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  • IBOutlets are always nil

    - by Jonas
    Hi, In IB I have subclassed the File Owner and the subclass loads my .nib. The subclass itself doesn't need access to the IBOutlets so they're instance variables in another class, which I added as a subclass of NSObject in the .nib. Then I connected the interface elements to that object. But somehow, in the class that "owns" the IBOutlets, they show up as nil. What am I doing wrong here?

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  • how can I pass method Of one class to another class ?

    - by srikanth rongali
    I have a ClassA. in ClassA there is a method(-(void)parseData:). I have a ClassB which have ClassA object. And ClassB *aClassB is member variable of ClassA. In ClassB the code is aClassB = [[ClassB alloc]init]; [aClassB parseData]; I have ClassC. I need to use the method parseData of ClassB in ClassC. I think I can use the object created in ClassB of ClassA. How can I pass the method to ClassC ? Thank You.

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  • iOS: Best Way to do This w/o Calling Method 32 Times?

    - by user1886754
    I'm currently retrieving the Top 100 Scores for one of my leaderboards the following way: - (void) retrieveTop100Scores { __block int totalScore = 0; GKLeaderboard *myLB = [[GKLeaderboard alloc] init]; myLB.identifier = [Team currentTeam]; myLB.timeScope = GKLeaderboardTimeScopeAllTime; myLB.playerScope = GKLeaderboardPlayerScopeGlobal; myLB.range = NSMakeRange(1, 100); [myLB loadScoresWithCompletionHandler:^(NSArray *scores, NSError *error) { if (error != nil) { NSLog(@"%@", [error localizedDescription]); } if (scores != nil) { for (GKScore *score in scores) { NSLog(@"%lld", score.value); totalScore += score.value; } NSLog(@"Total Score: %d", totalScore); [self loadingDidEnd]; } }]; } The problem is I want to do this for 32 leaderboards. What's the best way of achieving this? Using a third party tool (Game Center Manager), I can get the following line to return a dictionary with leaderboard ID's as keys and the Top 1 highest score as values NSDictionary *highScores = [[GameCenterManager sharedManager] highScoreForLeaderboards:leaderboardIDs]; So my question is, how can I combine those 2 segments of code to pull in the 100 values for each leaderboard, resulting in a dictionary with all of the leaderboard names as keys, and the Total (of each 100 scores) of the leaderboards for values.

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  • passing variables when calling methon in new thread (iphone)

    - by Mouhamad Lamaa
    dear stacks i need to pass variables to the thread method when creating a new thread my code is the follwing //generating thread [NSThread detachNewThreadSelector:@selector(startThread) toTarget:self withObject:nil]; thread job - (void)startThread:(NSInteger *)var img:(UIImageView *) Img{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [NSThread sleepForTimeInterval:var]; [self performSelectorOnMainThread:@selector(threadMethod) withObject:nil waitUntilDone:NO]; //i need to pass Img to threadMethod: [pool release]; } thread Method - (void)threadMethod:(UIImageView *) Img { //do some coding. } so how i can do this (pass parameter to both of methods

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  • Make an NSString accessible in the whole class

    - by OhhMee
    Hello, I want to know how can I make an NSString accessible in the whole class. Say I have these codes: - (void) init { NSArray *elements = [xpathParser search:@"//foo"]; TFHppleElement *element = [elements objectAtIndex:0]; NSString *data = [element content]; NSArray *elements1 = [xpathParser search:@"//foo2"]; TFHppleElement *element2 = [elements1 objectAtIndex:0]; NSString *data2 = [element2 content]; } And I want to use data & data2 in the whole class, how can I do that? I want to show results here: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. switch (indexPath.row) { case 0 : cell.textLabel.text = (@"%@", data); break; case 1: cell.textLabel.text = (@"%@", data2); break; } // Email & Password Section return cell; }

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  • Beginner iPhone Controller Question

    - by Besha
    I have a view that only has a button UIButton. First time clicking the button will draw a square above the button and the second time will replace the square with a circle. I need some help on writing the controller code. Please guide me to the right path. Thanks

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  • Retrieve file size from web server

    - by user326943
    Looking for a way to retrieve a file size from a web server using cocoa/foundation. I know one can use NSURLconnection which will return NSURLResponse that contains the file size. Is there any other way to get the size. I'm looking for a synchronous way of doing it so when i do [myClass getsize] the size is returned. Thanks

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  • Content Alignment Issue in UITableView cell

    - by OhhMee
    Please see the image attached. I don't understand why it's going outside. I've also attached code snippet for tableView. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; // cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; } // Configure the cell. hNode* dCell = [array objectAtIndex:[indexPath row]]; cell.textLabel.text = @"Message"; cell.detailTextLabel.text = [NSString stringWithFormat:@"%@",[dCell contents]]; cell.detailTextLabel.lineBreakMode = UILineBreakModeWordWrap; cell.detailTextLabel.numberOfLines = 0; [[cell imageView] setImage:[UIImage imageNamed:@"user.png"]]; return cell; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath*)indexPath { return 60; } Where could be the issue?

