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  • Extjs4: editable rowbody

    - by peter
    in my first ExtJs4 project i use a editable grid with the feature rowbody to have a big textfield displayed under each row. I want it to be editable on a dblclick. I succeeded in doing so by replacing the innerHTML of the rowbody by a textarea but the special keys don't do what they are supposed to do (move the cursor). If a use the textarea in a normal field i don't have this probem. Same problem in IE7 and FF4 gridInfo = Ext.create('Ext.ux.LiveSearchGridPanel', { id: 'gridInfo', height: '100%', width: '100%', store: storeInfo, columnLines: true, selType: 'cellmodel', columns: [ {text: "Titel", flex: 1, dataIndex: 'titel', field:{xtype:'textfield'}}, {text: "Tags", id: "tags", flex: 1, dataIndex: 'tags', field:{xtype:'textfield'}}, {text: "Hits", dataIndex: 'hits'}, {text: "Last Updated", renderer: Ext.util.Format.dateRenderer('d/m/Y'), dataIndex: 'lastChange'} ], plugins: [ Ext.create('Ext.grid.plugin.CellEditing', { clicksToEdit: 1 }) ], features: [ { ftype: 'rowbody', getAdditionalData: function(data, idx, record, orig) { var headerCt = this.view.headerCt, colspan = headerCt.getColumnCount(); return { rowBody: data.desc, //the big textfieldvalue, can't use a textarea here 8< rowBodyCls: this.rowBodyCls, rowBodyColspan: colspan }; } }, {ftype: 'rowwrap'} ] }); me.on('rowbodydblclick', function(gridView, el, event, o) { ... rb = td.down('.x-grid-rowbody').dom; var value = rb.innerText?rb.innerText:rb.textContent; rb.innerHTML = ''; Ext.create('Ext.form.field.TextArea', { id: 'textarea1', value : value, renderTo: rb, border: false, enterIsSpecial: true, enableKeyEvents: true, disableKeyFilter: true, listeners: { 'blur': function(el, o) { rb.innerHTML = el.value; }, 'specialkey': function(field, e){ console.log(e.keyCode); //captured but nothing happens } } }).show(); damn, can't publish my own solution, looks like somebody else has to answer, anyway, here is the function that works function editDesc(me, gridView, el, event, o) { var width = Ext.fly(el).up('table').getWidth(); var rb = event.target; var value = rb.innerText?rb.innerText:rb.textContent; rb.innerHTML = '' var txt = Ext.create('Ext.form.field.TextArea', { value : value, renderTo: rb, border: false, width: width, height: 300, enterIsSpecial: true, disableKeyFilter: true, listeners: { 'blur': function(el, o) { var value = el.value.replace('\n','<br>') rb.innerHTML = value; }, 'specialkey': function(field, e){ e.stopPropagation(); } } }); var txtTextarea = Ext.fly(rb).down('textarea'); txtTextarea.dom.style.color = 'blue'; txtTextarea.dom.style.fontSize = '11px'; } Hi Molecule Man, as an alternative to the approach above i tried the Ext.Editor. It works but i want it inline but when i render it to the rowbody, the field blanks and i have no editor, any ideas ? gridInfo = Ext.create('Ext.grid.Panel', { id: 'gridInfo', height: '100%', width: '100%', store: storeInfo, columnLines: true, selType: 'cellmodel', viewConfig: {stripeRows: false, trackOver: true}, columns: [ {text: "Titel", flex: 1, dataIndex: 'titel', field:{xtype:'textfield'}}, ... {text: "Last Updated", renderer: Ext.util.Format.dateRenderer('d/m/Y'), dataIndex: 'lastChange'} ], plugins: [ Ext.create('Ext.grid.plugin.CellEditing', { clicksToEdit: 1 }) ], features: [ { ftype: 'rowbody', getAdditionalData: function(data, idx, record, orig) { var headerCt = this.view.headerCt, colspan = headerCt.getColumnCount(); return { rowBody: data.desc, rowBodyCls: this.rowBodyCls, rowBodyColspan: colspan }; } } ], listeners:{ rowbodyclick: function(gridView, el, event) { //werkt editDesc(this, gridView, el, event); } } }); function editDesc(me, gridView, el, event, o) { var rb = event.target; me.txt = new Ext.Editor({ field: {xtype: 'textarea'}, updateEl: true, cancelOnEsc: true, floating: true, renderTo: rb //when i do this, the field becomes empty and i don't get the editor }); me.txt.startEdit(el); }

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  • how to run this qt script? (newbie question)

    - by GB_J
    I have a qt script(barchart.qs) that creates a graph for me. I don't know how i can incorporate(ie show the graph) in my qt mainwindow. Can some one please help me look at the code and what its outputs are? I tried engine.evaluate, but i do not know what is the QScriptValue i'm getting in return. Thanks sooo much. This is the script: BarChart.prototype = new QWidget; BarChart.prototype.suffix = ""; function BarChart(parent) { QWidget.call(this, parent); } // find the maximum value and widest (pixel-wise) label and suffix BarChart.prototype.showEvent = function(event) { var fm = new QFontMetrics(this); this.margin = 20; this.titleHeight = fm.height(); this.barHeight = 1.5 * fm.height(); this.barSpacing = 0.6 * fm.height(); this.maxValue = this.suffixWidth = this.labelWidth = 0; var count = 0; for (d in this.data) { this.labelWidth = Math.max(this.labelWidth, fm.width(d)); this.maxValue = Math.max(this.maxValue, this.data[d]); this.suffixWidth = Math.max(this.suffixWidth, fm.width(String(this.data[d]) + " " + this.suffix)); count++; } this.startHue = 15; this.hueDelta = 360 / count; this.size = new QSize(640, this.titleHeight + 2 * this.margin + (this.barHeight + this.barSpacing) * count); } BarChart.prototype.paintEvent = function(event) { var p = new QPainter; p.begin(this); // background and title p.fillRect(this.rect, new QBrush(new QColor(255, 255, 255))); p.drawText(0, 0, this.width, this.margin + this.titleHeight, Qt.AlignCenter, this.windowTitle, 0); var ofs = this.labelWidth + this.margin; var ww = this.width - this.suffixWidth - ofs - 2 * this.margin; var hue = this.startHue; var y = 0; p.translate(this.margin, this.titleHeight + 1.5 * this.margin); for (d in this.data) { // label on the left side p.setPen(new QColor(Qt.black)); p.drawText(0, y, this.labelWidth, this.barHeight, Qt.AlignVCenter + Qt.AlignRight, d, 0); // the colored bar var gradient = new QLinearGradient(new QPoint(ofs, y), new QPoint(ofs, y + this.barHeight)); gradient.setColorAt(0, QColor.fromHsv(hue, 255, 240)); gradient.setColorAt(1, QColor.fromHsv(hue, 255, 92)); p.setBrush(new QBrush(gradient)); p.setPen(new QColor(96, 96, 96)); var bw = this.data[d] * ww / this.maxValue; p.drawRect(ofs, y, bw, this.barHeight); // extra text at the end of the bar var text = new String(this.data[d] + " " + this.suffix); p.setPen(new QColor(Qt.black)); p.drawText(ofs + bw + this.margin/2, y, this.suffixWidth, this.barHeight, Qt.AlignVCenter + Qt.AlignLeft, text, 0); // for the next bar y += (this.barHeight + this.barSpacing); hue += this.hueDelta; if (hue >= 360) hue -= 360; } p.end(); } BarChart.prototype.wheelEvent = function(event) { this.startHue += event.delta() / 8 / 5; if (this.startHue = 360) this.startHue -= 360; if (this.startHue < 0) this.startHue += 360; this.update(); event.ignore(); } BarChart.prototype.mousePressEvent = function(event) { var fname = QFileDialog.getSaveFileName(this, "Save", ".", "*.png", 0, 0); if (fname.length > 0) { var img = new QImage(this.size, QImage.Format_ARGB32_Premultiplied); this.render(img); img.save(new QFile(fname)); } } var chart = new BarChart; chart.windowTitle = "Monthly"; chart.suffix = "reports"; chart.data = { "September" : 45, "October" : 60, "November" : 56, "December" : 0 }; chart.show(); QCoreApplication.exec();

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  • Trouble displaying an object in WPF

