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  • How to unit test generic classes

    - by Rowland Shaw
    I'm trying to set up some unit tests for an existing compact framework class library. However, I've fallen at the first hurdle, where it appears that the test framework is unable to load the types involved (even though they're both in the class library being tested) Test method MyLibrary.Tests.MyGenericClassTest.MyMethodTest threw exception: System.MissingMethodException: Could not load type 'MyLibrary.MyType' from assembly 'MyLibrary, Version=1.0.3778.36113, Culture=neutral, PublicKeyToken=null'.. My code is loosely: public class MyGenericClass<T> : List<T> where T : MyType, new() { public bool MyMethod(T foo) { throw new NotImplementedException(); } } With test methods: public void MyMethodTestHelper<T>() where T : MyType, new() { MyGenericClass<T> target = new MyGenericClass<T>(); foo = new T(); expected = true; actual = target.MyMethod(foo); Assert.AreEqual(expected, actual); } [TestMethod()] public void MyMethodTest() { MyMethodTestHelper<MyType>(); } I'm a bit stumped though, as I can't even get it to break in the debugger to get to the inner exception, so what else do I check? EDIT this does seem to be something specific to the Compact Framework - recompiling the class libraries and the unit tests for the full framework, gives the expected output (i.e. the debugger stops when I'm going to throw a NotImplementedException).

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  • Looping through selected values in multiple select combobox JQuery

    - by Roland
    I have the following scenario. I have a combobox where multiple selection is available. <select id="a" multiple="multiple"> <option value="">aaaa</option> <option value="">bbbb</option> <option value="">cccc</option> <option value="">dddd</option> </select> Now I also have a button <button type="button" id="display">Display</button> When a user clicks on this button, it should list all the selected values of the dropdown in an alert box My JS code looks as follows $(document).ready(function() { $('#display').click(function(){ alert($('#a').val()); }); }); Any pointers will be appreciated

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  • Move selected e-mails to Personal inbox Folders Files

    - by kasunmit
    Hi, I am creating sub folders inside the inbox folder using following code. private void btnCreate_Click(object sender, EventArgs e) { if (string.IsNullOrEmpty(txtInboxFolderName.Text.Trim().ToString())) { MessageBox.Show("Enter name of the folder", "Null value", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); txtInboxFolderName.Focus(); return; } else { CreateNewInboxFolder(); } } private void CreateNewInboxFolder() { try { string folderName = txtInboxFolderName.Text.ToString(); OutLook._Application olApp = new OutLook.ApplicationClass(); OutLook._NameSpace olNs = olApp.GetNamespace("MAPI"); OutLook.MAPIFolder oInbox = olNs.GetDefaultFolder(OutLook.OlDefaultFolders.olFolderInbox); OutLook.Folders oFolders = oInbox.Folders; OutLook.MAPIFolder oInboxFolders = oFolders.Add(folderName, OutLook.OlDefaultFolders.olFolderInbox); MessageBox.Show("Folder " + oInboxFolders.Name + " is Created", "Create inbox folder", MessageBoxButtons.OK, MessageBoxIcon.Information); } catch (Exception) { MessageBox.Show("Folder name: " + txtInboxFolderName.Text +" is already created" + "\nPlease enter different folder name", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); txtInboxFolderName.Focus(); } } From the above code I can create sub folder inside the Inbox folder. Then what I need to do is save the e-mail into that created folder. Please help me to do it. I think we can import those folder names to a separate form and select one from there, then I can save e-mails (e-mail datails is in the data grid and I need to save them to new folder) Please help me with the code. I am very confused and I'm not sure how to do it.

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  • How to properly handle signals when using the worker thread pattern?

    - by ipartola
    I have a simple server that looks something like this: void *run_thread(void *arg) { // Communicate via a blocking socket } int main() { // Initialization happens here... // Main event loop while (1) { new_client = accept(socket, ...); pthread_create(&thread, NULL, &run_thread, *thread_data*); pthread_detach(thread); } // Do cleanup stuff: close(socket); // Wait for existing threads to finish exit(0); ) Thus when a SIGINT or SIGTERM is received I need to break out of the main event loop to get to the clean up code. Moreover most likely the master thread is waiting on the accept() call so it's not able to check some other variable to see if it should break;. Most of the advice I found was along the lines of this: http://devcry.blogspot.com/2009/05/pthreads-and-unix-signals.html (creating a special signal handling thread to catch all the signals and do processing on those). However, it's the processing portion that I can't really wrap my head around: how can I possibly tell the main thread to return from the accept() call and check on an external variable to see if it should break;?

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  • C optimization breaks algorithm

    - by Halpo
    I am programming an algorithm that contains 4 nested for loops. The problem is at at each level a pointer is updated. The innermost loop only uses 1 of the pointers. The algorithm does a complicated count. When I include a debugging statement that logs the combination of the indexes and the results of the count I get the correct answer. When the debugging statement is omitted, the count is incorrect. The program is compiled with the -O3 option on gcc. Why would this happen?

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  • button and drop down controls events firing every alternate times

    - by Phani Kumar PV
    I am having a drop down list control and a button in user control. the button click event is registered dynamically. this event i sgetting fired every alternating time. dont know the reason why it is behaving so. later added the selected index changed to the drop down list control. this also is getting fired alternate times. the user control is invoked in a sharepoint web part. any pointers are greatly appreciated..

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  • Drawing rubber band line during user drag

    - by Pete W
    In my iPhone app, I would like the user to be able to "connect" two of my views by: 1) starting a drag in View A 2) as they drag towards View B, a straight line with one end in View A and the other end under at the current drag point, animates in a rubber-band fashion 3) when/if they release in View B, the line is then shown between the two views I've seen examples of dragging and dropping views, and other examples of animations, but I haven't seen one that is a simple example of this kind of user-directed animation. Any pointers towards examples or the specific docs I should be looking at would be appreciated. If this turns out to be trivial - my apologies. Although I've done quite a bit of development, I'm just getting started in the iPhone SDK and Core Graphics.

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  • Cocos2d and MPMoviePlayerViewController - NSNotificationCenter not working

    - by digi_0315
    I'm using cocos2d with MPMoviePlayerViewController class, but when I tryed to catch notification status when the movie is finished I got this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString movieFinishedCallback]: unrecognized selector sent to instance 0x5d23730' my playVideoController.m are: @implementation PlayVideoViewController +(id) scene{ CCScene *scene = [CCScene node]; CCLayer *layer = [credits node]; [scene addChild: layer]; return scene; } -(id)initWithPath:(NSString *)moviePath{ if ((self = [super init])){ movieURL = [NSURL fileURLWithPath:moviePath]; [movieURL retain]; playerViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:movieURL]; player = [playerViewController moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinishedCallback) name:MPMoviePlayerPlaybackDidFinishNotification object:player]; [[[CCDirector sharedDirector] openGLView] addSubview:playerViewController.view]; [player play]; } return self; } -(void)movieFinishedCallback{ CCLOG(@"video finished!!"); } in .h: #import <UIKit/UIKit.h> #import "cocos2d.h" #import <MediaPlayer/MediaPlayer.h> @interface PlayVideoViewController : CCLayer { NSURL *movieURL; MPMoviePlayerViewController *playerViewController; MPMoviePlayerController *player; } +(id) scene; @end and I call it in appDelegate.m: - (void) applicationDidFinishLaunching:(UIApplication*)application { CC_DIRECTOR_INIT(); CCDirector *director = [CCDirector sharedDirector]; [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft]; EAGLView *glView = [director openGLView]; [glView setMultipleTouchEnabled:YES]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];//kEAGLColorFormatRGBA8 NSString *path = [[NSBundle mainBundle] pathForResource:@"intro" ofType:@"mov" inDirectory:nil]; vi ewController = [[[PlayVideoViewController alloc] initWithPath:path] autorelease]; } what i'm doing wrong? anyone can help me please?? I'm try to solve it since a lot of hours ago but I can't!

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  • Why does using the Asynchronous Programming Model in .Net not lead to StackOverflow exceptions?

    - by uriDium
    For example, we call BeginReceive and have the callback method that BeginReceive executes when it has completed. If that callback method once again calls BeginReceive in my mind it would be very similar to recursion. How is that this does not cause a stackoverflow exception. Example code from MSDN: private static void Receive(Socket client) { try { // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) { try { // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else { // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } }

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  • SWIG_NewPointerObj and values always being nil

    - by Tom J Nowell
    I'm using SWIG to wrap C++ objects for use in lua, and Im trying to pass data to a method in my lua script, but it always comes out as 'nil' void CTestAI::UnitCreated(IUnit* unit){ lua_getglobal(L, "ai"); lua_getfield(L, -1, "UnitCreated"); swig_module_info *module = SWIG_GetModule( L ); swig_type_info *type = SWIG_TypeQueryModule( module, module, "IUnit *" ); SWIG_NewPointerObj(L,unit,type,0); lua_epcall(L, 1, 0); } Here is the lua code: function AI:UnitCreated(unit) if(unit == nil) then game:SendToConsole("I CAN HAS nil ?") else game:SendToConsole("I CAN HAS UNITS!!!?") end end unit is always nil. I have checked and in the C++ code, the unit pointer is never invalid/null I've also tried: void CTestAI::UnitCreated(IUnit* unit){ lua_getglobal(L, "ai"); lua_getfield(L, -1, "UnitCreated"); SWIG_NewPointerObj(L,unit,SWIGTYPE_p_IUnit,0); lua_epcall(L, 1, 0); } with identical results. Why is this failing? How do I fix it?

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  • Google Search API - Only returning 4 results

    - by user353829
    After much experimenting and googling, the following Python code successfully calls Google's Search APi - but only returns 4 results: after reading the Google Search API docs, I thought the 'start=' would return additional results: but this not happen. Can anyone give pointers? Thanks. Python code: /usr/bin/python import urllib import simplejson query = urllib.urlencode({'q' : 'site:example.com'}) url = 'http://ajax.googleapis.com/ajax/services/search/web?v=1.0&%s&start=50' \ % (query) search_results = urllib.urlopen(url) json = simplejson.loads(search_results.read()) results = json['responseData']['results'] for i in results: print i['title'] + ": " + i['url']

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  • Pure virtual destructor in interface

    - by ALOR
    Hello all. Here is my problem. I'm making C++ dll, which extensively relies on instance object exports. So i return my actual instances as a pointers to interface through some exported factory method. Interfaces i use are purely virtual, to avoid linking problame. So i need a pure virtual destructor too, and i implemented one (with empty body, as i googled it). All compiles perfectly well, except... I can't see, if the actual destructors are called or not - because when i added some std::cout << "hello destructor"; i never get to see it. I have some explicit "delete obj", that's not the problem. Am i missing something? Is there another way to delete my object through interface?

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  • Why this C# Regular Expression crashes my program?

    - by robert_d
    using System; using System.IO; using System.Net; using System.Text.RegularExpressions; namespace Working { class Program4 { static string errorurl = "http://www.realtor.ca/propertyDetails.aspx?propertyId=8692663"; static void Main(string[] args) { string s; s = getWebpageContent(errorurl); s = removeNewLineCharacters(s); getFields(s); Console.WriteLine("End"); } public static void getFields(string html) { Match m; string fsRE = @"ismeasurement.*?>.*?(\d+).*?sqft"; m = Regex.Match(html, fsRE, RegexOptions.IgnoreCase); } private static string removeNewLineCharacters(string str) { string[] charsToRemove = new string[] { "\n", "\r" }; foreach (string c in charsToRemove) { str = str.Replace(c, ""); } return str; } static string getWebpageContent(string url) { WebClient client = new WebClient(); client.Headers.Add("user-agent", "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.2; .NET CLR 1.0.3705;)"); Stream data = client.OpenRead(url); StreamReader reader = new StreamReader(data); string s = reader.ReadToEnd(); data.Close(); reader.Close(); return s; } } } This program hangs. It runs correctly when I remove RegexOptions.IgnoreCase option or when I remove call to removeNewLineCharacters() function. Could someone tell me what is going on, please?

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  • C: Global ,Static variables understanding

    - by pavun_cool
    Hi All, In following program . I have one doubt. I have declared one global variable . I am printing the address of the global variable in the function . It is giving me same address when I am not changing the value of global . If I did any changes in the global variables It is giving me different address why...........? Like that it is happening for static also. #include<stdio.h> int global=10 ; // Global variables void function(); main() { global=20; printf ( " %p \n" , global ) ; printf ( " Val: %d\n", global ) ; function(); new(); } void function() { global=30; printf ( " %p \n" , global ) ; printf ( " Val: %d\n", global ) ; } Thanks.

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  • Why is the 'this' keyword not a reference type in C++ [closed]

    - by Dave Tapley
    Possible Duplicates: Why ‘this’ is a pointer and not a reference? SAFE Pointer to a pointer (well reference to a reference) in C# The this keyword in C++ gets a pointer to the object I currently am. My question is why is the type of this a pointer type and not a reference type. Are there any conditions under which the this keyword would be NULL? My immediate thought would be in a static function, but Visual C++ at least is smart enough to spot this and report static member functions do not have 'this' pointers. Is this in the standard?

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  • Is it OK to write code after [super dealloc]? (Objective-C)

    - by Richard J. Ross III
    I have a situation in my code, where I cannot clean up my classes objects without first calling [super dealloc]. It is something like this: // Baseclass.m @implmentation Baseclass ... -(void) dealloc { [self _removeAllData]; [aVariableThatBelongsToMe release]; [anotherVariableThatBelongsToMe release]; [super dealloc]; } ... @end This works great. My problem is, when I went to subclass this huge and nasty class (over 2000 lines of gross code), I ran into a problem: when I released my objects before calling [super dealloc] I had zombies running through the code that were activated when I called the [self _removeAllData] method. // Subclass.m @implementation Subclass ... -(void) deallloc { [super dealloc]; [someObjectUsedInTheRemoveAllDataMethod release]; } ... @end This works great, and It didn't require me to refactor any code. My question Is this: Is it safe for me to do this, or should I refactor my code? Or maybe autorelease the objects? I am programming for iPhone if that matters any.

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  • OpenID PAM module

    - by Harvey Kwok
    I am looking for a PAM module that can use OpenID to do the authentication. My idea is that I want to logon my Linux box using my gmail account and password. I found there is a open source project in Google Code which seems to be doing the things I want but I don't see any code available for download. I saw there are so many examples or implementations but they are all about web apps. Is there any non-web based OpenID applications in the world? Is it technically possible to make a non-web based OpenID application? I naively think that it should be possible. I can emulate whatever packets the browser send out to the OpenID provider and get back the result. As long as my Linux box is connected to the Internet, I should be able to use my OpenID to login. Appreciate any comments, suggestions or pointers on how to make an OpenID PAM module. Thanks!

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  • new Stateful session bean instance without calling lookup

    - by kislo_metal
    Scenario: I have @Singleton UserFactory (@Stateless could be) , its method createSession() generating @Stateful UserSession bean by manual lookup. If I am injecting by DI @EJB - i will get same instance during calling fromFactory() method(as it should be) What I want - is to get new instance of UserSession without preforming lookup. Q1: how could I call new instance of @Stateful session bean? Code: @Singleton @Startup @LocalBean public class UserFactory { @EJB private UserSession session; public UserFactory() { } @Schedule(second = "*/1", minute = "*", hour = "*") public void creatingInstances(){ try { InitialContext ctx = new InitialContext(); UserSession session2 = (UserSession) ctx.lookup("java:global/inferno/lic/UserSession"); System.out.println("in singleton UUID " +session2.getSessionUUID()); } catch (NamingException e) { e.printStackTrace(); } } @Schedule(second = "*/1", minute = "*", hour = "*") public void fromFactory(){ System.out.println("in singleton UUID " +session.getSessionUUID()); } public UserSession creatSession(){ UserSession session2 = null; try { InitialContext ctx = new InitialContext(); session2 = (UserSession) ctx.lookup("java:global/inferno/lic/UserSession"); System.out.println("in singleton UUID " +session2.getSessionUUID()); } catch (NamingException e) { e.printStackTrace(); } return session2; } } As I understand, calling of session.getClass().newInstance(); is not a best idea Q2 : is it true? I am using glassfish v3, ejb 3.1.

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  • Copy Merge fIelds From one word document to another in VB.net

    - by MetaDan
    Hi, I'm editing a vb.net app for a mate and part of the requirements are to copy merge fields from one word document to another. I can copy them across using document.content.text but they come out as text (should've figured this i guess). I think i've got them selected by: Dim tDocFields As Microsoft.Office.Interop.Word.Fields tDocFields = tDocument.Content.Fields I'm then activating the doc i want to copy into and i think i need to then copy into that doc using the related word app. vDocument.Activate() vWord.Selection. ??? Insert() ??? Any pointers would be greatly appreciated... Am i on the right lines even?

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  • Array passing between classes, gone?

    - by Kenneth
    Hey guys . i have two classes, SelectionScreenTable & GraphView. In the SelectionScreenTable class .h, i declared a NSMutableArray called usagedatas NSMutableArray *usagedatas; } @property (nonatomic, retain) NSMutableArray *usagedatas; In the SelectionScreenTable class.m i remembered to @synthesize. Later on, while processing my methods, i did a NSLog(@"usagedatas count:%i",usagedatas.count); to check whether it has value and it returned 1. so yeah its good up to this point. And in the -(void) dealloc , i remembered to released it . [usagedatas release]; So now comes ME trying to use it in another class. In GraphView.m i imported the "SelectionScreenTable.h". in the -(void)viewDidLoad i did SelectionScreenTable *UD = [SelectionScreenTable alloc]; NSLog(@"GraphView UD.usagedataas.count = :%i",UD.usagedatas.count); it returned 0. Any idea guys?

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Simple matrix example using C++ template class

    - by skyeagle
    I am trying to write a trivial Matrix class, using C++ templates in an attempt to brush up my C++, and also to explain something to a fellow coder. This is what I have som far: template class<T> class Matrix { public: Matrix(const unsigned int rows, const unsigned int cols); Matrix(const Matrix& m); Matrix& operator=(const Matrix& m); ~Matrix(); unsigned int getNumRows() const; unsigned int getNumCols() const; template <class T> T getCellValue(unsigned int row, unsigned col) const; template <class T> void setCellValue(unsigned int row, unsigned col, T value) const; private: // Note: intentionally NOT using smart pointers here ... T * m_values; }; template<class T> inline T Matrix::getCellValue(unsigned int row, unsigned col) const { } template<class T> inline void Matrix::setCellValue(unsigned int row, unsigned col, T value) { } I'm stuck on the ctor, since I need to allocate a new[] T, it seems like it needs to be a template method - however, I'm not sure I have come accross a templated ctor before. How can I implemnt the ctor?

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  • how do i call mpmovieplayer from applicationwillresignactive in ppdelegate

