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  • Simple POSIX threads question

    - by Andy
    Hi, I have this POSIX thread: void subthread(void) { while(!quit_thread) { // do something ... // don't waste cpu cycles if(!quit_thread) usleep(500); } // free resources ... // tell main thread we're done quit_thread = FALSE; } Now I want to terminate subthread() from my main thread. I've tried the following: quit_thread = TRUE; // wait until subthread() has cleaned its resources while(quit_thread); But it does not work! The while() clause does never exit although my subthread clearly sets quit_thread to FALSE after having freed its resources! If I modify my shutdown code like this: quit_thread = TRUE; // wait until subthread() has cleaned its resources while(quit_thread) usleep(10); Then everything is working fine! Could someone explain to me why the first solution does not work and why the version with usleep(10) suddenly works? I know that this is not a pretty solution. I could use semaphores/signals for this but I'd like to learn something about multithreading, so I'd like to know why my first solution doesn't work. Thanks!

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  • SQL query to get field value distribution

    - by Bryan Lewis
    I have a table of over 1 million test score records that basically have a unique score_ID, a subject_ID and a score given by a person. The score range for most subjects is 0-3, but some have a range of 0-4. There are about 25 possible subjects. I need to produce a score distribution report which looks like: subject_ID 0 1 2 3 4 ---------- --- --- --- --- --- 1 967 576 856 234 2 576 947 847 987 324 . . So it groups the data by subject_ID, then shows how many times a specific score value was given within that subject. Any SQL pointers to generate this would be greatly appreciated.

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  • ActionScript shiftKey Not Working In Full Screen Mode?

    - by Chunk1978
    i've drawn an ellipse sprite and added it to the display list of a container, which is added to the display list of the stage. to move the sprites with the keyboard arrows, it appears that my shiftModifier:Number variable is not working when the stage's display state is set to full screen. shiftModifier works as it should when the stage's display state is set to Normal. stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardDown); function onKeyboardDown(evt:KeyboardEvent):void { var shiftModifier:Number = 0.25; if (evt.shiftKey) {shiftModifier = 10;} if (evt.keyCode == Keyboard.UP) {ellipse1.y -= shiftModifier;} if (evt.keyCode == Keyboard.DOWN) {ellipse1.y += shiftModifier;} if (evt.keyCode == Keyboard.LEFT) {ellipse1.x -= shiftModifier;} if (evt.keyCode == Keyboard.RIGHT) {ellipse1.x += shiftModifier;} } fsm.addEventListener(MouseEvent.CLICK, toggleFullScreenMode); function toggleFullScreenMode(evt:MouseEvent):void { if (stage.displayState == StageDisplayState.FULL_SCREEN) {stage.displayState = StageDisplayState.NORMAL;} else {stage.displayState = StageDisplayState.FULL_SCREEN;} } full screen is tested in Safari and Firefox.

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  • Is it OK to write code after [super dealloc]? (Objective-C)

    - by Richard J. Ross III
    I have a situation in my code, where I cannot clean up my classes objects without first calling [super dealloc]. It is something like this: // Baseclass.m @implmentation Baseclass ... -(void) dealloc { [self _removeAllData]; [aVariableThatBelongsToMe release]; [anotherVariableThatBelongsToMe release]; [super dealloc]; } ... @end This works great. My problem is, when I went to subclass this huge and nasty class (over 2000 lines of gross code), I ran into a problem: when I released my objects before calling [super dealloc] I had zombies running through the code that were activated when I called the [self _removeAllData] method. // Subclass.m @implementation Subclass ... -(void) deallloc { [super dealloc]; [someObjectUsedInTheRemoveAllDataMethod release]; } ... @end This works great, and It didn't require me to refactor any code. My question Is this: Is it safe for me to do this, or should I refactor my code? Or maybe autorelease the objects? I am programming for iPhone if that matters any.