    - by Scott
    I'm so new to this that I can't even phrase the question right... Anyway, I'm trying to do something very simple and have been unable to figure it out. I have the following class: public class Day : Control, INotifyPropertyChanged { public static readonly DependencyProperty DateProperty = DependencyProperty.Register("Date", typeof(int), typeof(Day)); public int Date { get { return (int)GetValue(DateProperty); } set { SetValue(DateProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("Date")); } } } public static readonly DependencyProperty DayNameProperty = DependencyProperty.Register("DayName", typeof(String), typeof(Day)); public String DayName { get { return (String)GetValue(DayNameProperty); } set { SetValue(DayNameProperty, value); if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("DayName")); } } } static Day() { DefaultStyleKeyProperty.OverrideMetadata(typeof(Day), new FrameworkPropertyMetadata(typeof(Day))); } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; #endregion } I've learned that you can't call a constructor that has parameters in XAML so the only way to actually set some data for this class is through the two properties, DayName and Date. I created a ControlTemplate for Day which is as follows: <Style TargetType="{x:Type con:Day}"> <Setter Property="MinHeight" Value="20"/> <Setter Property="MinWidth" Value="80"/> <Setter Property="Height" Value="20"/> <Setter Property="Width" Value="80"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type con:Day}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Rectangle Grid.ColumnSpan="2" x:Name="rectHasEntry" Fill="WhiteSmoke"/> <TextBlock Grid.Column="0" x:Name="textBlockDayName" Text="{TemplateBinding DayName}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <TextBlock Grid.Column="1" x:Name="textBlockDate" Text="{TemplateBinding Date}" FontFamily="Junction" FontSize="11" Background="Transparent" HorizontalAlignment="Center" VerticalAlignment="Center" Margin="0,2,0,0"/> <Rectangle Grid.ColumnSpan="2" x:Name="rectMouseOver" Fill="#A2C0DA" Opacity="0" Style="{StaticResource DayRectangleMouseOverStyle}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> I then render it on screen in my MainWindow thusly: <Window x:Class="WPFControlLibrary.TestHarness.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:con="clr-namespace:WPFControlLibrary.Calendar;assembly=WPFControlLibrary" Title="MainWindow" Height="500" Width="525" WindowStartupLocation="CenterScreen"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="80"/> </Grid.ColumnDefinitions> <con:Day Grid.Column="1" Height="20" Width="80" DayName="Mon" Date="1"/> </Grid> And what I actually see is, well, nothing. If I put my cursor on the con:Day line of the XAML it'll highlight the correctly sized rectangle in the window but I don't see "Mon" on the left side of the rectangle and "1" on the right. What am I doing wrong? I suspect it's something simple but I'll be darned if I'm seeing it. My ultimate goal is to group a bunch of the Day controls within a Month control, which is then contained in a Year control as I'm trying to make a long Calendar Bar that lets you navigate through the months and years, while clicking on a Day would display any information saved on that date. But I can't even get the Day part to display independent of anything else so I'm a long way from the rest of the functionality. Any help would be greatly appreciated.

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  • zoom a JPanel and all of its components

    - by user253530
    I have a big JPanel which holds many TileMapping objects (TileMapping extends JPanel). I want to zoom the big JPanel and all of its components to be scaled aswell. A TileMapping has an image which of course has to be zoomed as well. here is my TileMapping class public class TileMapping extends JPanel { private double zoom = 1.0; private Mapping mapping; private int height; private int width; private int xCoord; private int yCoord; TileMapping(Mapping m, int w, int h, int x, int y) { super(); mapping = m; height = h; width = w; this.xCoord = x; this.yCoord = y; this.setPreferredSize(new Dimension(w, h)); } public int getXcoord() { return xCoord; } public int getYcoord() { return yCoord; } public Mapping getMapping() { return mapping; } public void setMapping(Mapping m) { mapping = m; } public void originalSize() { zoom = 1; } public void zoomIn() { zoom += 0.2; } public void zoomOut() { zoom -= 0.2; } @Override public void paintComponent(Graphics g) { Graphics2D g2d = (Graphics2D) g; if (mapping.getImage() != null) { BufferedImage bg = mapping.getImage(); g2d.scale(zoom, zoom); g2d.drawImage(bg, 0, 0, width, height, this); } else { g2d.scale(zoom, zoom); this.setBackground(Color.white); } } } I need to know how i should continue this on the main JPanel which is populated using this code: This is part of a MapWindow class. if you carefully read the code you will understand what i'm talking about. Basically this is a Tile MapEditor and I am simulating a Tile as a JPanel which holds the mapping object (mapping is a binding between an ASCII character and an image) you place. private void populateMapPanel(Map map) { GridBagConstraints c = new GridBagConstraints(); mapPanel.setLayout(new GridBagLayout()); for (int i = 0; i < map.getMapGrid().getRows(); i++) { for (int j = 0; j < map.getMapGrid().getColumns(); j++) { tile = new TileMapping(map.getMapItem(i, j), cellSize, cellSize, i, j); tile.setBorder(new LineBorder(Color.black)); tile.addMouseListener(this); tile.addMouseMotionListener(this); c.gridx = i; c.gridy = j; mapPanel.add(tile, c); } } mapPanel.validate(); mapPanel.repaint(); } I need to know how to do the following: 1. When the user presses Zoom In the mapPanel should zoom in and also all the images in the smaller panels. 2. when the user click and drag over the TileMappings an image should be painted on them and this image should get scaled of course if the mapPanel is zoomed. Pseudo code, ideas, hints, java code ...anything would be helpful. Thank you

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  • NSUserDefaults loses 3 rows each time it's called

    - by Jeff Decker
    Hello Everyone! Brand new programmer here, so off-topic help/constructive criticism welcome. I am saving a default state (such as "New York") in a UIPickerView which is in a FlipSideView. It certainly saves for the first and second time I check to make sure it's the same state (I am clicking "done" and then "info" repeatedly), but on the third check the picker has moved up three states (to "New Hampshire") and then every time I check the picker progresses three more states. Here's the .h and .m files of the FlipSideViewController: #import <UIKit/UIKit.h> import "Calculator.h" @protocol FlipsideViewControllerDelegate; @interface FlipsideViewController : UIViewController { id delegate; UIPickerView *myPickerView; NSArray *pickerViewArray; } @property (nonatomic, assign) id delegate; @property (nonatomic, retain) UIPickerView *myPickerView; @property (nonatomic, retain) NSArray *pickerViewArray; (IBAction)done; @end @protocol FlipsideViewControllerDelegate - (void)flipsideViewControllerDidFinish:(FlipsideViewController *)controller; @end import "FlipsideViewController.h" @implementation FlipsideViewController @synthesize delegate; @synthesize myPickerView, pickerViewArray; -(CGRect)pickerFrameWithSize:(CGSize)size;{ CGRect screenRect = [[UIScreen mainScreen] applicationFrame]; CGRect pickerRect = CGRectMake( 0.0, screenRect.size.height - size.height, size.width, size.height); return pickerRect; } (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; [self createPicker]; } -(void)viewWillAppear:(BOOL)animated;{ [super viewWillAppear:NO]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [myPickerView selectRow:[defaults integerForKey:@"pickerRow"] inComponent:0 animated:NO]; } -(void)createPicker;{ pickerViewArray = [[NSArray arrayWithObjects: @"Alabama",@"Alaska", @"Arizona",@"Arkansas",@"California",@"Colorado",@"Connecticut",@"Delaware", @"District of Columbia",@"Florida",@"Georgia",@"Hawaii",@"Idaho",@"Illinois",@"Indiana",@"Iowa", @"Kansas",@"Kentucky",@"Louisiana",@"Maine",@"Maryland",@"Massachusetts",@"Michigan", @"Minnesota",@"Mississippi",@"Missouri",@"Montana",@"Nebraska",@"Nevada",@"New Hampshire",@"New Jersey", @"New Mexico",@"New York",@"North Carolina",@"North Dakota",@"Ohio",@"Oklahoma", @"Oregon",@"Pennsylvania",@"Rhode Island",@"South Carolina",@"South Dakota",@"Tennessee", @"Texas",@"Utah",@"Vermont",@"Virginia",@"Washington",@"West Virginia",@"Wisconsin",@"Wyoming", nil] retain]; myPickerView = [[UIPickerView alloc] initWithFrame:CGRectZero]; CGSize pickerSize = [myPickerView sizeThatFits:CGSizeZero]; myPickerView.frame = [self pickerFrameWithSize:pickerSize]; myPickerView.autoresizingMask = UIViewAutoresizingFlexibleWidth; myPickerView.showsSelectionIndicator = YES; myPickerView.delegate = self; myPickerView.dataSource = self; [self.view addSubview:myPickerView]; } (IBAction)done { [self.delegate flipsideViewControllerDidFinish:self]; } pragma mark - pragma mark UIPickerViewDataSource (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setInteger:row forKey:@"pickerRow"]; [defaults setObject:[pickerViewArray objectAtIndex:row] forKey:@"pickerString"]; return [pickerViewArray objectAtIndex:row]; } (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setInteger:row forKey:@"pickerRow"]; [defaults setObject:[pickerViewArray objectAtIndex:row] forKey:@"pickerString"]; } (CGFloat)pickerView:(UIPickerView *)pickerView widthForComponent:(NSInteger)component { return 240.0; } (CGFloat)pickerView:(UIPickerView *)pickerView rowHeightForComponent:(NSInteger)component { return 40.0; } (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { return [pickerViewArray count]; } (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; } call me mystified! Thanks for any help. Please let me know if I can make myself more clear...

