IDL. I find that if I'm trying to debug a script I wrote it's useful sometimes to start from scratch and not have to reset IDL (or python now). It would be useful also in python to be able to un-import any modules I had previously imported. Any help with these issues would be greatly appreciated. Cheers Related Python Drop into REPL Is it possible to go into ipython from code?

    Read the article

  • Lucene stop words not removed during searching

    - by iamrohitbanga
    I have created a Lucene index with the following analyzer. public class DocSpecAnalyzer extends Analyzer { private static CharArraySet stopSet;// = new HashSet<String>(Arrays.asList());//STOP_WORDS_SET; static { stopSet = new CharArraySet(FDConstants.stopwords, true); // uncommenting this displays all the stop words // for (String s: FDConstants.stopwords) { // System.out.println(s); // } } /** * Specifies whether deprecated acronyms should be replaced with HOST type. * See {@linkplain https://issues.apache.org/jira/browse/LUCENE-1068} */ private final boolean enableStopPositionIncrements; private final Version matchVersion; public DocSpecAnalyzer(Version matchVersion) { this.matchVersion = matchVersion; enableStopPositionIncrements = StopFilter.getEnablePositionIncrementsVersionDefault(matchVersion); } public TokenStream tokenStream(String fieldName, Reader reader) { StandardTokenizer tokenStream = new StandardTokenizer(matchVersion, reader); tokenStream.setMaxTokenLength(DEFAULT_MAX_TOKEN_LENGTH); TokenStream result = new StandardFilter(tokenStream); result = new LowerCaseFilter(result); result = new StopFilter(enableStopPositionIncrements, result, stopSet); result = new PorterStemFilter(result); return result; } /** Default maximum allowed token length */ public static final int DEFAULT_MAX_TOKEN_LENGTH = 255; } Now when I search for documents for a query containing stop words, i get hits for stop words also. As I post this problem, I found the bug. It is because of http://lucene.apache.org/java/2_9_2/api/contrib-misc/org/apache/lucene/queryParser/analyzing/AnalyzingQueryParser.html not handling stop words. Is there a substitute? Update: forgot to mention that I need to do a fuzzy search. that is why i am using an AnalyzingQueryParser.

    Read the article

  • PHP Stop Word List

    - by Dom Hodgson
    I'm playing about with a stop words within my code I have an array full of words that I'd like to check, and an array of words I want to check against. At the moment I'm looping through the array one at at a time and removing the word if its in_array vs the stop word list but I wonder if there's a better way of doing it, I've looked at array_diff and such however if I have multiple stop words in the first array, array_diff only appears to remove the first occurrence. The focus is on speed and memory usage but speed more so. Thanks

    Read the article

  • SCO Files Motion for Judgment As a Matter of Law, or For a New Trial

    <b>Groklaw:</b> "SCO has filed its "renewed" motion for judgment "as a matter of law", with its supporting memorandum. They ask the judge to rule over the heads of the jury and decide that the jury "simply got it wrong" when it ruled that SCO didn't get the copyrights in 1995 from Novell. In the alternative, they'd like a new trial."

    Read the article

  • how to implement motion blur effect?

    - by PlayerOne
    I wanted to know how one would implement this motion blur or fade effect behind the soccer ball . Here is what I was thinking . You have the balls current position and you also keep its previous position(couple of sec back). and you draw a "streak" sprite between the 2 points. I have seen this effect lots of time implemented for projects in various 2d games and wanted to know if there is a standard technique. http://i45.tinypic.com/2n24j7r.png

    Read the article

  • Portal 2 in LEGO Stop Motion [Video]

    - by Jason Fitzpatrick
    If you’re a fan of the Portal video game series, this well-executed LEGO stop-motion film combines Portal characters, clever animation, jokes, and even a Black Mesa reference or two. LEGO Portal 2 [via Wired] How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

    Read the article

  • How to calculate continuous motion with angular velocity in 2d

    - by Rulk
    I'm really new with physics. Maybe someone would be able to help me to solve the next problem: I need to calculate position of an agent on the plane(2D) in next time step where time step is large(20+ seconds) What I know about agent's motion: Initial Position Direction(normalised vector) Velocity(linear function from time ) - object always moves along it's direction Angular Velocity(linear function from time) Optional: External force direction External force (linear function from time) Running discreet simulation with t-0 is not an option.

