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  • How to find out if my hosting's speed is good enough?

    - by Mert Nuhoglu
    There are lots of different online performance tests: Google PageSpeed Insights iWebTool Speed Test AlertFox Page Load Time WebPageTest Also there are several desktop/client software such as: ping tool YSlow Firebug's Net console Fiddler Http Watch I just want to decide if my hosting provider has a good enough performance or if I need to switch my hosting to another provider. So, which tool should I use to compare my hosting provider with other hosting providers?

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  • Why no icons for pcmanfm when run from remote x server

    - by user75430
    pcmanfm works fine when run from a local console, but does not show file icons when run from a remote x session (ssh -X user@machine). Well, that's not quite true - icons for shell scripts show up OK, there are no icons for regular files and folders. There are a load of errors in the X console window "g_object_unref ... G_IS_OBJECT". Why are there no icons for pcmanfm when I run it from a remote x server?

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  • How to point one sub-domain to another sub-domain and they can be used interchangeably

    - by Talon
    I'm trying to do this secure.domain2.com -loads content from- secure.domain1.com So if somebody goes to secure.domain2.com it will load the content of secure.domain1.com Note that I don't want a redirect, so if someone goes to secure.domain2.com in the address bar it will still say secure.domain2.com even though it's loading content from secure.domain1.com I've read that it's possible with a CName or something like that, what is the best way to do that?

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  • OpenGL quake 3 shader file for objects (for trees)

    - by mlodziaszka
    I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no problem with loading model alone, but there is a *.shader file and i have no idea how to load it to draw texture properly. Tree pack: http://www.custommapmakers.org/wiki/index.php/Models:GR_Trees_set I do not have to use exactly this format, I can write another loader, but trees in *.obj or .3ds look even harder

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  • Unit-testing code that relies on untestable 3rd party code

    - by DudeOnRock
    Sometimes, especially when working with third party code, I write unit-test specific code in my production code. This happens when third party code uses singletons, relies on constants, accesses the file-system/a resource I don't want to access in a test situation, or overuses inheritance. The form my unit-test specific code takes is usually the following: if (accessing or importing a certain resource fails) I assume this is a test case and load a mock object Is this poor form, and if it is, what is normally done when writing tests for code that uses untestable third party code?

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  • Codeigniter Controller function in a view [closed]

    - by Y2ok
    I'm using CodeIgniter and I have two controllers: Index controller that loads the website view Personal panel controller that will do all login, registration and personal panel functions. (Functions are loaded from models.) The problem is that I don't have any clue how to insert that controller in a view file or in the other controller file so that it would load when I press submit button for a form or if the session's loggedin is with value true.

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  • Ubuntu 12.10 overheats HP dv6t

    - by raul
    12.10 in my hp dv6t-6c00 I'm worried about the heat... I followed some advice, and I think that I disabled ATI card, that improved the fan activity and reduced the temperature a little bit. But now fan is starting and stopping all the time, according to the Jupiter applet, temp goes from 45 degrees to 58-59.... (without any load) Should I worry? What can I do to solve this? What is the normal temp?

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  • Unable to run curl on on Ubuntu11.10

    - by ryy
    I ran : sudo apt-get install curl libcurl3 libcurl3-dev php5-curl Put: extension=php_curl.so in both /etc/php5/cli/php.ini and /etc/php5/apache2/php.ini But running php from the command line gives me the following error: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib/php5/20090626+lfs/php_curl.so' - /usr/lib/php5/20090626+lfs/php_curl.so: cannot open shared object file: No such file or directory in Unknown on line 0 Running the install commands again tells me that everything is already the newest version. Running: locate php_curl.so Returns nothing.

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  • google chrome : http authentication issue on iframe

    - by Daniel Dzussa
    I have an HTML file with 2 links http://versionplus.in/pass/new.html, both links are in an iframe to load the contents inside the iframe. I have two protected directories one on the same server and other on another server. If you click on either link it will popup the login box, same for both links in all browsers except google chorme. google chrome doesn't show login box for the protected folder on another server, how can I fix this ?

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  • Windows 8 Initial User Experience

    - by Kevin Shyr
    Today is the second day I'm using a Windows 8 laptop.  Load up time is fast, and changing applications is very smooth.  However, I keep finding myself hitting the windows key (double-clicking a PDF file, and, what?  How do I get back?)Other than that, the experience has been fine.  So far this has not been any worse than other windows upgrade experience I had so far.  No bad news is good news here.

