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  • synchronously load html content in UIWebView

    - by mbg1987
    im using a UIWebView to show html content in my app, the app contains two arrows to navigate between topics just like a RSS reader app, but when the user hits up or down arrow, the next topic doesn't show up until the data come back and the user still able to interact with the UI which is a bit confusing, My question: how to block the UI when user moves to the next/back topic ? in other words how to make loadHTMLString:baseURL: works as a synchronous calling ? thanks !

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  • Placing text on UIView in custom location

    - by JAM
    I am trying to calculate a position to place label on the screen. The goal is to place "word" label in lower right corner of the first square block If yellowish square is defined as myView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 70, 70)]; [self.view addSubview:myView]; [myView setBackgroundColor:[UIColor colorWithHexString:@"FFFFEC"]]; Using it, i'd like to place a label in it's lower right corner l1 = [[UILabel alloc] init]; [l1 setText:@"word"]; [l1 setFrame:CGRectMake(myView.frame.origin.x + myView.frame.size.width, myView.frame.origin.y + myView.frame.size.height, 700, 700)]; [l1 setFont:[UIFont fontWithName:@"Arial" size:10.0]]; [l1 setBackgroundColor:[UIColor colorWithHexString:@"CCFFFEC"]]; [l1 setTextAlignment:UITextAlignmentRight]; [l1 sizeToFit]; This is what happens: The matter here obviously, is in a correct offset. Knowing the font and size of text, how can one correctly calculate it?

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  • How to access property in sub method after it runs?

    - by Warren
    I'm having a hard time working this one out but I think it should be pretty simple. Basically, I have this method which talks to a webservice and I need to return some data from the sub method, the "authCode". What am I doing wrong? How can I get the authCode out of the manager, or can I create a block or something to to ensure that the manager block runs first? Am I even using the right words - blocks, sub methods??? Please help :) - (NSString *)getAuthCodeEXAMPLE { __block NSString *returnString = @"nothing yet!"; NSURL *baseURL = [NSURL URLWithString:BaseURLString]; NSDictionary *parametersGetAuthCode = @{@"req": @"getauth"}; AFHTTPSessionManager *manager = [[AFHTTPSessionManager alloc] initWithBaseURL:baseURL]; manager.responseSerializer = [AFJSONResponseSerializer serializer]; [manager POST:APIscript parameters:parametersGetAuthCode success:^(NSURLSessionDataTask *task, id responseObject) { if ([task.response isKindOfClass:[NSHTTPURLResponse class]]) { NSHTTPURLResponse *r = (NSHTTPURLResponse *)task.response; if ([r statusCode] == 200) { self.returnedData = responseObject; NSString *authCode = [self.returnedData authcode]; NSLog(@"Authcode: %@", authCode); returnString = authCode; } } } failure:^(NSURLSessionDataTask *task, NSError *error) { UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"Error" message:[error localizedDescription] delegate:nil cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [alertView show]; }]; //this currently returns "nothing yet!" return returnString; }

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  • how can I read only one value of my dictionary?

    - by Gianfranco Cotumaccio
    I created my own dictionary by taking the values ??from a json file in the dictionary I have a set of values??, the other can take them and use them, instead of these start with a brace can not seem to get them: weather = ( { description = "broken clouds"; icon = 04d; id = 803; main = Clouds; } ); Use this command to take the values ??in the Dictionary: NSString *currweather = myDict[@"weather"][@"main"]; The application quits when the launch. How can I fix?

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  • how can i set the background color of a particular button in iphone ?

