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  • How to have similar sound quality in Banshee and Rhythmbox (or Totem) ?

    - by Alkalyzer
    Hello, I am running Ubuntu 10.10 on an Acer Aspire 6390G. With its 5.1 embedded sound system, this laptop is good at playing music using in-built speakers. The soundcard is an HDA-Intel ALC888. When I use Rhythmbox (version 0.13.1) (or Totem) (and the in-built speakers), the sound is deep, warm, great. But with Banshee (version 1.8.0.), it is always crispy and basically of poor quality when the Banshee equalizer is disabled. I know that it is possible to fine tune Banshee sound using the equalizer, but after some time spent trying to properly adjust it without success, I decided to ask this question on askubuntu.com. Is there a way to get the same sound quality in Banshee as in Rhythmbox (or Totem) or keeping on adjusting Banshee equalizer is the only alternative to try to solve this problem ? (If the answer is the latter, is there anyone who would be kind enough to provide me his equalizer settings ?) Thanks all for your answers.

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  • What are my options for Web 2.0 gallery software?

    - by NewProger
    Good day everyone! This is my first post on this site ^_^ My question is: What are my options if I need a Web 2.0 gallery software that work in a very similar manner to this removed web site. Essentially: users can create account, then create and manage their own galleries. And all other users and guests can see these galleries, add tags, comments, etc. Basically a community driven gallery web site. When it comes to "normal" cms I know a lot of good options, but I never worked with any gallery management software... If you can suggest me some good solutions (free) it would be great! Also: If you by any chance know what software is used at this removed website it would be even better, because this solution suits me the best and I would have used this engine, but I cant find any information on what this engine is and if it is even public, or privately developed thing. Thanks in advance!

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  • Do Nvidia's drivers work in 12.10?

    - by Pratyush Nalam
    I recently upgraded to 12.10 and was just checking for proprietary drivers to be installed. I found this in software sources When I enabled Nvidia binary Xorg driver, unity disappears along with the launcher and everything. I just have the wallpaper. I did manage to open the terminal and open software sources and select the nouveau display driver which fixed it. Question is how to enable NVIDIA binary Xorg driver and have everything working? Hardware: Apple MacBook Pro 9,1 Mid 2012 15 inch non-retina. NVIDIA GeForce GT650M EDIT: I tried the solution here. And now, when I boot into Ubuntu, I get a blinking cursor. That's all! No tty1, nothing. help !!

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  • understanding computers [closed]

    - by Ashwin
    Possible Duplicate: Good resources to understand how a program interacts with machine hardware I don't know if this is the correct StackExchange site to ask this question. But I could not find any other. I want to understand how a computer works from the software level to the internal structure. For example what happens when I press a button on keyboard. The OS interprets it and then what changes happen in the flip-flops. How is an operating system written? If it is written using some programming language, then how is that interpreter written. At some point it has to come down to the hardware, right? I know to program in c, c++ and java. But after all these years I am still not sure about what is happening inside. I would be grateful to anyone who points me to to a link or a video that explains this to the deep.

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  • What are common patterns for handling possible pluralization in message properties?

    - by C. Ross
    Obviously users like to see text properly pluralized, and pluralization schemes vary in the various written languages one may encounter. When internationalizing an app, what pattern(s) are useful for handling messages with possible pluralization? What about messages with multiple possible pluralization? For example: "N review(s):" One pattern would be reviews.title.singular="{0} review:" reviews.title.singular="{0} reviews:" And this may not support all languages. Or a more complicated case: "Found M question(s) with N comment(s)." This would be difficult to support in English?