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  • Tilting web browser on windows phone 7

    - by marcus
    Hi guys, i'm working on a windows phone 7 emulator. I have a web browser which navigates to local host. So my problem i faced was that when i tilt the windows phone 7 emulator 90% right, the screen doesn't. Could there be any advice on how to do so? using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; namespace DSP { public partial class MainPage : PhoneApplicationPage { // Constructor public MainPage() { InitializeComponent(); } private void ContentPanel_Loaded(object sender, RoutedEventArgs e) { MessageBox.Show("Loading website. This might take a few seconds..."); webBrowser1.Navigate(new Uri("http://localhost/Liweiyi_fyp_082648y/homepage.html", UriKind.Absolute)); } private void webBrowser1_Loaded(object sender, RoutedEventArgs e) { } } }

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  • R: Converting a list of data frames into one data frame

    - by JD Long
    I have code that at one place ends up with a list of data frames which I really want to convert to a single big data frame. I got some pointers from an earlier question which was trying to do something similar but more complex. Here's an example of what I am starting with (this is grossly simplified for illustration): listOfDataFrames <- NULL for (i in 1:100) { listOfDataFrames[[i]] <- data.frame(a=sample(letters, 500, rep=T), b=rnorm(500), c=rnorm(500)) } I am currently using this: df <- do.call("rbind", listOfDataFrames) *EDIT* whoops. In my haste to implement what I had "learned" in a previous question I totally screwed up. Yes, the unlist() is just plain wrong. I'm editing that out of the question above.

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  • Hang during databinding of large amount of data to WPF DataGrid

    - by nihi_l_ist
    Im using WPFToolkit datagrid control and do the binding in such way: <WpfToolkit:DataGrid x:Name="dgGeneral" SelectionMode="Single" SelectionUnit="FullRow" AutoGenerateColumns="False" CanUserAddRows="False" CanUserDeleteRows="False" Grid.Row="1" ItemsSource="{Binding Path=Conversations}" > public List<CONVERSATION> Conversations { get { return conversations; } set { if (conversations != value) { conversations = value; NotifyPropertyChanged("Conversations"); } } } public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } public void GenerateData() { BackgroundWorker bw = new BackgroundWorker(); bw.WorkerSupportsCancellation = bw.WorkerReportsProgress = true; List<CONVERSATION> list = new List<CONVERSATION>(); bw.DoWork += delegate { list = RefreshGeneralData(); }; bw.RunWorkerCompleted += delegate { try { Conversations = list; } catch (Exception ex) { CustomException.ExceptionLogCustomMessage(ex); } }; bw.RunWorkerAsync(); } And than in the main window i call GenerateData() after setting DataCotext of the window to instance of the class, containing GenerateData(). RefreshGeneralData() returns some list of data i want and it returns it fast. Overall there are near 2000 records and 6 columns(im not posting the code i used during grid's initialization, because i dont think it can be the reason) and the grid hangs for almost 10 secs!

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  • How to make a program not show up in Alt-Tab or on the taskbar.

    - by Scott Chamberlain
    I have a program that needs to sit in the background and when a user connects to a RDP session it will do some stuff then launch a program. when the program is closed it will do some housekeeping and logoff the session. The current way I am doing it is like this I have the terminal server launch this application. I have it set as a windows forms application and my code is this public static void Main() { //Do some setup work Process proc = new Process(); //setup the process proc.Start(); proc.WaitForExit(); //Do some housecleaning NativeMethods.ExitWindowsEx(0, 0); } I really like this because there is no item in the taskbar and there is nothing showing up in alt-tab. However to do this I gave up access to functions like void WndProc(ref Message m) So Now I can't listen to windows messages (Like WTS_REMOTE_DISCONNECT or WTS_SESSION_LOGOFF) and do not have a handle to use for for bool WTSRegisterSessionNotification(IntPtr hWnd, int dwFlags); I would like my code to be more robust so it will do the housecleaning if the user logs off or disconnects from the session before he closes the program. Any reccomendations on how I can have my cake and eat it too?

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  • Combining multiple UIImageViews and preserve resolution

    - by plspl
    I am designing an application where a user places multiple UIImageViews one over another. When the user decides to save this to photo album, I have to combine all these UIImageViews and save it to Photo Library. While combining them I need to preserve their positions, resolutions, zorder. The approach I tried I was to have a parent UIView which acts like a container. The user places all the UIImageViews inside this UIView. While saving, I take a screenshot of the UIView and save it. Although this approach works, it does not preserve the resolution. The resolution of the final image is same as the resolution of the parent UIView size (width and height being 300 pixels). Is there way to preserve the resolution? or atleast have a higher resolution like upto 1024* 1024 pixels? Any pointers/code examples would be appreciated!

