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  • Prevent custom AccessoryView from showing selection when it's UITableViewCell is selected.

    - by groomsy
    To reproduce this, create a UITableView that contains cells with custom AccessoryViews (such as buttons to perform a specific action where touching the other part of the UITableViewCell should perform a different action). If you touch (select) the UITableView, the AccessoryView shows selection (as thought it was touched) as well. I want to prevent this and only show the AccessoryView's selected state when they actually touch the AccessoryView. Thanks in advance, groomsy

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  • How to take a screen shot in iPhone via code

    - by Radix
    Hello friends; I am working on an app and am almost done with it, but the only thing pending is that i am not able to take screen shots of my screen on the touch of the UIButton object. I have saw a code available which said to use UIGetScreenImage(), but alas that didn't worked fine. I want to take the screen shot and display it in the UIImageView. So can you please provide me with the link or code to do the same, that would be really nice of you Thanks & Regards Radix

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  • Make an NSString accessible in the whole class

    - by OhhMee
    Hello, I want to know how can I make an NSString accessible in the whole class. Say I have these codes: - (void) init { NSArray *elements = [xpathParser search:@"//foo"]; TFHppleElement *element = [elements objectAtIndex:0]; NSString *data = [element content]; NSArray *elements1 = [xpathParser search:@"//foo2"]; TFHppleElement *element2 = [elements1 objectAtIndex:0]; NSString *data2 = [element2 content]; } And I want to use data & data2 in the whole class, how can I do that? I want to show results here: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. switch (indexPath.row) { case 0 : cell.textLabel.text = (@"%@", data); break; case 1: cell.textLabel.text = (@"%@", data2); break; } // Email & Password Section return cell; }

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  • How to do something when AVQueuePlayer finishes the last playeritem

    - by user1634529
    I've got an AVQueuePlayer which I'm creating from an array of 4 AVPlayerItems, and it all plays fine. I want to do something when the last item in the queue finishes playing, I've looked a load of answers on here and this is the one that looks most promising for what I want: The best way to execute code AFTER a sound has finished playing In my button handler i have this code: static const NSString *ItemStatusContext; [thePlayerItemA addObserver:self forKeyPath:@"status" options:0 context:&ItemStatusContext]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerItemDidReachEnd) name:AVPlayerItemDidPlayToEndTimeNotification object:thePlayerItemA]; theQueuePlayer = [AVQueuePlayer playerWithPlayerItem:thePlayerItemA]; [theQueuePlayer play]; and then I have a function to handle playerItemDidReachEnd: - (void)playerItemDidReachEnd:(NSNotification *)notification { // Do stuff here NSLog(@"IT REACHED THE END"); } But when I run this I get an Internal Inconsistency Exception: An -observeValueForKeyPath:ofObject:change:context: message was received but not handled. Key path: status Observed object: <AVPlayerItem: 0x735a130, asset = <AVURLAsset: 0x73559c0, URL = file://localhost/Users/mike/Library/Application%20Support/iPhone%20Simulator/5.0/Applications/A0DBEC13-2DA6-4887-B29D-B43A78E173B8/Phonics%2001.app/yes.mp3>> Change: { kind = 1; } What am I doing wrong?

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  • How to remove deletedObjects from ManagedObjectContext?

    - by Babut
    Hi, I have two enities: path <-- node. (one to many) In nodes ArrayController I override -DeleteObjects: to remove path if the last node is removed. Everything works perfect, but it's impossible to save edited document, because nodes are left in [ManagedObjectContext deletedObjcets]. It gives error on save. How to clean them up? Babut

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  • Setting up layout/events on iPhone

    - by Mohit Deshpande
    I am using Open Source toolchain to compile my iPhone apps. So I have no Interface Builder or XCode. How would I setup the layout of widgets like UIButton, UITextView, etc. Also, how would I add an event handler to those UI widgets? Please remember that I don't have Interface Builder or XCode.

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  • Custom class deallocated as soon as the app starts.

    - by Tangrs
    Heya, I've added a class object to the nib file. All connections are made. But for some reason, the object is deallocated as soon as it's created. Here's the code: control.h: #import <Foundation/Foundation.h> @interface control : NSObject { IBOutlet UILabel *PlayerScore; } -(IBAction) addPoint: sender; -(void) dealloc; @end control.m: #import "control.h" @implementation control -(IBAction)addPoint: sender { NSLog(@"Ohhai. Didn't crash."); //Doesn't even make it to this stage. int i = [PlayerScore.text intValue]; PlayerScore.text=[NSString stringWithFormat: @"%d",++i]; } -(void) dealloc { NSLog(@"ZOMGWTF?"); [super dealloc]; } @end Here is the console log: [Session started at 2010-06-09 19:47:57 +1000.] 2010-06-09 19:47:58.771 App[91100:207] ZOMGWTF? And after I click the button which messages addPoint, of course, it crashes. 2010-06-09 19:47:59.703 App[91100:207] * -[control] performSelector:withObject:withObject:]: message sent to deallocated instance 0x3843d80 Does anyone have any ideas?