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  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

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  • Terrain square loading

    - by AndroidXTr3meN
    Games like Skyrim, Morrowind, and more are using quads or square to divide the terrain if im correct. The player is always at #5 1 | 2 | 3 4 | 5 | 6 7 | 8 | 9 So whenever you cross the border you unload and load the new "areas" But if the user goes just over the edge and then the second after goes back previous area a lot of unnecessary loading and unloading is done. Is there a general approach to this because I dont think games like skyrim have this issue? Cheers!

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  • Should I set NOINDEX header for my JS, CSS and image files?

    - by Yoga
    Are there any harms if my site send NOINDEX headers for all my static assets? For image files, I refer to those valueless, e.g. background images, button images, etc. Update: more background information I have this concern is since recent Google said they also execute JS and they might fetch content via Ajax. So, for example, if I send noindex for my jQuery script, so Google would not be able to use them to load Ajax, I suppose it is not good for my site's SEO, right?

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  • Ray Picking Problems

    - by A Name I Haven't Decided On
    I've read so many answers on here about how to do Ray Picking, that I thought I had the idea of it down. But when I try to implement it in my game, I get garbage. I'm working with LWJGL. Here's the code: public static Ray getPick(int mouseX, int mouseY){ glPushMatrix(); //Setting up the Mouse Clip Vector4f mouseClip = new Vector4f((float)mouseX * 2 / 960f - 1, 1 - (float)mouseY * 2 / 640f ,0 ,1); //Loading Matrices FloatBuffer modMatrix = BufferUtils.createFloatBuffer(16); FloatBuffer projMatrix = BufferUtils.createFloatBuffer(16); glGetFloat(GL_MODELVIEW_MATRIX, modMatrix); glGetFloat(GL_PROJECTION_MATRIX, projMatrix); //Assigning Matrices Matrix4f proj = new Matrix4f(); Matrix4f model = new Matrix4f(); model.load(modMatrix); proj.load(projMatrix); //Multiplying the Projection Matrix by the Model View Matrix Matrix4f tempView = new Matrix4f(); Matrix4f.mul(proj, model, tempView); tempView.invert(); //Getting the Camera Position in World Space. The 4th Column of the Model View Matrix. model.invert(); Point cameraPos = new Point(model.m30, model.m31, model.m32); //Theoretically getting the vector the Picking Ray goes Vector4f rayVector = new Vector4f(); Matrix4f.transform(tempView, mouseClip, rayVector); rayVector.translate((float)-cameraPos.getX(),(float) -cameraPos.getY(),(float) -cameraPos.getZ(), 0f); rayVector.normalise(); glPopMatrix(); //This Basically Spits out a value that changes as the Camera moves. //When the Mouse moves, the values change around 0.001 points from screen edge to edge. System.out.format("Vector: %f %f %f%n", rayVector.x, rayVector.y, rayVector.z); //return new Ray(cameraPos, rayVector); return null; } I don't really know why this isn't working. I was hoping some more experienced eyes might be able to help me out. I can get the camera position like a champ, it's the vector the rays going in that I can't seem to get right. Thanks.

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  • Are my actual worker threads exceeding the sp_configure 'max worker threads' value?

    Tom Stringer (@SQLife) was working on some HADR testing for a customer to simulate many availability groups and introduce significant load into the system to measure overhead and such. In his quest to do that he was seeing behavior that he couldn’t really explain and so worked with him to uncover what was happening under the covers. Understand Locking, Blocking & Row VersioningRead Kalen Delaney's eBook to understand SQL Server concurrency, and use SQL Monitor to pinpoint excessive blocking and deadlocking. Download free resources.

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  • Binding MediaElement to a ViewModel in a Windows 8 Store App

    - by jdanforth
    If you want to play a video from your video-library in a MediaElement control of a Metro Windows Store App and tried to bind the Url of the video file as a source to the MediaElement control like this, you may have noticed it’s not working as well for you: <MediaElement Source="{Binding Url}" /> I have no idea why it’s not working, but I managed to get it going using  ContentControl instead: <ContentControl Content="{Binding Video}" /> The code behind for this is: protected override void OnNavigatedTo(NavigationEventArgs e) {     _viewModel = new VideoViewModel("video.mp4");     DataContext = _viewModel; } And the VideoViewModel looks like this: public class VideoViewModel {     private readonly MediaElement _video;     private readonly string _filename;       public VideoViewModel(string filename)     {         _filename = filename;         _video = new MediaElement { AutoPlay = true };         //don't load the stream until the control is ready         _video.Loaded += VideoLoaded;     }       public MediaElement Video     {         get { return _video; }     }       private async void VideoLoaded(object sender, RoutedEventArgs e)     {         var file = await KnownFolders.VideosLibrary.GetFileAsync(_filename);         var stream = await file.OpenAsync(FileAccessMode.Read);         _video.SetSource(stream, file.FileType);     } } I had to wait for the MediaElement.Loaded event until I could load and set the video stream.

