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  • C optimization breaks algorithm

    - by Halpo
    I am programming an algorithm that contains 4 nested for loops. The problem is at at each level a pointer is updated. The innermost loop only uses 1 of the pointers. The algorithm does a complicated count. When I include a debugging statement that logs the combination of the indexes and the results of the count I get the correct answer. When the debugging statement is omitted, the count is incorrect. The program is compiled with the -O3 option on gcc. Why would this happen?

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  • How do I create an exception-wrapping fubumvc behaviour?

    - by Jon M
    How can I create a fubumvc behaviour that wraps actions with a particular return type, and if an exception occurs while executing the action, then the behaviour logs the exception and populates some fields on the return object? I have tried the following: public class JsonExceptionHandlingBehaviour : IActionBehavior { private static readonly Logger logger = LogManager.GetCurrentClassLogger(); private readonly IActionBehavior _innerBehavior; private readonly IFubuRequest _request; public JsonExceptionHandlingBehaviour(IActionBehavior innerBehavior, IFubuRequest request) { _innerBehavior = innerBehavior; _request = request; } public void Invoke() { try { _innerBehavior.Invoke(); var response = _request.Get<AjaxResponse>(); response.Success = true; } catch(Exception ex) { logger.ErrorException("Error processing JSON request", ex); var response = _request.Get<AjaxResponse>(); response.Success = false; response.Exception = ex.ToString(); } } public void InvokePartial() { _innerBehavior.InvokePartial(); } } But, although I get the AjaxResponse object from the request, any changes I make don't get sent back to the client. Also, any exceptions thrown by the action don't make it as far as this, the request is terminated before execution gets to the catch block. What am I doing wrong? For completeness, the behaviour is wired up with the following in my WebRegistry: Policies .EnrichCallsWith<JsonExceptionHandlingBehaviour>(action => typeof(AjaxResponse).IsAssignableFrom(action.Method.ReturnType)); And AjaxResponse looks like: public class AjaxResponse { public bool Success { get; set; } public object Data { get; set; } public string Exception { get; set; } }

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  • getting an exception when refreshing the configuration in memory on change to external config file

    - by RKP
    Hi, I have a windows service which reads the config settings from an external file which is located at a different path than the path to the executable for the windows service. the windows service uses a FileSystemWatcher to monitor the changes to the external config file and when it the config file is changed, it should refresh the settings in memory by reading the updated settings from the config file. but this is where I am getting an exception "ConfigurationErrorsException" and the message is "An error occurred creating the configuration section handler for appSettings: The process cannot access the file 'M:\somefolder\WindowsService1.Config' because it is being used by another process." and the inner exception is actually "IOException" with same message. here is the code. I am not sure what is wrong with the code. Please help. protected void watcher_Changed(object sender, FileSystemEventArgs e) { ConfigurationManager.RefreshSection(ConfigSectionName); WriteToEventLog(ConfigKeyCheck); if (FileChanged != null) FileChanged(this, EventArgs.Empty); } private void WriteToEventLog(string key) { if (EventLog.SourceExists(ServiceEventSource)) { EventLog.WriteEntry(ServiceEventSource, string.Format("key:{0}, value:{1}", key, ConfigurationManager.AppSettings[key])); } }

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  • named type not used for constructor injection

    - by nmarun
    Hi, I have a simple console application where I have the following setup: public interface ILogger { void Log(string message); } class NullLogger : ILogger { private readonly string version; public NullLogger() { version = "1.0"; } public NullLogger(string v) { version = v; } public void Log(string message) { Console.WriteLine("NULL " + version + " : " + message); } } The configuration details are below: <type type="UnityConsole.ILogger, UnityConsole" mapTo="UnityConsole.NullLogger, UnityConsole"> My calling code looks as below: IUnityContainer container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Containers.Default.Configure(container); ILogger nullLogger = container.Resolve(); nullLogger.Log("hello"); This works fine, but once I give a name to this type something like: <type type="UnityConsole.ILogger, UnityConsole" mapTo="UnityConsole.NullLogger, UnityConsole" name="NullLogger"> The above calling code does not work even if I explicitly register the type using container.RegisterType<ILogger, NullLogger>(); I get the error: {"Resolution of the dependency failed, type = \"UnityConsole.ILogger\", name = \"\". Exception message is: The current build operation (build key Build Key[UnityConsole.NullLogger, null]) failed: The parameter v could not be resolved when attempting to call constructor UnityConsole.NullLogger(System.String v). (Strategy type BuildPlanStrategy, index 3)"} Why doesn't unity look into named instances? To get it to work, I'll have to do: ILogger nullLogger = container.Resolve("NullLogger"); Where is this behavior documented? Arun

