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  • How to show other characters in online 2D rpg

    - by Loligans
    I have Player 1 and Player 2 I am using Json to send and retrieve player data between the client and the server, but when another player logs in, and is in the same map, how would I send that data to both players to update the graphics engine to show there are 2 Players on the map? About my game it is a 2D RPG tile based game it is 24x15 Tiles it is Real time Action it should interact anywhere between 10-150 ping players interact with each other when in the same map and can see each other moving around the game world is persistent, and is saved when the server shuts down Right now the server just sends the player Only their information which is inside a Json Object Here is an example of what I am talking about If you notice there are 2 separate characters in 2 separate clients, but they are running on the same server. I am trying to get them to show up on both clients, but I don't know how I should accomplish this. Should I send it as an added value in the Json object? Also what is the name of this process so I can look it up and find more info on it?

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  • Ubuntu 13.10 not playing DVD videos

    - by John Hill
    I installed Ubuntu Gnome 13.10 on my computer yesterday, and everything seems to be working fine so far, except that it isn't reading video or audio CD's and DVD's. At first, I inserted a DVD video, and it played normally for maybe 30-45 seconds before coming up with a "internal read error" or something like that. I was using the Totem player when the problem occurred, so I tried installing the VLC media player. It wouldn't read the disc at all, so I uninstalled the player. Now, the Totem player won't even begin playing the DVD. The player sometimes doesn't even open up when I insert the DVD, and other times it will but says it can't read it. I've tried several different DVD's and CD's with similar results. The computer is recognizing the optical drive, because when I open "Files", it shows the drive and the disc, but can't play it. Previously, I ran Ubuntu 13.04 with the Gnome desktop installed from the software center, and I had no issues. Any help is appreciated!

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  • Character with several colliders and rigidbodies

    - by Lautaro
    I am doing a PvP fighting game. This is the GameObject hierarchy of the player character. Player contains: Legs Sword Torso Head I want to be able to Register impacts of the sword on a specific body part Use AddForce on the whole player entity when a body part is struck Change the animation of the player that owns the sword that hit Questions Is it correct that the only rigidbody should be on the root Player GameObject ? Is it correct that The body parts should have colliders and be triggers ? Is it correct that The swords should have colliders but not be trigger ?

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  • How to ignore collision between two objects

    - by eren_trigger
    I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player. How would I make the shot ignore collision with the player? Or better yet, how to make a shot destroy anything it touches and destroy itself without affecting the player? This is the code that controls collisions: function OnTriggerEnter (col : Collider) { Destroy(col.gameObject); } The shot is a trigger, but the player isn't. Not sure if this changes anything in this case. Thanks in advance. EDIT: http://gfycat.com/TediousAridFeline

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  • How can you represent equip-able items in a 2d game?

    - by ThePlan
    I've been working on an item system for a post-apocalyptic RPG, with diablo as inspiration, and it would be awesome if I could visually represent an item that can be equipped on the player sprite. I was thinking you could have a player sprite with certain animations, then the equipped item would be drawn as if it was on the player with the same animations, so it syncs with the player animations but that couldn't work very smoothly, I imagine there's a better system. How can you graphically represent an item worn on the player, which moves like he does, and looks as if he's wearing it? I'm not asking you how to do it in framework X or platform X (altho if you REALLY need it, I'm using Allegro 5 with codeblocks on win XP) but instead I'm asking you how to generally program such an idea.

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  • How do I implement input and movement with characters that get into vehicles?

    - by Xkynar
    I'm making a game similar to GTA2. When the player enters the vehicle, what happens in terms of logic? Does the player becomes the vehicle? Does the vehicle override the player movement? The main question is how should it look at a vehicle? I want to understand if the player becomes the car or if the player has a "motion state" like "driving, walking, flying" depending on what he is doing in a moment, I know there are tons of ways to implement vehicles in a game.

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  • Top Down bounds of vision

    - by Rorrik
    Obviously in a first person view point the player sees only what's in front of them (with the exception of radars and rearview mirrors, etc). My game has a top down perspective, but I still want to limit what the character sees based on their facing. I've already worked out having objects obstruct vision, but there are two other factors that I worry would be disorienting and want to do right. I want the player to have reduced peripheral vision and very little view behind them. The assumption is he can turn his head and so see fairly well out to the sides, but hardly at all behind without turning the whole body. How do I make it clear you are not seeing behind you? I want the map to turn so the player is always facing up. Part of the game is to experience kind of a maze and the player should be able to lose track of North. How can I turn the map rather than the player avatar without causing confusion?

