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  • Obj-C: Creating an object with a String name

    - by FnGreg7
    Hey all. I know this sounds simple, but I can't find a way to do it. I have a method in Obj-C that takes in a NSString and then should create a new class with the String as its title. -(DataModel *)createDataModel:(NSString *)dataModel_name { DataModel *[initWithString:dataModel_name] = [[DataModel alloc] init]; } I know I have some problems in this. For starters, I don't know how to define a return on an object whose name could change. Second, I know this doesn't compile considering the initWithString method is wrong. I just don't know what to do or what method to use so that I can create this DataModel object with the specified name...

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  • In-App review feature in iPhone App

    - by boreas
    I have recently seen in some Apps that review and rating (with 5 stars) can be integrated into the app. Does anyone have an idea how this is done? e.g. with a http request? More specific: Can I create a view in my App with a UITextField and a Button, so that when the user writes his review in the textfield and click send, the review should be posted to the "Customer Reviews" in the App Store? and the rating should also be done inside the App similarly.

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  • two view controllers and reusability with delegate

    - by netcharmer
    Newbie question about design patterns in objC. I'm writing a functionality for my iphone app which I plan to use in other apps too. The functionality is written over two classes - Viewcontroller1 and Viewcontroller2. Viewcontroller1 is the root view of a navigation controller and it can push Viewcontroller2. Rest of the app will use only ViewController1 and will never access Viewcontroller2 directly. However, triggered by user events, Viewcontroller2 has to send a message to the rest of the app. My question is what is the best way of achieving it? Currently, I use two level of delegation to send the message out from Viewcontroller2. First send it to Viewcontroller1 and then let Viewcontroller1 send it to rest of the app or the application delegate. So my code looks like - //Viewcontroller1.h @protocol bellDelegate -(int)bellRang:(int)size; @end @interface Viewcontroller1 : UITableViewController <dummydelegate> { id <bellDelegate> delegate; @end //Viewcontroller1.m @implementation Viewcontroller1 -(void)viewDidLoad { //some stuff here Viewcontroller2 *vc2 = [[Viewcontroller2 alloc] init]; vc2.delegate = self; [self.navigationController pushViewController:vc2 animated:YES]; } -(int)dummyBell:(int)size { return([self.delegate bellRang:size]); } //Viewcontroller2.h @protocol dummyDelegate -(int)dummyBell:(int)size; @end @interface Viewcontroller2 : UITableViewController { id <dummyDelegate> delegate; @end //Viewcontroller2.m @implementation Viewcontroller2 -(int)eventFoo:(int)size { rval = [self.delegate dummyBell:size]; } @end

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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  • Using a framework in a PreferencePane

    - by Jonathan
    Hi, i am currently trying to implement a "third party framework" (FeedbackReporter.Framework) into my preferencepane. Unfortunately I am getting the following error all the time when trying to launch my preference pane: 16.05.10 23:13:30 System Preferences[32645] dlopen_preflight failed with dlopen_preflight(/Users/me/Library/PreferencePanes/myPane.prefPane/Contents/MacOS/myPane): Library not loaded: @executable_path/../Frameworks/FeedbackReporter.framework/Versions/A/FeedbackReporter Referenced from: /Users/me/Library/PreferencePanes/myPane.prefPane/Contents/MacOS/myPane Reason: image not found for /Users/me/Library/PreferencePanes/myPane.prefPane As far as I read so far, this problem is probably caused because my prefPane is no actual app, but a "plugin" of "System Settings.app" and thus @executable_path resolves to a path within the bundle of this app, instead of the bundle of my prefpane. But I don't really picked up howto fix this problem. I guess it must be fairly easy since it should be a usual case that people use non-apple-frameworks in PreferencePanes. Thanks for your hints!

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  • how can I pass method Of one class to another class ?

    - by srikanth rongali
    I have a ClassA. in ClassA there is a method(-(void)parseData:). I have a ClassB which have ClassA object. And ClassB *aClassB is member variable of ClassA. In ClassB the code is aClassB = [[ClassB alloc]init]; [aClassB parseData]; I have ClassC. I need to use the method parseData of ClassB in ClassC. I think I can use the object created in ClassB of ClassA. How can I pass the method to ClassC ? Thank You.