    - by suchita
    for this I used btnName1 = [ColorfulButton buttonWithType:UIButtonTypeRoundedRect]; btnName1.frame=CGRectMake(45,146,220,40); [btnName1 setTitle:@"Continue" forState:UIControlStateNormal]; [btnName1 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [btnName1 setImage:[UIImage imageNamed:@"green.png"] forState:UIControlStateNormal]; UIImage *img =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"greenish" ofType:@"png"]]; UIImage *strechableImage = [img stretchableImageWithLeftCapWidth:12 topCapHeight:0]; [btnName1 setBackgroundImage:strechableImage forState:UIControlStateNormal]; [btnName1 setNeedsDisplay]; [InfoView addSubview:btnName1]; it's correctly working on iphone simulator but not on ipod(color not show in ipod)

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  • NSView only redraws on breakpoint

    - by Jacopo
    I have a custom view inside a NSPopover. It should change according to user input and it does the first time the user interact with it but it fails to redraw the following times. I have tried to put an NSLog inside the -drawRect: method and it doesn't get called during normal execution. When I try to debug and put a breakpoint inside the method it gets called normally and the app works as it should. I explicitly call the view -setNeedsDisplay: method every time I need it to redraw. I don't understand why it should make a difference. Here is the code that update the status of the view. These methods are part of the NSTextField delegate method -textDidChange: and I checked that these get called every time the user type something in the textfield associated with popover. [tokenCloud tokensToHighlight:[NSArray arrayWithObject:completeSuggestionString]]; tokenCloud.tokens = filteredTokens; [tokenCloud setNeedsDisplay:YES]; The views is a series of recessed button. The first line update the status of all the buttons in the popover and the second add or delete buttons. They both work properly because the first time they are called the view is update properly. I have also checked that both the status of the buttons in tokenCloud and its property tokens are updated correctly. The problem is that the NSView subclass, tokenCloud, doesn't redraw so the changes are not reflected in the UI the second time. Here is the draw method of the view: - (void)drawRect:(NSRect)rect { [self recalculateButtonLocations]; NSLog(@"Redrawn"); } Again this method gets called normally every time I update the view if I place a breakpoint in [self recalculateButtonLocations];. If instead I let the app run normally nothing gets logged in the console the second time I update the view. Same thing if I include the NSLog in the recalculateButtonLocations method, nothing gets logged the second time meaning that the method is not called.

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  • Adding a Image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks.

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • iPhone producing strange results on 'if' statement

    - by Rob
    I have a UIPicker where the user inputs a specified time (i.e. 13:00, 13:01, 13:02, etc.) - which determines their score. Once they hit the button an alert comes up with the score that is determined through this 'if-else' statement. Everything seems to work great MOST of the time - but I am getting some erratic behavior. This is the code: //Gets my value from the UIPicker and then converts it into a format that can be used in the 'if' statement. NSInteger runRow = [runTimePicker selectedRowInComponent:2]; NSString *runSelected = [runTimePickerData objectAtIndex:runRow]; NSString *runSelectedFixed = [runSelected stringByReplacingOccurrencesOfString:@":" withString:@"."]; //The actual 'if' statment. if ([runSelectedFixed floatValue] <= 13.00) { runScore = 100; } else if ([runSelectedFixed floatValue] <= 13.06) { runScore = 99; } else if ([runSelectedFixed floatValue] <= 13.12) { runScore = 97; } else if ([runSelectedFixed floatValue] <= 13.18) { runScore = 96; } else if ([runSelectedFixed floatValue] <= 13.24) { runScore = 94; } else if ([runSelectedFixed floatValue] <= 13.30) { runScore = 93; } else if ([runSelectedFixed floatValue] <= 13.36) { runScore = 92; } else if ([runSelectedFixed floatValue] <= 13.42) { runScore = 90; } else if ([runSelectedFixed floatValue] <= 13.48) { runScore = 89; } else if ([runSelectedFixed floatValue] <= 13.54) { runScore = 88; } Now, when I test the program, I will get the expected result when I choose '13:00' which is '100'. I also get the expected result of '99' when I choose all of the times between '13:01 and 13:05'. BUT, when I choose '13:06' it gives me a score of '97'. I also get a score of '97' on '13:07 through 13:12' - which is the desired result. Why would I get a '97' right on '13:12' but not get a '99' right on '13:06'???? Could this be a memory leak or something???