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  • Calculus? Need help solving for a time-dependent variable given some other variables.

    - by user451527
    Long story short, I'm making a platform game. I'm not old enough to have taken Calculus yet, so I know not of derivatives or integrals, but I know of them. The desired behavior is for my character to automagically jump when there is a block to either side of him that is above the one he's standing on; for instance, stairs. This way the player can just hold left / right to climb stairs, instead of having to spam the jump key too. The issue is with the way I've implemented jumping; I've decided to go mario-style, and allow the player to hold 'jump' longer to jump higher. To do so, I have a 'jump' variable which is added to the player's Y velocity. The jump variable increases to a set value when the 'jump' key is pressed, and decreases very quickly once the 'jump' key is released, but decreases less quickly so long as you hold the 'jump' key down, thus providing continuous acceleration up as long as you hold 'jump.' This also makes for a nice, flowing jump, rather than a visually jarring, abrupt acceleration. So, in order to account for variable stair height, I want to be able to calculate exactly what value the 'jump' variable should get in order to jump exactly to the height of the stair; preferably no more, no less, though slightly more is permissible. This way the character can jump up steep or shallow flights of stairs without it looking weird or being slow. There are essentially 5 variables in play: h -the height the character needs to jump to reach the stair top<br> j -the jump acceleration variable<br> v -the vertical velocity of the character<br> p -the vertical position of the character<br> d -initial vertical position of the player minus final position<br> Each timestep:<br> j -= 1.5; //the jump variable's deceleration<br> v -= j; //the jump value's influence on vertical speed<br> v *= 0.95; //friction on the vertical speed<br> v += 1; //gravity<br> p += v; //add the vertical speed to the vertical position<br> v-initial is known to be zero<br> v-final is known to be zero<br> p-initial is known<br> p-final is known<br> d is known to be p-initial minus p-final<br> j-final is known to be zero<br> j-initial is unknown<br> Given all of these facts, how can I make an equation that will solve for j? tl;dr How do I Calculus? Much thanks to anyone who's made it this far and decides to plow through this problem.

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  • How come my form input sometimes moves when I refresh the page?

    - by samoz
    On a page that I'm designing I have a form with one input of type text. Normally, this form and input render properly in my browser, Chrome, but occasionally, it renders about 20 pixels to the left of where it is supposed to be. When I refresh the page, it goes back to the original, correct place. I have only tested in Chrome so far, so this isn't a cross-browser issue (it happens in the same browser). Is there anything wrong with my code below? Here's my HTML code: <!DOCTYPE htmls> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="stylesheet" href="style.css" type="text/css" /> <title>Test Site</title> </head> <body > <div id="supercontainer" class="style1"> <img class="floater" src="top.jpg" alt="Top" /> <img class="floater" src="left.jpg" alt="Left" /> <div id="content"> <p id="theText"> Welcome. Please type a username. </p> <form id="prompt"> <div><input type="text" name="promptLine" autocomplete="off" id="promptLine" onkeypress="return submitenter(event);" value="% " /></div> </form> </div> <img class="floater" src="right.jpg" alt="Right" /> <img class="floater" src="bottom.jpg" alt="Bottom" /> </div> Here's my CSS code: #supercontainer { margin: 0 auto; width: 900px; display: block; } img.floater { display: inline; float: left; } #content { background-color:black; display: inline; float: left; padding-left:5px; padding-right:5px; min-height:458px; max-height:458px; min-width: 803px; max-width: 803px; color: lime; } #theText { text-align:left; margin-bottom:0; margin-top:0; line-height: 0.3; font-family:"Courier New", Courier, monospace; } #prompt { position: fixed; top: 470px; } #promptLine { width: 100%; background-color: black; color: lime; border: none; outline:none; }

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  • pass data from popup to parent

    - by user522962
    I have a parent w/ a popup child. When parent loads, I have to call a function within the popup without showing the popup (thus, I load "pupLove" but don't include it in layout)....I then pass this data to the parent. When the user manually clicks another button to open the popup, the same function is called & data passed to the parent. However, I am not able to pass dg.length to the parent. I believe the root problem is that I am loading "pupLove" & thus the parents are getting confused.....I'm guessing if I get rid of "pupLove" I can pass the data correctly but will need to call the child's function at creationComplete of the parent....how do I do that? Here's my parent: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" backgroundColor="green" width="50%" height="100%" xmlns:local="*" > <fx:Script> <![CDATA[ import pup; import mx.managers.PopUpManager; public function showPup(evt:MouseEvent):void { var ttlWndw:pup = PopUpManager.createPopUp(this, pup, true) as pup; PopUpManager.centerPopUp(ttlWndw); } ]]> </fx:Script> <mx:VBox> <local:pup id="pupLove" visible="false" includeInLayout="false" /> <s:Button click="showPup(event);" label="launch Pup" /> <mx:Text id="Ptest" color="black" text="from Parent:{pupLove.dg.length}" /> </mx:VBox> </s:Application> And a popup child called 'pup.mxml': <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300"> <fx:Script> <![CDATA[ public function init():void{ // send php call } import mx.events.CloseEvent; import mx.managers.PopUpManager; private function removePup(evt:Event):void { PopUpManager.removePopUp(this); } ]]> </fx:Script> <fx:Declarations> <s:ArrayCollection id="dg"> </s:ArrayCollection> </fx:Declarations> <s:TitleWindow width="100%" height="100%" close="removePup(event)"> <mx:VBox> <mx:Text id="test" color="red" text="from Child:{dg.length}" /> <s:Button label="add Items" click="dg.addItem({id:'cat'})" /> </mx:VBox> </s:TitleWindow> </s:Group> UPDATE: I guess my question can be more easily stated as: "is there a way to call a child's function from the parent without actually loading the child?"

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  • unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool

    - by numerical25
    Having trouble creating my swap chain. I receive the following error. DX3dApp.obj : error LNK2019: unresolved external symbol _D3D10CreateDeviceAndSwapChain@32 referenced in function "public: bool __thiscall DX3dApp::InitDirect3D(void)" (?InitDirect3D@DX3dApp@@QAE_NXZ) Below is the code ive done so far. #include "DX3dApp.h" bool DX3dApp::Init(HINSTANCE hInstance, int width, int height) { mhInst = hInstance; mWidth = width; mHeight = height; if(!WindowsInit()) { return false; } if(!InitDirect3D()) { return false; } } int DX3dApp::Run() { MSG msg = {0}; while (WM_QUIT != msg.message) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE) { TranslateMessage(&msg); DispatchMessage(&msg); } Render(); } return (int) msg.wParam; } bool DX3dApp::WindowsInit() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = mhInst; wcex.hIcon = 0; wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = TEXT("DirectXExample"); wcex.hIconSm = 0; RegisterClassEx(&wcex); // Resize the window RECT rect = { 0, 0, mWidth, mHeight }; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); // create the window from the class above mMainhWnd = CreateWindow(TEXT("DirectXExample"), TEXT("DirectXExample"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, mhInst, NULL); if (!mMainhWnd) { return false; } ShowWindow(mMainhWnd, SW_SHOW); UpdateWindow(mMainhWnd); return true; } bool DX3dApp::InitDirect3D() { DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(scd)); scd.BufferCount = 1; scd.BufferDesc.Width = mWidth; scd.BufferDesc.Height = mHeight; scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; scd.BufferDesc.RefreshRate.Numerator = 60; scd.BufferDesc.RefreshRate.Denominator = 1; scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; scd.OutputWindow = mMainhWnd; scd.SampleDesc.Count = 1; scd.SampleDesc.Quality = 0; scd.Windowed = TRUE; HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &scd, &mpSwapChain, &mpD3DDevice); if(!hr != S_OK) { return FALSE; } ID3D10Texture2D *pBackBuffer; return TRUE; } void DX3dApp::Render() { } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { // Allow the user to press the escape key to end the application case WM_KEYDOWN: switch(wParam) { // Check if the user hit the escape key case VK_ESCAPE: PostQuitMessage(0); break; } break; // The user hit the close button, close the application case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hWnd, message, wParam, lParam); }

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  • Why is the dropdown menu aligned to the left?