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  • NullPointerException on Activity Testing Tutorial

    - by Bendik
    Hello, I am currently trying the activity testing tutorial (Found here), and have a problem. It seems that whenever I try to call something inside the UIThread, I get a java.lang.NullPointerException. public void testSpinnerUI() { mActivity.runOnUiThread( new Runnable() { public void run() { mSpinner.requestFocus(); } }); } This gives me: Incomplete: java.lang.NullPointerException and nothing else. I have tried this on two different samples now, with the same result. I tried with a try/catch clause around the mSpinner.requestFocus() call, and it seems that mSpinner is null inside the thread. I have set it properly up with the setUp() function found in the same sample, and a quick assertNotNull( mSpinner ) shows me that mSpinner is in fact not null after the setUp() function. What can be the cause of this? EDIT; ok, some more testing has been done. It seems that the application that is being tested resets between each test. This essentially makes me have to reinstantiate all variables between each test. Is this normal?

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  • Labels aren't shown properly in combo box

    - by Vishal
    The below code show the labels from previously selected list any ideas? Steps to reproduce: Click on List AB Open the list but don't select / click any item Now click on List CD Open the list again and you see A, B as labels instead of C,D but if you click on any item then everything comes properly <mx:Script> <![CDATA[ import mx.collections.ArrayCollection; public var ab:ArrayCollection=new ArrayCollection([{label: A, data: 1}, {label: B, data: 2}]); public var cd:ArrayCollection=new ArrayCollection([{label: C, data: 3}, {label: D, data: 4}]); private function abClick(event:Event):void { cb.dataProvider=ab; } private function cdClick(event:Event):void { cb.dataProvider=cd; } ]]> </mx:Script> <mx:Panel title="ComboBox Control Example" height="75%" width="75%" layout="horizontal" paddingTop="10" paddingBottom="10" paddingLeft="10" paddingRight="10"> <mx:ComboBox id="cb" width="150"/> <mx:Button label="List AB" click="abClick(event);"/> <mx:Button label="List CD" click="cdClick(event);"/> </mx:Panel>

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  • C++ memory management of reference types

    - by Russel
    Hello, I'm still a fairly novice programmer and I have a question about c++ memory management with refence types. First of all, my understanding of reference types: A pointer is put on the stack and the actual data that the pointer points to is created and placed on the heap. Standard arrays and user defined classes are refence types. Is this correct? Second, my main question is do c and c++'s memory management mechanisms (malloc, free and new, delete) always handle this properly and free the memory that a class or array is pointing to? Does everything still work if those pointers get reassigned somehow to other objects of the same size/type on the heap? What if a class has a pointer member that points to another object? I am assuming that delete/freeing the class object doesn't free what it's member pointer points to, is that correct? Thanks all! -R

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  • UITableViewCell checkmarks

    - by burki
    Hi! When you select a cell in the UITableView, the - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath is called. There some of the NSManagedObjects will be updated with the right values and the row will be deselected. Well, it works all right, but you can't see any selection of the tableviewcell. I found out that the access on core data causes the problem, that means, if i comment out the lines with the commands of updating the NSManagedObjects, it all works like I want, with a smooth selection and deselection. Can anybody help? Thanks. - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //[table deselectRowAtIndexPath:indexPath animated:YES]; NSMutableSet *favoriteGroups = [NSMutableSet setWithSet:element.favoriteGroup]; NSMutableSet *elements = [NSMutableSet setWithSet:[(FavoriteGroup *)[fetchedResultsController objectAtIndexPath:indexPath] element]]; UITableViewCell *checkedCell = [table cellForRowAtIndexPath:indexPath]; if (checkedCell.accessoryType == UITableViewCellAccessoryCheckmark) { [elements removeObject:element]; [favoriteGroups removeObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryNone]; } else { [elements addObject:element]; [favoriteGroups addObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryCheckmark]; } element.favoriteGroup = favoriteGroups; FavoriteGroup *favoriteGroup = [self.fetchedResultsController objectAtIndexPath:indexPath]; favoriteGroup.element = elements; [self.tableView deselectRowAtIndexPath:indexPath animated:YES]; }

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  • C++: Cannot convert from foo& to foo*

    - by Rosarch
    I have a method: odp(foo& bar); I'm trying to call it: foo baz; odp(&baz); I get a compiler error: error C2664: "odp" cannot convert parameter 1 from 'foo *' to 'foo &' What am I doing wrong? Aren't I passing in a reference to baz? UPDATE: Perhaps I have a misconception about the relationship between pointers and references. I thought that they were the same, except references couldn't be null. Is that incorrect?

