Search Results

Search found 6745 results on 270 pages for 'objective'.

Page 213/270 | < Previous Page | 209 210 211 212 213 214 215 216 217 218 219 220  | Next Page >

  • Drawing lines between windows just like in Interface Builder

    - by Koning Baard
    I have two windows, each with a round NSView: ------------------ ------------ |X-+ Oscillator | |X-+ Mixer | |----------------| |----------| | | | | | O | | O | | | | | | | | | ------------------ ------------ Both windows are in a seperate NIB. I want to be able to draw a line between the two round NSViews at runtime, using drag'n'drop, just like connecting IBOutlets in Interface Builder: ------------------ ------------ |X-+ Oscillator | |X-+ Mixer | |----------------| |----------| | | | | | O-------+-----+-----O | | | | | | | | | ------------------ ------------ I also want to be able to determine to which NSViews the NSViews are connected using the drawn lines. I need this to connect Oscillators to Mixers. I also want to be able to remove the connections by dragging into empty space. Can anyone explain me how to do this? Thanks.

    Read the article

  • How to make an private property?

    - by mystify
    I tried to make a private property in my *.m file: @interface MyClass (Private) @property (nonatomic, retain) NSMutableArray *stuff; @end @implementation MyClass @synthesize stuff; // not ok Compiler claims that there's no stuff property declared. But there's a stuff. Just in an anonymous category. Let me guess: Impossible. Other solutions?

    Read the article

  • iPhone: increasing size of view frame in a UItabbarcontroller?

    - by dpigera
    I currently have a UITabBarController defined, with the tab bar moved a few pixels down to make it thinner: self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.tabBar.frame=CGRectMake(0,self.window.bounds.size.height-38.5,self.window.bounds.size.width,50); [self.window addSubview:self.tabBarController.view]; I then have a UIViewController object assigned to the first tab using: Home *home = [[Home alloc] initWithNibName:@"Home" bundle:nil]; UINavigationController *nHome = [[UINavigationController alloc] initWithRootViewController:home]; nHome.tabBarItem.image=[UIImage imageNamed:@"home.png"]; [tabBarController setViewControllers:[NSArray arrayWithObjects:nHome,nil]]; As a result, there is a thin sliver of space between the tabbarcontroller and the view. Can someone please tell me how I can get rid of this space?

    Read the article

  • In-App review feature in iPhone App

    - by boreas
    I have recently seen in some Apps that review and rating (with 5 stars) can be integrated into the app. Does anyone have an idea how this is done? e.g. with a http request? More specific: Can I create a view in my App with a UITextField and a Button, so that when the user writes his review in the textfield and click send, the review should be posted to the "Customer Reviews" in the App Store? and the rating should also be done inside the App similarly.

    Read the article

  • Bulk update & occasional insert (coredata) - Too slow

    - by Andrew
    Update: Currently looking into NSSET's minusSet links: http://stackoverflow.com/questions/1475636/comparing-two-arrays Hi guys, Could benefit from your wisdom here.. I'm using Coredata in my app, on first launch I download a data file and insert over 500 objects (each with 60 attributes) - fast, no problem. Each subsequent launch I download an updated version of the file, from which I need to update all existing objects' attributes (except maybe 5 attributes) and create new ones for items which have been added to the downloaded file. So, first launch I get 500 objects.. say a week later my file now contains 507 items.. I create two arrays, one for existing and one for downloaded. NSArray *peopleArrayDownloaded = [CoreDataHelper getObjectsFromContext:@"person" :@"person_id" :YES :managedObjectContextPeopleTemp]; NSArray *peopleArrayExisting = [CoreDataHelper getObjectsFromContext:@"person" :@"person_id" :YES :managedObjectContextPeople]; If the count of each array is equal then I just do this: NSUInteger index = 0; if ([peopleArrayExisting count] == [peopleArrayDownloaded count]) { NSLog(@"Number of people downloaded is same as the number of people existing"); for (person *existingPerson in peopleArrayExisting) { person *tempPerson = [peopleArrayDownloaded objectAtIndex:index]; // NSLog(@"Updating id: %@ with id: %@",existingPerson.person_id,tempPerson.person_id); // I have 60 attributes which I to update on each object, is there a quicker way other than overwriting existing? index++; } } else { NSLog(@"Number of people downloaded is different to number of players existing"); So now comes the slow part. I end up using this (which is tooooo slow): NSLog(@"Need people added to the league"); for (person *tempPerson in peopeArrayDownloaded) { NSPredicate *predicate = [NSPredicate predicateWithFormat:@"person_id = %@",tempPerson.person_id]; // NSLog(@"Searching for existing person, person_id: %@",existingPerson.person_id); NSArray *filteredArray = [peopleArrayExisting filteredArrayUsingPredicate:predicate]; if ([filteredArray count] == 0) { NSLog(@"Couldn't find an existing person in the downloaded file. Adding.."); person *newPerson = [NSEntityDescription insertNewObjectForEntityForName:@"person" inManagedObjectContext:managedObjectContextPeople]; Is there a way to generate a new array of index items referring to the additional items in my downloaded file? Incidentally, on my tableViews I'm using NSFetchedResultsController so updating attributes will call [cell setNeedsDisplay]; .. about 60 times per cell, not a good thing and it can crash the app. Thanks for reading :)

    Read the article

  • My iPhone app runs fine in simulator but quit in device (iPod touch 3.1.2) test, I got the following

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

    Read the article

  • Get info for remote audio files

    - by Yola
    to get metadata for audio file i can use: NSDictionary *aMetadata = [aPath MDIAttributes:[aPath allMDIAttributesNames]]; but it doesn't work with remote files, in case of images i solved this problem with CGImageSourceRef and so on functions. Does anybody know something like this for audio files?

    Read the article

  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

    Read the article

  • How can I run Gcov over an installed Cocoa application?

    - by Joe
    I have a Cocoa application which uses an installer. I want to be able to run code coverage over the code (after it has been installed). This is not the usual unit-test scenario where a single binary will run a suite of tests. Rather, the tests in question will interact with the UI and the app back-end whilst it is running, so I ideally want to be able to start the application knowing that Gcov is profiling it and then run tests against it. Any ideas?

    Read the article

  • iPad App design decision

    - by Comma
    I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I'm trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?

    Read the article

  • Apple Itunes app limitations

    - by user339625
    I have a iphone game that i am creating and wanted to know a couple limitations once the person downloads the game and they sign in with a user name i want them to be able to download new content maps packs etc. What is the limit in size these downloads can be? where can this content be stored? thank you!

    Read the article

  • my DetailViewController has text field. It appears empty at my first tap after that ...

    - by ahmet732
    I have a table view which has full of items getting from my database. I open my app. I tap one of my items in table view, then DetailViewController that has only text field does not display anything it is empty. But when I go back to table view then tap any other item again , at this time it displays value what I wanted to display.. It does it for my only first tap.. I have no errors and warnings.. What am i missing?

    Read the article

  • NSDate compare is false?

    - by user1280535
    i compare 2 NSDates which are the same and i get false result. i cant show how i get this dates because its too long , but i can show what i do : NSLog(@"this date is:%@ , and date we check to equality is:%@",thisDate,dateToFind); if([thisDate isEqualToDate:dateToFind] ) { NSLog(@"equal date!"); // not printed! } the NSLog show me this : this date is:2012-09-13 14:23:54 +0000 , and date we check to equality is:2012-09-13 14:23:54 +0000 he doesnt print the NSLog . why ?

    Read the article

  • How to use Devicemotion/Gyroscope to move a dot from center to 8 directions of iphone screen

    - by iSeeker
    I am trying to move a dot at center to 8 directions of iphone screen using Devicemotion such that it moves faster when tilted at a faster rate. Rough sketch is below: I could find a similar implementation in an app called Gyrododge in appstore, i cant figure out how to make it work... Update: This is what i have done so far, but the response is not smooth, and is very jittery.. xdiff and ydiff are the change of device attitude in x and y directions, derived from quatenion implementation. if (currDeviceMotion.rotationRate.x < -2) { NSLog(@"To Top"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 2){ NSLog(@"To Bottom"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y < -2){ NSLog(@"To Left"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y > 2){ NSLog(@"To Right"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Top"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 0, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 390, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Top and xdiff is %f",xdiff); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 0, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 390, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if((currDeviceMotion.rotationRate.x < 0.20 && currDeviceMotion.rotationRate.x < -0.20) ||(currDeviceMotion.rotationRate.y < 0.20 && currDeviceMotion.rotationRate.y < -0.20) ||(currDeviceMotion.rotationRate.z < 0.20 && currDeviceMotion.rotationRate.z < -0.20)){ [self.rollDot setFrame:CGRectMake(150, 195, 20, 20)]; [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; } It could be great if i could make it move like the application i have stated above, called Gyrododge This link also addresses a similar question:Link. Any advice or help is greatly appreciated... Thanks.

    Read the article

  • How can I get a default value in some instances but not others?

    - by Connor Wagner
    I am making an iPhone app and want to use an 'if' statement and a boolean to set default values in some instances but not others... is this possible? Are there alternative options if it is not possible? In the MainViewController.m I have: @interface MainViewController (){ BOOL moveOver; } [...] - (void)viewDidLoad { [super viewDidLoad]; _label.text = [NSString stringWithFormat:@"%i", computerSpeed]; } } [...] - (void)flipsideViewControllerDidFinish:(FlipsideViewController *)controller { [self dismissViewControllerAnimated:YES completion:nil]; moveOver = true; } The problem that it is redefined when the ViewDidLoad runs... I need a statement that will not redefine when the ViewDidLoad runs. I have something that I feel like is much closer to working... In the ViewDidLoad I have: if (playToInt != 10 || computerMoveSpeed != 3) { moveOver = TRUE; } which connects to my created method, gameLoop. It has if (moveOver == false) { computerMoveSpeed = 3; playToInt = 10; } I have tried putting the code in the gameLoop into the ViewDidLoad, but it had the same effect. When moveOver was false, the computerMoveSpeed and the playToInt were both seemingly 0. I have two UITextFields and typed 10 and 3 in them... does this not set it to the default? It seems to set the default to 0 for both, how do I change this? THIS IS A DIFFERENT ISSUE THAN THE THREE BOOLEAN VALUES QUESTION

    Read the article

  • Problem with SIngleton Class

    - by zp26
    Hi, I have a prblem with my code. I have a viewController and a singleton class. When i call the method readXml and run a for my program update the UITextView. When i call the clearTextView method the program exit with EXC_BAD_ACCESS. The prblem it's the name of the variable position. This is invalid but i don't change anything between the two methods. You have an idea? My code: #import "PositionIdentifierViewController.h" #import "WriterXML.h" #import "ParserXML.h" #define timeToScan 0.1 @implementation PositionIdentifierViewController @synthesize accelerometer; @synthesize actualPosition; @synthesize actualX; @synthesize actualY; @synthesize actualZ; -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@",nomePosizione]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)clearTextEvent{ textEvent.text = @""; //with this for my program exit for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } -(void)readXml{ if([sharedController readXml]){ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento effettuato con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; NSString *string = [NSString stringWithFormat:@"%d", [[sharedController arrayPosition]count]]; [self updateTextView:(NSString*)string]; //with only this the program is ok for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento non riuscito" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sharedController = [SingletonController sharedSingletonController]; actualPosition = [[Position alloc]init]; self.accelerometer = [UIAccelerometer sharedAccelerometer]; self.accelerometer.updateInterval = timeToScan; self.accelerometer.delegate = self; actualX=0; actualY=0; actualZ=0; [self readXml]; } - (void)dealloc { [super dealloc]; [actualPosition dealloc]; [super dealloc]; } @end #import "SingletonController.h" #import "Position.h" #import "WriterXML.h" #import "ParserXML.h" #define standardSensibility 2 #define timeToScan .1 @implementation SingletonController @synthesize arrayPosition; @synthesize arrayMovement; @synthesize actualPosition; @synthesize actualMove; @synthesize stopThread; +(SingletonController*)sharedSingletonController{ static SingletonController *sharedSingletonController; @synchronized(self) { if(!sharedSingletonController){ sharedSingletonController = [[SingletonController alloc]init]; } } return sharedSingletonController; } -(BOOL)readXml{ ParserXML *newParser = [[ParserXML alloc]init]; if([newParser startParsing:(NSString*)@"filePosizioni.xml"]){ [arrayPosition addObjectsFromArray:[newParser arrayPosition]]; return TRUE; } else return FALSE; } -(id)init{ self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayMovement = [[NSMutableArray alloc]init]; actualPosition = [[Position alloc]init]; actualMove = [[Movement alloc]init]; stopThread = FALSE; } return self; } -(void) dealloc { [super dealloc]; } @end