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  • Develop an iPhone / iPad Reader app from scratch

    - by Comma
    I'm developing a reader app for viewing and highlighting proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I have no prior experience with iOS development. Could you guys point me to the right direction? (Things I need to consider, tutorials, sample projects...) THX

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  • Filtering NSMutableArray based on enum property

    - by Marty
    I've got an NSMutableArray filled with objects of type "GameObject". GameObject has a number of properties, one of which being "gameObjectType" . "gameObjectType" is of type GameObjectTypeEnum. I want to be able to filter this NSMutableArray so only GameObjects of a certain type are returned. I've got the following in place, but it's giving me a "BAD ACCESS" error: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"gameObjectType = %@", gameObjectType]; return [gameObjects filteredArrayUsingPredicate:predicate]; Is it possible to pass a "custom" type (ie, this enum I've defined) into the predicateWithFormat call?

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  • Language restrictions on iPhone lifted?

    - by John Smith
    Apparently Apple has changed some term in the agreement again. From http://www.appleoutsider.com/2010/06/10/hello-lua/ section 3.3.2 is now Unless otherwise approved by Apple in writing, no interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). Notwithstanding the foregoing, with Apple’s prior written consent, an Application may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality that are consistent with the intended and advertised purpose of the Application. instead of the original No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). I am more interested in embedding Lua, but other people have other embeddings they want to make. I am wondering how you ask for permission, and what they mean by the terms "minor features" and "consistent" and how will Apple interpret this section? It seems to have enough loopholes to drive a real firetruck through.

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  • Retrieve file size from web server

    - by user326943
    Looking for a way to retrieve a file size from a web server using cocoa/foundation. I know one can use NSURLconnection which will return NSURLResponse that contains the file size. Is there any other way to get the size. I'm looking for a synchronous way of doing it so when i do [myClass getsize] the size is returned. Thanks

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  • Forcing Reload of View when returning from FlipSideView of Utility Application

    - by Chris McCall
    I've got a Utility Application for iPhone 3.1.3. I have my main view loading fine. I flip over to the flipside view of the utility app and change some settings. How can I call the code I've currently got in viewDidLoad in the main view to refresh it, as settings have changed? Do I create a public method and call it from the viewDidUnload method of the flipside view? Do I call viewDidLoad directly? What's the best way to do this?

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  • Dynamic attached UILabel is not moving.

    - by coure06
    I have attached a UILabel to view. Now i want to move that label but its not working. here is my code UILabel *tick = (UILabel *)[self.view viewWithTag:tag]; CGRect frame = tick.frame; frame.origin.x = newVal; frame.origin.y = newVal; I can change text value of the UILabel tick but how can i move it here and there?

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  • Is `super` local variable?

    - by Michael
    // A : Parent @implementation A -(id) init { // change self here then return it } @end A A *a = [[A alloc] init]; a. Just wondering, if self is a local variable or global? If it's local then what is the point of self = [super init] in init? I can successfully define some local variable and use like this, why would I need to assign it to self. -(id) init { id tmp = [super init]; if(tmp != nil) { //do stuff } return tmp; } b. If [super init] returns some other object instance and I have to overwrite self then I will not be able to access A's methods any more, since it will be completely new object? Am I right? c. super and self pointing to the same memory and the major difference between them is method lookup order. Am I right? sorry, don't have Mac to try, learning theory as for now...

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  • Can't access UI from a delegate?

    - by Nick Brooks
    I got this code: GrooveOnDownload *dlg = [[GrooveOnDownload alloc] init]; NSURLDownload *dw = [[NSURLDownload alloc] initWithRequest:request delegate:dlg]; It starts the download in a delegate class with outlets for UI controls. But for some reason controls don't respond to direct messages from the delegate. //Header of the delegate @interface GrooveOnDownload : NSObject { IBOutlet id downloadButton; //... //Implementation //... [downloadButton setEnabled:FALSE]; // Doesn't work //... Any ideas?

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  • detailsView title and description stays the same, not refreshing ...

    - by ahmet732
    I have some values on my tableview coming from database. I simply tap one of them, navigate to detailsView then I can see the title and description of that value on my navigation controller. (title on navigation bar, description on text view in detailsView) but when I wanted to search, I click search bar, keyboard comes up from the bottom, tableview minimizes a bit then find what I want from table. I tap again but titles and descriptions show very first value of my table view .. It does not show the correct title and description. Whenever I searched, it shows the title and description of very first value on my table view..

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