Drawing order in XNA
- by marc wellman
When manually setting the drawing order of game components by setting
int DrawableGameComponent.DrawOrder
can one use any integer numbers as long an order is defined like
component1 = drawing order: 2
component2 = drawing order: 5
component3 = drawing order: 10
component4 = drawing order: 323
or do these integers have to be consecutive and starting with zero like
component1 = drawing order: 0
component2 = drawing order: 1
component3 = drawing order: 2
component4 = drawing order: 3
?