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  • Flash CS4 Actionscript 3.0 --- Make my script loop!

    - by Ross
    Here is my script... all I want to do is have it continuously loop! import fl.transitions.Tween; import fl.transitions.easing.*; yourwebsite_mc.visible=false; var uptodateFadeTween=new Tween(uptodate_mc,"alpha",Strong.easeOut,0,1,3,true); var uptodateRotateTween=new Tween(uptodate_mc,"rotation",Strong.easeOut,360,0,3,true); var uptodateXTween:Tween=new Tween(uptodate_mc,"x",Strong.easeOut,-250,200,3,true); var uptodateDone:Timer=new Timer(3000,1); uptodateDone.addEventListener(TimerEvent.TIMER, timerDoneF); uptodateDone.start(); function timerDoneF(e:TimerEvent):void { var uptodateYTween:Tween=new Tween(uptodate_mc,"y",Strong.easeOut,129,-150,3,true); } var uptodateFlyUp:Timer=new Timer(3500,1); uptodateFlyUp.addEventListener(TimerEvent.TIMER, timerDoneG); uptodateFlyUp.start(); function timerDoneG(e:TimerEvent):void { yourwebsite_mc.visible=true; var yourwebsiteXTween:Tween=new Tween(yourwebsite_mc,"x",Strong.easeOut,-200,450,1.5,true); }

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  • Having 'mvn deploy' in Hudson's build goals and the standard approach of releasing

    - by user68759
    I set up Hudson for my project with the build goals mvn clean deploy site:site, run a build every midnight and whenever there are new changes. One thing I have been wondering is whether I should include deploy in the build goals because it could happen that if I had just released version 1.0.0 of my project (I've changed the pom to be version 1.0.0 and committed it) but not yet increased the version number to 1.0.1-SNAPSHOT for several days, I could end up with multiple different 1.0.0 builds being deployed at different times. But I've seen people are using deploy in their Hudson's build goals - I wonder how they deal with this issue. What's the correct way of doing a release with Maven actually? Thanks for any pointers!

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  • malloc hangs in Linux

    - by Rahul
    I am using Linux on a 16 G with 2 quad core CPU. There are 8 processes which are doing some work (CPU intensive/network i/o). Out of which 4 have a memory leak (These are test conditions so no problem in having leaks here). Total space is occupied by all processes is around 15.4 G only 200 MB is free in system. Things are fine for some hours. But after that malloc hangs (for a process which doesn't have a memory leak). Its stuck for for more than 4 minutes (Note CPU is not 100% but io has gone up signficantly). Now there is no problem in the hanged process. (It has not corrupted the memory). What malloc is doing? (is it tryibg to defragment or builidng up swap space).I am using SUSE 10. Any pointers?

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  • Java constructor using generic types

    - by Beer Me
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method breweryMethod() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // breweryMethod() is an instance method // of Brewery, of which <T> is a subclass (right?) c.breweryMethod(); // "The method breweryMethod() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void brewerySubClassMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

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  • Java reduce CPU usage

    - by steve
    Greets- We gots a few nutters in work who enjoy using while(true) { //Code } in their code. As you can imagine this maxes out the CPU. Does anyone know ways to reduce the CPU utilization so that other people can use the server as well. The code itself is just constantly polling the internet for updates on sites. Therefore I'd imagine a little sleep method would greatly reduce the the CPU usage. Also all manipulation is being done in String objects (Java) anyone know how much StringBuilders would reduce the over head by? Thanks for any pointers

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  • VB.NET: SQLite to MSSQL

    - by user1736785
    I have a vb.net project that uses a SQLite database. I do this by using dataset/table adapters. The client is happy and all works well. However I have just heard that they plan on providing this product to another customer that wishes to use their MSSQL database. So I am writing this post so I can mentally prepare for this before I begin. I am not a database pro and have really enjoyed the simplicity of setting up and managing an SQLite database. So any ideas on the easiest way to support MSSQL as well? I am happy to run them parallel to each other. Can I just make a separate service / middleware that syncs the SQLite database to the MSSQL on a timer and does not care about what the main app is up to? Any pointers are appreciated.

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  • Why is PLINQ slower than LINQ for this code?

    - by Rob Packwood
    First off, I am running this on a dual core 2.66Ghz processor machine. I am not sure if I have the .AsParallel() call in the correct spot. I tried it directly on the range variable too and that was still slower. I don't understand why... Here are my results: Process non-parallel 1000 took 146 milliseconds Process parallel 1000 took 156 milliseconds Process non-parallel 5000 took 5187 milliseconds Process parallel 5000 took 5300 milliseconds using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace DemoConsoleApp { internal class Program { private static void Main() { ReportOnTimedProcess( () => GetIntegerCombinations(), "non-parallel 1000"); ReportOnTimedProcess( () => GetIntegerCombinations(runAsParallel: true), "parallel 1000"); ReportOnTimedProcess( () => GetIntegerCombinations(5000), "non-parallel 5000"); ReportOnTimedProcess( () => GetIntegerCombinations(5000, true), "parallel 5000"); Console.Read(); } private static List<Tuple<int, int>> GetIntegerCombinations( int iterationCount = 1000, bool runAsParallel = false) { IEnumerable<int> range = Enumerable.Range(1, iterationCount); IEnumerable<Tuple<int, int>> integerCombinations = from x in range from y in range select new Tuple<int, int>(x, y); return runAsParallel ? integerCombinations.AsParallel().ToList() : integerCombinations.ToList(); } private static void ReportOnTimedProcess( Action process, string processName) { var stopwatch = new Stopwatch(); stopwatch.Start(); process(); stopwatch.Stop(); Console.WriteLine("Process {0} took {1} milliseconds", processName, stopwatch.ElapsedMilliseconds); } } }

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  • WPF app startup problems

    - by Dave
    My brain is all over the map trying to fully understand Unity right now. So I decided to just dive in and start adding it in a branch to see where it takes me. Surprisingly enough (or maybe not), I am stuck just getting my darn Application to load properly. It seems like the right way to do this is to override OnStartup in App.cs. I've removed my StartupUri from App.xaml so it doesn't create my GUI XAML. My App.cs now looks something like this: public partial class App : Application { private IUnityContainer container { get; set; } protected override void OnStartup(StartupEventArgs e) { container = new UnityContainer(); GUI gui = new GUI(); gui.Show(); } protected override void OnExit(ExitEventArgs e) { container.Dispose(); base.OnExit(e); } } The problem is that nothing happens when I start the app! I put a breakpoint at the container assignment, and it never gets hit. What am I missing? App.xaml is currently set to ApplicationDefinition, but I'd expect this to work because some sample Unity + WPF code I'm looking at (from Codeplex) does the exact same thing, except that it works! I've also started the app by single-stepping, and it eventually hits the first line in App.xaml. When I step into this line, that's when the app just starts "running", but I don't see anything (and my breakpoint isn't hit). If I do the exact same thing in the sample application, stepping into App.xaml puts me right into OnStartup, which is what I'd expect to happen. Argh! Is it a Bad Thing to just put the Unity construction in my GUI's Window_Loaded event handler? Does it really need to be at the App level?

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  • Read from plist insted of Code array

    - by BoSoud
    Hi Guys am Using [URL="http://www.iphonesdkarticles.com/2009/01/uitableview-searching-table-view.html"]UITableView - Searching table view[/URL] its really nice easy tutorial but i really have bad time try to read from plist that what i did change - (void)viewDidLoad { [super viewDidLoad]; //Initialize the array. listOfItems = [[NSMutableArray alloc] init]; TableViewAppDelegate *AppDelegate = (TableViewAppDelegate *)[[UIApplication sharedApplication] delegate]; listOfItems = [AppDelegate.data objectForKey:@"Countries"]; //Initialize the copy array. copyListOfItems = [[NSMutableArray alloc] init]; //Set the title self.navigationItem.title = @"Countries"; //Add the search bar self.tableView.tableHeaderView = searchBar; searchBar.autocorrectionType = UITextAutocorrectionTypeNo; searching = NO; letUserSelectRow = YES; } and This How i read plist from My AppDelegate.m - (void)applicationDidFinishLaunching:(UIApplication *)application { NSString *Path = [[NSBundle mainBundle] bundlePath]; NSString *DataPath = [Path stringByAppendingPathComponent:@"Data.plist"]; NSDictionary *tempDict = [[NSDictionary alloc] initWithContentsOfFile:DataPath]; self.data = tempDict; [tempDict release]; // Configure and show the window [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } and this my plist <plist version="1.0"> <dict> <key>Countries</key> <array> <array> <string>USA</string> </array> <dict/> </array> </dict> </plist> and i get this error *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFArray objectForKey:]: unrecognized selector sent to instance 0x1809dc0' help please am stock with this