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  • Project Euler, Problem 10 java solution now working

    - by Dennis S
    Hi, I'm trying to find the sum of the prime numbers < 2'000'000. This is my solution in java but I can't seem get the correct answer. Please give some input on what could be wrong and general advice on the code is appreciated. Printing 'sum' gives: 1308111344, which is incorrect. /* The sum of the primes below 10 is 2 + 3 + 5 + 7 = 17. Find the sum of all the primes below two million. */ class Helper{ public void run(){ Integer sum = 0; for(int i = 2; i < 2000000; i++){ if(isPrime(i)) sum += i; } System.out.println(sum); } private boolean isPrime(int nr){ if(nr == 2) return true; else if(nr == 1) return false; if(nr % 2 == 0) return false; for(int i = 3; i < Math.sqrt(nr); i += 2){ if(nr % i == 0) return false; } return true; } } class Problem{ public static void main(String[] args){ Helper p = new Helper(); p.run(); } }

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  • How to properly handle signals when using the worker thread pattern?

    - by ipartola
    I have a simple server that looks something like this: void *run_thread(void *arg) { // Communicate via a blocking socket } int main() { // Initialization happens here... // Main event loop while (1) { new_client = accept(socket, ...); pthread_create(&thread, NULL, &run_thread, *thread_data*); pthread_detach(thread); } // Do cleanup stuff: close(socket); // Wait for existing threads to finish exit(0); ) Thus when a SIGINT or SIGTERM is received I need to break out of the main event loop to get to the clean up code. Moreover most likely the master thread is waiting on the accept() call so it's not able to check some other variable to see if it should break;. Most of the advice I found was along the lines of this: http://devcry.blogspot.com/2009/05/pthreads-and-unix-signals.html (creating a special signal handling thread to catch all the signals and do processing on those). However, it's the processing portion that I can't really wrap my head around: how can I possibly tell the main thread to return from the accept() call and check on an external variable to see if it should break;?

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  • android widget unresponsive

    - by John
    I have a widget that you press and it then it will update the text on the widget. I have set an on click listener to launch another activity to perform the text update, But for some reason it only works temporarily and then it will become unresponsive and not do anything when pressed. Does anyone know why it might be doing that? i have posted my widget code below in case it is helpful. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager,int[] appWidgetIds) { thisWidget = new ComponentName(context, MemWidget.class); Intent intent = new Intent(context, updatewidget.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); // Get the layout for the App Widget and attach an on-click listener to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.ImageButton01, pendingIntent); // Tell the AppWidgetManager to perform an update on the current App Widget appWidgetManager.updateAppWidget(thisWidget, views); } @Override public void onReceive(Context context, Intent intent) { appWidgetManager = AppWidgetManager.getInstance(context); remoteViews = new RemoteViews(context.getPackageName(), R.layout.widget); thisWidget = new ComponentName(context, MemWidget.class); // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { super.onReceive(context, intent); } }

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  • How to play simultaneous multiply audio sources in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound).

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  • Relatively simple task: How do I pass back the selected item from one activity to another?

    - by Brian D
    I have two activities: one displays an image and a button, the other displays a photo gallery. I want to be able to select any of the images in the gallery and then display them on the first activity in place of the default image. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.gallery); Gallery g = (Gallery) findViewById(R.id.gallery); g.setAdapter(new ImageAdapter(this)); g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { Toast.makeText(PhotoGallery.this, "Position: " + id, Toast.LENGTH_SHORT).show(); Intent intent=new Intent(); intent.putExtra("PictureID", position); setResult(RESULT_OK, intent); finish(); } }); } Am I even close here? I'm not quite sure what to do with any string or int I would attach to the Intent -- can I attach the object itself? I'd much rather pass back at minimum the string name of the resource (image), but the only thing I can seem to figure out right now is how to pass back the position of the picture ... not a great solution. I can clarify more if necessary -- thanks.