    - by ss30
    i'm using mpmovieplayer to play audio stream, one problem i'm having trouble with handling intruptions e.g when call is received. My player is declared in viewcontroller and i beleive i need to do something in applicationdidresignactive in my appdelegate right? how do i do that if my appdelegate isn't aware of my moviePlayer? i'm new to iphone dev so i'm learning as i go and enjoying it :) here is what i'm doing in viewcontroller -(IBAction)play1MButton:(id)sender{ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerStatus:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:nil]; NSString *url = @"http://22.22.22.22:8000/listen.pls"; [self.activityIndicator startAnimating]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:url]]; [moviePlayer prepareToPlay]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayerLoadStateChanged:) name:MPMoviePlayerLoadStateDidChangeNotification object:nil]; } } -(void) moviePlayerStatus:(NSNotification*)notification { //MPMoviePlayerController *moviePlayer = notification.object; MPMoviePlaybackState playbackState = moviePlayer.playbackState; if(playbackState == MPMoviePlaybackStateStopped) { NSLog(@"MPMoviePlaybackStateStopped"); } else if(playbackState == MPMoviePlaybackStatePlaying) { NSLog(@"MPMoviePlaybackStatePlaying"); } else if(playbackState == MPMoviePlaybackStatePaused) { NSLog(@"MPMoviePlaybackStatePaused"); } else if(playbackState == MPMoviePlaybackStateInterrupted) { NSLog(@"MPMoviePlaybackStateInterrupted"); } else if(playbackState == MPMoviePlaybackStateSeekingForward) { NSLog(@"MPMoviePlaybackStateSeekingForward"); } else if(playbackState == MPMoviePlaybackStateSeekingBackward) { NSLog(@"MPMoviePlaybackStateSeekingBackward"); } } - (void) moviePlayerLoadStateChanged:(NSNotification*)notification { if ([moviePlayer loadState] != MPMovieLoadStateUnknown) { [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerLoadStateDidChangeNotification object:moviePlayer]; [moviePlayer play]; [self.activityIndicator stopAnimating]; [moviePlayer setFullscreen:NO animated:NO]; } } and in appdelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. self.window.rootViewController = self.viewController; [self.window makeKeyAndVisible]; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; NSError *setCategoryError = nil; [audioSession setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError]; if (setCategoryError) { } NSError *activationError = nil; [audioSession setActive:YES error:&activationError]; if (activationError) { } I can catch the errors but how do i use the player from appdelegate?!! thanks in advance

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  • C++ memory management of reference types

    - by Russel
    Hello, I'm still a fairly novice programmer and I have a question about c++ memory management with refence types. First of all, my understanding of reference types: A pointer is put on the stack and the actual data that the pointer points to is created and placed on the heap. Standard arrays and user defined classes are refence types. Is this correct? Second, my main question is do c and c++'s memory management mechanisms (malloc, free and new, delete) always handle this properly and free the memory that a class or array is pointing to? Does everything still work if those pointers get reassigned somehow to other objects of the same size/type on the heap? What if a class has a pointer member that points to another object? I am assuming that delete/freeing the class object doesn't free what it's member pointer points to, is that correct? Thanks all! -R

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  • In which year was the date the same as the original year?

    - by Marta
    It's my first question on this site, but I always found this site really useful. What I mean with my question is: you ask the person to give a date (eg. Fill in a date [dd-mm-yyyy]: 16-10-2013) you than have to ask an interval between 2 years (eg. Give an interval [yyyy-yyyy]:1800-2000) When the program runs, it has to show what day of the week the given date is. In this case it was a Wednesday. Than the program has to look in which year, in between the interval, the date 16 October also fell on a Wednesday. So in the end it has to look something like this: Fill in a date: [dd-mm-yyyy]: 16-10-2013 Give an interval [yyyy-yyyy]: 1900-2000 16 October was a wednesday in the following years: 1905 1911 1916 1922 1933 1939 1944 1950 1961 1967 1972 1978 1989 1995 2000 The full date is Wednesday 16 October, 2013 The small (or biggest) problem is, I am not allowed to use the DATE.function in java. If someone can help me with the second part I would be really really happy, cause I have no idea how I am supposed to do this To find out what day of the week the given date falls, I use the Zeller Congruence class Day { Date date; //To grab the month and year form the Date class int day; final static String[] DAYS_OF_WEEK = { "Saturday", "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday" }; public void dayWeekInterval{ //code to grab the interval from interval Class, and doing stuff here } public void dayOfTheWeek { int m = date.getMonth(); int y = date.getYear(); if (m < 3) { m += 12; y -= 1; } int k = y % 100; int j = y / 100; int day = ((q + (((m + 1) * 26) / 10) + k + (k / 4) + (j / 4)) + (5 * j)) % 7; return day; } public string ToString(){ return "" + DAYS_OF_WEEK[day] + day; } }

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