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  • Get CoreLocation Update before TableView population?

    - by Clemens
    hi, i have the corelocation stuff in an uitableview controller. i actually want to get a distance from two locations and print that distance in a tableview cell. the problem is, that the tableview is filled before all the corelocation stuff happens. how can i make corelocation makes all updates before the table is filled? heres my class: // // EntriesListViewController.m // OEAW_App // // Created by Clemens on 6/6/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "EntriesListViewController.h" import "EntryDetailController.h" @implementation EntriesListViewController @synthesize locationManager; @synthesize delegate; NSMutableDictionary *entries; NSMutableDictionary *dictionary; CLLocation *coords; /- (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; }/ (CLLocationManager *)locationManager { if (locationManager != nil) { return locationManager; } locationManager = [[CLLocationManager alloc] init]; locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters; locationManager.delegate = self; return locationManager; } (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //coords.longitude = newLocation.coordinate.longitude; //coords.latitude = newLocation.coordinate.latitude; coords = newLocation; NSLog(@"Location: %@", [newLocation description]); } (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { NSLog(@"Error: %@", [error description]); } (void)viewDidLoad { //[[MyCLController alloc] init]; //[locationManager startUpdatingLocation]; [[self locationManager] startUpdatingLocation]; //---initialize the array--- //entries = [[NSMutableArray alloc] init]; //---add items--- //NSString *Path = [[NSBundle mainBundle] bundlePath]; //NSString *DataPath = [Path stringByAppendingPathComponent:@"Memorials.plist"]; dictionary = [[NSDictionary alloc] initWithContentsOfURL:[NSURL URLWithString: @"http://akm.madison.at/memorials.xml"]]; /*NSDictionary *dssItem = [dictionary objectForKey:@"1"]; NSString *text = [dssItem objectForKey:@"text"]; */ //entries = [[NSMutableDictionary alloc] init]; NSLog(@"%@", dictionary); //Path get the path to MyTestList.plist NSString *path=[[NSBundle mainBundle] pathForResource:@"Memorials" ofType:@"plist"]; //Next create the dictionary from the contents of the file. NSDictionary *dict=[NSDictionary dictionaryWithContentsOfFile:path]; //now we can use the items in the file. // self.name.text = [dict valueForKey:@"Name"] ; NSLog(@"%@",[dict valueForKey:@"Name"]); //---set the title--- self.navigationItem.title = @"Türkendenkmäler"; [super viewDidLoad]; } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [dictionary count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; cell.textLabel.text = name; cell.font = [UIFont fontWithName:@"Helvetica" size:12.0]; CLLocation *location = [[CLLocation alloc] initWithLatitude:[[tmp valueForKey:@"coords_x"] floatValue] longitude:[[tmp valueForKey:@"coords_y"] floatValue]]; /*CLLocation *newLoc = [[CLLocation alloc] initWithLatitude:coords.latitude longitude:coords.longitude];*/ //locationController = [[MyCLController alloc] init]; int distance = [coords distanceFromLocation:location]; NSLog(@"%@",distance); cell.detailTextLabel.text = [NSString stringWithFormat:@"%@m",distance]; //NSLog(@"%@", [getLocation newLoc]); return cell; } (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { EntryDetailController *detailViewController = [[EntryDetailController alloc] initWithNibName:@"EntryDetailController" bundle:nil]; //detailViewController.entrySelected = [dictionary objectAtIndex:indexPath.row]; NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; detailViewController.entrySelected_name = name; NSString *location = [tmp objectForKey:@"location"]; detailViewController.entrySelected_location = location; NSString *type = [tmp objectForKey:@"type"]; detailViewController.entrySelected_type = type; NSString *slug = [tmp objectForKey:@"slug"]; detailViewController.entrySelected_slug = slug; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)dealloc { [entries release]; [super dealloc]; } @end

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  • Optimizing a 3D World Javascript Animation