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  • <audio> elements not working on WordPress

    - by dannystewart
    Hello all, I have a small WordPress site. I do a lot of audio work and I'm trying to post HTML5 audio clips in blog entries on WordPress. For some reason it isn't working. It might have something to do with the style I'm using on my WordPress site but I haven't been able to nail it down. I know my audio tags are valid, as they work elsewhere. Here's an example audio tag: <audio src="http://files.dannystewart.com/dom2008.mp3"></audio> And here's a page demonstrating it not working: http://www.dannystewart.com/html5-audio-test/ I'm quite sure this is something very simple that I've just missed, but any pointers would be appreciated. Thanks!

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  • LicenseChecker checkAccess leaks ServiceConnection

    - by Bill The Ape
    I am receiving this exception in LogCat every time I press the Back button in my app: Activity has leaked ServiceConnection com.android.vending.licensing.LicenseChecker@471cc039 that was originally bound here The code responsible for this leak in onCreate() is: mLicenseCheckerCallback = new MyLicenseCheckerCallback(); mChecker.checkAccess(mLicenseCheckerCallback); How do I get rid of this leak? I tried not assigning MyLicenseCheckerCallback to a member, thinking perhaps when the activity goes onPause() the reference to the callback is responsible for the leak: mChecker.checkAccess(new MyLicenseCheckerCallback()); But that didn't get rid of the leak. Update: Thanks to @zapl's comment below, I looked at Google's LicenseChecker.java: /** Unbinds service if necessary and removes reference to it. */ private void cleanupService() { if (mService != null) { try { mContext.unbindService(this); } catch (IllegalArgumentException e) { // Somehow we've already been unbound. This is a non-fatal error. Log.e(TAG, "Unable to unbind from licensing service (already unbound)"); } mService = null; } } At first I thought that I may be neglecting to call it, but I double-checked and I am calling mChecker.onDestroy(); in my activity's onDestroy(). I also checked onDestroy() in LicenseChecker.java and it is calling unbindService: /** * Inform the library that the context is about to be destroyed, so that * any open connections can be cleaned up. * <p> * Failure to call this method can result in a crash under certain * circumstances, such as during screen rotation if an Activity requests * the license check or when the user exits the application. */ public synchronized void onDestroy() { cleanupService(); mHandler.getLooper().quit(); } So, what is really going on? Is this a bug in LVL?

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  • ADO.NET Data Service -- non .NET consumers

    - by SwampyFox
    Has anyone come across an example of a non .Net consumer of an ADO.NET Data Service? I am on the second day of looking at what Astoria is and how it can be used. I am also trying to answer why would I use this instead of a web service? After getting my examples running, I kind get the RESTful approach to getting data out the system. And, plugging it into a .net client is incredibly easy. But, then I wondered how a non-.NET consumer would go about it. Any ideas (pointers) definitely appreciated...

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  • Can't get DataGridView to refresh over Linq to SQL (WinForm)

    - by GringoFrenzy
    Very strange situation here: I'm using L2S to populate a DataGridView. Code follows: private void RefreshUserGrid() { var UserQuery = from userRecord in this.DataContext.tblUsers orderby userRecord.DisplayName select userRecord; UsersGridView.DataSource = UserQuery; //I have also tried //this.UserBindingSource.DataSource = UserQuery; //UsersGridView.Datasource = UserBindingSource; UsersGridView.Columns[0].Visible = false; } Whenever I use L2S to Add/Delete records from the database, the GridView refreshes perfectly well. However, if someone is editing the grid and makes a mistake, I want them to be able to hit a refresh button and have their mistakes erased by reloading from the datasource. For the life of me, I can't get it to work. The code I am currently using on my refresh button is this: private void button1_Click(object sender, EventArgs e) { this.DataContext.Refresh(RefreshMode.OverwriteCurrentValues); RefreshUserGrid(); } But the damn GridView remains unaffected. All that happens is the selected row becomes unselected. I have tried .Refresh(), .Invalidate(), I've tried changing the DataSource to NULL and back again (all suggestions from similar posts here)....none of it works. The only time the Grid refreshes is if I restart the app. I must be missing something fundamental, but I'm totally stumped and so are my colleagues. Any ideas? Thanks!