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  • Hibernate option doesn't appear in the shutdown menu(s)

    - by pileofrocks
    In 13.04, I enabled hibernation by following these instructions: You can also enable the hibernate option in the menus. To do that, use your favorite text editor to create /etc/polkit-1/localauthority/50-local.d/com.ubuntu.enable-hibernate.pkla. Add the following to the file and save: [Re-enable hibernate by default] Identity=unix-user:* Action=org.freedesktop.upower.hibernate ResultActive=yes It worked fine in 13.04, but after upgrading to 13.10, the "hibernate" option no longer appears in the top right corner shutdown/login menu and neither in the menu that comes up when I press the laptop's power button (image here). Yes, I have checked that the the .pkla file is still there untouched. What could be the problem? Hibernate itself still works when I do it from the terminal with pm-hibernate. Edit: similar question: Hibernation is still missing from menu in 13.10 after enabling via polkit. How to enable?

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  • MEF (Microsoft Extensibility Framework) made simple (ish)

    Microsoft Extensibility Framework or MEF is one of the great features in Silverlight, designed around making Silverlight applications more extensible generally and provides a much more complete story for the separation of concerns. MEF then begs the question 'Why we care?' and 'What can MEF really do?' and we will address that here.Let us talk about a real world example for a moment.Say you are a vertical selling corporation of some kind, meaning that you sell to companies that do similar things....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Which java game engine is better? [closed]

    - by user1276078
    I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated The game I'm trying to release is a 2D arcade game. My intention is to release it on both the iOS platform and the Android platform. My best language is Java, so I would like to use a game engine where I can code with that. Which game engine is the best to accomplish all of this? I know that to make an iOS game with Xcode you need to use a Mac. My question is, do you still need a Mac if you're making a game for iOS without Xcode (like with OpenGL or something Thank you in advance

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  • How to disable Gnome-Shell auto-open in Dashboard

    - by user48027
    I am personalising my Gnome-Shell in Ubuntu 11.10 I would like to disable the feature to open the Gnome's Dashboard when I close the last Window in a Workspace. Edit to clarify: The dashboard is available only in GNOME Shell. The dashboard opens if you press the windows key (aka SUPER) or if you move the mouse to the upper left corner. If you close the last window of a workspace, but there are open windows on other workspaces, the dashboard opens automatically. The latter behaviour is annoying if you do not want to use the dashboard to open new windows or to change workspace. There are many ways to to both (Gnome do, Docky, keyboard shortcuts, clicking on something on the desktop, ...). Edit: There is a related Q&A, which was closed because the asked the same question for Mint: How can I prevent the activity view for opening when I close the last running app?

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  • How much game dev does $x amount of money get you?

    - by Frank
    How much a game costs to make gets asked often and is always answered with it depends or varies on the quality of the game. Well this is basically the same question but is a bit more precise. I'm wonder what quality of game you can make with varying degrees of funds. Lets say 500k, 1m, 2m, 5m, 10m, 15m, and 20m. Let's assume you don't do any of it yourself and it only covers development only... no advertising or manufacturing.

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  • What are the industry metrics for average spend on dev hardware and software? [on hold]