    - by fmz
    I am working on a dropdown navigation for a site and am having some trouble with the dropdown portion aligning with the parent category - it shifts all the way to the left. Here is the html: <ul class="dropdown"> <li><a href="#" id="home">Home</a></li> <li><a href="#" id="about">About Us</a> <ul class="sub-menu"> <li><a href="#">Our History</a></li> <li><a href="#">Our Process</a></li> <li><a href="#">Portfolio</a></li> <li><a href="#">Financing</a></li> <li><a href="#">Testimonials</a></li> <li><a href="#">Subcontractors</a></li> </ul> </li> <li><a href="#" id="personal">Personal Banking</a></li> <li><a href="#" id="commercial">Commercial Banking</a></li> <li><a href="#" id="service">Customer Service</a> <ul class="sub-menu"> <li><a href="#">Our History</a></li> <li><a href="#">Our Process</a></li> <li><a href="#">Portfolio</a></li> <li><a href="#">Financing</a></li> <li><a href="#">Testimonials</a></li> <li><a href="#">Subcontractors</a></li> </ul> </li> <li><a href="#" id="investors">Investor Relations</a></li> <li><a href="#" id="contact">Contact Us</a></li> </ul> Here is the CSS: ul.dropdown { position: relative; background: #4e8997; height: 40px; padding-left: 5px; } ul.dropdown li { float: left; zoom: 1; } ul.dropdown li a { display: block; margin-top: 5px; padding: .5em .6em; color: #fff; font: bold 14px "Helvetica Neue", Arial, Helvetica, Geneva, sans-serif; text-transform: uppercase; border: none; } ul.dropdown a:hover { background-color: #c29c5d; color: #fff; } ul.dropdown a:active { background-color: #c29c5d; color: #fff; } /* LEVEL TWO */ ul.dropdown ul { width: 200px; visibility: hidden; position: absolute; top:100%; left: 0; } ul.dropdown ul li { font: 13px "Helvetica Neue", Arial, Helvetica, Geneva, sans-serif; border-bottom: 1px solid #ccc; float: none; color: #fff; background-color: #c29c5d; height: 20px; } ul.dropdown ul li a { display: inline-block; } ul.dropdown ul li a:hover { background-color: #a2834d; color: #fff; height: 20px; } I tried changing the ul.dropdown ul to position relative, but that breaks the navigation. I would appreciate some help getting this corrected. Thanks.

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  • jQuery hide/show with select tag

    - by Ozzy
    I'm relative new to jQuery and I've been asked to create a hide/show function with a select tag. The function pretty much would be when you click on one of the options in the select tag it will open a div associate with the div of course. To be honest I have no idea how approach this function. I need help urgently, I have already tried many online but none have seem to work. Find below the html code. Thanks. <div class="adwizard"> <select id="selectdrop" name="selectdrop" class="adwizard-bullet"> <option value="adwizard">AdWizard</option> <option value="collateral">Collateral Ordering Tool</option> <option value="ebrochure">eBrochures</option> <option value="brand">Brand Center</option> <option value="funtees">FunTees</option> </select> </div> <div class="panels"> <div id="adwizard" class="sub-box showhide"> <img src="../images/bookccl/img-adwizard.gif" width="95" height="24" alt="AdWizard" /> <p>Let Carnival help you grow your business with our great tools! Lor ipsum dolor sit amet. <a href="https://www.carnivaladwizard.com/home.asp">Learn More</a></p> </div> <div id="collateral" class="sub-box showhide"> <p>The Collateral Ordering Tool makes it easy for you to order destination brochures and the sales DVD for that upcoming event. <a href="http://carnival.litorders.com/workplace.asp">Learn More</a></p> </div> <div id="ebrochure" class="sub-box showhide"> <img src="../images/bookccl/img-ebrochure.gif" width="164" height="39" alt="Brochures" /> <p>Show your clients that you're listening to their specific vacation needs by delivering relevant planning info quickly. <a href="http://productiontrade.carnivalbrochures.com/start.aspx">Learn More</a></p> </div> <div id="brand" class="sub-box showhide"> <p>Carnival Brand Center is where you'll find information on our strategy, guidlines, templates and artwork. <a href="https://carnival.monigle2.net/user_info.asp?login_type=agent">Learn More</a></p> </div> <div id="funtees" class="sub-box showhide"> <img src="../images/bookccl/img-funtees.gif" width="164" height="39" alt="Funtees" /> <p>Create your very own Fun Design shirts to commemorate that special occasion aboard a Carnival "Fun Ship!" <a href="http://carnival.victorydyo.com/">Learn More</a></p> </div> </div><!-- ends .panel --> <a class="view" href="#">See All Marketing Tools</a> </div>

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  • Drawing outlines around organic shapes

    - by ThunderChunky_SF
    One thing that seems particularly easy to do in the Flash IDE but difficult to do with code is to outline an organic shape. In the IDE you can just use the inkbucket tool to draw a stroke around something. Using nothing but code it seems much trickier. One method I've seen is to add a glow filter to the shape in question and just mess with the strength. But what if i want to only show the outline? What I'd like to do is to collect all of the points that make up the edge of the shape and then just connect the dots. I've actually gotten so far as to collect all of the points with a quick and dirty edge detection script that I wrote. So now I have a Vector of all the points that makeup my shape. How do I connect them in the proper sequence so it actually looks like the original object? For anyone who is interested here is my edge detection script: // Create a new sprite which we'll use for our outline var sp:Sprite = new Sprite(); var radius:int = 50; sp.graphics.beginFill(0x00FF00, 1); sp.graphics.drawCircle(0, 0, radius); sp.graphics.endFill(); sp.x = stage.stageWidth / 2; sp.y = stage.stageHeight / 2; // Create a bitmap data object to draw our vector data var bmd:BitmapData = new BitmapData(sp.width, sp.height, true, 0); // Use a transform matrix to translate the drawn clip so that none of its // pixels reside in negative space. The draw method will only draw starting // at 0,0 var mat:Matrix = new Matrix(1, 0, 0, 1, radius, radius); bmd.draw(sp, mat); // Pass the bitmap data to an actual bitmap var bmp:Bitmap = new Bitmap(bmd); // Add the bitmap to the stage addChild(bmp); // Grab all of the pixel data from the bitmap data object var pixels:Vector.<uint> = bmd.getVector(bmd.rect); // Setup a vector to hold our stroke points var points:Vector.<Point> = new Vector.<Point>; // Loop through all of the pixels of the bitmap data object and // create a point instance for each pixel location that isn't // transparent. var l:int = pixels.length; for(var i:int = 0; i < l; ++i) { // Check to see if the pixel is transparent if(pixels[i] != 0) { var pt:Point; // Check to see if the pixel is on the first or last // row. We'll grab everything from these rows to close the outline if(i <= bmp.width || i >= (bmp.width * bmp.height) - bmp.width) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the current pixel is on either extreme edge if(int(i % bmp.width) == 0 || int(i % bmp.width) == bmp.width - 1) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); continue; } // Check to see if the previous or next pixel are transparent, // if so save the current one. if(i > 0 && i < bmp.width * bmp.height) { if(pixels[i - 1] == 0 || pixels[i + 1] == 0) { pt = new Point(); pt.x = int(i % bmp.width); pt.y = int(i / bmp.width); points.push(pt); } } } }

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  • any suggestions on this css print problem

    - by user225269
    I have this code on my print.css: #header, #tae, #nav, .noprint {display: none;} width: 100%; margin: 0; float: none; In order not to display the elements within those div tags. But I don't know with the code below why it isn't cooperating. If I place the div tags on it. And then I hit the print button. I see no output. Here it is: <div id="tae"> <table border="0" align="center" cellpadding="0" cellspacing="0" class="bg1"> <tr> <td class="text1" style="height: 50px;">xd627 information management system</td> </tr> <tr> <td class="bg5"><table border="0" cellspacing="0" cellpadding="0" style="height: 62px; padding-top: 15px;"> <tr align="center"> <td><a href="userpage.php" class="link1">Homepage</a></td> <td><a href="RegStuds.php" class="link1">Database</a></td> <td><a href="#" class="link1">About</a></td> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> </tr> </table></td> </tr> <tr> <td valign="top" class="bg6">&nbsp;</td> </tr> <tr> <td><table width="780" border="0" cellspacing="0" cellpadding="0"> <tr valign="top"> <td width="20">&nbsp;</td> <td width="297"><table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td><img src="images/spacer.gif" alt="" width="30" height="30" /></td> </tr> </tr> <tr> <td class="text2"> </div> <div id="max"> <?php //some php code in here showing a mysql table. ?> </div> What's wrong with my code? Does the php script depend on the one where I put the div tag in? What do I do? All I want to show up in my page when printed is the mysql table. I'm using Universal Document Converter to simulate printing.

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  • listview and datalist not updating,inserting

    - by raging_boner
    Data entered in textboxes is not getting updated in database. In debug mode I see that text1 and text2 in ItemUpdating event contain the same values as they had before calling ItemUpdating. Here's my listview control: <asp:ListView ID="ListView1" runat="server" onitemediting="ListView1_ItemEditing" onitemupdating="ListView1_ItemUpdating" oniteminserting="ListView1_ItemInserting"> //LayoutTemplate removed <ItemTemplate> <asp:Label ID="Label2" runat="server" Text='<%#Eval("id")%>'></asp:Label> <asp:Label ID="Label3" runat="server" Text='<%#Eval("text1")%>'></asp:Label> <asp:LinkButton ID="LinkButton2" CommandName="Edit" runat="server">Edit</asp:LinkButton> <asp:LinkButton ID="LinkButton4" CommandName="Delete" runat="server">Delete</asp:LinkButton> </ItemTemplate> <EditItemTemplate> <asp:Label ID="Label1" runat="server" Text='<%#Eval("id")%>'></asp:Label> <asp:TextBox ID="TextBox1" runat="server" Text='<%#Eval("text1")%>' TextMode="MultiLine" /> <asp:TextBox ID="TextBox2" runat="server" Text='<%#Eval("text2")%>' Height="100" TextMode="MultiLine" /> <asp:LinkButton ID="LinkButton1" CommandName="Update" CommandArgument='<%# Eval("id")%>' runat="server">Update</asp:LinkButton> <asp:LinkButton ID="LinkButton5" CommandName="Cancel" runat="server">Cancel</asp:LinkButton> </EditItemTemplate> <InsertItemTemplate> <asp:TextBox ID="TextBox3" runat="server" TextMode="MultiLine" Height="100"></asp:TextBox> <asp:TextBox ID="TextBox4" runat="server" Height="100" TextMode="MultiLine"></asp:TextBox> <asp:LinkButton ID="LinkButton3" runat="server">Insert</asp:LinkButton> </InsertItemTemplate> </asp:ListView> Codebehind file: protected void ListView1_ItemEditing(object sender, ListViewEditEventArgs e) { ListView1.EditIndex = e.NewEditIndex; BindList(); } protected void ListView1_ItemUpdating(object sender, ListViewUpdateEventArgs e) { ListViewItem myItem = ListView1.Items[ListView1.EditIndex]; Label id = (Label)myItem.FindControl("Label1"); int dbid = int.Parse(id.Text); TextBox text1 = (TextBox)myItem.FindControl("Textbox1"); TextBox text2 = (TextBox)myItem.FindControl("Textbox2"); //tried to work withNewValues below, but they don't work, "null reference" error is being thrown //text1.Text = e.NewValues["text1"].ToString(); //text2.Text = e.NewValues["text2"].ToString(); //odbc connection routine removed. //i know that there should be odbc parameteres: comm = new OdbcCommand("UPDATE table SET text1 = '" + text1.Text + "', text2 = '" + text2.Text + "' WHERE id = '" + dbid + "'", connection); comm.ExecuteNonQuery(); conn.Close(); ListView1.EditIndex = -1; //here I databind ListView1 } What's wrong with updating of text1.Text, text2.Text in ItemUpdating event? Should I use e.NewValues property? If so, how to use it? Thanks in advance for any help.

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  • How to draw complex shape from code behind for custom control in resource dictionary

    - by HopelessCoder
    Hi I am new to wpf and am having a problem which may or may not be trivial. I have defined a custom control as follows in the resource dictionary: <ResourceDictionary x:Class="SyringeSlider.Themes.Generic" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:SyringeSlider"> <Style TargetType="{x:Type local:CustomControl1}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:CustomControl1}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <Canvas Height="{TemplateBinding Height}" Width="{TemplateBinding Width}" Name="syringeCanvas"> </Canvas> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> Unfortunately I cannot go beyond this because I would like to draw a geometry onto the canvas consisting of a set of multiple line geometries whose dimensions are calculated as a function of the space available in the canvas. I believe that I need a code behind method to do this, but have not been able to determine how to link the xaml definition to a code behind method. Note that I have set up a class x:Class="SyringeSlider.Themes.Generic" for specifically this purpose, but can't figure out which Canvas property to link the drawing method to. My drawing method looks like this private void CalculateSyringe() { int adjHeight = (int) Height - 1; int adjWidth = (int) Width - 1; // Calculate some very useful values based on the chart above. int borderOffset = (int)Math.Floor(m_borderWidth / 2.0f); int flangeLength = (int)(adjHeight * .05f); int barrelLeftCol = (int)(adjWidth * .10f); int barrelLength = (int)(adjHeight * .80); int barrelRightCol = adjWidth - barrelLeftCol; int coneLength = (int)(adjHeight * .10); int tipLeftCol = (int)(adjWidth * .45); int tipRightCol = adjWidth - tipLeftCol; int tipBotCol = adjWidth - borderOffset; Path mySyringePath = new Path(); PathGeometry mySyringeGeometry = new PathGeometry(); PathFigure mySyringeFigure = new PathFigure(); mySyringeFigure.StartPoint = new Point(0, 0); Point pointA = new Point(0, flangeLength); mySyringeFigure.Segments.Add(new LineSegment(pointA, true)); Point pointB = new Point(); pointB.Y = pointA.Y + barrelLength; pointB.X = 0; mySyringeFigure.Segments.Add(new LineSegment(pointB, true)); // You get the idea....Add more points in this way mySyringeGeometry.Figures.Add(mySyringeFigure); mySyringePath.Data = mySyringeGeometry; } SO my question is: 1) Does what I am trying to do make any sense? 2) Can a use a canvas for this purpose? If not, what are my other options? Thanks!

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  • Silverlight: Binding a custom control to an arbitrary object

    - by Ryan Bates
    I am planning on writing a hierarchical organizational control, similar to an org chart. Several org chart implementations are out there, but not quite fit what I have in mind. Binding fields in a DataTemplate to a custom object does not seem to work. I started with a generic, custom control, i.e. public class NodeBodyBlock : ContentControl { public NodeBodyBlock() { this.DefaultStyleKey = typeof(NodeBodyBlock); } } It has a simple style in generic.xaml: <Style TargetType="org:NodeBodyBlock"> <Setter Property="Width" Value="200" /> <Setter Property="Height" Value="100" /> <Setter Property="Background" Value="Lavender" /> <Setter Property="FontSize" Value="11" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="org:NodeBodyBlock"> <Border Width="{TemplateBinding Width}" Height="{TemplateBinding Height}" Background="{TemplateBinding Background}" CornerRadius="4" BorderBrush="Black" BorderThickness="1" > <Grid> <VisualStateManager/> ... clipped for brevity </VisualStateManager.VisualStateGroups> <ContentPresenter Content="{TemplateBinding Content}" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" /> </Grid> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> My plan now is to be able to use this common definition as a base definition of sorts, with customized version of it used to display different types of content. A simple example would be to use this on a user control with the following style: <Style TargetType="org:NodeBodyBlock" x:Key="TOCNode2"> <Setter Property="ContentTemplate"> <Setter.Value> <DataTemplate> <StackPanel> <TextBlock Text="{Binding Path=NodeTitle}"/> </StackPanel> </DataTemplate> </Setter.Value> </Setter> </Style> and an instance defined as <org:NodeBodyBlock Style="{StaticResource TOCNode2}" x:Name="stTest" DataContext="{StaticResource DummyData}" /> The DummyData is defined as <toc:Node NodeNumber="mynum" NodeStatus="A" NodeTitle="INLine Node Title!" x:Key="DummyData"/> With a simple C# class behind it, where each of the fields is a public property. When running the app, the Dummy Data values simply do not show up in the GUI. A trivial test such as <TextBlock Text="{Binding NodeTitle}" DataContext="{StaticResource DummyData}"/> works just fine. Any ideas around where I am missing the plot?

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  • CSS Horizontal sub menu - IE 6,7 both dont working, tried with whatever hover.

    - by SHAKTI
    I'm not expert about css menus. But I know basic system to make css menu. I used this system before and works, but this time it is not working. The site is http://www.uniethos.com. Please check this site This menu works with all other latest Browsers. But not with IE 6 & 7. I know IE6 don't support hover except anchor. So before I was using Whatever Hover. But this time it is not working and even with IE7. I don't know why its happening. May be there could be some problem with my css. Please check the css. If you don't have IE 6 or 7 installed you can run one from http://spoon.net/browsers/. Require to install one plugin. The CSS I'm using for the menu is .glossymenu{ background: #B4B3B3; height: 30px; width: 100%; padding: 0; margin: 0; display:inline-block; position:relative; } .glossymenu ul { list-style: none; padding: 0px; margin: 0; padding-left: 0px; } .glossymenu li ul { display:none; position:absolute; width: 80%; top:30px; left:0px; background-color:#5B0C10; border:0px; z-index: 99; } .glossymenu li li a { padding: 0px 10px 0px 10px; } .glossymenu li li a:hover { background : #871016; } .glossymenu li{ float:left; padding: 0; } .glossymenu li a{ float: left; display:block; position:relative; color:#FFF; text-decoration: none; font-family: sans-serif; font-size: 13px; font-weight: bold; padding:0 0 0 16px; /*Padding to accomodate left tab image. Do not change*/ height: 30px; line-height: 30px; text-align: center; cursor: pointer; } .glossymenu li a b{ float: left; display: block; padding: 0 24px 0 8px; /*Padding of menu items*/ } .glossymenu li.current a, .glossymenu li a:hover{ color: #FFF; background: #5B0C10; background-position: left; text-decoration: none; } .glossymenu li a:visited{ text-decoration: none; } .glossymenu ul li:hover ul { display: block; }

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  • Right-aligning button in a grid with possibly no content - stretch grid to always fill the page

    - by Peter Perhác
    Hello people, I am losing my patience with this. I am working on a Windows Phone 7 application and I can't figure out what layout manager to use to achieve the following: Basically, when I use a Grid as the layout root, I can't make the grid to stretch to the size of the phone application page. When the main content area is full, all is well and the button sits where I want it to sit. However, in case the page content is very short, the grid is only as wide as to accommodate its content and then the button (which I am desperate to keep near the right edge of the screen) moves away from the right edge. If I replace the grid and use a vertically oriented stack panel for the layout root, the button sits where I want it but then the content area is capable of growing beyond the bottom edge. So, when I place a listbox full of items into the main content area, it doesn't adjust its height to be completely in view, but the majority of items in that listbox are just rendered below the bottom edge of the display area. I have tried using a third-party DockPanel layout manager and then docked the button in it's top section and set the button's HorizontalAlignment="Right" but the result was the same as with the grid, it also shrinks in size when there isn't enough content in the content area (or when title is short). How do I do this then? ==EDIT== I tried WPCoder's XAML, only I replaced the dummy text box with what I would have in a real page (stackpanel) and placed a listbox into the ContentPanel grid. I noticed that what I had before and what WPCoder is suggesting is very similar. Here's my current XAML and the page still doesn't grow to fit the width of the page and I get identical results to what I had before: <phone:PhoneApplicationPage x:Name="categoriesPage" x:Class="CatalogueBrowser.CategoriesPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="PortraitOrLandscape" Orientation="Portrait" mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="768" xmlns:ctrls="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone.Controls.Toolkit" shell:SystemTray.IsVisible="True"> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" VerticalAlignment="Center" > <TextBlock Text="Browsing:" Margin="10,10" Style="{StaticResource PhoneTextTitle3Style}" /> <TextBlock x:Name="ListTitle" Text="{Binding DisplayName}" Margin="0,10" Style="{StaticResource PhoneTextTitle3Style}" /> </StackPanel> <Button Grid.Column="1" x:Name="btnRefineSearch" Content="Refine Search" Style="{StaticResource buttonBarStyle}" FontSize="14" /> </Grid> <Grid x:Name="ContentPanel" Grid.Row="1"> <ListBox x:Name="CategoryList" ItemsSource="{Binding Categories}" Style="{StaticResource CatalogueList}" SelectionChanged="CategoryList_SelectionChanged"/> </Grid> </Grid> </phone:PhoneApplicationPage> This is what the page with the above XAML markup looks like in the emulator:

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  • Termite colony simulator using java

    - by ashii
    hi everyone, i hve to design a simulator that will maintain an environment, which consists of a collection of patches arranged in a rectangular grid of arbitrary size. Each patch contains zero or more wood chips. A patch may be occupied by one or more termites or predators, which are mobile entities that live within the world and behave according to simple rules. A TERMITE can pick up a wood chip from the patch that it is currently on, or drop a wood chip that it is carrying. Termites travel around the grid by moving randomly from their current patch to a neighbouring patch, in one of four possible directions. New termites may hatch from eggs, and this is simulated by the appearance of a new termite at a random patch within the environment. A PREDATOR moves in a similar way to termites, and if a predator moves onto a patch that is occupied by a termite, then the predator eats the termite. At initialization, the termites, predators, and wood chips are distributed randomly in the environment. Simulation then proceeds in a loop, and the new state of the environment is obtained at each iteration. i have designed the arena using jpanel but im not able to randomnly place wood,termite and predator in that arena. can any one help me out?? my code for the arena is as following: 01 import java.awt.*; 02 import javax.swing.*; 03 04 public class Arena extends JPanel 05 { 06 private static final int Rows = 8; 07 private static final int Cols = 8; 08 public void paint(Graphics g) 09 { 10 Dimension d = this.getSize(); 11 // don't draw both sets of squares, when you can draw one 12 // fill in the entire thing with one color 13 g.setColor(Color.WHITE); 14 // make the background 15 g.fillRect(0,0,d.width,d.height); 16 // draw only black 17 g.setColor(Color.BLACK); 18 // pick a square size based on the smallest dimension 19 int sqsize = ((d.width<d.height) ? d.width/Cols : d.height/Rows); 20 // loop for rows 21 for (int row=0; row<Rows; row++) 22 { 23 int y = row*sqsize; // y stays same for entire row, set here 24 int x = (row%2)*sqsize; // x starts at 0 or one square in 25 for (int i=0; i<Cols/2; i++) 26 { 27 // you will only be drawing half the squares per row 28 // draw square 29 g.fillRect(x,y,sqsize,sqsize); 30 // move two square sizes over 31 x += sqsize*2; 32 } 33 } 34 35 } 36 37 38 39 public void update(Graphics g) { paint(g); } 40 41 42 43 public static void main (String[] args) 44 { 45 46 JFrame frame = new JFrame("Arena"); 47 frame.setSize(600,400); 48 frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 49 frame.setContentPane(new Arena()); 50 frame.setVisible(true); 51 } 52 53 }

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  • Iframe Javascript call to Flex