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  • How I Built My First Paid Website

    I have been a web master or a website administrator for around a year or so, initially I built two sites which were entirely made using a free domain registrar and a free web host. The free things are always got at the cost of quality. It applied here as well, the main problem I faced with free web host was that their server up time was very low, most of the times the server was down and another problem was server overload, since lots of websites were built on a single server, the load on the server was very...

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  • Why are graphics so slow/jerky/lagged with an ATI 4250?

    - by Ben
    Never had a problem with Maverick, always very fast. I upgrade to Natty and the graphics seem to be very lagged. CPU, load, and memory usage is low, all graphics are choppy and lagged though. I have the proprietary driver installed and everything. Alt-Tabbing takes 3-5 seconds for the dialog to popup, zooming in with compiz zoom makes things very slow. I never had any of these problems with 10.10 Thanks

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  • Managed Extensibility Framework

    MEF is the Framework which allows you to load extensions to your application easily. It does discovery and composition of parts you need to be included in your application at run-time. You could extend your behavior simply by adding a new Plugin.

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  • GRUB problem after uninstalling mint

    - by Yehonatan Tsirolnik
    I've uninstalled Linux Mint 13 today from my netbook. The netbook was running Windows XP and Linux Mint on dual boot. I've deleted the Linux's partition and now whenever I turn on the computer I get "Partitation not found" grub error... I have no CD drive so I can't insert any repair CDs or XP CD. I'm currently hopeless. And now I can't even load Linux Mint from my USB drive... Can someone help me?

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  • T-SQL Tuesday #016:Check Your Service Accounts with PowerShell

    - by AllenMWhite
    T-SQL Tuesday #016:Check Your Service Accounts with PowerShell This T-SQL Tuesday is about Aggregate Functions. It may be a bit of a stretch, but a security best practice to use separate service accounts for all your SQL Server services, so I've written some PowerShell code to check to see if any account is used more than once on a given machine. I take advantage of the SQLWmiManagement DLL to find the SQL Server services, which is a safer bet than filtering on a service name. First I load the SQLWmiManagement...(read more)

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  • Chrome Countdown Extension [migrated]

    - by Mike Saffold
    I have modified this countdown script to countdown to 4:20pm everyday. I have attempted to create a Google Chrome app that displays the countdown. The javascript is supposed replace a paragraph tag with id of "note" with the time left. It works when I load the page in chrome, but does not work when I load the extension. Example, if I put: <p id="note">asdf</a> I get just the text, "asdf", but when I open the html file I get the countdown. Here is the manifest.json file: { "name": "My First Extension", "version": "1.0", "manifest_version": 2, "description": "The first extension that I made.", "browser_action": { "default_icon": "icon.png", "default_popup": "popup.html" } } Here is the popup.html code: <html> <head> <title>4:20PM Countdown</title> <!-- Our CSS stylesheet file --> <link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300" /> <link rel="stylesheet" href="http://treesmoke.com/cd/assets/css/styles.css" /> <link rel="stylesheet" href="http://treesmoke.com/cd/assets/countdown/jquery.countdown.css" /> </head> <body> <p id="note">asdf</p> <!-- JavaScript includes --> <script type="text/javascript" src="http://code.jquery.com/jquery-1.7.1.min.js"></script> <script type="text/javascript" src="http://treesmoke.com/cd/assets/countdown/jquery.countdown.js"></script> <script type="text/javascript" src="http://treesmoke.com/cd/assets/js/script.js"></script> </body> </html> Here's the popup.html page, showing that the script works. Thanks guys, it isn't that big of a deal if I can't get it to work. I was just bored and decided to learn a little.

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  • Controller instantiation in Yii framework by directory and namespace

    - by Einoras Bružas
    Yii framework supports modules and also subdirectories in controllers directory, so path to some specific action could be /index.php?r=module/controller/action or /index.php?r=subdirectoryInControllerDir/controller/action. My goal here is to have multiple subdirectories in controllers dir. Inside these folders I would create Controllers with the same names as parent ones using namespaces. However if I wrote namespace mynamespace; class MyController extends \MyController { } Yii would load MyController instead of mynamespace\MyController; Any suggestions here?

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  • How can I make sure one Upstart job starts before other Upstart jobs?

    - by marrusl
    This is a general Upstart question, but let me use a specific case: Centrify is an NIS to ActiveDirectory gateway. It needs to load before any service that will depend the authentication service that it provides, e.g. autofs, cron, nis, et al. This has proven to be quite challenging to achieve, even when trying to change the dependencies of the other services (which I don't think we should be doing anyway, I don't want to touch the other Upstart jobs if at all possible). Suggestions?

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  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

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