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  • How to receive a datastream from a device on your computer, in C#

    - by WebDevHobo
    I plan to build a small audio-recorder app in C#. My laptop has a built in Microphone that's always active, so I want to use that as an early-stage test. I would simply start recording, save the file as a .wav or even use the LAME dll to make it into an MP3. The problem is, I don't know how to contact that microphone. Do I use a library that can detect a device, or do I just catch a stream of bytes from the port that the device is on? I don't have any experience with receiving data from connected devices. I suppose that I'll need to enter all the data into a byte array and then Serialize that into a WAV file, but I'm not sure. Can I get some pointers on this subject?

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  • MinMax Heap implementation without an array

    - by user576531
    Hi. I found lots of MinMax Heap implementations, that were storing data in an array. It is realy easy to implement, that is way I am looking for something different. I want to create a MinMax Heap using only elements of the Heap with pointers to left child and right child (and afcourse a key to compare). So the Heap have only pointer to the root object (min level), and a root object have a pointer to his children (max level) and so on. I know how to insert a new object (finding a proper path by using binary represenation of int depending on Heap size), but I don't know how to implement the rest (push up (down) the element, find parent or grandparent). Thx for help

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  • Flex/Actionscript image display problem.

    - by IanH
    I'm trying to extend the Image class but hit a problem that I can't get past. I have a private image (img) that loads an image and a function that takes that image and copies it onto the parent. The debug function "copyit2" displays the image fine (so I know it's loaded OK). But the function "copyit" doesn't work - it just displays a white rectangle. I can't see how to make copyit work so that the original image is copied to the BitmapData and then subsequenty copied onto the parent? (The idea is to do some processing on the Bitmap data before it is displayed, although this isn't shown here to keep the example simple.) I suspect it is something to do with the security of loading images, but I'm loading it from the same server as the application is run from - so this shouldn't be a problem? Thanks for any help anyone can provide. Ian package zoomapackage { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.events.MouseEvent; import flash.geom.Matrix; import flash.geom.Point; import flash.geom.Rectangle; import flash.net.*; import mx.controls.Image; import mx.events.FlexEvent; public dynamic class Zooma extends Image { private var img:Image; public function copyit():void { var imgObj:BitmapData = new BitmapData(img.content.width, img.content.height, false); imgObj.draw(img); var matrix:Matrix = new Matrix(); this.graphics.beginBitmapFill(imgObj, matrix, false,true); this.graphics.drawRect(0, 0, this.width , this.height); this.graphics.endFill(); } public function copyit2():void { this.source = img.source; } public function Zooma() { super(); img = new Image(); img.load("http://localhost/Koala.jpg"); } } }

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  • My C# UploadFile method successfully uploads a file, but then my UI hangs...

    - by kyrathaba
    I have a simple WinForms test application in C#. Using the following method, I'm able to upload a file when I invoke the method from my button's Click event handler. The only problem is: my Windows Form "freezes". I can't close it using the Close button. I have to end execution from within the IDE (Visual C# 2010 Express edition). Here are the two methods: public void UploadFile(string FullPathFilename) { string filename = Path.GetFileName(FullPathFilename); try { FtpWebRequest request = (FtpWebRequest)WebRequest.Create(_remoteHost + filename); request.Method = WebRequestMethods.Ftp.UploadFile; request.Credentials = new NetworkCredential(_remoteUser, _remotePass); StreamReader sourceStream = new StreamReader(FullPathFilename); byte[] fileContents = Encoding.UTF8.GetBytes(sourceStream.ReadToEnd()); request.ContentLength = fileContents.Length; Stream requestStream = request.GetRequestStream(); requestStream.Write(fileContents, 0, fileContents.Length); FtpWebResponse response = (FtpWebResponse)request.GetResponse(); response.Close(); requestStream.Close(); sourceStream.Close(); } catch (Exception ex) { MessageBox.Show(ex.Message, "Upload error"); } finally { } } which gets called here: private void btnUploadTxtFile_Click(object sender, EventArgs e) { string username = "my_username"; string password = "my_password"; string host = "ftp://mywebsite.com"; try { clsFTPclient client = new clsFTPclient(host + "/httpdocs/non_church/", username, password); client.UploadFile(Path.GetDirectoryName(Application.ExecutablePath) + "\\myTextFile.txt"); } catch (Exception ex) { MessageBox.Show(ex.Message, "Upload problem"); } }