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  • ASP .NET Button event handlers do not fire on the first click, but on the second click after a PostB

    - by John
    Background: I am customizing an existing ASP .NET / C# application. It has it's own little "framework" and conventions for developers to follow when extending/customizing its functionality. I am currently extending some of it's administrative functionality, to which the framework provides a contract to enforce implementation of the GetAdministrationInterface() method, which returns System.Web.UI.Control. This method is called during the Page_Load() method of the page hosting the GUI interface. Problem: I have three buttons in my GUI, each of which have been assigned an Event Handler. My administration GUI loads up perfectly fine, but clicking any of the buttons doesn't do what I expect them to do. However, when I click them a second time, the buttons work. I placed breakpoints at the beginning of each event handler method and stepped through my code. On the first click, none of the event handlers were triggered. On the second click, they fired. Any ideas? Example of Button Definition (within GetAdministrationInterface) public override Control GetAdministrationInterface() { // more code... Button btn = new Button(); btn.Text = "Click Me!"; btn.Click += new EventHandler(Btn_Click); // more code... } Example of Event Handler Method Definition void Btn_Click(object sender, EventArgs e) { // Do Something } Page_Load Method that calls GetAdministrationInterface protected void Page_Load(object sender, System.EventArgs e) { if (!Page.IsAsync) { List<AdministrationInterface> interfaces = <DATABASE CALL>; foreach(AdministrationInteface ai in interfaces) { placeholderDiv.Controls.Add(ai.GetAdministrationInterface()); } } }

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  • <h:selectOneMenu> ValueChangeListener Problem

    - by Ehsun
    I have two <h:selectOneMenu> tags on my form like this: <h:outputText value="#{lbls.incomeType}:"/> <h:selectOneMenu id="incomeType" label="#{lbls.incomeType}" onchange="submit();" valueChangeListener="#{price.earnTypeValueChanged}" immediate="true"> <f:selectItems value="#{price.earnTypes}"/> <f:converter converterId="ir.khorasancustoms.EarnTypeConverter"/> </h:selectOneMenu> <h:message for="incomeType" infoClass="info" errorClass="error" warnClass="warning" fatalClass="fatal"/> <h:outputText value="#{lbls.earnAttribute}:"/> <h:selectOneMenu id="earnAttribute" label="#{lbls.earnAttribute}" value="#{price.price.earnAttribute}"> <f:selectItems value="#{price.earnAttributes}"/> <f:converter converterId="ir.khorasancustoms.EarnAttributeConverter"/> </h:selectOneMenu> <h:message for="incomeType" infoClass="info" errorClass="error" warnClass="warning" fatalClass="fatal"/> <h:messages globalOnly="true" layout="table" infoClass="info" warnClass="warning" errorClass="error" fatalClass="fatal"/> <h:button value="#{lbls.cancel}" outcome="index"/> <h:commandButton value="#{lbls.ok}" action="#{price.save}"/> the handler in the bean looks like this: public void earnTypeValueChanged(ValueChangeEvent event) { EarnType newEarnType = (EarnType) event.getNewValue(); earnAttributes = newEarnType.getAttributes(); FacesContext.getCurrentInstance().renderResponse(); } Everything works fine, except the user needs to press the OK button twice because the first one fires the earnTypeValueChanged. How is that caused and how can I fix it? Update 1: public void earnTypeValueChanged(ValueChangeEvent event) { EarnType oldEarnType = (EarnType) event.getOldValue(); EarnType newEarnType = (EarnType) event.getNewValue(); earnAttributes = newEarnType.getAttributes(); if (!newEarnType.equals(oldEarnType)) { FacesContext.getCurrentInstance().renderResponse(); } }

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  • Detect Application Shutdown in C# NET?

    - by Michael Pfiffer
    I am writing a small console application (will be ran as a service) that basically starts a Java app when it is running, shuts itself down if the Java app closes, and shuts down the Java app if it closes. I think I have the first two working properly, but I don't know how to detect when the .NET application is shutting down so that I can shutdown the Java app prior to that happening. Google search just returns a bunch of stuff about detecting Windows shutting down. Can anyone tell me how I can handle that part and if the rest looks fine? namespace MinecraftDaemon { class Program { public static void LaunchMinecraft(String file, String memoryValue) { String memParams = "-Xmx" + memoryValue + "M" + " -Xms" + memoryValue + "M "; String args = memParams + "-jar " + file + " nogui"; ProcessStartInfo processInfo = new ProcessStartInfo("java.exe", args); processInfo.CreateNoWindow = true; processInfo.UseShellExecute = false; try { using (Process minecraftProcess = Process.Start(processInfo)) { minecraftProcess.WaitForExit(); } } catch { // Log Error } } static void Main(string[] args) { Arguments CommandLine = new Arguments(args); if (CommandLine["file"] != null && CommandLine["memory"] != null) { // Launch the Application LaunchMinecraft(CommandLine["file"], CommandLine["memory"]); } else { LaunchMinecraft("minecraft_server.jar", "1024"); } } } }