    - by RationalGeek
    I'm trying to budget for my dev shop and compare our budget items to industry expectations. I'm hoping to find some information on what percentage of a dev's salary is generally spent on tooling, both hardware and software. Where can I find such information? If instead there is a source that looks at raw dollars that is useful, too. I can extrapolate what I need from that. NOTE: Your anecdotal evidence from your own job will not be very helpful. I'm looking for industry average statistics from a credible source. EDIT: I'm reluctant to even keep this question going based on the passionate negative responses of commenters, but I do think this is valuable information (assuming anyone will care to answer) so let me make one attempt to clarify why I'm looking for this information, and then leave it at that. I'm not sure why understanding and validating my motives is a necessary step to providing the information, but apparently that is the case, so I will do my best. Firstly, let me respond to the idea that us "management types" shouldn't use these types of metrics to evaluate budgets. I agree in part. Ideally, you should spend whatever is necessary on developers in order to keep them fully happy and productive. And this is true of all employees. However, companies operate in a world of limited resources, and every dollar spent in one area means a dollar not spent in another. So it is not enough to simply say "I need to spend $10,000 per developer next year" without having some way to justify that position. One way to help justify it is to compare yourself against the industry. If it is the case that on average a software shops spends 5% (making up that number) of their total development budget (salaries being the large portion of the other 95%, for arguments sake), and I'm only spending 3%, it helps in the justification process. So, it is not my intent to use this information to limit what I spend on developers, but rather to arm myself with the necessary justification to spend what I need to spend on developers to give them the best tools I can. I have been a developer for many years and I understand the need for proper tooling. Next, let's examine the idea that even considering the relationship between a spend on developer salaries and developer tooling is ludicrous and should be banned from budgetary thinking. As Jimmy Hoffa put it in their comment, it's like saying "I'm going to spend no more than 10% of median employee salary on light bulbs and coffee from now on.". Well, yes, it is like saying that, and from a budgeting perspective, this is a useful way to look at things. If you know that, on average, an employee consumes X dollars of coffee a year, then you can project a coffee budget based on that. And you can compare it to an industry metric to understand where you fall: do you spend more on coffee than other companies or less? Why might this be? If you are a coffee supply manager, that seems like a useful thought process. The same seems to hold true for developers. Now, on to the idea that I need to compare "apples to apples" and only look at other shops that are in the same place geographically, the same business, the same application architecture, and the same development frameworks. I guess if I could find such a statistic that said "a shop that is exactly identical to yours spends X on developer tooling" it would be wonderful. But there is plenty of value in an average statistic. Here's an analogy: let's say you are working on a household budget and need to decide how much to spend on groceries. Is it enough to know that the average consumer spends 15% on groceries and therefore decide that you will budget exactly 15%? No. You have to tweak your budget based on your individual needs and situation. But the generalized statistic does help in this evaluation. You can know if your budget is grossly off from what others are doing, and this can help you figure out why this is. So, I will concede the point that it would be better to find statistics that align to my shop, though I think any statistics I could find would be useful for what I'm doing. In that light, let's say that my shop is mostly focused on ASP.NET web applications. That doesn't map perfectly to reality because large enterprises have very heterogenous IT environments. But if I was going to pick one technology that is our focus that would be it. But, if you were to point me at some statistics that are related to a Linux shop doing embedded Java applications, I would still find it useful as a point of comparison. SUMMARY: Let me try to rephrase my question. I'm trying to find industry metrics on how much dev shops spend on developer tooling, both hardware and software. I don't so much care whether it is expressed as a percentage of total budget or as X dollars per dev or as Y percentage of salary. Any metric would be useful. If there are metrics that are specific to ASP.NET dev shops in the Northeast US, all the better, but I would be happy to find anything.

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  • HP Probook touchpad

    - by ScienceSE
    I wrote about this problem some weeks ago, but now the question is: "Why is touchpad works not so good as in windows". I tried some "experiments": When I use windows and if I accidentally touched touchpad - cursor isn't moving, also no clicks occurring. So in windows working with touchpad is quite normal, but in Ubuntu ?f I accidentally touch the touchpad even with my wrist - cursor is moving etc. In Windows, the cursor moves only when I touch it with finger. And... If, for example, I hold one finger on touchpad and simultaneously move the second finger on the touchpad - the cursor doesn't move, however in ubuntu he does. He's "super sensetive" in ubuntu or what? Also I tried to apply the option in "Mouse and touchpad", which called "Disable touchpad when typing", but nevertheless he isn't disabling when i'm typing... Note: this option is circled in red frame, i dont know is it a good "sign" ) What can I do to fix the problem?

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  • Which CMS can I use for my project?

    - by Nicolás A.
    I have to build a new website for my client.. and he needs this stuff: A user generated content website.. where users can upload their own videos.. (i will use a video hosting platform with api like fliqz.com) I must manage a big user system.. where users can create their own "sub-users"... the site must manage paid subscriptions and payments through paypal.. and other payment gateways... So the question is.. i have to use a pre-built CMS and extend it.. or just a good framework? I've been thinking about joomla, drupal and expressionengine... It's not neccesary to use a open source cms... I've looking at drupal.. but is not as easy to understand and extend... Can anyone help me to make a good decision?