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  • ObjC: required to optional

    - by Joschy
    Hello Guys! Situation: A protocol A implements a protocol B. B has some @optional and some (@)required methods. Question: Is it possible in protocol A to set a method from B to the opposite (opt. to reeq. and vv.)? Cheers!

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  • how can i set the background color of a particular button in iphone ?

    - by suchita
    for this I used btnName1 = [ColorfulButton buttonWithType:UIButtonTypeRoundedRect]; btnName1.frame=CGRectMake(45,146,220,40); [btnName1 setTitle:@"Continue" forState:UIControlStateNormal]; [btnName1 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [btnName1 setImage:[UIImage imageNamed:@"green.png"] forState:UIControlStateNormal]; UIImage *img =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"greenish" ofType:@"png"]]; UIImage *strechableImage = [img stretchableImageWithLeftCapWidth:12 topCapHeight:0]; [btnName1 setBackgroundImage:strechableImage forState:UIControlStateNormal]; [btnName1 setNeedsDisplay]; [InfoView addSubview:btnName1]; it's correctly working on iphone simulator but not on ipod(color not show in ipod)

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  • comparison between point and integer

    - by LawVS
    Right, basically I want to add two numbers together. It's for a working hours calculator and I've included parameters for a night shift scenario as an if statement. However, it now mucks up the day shift pattern. So I want to sort out that if the start time is below 12, then it'll revert to the original equation shown in the code instead of the if statement. -(IBAction)done:(id)sender { int result = [finishHours.text intValue] - [startHours.text intValue]; totalHours.text = [NSString stringWithFormat:@"%d", result]; if (result < 0) { totalHours.text = [NSString stringWithFormat:@"%d", result * -1]; } if (result < 12) { totalHours.text = [NSString stringWithFormat:@"%d", result + 24]; } if (startHours < 12) { totalHours.text = [NSString stringWithFormat:@"%d", result - 24]; }

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  • presentmodalviewcontroller not working properly in Application Delegate in iPhone

    - by sujyanarayan
    Hi, I'm using two UIViewController in Application Delegate and navigating to UIViewController using presentmodalviewcontroller. But Problem is that presentmodalviewcontroller works for first time UIViewController and when i want to navigate to second UIViewController using presentmodalviewcontroller then its showing first UIViewController. The following is the code:- -(void)removeTabBar:(NSString *)str { HelpViewController *hvc =[[HelpViewController alloc] initWithNibName:@"HelpViewController" bundle:[NSBundle mainBundle]]; VideoPlaylistViewController *vpvc =[[VideoPlaylistViewController alloc] initWithNibName:@"VideoPlaylistViewController" bundle:[NSBundle mainBundle]]; if ([str isEqualToString:@"Help"]) { [tabBarController.view removeFromSuperview]; [vpvc dismissModalViewControllerAnimated:YES]; [viewController presentModalViewController:hvc animated:YES]; [hvc release]; } if ([str isEqualToString:@"VideoPlaylist"]) { [hvc dismissModalViewControllerAnimated:YES]; [viewController presentModalViewController:vpvc animated:YES]; [vpvc release]; } } Can Somebody help me in solving the problem?

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  • c++ class in cocoa

    - by joels
    Any ideas why Xcode wont let me define a c++ class in my cocoa project? I am trying to use a C++ class in my cocoa project but I am getting build errors just creating the c++ header file. class SomeClass{ public: int count; } Expected '=', ',', ';', 'asm' or 'attribute' before 'SomeClass' in ..... If I remove all code from the header file, ?the cpp file builds without any errors and is included in the list of compiled sources...

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  • Would a pointer to a pointer to nil match against NULL?

    - by dontWatchMyProfile
    Example: A validation method contains this check to see if an NSError object shall be created or not: - (BOOL)validateCompanyName:(NSString *)newName error:(NSError **)outError { if (outError != NULL) { // do it... Now I pass an NSError object, like this: NSError *error = nil; BOOL ok = [self validateCompanyName:@"Apple" error:&error]; I'm not sure if this matches the check for not NULL. I think it's not NULL, since I believe NULL is not nil. Maybe someone can clear this up?

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  • iphone - Images (slide show) and audio snychronization

    - by Qaiser
    I have 20 images and some audio. I would like to show a single image at a time and change the images at (unequal) intervals. For example, I want to show image 1 for 1.44 seconds and image 2 for 1.67 seconds and so on. Can someone suggest how to go about doing this please? What I have seen are examples that show how to setup an array of images with one field that denotes total time. This causes the images to show for an equal amount of time (each). ... and that not what I am looking for ...