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  • Dividing a 9x9 2d array into 9 sub-grids (like in sudoku)? (C++)

    - by kevin
    I'm trying to code a sudoku solver, and the way I attempted to do so was to have a 9x9 grid of pointers that hold the address of "set" objects that posses either the solution or valid possible values. I was able to go through the array with 2 for loops, through each column first and then going to the next row and repeating. However, I'm having a hard time imagining how I would designate which sub-grid (or box, block etc) a specific cell belongs to. My initial impression was to have if statements in the for loops, such as if row < 2 (rows start at 0) & col < 2 then we're in the 1st block, but that seems to get messy. Would there be a better way of doing this?

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  • switch from glOrtho to gluPerspective

    - by Knitex
    I have a car draw at (0,0) and some obstacles set up but right now my main concern is switching from glPerspective to glOrtho and vice-versa. All that i get when i switch from perspective to ortho is a black screen. void myinit(){ glClearColor(0.0,0.0,0.0,0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(-5,5,3,backcarx,topcarx,0,0,0,1); } void menu(int id){ /*menu selects if you want to view it in ortho or perspective*/ if(id == 1){ glClear(GL_DEPTH_BUFFER_BIT); glViewport(0,0,ww,wh); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2,100,-2,100,-1,1); glMatrixMode(GL_MODELVIEW); glutPostRedisplay(); } if(id == 2){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60,ww/wh,1,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); viewx = backcarx - 10; viewy = backcary - 10; gluLookAt(viewx,viewy,viewz,backcarx,topcarx,0,0,0,1); } } i've tried using the clear depth buffer and still doesnt work.

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  • WebGL pass array shader

    - by user987058
    I'm new to WebGL and I'm facing some problems of the shaders. I wanna do multiple light sources in the scene. I searched online and knew that in WebGL, you can't pass an array into the fragment shader, so the only way is use the texture. Here is the problem I can't figure out. First, I create a 32x32 texture using the following code: var pix = []; for(var i=0;i<32;i++) { for(var j=0;j<32;j++) pix.push(0.8,0.8,0.1); } gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, lightMap); gl.pixelStorei(gl.UNPACK_ALIGNMENT,1); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 32,32,0, gl.RGB, gl.UNSIGNED_BYTE,new Float32Array(pix)); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.uniform1i(g_loader.program.set_uniform["u_texture2"],0); But however, when I tried to access the texture in the shader: [Fragment Shader] varying vec2 v_texcoord; uniform sampler2D u_texture2; void main(void) { vec3 lightLoc = texture2D(u_texture, v_texcoord).rgb; gl_FragData[0] = vec4(lightLoc,1.0); } The result is totally black. Is there anyone knows how to acces or create the texture correctly?

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  • iPhone scrolling the view up when keyboard is open

    - by Rob
    I understand that this problem is incredibly common and I have read through quite a few answers but am having trouble understanding how the code works. This works: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } In this example, txtLeaveAddy is the very first UITextField that is hidden by the keyboard and it works like a charm. As I cycle through the text fields on the screen it scrolls up when the user enters into that txtLeaveAddyLine1 field. However, when I try to add the fields below the txtLeaveAddyLine1 field - nothing happens. For example: -(void)textFieldDidBeginEditing:(UITextField *)sender { if ([sender isEqual:txtLeaveAddyLine1]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } if ([sender isEqual:txtLeaveAddyLine2]) { //move the main view, so that the keyboard does not hide it. if (self.view.frame.origin.y >= 0) { [self setViewMovedUp:YES]; } } } Am I not using this function correctly?

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  • Why does this code sample produce a memory leak?

