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  • Java reduce CPU usage

    - by steve
    Greets- We gots a few nutters in work who enjoy using while(true) { //Code } in their code. As you can imagine this maxes out the CPU. Does anyone know ways to reduce the CPU utilization so that other people can use the server as well. The code itself is just constantly polling the internet for updates on sites. Therefore I'd imagine a little sleep method would greatly reduce the the CPU usage. Also all manipulation is being done in String objects (Java) anyone know how much StringBuilders would reduce the over head by? Thanks for any pointers

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  • <h:selectOneMenu> ValueChangeListener Problem

    - by Ehsun
    I have two <h:selectOneMenu> tags on my form like this: <h:outputText value="#{lbls.incomeType}:"/> <h:selectOneMenu id="incomeType" label="#{lbls.incomeType}" onchange="submit();" valueChangeListener="#{price.earnTypeValueChanged}" immediate="true"> <f:selectItems value="#{price.earnTypes}"/> <f:converter converterId="ir.khorasancustoms.EarnTypeConverter"/> </h:selectOneMenu> <h:message for="incomeType" infoClass="info" errorClass="error" warnClass="warning" fatalClass="fatal"/> <h:outputText value="#{lbls.earnAttribute}:"/> <h:selectOneMenu id="earnAttribute" label="#{lbls.earnAttribute}" value="#{price.price.earnAttribute}"> <f:selectItems value="#{price.earnAttributes}"/> <f:converter converterId="ir.khorasancustoms.EarnAttributeConverter"/> </h:selectOneMenu> <h:message for="incomeType" infoClass="info" errorClass="error" warnClass="warning" fatalClass="fatal"/> <h:messages globalOnly="true" layout="table" infoClass="info" warnClass="warning" errorClass="error" fatalClass="fatal"/> <h:button value="#{lbls.cancel}" outcome="index"/> <h:commandButton value="#{lbls.ok}" action="#{price.save}"/> the handler in the bean looks like this: public void earnTypeValueChanged(ValueChangeEvent event) { EarnType newEarnType = (EarnType) event.getNewValue(); earnAttributes = newEarnType.getAttributes(); FacesContext.getCurrentInstance().renderResponse(); } Everything works fine, except the user needs to press the OK button twice because the first one fires the earnTypeValueChanged. How is that caused and how can I fix it? Update 1: public void earnTypeValueChanged(ValueChangeEvent event) { EarnType oldEarnType = (EarnType) event.getOldValue(); EarnType newEarnType = (EarnType) event.getNewValue(); earnAttributes = newEarnType.getAttributes(); if (!newEarnType.equals(oldEarnType)) { FacesContext.getCurrentInstance().renderResponse(); } }

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  • Spinner setonitemselectedlistener is not called

    - by Gabrielle
    I have a strange problem. I need to do something when an item from spinner is selected. Here is my code : language = (Spinner) findViewById(R.id.current_language_text); ArrayAdapter adapter = new ArrayAdapter(this, com.Orange.R.layout.my_spinner_textview, languages); adapter.setDropDownViewResource(com.Orange.R.layout.multiline_spinner_dropdown_item); language.setAdapter(adapter); language.setSelection(Integer.valueOf(language_id) - 1); language.setOnItemSelectedListener(new OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> parentView, View selectedItemView, int position, long id) { System.out.println("position "+position); Toast.makeText(Settings.this, "Hello Toast",Toast.LENGTH_SHORT).show(); } @Override public void onNothingSelected(AdapterView<?> parentView) { // your code here } }); The problem is that onItemSelectedListener is not called. I put System.out.println in onItemSelected() but I don't get it in LogCat. I tried with Toast, and I get the same, it doesn't appear. Every time I select an item from spinner, in LogCat I get this warning : Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@2b1dabd0 Any idea why onItemSelectedListener is not called ?

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  • sum of square of each elements in the vector using for_each

    - by pierr
    Hi, As the function accepted by for_each take only one parameter (the element of the vector), I have to define a static int sum = 0 somewhere so that It can be accessed after calling the for_each . I think this is awkward. Any better way to do this (still use for_each) ? #include <algorithm> #include <vector> #include <iostream> using namespace std; static int sum = 0; void add_f(int i ) { sum += i * i; } void test_using_for_each() { int arr[] = {1,2,3,4}; vector<int> a (arr ,arr + sizeof(arr)/sizeof(arr[0])); for_each( a.begin(),a.end(), add_f); cout << "sum of the square of the element is " << sum << endl; } In Ruby, We can do it this way: sum = 0 [1,2,3,4].each { |i| sum += i*i} #local variable can be used in the callback function puts sum #=> 30 Would you please show more examples how for_each is typically used in practical programming (not just print out each element)? Is it possible use for_each simulate 'programming pattern' like map and inject in Ruby (or map /fold in Haskell). #map in ruby >> [1,2,3,4].map {|i| i*i} => [1, 4, 9, 16] #inject in ruby [1, 4, 9, 16].inject(0) {|aac ,i| aac +=i} #=> 30 EDIT: Thank you all. I have learned so much from your replies. We have so many ways to do the same single thing in C++ , which makes it a little bit difficult to learn. But it's interesting :)

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  • C header file won't compile with C, but will with C++.

    - by Leif Andersen
    I have the following chunk of a header file BKE_mesh.h: /* Connectivity data */ typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface, const int totvert, const int totface); void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); Note that the header file was prepared for the possibility of being used in a C++ file, as it had: #ifdef __cplusplus extern "C" { #endif at the top of the file, and the needed finish at the bottom. But the class implementing it was written in C. Next, whenever I try to #include the header file, I get an odd error. If the file has a .cpp extension, it compiles just fine, no complaints whatsoever. However, if I do: #include "BKE_mesh.h" inside of a file with a .c extension, I get the following errors: expected ')' before '*' token for the two last functions, in specific, the variable: ListBase **map in both classes. (Note that earlier in the header file, it declared, but not defined ListBase). So, my question is: why is this valid C++ code, but not C code? Thank you.

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  • get and set for class in model - MVC 2 asp.net

    - by bergin
    Hi there, I want to improve the program so it has a proper constructor but also works with the models environment of MVC. I currently have: public void recordDocument(int order_id, string filename, string physical_path, string slug, int bytes) { ArchiveDocument doc = new ArchiveDocument(); doc.order_id = order_id; doc.filename = filename; doc.physical_path = physical_path; doc.slug = slug; doc.bytes = bytes; db.ArchiveDocuments.InsertOnSubmit(doc); } This obviously should be a constructor and should change to the leaner: public void recordDocument(ArchiveDocument doc) { db.ArchiveDocuments.InsertOnSubmit(doc); } with a get & set somewhere else - not sure of the syntax - do I create a partial class? so: creating in the somewhere repository - ArchiveDocument doc = new ArchiveDocument(order_id, idTaggedFilename, physical_path, slug, bytes); and then: namespace ordering.Models { public partial class ArchiveDocument { int order_id, string filename, string physical_path, string slug, int bytes; public archiveDocument(int order_id, string filename, string physical_path, string slug, int bytes){ this.order_id = order_id; etc } } How should I alter the code?

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  • Getting values from pro files in Qt

    - by user249490
    Hi, I am using Qt 4.5 in Windows XP. My pro file has the variable VERSION = 1.0. Now i need to read this variable and get its value (1.0) from the source code. So that I don't have to maintain another variable for version inside my source code. I just read from the pro file and update it. So that the value remains consistent all over my project. Is it possible? Any pointers regarding this are welcome..

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  • Why does my SQL database not work in Android?

    - by user1426967
    In my app a click on an image button brings you to the gallery. After clicking on an image I want to call onActivityResult to store the image path. But it does not work. In my LogCat it always tells me that it crashes when it tries to save the image path. Can you find the problem? My onActivityResult method: mImageRowId = savedInstanceState != null ? savedInstanceState.getLong(ImageAdapter.KEY_ROWID) : null; @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if(requestCode == PICK_FROM_FILE && data != null && data.getData() != null) { Uri uri = data.getData(); if(uri != null) { Cursor cursor = getContentResolver().query(uri, new String[] { android.provider.MediaStore.Images.ImageColumns.DATA}, null, null, null); cursor.moveToFirst(); String image = cursor.getString(0); cursor.close(); if(image != null) { // HERE IS WHERE I WANT TO SAVE THE IMAGE. HERE MUST BE THE ERROR! if (mImageRowId == null) { long id = mImageHelper.createImage(image); if (id > 0) { mImageRowId = id; } } // Set the image and display it in the edit activity Bitmap bitmap = BitmapFactory.decodeFile(image); mImageButton.setImageBitmap(bitmap); } } } } This is my onSaveInstanceState method: private static final Long DEF_ROW_ID = 0L; @Override protected void onSaveInstanceState(Bundle outState) { outState.putLong(ImageAdapter.KEY_ROWID, mImageRowId != null ? mImageRowId : DEF_ROW_ID); super.onSaveInstanceState(outState); } This is a part from my DbAdapter: public long createImage(String image) { ContentValues cv = new ContentValues(); cv.put(KEY_IMAGE, image); return mImageDb.insert(DATABASE_TABLE, null, cv); }

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  • WPF app startup problems

    - by Dave
    My brain is all over the map trying to fully understand Unity right now. So I decided to just dive in and start adding it in a branch to see where it takes me. Surprisingly enough (or maybe not), I am stuck just getting my darn Application to load properly. It seems like the right way to do this is to override OnStartup in App.cs. I've removed my StartupUri from App.xaml so it doesn't create my GUI XAML. My App.cs now looks something like this: public partial class App : Application { private IUnityContainer container { get; set; } protected override void OnStartup(StartupEventArgs e) { container = new UnityContainer(); GUI gui = new GUI(); gui.Show(); } protected override void OnExit(ExitEventArgs e) { container.Dispose(); base.OnExit(e); } } The problem is that nothing happens when I start the app! I put a breakpoint at the container assignment, and it never gets hit. What am I missing? App.xaml is currently set to ApplicationDefinition, but I'd expect this to work because some sample Unity + WPF code I'm looking at (from Codeplex) does the exact same thing, except that it works! I've also started the app by single-stepping, and it eventually hits the first line in App.xaml. When I step into this line, that's when the app just starts "running", but I don't see anything (and my breakpoint isn't hit). If I do the exact same thing in the sample application, stepping into App.xaml puts me right into OnStartup, which is what I'd expect to happen. Argh! Is it a Bad Thing to just put the Unity construction in my GUI's Window_Loaded event handler? Does it really need to be at the App level?

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  • Pass arguments to a parameter class object

    - by David R
    This is undoubtedly a simple question. I used to do this before, but it's been around 10 years since I worked in C++ so I can't remember properly and I can't get a simple constructor call working. The idea is that instead of parsing the args in main, main would create an object specifically designed to parse the arguments and return them as required. So: Parameters params = new Parameters(argc, argv) then I can call things like params.getfile() Only problem is I'm getting a complier error in Visual Studio 2008 and I'm sure this is simple, but I think my mind is just too rusty. What I've got so far is really basic: In the main: #include "stdafx.h" #include "Parameters.h" int _tmain(int argc, _TCHAR* argv[]) { Parameters params = new Parameters(argc, argv); return 0; } Then in the Parameters header: #pragma once class Parameters { public: Parameters(int, _TCHAR*[]); ~Parameters(void); }; Finally in the Parameters class: include "Stdafx.h" #include "Parameters.h" Parameters::Parameters(int argc, _TCHAR* argv[]) { } Parameters::~Parameters(void) { } I would appreciate if anyone could see where my ageing mind has missed the really obvious. Thanks in advance.