    - by johnny
    Hi! I've recently come up with the idea to create a tag cloud like animation shaped like the earth. I've extracted the coastline coordinates from ngdc.noaa.gov and wrote a little script that displayed it in my browser. Now as you can imagine, the whole coastline consists of about 48919 points, which my script would individually render (each coordinate being represented by one span). Obviously no browser is capable of rendering this fluently - but it would be nice if I could render as much as let's say 200 spans (twice as much as now) on my old p4 2.8 Ghz (as a representative benchmark). Are there any javascript optimizations I could use in order to speed up the display of those spans? One 'coordinate': <div id="world_pixels"> <span id="wp_0" style="position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;" onmouseover="magnify_world_pixel('wp_0');" onmouseout="shrink_world_pixel('wp_0');" onClick="set_askcue_bar('', 'new york')">new york</span> </div> The script: $(document).ready(function(){ world_pixels = $("#world_pixels span"); world_pixels.spin(); setInterval("world_pixels.spin()",1500); }); z = new Array(); $.fn.spin = function () { for(i=0; i<this.length; i++) { /*actual screen coordinates: x/y/z --> left/font-size/top 300/13/0 300/6/300 | / |/ 0/13/300 ----|---- 600/13/300 /| / | 300/20/300 300/13/600 */ /*scale font size*/ var resize_x = 1; /*scale width*/ var resize_y = 2.5; /*scale height*/ var resize_z = 2.5; var from_left = 300; var from_top = 20; /*actual math coordinates: 1 -1 | / |/ 1 ----|---- -1 /| / | 1 -1 */ //var get_element = document.getElementById(); //var font_size = parseInt(this.style.fontSize); var font_size = parseInt($(this[i]).css("font-size")); var left = parseInt($(this[i]).css("left")); if (coast_line_array[i][1]) { } else { var top = parseInt($(this[i]).css("top")); z[i] = from_top + (top - (300 * resize_z)) / (300 * resize_z); //global beacause it's used in other functions later on var top_new = from_top + Math.round(Math.cos(coast_line_array[i][2]/90*Math.PI) * (300 * resize_z) + (300 * resize_z)); $(this[i]).css("top", top_new); coast_line_array[i][3] = 1; } var x = resize_x * (font_size - 13) / 7; var y = from_left + (left- (300 * resize_y)) / (300 * resize_y); if (y >= 0) { this[i].phi = Math.acos(x/(Math.sqrt(x^2 + y^2))); } else { this[i].phi = 2*Math.PI - Math.acos(x/(Math.sqrt(x^2 + y^2))); i } this[i].theta = Math.acos(z[i]/Math.sqrt(x^2 + y^2 + z[i]^2)); var font_size_new = resize_x * Math.round(Math.sin(coast_line_array[i][4]/90*Math.PI) * Math.cos(coast_line_array[i][0]/180*Math.PI) * 7 + 13); var left_new = from_left + Math.round(Math.sin(coast_line_array[i][5]/90*Math.PI) * Math.sin(coast_line_array[i][0]/180*Math.PI) * (300 * resize_y) + (300 * resize_y)); //coast_line_array[i][6] = coast_line_array[i][7]+1; if ((coast_line_array[i][0] + 1) > 180) { coast_line_array[i][0] = -180; } else { coast_line_array[i][0] = coast_line_array[i][0] + 0.25; } $(this[i]).css("font-size", font_size_new); $(this[i]).css("left", left_new); } } resize_x = 1; function magnify_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*30+"px" }, { duration: 1000 }); } function shrink_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*6+"px" }, { duration: 1000 }); } I'd appreciate any suggestions to optimize my script, maybe there is even a totally different approach on how to go about this. The whole .js file which stores the array for all the coordinates is available on my page, the file is about 2.9 mb, so you might consider pulling the .zip for local testing: metaroulette.com/files/31218.zip metaroulette.com/files/31218.js P.S. the php I use to create the spans: <?php //$arbitrary_characters = array('a','b','c','ddsfsdfsdf','e','f','g','h','isdfsdffd','j','k','l','mfdgcvbcvbs','n','o','p','q','r','s','t','uasdfsdf','v','w','x','y','z','0','1','2','3','4','5','6','7','8','9',); $arbitrary_characters = array('cat','table','cool','deloitte','askcue','what','more','less','adjective','nice','clinton','mars','jupiter','testversion','beta','hilarious','lolcatz','funny','obama','president','nice','what','misplaced','category','people','religion','global','skyscraper','new york','dubai','helsinki','volcano','iceland','peter','telephone','internet', 'dialer', 'cord', 'movie', 'party', 'chris', 'guitar', 'bentley', 'ford', 'ferrari', 'etc', 'de facto'); for ($i=0; $i<96; $i++) { $arb_digits = rand (0,45); $arbitrary_character = $arbitrary_characters[$arb_digits]; //$arbitrary_character = "."; echo "<span id=\"wp_$i\" style=\"position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;\" onmouseover=\"magnify_world_pixel('wp_$i');\" onmouseout=\"shrink_world_pixel('wp_$i');\" onClick=\"set_askcue_bar('', '$arbitrary_character')\">$arbitrary_character</span>\n"; } ?>

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  • Reversed Latitude/Longitude US Tiger/Line Shape File to MySQL w/ OGR2OGRP

    - by Dave LeJeune
    Hi - I've downloaded the latest set (2010) of TIGER edge shape files (ESRI shapefile format) from the US Census website and am loading them into MySQL using the GDAL ogr2ogr utility. A new table (geotest) does get created with a SHAPE column that has the geometry defined as a LINESTRING. However, I am seeing reversed latitude and longitude values that get reversed when running the following command: ogr2ogr -f "MySQL" MySQL:"geo,user=lejeuned,host=localhost,password=cnickl234" -nln geotest -nlt LINESTRING -append -a_srs "EPSG:4326" -lco engine=MYISAM tl_2010_01021_edges.shp Mapping the latitude/longitude (after reversing them of course) they appear to be spot on so I suspect there is just something I am doing wrong or flag I am missing which is causing the latitude and longitudes to be transposed. When I select the SHAPE column using astext() I get the following result: LINESTRING(-86.69863 32.973164,-86.69853 32.97302,-86.69856 32.97287,-86.698613 32.972825,-86.6988 32.972825,-86.6989 32.972892,-86.6989 32.973002,-86.69874 32.97316,-86.69864 32.97318,-86.69863 32.973164) Any ideas what I am doing wrong?

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  • core data editor problems

    - by Peyman
    I was recommended by someone in Stack Overflow to use Core Data Editor http://christian-kienle.de/CoreDataEditor/ to manage the sqlite persistent store. However the latest version (3.0) crashes on launch everytime. Older versions load but I see nothing when i point the config to the persistent store and the object model directories. There is no documentation either. can someone point me to the right place to sort this problem? I am trying to find a more manageable way to coordinate core data development than sqlite consoles. thank you

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  • CLLocation is not nil but trying to print it out throws EXC_BAD_ACCESS

    - by nefsu
    Sorry, this may be a noob question but I'm working with CoreLocation and this has be stumped. I'm looking up the currentLocation using a singleton that was recommended on this site and when I get the currentLocation object, it returns true to a not nil check. However, when I try to print out its description, it throws EXC_BAD_ACCESS. //WORKS Current location 8.6602e-290 NSLog(@"Current location %g",currLoc); //DOESN'T WORK NSLog(@"Current location %@",[currLoc description]); //DOESN'T WORK - Is this causing the description to fail as well? NSLog(@"Current location %g",currLoc.coordinate.latitude); Why am I able to see something on the first one but not the others? BTW, this is being run on a 3.1.2 simulator Thanks.

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  • which euler rotations can i use ?

    - by melis
    i have two cartesian coordinates. There are xyz and BIG XYZ. I want to make these are paralel each other.forexample , x paralel to X ,y paralel to Y and z paralel to Z. I use rotation matris but I have a lot of different rotation matris . for example I have 3D point in xyz cartesien coordinates and its called A. and I want to change cartesien coordinate to BIG XYZ and find the same 3D point in this coordinates its called B.Until now it is okay. But when I used different rotational matris , points were changed.what can I do? Which Euler rotations can i use?

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  • Looking for popUpMenuPositioningItem:atLocation:inView: equivalent for 10.5

    - by Daniel Jette
    I'm working on an application that needs to display a context menu on screen in various scenarios. In the function I'm writing, I don't have access to any NSWindows or NSViews. I'd like to use popUpMenuPositioningItem:atLocation:inView as this function works perfectly for me in 10.6. However, we have a requirement to support 10.5, so this function isn't available to me. The feature I'm most interested in, as stated in the documentation is: If view is nil, the location is interpreted in the screen coordinate system. This allows you to pop up a menu disconnected from any window. Basically, I need to display the context menu given a location on screen, but without any associated view. Is there any way to achieve this on 10.5?

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  • How to set probability for a targetSprite shooting accuracy in shooting game ?

    - by srikanth rongali
    Hi, My code is ion cocos2D. I have written code for generating the bullets from the enemy gun for every 0.3seconds. The enemySprite is in right side of the screen in (land scape mode) at winSize.height/2. the bullet starts from the same point and reach the player's end. I used rand() to generate y-coordinate for the bullet to hit on player side. Now, if the bullet bounded rectangle meets the player bounded rectangle the enemy won. If it misses enemy shoots again after 0.3 seconds. Every thing is fine up to here for me. But I have 10 enemies and each have accuracy of hitting player of probabilities ranging from 0.80 to 1.0. First enemy probability is .80 and 10 enemy's is 1.0. How can I adjust the probability for enemy such that it runs according to its probability. Player also hits the enemy.