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  • UINavigationController's back button disappears?

    - by QAD
    I notice something strange happens to one of my view controller: the back button disappears, yet it's possible to go back to previous view controller by tapping the top left corner (i.e where the button should reside). In my entire file there's no line that set self.navigationItem.hidesBackButton to YES; also NSLog prints 0 as self.navigationItem.hidesBackButton's value in viewDidLoad. This occurs in both the simulator and real device. Any ideas?

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  • remove 2 subviews in one go.

    - by Pavan
    hi, I am trying to remove two viewcontrollers (that have been added on top of each other) with one method. I have made the views in interfacebuilder. they all have their own .h and .m files to go with it. Scenario I am in: I have a main menu which has the view2 header file imported. In a method I add the second view on top of the superview like so view2ViewController * view2 = [[view2ViewController alloc] initWithNibName:@"view2ViewController" bundle:nil]; [self.view addSubview:view2.view]; then in view 2 I have added the view 3 header file so i can add view 3 as a subview ontop of view2. i have another method which is connected again to interface builder to a UIButton so upon button press a method gets called in view2 which adds view 3 on top in exactly the same way like so: view3ViewController * view3 = [[view3ViewController alloc] initWithNibName:@"view3ViewController" bundle:nil]; [self.view addSubview:view3.view]; What im trying to solve: I have a button in view 3 which should remove view 3.... and then it should also remove view 2 aswell so the main screen is visible. How can this be achieved? What I have so far: [self.view removeFromSuperview]; This however only removes View 3... but leaves view 2 in place. What needs to be modified so that i can remove view 2 as well?? Any help is appreciated.

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  • Memory Leaks in pickerView using sqlite

    - by Danamo
    I'm adding self.notes array to a pickerView. This is how I'm setting the array: NSMutableArray *notesArray = [[NSMutableArray alloc] init]; [notesArray addObject:@"-"]; [notesArray addObjectsFromArray:[dbManager getTableValues:@"Notes"]]; self.notes = notesArray; [notesArray release]; The info for the pickerView is taken from the database in this method: -(NSMutableArray *)getTableValues:(NSString *)table { NSMutableArray *valuesArray = [[NSMutableArray alloc] init]; if (sqlite3_open([self.databasePath UTF8String], &database) != SQLITE_OK) { sqlite3_close(database); NSAssert(0, @"Failed to open database"); } else { NSString *query = [[NSString alloc] initWithFormat:@"SELECT value FROM %@", table]; sqlite3_stmt *statement; if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { NSString *value =[NSString stringWithUTF8String:(char *)sqlite3_column_text(statement, 0)]; [valuesArray addObject:value]; [value release]; } sqlite3_reset(statement); } [query release]; sqlite3_finalize(statement); sqlite3_close(database); } return valuesArray; } But I keep getting memory leaks in Instruments for these lines: NSMutableArray *valuesArray = [[NSMutableArray alloc] init]; and [valuesArray addObject:value]; What am I doing wrong here? Thanks for your help!

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  • Retrieving Relationships from within two arrays of pointers

    - by DanF
    In a portion of a program I'm working on, I need to count all the times each person has worked on projects with each other person. Let's say we have "Employee" entities and "Session" entities. In each session, there are four project types, "A", "B", "C", & "D", each a many-to-many relationship to Employees. I'm making a loop to systematically review every person a selected person has worked with. First, I put all their project types in a single array, so it's easier to loop through, but by the time I ask the last nested Project for its Employee members, I get an "unrecognized selector" error. IBOutlet NSArrayController * list; int x; for(x = 0; x < [list count]; x++){ NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectAs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectBs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectCs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectDs"]; NSArray *masterList = [[NSArray alloc] initWithObjects: projectAs, projectBs, projectCs, projectDs, nil]; int y; for(y = 0; y < [masterList count]; y++){ int z; for(z = 0; z < [[masterlist objectAtIndex:y] count]; z++){ //And now to make an Array of this employee's partners on the selected object, to run comparisons on. //I also have an array of keys for each session's teams, so that's what I'm referencing here: NSArray * thisTeam = [list objectAtIndex:y] objectAtIndex:z] valueForKey:projectKey]; This throws an exception... namely, -[_NSFaultingMutableSet objectAtIndex:]: unrecognized selector sent to instance What's wrong with that last Array creation?

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  • iPhone paging UI

    - by Comma
    I have an app that displays a large amount of information. For paging I'd like to use the "Home Screen" style scrolling/paging instead of the one used in pdf documents (smooth scrolling). How what should I use? also can that UI support more than 20 pages? or is there a better solution?

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  • Beginner iPhone Controller Question

    - by Besha
    I have a view that only has a button UIButton. First time clicking the button will draw a square above the button and the second time will replace the square with a circle. I need some help on writing the controller code. Please guide me to the right path. Thanks

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