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  • Can Layer Masks Achieve This Effect

    - by Julian
    If you look at the image below you will see the player surrounded by a dotted yellow box. The dotted yellow box is also part of the player and represented a portion of the player being masked from both rendering and affected by physics. My question is if layer masks in Unity can achieve the following effect. -In Area 1, the red box/animations of the player are visible and the rigidbody of this shape is affected by all Physics. -Any portion of the player that enters Area 2 makes the larger yellow box within the area become visible (and affected by physics) and vice versa for any portion of the smaller red box that enters. -This can persist when both entering and leaving either area from any direction. Thank you for any help!

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  • How To Extract .flv Stream from JW Player 5.1?

    - by Catfish
    The problem is I've a slow internet connection, and the video doesn't buffer like in YouTube. Therefore I was wondering weather I can extract the url of the .flv file which is being streamed in JW Player and directly download it. Doing some preliminary research, I've found the following info: Main Video URL: http://ijf10.ilcannocchiale.tv/video/2263 Link Only To Video: http://ijf10.ilcannocchiale.tv/js/mediaplayer.swf?... XML File: http://ijf10.ilcannocchiale.tv/xml/video/2263 Actual File Name: 20100425_mother.flv

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  • MPMoviePlayerController fullscreen quirk in iPad

    - by hgpc
    I want to show a MPMoviePlayerController in a view controller and let the user toggle full screen with the default controls, like the YouTube app. I'm using the following code in a bare-bones example: - (void)viewDidLoad { [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.contentURL = theURL; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; [self.player play]; } This works well until the user makes the video full screen, rotates the device and taps on the screen. The status bar is shown in the wrong position, as shown in the screenshot below. http://yfrog.com/5fimg0006ryp I'm working with the template Tab Bar Application for iPad. I've only added the viewDidLoad above, the view variables and an UIView in the XIB to show the movie player. What am I doing wrong?

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  • AVAudioPlayer not looping

    - by Nick
    Hey guys, I have this code: - (id<SelfReleasingSound>) initWithFilepath: (NSString *) filepath { self = [super init]; if(self != nil){ NSData * soundFileData = [NSData dataWithContentsOfFile: filepath]; NSError * error; player = [[AVAudioPlayer alloc] initWithData: soundFileData error: &error]; if(error != nil){ JNLogAlert(@"Failed to load sound(%@)", filepath); } volume = 1.0; loops = 0; player.volume = volume; player.numberOfLoops = loops; [player prepareToPlay]; } return self; } - (void) play { player.numberOfLoops = loops; JNLogString(@"PLAYING: %D LOOPS", player.numberOfLoops); [player play]; } JNLogString is a wrapper for NSLog, and while my program says this: 2010-03-24 03:39:40.882 Bubbleeh[50766:207] JNSoundFile.m:40 PLAYING: 5 LOOPS It actually only plays 1 time, as if numberOfLoops were 0. Am I doing something wrong? Thanks in advance,

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  • Zend_Form validation problem