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  • How to make an private property?

    - by mystify
    I tried to make a private property in my *.m file: @interface MyClass (Private) @property (nonatomic, retain) NSMutableArray *stuff; @end @implementation MyClass @synthesize stuff; // not ok Compiler claims that there's no stuff property declared. But there's a stuff. Just in an anonymous category. Let me guess: Impossible. Other solutions?

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  • Problem with SIngleton Class

    - by zp26
    Hi, I have a prblem with my code. I have a viewController and a singleton class. When i call the method readXml and run a for my program update the UITextView. When i call the clearTextView method the program exit with EXC_BAD_ACCESS. The prblem it's the name of the variable position. This is invalid but i don't change anything between the two methods. You have an idea? My code: #import "PositionIdentifierViewController.h" #import "WriterXML.h" #import "ParserXML.h" #define timeToScan 0.1 @implementation PositionIdentifierViewController @synthesize accelerometer; @synthesize actualPosition; @synthesize actualX; @synthesize actualY; @synthesize actualZ; -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@",nomePosizione]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)clearTextEvent{ textEvent.text = @""; //with this for my program exit for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } -(void)readXml{ if([sharedController readXml]){ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento effettuato con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; NSString *string = [NSString stringWithFormat:@"%d", [[sharedController arrayPosition]count]]; [self updateTextView:(NSString*)string]; //with only this the program is ok for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento non riuscito" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sharedController = [SingletonController sharedSingletonController]; actualPosition = [[Position alloc]init]; self.accelerometer = [UIAccelerometer sharedAccelerometer]; self.accelerometer.updateInterval = timeToScan; self.accelerometer.delegate = self; actualX=0; actualY=0; actualZ=0; [self readXml]; } - (void)dealloc { [super dealloc]; [actualPosition dealloc]; [super dealloc]; } @end #import "SingletonController.h" #import "Position.h" #import "WriterXML.h" #import "ParserXML.h" #define standardSensibility 2 #define timeToScan .1 @implementation SingletonController @synthesize arrayPosition; @synthesize arrayMovement; @synthesize actualPosition; @synthesize actualMove; @synthesize stopThread; +(SingletonController*)sharedSingletonController{ static SingletonController *sharedSingletonController; @synchronized(self) { if(!sharedSingletonController){ sharedSingletonController = [[SingletonController alloc]init]; } } return sharedSingletonController; } -(BOOL)readXml{ ParserXML *newParser = [[ParserXML alloc]init]; if([newParser startParsing:(NSString*)@"filePosizioni.xml"]){ [arrayPosition addObjectsFromArray:[newParser arrayPosition]]; return TRUE; } else return FALSE; } -(id)init{ self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayMovement = [[NSMutableArray alloc]init]; actualPosition = [[Position alloc]init]; actualMove = [[Movement alloc]init]; stopThread = FALSE; } return self; } -(void) dealloc { [super dealloc]; } @end

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  • How do I load a Direct X .x 3D model in iPhone SDK?

    - by Alex
    I have been searching the internet for the last few days trying to figure this out. My goal is to draw a textured and animated .x file exported from a 3D program. I found a tutorial of how to load and draw a .obj file, which I understand, but the tutorial doesn't say how to texture it, and .obj doesn't support animation. The .x file structure is human readable just like .obj, but I have no clue how to texture it, and I might be able to figure out how to animate it, but I would prefer to be instructed on that. Any help would be GREATLY appreciated.

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  • How does one find a '.' in a string object in Object-C

    - by NaZer
    I am working on getting a simple calculator working as part of my adventure to learning Object-C and iOS development. In Object-C using NSString, how does one look for a period in a string? Based on the comments this is what I got so far. NSString * tmp = [display text]; NSLog(@"%@", tmp); // Shows the number on the display correctly int x = [tmp rangeOfString:@"."].location; NSLog(@"%i", x); // Shows some random signed number if (x < 0) { [display setText:[[display text] stringByAppendingFormat:@"."]]; } It is still not working :(

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  • IBOutlets are always nil

    - by Jonas
    Hi, In IB I have subclassed the File Owner and the subclass loads my .nib. The subclass itself doesn't need access to the IBOutlets so they're instance variables in another class, which I added as a subclass of NSObject in the .nib. Then I connected the interface elements to that object. But somehow, in the class that "owns" the IBOutlets, they show up as nil. What am I doing wrong here?