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • OBJ-C - Getting a class name from a class hierarchy

    - by mmmilo
    Let's say I have the following headers: @interface SuperClass : NSObject @interface SubClass : SuperClass I'm alloc'ing an instance of the class by doing: SubClass *sc = [[SubClass alloc] init]; In my SuperClass.m: - (id) init { self = [super init]; if (self != nil) { NSString *cString = NSStringFromClass([self class]); } return self; } Simple, right? My question is: how can I get cString to return the SuperClass class, rather than the SubClass class? Since the SubClass is alloc'd/init'd, is this not possible? Thanks!

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  • Best way to save to nsuserdefaults for custom class?

    - by cannyboy
    If I have a custom class Person which has three variables (which are propertized and synthesized): NSString* theName; float* theHeight; int theAge; Person instances are stored in an NSArray 'Group'. There is only one Group. What is the best way of string and loading the Group in NSUserDefaults? (bearing in mind that float and int are not legal for NSUserDefaults)

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  • When will [MFMailComposeViewController canSendMail] return NO

    - by pythonquick
    M iPhone app is using the MFMailComposeViewController class to send an in-app email with an attachment. The app will only attempt to display the mail composer dialog if the "canSendMail" method of class MFMailComposeViewController returns true (YES). Specifically, if the following method returns YES, it shows the mail composer, otherwise the user is presented with an error alert dialog stating that there are no email accounts set up on the device: - (BOOL)canDeviceSendEmail { Class mailClass = (NSClassFromString(@"MFMailComposeViewController")); return mailClass != nil && [mailClass canSendMail]; } A team of testers have reported that they get this error alert dialog, even when email accounts are set up on the device. The tester used an iPhone 3G with OS 3.1.3. Therefore the MFMailComposeViewController class must have existed, and the "canSendMail" method must have returned NO. My question is therefore: apart from the case when there are no email accounts set up on the device, in what other circumstances can the "canSendMail" method return NO? ~ Thanks

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  • Problem with CFNetRegister

    - by xtrahotsauce
    I'm trying to work with CFNetServices by trying to start up and publish a service asynchronously. I'm trying to use the example code from here: http://developer.apple.com/mac/library/documentation/Networking/Conceptual/NSNetServiceProgGuide/Articles/CFNetServices.html#//apple_ref/doc/uid/30001276-SW3, but CFNetRegisterWithOptions always fails. (CFNetRegister is deprecated now). When I print out the error struct, it looks like this: (gdb) p error $1 = { domain = 10, error = -72004 } Which doesn't seem correct to me. Does anyone know what might be wrong? Thanks!

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  • How do I reference a pointer from a different class?

    - by Justagruvn
    First off, I despise singletons with a passion. Though I should probably be trying to use one, I just don't want to. I want to create a data class (that is instantiated only once by a view controller on loading), and then using a different class, message the crap out of that data instance until it is brimming with so much data, it smiles. So, how do I do that? I made a pointer to the instance of the data class when I instantiated it. I'm now over in a separate view controller, action occurs, and I want to update the initial data object. I think I need to reference that object by way of pointer, but I have no idea how to do that. Yes, I've set properties and getters and setters, which seem to work, but only in the initial view controller class. Peace Love applesauce.

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  • How do I load a Direct X .x 3D model in iPhone SDK?

    - by Alex
    I have been searching the internet for the last few days trying to figure this out. My goal is to draw a textured and animated .x file exported from a 3D program. I found a tutorial of how to load and draw a .obj file, which I understand, but the tutorial doesn't say how to texture it, and .obj doesn't support animation. The .x file structure is human readable just like .obj, but I have no clue how to texture it, and I might be able to figure out how to animate it, but I would prefer to be instructed on that. Any help would be GREATLY appreciated.

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  • iphone - Images (slide show) and audio snychronization

    - by Qaiser
    I have 20 images and some audio. I would like to show a single image at a time and change the images at (unequal) intervals. For example, I want to show image 1 for 1.44 seconds and image 2 for 1.67 seconds and so on. Can someone suggest how to go about doing this please? What I have seen are examples that show how to setup an array of images with one field that denotes total time. This causes the images to show for an equal amount of time (each). ... and that not what I am looking for ...

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  • How to add button to UINavigationController.