    - by Vince Lowe
    I have a flex application with an iframe layered on top. I want to make a call from the iframe to flex with javascript. So far i have tried this: This is the Object containing the swf embed in the ROOT document <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="IPRS_Dispatcher" width="1400" height="1000" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"> <param name="movie" value="DispatcherMain.swf" /> <param name="quality" value="high" /> <!-- <param name="bgcolor" value="${bgcolor}" /> --> <param name="allowScriptAccess" value="sameDomain" /> <param name='flashVars' value='strLang=english&strIPRSSrvHost=&strGPSSrvHost=192.168.1.130&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strSOSSrvHost=192.168.1.80&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strSOSLoginMode=simple&strUserSIP=&strUserPswd=&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=120&nGPSSubscriptionsIntervalMinutes=10&nLat=35.0&nLng=32.5&nZoomLevel=5&strClientServiceVersion=2.1.36.19&nPathDotsSize=1&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=true&strMapMarkerLabelMode=name&key=ABQIAAAAYbXZyR09wFj6QsiYucHpGxQEO34WZEWuIFq1A7yobGXPE-K5exQV9ZYR6NIkF8LCR8wsYvlhOIYsfA' /> <embed id="IPRS_Dispatcher2" src="DispatcherMain.swf" flashVars='strLang=english&strIPRSSrvHost=&strGPSSrvHost=192.168.1.130&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strSOSSrvHost=192.168.1.80&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strSOSLoginMode=simple&strUserSIP=&strUserPswd=&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=120&nGPSSubscriptionsIntervalMinutes=10&nLat=35.0&nLng=32.5&nZoomLevel=5&strClientServiceVersion=2.1.36.19&nPathDotsSize=1&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=true&strMapMarkerLabelMode=name&key=ABQIAAAAYbXZyR09wFj6QsiYucHpGxQEO34WZEWuIFq1A7yobGXPE-K5exQV9ZYR6NIkF8LCR8wsYvlhOIYsfA' width="1400" height="1000" name="IPRS_Dispatcher" align="middle" play="true" loop="false" quality="high" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"> <!-- bgcolor="${bgcolor}" --> </embed> </object> I have added addcallback for the function i want to expose ExternalInterface.addCallback("sendToFlash", callFromJavaScript); FYI public function callFromJavaScript(str):void { LogAddItem( 30, str); } In my IFRAME i have added the function function callToFlash(str) { var swf = parent.top.$("#IPRS_Dispatcher"); var bool = swf.sendToFlash(str); } Now getting error in chrome - Uncaught TypeError: Object [object Object] has no method 'sendToFlash' UPDATE 25/06/2012 - output from console.log(swf) [ <embed src=?"DispatcherMain.swf" width=?"100%" height=?"100%" align=?"middle" id=?"IPRS_Dispatcher" quality=?"high" name=?"IPRS_Dispatcher" wmode=?"opaque" allowfullscreen=?"true" allowscriptaccess=?"always" pluginspage=?"http:?/?/?www.adobe.com/?go/?getflashplayer" flashvars=?"strOEM=mt&strSplashImage=./?assets/?loadinglogo.jpg&strLang=english&strSelectableLangs=english,chinese, portuguese_brazil,german,french,spanish&strIPRSSrvHost=85.118.26.10&strGPSSrvHost=85.118.26.16&strGPSSrvSoapPort=8081&strGPSSrvFwdPort=26000&strLoginMode=simple&strUserSIP=&strUserPswd=&strSOSSrvHost=85.118.26.17&strSOSSrvSoapPort=8082&strSOSSrvFwdPort=26001&strClientServicePort=&strSOSLoginMode=simple&themeColor=a7c3e3&showRTTPriority=false&showGPSUpdateRate=true&nSamePosErrMeters=300&nDelayForMapReadySecs=10&nGPSUpdatesRateSecs=65535&nGPSSubscriptionsIntervalMinutes=10&nLat=48.311058&nLng=11.636753&nZoomLevel=13.0&strClientServiceVersion=2.1.36.04&bDispatcherEndsSessions=true&nSOSSubscriptionsIntervalMinutes=1&GPSKATime=20&SOSKATime=20&nPathDotsSize=2&nPathWidth=5&bHideAnnounce=false&bHideEmergencyPan=false&bHideDebugLog=false&showMutedColumn=false&strLogFilter=&strMapMarkerLabelMode=name&key=ABQIAAAAfJEcVYS6-jYp2UOUy8Wh5xSCeXAFBxztfWxjY5w1WzTnKjnSVRS7Uu5XoOIwTg2R_tq_c0QSCPxSHw" type=?"application/?x-shockwave-flash">? ]

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  • Why isn't my div scrolling horizontally when adding multiple images?

    - by George
    I have an outer div, and inside of that, I have an inner div which contains a list of images. When the images are wider than the outer div, I want to have it scroll horizontally, but instead, it just puts the image on the next line instead of expanding. If I add many rows, the div does scroll vertically, but horizontally, it doesn't do it. This happens on every browser I've tried - Firefox, Chrome, IE, and Safari. Here is the css: #grid-container { left:33px; position:relative; width:300px; } #grid { width:310px; height:400px; overflow:auto; margin-bottom: 15px; } #grid-container ul { width:305px; } #grid-container li { float:left; list-style-type:none; padding:5px 15px 5px 15px; height:88px; text-align:center; } .image-row { float:left; margin-left: 10px; } .grid-image { height:50px; margin-left:-20px; } Here is the html: <div id="grid-container"> <div id="grid"> <div id="row1" class="image-row"> <ul> <li> <img id="img1" class="grid-image" src="images/img1.jpg"> </li> <li> <img id="img2" class="grid-image" src="images/img2.jpg"> </li> <li> <img id="img3" class="grid-image" src="images/img3.jpg"> </li> <li> <img id="img4" class="grid-image" src="images/img4.jpg"> </li> </ul> </div> <div id="row1" class="image-row"> <ul> <li> <img id="img5" class="grid-image" src="images/img5.jpg"> </li> <li> <img id="img6" class="grid-image" src="images/img6.jpg"> </li> </ul> </div> </div> </div> The problem is img4 is showing on the second row (with img5 and img5 on the third row), even though it should on the first row and the grid div should scroll horizontally. It does scroll vertically. Can I force the div to expand? If I remove the width from the grid div, I do get the horizontal scroll bar, but the image is still on the second row.

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  • Dynamically alter outter div as inner one gets bigger.

    - by Razor Storm
    I have two divs, one inside another. The outter one is called #wrapper, while the inner one is called #pad. Now #pad allows user input, and I have a javascript (jQuery) function that changes the content of #pad based on what the user input is. Sometimes, because of this function, #pad's content will cause the div to become more elongated than before. Now obviously I would wish for #wrapper to grow longer as well to accommodate this change in #pad's length. However, this does not occur. #wrapper { clear:both; padding-top:0.5em; /*padding-left:50px;*/ height: 100%; background-color: rgba(255,255,255,0.4); -moz-border-radius: 20px 20px 0px 0px; -webkit-border-radius: 20px 20px 0px 0px; border-radius: 20px 20px 0px 0px; } #pad { margin-top: 25px; -moz-border-radius: 5px; border: solid 1px #DDD; margin-left:25px; padding-left:25px; margin-right:25px; padding-right:25px; margin-bottom:2em; } This is the javascript function: function preview() { var id1=$("#input1").val(); var id2=$("#input2").val(); var id3=$("#input3").val(); var id4=$("#input4").val(); var id5=$("#input5").val(); if(id1!= null && id1!="") { if( $("#preview1").attr("src")!=id1) { $("#preview1").attr("src",id1); $("#preview1").fadeIn("slow"); } } else { $("#preview1").attr("src",""); $("#preview1").fadeOut("slow"); } if(id2!= null && id2!="") { if( $("#preview2").attr("src")!=id2) { $("#preview2").attr("src",id2); $("#preview2").fadeIn("slow"); } } else { $("#preview2").attr("src",""); $("#preview2").fadeOut("slow"); } if(id3!= null && id3!="") { if( $("#preview3").attr("src")!=id3) { $("#preview3").attr("src",id3); $("#preview3").fadeIn("slow"); } } else { $("#preview3").attr("src",""); $("#preview3").fadeOut("slow"); } if(id4!= null && id4!="") { if( $("#preview4").attr("src")!=id4) { $("#preview4").attr("src",id4); $("#preview4").fadeIn("slow"); } } else { $("#preview4").attr("src",""); $("#preview4").fadeOut("slow"); } if(id5!= null && id5!="") { if( $("#preview5").attr("src")!=id5) { $("#preview5").attr("src",id5); $("#preview5").fadeIn("slow"); } } else { $("#preview5").attr("src",""); $("#preview5").fadeOut("slow"); } setTimeout("preview()",1000); $("#wrapper").attr("height",$(document).attr("height")); } http://surveys.mylifeisberkeley.com/

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  • jQuery - Need help stopping animation on click command.