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  • Simplest way to mix sequences of types with iostreams?

    - by Kylotan
    I have a function void write<typename T>(const T&) which is implemented in terms of writing the T object to an ostream, and a matching function T read<typename T>() that reads a T from an istream. I am basically using iostreams as a plain text serialisation format, which obviously works fine for most built-in types, although I'm not sure how to effectively handle std::strings just yet. I'd like to be able to write out a sequence of objects too, eg void write<typename T>(const std::vector<T>&) or an iterator based equivalent (although in practice, it would always be used with a vector). However, while writing an overload that iterates over the elements and writes them out is easy enough to do, this doesn't add enough information to allow the matching read operation to know how each element is delimited, which is essentially the same problem that I have with a single std::string. Is there a single approach that can work for all basic types and std::string? Or perhaps I can get away with 2 overloads, one for numerical types, and one for strings? (Either using different delimiters or the string using a delimiter escaping mechanism, perhaps.)

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  • java gui image problem : doesn't display in the background

    - by thegamer
    Hello, i have a query about why is my image not being displayed in my background of my program. I mean i did all the steps necessary and still it would'nt be displayed. The code runs perfectly but without having the image displayed. The directory is written in the good location of the image. I am using java with gui. If anyone could help me solve my problem, i would appreciate :) here is the code below: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class hehe extends JPanel{ public hehe(){ setOpaque(false); setLayout(new FlowLayout()); } public static void main (String args[]){ JFrame win = new JFrame("yooooo"); // it is automaticcally hidden JPanel mainPanel = new JPanel(new BorderLayout()); win.add(mainPanel); JLabel titleLabel = new JLabel("title boss"); titleLabel.setFont(new Font("Arial",Font.BOLD,18)); titleLabel.setForeground(Color.blue); mainPanel.add(titleLabel,BorderLayout.NORTH); win.setSize(382,269); // the dimensions of the image win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); win.setVisible(true); } public void paint(Graphics g) { Image a = Toolkit.getDefaultToolkit().getImage("C:\\Users\\andrea\\Desktop\\Gui\\car"); // car is the name of the image file and is in JPEG g.drawImage(a,0,0,getSize().width,getSize().height,this); super.paint(g); } }

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  • button and drop down controls events firing every alternate times

    - by Phani Kumar PV
    I am having a drop down list control and a button in user control. the button click event is registered dynamically. this event i sgetting fired every alternating time. dont know the reason why it is behaving so. later added the selected index changed to the drop down list control. this also is getting fired alternate times. the user control is invoked in a sharepoint web part. any pointers are greatly appreciated..

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  • android httpurlconnection [closed]

    - by user620451
    hi im new android developer i am trying to login to my asterisk server passing my username and password it works good but when i am trying to request anther url to the server after login i get access denied and i now the problem because the login connection has disconnected so i want a way to request to urls the first one is login to the server and the second is to do something else after login please help and thx anyway this is a part of my code i want to request this 2 url url1="http://192.168.1.7:8088/rawman?action=login&username=admin&secret=admin" url2="http://192.168.1.5:8088/rawman?action=updateconfig&reload=yes&srcfilename=users.conf&dstfilename=users.conf&Action-000000=newcat&Cat-000000=6001&Var-000000=&Value-000000=" public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv1 = (TextView) this.findViewById(R.id.display); ed1 = (EditText) this.findViewById(R.id.editText); bt1 = (Button) this.findViewById(R.id.submit); bt1.setOnClickListener(new OnClickListener() { public void onClick(View view) { { try{ ServerRequest(url1); ServerRequest(url2); } catch(Exception e) { Log.v("Exception", "Exception:"+e.getMessage()); } } } }); } public String ServerRequest(String serverString) throws MalformedURLException, IOException { String newFeed=serverString; StringBuilder response = new StringBuilder(); Log.v("server","server url:"+newFeed); URL url = new URL(newFeed); HttpURLConnection httpconn = (HttpURLConnection) url.openConnection(); if(httpconn.getResponseCode()==HttpURLConnection.HTTP_OK) { BufferedReader input = new BufferedReader( new InputStreamReader(httpconn.getInputStream()), 8192); String strLine = null; while ((strLine = input.readLine()) != null) { response.append(strLine); } input.close(); } tv1.settext(response); return response.toString(); }