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  • Is it possible to generate plain-old XML using Haml?

    - by lsdr
    I've been working on a piece of software where I need to generate a custom XML file to send back to a client application. The current solutions on Ruby/Rails world for generating XML files are slow, at best. Using builder or event Nokogiri, while have a nice syntax and are maintainable solutions, they consume too much time and processing. I definetly could go to ERB, which provides a good speed at the expense of building the whole XML by hand. HAML is a great tool, have a nice and straight-forward syntax and is fairly fast. But I'm struggling to build pure XML files using it. Which makes me wonder, is it possible at all? Does any one have some pointers to some code or docs showing how to do this, build a full, valid XML from HAML?

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  • using yield in C# like I would in Ruby

    - by Sarah Vessels
    Besides just using yield for iterators in Ruby, I also use it to pass control briefly back to the caller before resuming control in the called method. What I want to do in C# is similar. In a test class, I want to get a connection instance, create another variable instance that uses that connection, then pass the variable to the calling method so it can be fiddled with. I then want control to return to the called method so that the connection can be disposed. I guess I'm wanting a block/closure like in Ruby. Here's the general idea: private static MyThing getThing() { using (var connection = new Connection()) { yield return new MyThing(connection); } } [TestMethod] public void MyTest1() { // call getThing(), use yielded MyThing, control returns to getThing() // for disposal } [TestMethod] public void MyTest2() { // call getThing(), use yielded MyThing, control returns to getThing() // for disposal } ... This doesn't work in C#; ReSharper tells me that the body of getThing cannot be an iterator block because MyThing is not an iterator interface type. That's definitely true, but I don't want to iterate through some list. I'm guessing I shouldn't use yield if I'm not working with iterators. Any idea how I can achieve this block/closure thing in C# so I don't have to wrap my code in MyTest1, MyTest2, ... with the code in getThing()'s body?

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  • Create a hyperlink of a slanting image in expression Blend

    - by Tony Bolding
    I am developing a navigation menu in silverlight that has 6 images. As you mouseover each image grows and clicking on an image will take you to a page on the website. The customer I am doing this for decided that straight rectangular images were boring and I showed him a design where I have slanted each image so each one is now a rhomboid shape. Horizontal top and bottom with sides slanting about 30deg from vertical. I have been unable to figure out any way of growing each image on mouseover without putting a white block over the adjacent images. Would be grateful for any pointers.

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  • Why are we getting a WCF "Framing error" on some machines but not others

    - by Ian Ringrose
    We have just found we are getting “framing errors” (as reported by the WCF logs) when running our system on some customer test machine. It all works ok on our development machines. We have an abstract base class, with KnownType attributes for all its sub classes. One of it’s subclass is missing it’s DataContract attribute. However it all worked on our test machine! On the customers test machine, we got “framing error” showing up the WCF logs, this is not the error message I have seen in the past when missing a DataContract attribute, or a KnownType attribute. I wish to get to the bottom of this, as we can no longer have confidence in our ability to test the system before giving it to the customer until we can make our machines behave the some as the customer’s machines. Code that try to show what I am talking about, (not the real code) [DataContract()] [KnownType(typeof(SubClass1))] [KnownType(typeof(SubClass2))] // other subclasses with data members public abstract class Base { [DataMember] public int LotsMoreItemsThenThisInRealLife; } /// <summary> /// This works on some machines (not not others) when passed to Contract::DoIt, /// note the missing [DataContract()] /// </summary> public class SubClass1 : Base { // has no data members } /// <summary> /// This works in all cases when passed to Contract::DoIt /// </summary> [DataContract()] public class SubClass2 : Base { // has no data members } public interface IContract { void DoIt(Base[] items); } public static class MyProgram { public static IContract ConntectToServerOverWCF() { // lots of code ... return null; } public static void Startup() { IContract server = ConntectToServerOverWCF(); // this works all of the time server.DoIt(new Base[]{new SubClass2(){LotsMoreItemsThenThisInRealLife=2}}); // this works "in develperment" e.g. on our machines, but not on the customer's test machines! server.DoIt(new Base[] { new SubClass1() { LotsMoreItemsThenThisInRealLife = 2 } }); } }

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  • Can I do this?? Trying to load an object from within itself.