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  • Creating a new variable versus assigning an existing one

    - by rwallace
    Which is more common, creating a new variable versus assigning an existing variable (field, array element etc - anything that syntactically uses the assignment operator)? The reason I ask is that I'm designing a new language, and wondering which of these two operations should get the shorter syntax. It's not intended to be a pure functional language, or the question wouldn't arise, so I'd ideally like to count usage across large existing code bases in procedural and object-oriented languages like C, C++ and Java, though as far as I can see there isn't an easy way to do this automatically, and going by memory and eyeball, neither is obviously more common than the other.

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  • Should package structure closely resemble class hierarchy?

    - by Panzercrisis
    Pretty simple question. Should package structure closely resemble class hierarchy? If so, how closely? Why or why not? For instance, let's say you've got class A and class B, plus class AFactory and class BFactory. You put class A and class B in the package com.something.elements, and you put AFactory and BFactory in com.something.elements.factories. AFactory and BFactory would be further down the hierarchy package-wise, but they'd be further up class-wise. Is this sort of thing a good idea or a bad idea?

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  • Is it possible to have my desktop loaded before login?

    - by Dims
    I am connecting to the system with Putty (this is Windows SSH client) then running some service in interactive personal mode. For example this is a script to run freeswitch: dims@nebulla:~$ cat freeswitch.sh #!/bin/sh cd ~/bin/freeswitch/bin gnome-terminal -e ./freeswitch & I.e. it is installed in user directory. Also DISPLAY is set to :0 The problem is that I can't use this script until login once. Script responds with dims@nebulla:~$ ./freeswitch.sh dims@nebulla:~$ No protocol specified Failed to parse arguments: Cannot open display: After login, I can do "Switch user" and see login screen but script will be able to run since desktop exists. My question is: is it possible to "preload" my desktop, so that initial situation was as if I loogged in and the went to switch user?

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  • Futures/Monads vs Events

    - by c69
    So, the question is quite simple: in an application framework, when performance impact can be ignored (10-20 events per second at max), what is more maintainable and flexible to use as a preferred medium for communication between modules - Events or Futures/Promices/Monads ? Its often being said, that Events (pub/sub, mediator) allow loose-coupling and thus - more maintainable app... My experience deny this: once you have more that 20+ events - debugging becomes hard, and so is refactoring - because it is very hard to see: who, when and why uses what. Promices (i'm coding in javascript) are much uglier and dumber, than Events. But: you can clearly see connections between function calls, so application logic becomes more straight-forward. What i'm afraid. though, is that Promices will bring more hard-coupling with them... p.s: the answer does not have to be based on JS, experience from other functional languages is much welcome.

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  • How can I write data to a file that users can't easily edit?

    - by ThePlan
    While working on game saving and loading I figured I could just write all the variable values to a file and then load that file from it's default location anytime. However from the very beginning it sounded like an odd job. I know about serialization and boost, but that seems so complicated, I figured I'd keep it simple, but I've ran across this huge issue: No matter what file I can write with C++, the user can get their hands on it, they can edit their position, they can remove a boss, or add new weapons for themselves. My question here is: How can I create a file in C++ which cannot be editted or openned with a text editor such as Notepad (I'm not trying to make a file which is impossible to open, but a file which will give the user a headache if he tries to edit it through usual methods.)

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  • Lining things up while using columns

    - by Charles
    I have a request that may not be possible. I'd like to line up the elements of a form so that the inputs all start at the same place: Name: [ ] Company: [ ] Some question with a long name: [ ] But my list is (somewhat) long and I would like to show them in multiple columns on screens that are wide enough. Ideally, I'd find a POSH method (table-free is semantically appropriate, I think) that works on a reasonable number of browsers. My current page uses a table. I tried CSS with columns: auto; -moz-column-count: auto; -moz-column-width: auto; -webkit-column-count: auto; -webkit-column-width: auto; but Firefox (at least) won't break a table across columns.