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  • Bulk update & occasional insert (coredata) - Too slow

    - by Andrew
    Update: Currently looking into NSSET's minusSet links: http://stackoverflow.com/questions/1475636/comparing-two-arrays Hi guys, Could benefit from your wisdom here.. I'm using Coredata in my app, on first launch I download a data file and insert over 500 objects (each with 60 attributes) - fast, no problem. Each subsequent launch I download an updated version of the file, from which I need to update all existing objects' attributes (except maybe 5 attributes) and create new ones for items which have been added to the downloaded file. So, first launch I get 500 objects.. say a week later my file now contains 507 items.. I create two arrays, one for existing and one for downloaded. NSArray *peopleArrayDownloaded = [CoreDataHelper getObjectsFromContext:@"person" :@"person_id" :YES :managedObjectContextPeopleTemp]; NSArray *peopleArrayExisting = [CoreDataHelper getObjectsFromContext:@"person" :@"person_id" :YES :managedObjectContextPeople]; If the count of each array is equal then I just do this: NSUInteger index = 0; if ([peopleArrayExisting count] == [peopleArrayDownloaded count]) { NSLog(@"Number of people downloaded is same as the number of people existing"); for (person *existingPerson in peopleArrayExisting) { person *tempPerson = [peopleArrayDownloaded objectAtIndex:index]; // NSLog(@"Updating id: %@ with id: %@",existingPerson.person_id,tempPerson.person_id); // I have 60 attributes which I to update on each object, is there a quicker way other than overwriting existing? index++; } } else { NSLog(@"Number of people downloaded is different to number of players existing"); So now comes the slow part. I end up using this (which is tooooo slow): NSLog(@"Need people added to the league"); for (person *tempPerson in peopeArrayDownloaded) { NSPredicate *predicate = [NSPredicate predicateWithFormat:@"person_id = %@",tempPerson.person_id]; // NSLog(@"Searching for existing person, person_id: %@",existingPerson.person_id); NSArray *filteredArray = [peopleArrayExisting filteredArrayUsingPredicate:predicate]; if ([filteredArray count] == 0) { NSLog(@"Couldn't find an existing person in the downloaded file. Adding.."); person *newPerson = [NSEntityDescription insertNewObjectForEntityForName:@"person" inManagedObjectContext:managedObjectContextPeople]; Is there a way to generate a new array of index items referring to the additional items in my downloaded file? Incidentally, on my tableViews I'm using NSFetchedResultsController so updating attributes will call [cell setNeedsDisplay]; .. about 60 times per cell, not a good thing and it can crash the app. Thanks for reading :)

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  • OBJ-C - Getting a class name from a class hierarchy

    - by mmmilo
    Let's say I have the following headers: @interface SuperClass : NSObject @interface SubClass : SuperClass I'm alloc'ing an instance of the class by doing: SubClass *sc = [[SubClass alloc] init]; In my SuperClass.m: - (id) init { self = [super init]; if (self != nil) { NSString *cString = NSStringFromClass([self class]); } return self; } Simple, right? My question is: how can I get cString to return the SuperClass class, rather than the SubClass class? Since the SubClass is alloc'd/init'd, is this not possible? Thanks!

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  • Multiple Apps Possible via Launch Services, want to Specify Particular One

    - by Andrew
    Here's the issue: I have a list of App names that I want to launch. They do not include a path (e.g. {"VLC","Microsoft Word"}. I have two different copies of VLC in different directories. I would like Launch Services to ONLY open the one from /Applications/ and not EVER launch from /Applications/AnotherDirectory I want to get the path of these, and test to see what Launch Services wants to launch (via bash with "open" or applescript via "tell _ to launch" or [NSWorkspace launch...]) The only way that I have come up with to test the path of a file about to be launched by launch services is: Applescript: tell application "Finder" to return the (posix path of (path to application "VLC" as alias)) That works fine, but launches the app (which I don't want at all). Suggestions?