    - by Aeolai
    I have the following code with adds a navigation controller to a modal view. The nav bar and view all appear ok, but the right button does not. What am I doing wrong? UpgradesViewController* upgradesViewController = [[UpgradesViewController alloc] initWithNibName:@"UpgradesView" bundle:nil]; upgradesViewController.title = @"Upgrades"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:upgradesViewController]; navController.modalTransitionStyle = UIModalTransitionStyleCoverVertical; navController.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:@"Show" style:UIBarButtonItemStylePlain target: self action:nil]; navController.navigationItem.rightBarButtonItem = doneButton; [self presentModalViewController:navController animated:YES]; [navController release]; [upgradesViewController release];

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  • Animation with CGPoint in for loop

    - by user1066524
    I'm trying to do an animation where when a person clicks from point A to Point B on screen the object should slowly slide straight across (horizontally) from point A to Point B. I tried doing a for loop with something like: for (CGFloat i=previousPoint.x; i <= newPoint.x; i++){ [UIView animateWithDuration:10 delay:0 options:nil animations:^ { [magnifier removeFromSuperview]; magnifier = [[MagnifierView alloc] init]; CGPoint np = {i, newPoint.y}; magnifier.viewToMagnify = imageView; magnifier.touchPoint = np; [imageView addSubview:magnifier]; [magnifier setNeedsDisplay]; } completion:^(BOOL finished) { }]; } but for some reason it is moving it way up and then eventually to point B. sort of in a weird curve. how can I do this correctly?

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  • Pass Variables In Inheritance (Obj - C)

    - by Marmik Shah
    I working on a project in Obj-C where i have a base class (ViewController) and a Derived Class (MultiPlayer). Now i have declared certain variables and properties in the base class. My properties are getting accessed from the derived class but im not able to access the variables (int,char and bool type). I'm completely new to Obj-C so i have no clue whats wrong. I have used the data types which are used in C and C++. Is there some specific way to declare variables in Obj-C?? If so, How? Here are my files ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController @property (weak,nonatomic) IBOutlet UIImageView* backGroungImage; @property (strong,nonatomic) IBOutlet UIImageView *blockView1; @property (strong,nonatomic) IBOutlet UIImageView *blockView2; @property (strong,nonatomic) IBOutlet UIImageView *blockView3; @property (strong,nonatomic) IBOutlet UIImageView *blockView4; @property (strong,nonatomic) IBOutlet UIImageView *blockView5; @property (strong,nonatomic) IBOutlet UIImageView *blockView6; @property (strong,nonatomic) IBOutlet UIImageView *blockView7; @property (strong,nonatomic) IBOutlet UIImageView *blockView8; @property (strong,nonatomic) IBOutlet UIImageView *blockView9; @property (strong,nonatomic) UIImage *x; @property (strong,nonatomic) UIImage *O; @property (strong,nonatomic) IBOutlet UIImageView* back1; @property (strong,nonatomic) IBOutlet UIImageView* back2; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController int chooseTheBackground = 0; int movesToDecideXorO = 0; int winningArrayX[3]; int winningArrayO[3]; int blocksTotal[9] = {8,3,4,1,5,9,6,7,2}; int checkIfContentInBlocks[9] = {0,0,0,0,0,0,0,0,0}; char determineContentInBlocks[9] = {' ',' ',' ',' ',' ',' ',' ',' ',' '}; bool player1Win = false; bool player2Win = false; bool playerWin = false; bool computerWin = false; - (void)viewDidLoad { [super viewDidLoad]; if(chooseTheBackground==0) { UIImage* backImage = [UIImage imageNamed:@"MainBack1.png"]; _backGroungImage.image=backImage; } if(chooseTheBackground==1) { UIImage* backImage = [UIImage imageNamed:@"MainBack2.png"]; _backGroungImage.image=backImage; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end I am not able to use the above declared variables in my derived classes!

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  • Button not moving on my interface

    - by user1500134
    First before I say anything I want to announce that i'm fairly new to this kind of stuff so don't get all super techie on me :D ! Ok so i'm making an app and i'm trying to get a button to move to certain coordinates depending on the screen size of the phone (4, 4S, 5, etc...). I have correct syntax but the button will not move at all. Here is the part of my .m ViewController file... - (void)viewDidLoad { if([[UIScreen mainScreen] respondsToSelector:NSSelectorFromString(@"scale")]) { if ([[UIScreen mainScreen] scale] < 1.1) { CGRect frame = done.frame; frame.origin.x = 129; //New x coordinate frame.origin.y = 401; //New y coordinate done.frame = frame; NSLog(@"Standard Resolution"); } if ([[UIScreen mainScreen] scale] > 1.9) { NSLog(@"High Defenition Resolution"); } } [super viewDidLoad]; // Do any additional setup after loading the view from its nib. } The NSLog is triggering int he console saying 'Standard Resolution'but the button doesn't move from where I placed it in the XIB file. This may be a small stupid mistake but hopefully you can help me anyways... Thanks guys! :) P.S. Yes I did link my IBOutlet to the button

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  • In-app settings controlled by plist?

    - by cannyboy
    Is there a library or good tutorial which covers creating in-app settings, like this: http://img.skitch.com/20090625-s8bf6ahybwe3cesd1id38h3nt.jpg What I would like is if it: doesn't use the built-in Settings app is controlled by a plist file with various Dictionaries and Arrays creates a nice looking table view allows text fields as well as switches and sliders and ticks etc doesn't have any of the annoying problems I've come across when trying to build my own version (not scrolling to show the textfield, cells disappearing) It would appear that the iphone dev world is crying out for such a thing. THANK YOU!

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