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  • How to keep a process running on a remote windows server

    - by DutrowLLC
    I need to implement a background process that runs on a remote windows server 24/7. My development environment is C#/ASP.NET 3.5. The purpose of the process is to: Send reminder e-mails to employees and customers at appropriate times (say 5:00PM on the day before a job is scheduled) Query and save GPS coordinates of employees when they are supposed to be out on jobs so that I can later verify that their positions were where they were supposed to be. If the process fails (which it probably will, especially when updates are added), I need for it to be restarted immediately (or within just a few minutes) as I would have very serious problems if this process failed to send a notification, log a GPS coordinate, or any of the other tasks its meant to perform.

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  • Polygon area calculation using Latitude and Longitude generated from Cartesian space and a world fil

    - by Heath
    Given a series of GPS coordinate pairs, I need to calculate the area of a polygon (n-gon). This is relatively small (not larger than 50,000 sqft). The geocodes are created by applying an affine transform with data from a world file. I have tried to use a two step approach by doing converting the geocodes to cartesian coordinates: double xPos = (lon-lonAnchor)*( Math.toRadians( 6378137 ) )*Math.cos( latAnchor ); double yPos = (lat-latAnchor)*( Math.toRadians( 6378137 ) ); then I use a cross product calculation to determine the area. The issue is that the results are a bit off in accuracy (around 1%). Is there anything I can look into to improve this? Thanks.

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  • file_column not creating files, just empty tmp directory

    - by Yanaek
    Up to the end of December 2009 everything worked fine, so i assume that after some upgrades on servers (Ubuntu 8.10 and second Ubuntu 9.10) something stopped working. Model: class Product < ActiveRecord::Base belongs_to :category file_column :thumbnail, :magick = { :geometry = "150x100" } there is of course table 'products' in database, and it has column 'thumbnail' what's interesting that File actually is uploaded to server, it goes to the /tmp directory under RackMultipartXXXX-0 name, and it is unmodified image. The problem is, that then this file is not moved to 'tmp' dir under RAILS_ROOT/public/product/ nor the 'XX' (where xx means ID of a product) under public/product also. i don't know what to do, i spend few HOURS trying different versions of file_column, also trying to make new, test rails application only from scaffold, but then, in this new application problem was the same

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  • Overriding equals, hashCode and toString in a Clojure deftype

    - by mikera
    I'm trying to create a new type in Clojure using deftype to implement a two dimensional (x,y) coordinate, which implements a "Location" protocol. I'd also like to have this implement the standard Java equals, hashCode and toString methods. My initial attempt is: (defprotocol Location (get-x [p]) (get-y [p]) (add [p q])) (deftype Point [#^Integer x #^Integer y] Location (get-x [p] x) (get-y [p] y) (add [p q] (let [x2 (get-x q) y2 (get-y q)] (Point. (+ x x2) (+ y y2)))) Object (toString [self] (str "(" x "," y ")")) (hashCode [self] (unchecked-add x (Integer/rotateRight y 16))) (equals [self b] (and (XXXinstanceofXXX Location b) (= x (get-x b)) (= y (get-y b))))) However the equals method still needs some way of working out if the b parameter implements the Location protocol. What is the right approach? Am I on the right track?

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  • Gradient a Parallelogram

    - by nuclearpenguin
    I'm working in JavaScript drawing on a canvas, and have four coordinates to draw a parallelogram, called A, B, C, and D starting from the top-left, top-right, bottom-left, and bottom right, respectively. An example of some coordinates might be: A: (3, 3) B: (4, 3) C: (1, 0) D: (2, 0) I can draw the parallelogram just fine, but I would like to fill it in with a gradient. I want the gradient to fill in from left to right, but matching the angle of the shape. The library I use (CAKE) requires a start and stop coordinate for the gradient. My stop and start would be somewhere half way between A and C, and end somewhere half way between B and D. Of course, it is not simply EXACTLY half way because the angles at A, B, C, and D are not right angles. So given this information (the coordinates), how to I find the point on the line A - C to start, and the point on the line B - D to stop? Remember, I'm doing this in JavaScript, so I have some good Math tools at my disposal for calculation.