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  • ASP .NET Button event handlers do not fire on the first click, but on the second click after a PostB

    - by John
    Background: I am customizing an existing ASP .NET / C# application. It has it's own little "framework" and conventions for developers to follow when extending/customizing its functionality. I am currently extending some of it's administrative functionality, to which the framework provides a contract to enforce implementation of the GetAdministrationInterface() method, which returns System.Web.UI.Control. This method is called during the Page_Load() method of the page hosting the GUI interface. Problem: I have three buttons in my GUI, each of which have been assigned an Event Handler. My administration GUI loads up perfectly fine, but clicking any of the buttons doesn't do what I expect them to do. However, when I click them a second time, the buttons work. I placed breakpoints at the beginning of each event handler method and stepped through my code. On the first click, none of the event handlers were triggered. On the second click, they fired. Any ideas? Example of Button Definition (within GetAdministrationInterface) public override Control GetAdministrationInterface() { // more code... Button btn = new Button(); btn.Text = "Click Me!"; btn.Click += new EventHandler(Btn_Click); // more code... } Example of Event Handler Method Definition void Btn_Click(object sender, EventArgs e) { // Do Something } Page_Load Method that calls GetAdministrationInterface protected void Page_Load(object sender, System.EventArgs e) { if (!Page.IsAsync) { List<AdministrationInterface> interfaces = <DATABASE CALL>; foreach(AdministrationInteface ai in interfaces) { placeholderDiv.Controls.Add(ai.GetAdministrationInterface()); } } }

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  • N3WB Question: passing objects in java?

    - by Adam Outler
    Hello, I am new at java. I am doing the following: Read from file, then put data into a variable. checkToken = lineToken.nextToken(); processlinetoken() } But then when I try to process it... public static void readFile(String fromFile) throws IOException { BufferedReader reader = new BufferedReader(new FileReader(fromFile)); String line = null; while ((line=reader.readLine()) != null ) { if (line.length() >= 2) { StringTokenizer lineToken = new StringTokenizer (line); checkToken = lineToken.nextToken(); ...... But here's where I come into a problem. public static void processlinetoken() checkToken=lineToken.nextToken(); } it fails out. Exception in thread "main" java.lang.Error: Unresolved compilation problem: The method nextToken() is undefined for the type String at testread.getEngineLoad(testread.java:243) at testread.readFile(testread.java:149) at testread.main(testread.java:119) so how do I get this to work? It seems to pass the variable, but nothing after the . works.

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  • How should I organize my Java GUI?

    - by Spencer
    I'm creating a game in Java for fun and I'm trying to decide how to organize my classes for the GUI. So far, all the classes with only the swing components and layout (no logic) are in a package called "ui". I now need to add listeners (i.e. ActionListener) to components (i.e. button). The listeners need to communicate with the Game class. Currently I have: Game.java - creates the frame add panels to it import javax.swing.; import ui.; public class Game { private JFrame frame; Main main; Rules rules; Game() { rules = new Rules(); frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); main = new Main(); frame.setContentPane(main.getContentPane()); show(); } void show() { frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } public static void main(String[] args) { new Game(); } } Rules.java - game logic ui package - all classes create new panels to be swapped out with the main frame's content pane Main.java (Main Menu) - creates a panel with components Where do I now place the functionality for the Main class? In the game class? Separate class? Or is the whole organization wrong? Thanks

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  • Detect Application Shutdown in C# NET?

    - by Michael Pfiffer
    I am writing a small console application (will be ran as a service) that basically starts a Java app when it is running, shuts itself down if the Java app closes, and shuts down the Java app if it closes. I think I have the first two working properly, but I don't know how to detect when the .NET application is shutting down so that I can shutdown the Java app prior to that happening. Google search just returns a bunch of stuff about detecting Windows shutting down. Can anyone tell me how I can handle that part and if the rest looks fine? namespace MinecraftDaemon { class Program { public static void LaunchMinecraft(String file, String memoryValue) { String memParams = "-Xmx" + memoryValue + "M" + " -Xms" + memoryValue + "M "; String args = memParams + "-jar " + file + " nogui"; ProcessStartInfo processInfo = new ProcessStartInfo("java.exe", args); processInfo.CreateNoWindow = true; processInfo.UseShellExecute = false; try { using (Process minecraftProcess = Process.Start(processInfo)) { minecraftProcess.WaitForExit(); } } catch { // Log Error } } static void Main(string[] args) { Arguments CommandLine = new Arguments(args); if (CommandLine["file"] != null && CommandLine["memory"] != null) { // Launch the Application LaunchMinecraft(CommandLine["file"], CommandLine["memory"]); } else { LaunchMinecraft("minecraft_server.jar", "1024"); } } } }