    Read the article

  • How can I get the touch screen working on a motion computing m1400

    - by pgcudahy
    I picked up a motion computing m1400 for cheap and was successful in getting 11.04 installed on it but have run into trouble getting the touch screen to work. This is one of the older tablet pcs that need a special pen for the touch screen. There are instructions out there for older versions of Ubuntu but they usually rely on a package called wacom-tools that is no longer in the repos. Is there any support for these old tablets or has time passed them by?

    Read the article

  • HTML5 Video Stop onClose

    - by Rob
    I'm using jQuery tools for an overlay. Inside the overlay I have an HTML5 video. However, when I close the overlay, the video keeps playing. Any idea how I might get the video to stop when I close the overlay? Here's the code I have: $("img[rel]").overlay({ onClose: function() { //stop the video somehow }, mask: { color: '#000', opacity: 0.7 }}); I tried using $('video').pause(); But this paused the overlay as well.

    Read the article

  • Circular motion on low powered hardware

    - by Akroy
    I was thinking about platforms and enemies moving in circles in old 2D games, and I was wondering how that was done. I understand parametric equations, and it's trivial to use sin and cos to do it, but could an NES or SNES make real time trig calls? I admit heavy ignorance, but I thought those were expensive operations. Is there some clever way to calculate that motion more cheaply? I've been working on deriving an algorithm from trig sum identities that would only use precalculated trig, but that seems convoluted.

    Read the article

  • The Art of Motion Capture [Video]

    - by Jason Fitzpatrick
    Motion capture is the process of using cameras and actors wearing special suits in order to build realistic and fluid foundations for CGI characters. Watch this informative video to see how the process works. Courtesy of the video series Good Job, a series focused on interesting jobs within the film and video game industry, we see how martial artists wearing special suits dotted with LEDs generate the basic framework for the fighters in the popular video game series Tekken. [via Neatorama] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

    Read the article

  • Best way to store motion changes to reduce memory

    - by Andrew Simpson
    I am comparing jpeg to jpeg in a constant 'video-stream'. i am using EMGU/OpenCV to compare each pixels at the byte level. There are 3 channels to each image (RGB). I had heard that it is common practice to store only the pixels that have changed between frames as a way of conserving memory space. But, if for instance/example I say EVERY pixel has changed (pls note i am using an exaggerated example to make my point and i would normally discard such large changes) then the resultant bytes saved is 3 times larger than the original jpeg. How can I store such motion changes efficiently? thanks

    Read the article

  • Automatically triggering standard spaceship controls to stop its motion

    - by Garan
    I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop the ship based on it's velocity. This is being written in Lua, using the Love2D engine. My code is as follows (note- object.dx is the x-velocity, object.dy is the y-velocity, object.acc is the acceleration, and object.r is the rotation in radians): function stopMoving(object, dt) local targetr = math.atan2(object.dy, object.dx) if targetr == object.r + math.pi then local currentspeed = math.sqrt(object.dx*object.dx+object.dy*object.dy) if currentspeed ~= 0 then object.dx = object.dx + object.acc*dt*math.cos(object.r) object.dy = object.dy + object.acc*dt*math.sin(object.r) end else if (targetr - object.r) >= math.pi then object.r = object.r - object.turnspeed*dt else object.r = object.r + object.turnspeed*dt end end end It is implemented in the update function as: if love.keyboard.isDown("backspace") then stopMoving(player, dt) end The problem is that when I am holding down backspace, it spins the player clockwise (though I am trying to have it go the direction that would be the most efficient at getting to the angle it would have to be) and then it never starts to accelerate the player in the direction opposite to it's velocity. What should I change in this code to get that to work? EDIT : I'm not trying to just stop the player in place, I'm trying to get it to use it's normal commands to neutralize it's existing velocity. I also changed math.atan to math.atan2, apparently it's better. I noticed no difference when running it, though.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >