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  • Does Ctypes Structures and POINTERS automatically free the memory when the Python object is deleted?

    - by jsbueno
    When using Python CTypes there are the Structures, that allow you to clone c-structures on the Python side, and the POINTERS objects that create a sofisticated Python Object from a memory address value and can be used to pass objects by reference back and forth C code. What I could not find on the documentation or elsewhere is what happens when a Python object containing a Structure class that was de-referenced from a returning pointer from C Code (that is - the C function alocated memory for the structure) is itself deleted. Is the memory for the original C structure freed? If not how to do it? Furthermore -- what if the Structure contains Pointers itself, to other data that was also allocated by the C function? Does the deletion of the Structure object frees the Pointers onits members? (I doubt so) Else - -how to do it? Trying to call the system "free" from Python for the Pointers in the Structure is crashing Python for me. In other words, I have this structure filled up by a c Function call: class PIX(ctypes.Structure): """Comments not generated """ _fields_ = [ ("w", ctypes.c_uint32), ("h", ctypes.c_uint32), ("d", ctypes.c_uint32), ("wpl", ctypes.c_uint32), ("refcount", ctypes.c_uint32), ("xres", ctypes.c_uint32), ("yres", ctypes.c_uint32), ("informat", ctypes.c_int32), ("text", ctypes.POINTER(ctypes.c_char)), ("colormap", ctypes.POINTER(PIXCOLORMAP)), ("data", ctypes.POINTER(ctypes.c_uint32)) ] And I want to free the memory it is using up from Python code.

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  • Read from file hexadecimal number and change their representation style

    - by user576844
    I want to write a program changing the notation of all hexadecimal numbers found in an assembly source file from traditional (h) to C-style (0x). I have started the coding part but am not sure how can I detect the hexadecimal numbers and eventually change the style and save it back in the file... I have started writing the program.. ## Mips program - .data fin: .ascii "" # filename for input msg0: .asciiz "aaaa" msg1: .asciiz "Please enter the input file name:" buffer: .asciiz "" .text #----------------------- li $v0, 4 la $a0, msg1 syscall li $v0, 8 la $a0, fin li $a1, 21 syscall jal fileRead #read from file move $s1, $v0 #$t0 = total number of bytes li $t0, 0 # Loop counter loop: bge $t0, $s1, end #if end of file reached OR if there is an error in the file lb $t5, buffer($t0) #load next byte from file jal checkhexa #check for hexadecimal numbers addi $t0, $t0, 1 #increment loop counter j loop end: jal output jal fileClose li $v0, 10 syscall fileRead: # Open file for reading li $v0, 13 # system call for open file la $a0, fin # input file name li $a1, 0 # flag for reading li $a2, 0 # mode is ignored syscall # open a file move $s0, $v0 # save the file descriptor # reading from file just opened li $v0, 14 # system call for reading from file move $a0, $s0 # file descriptor la $a1, buffer # address of buffer from which to read li $a2, 100000 # hardcoded buffer length syscall # read from file jr $ra Any help would be appreciated.

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  • SHGetFolderPath returns path with question marks in it

    - by Colen
    Hi, Our application calls ShGetFolderPath when it runs, to get the My Documents folder. This normally works great. However, for three users - ???????, Jörg and Jörgen (see if you can spot the pattern!) - the call returns some very strange results. For example, for ???????, the call returns: c:\Users\???????\Documents I assume there's some sort of character encoding shenanigan going on here, possibly related to Unicode, but I don't have any experience with that sort of thing. How can I get a useful path to the folder (and other related folders) out of windows, without grovelling through registry keys for the information? In an email to me, ??????? ("Dmitry"), told me his "my documents" folder was actually located here: C:\Users\43D6~1\Documents So I know there's a way to get a "normal" version of the path out of Windows, I just don't know what it is. Background: Our application is not unicode-aware, and uses standard "char *" strings. How can we get the "normal" path? I'm not opposed to calling the "unicode" version of the function, then converting it to "normal" text, if that's possible. Converting the application entirely to use unicode is not an option here (we don't have the time). Thanks.

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  • Pass Result of ASIHTTPRequest "requestFinished" Back to Originating Method

    - by Intelekshual
    I have a method (getAllTeams:) that initiates an HTTP request using the ASIHTTPRequest library. NSURL *httpURL = [[[NSURL alloc] initWithString:@"/api/teams" relativeToURL:webServiceURL] autorelease]; ASIHTTPRequest *request = [[[ASIHTTPRequest alloc] initWithURL:httpURL] autorelease]; [request setDelegate:self]; [request startAsynchronous]; What I'd like to be able to do is call [WebService getAllTeams] and have it return the results in an NSArray. At the moment, getAllTeams doesn't return anything because the HTTP response is evaluated in the requestFinished: method. Ideally I'd want to be able to call [WebService getAllTeams], wait for the response, and dump it into an NSArray. I don't want to create properties because this is disposable class (meaning it doesn't store any values, just retrieves values), and multiple methods are going to be using the same requestFinished (all of them returning an array). I've read up a bit on delegates, and NSNotifications, but I'm not sure if either of them are the best approach. I found this snippet about implementing callbacks by passing a selector as a parameter, but it didn't pan out (since requestFinished fires independently). Any suggestions? I'd appreciate even just to be pointed in the right direction. NSArray *teams = [[WebService alloc] getAllTeams]; (currently doesn't work, because getAllTeams doesn't return anything, but requestFinished does. I want to get the result of requestFinished and pass it back to getAllTeams:)

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  • Return and Save XML Object From Sharepoint List Web Service

    - by HurnsMobile
    I am trying to populate a variable with an XML response from an ajax call on page load so that on keyup I can filter through that list without making repeated get requests (think very rudimentary autocomplete). The trouble that I am having seems to be potentially related to variable scoping but I am fairly new to js/jQuery so I am not quite certain. The following code doesn't do anything on key up and adding alerts to it tells me that it is executing leadResults() on keyup and that the variable is returning an XML response object but it appears to be empty. The strange bit is that if I move the leadResults() call into the getResults() function the UL is populated with the results correctly. Im beating my head against the wall on this one, please help! var resultsXml; $(document).ready( function() { var leadLookupCaml = "<Query> \ <Where> \ <Eq> \ <FieldRef Name=\"Lead_x0020_Status\"/> \ <Value Type=\"Text\">Active</Value> \ </Eq> \ </Where> \ </Query>" $().SPServices({ operation: "GetListItems", webURL: "http://sharepoint/departments/sales", listName: "Leads", CAMLQuery: leadLookupCaml, CAMLRowLimit: 0, completefunc: getResults }); }) $("#lead_search").keyup( function(e) { leadResults(); }) function getResults(xData, status) { resultsXml = xData; } function leadResults() { xData = resultsXml; $("#lead_results li").remove(); $(xData.responseXML).find("z\\:row").each(function() { var selectHtml = "<li>" + "<a href=\"http://sharepoint/departments/sales/Lists/Lead%20Groups/DispForm.aspx?ID=" + $(this).attr("ows_ID") + ">" + $(this).attr("ows_Title")+" : " + $(this).attr("ows_Phone") + "</a>\ </li>"; $("#lead_results").append(selectHtml); }); }

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  • Question about creating device-compatible bitmaps in C#

    - by MusiGenesis
    I am storing bitmap-like data in a two-dimensional int array. To convert this array into a GDI-compatible bitmap (for use with BitBlt), I am using this function: public IntPtr GetGDIBitmap(int[,] data) { int w = data.GetLength(0); int h = data.GetLength(1); IntPtr ret = IntPtr.Zero; using (Bitmap bmp = new Bitmap(w, h)) { for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { Color color = Color.FromArgb(data[x, y]); bmp.SetPixel(x, y, color); } } ret = bmp.GetHbitmap(); } return ret; } This works as expected, but the call to bmp.GetHbitmap() has to allocate memory for the returned bitmap. I'd like to modify this method in two (probably related) ways: I'd like to remove the intermediate Bitmap from the above code entirely, and go directly from my int[,] array to the device-compatible bitmap (i.e. the IntPtr). I presume this would involve calling CreateCompatibleBitmap, but I don't know how to go from that call to actually manipulating the pixel values. This should logically follow from the answer to the first, but I'd also like my method to re-use existing GDI bitmap handles (instead of creating a new bitmap each time). How can I do this? NOTE: I don't really use Bitmap.SetPixel(), as its performance could best be described as "glacial". The code is just for illustration.

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  • Weird behavior of std::vector

    - by Nima
    I have a class like this: class OBJ{...}; class A { public: vector<OBJ> v; A(int SZ){v.clear(); v.reserve(SZ);} }; A *a = new A(123); OBJ something; a->v.push_back(something); This is a simplified version of my code. The problem is in debug mode it works perfect. But in release mode it crashes at "push_back" line. (with all optimization flags OFF) I debugged it in release mode and the problem is in the constructor of A. the size of the vector is something really big with dummy values and when I clear it, it doesn't change... Do you know why? Thanks,

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  • My code works in Debug mode, but not in Release mode.

    - by Nima
    Hi, I have a code in Visual Studio 2008 in C++ that works with files just by fopen and fclose. Everything works perfect in Debug mode. and I have tested with several datasets. But it doesn't work in release mode. It crashes all the time. I have turned off all the optimizations, also there is no dependency to anything(in the linker), and also I have set these: Optimization: Disabled(/Od) Keep Unreferenced Data. Do Not Remove Redundant Optimize for Windows98: NO I still keep wondering how it should not work under these circumstances. What else should I turn off to let it works as in debug mode? I think if it works in release mode but not in debug mode, it might be a coding fault but the other way looks weird. isn't it? I appreciate any help. --Nima

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  • Objective-C function dispatch collisions; Or, how to achieve "namespaces"?

    - by fbrereto
    I have an application for Mac OS X that supports plugins that are intended to be loaded at the same time. Some of these plugins are built on top of a Cocoa framework that may receive updates in one plugin but not another. Given Objective-C's current method for function dispatching, any call from any plugin to a given Objective-C routine will go to the same routine every time. That means plugin A can find itself inside plugin B with a trivial Objective-C call! Obviously what we're looking for is for each plugin to interact with its own version of the framework upon which it was built. I have been reading some on Objective-C and this particular need, but haven't found a definitive solution for it yet. Update: My use of the word "framework" above is misleading: the framework is a statically-linked library, built into the plugin(s) that need it. The way Objective-C handles dispatching, however, even these statically linked pieces of disparate code will co-mingle in the Objective-C dispatcher, leading to unintended consequences. Update 2: I'm still a bit fuzzy on the answer provided here, as it doesn't seem to propose a solution as much as an unproven hypothesis.

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  • calling .ajax() from an eventHandler c# asp.ent

    - by ibininja
    Good day...! In the code behind (upload.aspx) I have an event that returns the number of bytes being streamed; and as I debug it, it works fine. I wanted to reflect the numbers returned from the eventHandler on a progress bar and this is where I got lost. I tried using jQuery's .ajax() function. this is how I implemented it: In the EventHandler in my code behind I added this code to call the .ajax() function: Page.ClientScript.RegisterStartupScript(this.GetType(), "UpdateProgress", "<script type='text/javascript'>updateProgress();</script>"); My plan is whenever the eventHandler function changes the values of bytes being streamed it calls the javascript function "updateProgress()" The .ajax() function "UpdateProgress()" is as: function updateProgress() { $.ajax({ type: "POST", url: "upload.aspx/GetData", data: "{}", contentType: "application/json; charset=utf-8", dataType: "json", async: true, success: function (msg) { $("#progressbar").progressbar("option", "value", msg.d); } }); } I made sure that the function GetData() is [System.Web.Services.WebMethod] and that it is static as well. so the workflow of what I am trying to implement is as: - Click On Upload button - The Behind code starts executing and EventHandler triggers - The EventHandler calls .ajax() function - The .ajax() function retrieves the bytes being streamed and updates progress bar. When I ran the code; all runs well except that the .ajax() is only executed when upload is finished (and progress bar also updates only when finished upload); even though I call .ajax() function every time in the eventHandler function as reflected above... What am I doing wrong? Am I thinking of this right? is there anything else I should add maybe an updatePanel or something? thank you

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  • Why is it bad to use boolean flags in databases? And what should be used instead?

    - by David Chanin
    I've been reading through some of guides on database optimization and best practices and a lot of them suggest not using boolean flags at all in the DB schema (ex http://forge.mysql.com/wiki/Top10SQLPerformanceTips). However, they never provide any reason as to why this is bad. Is it a peformance issue? is it hard to index or query properly? Furthermore, if boolean flags are bad, what should you use to store boolean values in a database? Is it better to store boolean flags as an integer and use a bitmask? This seems like it would be less readable.

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  • Delphi How to wait for socket answer inside procedure?

    - by Astronavigator
    For some specific needs i need to create procedure that waits for socket request (or answer) in dll: TForm1 = class(TForm) ServerSocket1: TServerSocket; ...... procedure MyWaitProc; stdcall; begin Go := false; while not Go do begin // Wating... // Application.ProcessMessages; // Works with this line end; end; procedure TForm1.ServerSocket1ClientRead(Sender: TObject; Socket: TCustomWinSocket); begin MessageBoxA(0, PAnsiChar('Received: '+Socket.ReceiveText), '', MB_OK); Go := true; end; exports MyWaitProc; When I call Application.ProcessMessages everything works fine: application waits for request and then continues. But in my case calling Application.ProcessMessages causes to unlocking main form on host application (not dll's one). When I don't call Application.ProcessMessages application just hangs couse it cannot handle message... So, how to create such a procedure that's wating for socket answer ? Maybe there a way to wait for socket answer without using Application.ProcessMessages ? EDIT I also tried to use TIdTCPServer, for some reasons, the result is the same. TForm1 = class(TForm) IdTCPServer1: TIdTCPServer; ..... procedure MyWaitProc; stdcall; begin Go := false; while not Go do begin // Waiting ... // Application.ProcessMessages; end; end; procedure TForm1.IdTCPServer1Execute(AContext: TIdContext); var s: string; begin s := AContext.Connection.Socket.ReadString(1); AllText := AllText + s; Go := True; end;

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  • TFS Solution build cascading to several other builds even when common components were not modified

    - by Bob Palmer
    Hey all, here is the issue I am currently trying to work through. We are using Team Foundation Server 2008, and utilizing the automated build support out of the box. We have one very large project that encompasses a number of interrelated components and web sites, each of which is set up as a Visual Studio solution file. Many of these solutions are highly interrelated since they may contain applications, or contain common libraries or shared components. We have roughly 20 or so applications, three large web sites, and about 20 components. Each solution may include projects from other solutions. For example, a solution for a console app would also include the project files for all of the components it utilizes, since we need to ensure that when someone changes a component and rebuilds it, it is reflected in all of the projects that consume that component, and we can make sure nothing was broken. We have build projects for each solution, whether that's an application, component, or web site. For this example, we will call them solutions 01, 02, and 03. These reference multiple projects (both their own core project and test projects, plus the projects relating to various components). Solution 01 has projects A, B, and C. Solution 02 has projects C, D, and E. Solution 03 has projects E, F, and G. Now, for the problem. If I modify project A, the system will end up rebuilding all three solutions. Worse, all thirty solutions reference common projects used for data access (let's call it project H). Because they all share one project in common, if I modify any solution in my stack, even if it does not touch project H, I still end up kicking off every single build script. Any thoughts on how to address this? Ideally I would only want to kick off builds where their constituant projects were directly modified - i.e in the example below, if I modified project C, I would only rebuild solutions 01 and 02. Thanks!

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  • Automatically grow document view of NSScrollView using auto layout?

    - by Monolo
    Is there a simple way to get an NSScrollView to adapt to its document view changing size when using autolayout (the Lion feature)? I have tried to call both setNeedsUpdateConstraints: and setNeedsLayout: on the document view, the clip view and the scroll view, without any results. fittingSize of the document view reports the correct size. An NSPopover in conjunction with an NSViewController handles this nicely, with the popover growing and shrinking as needed, and I was hoping to get a similar simple and robust behaviour with the scroll view. I have checked the documentation for scroll views, but they don't seem to be updated to use autolayout. Edited to clarify: The problem I experience is that the document view, which holds subviews, is not re-sized when the subviews change their size, even if they call invalidateIntrinsicContentSize. The contents of the document view are hence clipped to the original size of the document view as they grow. The document view is created in a nib and set as the scroll view's document view in an awakeFromBib method. What I hoped to obtain was that the document view frame would automatically be adjusted to when its fittingSize changes, and the scrollbars updated accordingly. NSPopover does something similar - provided that the subviews of the content controller's view have the constraints set right and various content hugging values are high enough (higher than the hidden popover window's hight constraint priority, for one).

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  • Question about effective logging in C#

    - by MartyIX
    I've written a simple class for debugging and I call the method Debugger.WriteLine(...) in my code like this: Debugger.WriteLine("[Draw]", "InProgress", "[x,y] = " + x.ToString("0.00") + ", " + y.ToString("0.00") + "; pos = " + lastPosX.ToString() + "x" + lastPosY.ToString() + " -> " + posX.ToString() + "x" + posY.ToString() + "; SS = " + squareSize.ToString() + "; MST = " + startTime.ToString("0.000") + "; Time = " + time.ToString() + phase.ToString(".0000") + "; progress = " + progress.ToString("0.000") + "; step = " + step.ToString() + "; TimeMovementEnd = " + UI.MovementEndTime.ToString()); The body of the procedure Debugger.WriteLine is compiled only in Debug mode (directives #if, #endif). What makes me worry is that I often need ToString() in Debugger.WriteLine call which is costly because it creates still new strings (for changing number for example). How to solve this problem? A few points/questions about debugging/tracing: I don't want to wrap every Debugger.WriteLine in an IF statement or to use preprocessor directives in order to leave out debugging methods because it would inevitable lead to a not very readable code and it requires too much typing. I don't want to use any framework for tracing/debugging. I want to try to program it myself. Are Trace methods (http://msdn.microsoft.com/en-us/library/system.diagnostics.trace.aspx) left out if compiling in release mode? If it is so is it possible that my methods would behave similarly? http://msdn.microsoft.com/en-us/library/fht0f5be.aspx output = String.Format("You are now {0} years old.", years); Which seems nice. Is it a solution for my problem with ToString()?

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  • How to TDD Asynchronous Events?

    - by Padu Merloti
    The fundamental question is how do I create a unit test that needs to call a method, wait for an event to happen on the tested class and then call another method (the one that we actually want to test)? Here's the scenario if you have time to read further: I'm developing an application that has to control a piece of hardware. In order to avoid dependency from hardware availability, when I create my object I specify that we are running in test mode. When that happens, the class that is being tested creates the appropriate driver hierarchy (in this case a thin mock layer of hardware drivers). Imagine that the class in question is an Elevator and I want to test the method that gives me the floor number that the elevator is. Here is how my fictitious test looks like right now: [TestMethod] public void TestGetCurrentFloor() { var elevator = new Elevator(Elevator.Environment.Offline); elevator.ElevatorArrivedOnFloor += TestElevatorArrived; elevator.GoToFloor(5); //Here's where I'm getting lost... I could block //until TestElevatorArrived gives me a signal, but //I'm not sure it's the best way int floor = elevator.GetCurrentFloor(); Assert.AreEqual(floor, 5); } Edit: Thanks for all the answers. This is how I ended up implementing it: [TestMethod] public void TestGetCurrentFloor() { var elevator = new Elevator(Elevator.Environment.Offline); elevator.ElevatorArrivedOnFloor += (s, e) => { Monitor.Pulse(this); }; lock (this) { elevator.GoToFloor(5); if (!Monitor.Wait(this, Timeout)) Assert.Fail("Elevator did not reach destination in time"); int floor = elevator.GetCurrentFloor(); Assert.AreEqual(floor, 5); } }

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  • Boost causes an invalid block while overloading new/delete operators

    - by user555746
    Hi, I have a problem which appears to a be an invalid memory block that happens during a Boost call to Boost:runtime:cla::parser::~parser. When that global delete is called on that object, C++ asserts on the memory block as an invalid: dbgdel.cpp(52): /* verify block type */ _ASSERTE(_BLOCK_TYPE_IS_VALID(pHead->nBlockUse)); An investigation I did revealed that the problem happened because of a global overloading of the new/delete operators. Those overloadings are placed in a separate DLL. I discovered that the problem happens only when that DLL is compiled in RELEASE while the main application is compiled in DEBUG. So I thought that the Release/Debug build flavors might have created a problem like this in Boost/CRT when overloading new/delete operators. So I then tried to explicitly call to _malloc_dbg and _free_dbg withing the overloading functions even in release mode, but it didn't solve the invalid heap block problem. Any idea what the root cause of the problem is? is that situation solvable? I should stress that the problem began only when I started to use Boost. Before that CRT never complained about any invalid memory block. So could it be an internal Boost bug? Thanks!

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  • SOLVED: Lisp: macro calling a function works in interpreter, fails in compiler (SBCL + CMUCL)

    - by ttsiodras
    As suggested in a macro-related question I recently posted to SO, I coded a macro called "fast" via a call to a function (here is the standalone code in pastebin): (defun main () (progn (format t "~A~%" (+ 1 2 (* 3 4) (+ 5 (- 8 6)))) (format t "~A~%" (fast (+ 1 2 (* 3 4) (+ 5 (- 8 6))))))) This works in the REPL, under both SBCL and CMUCL: $ sbcl This is SBCL 1.0.52, an implementation of ANSI Common Lisp. ... * (load "bug.cl") 22 22 $ Unfortunately, however, the code no longer compiles: $ sbcl This is SBCL 1.0.52, an implementation of ANSI Common Lisp. ... * (compile-file "bug.cl") ... ; during macroexpansion of (FAST (+ 1 2 ...)). Use *BREAK-ON-SIGNALS* to ; intercept: ; ; The function COMMON-LISP-USER::CLONE is undefined. So it seems that by having my macro "fast" call functions ("clone","operation-p") at compile-time, I trigger issues in Lisp compilers (verified in both CMUCL and SBCL). Any ideas on what I am doing wrong and/or how to fix this?

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  • JSESSIONID collision between two servers on same ip but different ports

    - by Steve Armstrong
    I've got a situation where I have two different webapps running on a single server, using different ports. They're both running Java's Jetty servlet container, so they both use a cookie parameter named JSESSIONID to track the session id. These two webapps are fighting over the session id. Open a Firefox tab, and go to WebApp1 WebApp1's HTTP response has a set-cookie header with JSESSIONID=1 Firefox now has a Cookie header with JSESSIONID=1 in all it's HTTP requests to WebApp1 Open a second Firefox tab, and go to WebApp2 The HTTP reqeust to WebApp2 also has a Cookie header with JSESSIONID=1, but in the doGet, when I call req.getSession(false); I get null. And if I call req.getSession(true) I get a new Session object, but then the HTTP response from WebApp2 has a set-cookie header with JSESSIONID=20 Now, WebApp2 has a working Session, but WebApp1's session is gone. Going to WebApp1 will give me a new session, blowing away WebApp2's session. Continue forever So the Sessions are thrashing between each web app. I'd really like for the req.getSession(false) to return a valid session if there's already a JSESSIONID cookie defined. One option is to basically reimplement the Session framework with a HashMap and cookies called WEBAPP1SESSIONID and WEBAPP2SESSIONID, but that sucks, and means I'll have to hack the new Session stuff into ActionServlet and a few other places. This must be a problem others have encountered. Is Jetty's HttpServletRequest.getSession(boolean) just crappy?

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  • Objective-C: How to access methods in other classes

    - by Adam
    I have what I know is a simple question, but after many searches in books and on the Internet, I can't seem to come up with a solution. I have a standard iPhone project that contains, among other things, a ViewController. My app works just fine at this point. I now want to create a generic class (extending NSObject) that will have some basic utility methods. Let's call this class Util.m (along with the associated .h file). I create the Util class (and .h file) in my project, and now I want to access the methods contained in that class class from my ViewController. Here's an example of a simple version of Util.h #import <Foundation/Foundation.h> @interface Util : NSObject { } - (void)myMethod; @end Then the Util.m file would look something like this: #import "Util.h" @implementation Util - (void)myMethod { NSLog(@"myMethod Called"); } @end Now that my Util class is created, I want to call the "myMethod" method from my ViewController. In my ViewController's .h file, I do the following: #import "Util.h" @interface MyViewController : UIViewController { Util *utils; } @property (assign) Util *utils; @end Finally, in the ViewController.m, I do the following: #import "Util.h" @implementation MyViewController @synthesize utils; - (void)viewDidLoad { [super viewDidLoad]; utils.myMethod; //this doesn't work [utils myMethod]; //this doesn't work either NSLog(@"utils = %@", utils); //in the console, this prints "utils = (null)" } What am I doing wrong? I'd like to not only be able to directly reference other classes/methods in a simple util class like this, but I'd also like to directly reference other ViewControllers and their properties and methods as well. I'm stumped! Please Help.

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  • Windows Workflow Foundation: Recommendations how to design architecture

    - by Petr Felzmann
    We are running several the same ASP.NET applications (one per customer) based on our custom framework (libraries). Each application use its own database (Initial Catalog in the term of connection string). Now we would like to add workflow capability (of course 4.0 ;) to the applications. So the particular workflows will be the same for all the applications only some initial settings of each workflow can vary, e.g. in one application the e-mail will be send to the user X, but in other application to the user Y. I have several general questions how to design architecture: (1) Can be the workflow database shared for all the applications? (2) Where to host workflow engine - inside our custom windows NT service or inside IIS? What are the criteria to choose the right host? (3) How the workflow engine should communicate with applications? Should application call some WCF endpoint API configured in workflow host or vice verse - should each application provide WCF endpoint API and workflow engine will call it? How then the workflow engine will identify applications? Both cases requires probably some application identifier as a parameter in API calls? (4) We would like to also store some information to the application databases based on the workflow states. Is it possible? Thanks for suggestions!

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  • iPhone Rendering Question

    - by slythic
    Hi all, I'm new to iPhone/Objective-C development. I "jumped the gun" and started reading and implementing some chapters from O'Reilly's iPhone Development. I was following the ebook's code exactly and my code was generating the following error: CGContextSetFillColorWithColor: invalid context CGContextFillRects: invalid context CGContextSetFillColorWithColor: invalid context CGContextGetShouldSmoothFonts: invalid context However, when I downloaded the sample code for the same chapter the code is different. Book Code: - (void) Render { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } Actual Project Code from the website (works): - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } What is it about these lines of code that make the app render correctly? - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { Thanks in advance for helping out a newbie!

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  • comparing strings from two different sources in javascript

    - by andy-score
    This is a bit of a specific request unfortunately. I have a CMS that allows a user to input text into a tinymce editor for various posts they have made. The editor is loaded via ajax to allow multiple posts to be edited from one page. I want to be able to check if there were edits made to the main text if cancel is clicked. Currently I get the value of the text from the database during the ajax call, json_encode it, then store it in a javascript variable during the callback, to be checked against later. When cancel is clicked the current value of the hidden textarea (used by tinymce to store the data for submission) is grabbed using jquery.val() and checked against the stored value from the previous ajax call like this: if(stored_value!=textarea.val()) { return true } It currently always returns true, even if no changes have been made. The issue seems to be that the textarea.val() uses html entities, whereas the ajax jsoned version doesn't. the response from ajax in firebug looks like this: <p>some text<\/p>\r\n<p>some more text<\/p> the textarea source code looks like this: &lt;p&gt;some text&lt;/p&gt; &lt;p&gt;some more text&lt;/p&gt; these are obviously different, but how can I get them to be treated as the same when evaluated? Is there a function that compares the final output of a string or a way to convert one string to the other using javascript? I tried using html entities in the ajax page, but this returned the string with html entities intact when alerted, I assume because json_encoding it turned them into characters. Any help would be greatly appreciated.

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  • dynamically created controls and responding to control events

    - by Dirk
    I'm working on an ASP.NET project in which the vast majority of the forms are generated dynamically at run time (form definitions are stored in a DB for customizability). Therefore, I have to dynamically create and add my controls to the Page every time OnLoad fires, regardless of IsPostBack. This has been working just fine and .NET takes care of managing ViewState for these controls. protected override void OnLoad(EventArgs e) { base.OnLoad(e); RenderDynamicControls() } private void RenderDynamicControls(){ //1. call service layer to retrieve form definition //2. create and add controls to page container } I have a new requirement in which if a user clicks on a given button (this button is created at design time) the page should be re-rendered in a slightly different way. So in addition to the code that executes in OnLoad (i.e. RenderDynamicControls()), I have this code: protected void MyButton_Click(object sender, EventArgs e) { RenderDynamicControlsALittleDifferently() } private void RenderDynamicControlsALittleDifferently() (){ //1. clear all controls from the page container added in RenderDynamicControls() //2. call service layer to retrieve form definition //3. create and add controls to page container } My question is, is this really the only way to accomplish what I'm after? It seems beyond hacky to effectively render the form twice simply to respond to a button click. I gather from my research that this is simply how the page-lifecycle works in ASP.NET: Namely, that OnLoad must fire on every Postback before child events are invoked. Still, it's worthwhile to check with the SO community before having to drink the kool-aid. On a related note, once I get this feature completed, I'm planning on throwing an UpdatePanel on the page to perform the page updates via Ajax. Any code/advice that make that transition easier would be much appreciated. Thanks

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  • Why do pure virtual base classes get direct access to static data members while derived instances do

    - by Shamster
    I've created a simple pair of classes. One is pure virtual with a static data member, and the other is derived from the base, as follows: #include <iostream> template <class T> class Base { public: Base (const T _member) { member = _member; } static T member; virtual void Print () const = 0; }; template <class T> T Base<T>::member; template <class T> void Base<T>::Print () const { std::cout << "Base: " << member << std::endl; } template <class T> class Derived : public Base<T> { public: Derived (const T _member) : Base<T>(_member) { } virtual void Print () const { std::cout << "Derived: " << this->member << std::endl; } }; I've found from this relationship that when I need access to the static data member in the base class, I can call it with direct access as if it were a regular, non-static class member. i.e. - the Base::Print() method does not require a this- modifier. However, the derived class does require the this-member indirect access syntax. I don't understand why this is. Both class methods are accessing the same static data, so why does the derived class need further specification? A simple call to test it is: int main () { Derived<double> dd (7.0); dd.Print(); return 0; } which prints the expected "Derived: 7"

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