    Read the article

  • Utility App with Navigation Controller and Table View on FlipSide.

    - by wdt
    Hi All. I am relatively new to the whole MVC way of looking at things. I have an application that is based on the "Utility" Application template. Everything in the MainView and FlipsideView is working great but now I need to add a TableView and Navigation Controller to the flipside. Without the navigation bar being on the MainView. So only once the user has tapped the info light button will the nav bar display on the flipside with a table view. I have been able to impliment the Table View on the side and populate it with data from an array. I am now struggling to link in a navigation controller so that the tableview can become interactive. When I place the nav bar code into the app delegate it appears on the MainView and not the flipside view. Where do I place the navigation bar code so that it will display on the flipsideview. I cannt seem to get the code in the right place. Also I am not sure I have the right code, do I put the UINavigationController code in the FlipSideViewController.m ? I am not grasping the concept of the naivgation controller fully I think . . . Here is the code to bring up the FlipView - (IBAction)showInfo { TableViewController *controller = [[TableViewController alloc] initWithNibName:@"TableViewController" bundle:nil]; controller.delegate = self; controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Now I need to get the TableViewController to have a navigation controller and a table view Thanks in advance.

    Read the article

  • willSelectRowAtIndexPath Question....

    - by treasure
    How do you add a second section (SECOND_SECTION) here to be excluded from selection when editing? (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSIndexPath *rowToSelect = indexPath; NSInteger section = indexPath.section; BOOL isEditing = self.editing; // If editing, don't allow notes to be selected // Not editing: Only allow notes to be selected if ((isEditing && section == ONE_SECTION) || (!isEditing && section != ONE_SECTION)) { [tableView deselectRowAtIndexPath:indexPath animated:YES]; rowToSelect = nil; } return rowToSelect; } it s being driving me nuts... thanks

    Read the article

  • Trying to understand crash log output

    - by John Smith
    I'm trying to understand debug output from a crash log. I have the following line from the crashlog: 22 FG 0x00022b94 0x1000 + 138132 I understand how to use atos on 0x00022b94 to get the source code location. What I would like to know is why the crash log helpfully splits that number into 0x1000 + 138132? I have googled and the googles failed me.

    Read the article

  • How to calculate the y-pixels of someones weight on a graph? (math+programming question)

    - by RexOnRoids
    I'm not that smart like some of you geniuses. I need some help from a math whiz. My app draws a graph of the users weight over time. I need a surefire way to always get the right pixel position to draw the weight point at for a given weight. For example, say I want to plot the weight 80.0(kg) on the graph when the range of weights is 80.0 to 40.0kg. I want to be able to plug in the weight (given I know the highest and lowest weights in the range also) and get the pixel result 400(y) (for the top of the graph). The graph is 300 pixels high (starts at 100 and ends at 400). The highest weight 80kg would be plot at 400 while the lowest weight 40kg would be plot at 100. And the intermediate weights should be plotted appropriately. I tried this but it does not work: -(float)weightToPixel:(float)theWeight { float graphMaxY = 400; //The TOP of the graph float graphMinY = 100; //The BOTTOM of the graph float yOffset = 100; //Graph itself is offset 100 pixels in the Y direction float coordDiff = graphMaxY-graphMinY; //The size in pixels of the graph float weightDiff = self.highestWeight-self.lowestWeight; //The weight gap float pixelIncrement = coordDiff/weightDiff; float weightY = (theWeight*pixelIncrement)-(coordDiff-yOffset); //The return value return weightYpixel; }

    Read the article

< Previous Page | 209 210 211 212 213 214 215 216 217 218 219 220  | Next Page >