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  • using performSelector

    - by zebra
    Hi all, i've my method that implement a reverseGeocoder - (void)reversing { geoCoder=[[MKReverseGeocoder alloc] initWithCoordinate:locManager.location.coordinate]; geoCoder.delegate=self; [geoCoder start]; } i recall reversing in another method with this: [self performSelector:@selector(reversing) withObject:nil afterDelay:10]; and i receive 2010-04-30 17:44:17.616 high[1167:207] Retrive City Milano 2010-04-30 17:44:17.628 high[1167:207] geocoder released 2010-04-30 17:44:18.723 high[1167:207] Error Domain=MKErrorDomain Code=4 "Operation could not be completed. (MKErrorDomain error 4.)" Program received signal: “EXC_BAD_ACCESS”. Can someone help me? :D

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  • Direct3D 11 effect files deprecated?

    - by Toji
    I've been playing around with Direct3D 11 a little bit lately and have been frustrated by the lack of documentation on the basics of the API (such as simple geometry rendering). One of the points of confusion brought on by the sparse documentation is the (apparent) move away from the use of effects for shaders. In D3D11 all of the effect (.fx) support has been removed from the D3DX libraries and buried away in a hard to find (sparsely documented, of course) shared source library. None of the included examples use it, preferring instead to compile HLSL files directly. All of this says to me that Microsoft is trying to get people to stop using the effect file format. Is that true? Is there any documentation of any kind that states that? I'm fine doing it either way, but for years now they've been promoting the .fx format so it seems odd that they would suddenly decide to drop it.

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  • [OpenGL] I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Then how do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

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  • Frustration with fancyhdr

    - by Flavius
    Hi I have the following tex document: \documentclass[a4paper,11pt,oneside]{book} \usepackage[usenames,dvipsnames]{color} \usepackage[T1]{fontenc} \usepackage[utf8x]{inputenc} \usepackage{lipsum} \usepackage[left=2cm,top=3cm,right=1.5cm,bottom=2cm]{geometry} \renewcommand{\chaptermark}[1]{\markboth{#1}{}} \renewcommand{\sectionmark}[1]{\markright{#1}{}} \renewcommand{\subsectionmark}[1]{\markright{\thesubsection}{}} \usepackage[Lenny]{fncychap} \usepackage{thumbpdf} \usepackage[colorlinks]{hyperref} \setlength\marginparwidth{1cm} \usepackage{fancyhdr} \pagestyle{fancy} \fancyhead[LO,L]{Book template} \fancyhead[RO,R]{\rightmark} \fancyfoot[CO,C] {\thepage} \begin{document} \chapter{Chapter Intro} \lipsum \chapter{Chapter with subsections} \section{section foo} \lipsum \subsection{subsection bar} \lipsum \end{document} A sample can be viewed at http://www.mediafire.com/?0m5mnka32kj On the top right: How to make it show the chapter title if there is no section, as on page 2? How to make it show the section title and nothing but the section title (no numbers, no subsections, subsubsections, etc) if there is an active section, as it's the case on page 4? Thanks

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  • Retrieving Gtk::Widget's relative position: get_allocation() doesn't work

    - by a-v
    I need to retrieve the position of a Gtk::Widget relative to its parent, a Gtk::Table. Most sources (e.g. http://library.gnome.org/devel/gtk-faq/stable/x642.html) say that one needs to call Gtk::Widget::get_allocation(). However, the returned Gtk::Allocation object always contains x = -1, y = -1, width = 1, height = 1. I have to note that this happens before the Gtk::Table object is actually exposed and rendered. A call to show_all_children() or check_resize(), which I would expect to recalculate child widget geometry, doesn't help. What am I doing wrong? Thanks in advance.

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  • How can this verbose, unpythonic routine be improved?

    - by fmark
    Is there a more pythonic way of doing this? I am trying to find the eight neighbours of an integer coordinate lying within an extent. I am interested in reducing its verbosity without sacrificing execution speed. def fringe8((px, py), (x1, y1, x2, xy)): f = [(px - 1, py - 1), (px - 1, py), (px - 1, py + 1), (px, py - 1), (px, py + 1), (px + 1, py - 1), (px + 1, py), (px + 1, py + 1)] f_inrange = [] for fx, fy in f: if fx < x1: continue if fx >= x2: continue if fy < y1: continue if fy >= y2: continue f_inrange.append((fx, fy)) return f_inrange

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  • iPhone current user location coordinates showing as (0,0)