    - by Smikey
    Hi all! I have an object which conforms to the NSCoding protocol. The object contains a method to save itself to memory, like so: - (void)saveToFile { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver encodeObject:self forKey:kDataKey]; [archiver finishEncoding]; [data writeToFile:[self dataFilePath] atomically:YES]; [archiver release]; [data release]; } This works just fine. But I would also like to initialise an empty version of this object and then call its own 'Load' method to load whatever data exists on file into its variables. So I've created the following: - (void)loadFromFile { NSString *filePath = [self dataFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSData *data = [[NSMutableData alloc] initWithContentsOfFile:[self dataFilePath]]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; self = [unarchiver decodeObjectForKey:kDataKey]; [unarchiver finishDecoding]; } } Now this second method doesn't manage to load any variables. Is this line not possible perhaps? self = [unarchiver decodeObjectForKey:kDataKey]; Ultimately I would like to use the code like this: One viewController takes user entered input, creates an object and saves it to memory using [anObject saveToFile]; And a second viewController creates an empty object, then initialises its values to those stored on file by calling: [emptyObject loadFromFile]; Any suggestions on how to make this work would be hugely appreciated. Thanks :) Michael

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  • Simple matrix example using C++ template class

    - by skyeagle
    I am trying to write a trivial Matrix class, using C++ templates in an attempt to brush up my C++, and also to explain something to a fellow coder. This is what I have som far: template class<T> class Matrix { public: Matrix(const unsigned int rows, const unsigned int cols); Matrix(const Matrix& m); Matrix& operator=(const Matrix& m); ~Matrix(); unsigned int getNumRows() const; unsigned int getNumCols() const; template <class T> T getCellValue(unsigned int row, unsigned col) const; template <class T> void setCellValue(unsigned int row, unsigned col, T value) const; private: // Note: intentionally NOT using smart pointers here ... T * m_values; }; template<class T> inline T Matrix::getCellValue(unsigned int row, unsigned col) const { } template<class T> inline void Matrix::setCellValue(unsigned int row, unsigned col, T value) { } I'm stuck on the ctor, since I need to allocate a new[] T, it seems like it needs to be a template method - however, I'm not sure I have come accross a templated ctor before. How can I implemnt the ctor?

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  • @selector and return value

    - by user320926
    The idea it's very easy, i have an http download class, this class must support the http authentication but it's basically a background thread so i would like to avoid to prompt directly to the screen, i would like to use a delegate method to require from outside of the class, like a viewController. But i don't know if is possible or if i have to use a different syntax. This class use this delegate protocol: //Updater.h @protocol Updater <NSObject> -(NSDictionary *)authRequired; @optional -(void)statusUpdate:(NSString *)newStatus; -(void)downloadProgress:(int)percentage; @end @interface Updater : NSThread { ... } This is the call to the delegate method: //Updater.m // This check always fails :( if ([self.delegate respondsToSelector:@selector(authRequired:)]) { auth = [delegate authRequired]; } This is the implementation of the delegate method //rootViewController.m -(NSDictionary *)authRequired; { // TODO: some kind of popup or modal view NSMutableDictionary *ret=[[NSMutableDictionary alloc] init]; [ret setObject:@"utente" forKey:@"user"]; [ret setObject:@"password" forKey:@"pass"]; return ret; }

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  • Query about running a program through valgrind and getting false results comparing to other systems.

    - by FILIaS
    Yesterday i posted this: What's the problem with this code? [hashtable in C] and paxdiablo offered to help me. He posted a sample of code and asked me to run it through valgrind on my machine. This code normally generates: 12,4 But on my machine, i get 24,8. The doubled! I'm just curious why is that happening. Hope sb has a good explaination. I post also paxdiablo's code (for anyone who cant find it.) #include <stdio.h> #include <stdlib.h> typedef struct HashTable { int size ; struct List *head; struct List *tail; } HashTable; typedef struct List { char *number; char *name; int time; struct List *next; } List; #define size_of_table 211 HashTable *createHashTable(void) { HashTable *new_table = malloc(sizeof(*new_table)*size_of_table); //line 606 printf ("%d\n", sizeof(*new_table)); printf ("%d\n", sizeof(new_table)); if (new_table == NULL) { return NULL; } int i=0; for(i; i<size_of_table; i++) { new_table[i].size=0; new_table[i].head=NULL; new_table[i].tail=NULL; } return new_table; } int main(void) { HashTable *x = createHashTable(); free (x); return 0; }