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  • Dividing a 9x9 2d array into 9 sub-grids (like in sudoku)? (C++)

    - by kevin
    I'm trying to code a sudoku solver, and the way I attempted to do so was to have a 9x9 grid of pointers that hold the address of "set" objects that posses either the solution or valid possible values. I was able to go through the array with 2 for loops, through each column first and then going to the next row and repeating. However, I'm having a hard time imagining how I would designate which sub-grid (or box, block etc) a specific cell belongs to. My initial impression was to have if statements in the for loops, such as if row < 2 (rows start at 0) & col < 2 then we're in the 1st block, but that seems to get messy. Would there be a better way of doing this?

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  • Function calls in virtual machine killing performance

    - by GenTiradentes
    I wrote a virtual machine in C, which has a call table populated by pointers to functions that provide the functionality of the VM's opcodes. When the virtual machine is run, it first interprets a program, creating an array of indexes corresponding to the appropriate function in the call table for the opcode provided. It then loops through the array, calling each function until it reaches the end. Each instruction is extremely small, typically one line. Perfect for inlining. The problem is that the compiler doesn't know when any of the virtual machine's instructions are going to be called, as it's decided at runtime, so it can't inline them. The overhead of function calls and argument passing is killing the performance of my VM. Any ideas on how to get around this?

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  • switch from glOrtho to gluPerspective

    - by Knitex
    I have a car draw at (0,0) and some obstacles set up but right now my main concern is switching from glPerspective to glOrtho and vice-versa. All that i get when i switch from perspective to ortho is a black screen. void myinit(){ glClearColor(0.0,0.0,0.0,0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(-5,5,3,backcarx,topcarx,0,0,0,1); } void menu(int id){ /*menu selects if you want to view it in ortho or perspective*/ if(id == 1){ glClear(GL_DEPTH_BUFFER_BIT); glViewport(0,0,ww,wh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2,100,-2,100,-1,1); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } if(id == 2){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); viewx = backcarx - 10; viewy = backcary - 10; gluLookAt(viewx,viewy,viewz,backcarx,topcarx,0,0,0,1); } } i've tried using the clear depth buffer and still doesnt work.

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  • ASP.Net MVC TDD using Moq

    - by Nicholas Murray
    I am trying to learn TDD/BDD using NUnit and Moq. The design that I have been following passes a DataService class to my controller to provide access to repositories. I would like to Mock the DataService class to allow testing of the controllers. There are lots of examples of mocking a repository passed to the controller but I can't work out how to mock a DataService class in this scenerio. Could someone please explain how to implement this? Here's a sample of the relevant code: [Test] public void Can_View_A_Single_Page_Of_Lists() { var dataService = new Mock<DataService>(); var controller = new ListsController(dataService); ... } namespace Services { public class DataService { private readonly IKeyedRepository<int, FavList> FavListRepository; private readonly IUnitOfWork unitOfWork; public FavListService FavLists { get; private set; } public DataService(IKeyedRepository<int, FavList> FavListRepository, IUnitOfWork unitOfWork) { this.FavListRepository = FavListRepository; this.unitOfWork = unitOfWork; FavLists = new FavListService(FavListRepository); } public void Commit() { unitOfWork.Commit(); } } } namespace MyListsWebsite.Controllers { public class ListsController : Controller { private readonly DataService dataService; public ListsController(DataService dataService) { this.dataService = dataService; } public ActionResult Index() { var myLists = dataService.FavLists.All().ToList(); return View(myLists); } } }

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  • Hit Testing with CALayer using the alpha properties of the CALayer contents.