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  • How to make sure an action completes before you continue

    - by HurkNburkS
    I am trying to close a UIView thats in one method from another method by calling it, The UIView closes fine but not untill after all of the processes are finished in the current method. I would like to know if there is a way to force the first thing to happen first (i.e. close UIviews) then continue the current method? This is what my method looks like - (void)selectDeselectAllPressed:(UIButton*)button { int id = button.tag; [SVProgressHUD showWithStatus:@"Updating" maskType:SVProgressHUDMaskTypeGradient]; [self displaySelected]; // removes current view so you can load hud will not be behind it if (id == 1) { [self selectAllD]; } else if (id == 2) { [self deselectAllD]; } else if (id == 3) { [self selectAllI]; } else if (id == 4) { [self deselectAllI]; } } as you can see what happens is this method is called when a button is pressed, I would like for the displaySelected method to do what it needs to do before any of the other methods are called? Currently what happes when i debug this is displaySelected method is called the thread walks through that then continues to the if statment then after the method in the if statment has finished then displaySelected changes are made... its so weird. any help would be greatly appreciated.

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  • Apple Itunes app limitations

    - by user339625
    I have a iphone game that i am creating and wanted to know a couple limitations once the person downloads the game and they sign in with a user name i want them to be able to download new content maps packs etc. What is the limit in size these downloads can be? where can this content be stored? thank you!

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  • CADisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by CADisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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  • Safe way of iterating over an array or dictionary and deleting entries?

    - by mystify
    I've heard that it is a bad idea to do something like this. But I am sure there is some rule of thumb which can help to get that right. When I iterate over an NSMutableDictionary or NSMutableArray often I need to get rid of entries. Typical case: You iterate over it, and compare the entry against something. Sometimes the result is "don't need anymore" and you have to remove it. But doing so affects the index of all the rows, doesn't it? So how could I safely iterate over it without accidently exceeding bounds or jumping over an element that hasn't been checked?

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  • Passing data from one viewcontroller to another

    - by user1392515
    I subclassed two view controllers. The first one is supposed to pass data, a NSUrl object to the second one. .m of the first one: NSURL *temp = [NSURL URLWithString:@"http://example.com"]; UIViewController *presentationsFullScreen_ViewController = [self.storyboard instantiateViewControllerWithIdentifier:@"PresentationsFullScreen_ViewController"]; presentationsFullScreen_ViewController.urlToUse = temp; .h of the second one: #import <UIKit/UIKit.h> @interface PresentationsFullScreen_ViewController : UIViewController { NSURL *urlToUse; } @property (nonatomic,retain) NSURL *urlToUse; It is obviously not working and not compiling,telling me essentially that I didn't subclass it and that the property urlToUse is not found on UIViewController. How do I subclass correctly? Thanks!

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  • Paged UIScrollView with UIImageViews only showing first UIImageVIew

    - by Jonathan Brown
    I am working on a paged UIScrollView, but it only wants to show the first UIImageView within it. I add each UIImageView at an offset of the width of the scroll view, so that should create each page. When run, it says the scroll view is the right number of pages, but the images don't show. Any help would be much appreciated! int numSlides = NUM_TUTORIAL_SLIDES; NSString *fileName; UIImageView *slideImageView; CGRect slideFrame; for (int i = 1; i <= numSlides; i++) { slideFrame.origin.x = self.tutorialScrollView.frame.size.width * (i-1); slideFrame.origin.y = 0; slideFrame.size = self.tutorialScrollView.frame.size; slideImageView = [[UIImageView alloc] initWithFrame:slideFrame]; if([[AppManager sharedManager] is4inchScreen]) { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } else { fileName = [NSString stringWithFormat:@"Slide%[email protected]", i]; } slideImageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:fileName ofType:nil]]; [self.tutorialScrollView addSubview:slideImageView]; [slideImageView release]; } self.tutorialScrollView.contentSize = CGSizeMake(self.tutorialScrollView.frame.size.width * numSlides, self.tutorialScrollView.frame.size.height); self.tutorialScrollView.delegate = self;

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