How to give a ball a following texture trailing effect
- by Evan Kohilas
How do I draw copies of the leading texture so that there is a line of the leading ball following behind it? (that don't collide)
So far I have tried to create the effect by placing another graphic 2 pixels off the graphic, but I don't see the second ball being drawn.
spriteBatch.Draw(ballTexture, ballPos, null, Color.White, 0.0f, new Vector2(Ballpos.X +2, ballPos.Y +2), ballSize, SpriteEffects.None, 0);
Thanks.