    - by GrumpyCanuck
    I am having problems getting validation to work for a form built using Zend_Form. The idea is this: I have two dropdown. One is a list of players. The other is a list of free agents who play the same position as the player. I am using an onChange javascript callback to run some Ajax code that replaces the free agent list dropdown with a new one at the position of the player they've selected from the player dropdown. Now, perhaps this is the wrong way, but I built the form by creating an instance of Zend_Form and then creating all these setX methods that add elements to the form. My reasoning was that I wanted to display certain elements in specific places on the page, not just output $this-form on my template. The problem appears to be when I get the form post back, the validator seems to not know about the validation rule I set up for the free agent drop down. Here's some relevant code to look at. I'm a relative ZF n00b so feel free to tell me I am not doing things the ZF way if it leaps out at you. The action in the controller: public function indexAction() { if ($this->getRequest()->isPost()) { $form = new Baseball_Form_Transactions(); if ($form->isValid($this->_request->getPost())) { $data = $this->_request->getPost(); $leagueInfo = Doctrine::getTable('League')->findOneByShortName($data['shortLeagueName'])->toArray(); // Create the request top drop an existing player $transactionInfo = array( 'league_id' => $leagueInfo['id'], 'team_id' => $data['teamId'], 'player_id' => $data['players'], 'type' => 'drop', 'target_team_id' => 0, 'transaction_date' => date('Y-m-d H:m:s') ); $transaction = new Transaction(); $transaction->fromArray($transactionInfo); $transaction->save(); // Now we do the request to add a player $transactionInfo['team_id'] = 0; $transactionInfo['player_id'] = $data['freeAgents']; $transactionInfo['target_team_id'] = $data['teamId']; $transactionInfo['type'] = 'add'; $transaction = new Transaction(); $transaction->fromArray($transactionInfo); $transaction->save(); $this->_flashMessenger->addMessage('Added transaction'); } } $options = array( 'teamId' => $this->teamId, 'position' => 'C', 'leagueShortName' => $this->league ); $this->transactionForm->setMyPlayers($options); $this->transactionForm->setFreeAgents($options); $this->transactionForm->setTeamId($options); $this->transactionForm->setShortLeagueName($options); $this->view->transactionForm = $this->transactionForm; $this->view->messages = $this->_flashMessenger->getMessages(); $transaction = new Transaction(); $this->view->transactions = $transaction->byTeam($options); } Next we have the form itself public function setMyPlayers($options) { $data = Doctrine::getTable('Team')->find($options['teamId']); $players = array(); foreach ($data->Players->toArray() as $player) { $players[$player['id']] = "{$player['position']} - {$player['first_name']} {$player['last_name']}"; } $playersSelect = new Zend_Form_Element_Select( 'players', array( 'required' => true, 'label' => 'Players', 'multiOptions' => $players, ) ); $this->addElement($playersSelect); } public function setFreeAgents($options) { $q = Doctrine_Query::create() ->select('CONCAT(p.first_name, " ", p.last_name) as full_name, p.id, p.position') ->from('Player p') ->leftJoin('p.Teams t') ->leftJoin('t.League l ON l.short_name = ?', $options['leagueShortName']) ->where('t.id IS NULL') ->andWhere('p.position = ?', $options['position']) ->orderBy('p.last_name'); $q->setHydrationMode(Doctrine_Core::HYDRATE_ARRAY); $data = $q->execute(); $freeAgents = array(); foreach ($data as $player) { $freeAgents[$player['id']] = $player['full_name']; } $freeAgentsSelect = new Zend_Form_Element_Select( 'freeAgents', array( 'label' => 'Free Agents', 'multiOptions' => $freeAgents, 'size' => 15 ) ); $freeAgentsSelect->setRequired(true); $this->addElement($freeAgentsSelect); } public function setShortLeagueName($options) { $shortLeagueNameHidden = new Zend_Form_Element_Hidden( 'shortLeagueName', array('value' => $options['leagueShortName']) ); $this->addElement($shortLeagueNameHidden); } public function setTeamId($options) { $teamIdHidden = new Zend_Form_Element_Hidden( 'teamId', array('value' => $options['teamId']) ); $this->addElement($teamIdHidden); } There is no init or __construct() method in the form. My problem seems simple enough: reject the form contents as invalid if they have not selected someone from the free agent list. Right now, it sails through as valid. I've spent some considerable time searching online for an answer, and haven't been able to find it. Thanks in advance for any help.

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  • MPMoviePlayerController switching movies causes white flash

    - by bennythemink
    Hi guys, I have a small UIView that displays a repeated movie. When the user taps a button another movie is loaded and displayed in the same UIView. The problem is that there is a half second "flash" between the removing of the first movie and the displaying of the second. Is there any to remove this? <code> - (void) setUpMovie:(NSString*)title { NSString *url = [[NSBundle mainBundle] pathForResource:title ofType:@"mp4"]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:url]]; [[player view] setFrame:self.movieView.bounds]; [self.movieView addSubview:player.view]; if ([title isEqualToString:@"Bo_idle_02"]) { [player setRepeatMode:MPMovieRepeatModeOne]; } else { [player setRepeatMode:MPMovieRepeatModeNone]; } [player setControlStyle:MPMovieControlStyleNone]; [player play]; } - (void) startDanceAnimation { [self setUpMovie:@"Bo_dance_02"]; return; } </code>

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  • How to Stop Current Playing Song When using one thread with JLayer?