    - by Charliehorse
    I'm writing a game for Mac using Cocoa. I'm currently implementing hit testing and have founds that CALayer offers hit testing, but does not seem to implement the alpha properties. As I have at times many CALayers stacked on top of each other, I really need to find a way to determine what the user actually meant to click on. I'm thinking if I could somehow get an array that contains pointers to all of the CALayers that contain the click point, I could filter through them some how. However the only way I've got so far to create the array is: NSMutableArray* anArrayOfLayers = [NSMutableArray array]; for (CALayer* aLayer in mapLayer.sublayers) { if ([aLayer containsPoint:mouseCoord]) [anArrayOfLayers addObject:aLayer]; } Then sort the array by the CALayer's z-values then go through checking if the pixel at location is alpha or not. However, between the sort and the alpha check this seems to be an incredible performance hog. (How would you even check the alpha?) Is there any way to do this?

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  • Why is PLINQ slower than LINQ for this code?

    - by Rob Packwood
    First off, I am running this on a dual core 2.66Ghz processor machine. I am not sure if I have the .AsParallel() call in the correct spot. I tried it directly on the range variable too and that was still slower. I don't understand why... Here are my results: Process non-parallel 1000 took 146 milliseconds Process parallel 1000 took 156 milliseconds Process non-parallel 5000 took 5187 milliseconds Process parallel 5000 took 5300 milliseconds using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace DemoConsoleApp { internal class Program { private static void Main() { ReportOnTimedProcess( () => GetIntegerCombinations(), "non-parallel 1000"); ReportOnTimedProcess( () => GetIntegerCombinations(runAsParallel: true), "parallel 1000"); ReportOnTimedProcess( () => GetIntegerCombinations(5000), "non-parallel 5000"); ReportOnTimedProcess( () => GetIntegerCombinations(5000, true), "parallel 5000"); Console.Read(); } private static List<Tuple<int, int>> GetIntegerCombinations( int iterationCount = 1000, bool runAsParallel = false) { IEnumerable<int> range = Enumerable.Range(1, iterationCount); IEnumerable<Tuple<int, int>> integerCombinations = from x in range from y in range select new Tuple<int, int>(x, y); return runAsParallel ? integerCombinations.AsParallel().ToList() : integerCombinations.ToList(); } private static void ReportOnTimedProcess( Action process, string processName) { var stopwatch = new Stopwatch(); stopwatch.Start(); process(); stopwatch.Stop(); Console.WriteLine("Process {0} took {1} milliseconds", processName, stopwatch.ElapsedMilliseconds); } } }

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  • iOS: display modal view over the top of a UIWebView

    - by Sly
    Is it possible to display a modal view over the top of a UIWebView? I have a UIViewController that loads a WebView. I then want to push a Modal View Controller over the top so that a modal view covers up the WebView temporarily... The WebView is working fine; here's how it's loaded in the View Controller: - (void)loadView { // Initialize webview and add as a subview to LandscapeController's view myWebView = [[[UIWebView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; myWebView.scalesPageToFit = YES; myWebView.autoresizesSubviews = YES; myWebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); myWebView.delegate = self; self.view = myWebView; } If I attempt to load a Modal View controller from within viewDidLoad, however, no modal view appears: - (void)viewDidLoad { [super viewDidLoad]; // Edit dcftable.html with updated figures NSMutableString *updated_html = [self _updateHTML:@"dcftable"]; // Load altered HTML file as an NSURL request [self.myWebView loadHTMLString:updated_html baseURL:nil]; // If user hasn't paid for dcftable, then invoke the covering modal view if (some_condition) { LandscapeCoverController *landscapeCoverController = [[[LandscapeCoverController alloc] init] autorelease ]; [self presentModalViewController:landscapeCoverController animated:YES]; } } I suspect that there's something that needs to be done with the UIWebView delegate to get it to receive the new modal view...but can't find any discussion or examples of this anywhere...again, the objective is to invoke a modal view that covers over the top of the WebView. Thanks for any thoughts in advance!