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  • Upstart: sense of "stop on..." stanza when job is a task

    - by Binarus
    Hi, an upstart question (I think I have read all relevant man pages but could not find the answer there): What is the sense of using a "stop on ..." stanza in the definition of a job which is a task? The manuals tell us that such a job, after being started, just waits until its script (or exec stanza) is executed completely, and then stops automatically. Given that, what is the point in using "stop on ..." stanzas in such job definitions? For example, this is the job definition for Upstart's (very important) rc job in Natty 11.04 (leaving out comments and empty lines): start on runlevel [0123456] stop on runlevel [!$RUNLEVEL] export RUNLEVEL export PREVLEVEL console output env INIT_VERBOSE task exec /etc/init.d/rc $RUNLEVEL IMHO, the job, after being started by a runlevel event, will be stopped automatically as soon as /etc/init.d/rc $RUNLEVEL has finished. Thank you very much for any explanation!

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  • Putting Ubuntu Server on to a networked HDD

    - by SimplySimon
    Firstly, I know very little about servers and secondly the 1Tb HDD I have has network capabilities, but no software is installed on it, so when connected to the computer it is seen as a network connection, but not as a drive. Any advice on how to get started would be great. Up until now, I have been using it as a USB drive which worked well, but when this is sorted, I would like it to be connected directly to our BT HomeHub accessible through the WiFi for all the family to use as a film and back up repository. I would then be able to set up individual accounts for each family member to use and may be, if possible, make it accessible from outside locations. The First question then is: How can I install Ubuntu server on the 1Tb HDD attached directly to the computers network port but which doesn't show up in Nautilus? HDD Western Digital 1.0Tb LBA 1953525168 Model: WD10EACS-00DB0 DCM: DHRNHT2CF

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  • Premultiplying matrices with Perspective destroys them

    - by Shadows In Rain
    If I apply world_to_camera, perspective and camera_to_screen to my mesh, everything is okay. But if I premultiply given matrices (i.e. transform = world_to_camera * perpective * camera_to_screen) before applying, then it seems like only perspective has effect. If it is important... My 3d framework was written from scratch (test project for job interview). But it works flawlessly, or at least I think so. So, question. This is expected behaviour, or my implementation is wrong?

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  • In the absense of a CS degree, how can I "fill in the gaps" so to speak?

    - by Richard DesLonde
    The problem here is that "I don't know what I don't know". How can I fill in those gaps? What is it that a computer science degreed person will know that I don't? Note: This isn't a personal question. I'm not asking you to read my mind so you can tell me where my knowledge is lacking. I'm really asking "Where/how can I get the knowledge a computer science degree would give me, without getting one?" Example: I don't know anything about compilers, but I understand that comp sci majors often are required to write some sort of compiler. This seems like something that would be useful to know. Etc.

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  • How to login after modifying ~/.profile wrongly

    - by Jasper Loy
    I did something very silly a few weeks ago. I wanted to add a path so that the OS could find some manually installed executable. Instead of typing 'PATH=xxx:$PATH;export PATH' at the end of the ~/.profile file where xxx is the directory in which the executable lies, I accidentally typed 'PATH=xxx;export PATH'. After I logged out I was unable to login anymore as I probably messed up the whole PATH variable and reinstalled the whole thing. My question is: is there a way of rectifying the situation if I happen to add the path wrongly (hopefully not!) in future?

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  • How to deal with characters picking up and dropping objects in a 2D game

    - by pm_2
    I'm quite new to game development, so would like to get a consensus on methods of doing this. My game features a 2D character that is able to pick up and drop objects, for example, a stick. My question is: is it advisable / possible to manipulate the image of the character and image of the stick to make it look like the character is now carrying a stick; or is it best to have a separate sprite sheet for the character with the stick and the character without? EDIT: To be clear - I have a lot of characters, with a few items (4 separate items and over 20 characters)

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