    - by citronas
    In the university we were given the following code sample and we were being told, that there is a memory leak when running this code. The sample should demonstrate that this is a situation where the garbage collector can't work. As far as my object oriented programming goes, the only codeline able to create a memory leak would be items=Arrays.copyOf(items,2 * size+1); The documentation says, that the elements are copied. Does that mean the reference is copied (and therefore another entry on the heap is created) or the object itself is being copied? As far as I know, Object and therefore Object[] are implemented as a reference type. So assigning a new value to 'items' would allow the garbage collector to find that the old 'item' is no longer referenced and can therefore be collected. In my eyes, this the codesample does not produce a memory leak. Could somebody prove me wrong? =) import java.util.Arrays; public class Foo { private Object[] items; private int size=0; private static final int ISIZE=10; public Foo() { items= new Object[ISIZE]; } public void push(final Object o){ checkSize(); items[size++]=o; } public Object pop(){ if (size==0) throw new ///... return items[--size]; } private void checkSize(){ if (items.length==size){ items=Arrays.copyOf(items,2 * size+1); } } }

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  • What is the best way to organize Java code since you can't pass by reference?

    - by Adam
    I'm learning how to code in Java after after coming from C. In C I always separated everything into individual functions to make the code easier to follow and edit. I was trying to do this in java but now since I realized that you can't use pointers, I am a bit confused as to what the best way to do this is. So for example I want to have a method that creates four alerts for me. So I pass it an alert builder that can then create the alerts. I can return them in an array, but in my code I already have the alerts individually named, and I would like to keep it that way so I wouldn't need to refer to them as alert[1], alert[2]... etc. So that means I would have to rename them, which would add additional code which would probably be longer than the code in the actual method! Am I thinking about this the right way? Is there anything I can do?

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  • int[] to string c#

    - by Robin Webdev
    Hi I'm developing an client application in C# and the server is written in c++ the server uses: inline void StrToInts(int *pInts, int Num, const char *pStr) { int Index = 0; while(Num) { char aBuf[4] = {0,0,0,0}; for(int c = 0; c < 4 && pStr[Index]; c++, Index++) aBuf[c] = pStr[Index]; *pInts = ((aBuf[0]+128)<<24)|((aBuf[1]+128)<<16)|((aBuf[2]+128)<<8)|(aBuf[3]+128); pInts++; Num--; } // null terminate pInts[-1] &= 0xffffff00; } to convert an string to int[] in my c# client i recieve: int[4] { -14240, -12938, -16988, -8832 } How do I convert the array back to an string? I don't want to use unsafe code (e.g. pointers) Any of my tries resulted in unreadable strings.

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  • Silverlight 4 webclient authentication - anyone have this working yet?

    - by Toran Billups
    So one of the best parts about the new Silverlight 4 beta is that they finally implemented the big missing feature of the networking stack - Network Credentials! In the below I have a working request setup, but for some reason I get a "security error" when the request comes back - is this because twitter.com rejected my api call or something that I'm missing in code? It might be good to point out that when I watch this code execute via fiddler it shows that the xml file for cross domain is pulled down successfully, but that is the last request shown by fiddler ... public void RequestTimelineFromTwitterAPI() { WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp); WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential("username", "password"); myService.UseDefaultCredentials = false; myService.OpenReadCompleted += new OpenReadCompletedEventHandler(TimelineRequestCompleted); myService.OpenReadAsync(new Uri("https://twitter.com/statuses/friends_timeline.xml")); } public void TimelineRequestCompleted(object sender, System.Net.OpenReadCompletedEventArgs e) { //anytime I query for e.Result I get a security error }

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  • Refining Solr searches, getting exact matches?

    - by thebluefox
    Afternoon chaps, Right, I'm constructing a fairly complex (to me anyway) search system for a website using Solr, although this question is quite simple I think... I have two search criteria, location and type. I want to return results that are exact matches to type (letter to letter, no exceptions), and like location. My current search query is as follows ../select/?q=location:N1 type:blue&rows=100&fl=*,score&debugQuery=true This firstly returns all the type blue's that match N1, but then returns any type that matches N1, which is opposite to what I'm after. Both fields are set as textgen in the Solr schema. Any pointers? Cheers gang

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  • N3WB Question: passing objects in java?

    - by Adam Outler
    Hello, I am new at java. I am doing the following: Read from file, then put data into a variable. checkToken = lineToken.nextToken(); processlinetoken() } But then when I try to process it... public static void readFile(String fromFile) throws IOException { BufferedReader reader = new BufferedReader(new FileReader(fromFile)); String line = null; while ((line=reader.readLine()) != null ) { if (line.length() >= 2) { StringTokenizer lineToken = new StringTokenizer (line); checkToken = lineToken.nextToken(); ...... But here's where I come into a problem. public static void processlinetoken() checkToken=lineToken.nextToken(); } it fails out. Exception in thread "main" java.lang.Error: Unresolved compilation problem: The method nextToken() is undefined for the type String at testread.getEngineLoad(testread.java:243) at testread.readFile(testread.java:149) at testread.main(testread.java:119) so how do I get this to work? It seems to pass the variable, but nothing after the . works.