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  • Binding a value to one of two possibilities in Guice

    - by Kelvin Chung
    Suppose I have a value for which I have a default, which can be overridden if System.getProperty("foo") is set. I have one module for which I have bindConstant().annotatedWith(Names.named("Default foo")).to(defaultValue); I'm wondering what the best way of implementing a module for which I want to bind something annotated with "foo" to System.getProperty("foo"), or, if it does not exist, the "Default foo" binding. I've thought of a simple module like so: public class SimpleIfBlockModule extends AbstractModule { @Override public void configure() { requireBinding(Key.get(String.class, Names.named("Default foo"))); if (System.getProperties().containsKey("foo")) { bindConstant().annotatedWith(Names.named("foo")).to(System.getProperty("foo")); } else { bind(String.class).annotatedWith(Names.named("foo")).to(Key.get(String.class, Names.named("Default foo"))); } } } I've also considered creating a "system property module" like so: public class SystemPropertyModule extends PrivateModule { @Override public void configure() { Names.bindProperties(binder(), System.getProperties()); if (System.getProperties().contains("foo")) { expose(String.class).annotatedWith(Names.named("foo")); } } } And using SystemPropertyModule to create an injector that a third module, which does the binding of "foo". Both of these seem to have their downsides, so I'm wondering if there is anything I should be doing differently. I was hoping for something that's both injector-free and reasonably generalizable to multiple "foo" attributes. Any ideas?

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  • Makefile option/rule to handle missing/removed source files

    - by b3nj1
    http://stackoverflow.com/questions/239004/need-a-makefile-dependency-rule-that-can-handle-missing-files gives some pointers on how to handle removed source files for generating .o files. I'm using gcc/g++, so adding the -MP option when generating dependencies works great for me, until I get to the link stage with my .a file... What about updating archives/libraries when input sources go away? This works OK for me, but is there a cleaner way (ie, something as straightforward as the g++ -MP option)? #BUILD_DIR is my target directory (includes Debug/Release and target arch) #SRC_OUTS are my .o files LIBATLS_HAS = $(shell nm ${BUILD_DIR}/libatls.a | grep ${BUILD_DIR} | sed -e 's/.*(//' -e 's/).*://') LIBATLS_REMOVE = $(filter-out $(notdir ${SRC_OUTS}), ${LIBATLS_HAS}) ${BUILD_DIR}/libatls.a: ${BUILD_DIR}/libatls.a(${SRC_OUTS}) ifneq ($(strip ${LIBATLS_REMOVE}),) $(AR) -d $@ ${LIBATLS_REMOVE} endif

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  • Ant build script executing <sql> task using java code

    - by Jay
    Any idea, why none of the debugging comments are printed once after executing the ANT build script's SQL task via java code? The java class to execute the sql in build scirpt is public class AntRunnerTest { private Project project; public void executeTask(String taskName) { try { project = new Project(); project.init(); project.setBasedir(new String(".")); ProjectHelper helper = ProjectHelper.getProjectHelper(); project.addReference("ant.projectHelper", helper); helper.parse(project, new File("build-copy.xml")); System.out.println("Before"); project.executeTarget(taskName); System.out.println("After"); } catch(Exception ex) { System.out.println(ex.getMessage()); } } public static void main(String args[]) { try { AntRunnerTest newInst = new AntRunnerTest(); newInst.executeTask("sql"); } catch(Exception e) { System.out.println(""+e); } } } I dont see the debug String "After" getting printed in the console. I noticed this issue only when i try to execute a sql task using java code. The ant script has the following simple transaction tag in it. <transaction> <![CDATA[ select now() ]]> </transaction> Any thoughts? Thanks in advance.

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