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  • C: Fifo between threads, writing and reading strings

    - by Yonatan
    Hello once more dear internet, I writing a small program that among other things, writes a log file of commands received. to do that, I want to use a thread that all it should do is just attempt to read from a pipe, while the main thread will write into that pipe whenever it should. Since i don't know the length of each string command, i thought about writing and reading the pointer to the char buf[MAX_MESSAGE_LEN]. Since what i've tried so far doesn't work, i'll post my best effort :P char str[] = "hello log thread 123456789 10 11 12 13 14 15 16 17 18 19\n"; if (pipe(pipe_fd) != 0) return -1; pthread_t log_thread; pthread_create(&log_thread,NULL, log_thread_start, argv[2]); success_write = 0; do { write(pipe_fd[1],(void*)&str,sizeof(char*)); } while (success_write < sizeof(char*)); and the thread does this: char buffer[MAX_MSGLEN]; int success_read; success_read = 0; //while(1) { do { success_read += read(pipe_fd[0],(void*)&buffer, sizeof(char*)); } while (success_read < sizeof(char*)); //} printf("%s",buffer); (Sorry if this doesn't indent, i can't seem to figure out this editor...) oh, and pipe_fd[2] is a global parameter. So, any help with this, either by the way i thought of, or another way i could read strings without knowing the length, would be much appreciated. On a side note, i'm working on Eclipse IDE C/C++, version 1.2.1 and i can't seem to set up the compiler so it will link the pthread library to my project. I've resorted to writing my own Makefile to make it (pun intended :P) work. Anyone knows what to do ? i've looked online, but all i find are solutions that are probably good on an older version because the tabs and option keys are different. Anyways, Thanks a bunch internet ! Yonatan

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  • Explanation of `self` usage during dealloc?

    - by Greg
    I'm trying to lock down my understanding of proper memory management within Objective-C. I've gotten into the habit of explicitly declaring self.myProperty rather than just myProperty because I was encountering occasional scenarios where a property would not be set to the reference that I intended. Now, I'm reading Apple documentation on releasing IBOutlets, and they say that all outlets should be set to nil during dealloc. So, I put this in place as follows and experienced crashes as a result: - (void)dealloc { [self.dataModel close]; [self.dataModel release], self.dataModel = nil; [super dealloc]; } So, I tried taking out the "self" references, like so: - (void)dealloc { [dataModel close]; [dataModel release], dataModel = nil; [super dealloc]; } This second system seems to work as expected. However, it has me a bit confused. Why would self cause a crash in that case, when I thought self was a fairly benign reference more used as a formality than anything else? Also, if self is not appropriate in this case, then I have to ask: when should you include self references, and when should you not?

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  • Java program using a class from a JAR file

    - by Myn
    Hi guys, I'll try to phrase this as best I can. I have a program which has an API-like functionality - it uses reflection to dynamically call methods from within a class. In this instance: Server.java public static void main(String[] args) { Class<?> clazz = Class.forName("DiHandler"); StHandler out = (StHandler) clazz; out.read(); DiHandler.java // implements StHandler import edu.ds.*; public void read() { Ds aType = new Ds(); aType = "134"; } So DiHandler has a method read() which can contain anything, it doesn't matter to Server.java after compile time. My problem is: DiHandler.java uses the class Ds from a JAR file. When I'm working on DiHandler.java in Eclipse (in a separate project from the project Server.java is in) I can add this JAR without a problem. But when I move DiHandler.class, after it's compiled, to be used by Server.class, how can it still use the JAR file? I hope this makes some sense, I suppose another way to phrase it would be how can I allow DiHandler to call on a class from the JAR without editing the classpath? Thanks very much in advance and sorry for any confusion or poor phrasing, I can only offer thanks and the customary offer of a pint for any assistance. M

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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