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  • Read from plist insted of Code array

    - by BoSoud
    Hi Guys am Using [URL="http://www.iphonesdkarticles.com/2009/01/uitableview-searching-table-view.html"]UITableView - Searching table view[/URL] its really nice easy tutorial but i really have bad time try to read from plist that what i did change - (void)viewDidLoad { [super viewDidLoad]; //Initialize the array. listOfItems = [[NSMutableArray alloc] init]; TableViewAppDelegate *AppDelegate = (TableViewAppDelegate *)[[UIApplication sharedApplication] delegate]; listOfItems = [AppDelegate.data objectForKey:@"Countries"]; //Initialize the copy array. copyListOfItems = [[NSMutableArray alloc] init]; //Set the title self.navigationItem.title = @"Countries"; //Add the search bar self.tableView.tableHeaderView = searchBar; searchBar.autocorrectionType = UITextAutocorrectionTypeNo; searching = NO; letUserSelectRow = YES; } and This How i read plist from My AppDelegate.m - (void)applicationDidFinishLaunching:(UIApplication *)application { NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString *DataPath = [Path stringByAppendingPathComponent:@"Data.plist"]; NSDictionary *tempDict = [[NSDictionary alloc] initWithContentsOfFile:DataPath]; self.data = tempDict; [tempDict release]; // Configure and show the window [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } and this my plist <plist version="1.0"> <dict> <key>Countries</key> <array> <array> <string>USA</string> </array> <dict/> </array> </dict> </plist> and i get this error *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFArray objectForKey:]: unrecognized selector sent to instance 0x1809dc0' help please am stock with this

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  • Why does this code sample produce a memory leak?

    - by citronas
    In the university we were given the following code sample and we were being told, that there is a memory leak when running this code. The sample should demonstrate that this is a situation where the garbage collector can't work. As far as my object oriented programming goes, the only codeline able to create a memory leak would be items=Arrays.copyOf(items,2 * size+1); The documentation says, that the elements are copied. Does that mean the reference is copied (and therefore another entry on the heap is created) or the object itself is being copied? As far as I know, Object and therefore Object[] are implemented as a reference type. So assigning a new value to 'items' would allow the garbage collector to find that the old 'item' is no longer referenced and can therefore be collected. In my eyes, this the codesample does not produce a memory leak. Could somebody prove me wrong? =) import java.util.Arrays; public class Foo { private Object[] items; private int size=0; private static final int ISIZE=10; public Foo() { items= new Object[ISIZE]; } public void push(final Object o){ checkSize(); items[size++]=o; } public Object pop(){ if (size==0) throw new ///... return items[--size]; } private void checkSize(){ if (items.length==size){ items=Arrays.copyOf(items,2 * size+1); } } }

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  • iPhone scrolling the view up when keyboard is open

    - by Rob
    I understand that this problem is incredibly common and I have read through quite a few answers but am having trouble understanding how the code works. This works: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } In this example, txtLeaveAddy is the very first UITextField that is hidden by the keyboard and it works like a charm. As I cycle through the text fields on the screen it scrolls up when the user enters into that txtLeaveAddyLine1 field. However, when I try to add the fields below the txtLeaveAddyLine1 field - nothing happens. For example: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } if ([sender isEqual:txtLeaveAddyLine2]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } Am I not using this function correctly?

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  • WebGL pass array shader

    - by user987058
    I'm new to WebGL and I'm facing some problems of the shaders. I wanna do multiple light sources in the scene. I searched online and knew that in WebGL, you can't pass an array into the fragment shader, so the only way is use the texture. Here is the problem I can't figure out. First, I create a 32x32 texture using the following code: var pix = []; for(var i=0;i<32;i++) { for(var j=0;j<32;j++) pix.push(0.8,0.8,0.1); } gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, lightMap); gl.pixelStorei(gl.UNPACK_ALIGNMENT,1); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 32,32,0, gl.RGB, gl.UNSIGNED_BYTE,new Float32Array(pix)); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.uniform1i(g_loader.program.set_uniform["u_texture2"],0); But however, when I tried to access the texture in the shader: [Fragment Shader] varying vec2 v_texcoord; uniform sampler2D u_texture2; void main(void) { vec3 lightLoc = texture2D(u_texture, v_texcoord).rgb; gl_FragData[0] = vec4(lightLoc,1.0); } The result is totally black. Is there anyone knows how to acces or create the texture correctly?

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