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  • Stuttering animation in iPhone OpenGL ES although fps is high

    - by guymic
    I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion. Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering. Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?

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  • iPhone OpenGL ES

    - by Chaoz
    Hello, Since I'm not familiar with iPhone development I'd like to know whether it is possible to use OpenGL ES1.0 on the iPhone 3gs rather than 2.0. I'd like to share a code base across different mobile platforms and not having to deal with the programmable pipeline from OGLES 2.0 could speed up an initial build. Thanks

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  • Windowless OpenGL

    - by ext
    Hi, I would like to have a windowless OpenGL context (on both GNU/linux with Xorg and Windows). I'm not going to render anything but only call functions like glGetString, glCompileShader and similar. I've done some goggling but not come up with anything useful, except creating a hidden window; which seems like a hack to me. So does anyone have a better idea (for any platform)?

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  • I need a 3ds loader for opengl

    - by Shaza
    Hey, I have an opengl project with C++, and I need to load like 10 3ds objects in my scene with their texture on, but unfortunatly the loader I'm using now is causing memory leakage, I knew that when my scene freezed after running the project by one min, so can you suggest a 3ds loader which can be very effective in loading a big number of 3ds objects??

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  • Opengl-es android best way to preload images

    - by lacas
    I have a game app, and i have many screens. The first screen will be the SCREEN.LOADING screen. When the app starting, I want to show a picture "loading please wait" while the images, menus, etc loaded succesfull. I tried asynctask to do this, but its not work in GLThread. What is the way to do this in opengl-es? 03-06 12:46:35.282: ERROR/AndroidRuntime(32736): Caused by: java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare() Thanks, Leslie

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  • OpenGL - GL_FRONT versus GL_FRONT_AND_BACK

    - by Drew Noakes
    I'm tinkering with an open source project that uses OpenGL for rendering in 3D. In the construction of the materials I see code like this: // set ambient material reflectance glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mAmbient); In other examples, this is used: glMaterialfv(GL_FRONT, GL_AMBIENT, mAmbient); So my question is, what is the difference here? Under what circumstances would it look different and, if my volume is enclosed with all normals pointing outwards, is there any performance difference?

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  • OpenGL 2D editor ?

    - by Fevos
    I want to draw different 2D objects in OpenGL for example a path/Road ,is there any program i could draw them using a GUI then transfer them to points so i could use them in my program ?

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  • Drawing connected lines with OpenGL

    - by user146780
    I'm drawing convex polygons with OpenGL. I then do the same thing but use GL_LINE_LOOP. The problem I have is the lines are not always connected. How could I ensure that the lines are always connected? In the photo below, Iv highlighted in green, the corners that are connected and in red, those that are not. I would like for them to be all like the green ones. http://img249.imageshack.us/i/notconnected.png/ Thanks

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  • OpenGL code to render ribbon diagrams for protein

    - by eipxen
    Hey all, I am looking to render ribbon diagrams of proteins using OpenGL and C++. Does anyone know if any open source code for this already exists, or if there are good guides to do this? If not, I'd prefer to figure it out myself ;) but I didn't want to reinvent the wheel, especially if the wheel was free.

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  • Using OpenGL in a regular window (Win32)

    - by user146780
    I want to use OpenGL in my WndProc but I'm not sure how. I also don't want GL to occupy the whole screen, just a portion of the screen. In the end I basically want to make a drawing win32 app but use OGL instead of GDI. so how can I tell GL to use my control (a panel) 's hdc for drawing? Thanks

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  • Programming language for opengl screenshot software

    - by mandril
    I need to develop a multiplatform software that takes screenshots from opengl games without affecting the game in performance, it will run in the background and will add a watermark to my screenshots. What language should i use? I thought of Perl / Python. Anyone can point me out something to start? Thanks!

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  • NEED PROGRAM in visualc++ opengl [closed]

    - by HAREEFML
    I AM NEW IN OPENGL VISUALC++ PROGRAMMING.I NEEDED A PROGRAM THAT, THE ROTATING OBJECTS.WHERE THE CUBE,CYLINDER,TRIANGLE & CONE AND THESE OBJECTS ROTATE AS THE KEYBOARD ARROW KEYS ARE PRESSED AND EACH OBJECTS START ROTATION WHEN THE KEYBOARD NUMBERS 1,2,3,4 ARE PRESSED. CAN I GET PROGRAM LIKE THIS? THANKS IN ADVANCE.

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  • OpenGL alpha blending issue with back face visible.

    - by Max
    I'm trying to display "transparent" surfaces (not closed volumes) with both the front face and back face are visible (not culled). For example displaying a cone or cylinder where the transparency is applied on both sides. There are some visible artifacts where some part of the surface does not seems to be handling the alpha values correctly. The issue it seems is when I (opengl) is trying to apply the alpha from the front side of the surface to the backside of the surface. (when both the inside/outside of the surface is visible). void init() { glMatrixMode(GL_PROJECTION); gluPerspective( /* field of view in degree */ 40.0, /* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 10.0); glMatrixMode(GL_MODELVIEW); gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in positive Y direction */ glTranslatef(0.0, 0.6, -1.0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); glLightfv(GL_LIGHT1, GL_POSITION, light1_position); glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse); glLightfv(GL_LIGHT2, GL_POSITION, light2_position); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); //glEnable(GL_CULL_FACE); glFrontFace( GL_CW ); glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void draw () { static GLfloat amb[] = {0.4f, 0.4f, 0.4f, 0.0f}; static GLfloat dif[] = {1.0f, 1.0f, 1.0f, 0.0f}; static GLfloat back_amb[] = {0.4f, 0.4f, 0.4f, 1.0f}; static GLfloat back_dif[] = {1.0f, 1.0f, 1.0f, 1.0f}; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_LIGHT1); glDisable(GL_LIGHT2); amb[3] = dif[3] = 0.5f;// cos(s) / 2.0f + 0.5f; glMaterialfv(GL_FRONT, GL_AMBIENT, amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, dif); glMaterialfv(GL_BACK, GL_AMBIENT, back_amb); glMaterialfv(GL_BACK, GL_DIFFUSE, back_dif); glPushMatrix(); glTranslatef(-0.3f, -0.3f, 0.0f); glRotatef(angle1, 1.0f, 5.0f, 0.0f); glutSolidCone(1.0, 1.0, 50, 2 ); glPopMatrix(); ///... SwapBuffers(wglGetCurrentDC()); // glutSwapBuffers(); } The code is based on : http://www.sgi.com/products/software/opengl/examples/glut/examples/source/blender.c tinyurled links to 2 images on flickr showing the issue (but from out production code, not the above code, but both have the same kind of problems): http://flic.kr/p/99soxy and http://flic.kr/p/99pg18 Thanks. Max.

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