    - by mcnemesis
    I recently used a solution to the one-thread-at-a-time problem whe using Jlayer to play mp3 songs in Java. But this solution by Kaleb Brasee didn't hint at how you could stop the player, i.e how could one then call player.close()? Kaleb's code was: Executor executor = Executors.newSingleThreadExecutor(); executor.execute(new Runnable() { public void run() { /* do something */ } }); and this is the code I put in run() if(player != null) player.close(); try{ player = new Player(new FileInputStream(musicD.getPath())); player.play(); }catch(Exception e){} The problem is that much as this solves the problem of keeping the gui active while the music plays (in only one other thread -- what i'd wanted), I can't start playing another song :-( What could I do?

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  • Another Nim's Game Variant

    - by Terry Smith
    Given N binary sequence Example : given one sequence 101001 means player 0 can only choose a position with 0 element and cut the sequence from that position {1,101,1010} player 1 can only choose a position with 1 element ans cut the sequence from that position {null,10,101000} now player 0 and player 1 take turn cutting the sequence, on each turn they can cut any one non-null sequence, if a player k can't make a move because there's no more k element on any sequence, he lose. Assume both player play optimally, who will win ? I tried to solve this problem with grundy but i'm unable to reduce the sequence to a grundy number because it both player don't have the same option to move. Can anyone give me a hint to solve this problem ?

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  • Pointer to another classs as a property

    - by arjacsoh
    Why I receive an error when I try to create a property to another class through a pointer like that: #ifndef SQUARE_H #define SQUARE_H #include <string> //using namespace std; #include "Player.h" class Square { public: Square(int); void process(); protected: int ID; Player* PlayerOn; <--- }; #endif and the Player class is : #ifndef PLAYER_H #define PLAYER_H #include <string> //using namespace std; #include "Square.h" class Player { public: Player(int,int); // ~Player(void); int playDice(); private: int ID; int money; }; #endif I receive: syntax error missing ; before * (on the declaration of Player* PlayerOn;) and missing type specifier (on the same line...)

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  • Which tools you use for development in your company?…Please be exact [closed]

    - by predrag.music
    If you are a professional php/(my/postgre/?)sql/? developer and working in a professional team ... I would like to know which tools you use for development in your company. I do not care which tool is better or worse, but "which tools you use", if it is not a TOP SECRET :) For example, these are just some of the tools i/we use (first those used most (in general)): Pen, paper lots of cofee, cola ... let me think ... mmmm ... yeah more cofee :) All kinds of books (a lots of books) OS: Win / MacOS X Server: Hosted (CentOS )/ At work Mac OS X Dev server: XAMPP / MAMP / LAMP Editor: Notepad++ IDE: Netbeans / Zend Studio / Eclipse Version Control System: Mercurial / SVN FTP: Filezilla mostly / ... Passwords: KeePass js / ajax: jQuery / pure js / jQuery UI Framework:CI / Zend / pure php Database: MySQL / Other ORM: Framework layer db (Not an ORM I know but...) / Doctrine (2) / no ORM Debugging: Xdebug (PHP) / firebug (ajax/js/html/css/...) / framework profiler (stuff) / ... (x) Dreaming: About... Thinking: Not about chaos in ? direction .... n Anything else that comes to mind n+1 Zilion other stuff i know but i can't remember ... 8 some other stuff i (don't) remember i forgot, give up, delete, lost, said to myself never again, i haven't had time stuff, have on computer stuff but can't find or don't even know i have it on my computer at least 2-3 or more times, stuff I said to myself i'll check later and never checked again for all sort of "perfectly justified" reasons (time, memory, wife :), whatever,...), ... what is the reason i'm asking this?:) 8 and beyond looking forward to see a lot of answers ?

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  • synchronization web service methodologies or papers

    - by Grady Player
    I am building a web service (PHP+JSON) to sync with my iphone app. The main goals are: Backup Provide a web view for printing / sorting, manipulating. allow a group sync up and down. I am aware of the logic problems with all of these items, Ie. if one person deletes something, do you persist this change to other users, collisions, etc. I am looking for just any book or scholarly work, or even words of wisdom to address common issues. when to detect changes of data with hashes, vs modified dates, or combination. how do address consolidation of sequential ID's originating on different client nodes (can be sidestepped in my context, but it would be interesting.) dealing with collisions (is there a universally safe way to do so?). general best practices. how to structure the actual data transaction (ask for whole list then detect changes...)

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