    - by iamtheratio
    With a few of your help I was able to get the jquery I wanted to work flawlessly, except for one thing.. the animation doesn't stop when i click on the buttons. Scenario: I have an Image, and 3 buttons underneath labeled "1","2", and "3". The jquery will automate the click function every 4500ms and switch from 1 to 2, then 2 to 3 and continuously loop. However the problem is, if I manually click on a 1,2,3 button the animation does not stop. Any ideas how I could accomplish this? jQuery: var tabs; var len; var index = 1; var robot; function automate() { tabs.eq((index%len)).trigger('click'); index++; } robot = setInterval(automate, 5500); jQuery(document).ready(function(){ jQuery(".imgs").hide(); jQuery(".img_selection a").click(function(){ stringref = this.href.split('#')[1]; $(".img_selection a[id$=_on]").removeAttr('id'); this.id = this.className + "_on"; jQuery('.imgs').hide(); if (jQuery.browser.msie && jQuery.browser.version.substr(0,3) == "6.0") { jQuery('.imgs#' + stringref).show(); } else jQuery('.imgs#' + stringref).fadeIn(); return false; }); $('.img_selection a').removeAttr('id').eq(0).trigger('click'); tabs = jQuery(".img_selection a"); len = tabs.size(); }); I tried adding the below code, with a lot of help from this website, but to no avail.. CODE: jQuery(document).ready(function(){ jQuery(".imgs").hide().click(function(){ clearInterval(robot); }); HTML: <!-- TOP IMAGE ROTATION --> <div id="upper_image"> <div id="img1" class="imgs"> <p><img src="images/top_image.jpg" width="900" height="250" alt="The Ratio - Print Projects!" border="0" /></p> </div> <div id="img2" class="imgs"> <p><img src="images/top_image2.jpg" width="900" height="250" alt="The Ratio - In The Works!" border="0" /></p> </div> <div id="img3" class="imgs"> <p><img src="images/top_image3.jpg" width="900" height="250" alt="The Ratio!" border="0" /></p> </div> </div> <!-- / TOP IMAGE ROTATION --> <!-- TOP IMAGE SELECTION --> <ul class="img_selection"> <li><a id="img1_on" class="img1" href="#img1">1</a></li> <li><a class="img2" href="#img2">2</a></li> <li><a class="img3" href="#img3">3</a></li> </ul> <!-- / TOP IMAGE SELECTION -->

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  • User welcome message in php

    - by user225269
    How do I create a user welcome message in php. So that the user who has been logged on will be able to see his username. I have this code, but it doesn't seem to work. <?php $con = mysql_connect("localhost","root","nitoryolai123$%^"); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("school", $con); $result = mysql_query("SELECT * FROM users WHERE Username='$username'"); while($row = mysql_fetch_array($result)) { echo $row['Username']; echo "<br />"; } ?> I'm trying to make use of the data that is inputted in this login form: <form name="form1" method="post" action="verifylogin.php"> <td> <table border="0" cellpadding="3" cellspacing="1" bgcolor=""> <tr> <td colspan="16" height="25" style="background:#5C915C; color:white; border:white 1px solid; text-align: left"><strong><font size="2">Login User</strong></td> </tr> <tr> <td width="30" height="35"><font size="2">Username:</td> <td width="30"><input name="myusername" type="text" id="idnum" maxlength="5"></td> </tr> <tr> <td width="30" height="35" ><font size="2">Password:</td> <td width="30"><input name="mypassword" type="password" id="lname" maxlength="15"></td> </tr> <td align="right" width="30"><td align="right" width="30"><input type="submit" name="Submit" value="Submit" /></td> <td align="right" width="30"><input type="reset" name="Reset" value="Reset"></td></td> </tr> </form> But this, verifylogin.php, seems to be in the way. <?php $host="localhost"; $username="root"; $password="nitoryolai123$%^"; $db_name="school"; $tbl_name="users"; mysql_connect("$host", "$username", "$password")or die("cannot connect"); mysql_select_db("$db_name")or die("cannot select DB"); $myusername=$_POST['myusername']; $mypassword=$_POST['mypassword']; $myusername = stripslashes($myusername); $mypassword = stripslashes($mypassword); $myusername = mysql_real_escape_string($myusername); $mypassword = mysql_real_escape_string($mypassword); $sql="SELECT * FROM $tbl_name WHERE username='$myusername' and password='$mypassword'"; $result=mysql_query($sql); $count=mysql_num_rows($result); if($count==1){ session_register("myusername"); session_register("mypassword"); header("location:userpage.php"); } else { echo "Wrong Username or Password"; } ?> How do I do it? I always get this error when I run it: Notice: Undefined variable: username in C:\wamp\www\exp\userpage.php on line 53 Can you recommend of an easier on how I can achieve the same thing?

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  • Photo inside the image view should not go cross on dragging

    - by TGMCians
    I want photo inside the imageview should not go outside on dragging. In my code when i start to drag bitmap inside the imageview its goes out from imageview but i want when it cross the imageview its should come at starting point of imageview. How to achieve this. please help me for this. @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.save(); scaleCount=scaleCount+scale; angleCount = addAngle(angleCount, Math.toDegrees(angle)); Log.v("Positions", "X: "+x+" " + "Y: "+y); Log.d("ScaleCount", String.valueOf(scaleCount)); Log.d("Angle", String.valueOf(angleCount)); if (!isInitialized) { int w = getWidth(); int h = getHeight(); position.set(w / 2, h / 2); isInitialized = true; } Paint paint = new Paint(); Log.v("Height and Width", "Height: "+ getHeight() + "Width: "+ getWidth()); transform.reset(); transform.postTranslate(-width / 2.0f, -height / 2.0f); transform.postRotate((float) Math.toDegrees(angle)); transform.postScale(scale, scale); transform.postTranslate(position.getX(), position.getY()); canvas.drawBitmap(bitmap, transform, paint); canvas.restore(); BitmapWidth=BitmapWidth+bitmap.getScaledWidth(canvas); BitmapHeight=BitmapHeight+bitmap.getScaledHeight(canvas); try { /*paint.setColor(0xFF007F00); canvas.drawCircle(vca.getX(), vca.getY(), 30, paint); paint.setColor(0xFF7F0000); canvas.drawCircle(vcb.getX(), vcb.getY(), 30, paint);*/ /*paint.setColor(0xFFFF0000); canvas.drawLine(vpa.getX(), vpa.getY(), vpb.getX(), vpb.getY(), paint); paint.setColor(0xFF00FF00); canvas.drawLine(vca.getX(), vca.getY(), vcb.getX(), vcb.getY(), paint);*/ } catch(NullPointerException e) { // Just being lazy here... } } @Override public boolean onTouch(View v, MotionEvent event) { vca = null; vcb = null; vpa = null; vpb = null; x=event.getX(); y=event.getY(); try { touchManager.update(event); if (touchManager.getPressCount() == 1) { vca = touchManager.getPoint(0); vpa = touchManager.getPreviousPoint(0); position.add(touchManager.moveDelta(0)); } else { if (touchManager.getPressCount() == 2) { vca = touchManager.getPoint(0); vpa = touchManager.getPreviousPoint(0); vcb = touchManager.getPoint(1); vpb = touchManager.getPreviousPoint(1); VMVector2D current = touchManager.getVector(0, 1); VMVector2D previous = touchManager.getPreviousVector(0, 1); float currentDistance = current.getLength(); float previousDistance = previous.getLength(); if (currentDistance-previousDistance != 0) { scale *= currentDistance / previousDistance; } angle -= VMVector2D.getSignedAngleBetween(current, previous); /*angleCount=angleCount+angle;*/ } } invalidate(); } catch(Exception exception) { // Log.d("VM", exception.getMessage()); } return true; }

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