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  • Why does my SQL database not work in Android?

    - by user1426967
    In my app a click on an image button brings you to the gallery. After clicking on an image I want to call onActivityResult to store the image path. But it does not work. In my LogCat it always tells me that it crashes when it tries to save the image path. Can you find the problem? My onActivityResult method: mImageRowId = savedInstanceState != null ? savedInstanceState.getLong(ImageAdapter.KEY_ROWID) : null; @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if(requestCode == PICK_FROM_FILE && data != null && data.getData() != null) { Uri uri = data.getData(); if(uri != null) { Cursor cursor = getContentResolver().query(uri, new String[] { android.provider.MediaStore.Images.ImageColumns.DATA}, null, null, null); cursor.moveToFirst(); String image = cursor.getString(0); cursor.close(); if(image != null) { // HERE IS WHERE I WANT TO SAVE THE IMAGE. HERE MUST BE THE ERROR! if (mImageRowId == null) { long id = mImageHelper.createImage(image); if (id > 0) { mImageRowId = id; } } // Set the image and display it in the edit activity Bitmap bitmap = BitmapFactory.decodeFile(image); mImageButton.setImageBitmap(bitmap); } } } } This is my onSaveInstanceState method: private static final Long DEF_ROW_ID = 0L; @Override protected void onSaveInstanceState(Bundle outState) { outState.putLong(ImageAdapter.KEY_ROWID, mImageRowId != null ? mImageRowId : DEF_ROW_ID); super.onSaveInstanceState(outState); } This is a part from my DbAdapter: public long createImage(String image) { ContentValues cv = new ContentValues(); cv.put(KEY_IMAGE, image); return mImageDb.insert(DATABASE_TABLE, null, cv); }

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  • Error compiling basic java code

    - by Michael Younani
    New to java. Practicing coding by following a book. Heres my code: class Motorcycle { //Three instance variables - make and color are strings. while a boolean refers to TRUE OR FLASE(in this case off or on) String make; String color; boolean engineState; void startEngine() { if (engineState == true) System.out.print("The engine is already on."); else { engineState = true; System.out.print("The engine is now on."); } void showAtts() { System.out.print("This motorcycle is a " + color + " " + make); if (engineState ==true) System.out.print("The engine is on."); else System.out.print("The engine is off."); } } } When I compile I get 2 errors: 1) illegal start of expression 2) ; expected I can't pin point the problem. If anyone can direct me or hint me please do.

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  • Question about Multicaste Delegates?

    - by IbrarMumtaz
    I am going through some exam questions for the 70-536 exam and an actual question one developer postedon his blog has popped up in my exam questions. I cannot remember what his answer was .... but below is the question: You need to write a multicast delegate that accepts a DateTime arguement and returns a bool value. Which code segment should you use? A: public delegate int PowerDeviceOn(bool, DateTime) B: public delegate bool PowerDeviceOn(Object, EventArgs) C: public delegate void PowerDeviceOn(DateTime) D: public delegate bool PowerDeviceOn(DateTime) The answer is A. Can someone please explain why? As I already did some research into this question a while ago and so I was sure that it was C, obviously now looking back at the question its clear that I did not read properly. As i was sure I had seen the same one before so I jumped to the most obvious one. A varitation on this question: You need to write a multicast delegate that accepts a DateTime arguement. Which code segment should you use? A: public delegate int PowerDeviceOn(bool, DateTime) B: public delegate bool PowerDeviceOn(Object, EventArgs) C: public delegate void PowerDeviceOn(DateTime) D: public delegate bool PowerDeviceOn(DateTime) Now this is another variation on this quesiton, it still has the same bogus sample answers, as they still kind work in throwing the exam taker off. Notice how by simply keeping the sample asnwers the same and by removing a small portion of the question text, the answer is C and not A. The variation has no official answer as I just conjured it up using the exam question as a baseplate. The answer is definately C. This time round its easy to see why C is correctr but the very first question I have an inkiling but as you know an inkling is not good enough in passing exams. Thanks For Reading.

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