    - by ennuikiller
    I'm trying to get the users current latitude and longitude with this viewDidLoad method. The resulting map is correctly indicating the current location however the NSLog consistently shows: 2009-09-19 16:45:29.765 Mapper[671:207] user latitude = 0.000000 2009-09-19 16:45:29.772 Mapper[671:207] user longitude = 0.000000 Anyone know what I am missing here? Thanks in advance for your help! - (void)viewDidLoad { [super viewDidLoad]; [mapView setMapType:MKMapTypeStandard]; [mapView setZoomEnabled:YES]; [mapView setScrollEnabled:YES]; [mapView setShowsUserLocation:YES]; CLLocation *userLoc = mapView.userLocation.location; CLLocationCoordinate2D userCoordinate = userLoc.coordinate; NSLog(@"user latitude = %f",userCoordinate.latitude); NSLog(@"user longitude = %f",userCoordinate.longitude); }

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  • Console-like control that allows full control over individual text formatting

    - by Rich.Carpenter
    I'm tinkering with writing a simple text-based role-playing game. I would like to use WinForms, and utilize WinForm controls for the UI and simple text for the output. The catch is, I would like to have complete control over the formatting of the individual text - some words being different colors, etc. A simple console control would suffice, as that would provide control over text colors, but it would be nice to also be able to change style, font and size. Less important: it would be nice to have complete control over where text appears in the control through a coordinate system, as with DOS windows of old. I'd appreciate suggestions on the best method of implementing this. Perhaps there is a better method I had not considered for rendering the output of a text-based game.

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  • How to structure class to support imported 3d model ?

    - by brainydexter
    Hello, I've written a C++ library that reads in this 3d model file (collada DAE). uptil now, I would output a list of triangles and handle each at rendering stage. But now, I need to attach some Bounding sphere information with the imported model. I need some advice on how should I organize this in code. Here are some specs of the 3D file format: - 3D model is represented as a Tree consisting of nodes - each node can contain other nodes, geometry information, transformation etc My requirements: - a bounding sphere associated with each node, thereby yielding a tree of bounding sphere hierarchy for the model itself. - actual vertex information What would be the recommended way to deal with this situation? Thanks

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  • Shadow maps unable to properly project shadows in some situations?

    - by meds
    In the shadow map sample provided by Microsoft I've noticed an issue where shadows are not properly projected when thin geometry is projected at high angles, see here the shadows being projected, notice the poles from the lights are not projected: http://imgur.com/QwOBa.png And in this screenshot we see things from the lights perspective, not ethe poles are clearly visible: http://imgur.com/k2woZ.png So two questions really, is this an actual bug or a limitation with shadow mapping and if it's a bug how can I fix it? The source is directly from the Microsoft DirectX Sample Browser 'ShadowMap' sample from July 2004, the sample browser is the latest August 2009 one.

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  • How to simulate a mouse click in Cocoa for the iPhone?

    - by eagle
    I'm trying to setup automated unit tests for an iPhone application. I'm using a UIWebBrowser and need to simulate clicks on different links. I've tried doing this with JavaScript, but it doesn't produce the same results as when the I manually click on the links. The main problem is with links that have their target property set. I believe the only way for this automated unit test to work correctly is to simulate a mouse click at a specific x/y coordinate (i.e. where the link is located). Since the unit testing will only be used internally, private API calls are fine. It seems like this should be possible since the iPhone app isimulate seems to do something similar. Is there any way to do this in the framework?

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  • Exit Tks mainloop in Python?

    - by Olof
    I'm writing a slideshow program with Tkinter, but I don't know how to go to the next image without binding a key. import os, sys import Tkinter import Image, ImageTk import time root = Tkinter.Tk() w, h = root.winfo_screenwidth(), root.winfo_screenheight() root.overrideredirect(1) root.geometry("%dx%d+0+0" % (w, h)) root.focus_set() root.bind("<Escape>", lambda e: e.widget.quit()) image_path = os.path.join(os.getcwd(), 'images/') dirlist = os.listdir(image_path) for f in dirlist: try: image = Image.open(image_path+f) tkpi = ImageTk.PhotoImage(image) label_image = Tkinter.Label(root, image=tkpi) # ? label_image.place(x=0,y=0,width=w,height=h) root.mainloop(0) except IOError: pass root.destroy() I would like to add a time.sleep(10) "instead" of the root.mainloop(0) so that it would go to the next image after 10s. Now it changes when I press ESC. How can I have a timer there?

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